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Ultra Street Fighter IV - Page 90

Forum Index > General Games
Post a Reply
Prev 1 88 89 90 91 92 668 Next
Check out the new Street Fighter V Thread
101toss
Profile Blog Joined April 2010
3232 Posts
July 22 2011 16:15 GMT
#1781
On July 23 2011 01:08 DrBoo wrote:
Show nested quote +
On July 23 2011 00:34 pullarius1 wrote:
Hey all. AE is my first fighting game ever, and I have a question that I haven't been able to find well answered via Google. I am noticing that certain moves seem to be able to interrupt other moves. For instance, I (playing Fei Long) can hit Ryu out of a hurricane kick with a standing fierce, but if I try the same against Blanka's ball moves I usually just trade or get hit.

Are interactions like this simply due to the timings and positionings of different hit-boxes, or is there some sort of move priority programmed in that determines which move wins? Is there a good way
to predict what beats what, or is a lot of it just experience and intuition?


See post above mine for video information :p

The interactions are due to frame data, invincible frames and hit box's. You can find all the frame data for AE on event hubs or shoryuken
As for hit box's that's something that's a bit harder to find.
For the most part its just trial and error and knowing what can beat out what.

For example standard shoryuken has a few frames of start up invincibility which means it has no hitbox to be hit with but it has a hitbox to do damage with for those initial start up frames.

You can find some hitboxes on the SRK forums, you just have to look (a lot are missing, and you need to find those out by yourself)
Math doesn't kill champions and neither do wards
pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2011-07-22 16:20:42
July 22 2011 16:19 GMT
#1782
Thanks for the advice Trumpet, Freelander, Myrmidon, Pachi, Flied, 101toss, and DrBoo. The red and green hitbox screens especially are really helping me visualize how the different moves interact. The information does seem to be pretty scattered on some things.
@pullarius1
DrBoo
Profile Joined April 2010
Canada1177 Posts
July 22 2011 16:32 GMT
#1783
On July 23 2011 01:14 jongzor wrote:
Show nested quote +
On July 23 2011 01:08 Trumpet wrote:
On July 23 2011 00:57 jongzor wrote:
im having so much trouble fadc'ing out of rekkas for yang :/


gotta do it really early. The timing doesn't look right visually at all. It confused me when I was playing around with him, no idea why it's like that.


Thanks. I can do it in training mode, but it's gonna take a while to get used since I'm so used to the FADC timing for shotos :/.

btw, we should make a channel on IRC to get pick up games going with tl members


We already have a steam group for TL for AE You should just join the steam group and msg people who are online in AE when you're online.

I assume almost everyone here is in the steam group.

Also we have a TL teamspeak 3 which we can use as well.
"DrBoo is an elaborate troll" -Pufftrees
Psychobabas
Profile Blog Joined March 2006
2531 Posts
July 22 2011 16:42 GMT
#1784
On July 23 2011 01:08 FliedLice wrote:
Show nested quote +
On July 23 2011 00:34 pullarius1 wrote:
Hey all. AE is my first fighting game ever, and I have a question that I haven't been able to find well answered via Google. I am noticing that certain moves seem to be able to interrupt other moves. For instance, I (playing Fei Long) can hit Ryu out of a hurricane kick with a standing fierce, but if I try the same against Blanka's ball moves I usually just trade or get hit.

Are interactions like this simply due to the timings and positionings of different hit-boxes, or is there some sort of move priority programmed in that determines which move wins? Is there a good way to predict what beats what, or is a lot of it just experience and intuition?







I hope this sheds some light into it


Thank you very much! I am also a fighting noob!
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 22 2011 16:45 GMT
#1785
On July 22 2011 18:42 101toss wrote:
Show nested quote +
On July 22 2011 14:50 Demoninja wrote:
On July 22 2011 14:44 Zlasher wrote:
Oh shit a friend of mine told me that I plink from light to medium. fuu

ok so to do mp mp mp i should actually be doing mp, mp>lp, mp>lp


Lol trolled by your friend. For me I don't even plink 2 frame links but if plinking works for you than use it.

I'm zangief so I don't need to plink


Yeah the only time I'd plink something as Zangief is c.lk c.lk c.lk which is a 1 frame link. I totally wish jabs were plinkable (well, realistically plinkable) because c.lk c.lp s.mp s.lk xx EX hand is a pretty important combo for him, and that c.lk c.lp is a 1-frame link while the rest are 2-frames =/
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 22 2011 16:50 GMT
#1786
On July 23 2011 01:19 pullarius1 wrote:
Thanks for the advice Trumpet, Freelander, Myrmidon, Pachi, Flied, 101toss, and DrBoo. The red and green hitbox screens especially are really helping me visualize how the different moves interact. The information does seem to be pretty scattered on some things.


There's a torrent of high-quality videos ripped from the debug version of the game featuring hitbox data for every character and every move that's circulating out there somewhere. I haven't picked it up because I don't know where to find it and it's like 11GB or something crazy. Most of the really amazing or unusual moves have had screenshots posted in some SRK threads though (things like Dhalsim b+mp and b+hk, Balrog c.lp, Blanka balls, Ryu c.mk, Sakura j.hp, and so forth).
Moderator
xerus
Profile Joined May 2010
United States16 Posts
July 22 2011 16:54 GMT
#1787
Holy shit I am so terrible at this game. My footsies are just non existent, and the only matches I win are because of good anti air and fancy Sakura tricks that don't really work on 3500PP players. TIME TO STUDY >:I
_PulSe_
Profile Joined August 2006
United States541 Posts
July 22 2011 18:20 GMT
#1788
Cool footsies handbook over at sonic-hurricane. Great to start to grasp the level of things some of the high level guys do for the win.

http://sonichurricane.com/?page_id=1702
Its not that Im lazy. Its that I just dont care.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
July 22 2011 19:00 GMT
#1789
On July 23 2011 01:45 Excalibur_Z wrote:
Show nested quote +
On July 22 2011 18:42 101toss wrote:
On July 22 2011 14:50 Demoninja wrote:
On July 22 2011 14:44 Zlasher wrote:
Oh shit a friend of mine told me that I plink from light to medium. fuu

ok so to do mp mp mp i should actually be doing mp, mp>lp, mp>lp


Lol trolled by your friend. For me I don't even plink 2 frame links but if plinking works for you than use it.

