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Ultra Street Fighter IV - Page 64

Forum Index > General Games
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Check out the new Street Fighter V Thread
Tiamat
Profile Joined February 2003
United States498 Posts
July 11 2011 04:02 GMT
#1261
nope It sucks because it works flawlessly in Windows7 and in the Vanilla SF4
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2011-07-11 04:14:01
July 11 2011 04:12 GMT
#1262
On July 11 2011 12:22 Zlasher wrote:
Lol I just finished watching King of Chinatown, was pretty funny. And thanks for the tips Excalibur. I don't run into TOO many sakuras but every time I watch a good sakura play they do the normal>tatsu>normal>tatsu non stop and all i ever see people do is just hold down back and hope that theres a small window to get out.


Yo man. Tatsu is so godlike why not keep spamming it? Play to win

don't tell fakesteve you know the truth about sakura though


EDIT: Also someone give me a list of top 10 characters for funsies

I'll start Fei, Yun, Yang?
FADC
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 11 2011 04:26 GMT
#1263
zangief, spin stick and hit buttons.

Blanka, charge and ball people to death

oni, air demon and instant ex crossup moves
Follow me: www.twitter.com/zlasher
number1gog
Profile Blog Joined June 2007
United States1081 Posts
Last Edited: 2011-07-11 05:26:56
July 11 2011 05:21 GMT
#1264
For funsies? Pick a character with a cinematic command grab (Honda, THawk, Gief, Seth... any more?). Nothing makes my blood boil more than having to watch some asshole spin me around in mid air 10 times a match.

It's part of the reason I play Honda lol. Nothing is more fun than landing Ochio > cancel a Sumo Stomp on his wakeup into another Ochio

Edit:

This video was a big inspiration: The game in question starts at 15:10. Win a game with only Ochios?

5sz6sz7sz1a2a3a4a kwanrollllllled
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
July 11 2011 07:41 GMT
#1265
What I don't get it was why people don't like Yang more than Yun, the guys a freaking Gundam Pilot, you cant compete with that.
Keep the Dream Alive twitch.tv/monokerros
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-11 08:56:16
July 11 2011 08:51 GMT
#1266
On July 11 2011 13:26 Zlasher wrote:
zangief, spin stick and hit buttons.

Blanka, charge and ball people to death

oni, air demon and instant ex crossup moves

^true words of wisdom

Seriously, I beat Yuns with my eyes closed. Like, I haven't even seen the Yun victory cinematic yet. All I need to do is spin my stick or press my lariat button after Yun does a move. Not really, but you get the point (the "haven't lost to yun/yang" part is true )
I'd say 80% of my damage dealt comes from spds, ultras, and lariat.

Also,
Sagat, fireball+kick gg
Seth, confuse people to death

Throw cinematics aren't annoying (if you are on the right end ) Nothing is better than in late round in which both players are down to the last fifth of health, and then you land that heavy spd after a whiffed standing roundhouse (one of giefs great breaking-in tools). I always shout "Ohhhhhh Yeaaahhhhhh" as my opponent is smashed and proceeds to feed me his points. What I think is more range inducing about command grabs is their absurd range. You're like "WTF is the game broken, gief grabbed me from half screen while I was doing a dp"
Math doesn't kill champions and neither do wards
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 11 2011 09:42 GMT
#1267
Reason I personally don't like Yang more than Yun.

Yangs DP is better than Yuns
Yuns divekicks are faster than Yangs I believe
Yuns U1 and Yangs U1 is basically equal in terms of hitbox/AA ability and shit

the difference is, Yun has shoulders and lunge to get in a hell of a lot better than rekkas. Plus the shoulders and lunge have sick juggle properties, way better than rekkas. Yun can burn meter on more juggles whereas Yang's meter is used for fadc'ing the rekkas.

Yuns Genei Jin is better than Yangs Sei Enbu, easier to execute the combo, has much more styling options and more damaging.

Theres just more reasons to like Yun in my opinion, since teleport is a waste of a fucking move for Yang.


And to 101toss, when I play gief, my damage is ex greenhand, light SPD, ultra if I get it off, standing jab and crouching roundhouse.

Those are literally teh only moves i will do lol. Lariat is too punishable by everything, its only good if someones stupid enough to jump in on zangief
Follow me: www.twitter.com/zlasher
101toss
Profile Blog Joined April 2010
3232 Posts
July 11 2011 13:31 GMT
#1268
To those bitching about the twins:

Yuneed to learn to play


Also, lariat is easy to combo (usually link it by doing meaty bodyslam->c.lk XX lariat), really easy to do (push 1 button lol), has a shitload of priority (even stuffs some ultras, traded hits usually are in favor of gief), and is usually punished w/ sweep or some c.mk combo, neither of which do much damage to gief. And yes, a lot of opponents do jump against gief to minimize the threat of spds, and the lariat is the way to punish jumpers.
Math doesn't kill champions and neither do wards
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
July 11 2011 14:46 GMT
#1269
On July 11 2011 18:42 Zlasher wrote:
And to 101toss, when I play gief, my damage is ex greenhand, light SPD, ultra if I get it off, standing jab and crouching roundhouse.

