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Ultra Street Fighter IV - Page 446

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Check out the new Street Fighter V Thread
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
July 22 2014 16:30 GMT
#8901
An easier explanation would be to do the heavy punch as part of the motion for the next move. Say I combo medium punch into hadoken, I hit MP when my stick is down then complete the motion for hadoken. I don't know if this works for all of them but I usually think like this.
Too weird to live, too rare to die.
aseq
Profile Joined January 2003
Netherlands4007 Posts
July 22 2014 21:21 GMT
#8902
And as a general rule for the trials, if you're new: do everything faster than you think you should. Not 100% true, but a lot of them work that way.
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2014-07-23 00:20:02
July 23 2014 00:15 GMT
#8903
On July 23 2014 00:51 Noocta wrote:
Show nested quote +
On July 23 2014 00:31 Garfailed wrote:
Thats not the only thing though, in challenge for example, i have to do: (akuma)
Jump [H] kick
Stand [H] punch
[L] tatsumaki zankukyaku
goshoryuken

the first 2 are easy, but when i try the zankukyaku thing, the ai already blocks, so for some reason i can't chain that either


Because you need to cancel the stand heavy punch into it
Do the motion for it just when the heavy punch hit, Akuma will cancel the recovery of the punch into the special move. That's called special canceling.


If he simply watches the beginner video I posted it explains chains, links, buffering, confirming etc.

There are generally 2 types of hits, one that you do immediately, and one you do exactly after the animation finishes.

And then when it comes to jump ins, you may have to hit deep/low or high/early in order to be able to time the next connection with one of those 2 types of hits.


PS- The trials are often not specific enough. Sometimes you need to be doing neutral jump, close standing, corner juggle, etc. It never tells you exactly. You can either try to figure it out on your own, or just watch a video on YT of someone doing all the trials.
RIP SPOR 11/24/11 NEVAR FORGET
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
July 23 2014 01:01 GMT
#8904
That would be the biggest thing for that particular trial I think. In the trials, which currently use Super SF4 movesets, you need to use close standing HP because far standing HP isn't cancelable. So what you do is jump HK which leaves you right in their face, HP canceled into L tatsu when you land, then juggle them with the shoryu.
Moderator
dafnay
Profile Joined May 2010
Angola375 Posts
July 23 2014 01:11 GMT
#8905
Hi I would love to try SF4 ( never played any SF ) but my friends refuse to play it for whatever reason and I would like to know if theres a way to meet completely new players and enjoy/learn the game together?
aseq
Profile Joined January 2003
Netherlands4007 Posts
July 23 2014 12:30 GMT
#8906
On July 23 2014 10:11 dafnay wrote:
Hi I would love to try SF4 ( never played any SF ) but my friends refuse to play it for whatever reason and I would like to know if theres a way to meet completely new players and enjoy/learn the game together?

It's called the internet!

But seriously, of course there are Polish players, but as it's a relatively big country I don't know whether it's practical to do so.
There are some SF events in Poland, you can probably find a polish forum? for it.
dafnay
Profile Joined May 2010
Angola375 Posts
July 23 2014 19:44 GMT
#8907
yeah well I live in france now for over 10 years but thx for the link XD
Noocta
Profile Joined June 2010
France12578 Posts
July 23 2014 21:15 GMT
#8908
On July 24 2014 04:44 dafnay wrote:
yeah well I live in france now for over 10 years but thx for the link XD


The scene in France is in Paris really.
There's sometimes events at the Meltdown Bar near Bastille, or at Arcade Street ( some infos here if you speak French : http://www.sortiraparis.com/loisirs/articles/61451-arcade-street-la-salle-d-arcade-a-paris )
Or at a player's house obviously. There's probably a facebook group for it too but I'm not really too much into facebook.

