On July 24 2011 03:41 Gingerninja wrote: I have super for my 360, but considering switching to playing arcade edition on the pc once i buy a new machine.. are the community sizes similar? how quick are games to find? currently only playing the 3ds version of super as im 6000 miles from my xbox at the moment, its ok for a handheld but watching the vids in this thread making me want to go pick up an arcade stick and play properly (played sf4 and ssf4 on xbox with controller)
I never struggle to find opponents and i play at odd times (4am etc) but i switch my find search to ANY instead of SAME as this finds me opponents from other countries (Playing other EU countries is good lagwise) and SAME keeps my opponents to only UK, which is fine for evenings.
That being said im pretty sure the Xbox community is vastly superior in size to the PC one.
If only they would allow cross-platform play, unlike in the unsuccesful FPS titles (m+kb dominating controllers even with aim assist and everything) this type of game doesn't suffer from that.
But to the point, I and some of my friends recently got this. We have some little experience with Soulcalibur2, GuiltyGear and bunch of other games, but all of us were pretty much completely new for this kind of fighter. Been enjoying playing it with them as our skill level is pretty even at the moment (lol what skill).
We've each more or less focused more on one character, this might change since most of us haven't gone through the whole roster, it didn't take many matches to learn each others basic tools (after getting blasted by them) and the game became a lot more deep and interesting. After checking some basic stuff regarding the game, I never expected it to have that many layers of depth.
I probably won't end up becoming good in quite a long time as I have so damn many games to play and other stuff on the way, but I will try to keep up with others depending how much they play as having tight matches is very enjoyable. There's not too much love for charge characters among the guys I play with, but this is partially due the fact that some play with keyboard and feel uncomfortable with them while rest of us haven't really got the timing down when your charge is actually ready (and if someone randoms or picks charge dude they often charge unneccesarily long ending up in a quite slow and passive play from them or in other case avoid using the skills and rely mostly on normals). Can someone give me accurate minimum time for the charge to become active?
Also, I'm considering a arcade stick as the controller (xbox360like that I've used for platformers and whatnot for long time) has bad dpad and the stick part feels a bit clumsy, but still playable. I consider the HK and HP etc. being on different side of controllers and being different size a bigger problem since I seem to unconsiously favor them which feels quite bad when setting up blockstrings and so on. This leads to the problem of not having too many options regarding arcade sticks, it's either get an expensive one (I don't want to make investment yet as I'm not sure how actively I will play fighters in future) or ship cheaper one from somewhere, which would still end up quite expensive due shipping.
Oh well, I'm going to keep searching and hoping to find some decent quality cheaper with low shipping cost or with luck someone over here actually adds one or two in to their stock (pretty much all the local places I've checked online have been out of stock). Someone did link me some cheap and good stuff from playasia but when it calculated the shipping to be something like 70€... uh.
I have an issue with charge characters. When I look at the inputs for certain specials, it has the arrow pointing either left or right and then a normal. In the description, it says "Charge away from character/towards character", but I've tried so many different ways of moving back, then quickly tapping to the right or some sort of combination and I can't figure out what's the proper way of executing the special. If anybody could help me with this i'd be so happy.
On July 24 2011 15:09 gzo wrote: I have an issue with charge characters. When I look at the inputs for certain specials, it has the arrow pointing either left or right and then a normal. In the description, it says "Charge away from character/towards character", but I've tried so many different ways of moving back, then quickly tapping to the right or some sort of combination and I can't figure out what's the proper way of executing the special. If anybody could help me with this i'd be so happy.
The special move notations are always given assuming that you are on the left and the opponent is on the right. Thus left always means back and right always means forward.
For a charge special move, you need to hold the charge direction indicated for X amount of time and then quickly do the rest. For most specials in the SF4 series, the charge duration needs to be at least 55/60th of a second. It's determined on a move-by-move basis: some are more, a couple are less.
For example, charge back for 55/60 seconds, then forward+punch (or kick). The attack button should be at the same time as the directional input, or slightly later.
The charging back needs to be 55 (or however many) consecutive frames of holding back. You can't do 30, do something else, and then 25 later. This is a feature of the SF4 engine and most games but not all of them.
For the back input, upback, downback, and straight back are all allowed. You're allowed to change between any of those during the charge duration. You're allowed to charge at any time, including in the middle of an attack, while blocking, while being hit, etc. The forward motion MUST be straight forward.