I'm zangief so I don't need to plink


Yeah the only time I'd plink something as Zangief is c.lk c.lk c.lk which is a 1 frame link. I totally wish jabs were plinkable (well, realistically plinkable) because c.lk c.lp s.mp s.lk xx EX hand is a pretty important combo for him, and that c.lk c.lp is a 1-frame link while the rest are 2-frames =/


I've seen someone change their back button to the traditional 3P button to plink jabs =P
Sazchu
Profile Joined April 2007
Iceland489 Posts
July 22 2011 19:06 GMT
#1790
Got the game yesterday for the PC, my first fighting game proper (only some mk3 with rom and mk2 a long time ago at a friends) gonna main Juri, pretty tough pulling off some of the moves(combos), played 2 games online so far, got demolished by some swedish Adon twice so back to the training ground it is.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
July 22 2011 19:16 GMT
#1791

Just found this on eventhubs, that ultra made me laugh
no dude, the question
Shraft
Profile Joined October 2010
Sweden701 Posts
July 22 2011 19:56 GMT
#1792
On July 23 2011 04:16 ZaaaaaM wrote:
http://www.youtube.com/watch?v=mrh32xxMWE8&feature=player_embedded
Just found this on eventhubs, that ultra made me laugh

How did he do this? Change the anitmation gamefiles?
Mannerheim
Profile Joined April 2007
766 Posts
July 22 2011 20:01 GMT
#1793
Looks like animation swap with Zangief.
DrBoo
Profile Joined April 2010
Canada1177 Posts
July 22 2011 20:46 GMT
#1794
On July 23 2011 04:06 Sazchu wrote:
Got the game yesterday for the PC, my first fighting game proper (only some mk3 with rom and mk2 a long time ago at a friends) gonna main Juri, pretty tough pulling off some of the moves(combos), played 2 games online so far, got demolished by some swedish Adon twice so back to the training ground it is.


Good luck trying to main Juri she's a bit... complicated (even though she's hawt) I tried picking her when super dropped for the reason listed above and well she's a hand full to try and use.

First off you need to be able to keep charges on your fireballs while still pulling off combos.

Secondly she's a female and all female characters have less hp then standard characters (except for like E.Ryu and Akuma)

Thirdly she has really poor wake up options so if you're getting rushed down you're going to have a hell of a time trying to get them off so you can start up your rush down game.
"DrBoo is an elaborate troll" -Pufftrees
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2011-07-22 21:56:19
July 22 2011 21:54 GMT
#1795
Some runaway Akuma failed to get in on my Honda even once.
The result was that I just got my first BM which surprises me since I've been playing SF4 for a year or two.
Can't say I'm not proud of producing so much rage (It's in german, see the spoiler for a translation):

http://steamcommunity.com/profiles/76561197999427672/screenshot/559788841048626271?tab=public

+ Show Spoiler [Slightly NSFW?] +
report is filed, ban will follow shortly you filthy faggot camper + turn buguser
we don't need scum like you in sf, go cheat in counter strike where you belong

p.s. i hope you slowly die of aids you creep


By turn buguser I think he is referring to me crossing him up with j.mk. He also had a really high amount of PP/BP for his skill level so I assume he either cheated himself or was playing on somebody elses account.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
July 22 2011 22:32 GMT
#1796
On July 23 2011 06:54 ain wrote:
Some runaway Akuma failed to get in on my Honda even once.
The result was that I just got my first BM which surprises me since I've been playing SF4 for a year or two.
Can't say I'm not proud of producing so much rage (It's in german, see the spoiler for a translation):

http://steamcommunity.com/profiles/76561197999427672/screenshot/559788841048626271?tab=public



wow, he mad

but honestly, there should've been a hurensohn in there!
Kevmeister @ Dota2
Arkless
Profile Joined April 2010
Canada1547 Posts
July 23 2011 01:21 GMT
#1797
On July 23 2011 04:16 ZaaaaaM wrote:
http://www.youtube.com/watch?v=mrh32xxMWE8&feature=player_embedded
Just found this on eventhubs, that ultra made me laugh

hahahaha thats some uber lag
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2011-07-23 04:08:16
July 23 2011 04:02 GMT
#1798
how do i unfollow players for replays? gfwl is such a shit, it makes me angry ...

/edit
ok, i figured it out myself. but "gfwl is shit" remains ...
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 23 2011 06:46 GMT
#1799
On July 23 2011 13:02 Corvi wrote:
how do i unfollow players for replays? gfwl is such a shit, it makes me angry ...

/edit
ok, i figured it out myself. but "gfwl is shit" remains ...


It's the same as on the 360 or PS3 version =]
Moderator
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
July 23 2011 18:41 GMT
#1800
I have super for my 360, but considering switching to playing arcade edition on the pc once i buy a new machine.. are the community sizes similar? how quick are games to find?
currently only playing the 3ds version of super as im 6000 miles from my xbox at the moment, its ok for a handheld but watching the vids in this thread making me want to go pick up an arcade stick and play properly (played sf4 and ssf4 on xbox with controller)
戦いの中に答えはある
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