" I'm not gonna fight you. I'm gonna kick your ass ! "
mikedebo
Profile Joined December 2010
Canada4341 Posts
July 25 2014 09:22 GMT
#8909
On July 23 2014 09:15 MarlieChurphy wrote:
Show nested quote +
On July 23 2014 00:51 Noocta wrote:
On July 23 2014 00:31 Garfailed wrote:
Thats not the only thing though, in challenge for example, i have to do: (akuma)
Jump [H] kick
Stand [H] punch
[L] tatsumaki zankukyaku
goshoryuken

the first 2 are easy, but when i try the zankukyaku thing, the ai already blocks, so for some reason i can't chain that either


Because you need to cancel the stand heavy punch into it
Do the motion for it just when the heavy punch hit, Akuma will cancel the recovery of the punch into the special move. That's called special canceling.


If he simply watches the beginner video I posted it explains chains, links, buffering, confirming etc.


I just started playing the game, and that video you posted is really super amazing for a beginner. There was a bunch of stuff explained concisely in there that I hadn't managed to process by watching other beginner videos, reading guides, or tinkering on my own.

I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
July 25 2014 17:45 GMT
#8910
2 weeks till Ultra arrives for PC! Will play lots of Elena and Poison when it arrives!
EZ4ENCE
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
July 25 2014 18:31 GMT
#8911
Having nothing else to do for awhile I've been playing 110 hours these past 2 weeks. I have gotten to know a side of my I never knew existed, with Sc2 I just naturally fell into Diamond and occasionally Masters and has stayed there since release being happy with it.

But losing in SF4 that I'm now trying to break into makes me rage so hard it's not even funny, I know I'm still terrible and I'm steadily improving but making those critical mistakes that in 2-3 seconds can cost me the game is infuriating ><. Add on this that the PC version has a ton of lagg and disconnects online doesn't make it better.

All in all I'm going to stick with it, I know I have what it takes to become good just have to put in the hours to reach it and hope Ultra fixes most problems there is currently..

If anyone around 500-1000 PP wants to practice please add me on Steam. @ http://steamcommunity.com/id/Firkraag/
Too weird to live, too rare to die.
balosan
Profile Joined July 2010
Poland232 Posts
Last Edited: 2014-07-25 20:52:11
July 25 2014 20:51 GMT
#8912
How do you guys feel about ultra on pc, i bought arcade edition and im kind of dissapointed with online play (laggy) and amount of players still playing (way too few), any idea if its gonna change with ultra release/is it worth to buy ?
kuresuti
Profile Blog Joined December 2009
1393 Posts
July 25 2014 21:16 GMT
#8913
On July 26 2014 05:51 balosan wrote:
How do you guys feel about ultra on pc, i bought arcade edition and im kind of dissapointed with online play (laggy) and amount of players still playing (way too few), any idea if its gonna change with ultra release/is it worth to buy ?


AE on PC was great before the console release of Ultra and the Steam transition. Lots of players and a pretty nice online experience overall.

With Ultra coming to PC, it will probably get more lively again with players returning from breaks and others switching from consoles to PC (some players prefer PC apparently). If they can iron out the bugs or whatever to make the lag similar to how it was during GFWL it will be awesome.

I am hoping the lag situation will return to normal because I'd rather not buy an expensive console for one game (albeit a great one). We'll just have to wait and see. If it doesn't get fixed I think the PC scene will die out.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
July 25 2014 21:40 GMT
#8914
Obviously the PC version has the most potential. Computer monitors are often superior when it comes to input delay, graphics is obviously better, load times are reduced, modding is nice for those that like it etc..

If only they would fix the online component there's often absolutely no reason to play on a console over your computer if you have one that can run it well.

What does go in the favor of particularly 360 would be that the majority of the best players are on there I think.
Too weird to live, too rare to die.
Garnet
Profile Blog Joined February 2006
Vietnam9049 Posts
July 31 2014 11:35 GMT
#8915
On July 17 2014 10:51 SwatRaven wrote:
Show nested quote +
On July 17 2014 10:43 Garnet wrote:
Is there a website that translate stick symbols into keyboard moves? I don't think I have enough patience to figure them out by myself.
Also has anyone done Orochi Breaker (720 + PPP) with a keyboard?

Not exactly sure what you're looking for. Are you talking about the ones in game? Here are a list of all the motions and it does say what you would have mapped on the keyboard on this page. http://sonichurricane.com/articles/sfnotation.html
You just have to map your controls to mirror 4 directions then it is the same as the stick motions. The page I sent might be easier to read/figure over the icons in game.

