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Ultra Street Fighter IV - Page 89

Forum Index > General Games
Post a Reply
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Check out the new Street Fighter V Thread
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 22 2011 05:35 GMT
#1761
On July 22 2011 14:21 Zlasher wrote:
Soooo can people give me tips on how to just practice something as basic as links, is it just to do it over and over and over again, it seems crazy to me that some people never miss thier links. Also, I'm trying to plink but can never really tell if i'm doing it right or not.

example i'm trying to do the c.mp c.mp s.mp thangggg

should the input look like mp, then lpmp and lpmp with the mp's coming out. When I normally just plink without actually doing the link, it'll look like lp, lpmp. Is that correct as well? I guess I'm wondering if like...how can I tell if i'm actually plinking the keys and not just hitting both lp and mp at the exact same time in the inputs, is that when jab comes out instead of the mp?


You're plinking the wrong direction then. Hit the stronger button immediately before the weaker button. So in training mode, where the inputs are read in ascending order, it looks like:

LPMP
MP

If jab comes out instead of MP then it means that you didn't plink it and there was too long of a gap between when you tapped MP and when you tapped LP. Either the MP should come out or nothing should.
Moderator
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 22 2011 05:44 GMT
#1762
Oh shit a friend of mine told me that I plink from light to medium. fuu

ok so to do mp mp mp i should actually be doing mp, mp>lp, mp>lp
Follow me: www.twitter.com/zlasher
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
July 22 2011 05:50 GMT
#1763
On July 22 2011 14:44 Zlasher wrote:
Oh shit a friend of mine told me that I plink from light to medium. fuu

ok so to do mp mp mp i should actually be doing mp, mp>lp, mp>lp


Lol trolled by your friend. For me I don't even plink 2 frame links but if plinking works for you than use it.
101toss
Profile Blog Joined April 2010
3232 Posts
July 22 2011 09:42 GMT
#1764
On July 22 2011 14:50 Demoninja wrote:
Show nested quote +
On July 22 2011 14:44 Zlasher wrote:
Oh shit a friend of mine told me that I plink from light to medium. fuu

ok so to do mp mp mp i should actually be doing mp, mp>lp, mp>lp


Lol trolled by your friend. For me I don't even plink 2 frame links but if plinking works for you than use it.

I'm zangief so I don't need to plink
Math doesn't kill champions and neither do wards
strayzor
Profile Joined October 2010
Germany50 Posts
July 22 2011 12:10 GMT
#1765
On July 22 2011 14:44 Zlasher wrote:
Oh shit a friend of mine told me that I plink from light to medium. fuu

ok so to do mp mp mp i should actually be doing mp, mp>lp, mp>lp


mp
mp>lp
mp>lk (if u fuck up here and lk comes out you can still cancel into upkicks)

Also visual cues help. For example i start the second cr.mp when i see that the first comes out.
ChronoCat
Profile Blog Joined October 2010
266 Posts
July 22 2011 14:21 GMT
#1766
lol I've been stuck at 500 PP since forever

My daily ranked match routine:
- Join random custom match
- Get newbie opponents
- Farm PP
- Reach 700-800
- Join random custom match
- Get above average/good opponent
- Get my ass handed to me
- Keep joining the same host
- Lose all previously farmed PP but get slightly better at the game

Any new players do the same?
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
July 22 2011 14:29 GMT
#1767
well this isnt sc2 system, where you will always gain a lot of points in the long-run due to bonus pool. system is quite brutal, and if u arent consistent in your performance or not good in general, you will never stabalize at a good rating.

so no, its not just you, but perfectly normal.
KOFgokuon
Profile Blog Joined August 2004
United States14910 Posts
July 22 2011 14:46 GMT
#1768
On July 22 2011 08:57 broz0rs wrote:


O_O;;


damn tokido got blown the fuck up
kakaman
Profile Blog Joined January 2010
United States1576 Posts
July 22 2011 15:24 GMT
#1769
Evo and MLG same weekend? The world is cruel T_T
pullarius1
Profile Blog Joined May 2010
United States523 Posts
July 22 2011 15:34 GMT
#1770
Hey all. AE is my first fighting game ever, and I have a question that I haven't been able to find well answered via Google. I am noticing that certain moves seem to be able to interrupt other moves. For instance, I (playing Fei Long) can hit Ryu out of a hurricane kick with a standing fierce, but if I try the same against Blanka's ball moves I usually just trade or get hit.

Are interactions like this simply due to the timings and positionings of different hit-boxes, or is there some sort of move priority programmed in that determines which move wins? Is there a good way to predict what beats what, or is a lot of it just experience and intuition?
@pullarius1
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
July 22 2011 15:55 GMT
#1771
Priority is a myth in fighting games. It's a matter of hitboxes and timing. Some moves have some invulnerability, whether it's full invincibility until a certain frame, or upper body invincibility etc. Something like a DP will beat a blanka ball clean, but most normals will either get hit or trade.

Learning exactly how to punish other characters stuff with your moves and in what timings and situations they work is a part of learning fighting games. The more you start to understand, the more the whole game in general becomes easier to understand, and the faster you can predict how moves will work in other matchups and situations. It's similar to knowing how different unit compisitions in sc fare against each other.
jongzor
Profile Joined January 2011
United States189 Posts
July 22 2011 15:57 GMT
#1772
im having so much trouble fadc'ing out of rekkas for yang :/
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2011-07-22 15:59:39
July 22 2011 15:59 GMT
#1773
On July 23 2011 00:34 pullarius1 wrote:
Hey all. AE is my first fighting game ever, and I have a question that I haven't been able to find well answered via Google. I am noticing that certain moves seem to be able to interrupt other moves. For instance, I (playing Fei Long) can hit Ryu out of a hurricane kick with a standing fierce, but if I try the same against Blanka's ball moves I usually just trade or get hit.

