On June 18 2011 08:54 Golgotha wrote: goddamn I cant get the moonstone from the sword fight sequence in FF9...
I keep getting 99 but I have never gotten 100. FML
Me and friend were trying to get >12 hour run on game and everything in perfect completion minus perfect stats, and to save time we had to find a way to get all 100 first try for this.
We ended up each taking half of the controller, and covering the screen so we could only see the part where blank ends up giving all the orders. It made it much easier
I absolutely hated FF1 for GBA. I found it really boring and I was able to walk through the game too easily, even in comparison with other FF games
It felt like they buffed certain classes hugely to make them playable, then rebuffed every other class to make them back on par, then made it so that you gained levels 800X faster, though FF1 original was admittedly a grindfest at times so making the level progression faster's not a bad idea, but man I just grew so strong so fast and I knew the game pretty well. If you haven't played the game 5X before and you get lost even once, BAM you're way too overpowered because you fought a few extra battles. Then, they forgot to buff the enemies so now you have a team that's way powerful, leveled up way too fast and the monsters did not get any better to compensate
I enjoyed FF1 a lot, so maybe I'm not being fair, expecting FF1 on GBA (Dawn of Souls, was it?) to be equivalent in many ways to FF1 and I may have enjoyed it more if FF1 didn't exist and Dawn of Souls was an original game, but hey, that's part of being a remake. You'll always be compared to the original and if you aren't as fun, I won't accept you
i hated ff8 and almost stopped playing when i was told they all grew up as orphans together. the squall rinoa thing just seemed completely out of the blue for me. nothing worked.
squall is dead is actually a viable explanation for me. i totally disagree with the 2nd half of his post (everything about the end movie). to me that was all just about getting lost in time. (but the fact that many scenes revolving around the time when he got "killed" is in it seems relevent)
now i dont remember ff8 barely at all but i do remember so many things just not working or making sense and this feeling of unsatisfaction throughout. if squall is dead is really accurate factually then i will go ahead and believe it because it makes the game make sense for me!!!
having said that i really need to replay it and re-form an opinion. maybe the writing just sucked and i can see through it better now im older..
but damn i dont remember that faceless squall in the end movie. watched that end movie about 20 times and show it to everyone, fucking fantastic, cried a lot of times watching it even though i HATED the game hahahah
On June 18 2011 10:35 FFGenerations wrote: i hated ff8 and almost stopped playing when i was told they all grew up as orphans together. the squall rinoa thing just seemed completely out of the blue for me. nothing worked.
squall is dead is actually a viable explanation for me. i totally disagree with the 2nd half of his post (everything about the end movie). to me that was all just about getting lost in time. (but the fact that many scenes revolving around the time when he got "killed" is in it seems relevent)
now i dont remember ff8 barely at all but i do remember so many things just not working or making sense and this feeling of unsatisfaction throughout. if squall is dead is really accurate factually then i will go ahead and believe it because it makes the game make sense for me!!!
having said that i really need to replay it and re-form an opinion. maybe the writing just sucked and i can see through it better now im older..
but damn i dont remember that faceless squall in the end movie. watched that end movie about 20 times and show it to everyone, fucking fantastic, cried a lot of times watching it even though i HATED the game hahahah
It's such a silly idea to rationalize an absolutely horrible plot. The writers were just abysmal, they weren't doing any clever exploration into Squall's subconscious as he was dieing or something. Let's say that's what the writers intended...then what are we left with, Squall dies and the Sorcerer rules the world...what kind of story is that?
I haven't played any FF games in ages but I used to play them all the time when I was younger. My favourite is probably 6 for the gba although I thought 8 and 10 were pretty good as well.
Grats on being an idiot and not playing the best FF game.
+1 brother. Final fantasy 9 was freakin amazing. Sure it childish character but if you can get past that it amazing. I think final fantasy was never really intended to be futuristic like 7 and 8 considering that from 1-6 it was all pretty much medieval/magic related stuff.
It also makes more sense considering magic blend together better with the medieval(king/queen/knight etc etc...) age. Blending magic with a futuristic setting is pretty complex because their will be machine and stuff and if you have machine then what the point of having magic. If you can shoot a fireball then I can shot a gun. See where I am going? It just makes more sense for final fantasy to not be very futuristic. The fact that they were able to pull this off in Final fantasy 7, which I think was the first truly futuristic final fantasy, still astounds me.
TLDR: Final Fantasy 9 is amazing and if you say that the childish graphic turn you off then I guess you have forgotten that you are on a starcraft website where broodwar is also an amazing game with crappy graphics that would of been forgotten if people were always judging a books by its cover.