I'm sure that guide is for controllers. Keyboard moves are simpler. Like Shoryuken is just D, F, D + P; 360s are F, D, B.

Here are the moves I don't know how to do on keyboard:

[image loading] + [image loading]

[image loading][image loading][image loading] + [image loading]

[image loading][image loading] + [image loading]

[image loading][image loading] + [image loading]

[image loading][image loading] + [image loading]

[image loading] + [image loading]

Are these moves easy to do on a stick?
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2014-07-31 12:10:22
July 31 2014 12:08 GMT
#8916
yes they are easy on a stick but some of them should be easy to do on keyboard too (like the sonic boom motion)
Make sure you hold the button long enough before performing the action.
aseq
Profile Joined January 2003
Netherlands4007 Posts
July 31 2014 12:40 GMT
#8917
On July 31 2014 21:08 Diks wrote:
yes they are easy on a stick but some of them should be easy to do on keyboard too (like the sonic boom motion)
Make sure you hold the button long enough before performing the action.


On keyboard, sonic booms are super easy. Once I got a stick, I had to get used to starting the stick motion slightly before pressing the button. The only moves that are hard on a (normal mapped) keyboard:
- 720, 360 to a lesser extent
- guile U1 motion.
- fei long's chicken wing motion (old sagat's tiger knee)
- option selects and other 4+ button stuff that you don't need to worry about (won't work on most keyboards anyway)
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
July 31 2014 15:41 GMT
#8918
[image loading]

The Hitbox Arcade (above) uses a layout that takes time to get used to at first (jump is the bottom-most button? wat), but it's way better than using something like WASD for movement. Reason being you don't have natural access to all the directional buttons at the same time if you use WASD -- to press jump, you have to take your finger off the S key, and a 360 motion (or any motion that includes both down and jump) is this really weird mesh of button presses.

If you put jump on space bar instead of W, your left hand can press all of them simultaneously. I can pull of a 720 very quickly by just rolling the button presses in a very natural way. Like I said, your brain will go "wtf" at first but it makes complete sense.
TL+ Member
Duka08
Profile Blog Joined July 2010
3391 Posts
July 31 2014 16:20 GMT
#8919
On July 31 2014 20:35 Garnet wrote:
Show nested quote +
On July 17 2014 10:51 SwatRaven wrote:
On July 17 2014 10:43 Garnet wrote:
Is there a website that translate stick symbols into keyboard moves? I don't think I have enough patience to figure them out by myself.
Also has anyone done Orochi Breaker (720 + PPP) with a keyboard?

Not exactly sure what you're looking for. Are you talking about the ones in game? Here are a list of all the motions and it does say what you would have mapped on the keyboard on this page. http://sonichurricane.com/articles/sfnotation.html
You just have to map your controls to mirror 4 directions then it is the same as the stick motions. The page I sent might be easier to read/figure over the icons in game.

I'm sure that guide is for controllers. Keyboard moves are simpler. Like Shoryuken is just D, F, D + P; 360s are F, D, B.

Here are the moves I don't know how to do on keyboard:

[image loading] + [image loading]

[image loading][image loading][image loading] + [image loading]

[image loading][image loading] + [image loading]

[image loading][image loading] + [image loading]

[image loading][image loading] + [image loading]

[image loading] + [image loading]

Are these moves easy to do on a stick?

I assume you probably know this already, but just in case, when it says "Hold" it does not mean "While holding back, press forward and attack". It means, "Hold back for ~1-2 seconds, then release back and quick press forward+attack". These are charge moves.

I'd just practice with Guile in training mode for a bit. As someone who learned SF4 on stick, when I was messing around on keyboard at a friend's house charge characters were the ONLY thing I could play right away lol. Should be very easy motions on keyboard.

Also I very much recommend trying the hitbox layout recommended above where you have all 4 directions covered simultaneously. WASD layout gets really clumsy after a while.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
July 31 2014 18:01 GMT
#8920
Well, I've been using WASD since I got the game but I guess trying a hitbox-layout doesn't hurt.
EZ4ENCE
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