Those are literally teh only moves i will do lol. Lariat is too punishable by everything, its only good if someones stupid enough to jump in on zangief


Yo, you miss the memo? s.lk and s.mp are gdlk. Why you not use (more)?

Also, cr.lp and cr.lk for combos and ticks, and cr.mk whiff into SPD, s.hk for anti-jump/poking/whiff SPD.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 11 2011 16:26 GMT
#1270
Thanks for the tips ;o will use it when I decide to random rage gief online lol

Anyways still not sure why rwrzr would suggest fei or the twins as fun characters to mess around with. Fei is filled with ridiculous 1 frame links and has very little safe chip, his combos are very difficult to execute, and you can't juggle into a full super or ultra. Stop passive aggressively pretending that Fei is an easy character to use just because he's "top tier" which is a stretch to begin with.

Same with Yang and Yun, you play them and then you realize that someone spamming jab on turbo actually beats out almost all your hitboxs with a trade at least, and against smarter players who will dp your moves on reaction you're fucked.
Follow me: www.twitter.com/zlasher
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2011-07-11 16:45:55
July 11 2011 16:41 GMT
#1271
he's just picking characters for fun not easy. and generally (imo) high execution characters are the funnest to play (although i wouldn't consider fei long "high execution")

excal u make me wanna play sak btw

On July 11 2011 16:41 Monokeros wrote:
What I don't get it was why people don't like Yang more than Yun, the guys a freaking Gundam Pilot, you cant compete with that.


they're both gundam pilots, yun just gotta do his 3s taunt and you'll c what i mean
Forever Young
Excalibur_Z
Profile Joined October 2002
United States12255 Posts
July 11 2011 16:50 GMT
#1272
On July 12 2011 01:26 Zlasher wrote:
Thanks for the tips ;o will use it when I decide to random rage gief online lol

Anyways still not sure why rwrzr would suggest fei or the twins as fun characters to mess around with. Fei is filled with ridiculous 1 frame links and has very little safe chip, his combos are very difficult to execute, and you can't juggle into a full super or ultra. Stop passive aggressively pretending that Fei is an easy character to use just because he's "top tier" which is a stretch to begin with.

Same with Yang and Yun, you play them and then you realize that someone spamming jab on turbo actually beats out almost all your hitboxs with a trade at least, and against smarter players who will dp your moves on reaction you're fucked.


Fei is....... really really good though???? He's just a really safe character. His pokes are extremely good (s.hk and c.hp go very far, c.mp is pretty fast with really good range). Cl.hk rules as an antiair and so does flamekick of course. He can DP while doing a blocking input. His rekkas go really far and the first hit is safe on block (second for EX) which means you can just throw it out there and still gain positioning, and it's hit confirmable into the rest of the rekka chain. His basic rekka combo (c.lk cl.lp c.lp xx rekkas) is also a 3 frame link iirc? I think only the chickenwing s.hp xx rekka combo is a 1-frame, you can substitute a c.lp xx rekka for slightly less damage and make it a 2-frame link if you're bad at plinking.
Moderator
rwrzr
Profile Joined February 2010
United States1980 Posts
July 11 2011 17:31 GMT
#1273
Woops guys I guess I didn't word that correctly/blended 2 ideas. So here we go again!

Top-10 Fun-to-play (ranked in order of tier or win quotes or whatever you want)

I was in the lab testing divekicks on yang mirror. I noticed that a whole bunch of things just stuff divekick
FADC
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 11 2011 17:42 GMT
#1274
DP's rape divekicks. Every normal on earth beats lunge and shoulders and palms if properly timed, at the very worst it trades, which will benefit you unless you're seth/sim/eryu. Also dp'ing a divekick can lead to a solid combo for osme characters, and jab/strong/fiercing a lunge/shoulder leads to a full combo.
Follow me: www.twitter.com/zlasher
number1gog
Profile Blog Joined June 2007
United States1081 Posts
July 11 2011 17:59 GMT
#1275
I'm having a little trouble that maybe someone out there can help me with. I've found two occasions where I try to anti-air with Ex Headbutt (which is supposed to be my all purpose anti-air, right?) and get stuffed CLEAN by a jump in. So far the two I can't beat are Dudley's and Cody's drop elbows (I think it's their jumping Fierce, but I'm not sure). And considering the properties (hit box extends way down, hurt box is still high up), I'm pretty sure Balrog's would be able to do the same thing.

