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Game is not that hard for those reluctant to try, i pretty much learned with a day of trying to absorb info, then it was just little details i needed to iron out
Tip= the more u earn as a total, the more hard ducat value u can set into your treasury for less inflation, so then u can support bigger armies etc without deficits. I previously thought CoT seemed like a waste of gold cause u were just gonna get those profits right into tech which just raised your monthly deficit, but u actualy reduce it cause u can have more minting happening in exchange.
However something that has me ultimately confused, even if on the ledger im one of the higher earning countries... i have just now hit around 4-5 tech levels... and some countries are into there 6's? How is that possible.. as earning = tech pretty much...
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You need to focus on 1 or 2 techs otherwise you fall behind. Income and size of the country matters. For example, if you own half of europe you will need 20k for the next tech instead of 3k as a one province minor.
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best is to look at what country you have and pick 2 techs based on that.
For example when you play Britain you should level Trade and Navy but with Prussia you should take Government and Army
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Yulian, i did focus 100% on 1 or 2 techs, that doesnt matter at all it seems, im in the top 10 for income, and yes some countries have 6-6-6-6 tech while im like 4-5-4-5... thats quite a difference.. something i am missing or ai simply gets tech advantage or start off much more centeralized and whatever other sliders reduce tech cost
Edit- my belief is that some countries sliders are significantly towards reducing tech cost wereas poland start far on the decenteralized scale for example..
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Is there a downside to setting a province as a national focus? It just seems too easy :S
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Production is ALWAYS important to tech no matter who you are.
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Hey can someone tell me why I have to chase asian rebels up to 20+ times across provinces whilst in europa they usually die instantly when you attack them? Not considering the 10-1 ratio instant kill thing here, for example ; 4-8 rebels in europa, I kill them with 10-16, they die. 4-8 rebels in asia, I beat them with 10-16, they run to the next province and get defeated there but only die like 50 peps whilst I die 400... I haven't fucked up my military or anything I can fight countries perfectly fine and their armies die normally from 0 moral + chase 1-3 times, but these rebels are just idiotic, I have to keep remembering to chase them everyfuckingwhere.
Also have anyone been "called to arms!" by a non ally? Behir keeps asking me to come and help them and I hate them, we have 200- in relationship and even when I try "ally"/"marriage" it's "Impossible" so why the hell can he keep spamming me to help him?... I like 2 prestige on it everytime
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On July 12 2011 16:54 bdictkam wrote: Yulian, i did focus 100% on 1 or 2 techs, that doesnt matter at all it seems, im in the top 10 for income, and yes some countries have 6-6-6-6 tech while im like 4-5-4-5... thats quite a difference.. something i am missing or ai simply gets tech advantage or start off much more centeralized and whatever other sliders reduce tech cost
Edit- my belief is that some countries sliders are significantly towards reducing tech cost wereas poland start far on the decenteralized scale for example..
the Muslim countries start with tech 5 in everything while the European Christian countries start with 3 tech in everything that might be a reason why you see a difference
Sliders at the start are different for every country and even when you start the same country twice the sliders might differ a bit.
I just started playing with Muscowy and felt super imba after I conquered allmost all the smaller russian countries and then I took over Nowgorod but I didnt think about the Infamy and after that I got screwed pretty hard by every other country around me :D
what I would also advise everybody to do is to use the first Magisters you get in the beginning and which you cant use for building. Use them to increase your cultural tradition up to 100% so you can get a lvl 6 advisor and if you want 2 lvl 5 advisors.
this is kinda important for countries that have to fight a lot in the beginning because this way you can get really fast an advisor that gives you 25% more new recruits
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Ahh!! Someone help me!
How do I make a regular province a core province? x)
what I would also advise everybody to do is to use the first Magisters you get in the beginning and which you cant use for building. Use them to increase your cultural tradition up to 100% so you can get a lvl 6 advisor and if you want 2 lvl 5 advisors.
Wait, what? How does that happen.
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On July 12 2011 19:07 State wrote: Ahh!! Someone help me!
How do I make a regular province a core province? x) Wait 50 years.
Show nested quote +what I would also advise everybody to do is to use the first Magisters you get in the beginning and which you cant use for building. Use them to increase your cultural tradition up to 100% so you can get a lvl 6 advisor and if you want 2 lvl 5 advisors.
