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Ultra Street Fighter IV - Page 433

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Check out the new Street Fighter V Thread
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 05 2014 19:14 GMT
#8641


I'm certainly picking up Elena out of the new fighters. I really liked her in the comics as well.
EZ4ENCE
Duka08
Profile Blog Joined July 2010
3391 Posts
June 05 2014 19:19 GMT
#8642
She looks like fun and I'm excited to try her later. Footsie practice!

But that hurtbox stuff is kinda silly..
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 05 2014 19:48 GMT
#8643
Was watching through my oldest saved replay (yes those carried over from GFWL as well.) and man, I've improved (or sucks less now). Was able to come back from pixel health with bad-on-bad plays
EZ4ENCE
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
June 05 2014 23:18 GMT
#8644
I don't see the problem with those elena hurtbox. Nothing new. Plenty of characters can hold down and avoid blockstun/chip while they would take it if they held down/back or were hit to reel a little higher.

In SF3 for example people could down parry (or get hit by) c.mk and just hold down and comboed tatsu goes right over their head.
RIP SPOR 11/24/11 NEVAR FORGET
Noocta
Profile Joined June 2010
France12578 Posts
June 06 2014 00:13 GMT
#8645
On June 06 2014 08:18 MarlieChurphy wrote:
I don't see the problem with those elena hurtbox. Nothing new. Plenty of characters can hold down and avoid blockstun/chip while they would take it if they held down/back or were hit to reel a little higher.

In SF3 for example people could down parry (or get hit by) c.mk and just hold down and comboed tatsu goes right over their head.


The issue is consistency.
They fixed a ton of move working differently on crouchers during this update ( Abel stHP and crHP, Rufus stHP, Juri stLP, Makoto stHP after hayate cancel, Guy target combos, etc )

They just didn't bother fixing her hurtbox, that's all.
" I'm not gonna fight you. I'm gonna kick your ass ! "
St3MoR
Profile Joined November 2002
Spain3256 Posts
June 06 2014 01:57 GMT
#8646
On June 06 2014 00:37 Noocta wrote:
Show nested quote +
On June 05 2014 20:06 St3MoR wrote:
well after playing the game for 2 days, it doesnt give the sensation of "new" at all, new characters are mad weird but decapre is really fun, her execution won't be easy tho, she is very interesting to me even if I didn't anticipate any of the new chars I can see her potential #CLG

as for my main, claw, he plays mostly the same as the old version, rolento will be a pain in the ass to fight against and probably in time decapre will be too but cant assure that yet, the j.lk crossup is very nice adition with solid hitbox, without it and with dw in effect my chances of pressuring on knockdown would have been greatly reduced, but are decent as it is


How can you say Claw plays the same ?

cross up Short, stMK links, red focus combos are all insane new tools for him.
SDave meter, crLP > stHK > red focus > whatever is really good.

Ultra was like made for characters like Vega imo.


crossup short is a good adition as I said we can play with this change, we can make something happen, but keep in mind claw could already crossup with fba every cast member, and with some normals some of the chars although both of these things were quite difficult to achieve with real consistency aka on demand.
I consider this a good buff nonetheless, in the dw environment can be useful, safejumps on delayed standers will be found shortly I'm sure

OK, to business:
as the lab warrior I am, I will gladly try all of this right now so the numbers are accurate
hopefully I will be able to bring across my point, that is nothing more than ok we have new things, will I use them? yes! do I think they are as good as people think? >_<. Is USF claw a new terminator with his strong neutral game in a "vortex free" environment? let the numbers speak.
for dmg comparison purposes, first I will put here our most used and most damaging combos

everything from here on is tested with full Ultra bar on 100% targets with mask and claw on, disregarding that some may be specific to certain characters or situations and the possible setup that can potentially grant, we will talk about damage in numbers

0 bars:
j.hp > cr.mk xx hk.ST = 298
j.hp > cl.hp > cr.hp = 288
CH > hk.ST = 240

1 bar:
cr.lp > cr.mp xx exfba = 219
j.hp > cl.hp xx ex.RCF > st.hk = 363
cl.hp xx ex.RCF > st.hk = 308
j.hp > cl.hp > cr.mp xx exfba = 359
cl.hp > cr.mp xx exfba = 289
j.hp> cr.mk> cr.mp xx EXfba = 329
cr.mk> cr.mp xx EXfba = 259
CH > lk.ST > EX.ST = 268

2 bar:
j.hp > cl.hp xx ex.RCF > cr.mp xx EXfba = 421

3 bar:
nothing remarkable, his old FADC combos were very difficult and not efficient due to dmg scaling