I thought Ex Headbutt was my get out of jail free card? Am I just mis-timing it?
5sz6sz7sz1a2a3a4a kwanrollllllled
Excalibur_Z
Profile Joined October 2002
United States12255 Posts
July 11 2011 18:34 GMT
#1276
On July 12 2011 02:59 number1gog wrote:
I'm having a little trouble that maybe someone out there can help me with. I've found two occasions where I try to anti-air with Ex Headbutt (which is supposed to be my all purpose anti-air, right?) and get stuffed CLEAN by a jump in. So far the two I can't beat are Dudley's and Cody's drop elbows (I think it's their jumping Fierce, but I'm not sure). And considering the properties (hit box extends way down, hurt box is still high up), I'm pretty sure Balrog's would be able to do the same thing.

I thought Ex Headbutt was my get out of jail free card? Am I just mis-timing it?


You need to do it pretty late, as late as possible really. It has 8 frames of startup invincibility so you should be able to connect with it as they're approaching Honda's head elevation. If you do it too early it will get stuffed like you described (because no invincibility after the 8th frame and those moves have hitboxes which extend beyond the hurtboxes).
Moderator
_PulSe_
Profile Joined August 2006
United States541 Posts
Last Edited: 2011-07-11 18:42:29
July 11 2011 18:34 GMT
#1277
On July 12 2011 02:59 number1gog wrote:
I'm having a little trouble that maybe someone out there can help me with. I've found two occasions where I try to anti-air with Ex Headbutt (which is supposed to be my all purpose anti-air, right?) and get stuffed CLEAN by a jump in. So far the two I can't beat are Dudley's and Cody's drop elbows (I think it's their jumping Fierce, but I'm not sure). And considering the properties (hit box extends way down, hurt box is still high up), I'm pretty sure Balrog's would be able to do the same thing.

I thought Ex Headbutt was my get out of jail free card? Am I just mis-timing it?


EX. Headbutt should stuff any air attack. I would say you are mistiming it. However, i will say that the 2 jump-ins you listed have the most absolutely absurd hitboxes. They absolutely stuff Balrog's Cr.Fierce and stuff any other air to air normals.

edit: Also for the life of my i can't seem to get a lag free game online. My 360 has perfectly fine connection off the same line and my computer hit the 150fps range on the benchmark and it was said to be good. But every game i ply just turns to shit. I heard if the opponents have their frame rate options weird it can affect the game.
Its not that Im lazy. Its that I just dont care.
Excalibur_Z
Profile Joined October 2002
United States12255 Posts
July 11 2011 18:45 GMT
#1278
On July 12 2011 03:34 _PulSe_ wrote:
Show nested quote +
On July 12 2011 02:59 number1gog wrote:
I'm having a little trouble that maybe someone out there can help me with. I've found two occasions where I try to anti-air with Ex Headbutt (which is supposed to be my all purpose anti-air, right?) and get stuffed CLEAN by a jump in. So far the two I can't beat are Dudley's and Cody's drop elbows (I think it's their jumping Fierce, but I'm not sure). And considering the properties (hit box extends way down, hurt box is still high up), I'm pretty sure Balrog's would be able to do the same thing.

I thought Ex Headbutt was my get out of jail free card? Am I just mis-timing it?


EX. Headbutt should stuff any air attack. I would say you are mistiming it. However, i will say that the 2 jump-ins you listed have the most absolutely absurd hitboxes. They absolutely stuff Balrog's Cr.Fierce and stuff any other air to air normals.

edit: Also for the life of my i can't seem to get a lag free game online. My 360 has perfectly fine connection off the same line and my computer hit the 150fps range on the benchmark and it was said to be good. But every game i ply just turns to shit. I heard if the opponents have their frame rate options weird it can affect the game.


1. Make sure that you are selecting Fixed framerate in your graphic options.
2. Make sure that you are hosting all your lobbies (joining a Fixed lobby forces Fixed for everyone who joins)
3. Make sure that you have VSync turned off (this causes input lag even offline and it's extremely noticeable, test it in training mode).
Moderator
DrBoo
Profile Joined April 2010
Canada1177 Posts
July 11 2011 20:51 GMT
#1279
On July 12 2011 02:31 rwrzr wrote:
Woops guys I guess I didn't word that correctly/blended 2 ideas. So here we go again!

Top-10 Fun-to-play (ranked in order of tier or win quotes or whatever you want)

I was in the lab testing divekicks on yang mirror. I noticed that a whole bunch of things just stuff divekick


Most fun to play IMO is Dan hands down cause every win with Dan feels like you're trollin' your opponent.
Plus he's just hella fun to pull of a ultimate taunt cancel into ultra and win lol
"DrBoo is an elaborate troll" -Pufftrees
broz0rs
Profile Joined July 2008
United States2294 Posts
July 11 2011 21:03 GMT
#1280


can someone please explain the fake cross-up at 1:45 and how it works?
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