Ultra Street Fighter IV - Page 446
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Firkraag8
Sweden1006 Posts
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aseq
Netherlands3969 Posts
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MarlieChurphy
United States2063 Posts
On July 23 2014 00:51 Noocta wrote: Because you need to cancel the stand heavy punch into it Do the motion for it just when the heavy punch hit, Akuma will cancel the recovery of the punch into the special move. That's called special canceling. If he simply watches the beginner video I posted it explains chains, links, buffering, confirming etc. There are generally 2 types of hits, one that you do immediately, and one you do exactly after the animation finishes. And then when it comes to jump ins, you may have to hit deep/low or high/early in order to be able to time the next connection with one of those 2 types of hits. PS- The trials are often not specific enough. Sometimes you need to be doing neutral jump, close standing, corner juggle, etc. It never tells you exactly. You can either try to figure it out on your own, or just watch a video on YT of someone doing all the trials. | ||
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Excalibur_Z
United States12224 Posts
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dafnay
Angola375 Posts
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aseq
Netherlands3969 Posts
On July 23 2014 10:11 dafnay wrote: Hi I would love to try SF4 ( never played any SF ) but my friends refuse to play it for whatever reason and I would like to know if theres a way to meet completely new players and enjoy/learn the game together? It's called the internet! ![]() But seriously, of course there are Polish players, but as it's a relatively big country I don't know whether it's practical to do so. There are some SF events in Poland, you can probably find a polish forum? for it. | ||
dafnay
Angola375 Posts
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Noocta
France12578 Posts
On July 24 2014 04:44 dafnay wrote: yeah well I live in france now for over 10 years but thx for the link XD The scene in France is in Paris really. There's sometimes events at the Meltdown Bar near Bastille, or at Arcade Street ( some infos here if you speak French : http://www.sortiraparis.com/loisirs/articles/61451-arcade-street-la-salle-d-arcade-a-paris ) Or at a player's house obviously. There's probably a facebook group for it too but I'm not really too much into facebook. | ||
mikedebo
Canada4341 Posts
On July 23 2014 09:15 MarlieChurphy wrote: If he simply watches the beginner video I posted it explains chains, links, buffering, confirming etc. I just started playing the game, and that video you posted is really super amazing for a beginner. There was a bunch of stuff explained concisely in there that I hadn't managed to process by watching other beginner videos, reading guides, or tinkering on my own. | ||
WindWolf
Sweden11767 Posts
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Firkraag8
Sweden1006 Posts
But losing in SF4 that I'm now trying to break into makes me rage so hard it's not even funny, I know I'm still terrible and I'm steadily improving but making those critical mistakes that in 2-3 seconds can cost me the game is infuriating ><. Add on this that the PC version has a ton of lagg and disconnects online doesn't make it better. All in all I'm going to stick with it, I know I have what it takes to become good just have to put in the hours to reach it and hope Ultra fixes most problems there is currently.. If anyone around 500-1000 PP wants to practice please add me on Steam. @ http://steamcommunity.com/id/Firkraag/ | ||
balosan
Poland232 Posts
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kuresuti
1393 Posts
On July 26 2014 05:51 balosan wrote: How do you guys feel about ultra on pc, i bought arcade edition and im kind of dissapointed with online play (laggy) and amount of players still playing (way too few), any idea if its gonna change with ultra release/is it worth to buy ? AE on PC was great before the console release of Ultra and the Steam transition. Lots of players and a pretty nice online experience overall. With Ultra coming to PC, it will probably get more lively again with players returning from breaks and others switching from consoles to PC (some players prefer PC apparently). If they can iron out the bugs or whatever to make the lag similar to how it was during GFWL it will be awesome. I am hoping the lag situation will return to normal because I'd rather not buy an expensive console for one game (albeit a great one). We'll just have to wait and see. If it doesn't get fixed I think the PC scene will die out. | ||
Firkraag8
Sweden1006 Posts
If only they would fix the online component there's often absolutely no reason to play on a console over your computer if you have one that can run it well. What does go in the favor of particularly 360 would be that the majority of the best players are on there I think. | ||
Garnet
Vietnam9012 Posts
On July 17 2014 10:51 SwatRaven wrote: Not exactly sure what you're looking for. Are you talking about the ones in game? Here are a list of all the motions and it does say what you would have mapped on the keyboard on this page. http://sonichurricane.com/articles/sfnotation.html You just have to map your controls to mirror 4 directions then it is the same as the stick motions. The page I sent might be easier to read/figure over the icons in game. I'm sure that guide is for controllers. Keyboard moves are simpler. Like Shoryuken is just D, F, D + P; 360s are F, D, B. Here are the moves I don't know how to do on keyboard: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Are these moves easy to do on a stick? | ||
Diks
Belgium1880 Posts
Make sure you hold the button long enough before performing the action. | ||
aseq
Netherlands3969 Posts
On July 31 2014 21:08 Diks wrote: yes they are easy on a stick but some of them should be easy to do on keyboard too (like the sonic boom motion) Make sure you hold the button long enough before performing the action. On keyboard, sonic booms are super easy. Once I got a stick, I had to get used to starting the stick motion slightly before pressing the button. The only moves that are hard on a (normal mapped) keyboard: - 720, 360 to a lesser extent - guile U1 motion. - fei long's chicken wing motion (old sagat's tiger knee) - option selects and other 4+ button stuff that you don't need to worry about (won't work on most keyboards anyway) | ||
Aylear
Norway3988 Posts
![]() The Hitbox Arcade (above) uses a layout that takes time to get used to at first (jump is the bottom-most button? wat), but it's way better than using something like WASD for movement. Reason being you don't have natural access to all the directional buttons at the same time if you use WASD -- to press jump, you have to take your finger off the S key, and a 360 motion (or any motion that includes both down and jump) is this really weird mesh of button presses. If you put jump on space bar instead of W, your left hand can press all of them simultaneously. I can pull of a 720 very quickly by just rolling the button presses in a very natural way. Like I said, your brain will go "wtf" at first but it makes complete sense. | ||
Duka08
3391 Posts
On July 31 2014 20:35 Garnet wrote: I'm sure that guide is for controllers. Keyboard moves are simpler. Like Shoryuken is just D, F, D + P; 360s are F, D, B. Here are the moves I don't know how to do on keyboard: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Are these moves easy to do on a stick? I assume you probably know this already, but just in case, when it says "Hold" it does not mean "While holding back, press forward and attack". It means, "Hold back for ~1-2 seconds, then release back and quick press forward+attack". These are charge moves. I'd just practice with Guile in training mode for a bit. As someone who learned SF4 on stick, when I was messing around on keyboard at a friend's house charge characters were the ONLY thing I could play right away lol. Should be very easy motions on keyboard. Also I very much recommend trying the hitbox layout recommended above where you have all 4 directions covered simultaneously. WASD layout gets really clumsy after a while. | ||
WindWolf
Sweden11767 Posts
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