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Ultra Street Fighter IV - Page 73

Forum Index > General Games
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Check out the new Street Fighter V Thread
cccalf
Profile Joined August 2010
United States47 Posts
July 14 2011 13:24 GMT
#1441
On July 14 2011 18:16 CyuntiyuL wrote:
Show nested quote +
On July 14 2011 18:09 FliedLice wrote:
Noob question time!

What is the best way to stand up from the ground when somebody knocked you down?
I feel like I am getting hit way too often when I get up. Is there some kind of trick to it? :o


Block.

The best thing to do in most situations is to block. The best advice ever given to me in regards to fighting games is "STOP PRESSING BUTTONS". This is especially true in SF4 because of how slow and defensive it is.
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
July 14 2011 14:03 GMT
#1442
How do you guys manage to link your combos 100% of the time? I've seen many Yuns never miss their cr.strong cr.strong st.strong xx kicks, but I can't do it all the time online. Is there something I'm missing? Ryu was so much easier when I used to play him, he doesn't have any hard links that you had to know, so I managed to get by pretty well with him.
cccalf
Profile Joined August 2010
United States47 Posts
July 14 2011 15:38 GMT
#1443
On July 14 2011 23:03 Velocity` wrote:
How do you guys manage to link your combos 100% of the time? I've seen many Yuns never miss their cr.strong cr.strong st.strong xx kicks, but I can't do it all the time online. Is there something I'm missing? Ryu was so much easier when I used to play him, he doesn't have any hard links that you had to know, so I managed to get by pretty well with him.

Practice more than anything, but plinking can also be extremely helpful for any links that involve anything about jab/short (or c.short).
strayzor
Profile Joined October 2010
Germany50 Posts
Last Edited: 2011-07-14 16:03:38
July 14 2011 16:02 GMT
#1444
for the cr.mp cr.mp st.mp xxk kicks combo -> plink st.mp with lk (because lk combos to)
(also use lk for other st.mp xx enders)
emc
Profile Joined September 2010
United States3088 Posts
July 14 2011 16:24 GMT
#1445
i had no idea about plinking, but I've played a lot of MvC2 + 3 and SSF4 seemed so weird to me for combos but I figured out if you basically spam the button you want to combo after a certain button you will have an easier time landing that combo than if you tried to time it out. I think I'm basically plinking but not as elegant, I'll have to try that.
broz0rs
Profile Joined July 2008
United States2294 Posts
July 14 2011 16:39 GMT
#1446
plinking and not plinking is like night and day. practice no matter how uncomfortable it may seem at first!
Excalibur_Z
Profile Joined October 2002
United States12255 Posts
July 14 2011 16:52 GMT
#1447
On July 15 2011 01:24 emc wrote:
i had no idea about plinking, but I've played a lot of MvC2 + 3 and SSF4 seemed so weird to me for combos but I figured out if you basically spam the button you want to combo after a certain button you will have an easier time landing that combo than if you tried to time it out. I think I'm basically plinking but not as elegant, I'll have to try that.


You're double-tapping, which isn't as reliable. Let's say you have to do the c.mp c.mp s.mp xx kicks Yun combo that was just being discussed. That's a 2-frame combo IIRC. If you plink with LK, it will look like this (Yun's c.mp has 6 frames of recovery and is +6 on hit, and s.mp has 5 frames of startup, which means it's comboable between 6 and 7 frames after you hit the c.mp):

Frames 8 and 9 are the only frames that will combo, so the input needs to happen on either 8 or 9.

Frame 1: (c.mp hits)
Frame 2: nothing
Frame 3: nothing
Frame 4: nothing
Frame 5: nothing
Frame 6: nothing
Frame 7: nothing
Frame 8: s.mp input
Frame 9: s.mp + s.lk input

Plinking, because of the way the input is recognized by the game engine, allows you to hit 2 consecutive frames. Double-tapping only allows you to hit -- at the fastest possible speed via hitting the button with two fingers rapidly one after the other -- the 2 earliest nonconsecutive frames, so double-tapping would look like this:

Frame 1: (c.mp hits)
Frame 2: nothing
Frame 3: nothing
Frame 4: nothing
Frame 5: nothing
Frame 6: nothing
Frame 7: nothing
Frame 8: s.mp input
Frame 9: nothing
Frame 10: s.mp input

Note that only one of the s.mp inputs lands on Frames 8 or 9, and that there is still timing involved. If you double-tap, at the fastest possible speed, your input could land on frames 6 and 8, 7 and 9, 8 and 10, or 9 and 11.

