On July 15 2011 04:03 thirnaz wrote: By this do you mean her Cannon Spike? the move where she turns into a drill and goes low along the ground. Just jab that move into a full combo. It might be unpunishable if they do it at the right distance I don't really remember.
Yeah thats the one i mean, so i do st.jab and then a charge move to counter thatone? And the other1 where she goes in that I can block standing and sitting ez but after that attack she's so far away so can only hit her with st.hp so i dunno what to do vs it :/
Nope you want to do cr.jab cr.jab cr.short headbutt or something like that. Your descriptions of moves are really bad >_> Do you mean her Hooligan where she spins in a circle slowly before throwing her fist out? Just punish with a st.hp or something cause that hurts hard enough for a normal. You can also interrupt it with a headbutt U1.
haha well you understood both of them Thanks alot for the help, will try it out!
On July 15 2011 03:28 Zlasher wrote: If a move is +6 on hit and the next move has a startup of 5 frames is that a 1 frame or 2 frame link?
That would be a 2 frame link. I'm sure you've seen Ryu's combo f+hp into cr.hp. f+hp leaves you at +4 and cr.hp has 4 frames of start up. That'd be an example of a 1 frame link.
On July 15 2011 03:52 thirnaz wrote: Having sick problems as Balrog vs Cammy, how do I punish her low spinning things?:S I got 2-0'd by one cammy and won 2-1 vs anotherone because she screwed herself over both times by letting me get fullcharged ultra of in both of my wins, i got completly dominated both games Please help me! Thanks
By this do you mean her Cannon Spike? the move where she turns into a drill and goes low along the ground. Just jab that move into a full combo. It might be unpunishable if they do it at the right distance I don't really remember.
I think you mean Spiral Arrow. Cannon Spike is her DP :> Also Spiral Arrow is safe at the right distances (if she's decelerating as she hits you).
On July 14 2011 18:09 FliedLice wrote: Noob question time!
What is the best way to stand up from the ground when somebody knocked you down? I feel like I am getting hit way too often when I get up. Is there some kind of trick to it? :o
Oh, those are nice
Just got the tatsunoko stick 20 minutes ago
The game first didn't recognize the stick so you have to use the little swith at the top to set is as either left or right analog stick, then it worked instantly
don't have any noticable delay either as far as i can tell.. but i think it takes some time getting used to playing with a stick :o tis weird!
You never want to set your stick to LS or RS because it gives you delay on inputs. Try holding down briefly and letting go (but not tapping) left or right and when you let go it'll still have you move.
Always keep the stick at DP.
Hmmm... So after setting up the stick in the games' controls while being on LS I just switched back to DP and it then works ingame.. Is that how you do it? Because when it's on DP I cannot bind the controls to the stick.
Forget all of that, I think I figured it out now.
Got the mayflash driver setup so it registers the move of the stick as button 12-15, so everything should be fine i hope?
On July 14 2011 18:09 FliedLice wrote: Noob question time!
What is the best way to stand up from the ground when somebody knocked you down? I feel like I am getting hit way too often when I get up. Is there some kind of trick to it? :o
Block.
Simply blocking isn't always the best option, if you know your opponent is being aggressive, you're going to need to option select a throw. So simply crouch block on wake up and press throw at the same time. If they go to throw you you'll tech it, if they don't throw you. You'll jab them in the knee, which you can get a combo off after.
Blocking is more reliable and will prevent getting hit on the way up, which is what the question was asked about. He said he was getting hit, not thrown.
A lot of aggressive opponents like pressing buttons, doing frame traps, and punishing crouch techs rather than throwing people, anyhow, since a teched throw will break the momentum somewhat.
On July 15 2011 06:12 Myrmidon wrote: Blocking is more reliable and will prevent getting hit on the way up, which is what the question was asked about. He said he was getting hit, not thrown.
A lot of aggressive opponents like pressing buttons, doing frame traps, and punishing crouch techs rather than throwing people, anyhow, since a teched throw will break the momentum somewhat.
Of course blocking is a solid strategy, but simply blocking everytime on wakeup isn't smart since you're going to get downloaded and they're going to start going for throws, and you're going to have to option select them throws or else you're going to get messed up.
in sf4 pc there were quite some people cheating with a program, that lets u generate macros and bind them on a key of your choice. its not a cheating program in general, but was abused for it in sf4. however, in ssf4ae pc seems to detect sent macros and it does not work anymore.
On July 15 2011 06:21 Corvi wrote: i have some news, some might find nice to hear.
in sf4 pc there were quite some people cheating with a program, that lets u generate macros and bind them on a key of your choice. its not a cheating program in general, but was abused for it in sf4. however, in ssf4ae pc seems to detect sent macros and it does not work anymore.
didnt try it myself, but read it in their forum.
Really? I'll have to test it on my G15 when I get a chance. I used that in vanilla SF4 to test walking 720 with tool-assisted precision (one direction input per frame) but I can't see that being used to any meaningful effect in a real match.
On July 15 2011 06:40 FliedLice wrote: Could be kinda imba in low level matches tho, binding fireballs and stuff to a single button
Meh... so they get an advantage of not having to learn the input, how long do you think they're honestly going to play if they need to cheat like that? A month? maybe two? They're not going to get anywhere close to like 1kPP cause their general mechanics are going to be ass (footsies and etc)
On July 15 2011 06:21 Corvi wrote: i have some news, some might find nice to hear.
in sf4 pc there were quite some people cheating with a program, that lets u generate macros and bind them on a key of your choice. its not a cheating program in general, but was abused for it in sf4. however, in ssf4ae pc seems to detect sent macros and it does not work anymore.
didnt try it myself, but read it in their forum.
I played a Cammy a couple days ago who was extremely awful at everything but executing cannon strike & spiral arrow (perfect and really fast non-stop execution). Was pretty sure those were macros Maybe it are just a couple programs?
Also; is it possible you lose a ton of player points if you disconnect? My internet acted up 3-4 times during about an hour and im sure I dropped from 800 to ~400 PP.