On June 18 2011 10:35 FFGenerations wrote: i hated ff8 and almost stopped playing when i was told they all grew up as orphans together. the squall rinoa thing just seemed completely out of the blue for me. nothing worked.
squall is dead is actually a viable explanation for me. i totally disagree with the 2nd half of his post (everything about the end movie). to me that was all just about getting lost in time. (but the fact that many scenes revolving around the time when he got "killed" is in it seems relevent)
now i dont remember ff8 barely at all but i do remember so many things just not working or making sense and this feeling of unsatisfaction throughout. if squall is dead is really accurate factually then i will go ahead and believe it because it makes the game make sense for me!!!
having said that i really need to replay it and re-form an opinion. maybe the writing just sucked and i can see through it better now im older..
but damn i dont remember that faceless squall in the end movie. watched that end movie about 20 times and show it to everyone, fucking fantastic, cried a lot of times watching it even though i HATED the game hahahah
I found the ending movie creepy as shit. The faceless part is one of the screens that flash. As for the squall is dead thing i've read a lot of articles about it because it intrigued me what people though and in my opinion after reading those I still think he lived. Then again i think it was the writers intent(or atleast hope it was) to let the people think what happenned which I like
FF9 is my fav final fantasy by far, I remember i bought it on release day for the full £40. This was 40 weeks pocket money for me so it was a ton of money to me , my mum was angry at me for spending so much money since I was usually pretty careful with my spending but it was definitely worth it, I played it loads and loads, and have replayed it like 5 times. Actually ended up replaying it like a month ago on emulator and finally did an excalibur 2 run, because I was too much of a noob at the time to do it all those years ago ^^
FF8 is probably the worst of all FF's, I haven't played FF13 but at least FFX-2 actually had a fun combat system, even though it is pure fanservice. At least it's fun for about 20 hours . The story is awful in ff8 and even though it was the first final fantasy i ever played so i couldn't know what I was missing out on, i still didn't like it that much. Worst leveling system and plot of the lot imo.
On June 18 2011 12:00 br3ak.g0d wrote: wait i don't understand...How can this be a final fantasy fanboy thread and there not be a huge discussion on how good ffVII was........
because FFVII was not the only good Final Fantasy game (in my opinion at least). Also, the people here want to discuss specific things about certain FF games.
As for me...I haven't really played too many final fantasy games: FFX (still have to finish monster arena + beat nemesis) FFVII (pretty much done. solo'd both weapons with cloud) FFXIII (still farming gil for the treasure master achievement..such a waste of time =_=)
I want to get FFIX, I heard that it was a really good game as well.
On June 18 2011 12:00 br3ak.g0d wrote: wait i don't understand...How can this be a final fantasy fanboy thread and there not be a huge discussion on how good ffVII was........
because its not really the best one out there? 6 4 9 tactics all are better imho. 6 and tactics are easily my favorites, 7 was good but it really got overhyped in the long run because it was the first final fantasy in a decently 3dish perspective.
FF4: Pretty linear game. Class based system made combat fairly boring.
FF5: Job system was extremely innovative, and probably the high point of the game. I'm a sucker for any game that let's me pick my class (neverwinter nights yum)
FF6: Probably the best FF in my opinion. Lot's of different characters, and you could customize their spells and stats with espers. Very solid story. Character development wasn't so great because it was a short game, but Kefka was very well defined.
FF7: The materia system, again, very innovative. It is perhaps my favorite customization out of all the games. There are simply so many interesting combinations one can make. Character development in this game was actually pretty solid, in my opinion. The story might have been a little generic (bad guy blowin' up the world...) but this was made up for with one of the best soundtracks any game has ever had.
FF8: I like to think of this game as trying to mix FF6's espers with FF7's materia. Unfortunately this led to some very bad mechanics. Who the the fuck wants to spend 30 minutes drawing out 99x magic every time they fight a new creature? Not. Me. That being said, at least you could customize, which is a bonus. The story made no sense, but at least it had some cool music. The characters... Selphie... what the fuck is wrong with you? Are you autistic? And Zell, seriously, did you drop your face into a blender? Squall, if you show any emotion we will kill you.
FF9: I hated this game. Very little customization possible. Customizing by equipment is probably the most boring way to go about it. The combat wasn't even fun because animations tended to be long and slow. If you managed to make it past the boring combat and leveling up, you might find a fairly generic story. Guy wants to destroy the world, you know, the usual. But then, a mysterious villain appears out of nowhere! He's the real bad guy!!! Super. But all of this is okay, because the game is in a fantasy setting instead of a technological one. And we get to make fun of fatty rust bucket.