Because plinking inputs on two consecutive frames, that means that your input could be on Frame 7 (because the input would carry over to Frame 8), Frame 8, or Frame 9 and gives you 50% more leeway in executing the combo. If you keep a good mental rhythm or have solid muscle memory, plinking should be the superior method because it's possible to get the combo down to within a frame or two of manual accuracy, and plinking just helps solidify that timing.
Moderator
Mannerheim
Profile Joined April 2007
766 Posts
Last Edited: 2011-07-14 16:55:46
July 14 2011 16:54 GMT
#1448
On July 15 2011 01:24 emc wrote:
i had no idea about plinking, but I've played a lot of MvC2 + 3 and SSF4 seemed so weird to me for combos but I figured out if you basically spam the button you want to combo after a certain button you will have an easier time landing that combo than if you tried to time it out. I think I'm basically plinking but not as elegant, I'll have to try that.


Double tapping isn't the same as plinking though, and it doesn't really help with 1-frame links. When you spam a button, one of the inputs can hit the input window by sheer luck, but it's very inconsistent as it's mechanically impossible to hit a button every frame (1/60th of a second). With plinking the input is registered twice, and either of those can hit the input window. So if you're trying to hit a 1-frame link, and did the input one frame too early (happens all the time), plinking would give you one frame of "error correction" and it would still combo.

edit: beaten
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
Last Edited: 2011-07-14 18:29:12
July 14 2011 18:28 GMT
#1449
If a move is +6 on hit and the next move has a startup of 5 frames is that a 1 frame or 2 frame link?

On July 14 2011 22:13 FliedLice wrote:
Show nested quote +
On July 14 2011 20:51 strayzor wrote:
On July 14 2011 18:09 FliedLice wrote:
Noob question time!

What is the best way to stand up from the ground when somebody knocked you down?
I feel like I am getting hit way too often when I get up. Is there some kind of trick to it? :o



Oh, those are nice


Just got the tatsunoko stick 20 minutes ago


The game first didn't recognize the stick so you have to use the little swith at the top to set is as either left or right analog stick, then it worked instantly

don't have any noticable delay either as far as i can tell.. but i think it takes some time getting used to playing with a stick :o
tis weird!


You never want to set your stick to LS or RS because it gives you delay on inputs. Try holding down briefly and letting go (but not tapping) left or right and when you let go it'll still have you move.

Always keep the stick at DP.
Follow me: www.twitter.com/zlasher
Excalibur_Z
Profile Joined October 2002
United States12255 Posts
July 14 2011 18:51 GMT
#1450
On July 15 2011 03:28 Zlasher wrote:
If a move is +6 on hit and the next move has a startup of 5 frames is that a 1 frame or 2 frame link?


2-frame. A 1-frame link would be a move that's +6 on hit and another move that has a 6-frame startup. Yes it's confusing and I've heard the tracking is different for other games.
Moderator
thirnaz
Profile Joined October 2010
Sweden876 Posts
Last Edited: 2011-07-14 19:01:48
July 14 2011 18:52 GMT
#1451
Having sick problems as Balrog vs Cammy, how do I punish her low spinning things?:S
I got 2-0'd by one cammy and won 2-1 vs anotherone because she screwed herself over both times by letting me get fullcharged ultra of in both of my wins, i got completly dominated both games
Please help me!
Thanks
Also she does another roll-in but it hits upperbody instead, can be blocked both by sitting and standing but I can only reach her after with standing hard punch, dunno what to do :/
SlayerS_MMA and TL #1
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
Last Edited: 2011-07-14 18:54:04
July 14 2011 18:52 GMT
#1452
On July 15 2011 03:28 Zlasher wrote:
If a move is +6 on hit and the next move has a startup of 5 frames is that a 1 frame or 2 frame link?