If a charge move is charge down and then up, then for the down input, down, downback, and downforward are all allowed. However, the up motion is allowed to be any of the three up directions! (unlike for back-forward)
On July 25 2011 01:01 Dante08 wrote: Anyone have good guides I can refer to? Im starting on Ryu, planning to get the Arcade edition and probably an arcade stick next week.
On July 25 2011 01:01 Dante08 wrote: Anyone have good guides I can refer to? Im starting on Ryu, planning to get the Arcade edition and probably an arcade stick next week.
On July 25 2011 01:01 Dante08 wrote: Anyone have good guides I can refer to? Im starting on Ryu, planning to get the Arcade edition and probably an arcade stick next week.
On July 25 2011 01:01 Dante08 wrote: Anyone have good guides I can refer to? Im starting on Ryu, planning to get the Arcade edition and probably an arcade stick next week.
imo most of the AE changes from Super isn't that significant unless you're an advanced player since the bulk of the changes are frame related. if you mained a character in Super, chances are you'll still be playing him/her unless you want to play as the twins or saiyans.
On July 24 2011 15:09 gzo wrote: I have an issue with charge characters. When I look at the inputs for certain specials, it has the arrow pointing either left or right and then a normal. In the description, it says "Charge away from character/towards character", but I've tried so many different ways of moving back, then quickly tapping to the right or some sort of combination and I can't figure out what's the proper way of executing the special. If anybody could help me with this i'd be so happy.
The special move notations are always given assuming that you are on the left and the opponent is on the right. Thus left always means back and right always means forward.
For a charge special move, you need to hold the charge direction indicated for X amount of time and then quickly do the rest. For most specials in the SF4 series, the charge duration needs to be at least 55/60th of a second. It's determined on a move-by-move basis: some are more, a couple are less.
For example, charge back for 55/60 seconds, then forward+punch (or kick). The attack button should be at the same time as the directional input, or slightly later.
The charging back needs to be 55 (or however many) consecutive frames of holding back. You can't do 30, do something else, and then 25 later. This is a feature of the SF4 engine and most games but not all of them.
For the back input, upback, downback, and straight back are all allowed. You're allowed to change between any of those during the charge duration. You're allowed to charge at any time, including in the middle of an attack, while blocking, while being hit, etc. The forward motion MUST be straight forward.
If a charge move is charge down and then up, then for the down input, down, downback, and downforward are all allowed. However, the up motion is allowed to be any of the three up directions! (unlike for back-forward)
On July 23 2011 04:06 Sazchu wrote: Got the game yesterday for the PC, my first fighting game proper (only some mk3 with rom and mk2 a long time ago at a friends) gonna main Juri, pretty tough pulling off some of the moves(combos), played 2 games online so far, got demolished by some swedish Adon twice so back to the training ground it is.
Good luck trying to main Juri she's a bit... complicated (even though she's hawt) I tried picking her when super dropped for the reason listed above and well she's a hand full to try and use.
First off you need to be able to keep charges on your fireballs while still pulling off combos.
Secondly she's a female and all female characters have less hp then standard characters (except for like E.Ryu and Akuma)
Thirdly she has really poor wake up options so if you're getting rushed down you're going to have a hell of a time trying to get them off so you can start up your rush down game.
+1 to this, has been a huge uphill battle learning her and fighting games in general, holding the fireballs for combos is the easy part, the 1 frame links online are an absolute killer -.- biggest advice I got was to not throw anywhere near as many pinwheels, they're so punishable on block it's not funny...
As for her wakeup EX Pinwheel seems to work against 50%ish of the cast, the rest can just throw a c.mp and knock you out of it,
Also does anyone know how hard/easy it is to swap over the buttons in the Madcatz TE second round? Was thinking of getting a faceplate like below and then swapping out for some purple buttons ^^
gah my sakura newbie-ness showing went 1-2 using her. tried to do s.jab c.mk ex tatsu after a a meaty c.mk lk tatsu twice.should of just done hp sho. also lost to a adon cuz i would do a j.mk on his wake-up, but it somehow whiffed and i got thrown. shit happened like 5 times. dunno wtf was up, but i definitely didn't mistime it (at least not the 3rd, 4th, 5th time).
oh well getting a single win on a character i just picked up is pretty lucky