FFX: Liked this game. Sphere grid would've been more interesting if it was less linear in the original, but other than that the combat in this game is fun. ATB > turn based, though. Good soundtrack, nice plot twist towards the end.
On June 17 2011 18:43 NasD wrote: Ooo boy do I love me some FF. Could talk about these for days..
I played..
FF Mystic Quest - Anybody else play this? I didn't even realize it was a Final Fantasy title until I rebought a SNES like 6 years ago.. Played this when I was a kid and remembered it as I grew up, but not for a Final Fantasy. When I revisited it I was equally pleased and humored by how much of the game I actually remembered. Pretty cool game for its time I'm sure, worthy of checking out if you are a real FF fan and haven't had a taste of it. You'll also be whistling along with some of the tunes from it as there are a few good selections for sure.
NasD
Yes! I totally forgot about this one, but this was the very first Final Fantasy I played. I liked it because it reminded me of Zelda in a weird way. It was a really shallow game, but for an 8 year old, it was mad fun.
Final Fantasy, in my opinion used to be what made or break a gaming system. SNES - best system due to the amazing RPGs that existed for it. PSone won that particular console war between it and the N64 and the Dreamcast because of Final Fantasy. PS2 won, partly due to the amazing foothold FFX gave. However, Final Fantasy really has no bearing on the current generations of systems.\
So I'll do the obligatory ranking system thingy <3
Tactics: Amazing story, interesting characters, and a really really deep system for making characters. This game is a must if you haven't played it. Absolutely top notch. I really liked the job system, which added an amazing level of depth to training each character and gaming it. Lancers ftw!
IX: This was the first final fantasy aside from mystic quest I played. This game had great villains (Brahne was a personal favorite), a great setting, and amazing characters. Every character in this game filled a role incredibly well, and every character was lovable in some way (save Amarant, but he's actually quite deep if you care to find out.)
VI: The first SNES RPG I played aside from Super mario RPG. Such an amazing game. A huge assortment of characters and an amazing villan with an awesome plot overall. Plus, mech and fantasy. who couldn't love this game? I loved how the esper/magic system worked too.
Crystal Chronicles: this game is a HELL of a lot of fun if you just have four GBAs, enough cables and enough friends. The magic system was actually a hell of a lot of fun if you cared to learn it. Shallow story and what not, but the game was fun, and that is the most important thing.
VIII: Sheer amount of customization and depth tot he story, particularly when you look at the link mentioned before. Squall is a compelling character.. Card game was fun if you didn't have random.
VII: Good plot, but a really rather simple villain. Overall, I was not as big a fan of this game as I thought I would be. The materia system was interesting.
X: How can I explain this, I loved the sphere grid. I don't know why every harps on the voice acting, it wasn't that bad, save for Tidus constantly grunting. The Aeon places were really annoying.
I loved the world of Spira. It seemed very deep and intriguing, and almost real. Seymour, although being the lamest recurring villian name, was actually quite frightning.
XII: Actually enjoyed this one after my second run. I didn't like Penelope and Van, but every other character were actually neat. Plot near the end felt a bit squirlilly. Also, someone was inspired by Star wars.
i'm sure everyone else knows about these games, but other RPGS I liked thanks to the introduction I received from Final Fantasy were
Chrono Trigger/Cross Lufia II (Seriously, also some really hard puzzles. Like really hard.) Legend of Legaia
FFX: Liked this game. Sphere grid would've been more interesting if it was less linear in the original, but other than that the combat in this game is fun. ATB > turn based, though. Good soundtrack, nice plot twist towards the end.
The sphere grid actually was not linear if you made it that way - by using a combination of level key stones, teleport stones, and whatnot, you can make characters very different. For example, I found a way to make Kimarhi my main healer, with Curaga very early on. Yuna became my black mage, (but everyone knows she makes a better black mage anyway.) Tidus became a "knight", if that's what Aurons class is, and Auron became whatever Tidus' class is. Wakka and Lulu and Rikku kind of stayed in place. ultimately, I found that mixing the classes made that character much stronger.
FFX: Liked this game. Sphere grid would've been more interesting if it was less linear in the original, but other than that the combat in this game is fun. ATB > turn based, though. Good soundtrack, nice plot twist towards the end.
The sphere grid actually was not linear if you made it that way - by using a combination of level key stones, teleport stones, and whatnot, you can make characters very different. For example, I found a way to make Kimarhi my main healer, with Curaga very early on. Yuna became my black mage, (but everyone knows she makes a better black mage anyway.) Tidus became a "knight", if that's what Aurons class is, and Auron became whatever Tidus' class is. Wakka and Lulu and Rikku kind of stayed in place. ultimately, I found that mixing the classes made that character much stronger.