That would be a 2 frame link. I'm sure you've seen Ryu's combo f+hp into cr.hp. f+hp leaves you at +4 and cr.hp has 4 frames of start up. That'd be an example of a 1 frame link.

On July 15 2011 03:52 thirnaz wrote:
Having sick problems as Balrog vs Cammy, how do I punish her low spinning things?:S
I got 2-0'd by one cammy and won 2-1 vs anotherone because she screwed herself over both times by letting me get fullcharged ultra of in both of my wins, i got completly dominated both games
Please help me!
Thanks


By this do you mean her Cannon Spike? the move where she turns into a drill and goes low along the ground. Just jab that move into a full combo. It might be unpunishable if they do it at the right distance I don't really remember.
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
Last Edited: 2011-07-14 18:53:57
July 14 2011 18:53 GMT
#1453
whoops didnt mean to double post sorry
thirnaz
Profile Joined October 2010
Sweden876 Posts
July 14 2011 19:03 GMT
#1454
On July 15 2011 03:52 Demoninja wrote:
Show nested quote +
On July 15 2011 03:28 Zlasher wrote:
If a move is +6 on hit and the next move has a startup of 5 frames is that a 1 frame or 2 frame link?


That would be a 2 frame link. I'm sure you've seen Ryu's combo f+hp into cr.hp. f+hp leaves you at +4 and cr.hp has 4 frames of start up. That'd be an example of a 1 frame link.

Show nested quote +
On July 15 2011 03:52 thirnaz wrote:
Having sick problems as Balrog vs Cammy, how do I punish her low spinning things?:S
I got 2-0'd by one cammy and won 2-1 vs anotherone because she screwed herself over both times by letting me get fullcharged ultra of in both of my wins, i got completly dominated both games
Please help me!
Thanks


By this do you mean her Cannon Spike? the move where she turns into a drill and goes low along the ground. Just jab that move into a full combo. It might be unpunishable if they do it at the right distance I don't really remember.

Yeah thats the one i mean, so i do st.jab and then a charge move to counter thatone? And the other1 where she goes in that I can block standing and sitting ez but after that attack she's so far away so can only hit her with st.hp so i dunno what to do vs it :/
SlayerS_MMA and TL #1
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
July 14 2011 19:05 GMT
#1455
The way frame data is usually given, if a move is 5 frames startup, it will be active on the 5th frame. I'm not sure if that's the most sensible convention, but it leads to +X frames advantage moves being able to combo into X frames startup attacks.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 14 2011 19:20 GMT
#1456
Yeah its fine I just wanted to be sure. So the c.mp c.mp s.mp xx dragon kick is all 2 frame links.
Follow me: www.twitter.com/zlasher
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
July 14 2011 19:24 GMT
#1457
On July 15 2011 04:03 thirnaz wrote:
By this do you mean her Cannon Spike? the move where she turns into a drill and goes low along the ground. Just jab that move into a full combo. It might be unpunishable if they do it at the right distance I don't really remember.


Yeah thats the one i mean, so i do st.jab and then a charge move to counter thatone? And the other1 where she goes in that I can block standing and sitting ez but after that attack she's so far away so can only hit her with st.hp so i dunno what to do vs it :/[/QUOTE]

Nope you want to do cr.jab cr.jab cr.short headbutt or something like that. Your descriptions of moves are really bad >_> Do you mean her Hooligan where she spins in a circle slowly before throwing her fist out? Just punish with a st.hp or something cause that hurts hard enough for a normal. You can also interrupt it with a headbutt U1.
thirnaz
Profile Joined October 2010
Sweden876 Posts
Last Edited: 2011-07-14 19:28:34
July 14 2011 19:26 GMT
#1458
-nuke-
SlayerS_MMA and TL #1
thirnaz
Profile Joined October 2010
Sweden876 Posts
Last Edited: 2011-07-14 19:28:44
July 14 2011 19:27 GMT
#1459
-nuke-
SlayerS_MMA and TL #1
thirnaz
Profile Joined October 2010
Sweden876 Posts
Last Edited: 2011-07-14 19:28:52
July 14 2011 19:27 GMT
#1460
-nuke-
SlayerS_MMA and TL #1
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