On July 23 2011 00:34 pullarius1 wrote: Hey all. AE is my first fighting game ever, and I have a question that I haven't been able to find well answered via Google. I am noticing that certain moves seem to be able to interrupt other moves. For instance, I (playing Fei Long) can hit Ryu out of a hurricane kick with a standing fierce, but if I try the same against Blanka's ball moves I usually just trade or get hit.
Are interactions like this simply due to the timings and positionings of different hit-boxes, or is there some sort of move priority programmed in that determines which move wins? Is there a good way to predict what beats what, or is a lot of it just experience and intuition?
See post above mine for video information :p
The interactions are due to frame data, invincible frames and hit box's. You can find all the frame data for AE on event hubs or shoryuken As for hit box's that's something that's a bit harder to find. For the most part its just trial and error and knowing what can beat out what.
For example standard shoryuken has a few frames of start up invincibility which means it has no hitbox to be hit with but it has a hitbox to do damage with for those initial start up frames.
You can find some hitboxes on the SRK forums, you just have to look (a lot are missing, and you need to find those out by yourself)
Thanks for the advice Trumpet, Freelander, Myrmidon, Pachi, Flied, 101toss, and DrBoo. The red and green hitbox screens especially are really helping me visualize how the different moves interact. The information does seem to be pretty scattered on some things.
On July 23 2011 00:57 jongzor wrote: im having so much trouble fadc'ing out of rekkas for yang :/
gotta do it really early. The timing doesn't look right visually at all. It confused me when I was playing around with him, no idea why it's like that.
Thanks. I can do it in training mode, but it's gonna take a while to get used since I'm so used to the FADC timing for shotos :/.
btw, we should make a channel on IRC to get pick up games going with tl members
We already have a steam group for TL for AE You should just join the steam group and msg people who are online in AE when you're online.
I assume almost everyone here is in the steam group.
Also we have a TL teamspeak 3 which we can use as well.
On July 23 2011 00:34 pullarius1 wrote: Hey all. AE is my first fighting game ever, and I have a question that I haven't been able to find well answered via Google. I am noticing that certain moves seem to be able to interrupt other moves. For instance, I (playing Fei Long) can hit Ryu out of a hurricane kick with a standing fierce, but if I try the same against Blanka's ball moves I usually just trade or get hit.
Are interactions like this simply due to the timings and positionings of different hit-boxes, or is there some sort of move priority programmed in that determines which move wins? Is there a good way to predict what beats what, or is a lot of it just experience and intuition?
On July 22 2011 14:44 Zlasher wrote: Oh shit a friend of mine told me that I plink from light to medium. fuu
ok so to do mp mp mp i should actually be doing mp, mp>lp, mp>lp
Lol trolled by your friend. For me I don't even plink 2 frame links but if plinking works for you than use it.
I'm zangief so I don't need to plink
Yeah the only time I'd plink something as Zangief is c.lk c.lk c.lk which is a 1 frame link. I totally wish jabs were plinkable (well, realistically plinkable) because c.lk c.lp s.mp s.lk xx EX hand is a pretty important combo for him, and that c.lk c.lp is a 1-frame link while the rest are 2-frames =/
On July 23 2011 01:19 pullarius1 wrote: Thanks for the advice Trumpet, Freelander, Myrmidon, Pachi, Flied, 101toss, and DrBoo. The red and green hitbox screens especially are really helping me visualize how the different moves interact. The information does seem to be pretty scattered on some things.
There's a torrent of high-quality videos ripped from the debug version of the game featuring hitbox data for every character and every move that's circulating out there somewhere. I haven't picked it up because I don't know where to find it and it's like 11GB or something crazy. Most of the really amazing or unusual moves have had screenshots posted in some SRK threads though (things like Dhalsim b+mp and b+hk, Balrog c.lp, Blanka balls, Ryu c.mk, Sakura j.hp, and so forth).
Holy shit I am so terrible at this game. My footsies are just non existent, and the only matches I win are because of good anti air and fancy Sakura tricks that don't really work on 3500PP players. TIME TO STUDY >:I
On July 22 2011 14:44 Zlasher wrote: Oh shit a friend of mine told me that I plink from light to medium. fuu
ok so to do mp mp mp i should actually be doing mp, mp>lp, mp>lp
Lol trolled by your friend. For me I don't even plink 2 frame links but if plinking works for you than use it.
I'm zangief so I don't need to plink
Yeah the only time I'd plink something as Zangief is c.lk c.lk c.lk which is a 1 frame link. I totally wish jabs were plinkable (well, realistically plinkable) because c.lk c.lp s.mp s.lk xx EX hand is a pretty important combo for him, and that c.lk c.lp is a 1-frame link while the rest are 2-frames =/
I've seen someone change their back button to the traditional 3P button to plink jabs =P
Got the game yesterday for the PC, my first fighting game proper (only some mk3 with rom and mk2 a long time ago at a friends) gonna main Juri, pretty tough pulling off some of the moves(combos), played 2 games online so far, got demolished by some swedish Adon twice so back to the training ground it is.
On July 23 2011 04:06 Sazchu wrote: Got the game yesterday for the PC, my first fighting game proper (only some mk3 with rom and mk2 a long time ago at a friends) gonna main Juri, pretty tough pulling off some of the moves(combos), played 2 games online so far, got demolished by some swedish Adon twice so back to the training ground it is.
Good luck trying to main Juri she's a bit... complicated (even though she's hawt) I tried picking her when super dropped for the reason listed above and well she's a hand full to try and use.
First off you need to be able to keep charges on your fireballs while still pulling off combos.
Secondly she's a female and all female characters have less hp then standard characters (except for like E.Ryu and Akuma)
Thirdly she has really poor wake up options so if you're getting rushed down you're going to have a hell of a time trying to get them off so you can start up your rush down game.
Some runaway Akuma failed to get in on my Honda even once. The result was that I just got my first BM which surprises me since I've been playing SF4 for a year or two. Can't say I'm not proud of producing so much rage (It's in german, see the spoiler for a translation):
report is filed, ban will follow shortly you filthy faggot camper + turn buguser we don't need scum like you in sf, go cheat in counter strike where you belong
p.s. i hope you slowly die of aids you creep
By turn buguser I think he is referring to me crossing him up with j.mk. He also had a really high amount of PP/BP for his skill level so I assume he either cheated himself or was playing on somebody elses account.
On July 23 2011 06:54 ain wrote: Some runaway Akuma failed to get in on my Honda even once. The result was that I just got my first BM which surprises me since I've been playing SF4 for a year or two. Can't say I'm not proud of producing so much rage (It's in german, see the spoiler for a translation):
I have super for my 360, but considering switching to playing arcade edition on the pc once i buy a new machine.. are the community sizes similar? how quick are games to find? currently only playing the 3ds version of super as im 6000 miles from my xbox at the moment, its ok for a handheld but watching the vids in this thread making me want to go pick up an arcade stick and play properly (played sf4 and ssf4 on xbox with controller)