I was just commenting that the new sphere grid in the international version is how they should have been to begin with. Certainly if you go out of your way you can change it up, but for the most part you are encouraged to follow the path.
On June 18 2011 12:19 shinosai wrote: Hmm, my thoughts:
FF4: Pretty linear game. Class based system made combat fairly boring.
FF5: Job system was extremely innovative, and probably the high point of the game. I'm a sucker for any game that let's me pick my class (neverwinter nights yum)
FF6: Probably the best FF in my opinion. Lot's of different characters, and you could customize their spells and stats with espers. Very solid story. Character development wasn't so great because it was a short game, but Kefka was very well defined.
FF7: The materia system, again, very innovative. It is perhaps my favorite customization out of all the games. There are simply so many interesting combinations one can make. Character development in this game was actually pretty solid, in my opinion. The story might have been a little generic (bad guy blowin' up the world...) but this was made up for with one of the best soundtracks any game has ever had.
FF8: I like to think of this game as trying to mix FF6's espers with FF7's materia. Unfortunately this led to some very bad mechanics. Who the the fuck wants to spend 30 minutes drawing out 99x magic every time they fight a new creature? Not. Me. That being said, at least you could customize, which is a bonus. The story made no sense, but at least it had some cool music. The characters... Selphie... what the fuck is wrong with you? Are you autistic? And Zell, seriously, did you drop your face into a blender? Squall, if you show any emotion we will kill you.
FF9: I hated this game. Very little customization possible. Customizing by equipment is probably the most boring way to go about it. The combat wasn't even fun because animations tended to be long and slow. If you managed to make it past the boring combat and leveling up, you might find a fairly generic story. Guy wants to destroy the world, you know, the usual. But then, a mysterious villain appears out of nowhere! He's the real bad guy!!! Super. But all of this is okay, because the game is in a fantasy setting instead of a technological one. And we get to make fun of fatty rust bucket.
FFX: Liked this game. Sphere grid would've been more interesting if it was less linear in the original, but other than that the combat in this game is fun. ATB > turn based, though. Good soundtrack, nice plot twist towards the end.
On June 18 2011 12:19 shinosai wrote: Hmm, my thoughts:
FF4: Pretty linear game. Class based system made combat fairly boring.
FF5: Job system was extremely innovative, and probably the high point of the game. I'm a sucker for any game that let's me pick my class (neverwinter nights yum)
FF6: Probably the best FF in my opinion. Lot's of different characters, and you could customize their spells and stats with espers. Very solid story. Character development wasn't so great because it was a short game, but Kefka was very well defined.
FF7: The materia system, again, very innovative. It is perhaps my favorite customization out of all the games. There are simply so many interesting combinations one can make. Character development in this game was actually pretty solid, in my opinion. The story might have been a little generic (bad guy blowin' up the world...) but this was made up for with one of the best soundtracks any game has ever had.
FF8: I like to think of this game as trying to mix FF6's espers with FF7's materia. Unfortunately this led to some very bad mechanics. Who the the fuck wants to spend 30 minutes drawing out 99x magic every time they fight a new creature? Not. Me. That being said, at least you could customize, which is a bonus. The story made no sense, but at least it had some cool music. The characters... Selphie... what the fuck is wrong with you? Are you autistic? And Zell, seriously, did you drop your face into a blender? Squall, if you show any emotion we will kill you.
FF9: I hated this game. Very little customization possible. Customizing by equipment is probably the most boring way to go about it. The combat wasn't even fun because animations tended to be long and slow. If you managed to make it past the boring combat and leveling up, you might find a fairly generic story. Guy wants to destroy the world, you know, the usual. But then, a mysterious villain appears out of nowhere! He's the real bad guy!!! Super. But all of this is okay, because the game is in a fantasy setting instead of a technological one. And we get to make fun of fatty rust bucket.
FFX: Liked this game. Sphere grid would've been more interesting if it was less linear in the original, but other than that the combat in this game is fun. ATB > turn based, though. Good soundtrack, nice plot twist towards the end.
What nice plot twists are in FFX? :/
Well, you're led to believe that this final summoning thing will defeat Sin for a while. And then, wow, the final summoning isn't a summoning at all. It just makes a new sin out of a person, and kills the summoner. And you're led to believe that Sin is some sort of punishment for the use of machina, but really it has nothing to do with that. Yu Yevon is just an asshole. Oh, and Tidus isn't even real.
Whether or not these are good plot twists are subjective, I suppose, but I liked where they went with it.