Are interactions like this simply due to the timings and positionings of different hit-boxes, or is there some sort of move priority programmed in that determines which move wins? Is there a good way to predict what beats what, or is a lot of it just experience and intuition?



Are interactions like this simply due to the timings and positionings of different hit-boxes, or is there some sort of move priority programmed in that determines which move wins?

the former

Is there a good way to predict what beats what, or is a lot of it just experience and intuition?

if you are familiar with fighting games, you will have a good idea about the design of certain moves (for example you know what the advantages/disadvantages of a shoryuken type move are ), and in that case you can predict these things in a new game, but even that's based on experience.
Usually you need solid knowledge of the interactions of the moves (by research and gaming experience)

And all is illuminated.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2011-07-22 16:03:06
July 22 2011 16:01 GMT
#1774
At least for the original console release of SF4, somebody leaked the hitbox data (images for every frame of the move) for all the attacks in the game. Some other games have this data more available.

There's actually a lua script to be able to see the hitboxes in real time for the more popular emulated CPS / CPS2 fighting games. SSF2T:HDR has them in the actual game as an option in training mode, and I think a couple other games do as well, but they escape me at the moment.
pachi
Profile Joined October 2006
Melbourne5338 Posts
July 22 2011 16:04 GMT
#1775
Frame and hitbox data is available in Japanese Street Fighter Mooks for all the moves (not frame by frame though) (example
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
DrBoo
Profile Joined April 2010
Canada1177 Posts
July 22 2011 16:05 GMT
#1776
On July 22 2011 23:21 ChronoCat wrote:
lol I've been stuck at 500 PP since forever

My daily ranked match routine:
- Join random custom match
- Get newbie opponents
- Farm PP
- Reach 700-800
- Join random custom match
- Get above average/good opponent
- Get my ass handed to me
- Keep joining the same host
- Lose all previously farmed PP but get slightly better at the game

Any new players do the same?


Sounds like your stuck in the standard competitive vortex. Just keep playing and eventually you'll get better.
I'm pretty much stuck in this same loop as well but I don't mind it too much cause I have fun, and that's really the only point for me playing. I have no aspirations of going to Evo and getting top 8 or anything like that.
"DrBoo is an elaborate troll" -Pufftrees
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
July 22 2011 16:08 GMT
#1777
On July 23 2011 00:57 jongzor wrote:
im having so much trouble fadc'ing out of rekkas for yang :/


gotta do it really early. The timing doesn't look right visually at all. It confused me when I was playing around with him, no idea why it's like that.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
July 22 2011 16:08 GMT
#1778
On July 23 2011 00:34 pullarius1 wrote:
Hey all. AE is my first fighting game ever, and I have a question that I haven't been able to find well answered via Google. I am noticing that certain moves seem to be able to interrupt other moves. For instance, I (playing Fei Long) can hit Ryu out of a hurricane kick with a standing fierce, but if I try the same against Blanka's ball moves I usually just trade or get hit.

Are interactions like this simply due to the timings and positionings of different hit-boxes, or is there some sort of move priority programmed in that determines which move wins? Is there a good way to predict what beats what, or is a lot of it just experience and intuition?







I hope this sheds some light into it
Kevmeister @ Dota2
DrBoo
Profile Joined April 2010
Canada1177 Posts
Last Edited: 2011-07-22 16:09:08
July 22 2011 16:08 GMT
#1779
On July 23 2011 00:34 pullarius1 wrote:
Hey all. AE is my first fighting game ever, and I have a question that I haven't been able to find well answered via Google. I am noticing that certain moves seem to be able to interrupt other moves. For instance, I (playing Fei Long) can hit Ryu out of a hurricane kick with a standing fierce, but if I try the same against Blanka's ball moves I usually just trade or get hit.

Are interactions like this simply due to the timings and positionings of different hit-boxes, or is there some sort of move priority programmed in that determines which move wins? Is there a good way
to predict what beats what, or is a lot of it just experience and intuition?


See post above mine for video information :p

The interactions are due to frame data, invincible frames and hit box's. You can find all the frame data for AE on event hubs or shoryuken
As for hit box's that's something that's a bit harder to find.
For the most part its just trial and error and knowing what can beat out what.

For example standard shoryuken has a few frames of start up invincibility which means it has no hitbox to be hit with but it has a hitbox to do damage with for those initial start up frames.
"DrBoo is an elaborate troll" -Pufftrees
jongzor
Profile Joined January 2011
United States189 Posts
July 22 2011 16:14 GMT
#1780
On July 23 2011 01:08 Trumpet wrote:
Show nested quote +
On July 23 2011 00:57 jongzor wrote:
im having so much trouble fadc'ing out of rekkas for yang :/


gotta do it really early. The timing doesn't look right visually at all. It confused me when I was playing around with him, no idea why it's like that.


Thanks. I can do it in training mode, but it's gonna take a while to get used since I'm so used to the FADC timing for shotos :/.

btw, we should make a channel on IRC to get pick up games going with tl members
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