Wait, what? How does that happen. I think he's suggesting that you commission paintings. You can do that from one of the tabs where you manage your sliders and stuff.
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On July 12 2011 19:13 Icapica wrote:Show nested quote +On July 12 2011 19:07 State wrote: Ahh!! Someone help me!
How do I make a regular province a core province? x) Wait 50 years. Show nested quote +what I would also advise everybody to do is to use the first Magisters you get in the beginning and which you cant use for building. Use them to increase your cultural tradition up to 100% so you can get a lvl 6 advisor and if you want 2 lvl 5 advisors.
Wait, what? How does that happen. I think he's suggesting that you commission paintings. You can do that from one of the tabs where you manage your sliders and stuff. Good way to make money for OPM's as well. Get to 100%, then recruit advisers down to 0%. You'll make 100 or so the next year.
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On July 12 2011 19:13 Icapica wrote:Show nested quote +On July 12 2011 19:07 State wrote: Ahh!! Someone help me!
How do I make a regular province a core province? x) Wait 50 years. Show nested quote +what I would also advise everybody to do is to use the first Magisters you get in the beginning and which you cant use for building. Use them to increase your cultural tradition up to 100% so you can get a lvl 6 advisor and if you want 2 lvl 5 advisors.
Wait, what? How does that happen. I think he's suggesting that you commission paintings. You can do that from one of the tabs where you manage your sliders and stuff.
Ah, thanks.
But how do you get a level whatever advisor? Is it the higher culture tradition, the higher level advisor you receive? How does that work. ._______.
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On July 12 2011 19:16 State wrote:Show nested quote +On July 12 2011 19:13 Icapica wrote:On July 12 2011 19:07 State wrote: Ahh!! Someone help me!
How do I make a regular province a core province? x) Wait 50 years. what I would also advise everybody to do is to use the first Magisters you get in the beginning and which you cant use for building. Use them to increase your cultural tradition up to 100% so you can get a lvl 6 advisor and if you want 2 lvl 5 advisors.
Wait, what? How does that happen. I think he's suggesting that you commission paintings. You can do that from one of the tabs where you manage your sliders and stuff. Ah, thanks. But how do you get a level whatever advisor? Is it the higher culture tradition, the higher level advisor you receive? How does that work. ._______.
The higher your culture the higher your advisor.
I liked to use advisors to fund my colonist spam into colonies.
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Discover uninhabited land and use the colonists you stockpile. You also need the new world national focus and certain government level before you can do it. Finally, your colony range is limited by your naval tech + advisor, i.e. you can only colonize uninhabited land a max X units away from your nearest core port.
To actually discover new lands you will need to get a fleet and put an explorer on it, and for new land you need a conquistador (these are unlocked once you have the new world focus) and can be recruited where you recruit generals and admirals. One way to colonize the new world is just to conquer the natives (i.e. the Creek or the Inca, Aztec etc.) then after 50 years they become a core and you can colonize the surrounding area quickly. Otherwise, you have to colonize the Azores then wait 50 years and then colonize Bermuda etc. or just up your naval tech.
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How do you know all this!
Also, I can recuit a general? When is that a good idea? What does it cost?
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As Korea, after a while, I was able to see a few new regions I could colonise nearby (northern japan island) and from there I just spread up into eastern russia and across from there. I only needed the Colonial Ventures idea too to be able to get colonists. I guess it would be different for Europe though because it's so far to colonisable lands.
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On July 12 2011 17:28 JoFritzMD wrote: Is there a downside to setting a province as a national focus? It just seems too easy :S
You can only change your national focus once every 50 years iirc. It applies to the province it gets put in and every bordering province, so you should put it in a province bordering as many provinces as possible. It is required to make a centre of trade, but apart from that the extra tax is the main benefit (0.5 tax per province, which adds up to quite a bit for the end of year tax).
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On July 12 2011 19:52 State wrote: How do you know all this!
Also, I can recuit a general? When is that a good idea? What does it cost?
a general costs 50 gold and a colonist
the better your army tradition is the better your general will be.
so when you got 100% army tradition would be the best point to recruit a general but getting 100% should be pretty hard if you dont fight all the time
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Guys
I followed your advice and lost Iceland to Burgundy! That's not very helpful.
EDIT: On a slightly unrelated note, how do I delete my old saved games? It takes so long whenever I click "Open Saved Game". ;;
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