4 bar:
old raw super did 400 dmg (if you could land it, since it couldn't be confirmed aka never used)

probably by now we can agree old claw had very nice damage, let's see how this new technology capcom gave us will affect our daily life

let's discuss his new flamant upgraded normal cl.mk 5f 70dmg +5on hit, keep in mind we already had cr.mk 6f 70dmg +5 on hit

j.hp> cl.mk> cr.lp> cr.mp xx EXfba = 329
j.hp> cr.mk> cr.mp xx EXfba = 329
cl.mk> cr.lp> cr.mp xx EXfba = 259
cr.mk> cr.mp xx EXfba = 259

scaling more than this with something like
cl.mk> st.lk >cr.lp> cr.mp xx EXfba = 269
can net us slightly more damage with a much harder combo, that will be character specific on top of that

so it is safe to assume he didn't need the cl.mk changes for regular combos, what for then? counterhits, big part of our game will be the frametrap/grab pressure making good use of our strong kara, ok lets check:

CH cl.mk > cr.mk > cr.mp xx exfba = 317
CH cr.mk > cr.mk > cr.mp xx exfba = 317

I'm starting to see a pattern, everything I can do with this new tool I could already make, so the only special thing is the 1f faster startup to pay for the "being close" restriction, well capcom, I wont complain but don't expect me to thank you

before discussing red focus let me tell you that both new features will grant us a "star combo" that isn't so spectacular after all

CH cl.mk > cr.mk > st.hk xx RedFa > U2 = 424 (3 bars)



red focus combos grant him no extra damage, you have to remember claw is a character that can get 421 from a jump-in with 2 bars, or 363 with 1, it is a common missconception to think red focus benefits claw that much, it's a new option yes, but people seem to think it will be the primary one. "crLP > stHK > red focus > whatever is really good" as I told before it isnt for the price, "whatever" comes with so much scaling and 3 bars cost, think over it again just a little bit, I most likely won't mix you up afterwards for stun, I better stun or kill you with that very costly combo or it's just a quite big resource drain

red focus mechanic for vega is a trap in itself, the main tool for an easy red focus land would be st.hk. st.hk is a 110dmg 2hit normal where the first hit only deals 40, but lets see why it isn't efficient enough for its cost:

st.hk xx RedFA > U2 = 382
cr.lp > st.hk xx RedFA > U2 = 358
cr.mk > st.hk xx RedFA > U2 = 398

if we don't use ultra we can have something like this

j.hp > cr.mk > st.hk xx RedFA > cl.hp > cr.mp xx exfba = 369 (4bars)

when looking for efficiency we try to avoid light attacks, sadly our st.hk dmg is equivalent to a light attack in this instance :sadpanda: , scaling really takes a toll on claw when involving red focus

this damage looks underwhelming for the investment to me, a random poke cr.lp (non-counter) grants me 219 dmg with 1 bar, even if I have to scale it due to having no charge in that very moment! I really don't think I will sacrifice just the possibility of the punch of a raw U2 on deck for a strong AA or meterless punish of up to 450 dmg (495 with no mask)

he has other options too, canceling a cl.hp (50dmg 1st hit) or canceling RCF last hit, this last one could prove interesting on paper, lets see:
our best bet would be a non-escalated hp or ex RCF, numbers wont lie:

j.hp > cl.hp xx hp.RCF xx RedFA > U2 = 520
hp.RCF xx RedFA > U2 = 512

non-ultra
j.hp > cl.hp xx hp.RCF xx RedFA > cl.hp > cr.mp xx exfba = 453 (4 bars)

settling for lp version will grant us less damage
j.hp > cr.mk xx lp.RCF xx RedFA > U2 = 492

so yes, RCF cancel can give good results sometimes, this is the kind of thing claw can try to incorporate if feeling the need of using red focus, is the damage justified? this is the question, you should determine the answer


confirmable super is very good comparing with the old one, max damage is good

j.hp > cr.mk xx super (grab) = 460



When I say he will play the same is because I personally don't see the strong points your reply suggested. Gameplan will still be the same, his core AA tech is almost unchanged, and he will still have to deal with pressure just the same as before, less setups thanks to dw ok, but that doesn't change him as a character at all, he will play just as before in the sense that these new improvements are just new options and not the best ones overall for me, as I value the raw damage I can get off metter management, turning those hk.ST into ex.ST, having meter for the FBA when I finally land a hit and all that keeping my options open, that's why I feel he hasn't changed much and why I don't thing red focus cancels will be a part of my strategy usually.

I agree with you to a degree that ultra was made for characters like vega, SF going back to the roots, footsie game, slow pace, reward strong fundamentals and great reads, but then they include rolento for another matchup that will make no fucking sense XD you can tell I'm not looking forward to the divekick legion that online will be too

people expect claw to become top5 or something, well, sadly I dont think he will but I'd gladly eat my words, he was a good character, he is a better one now, but only time will tell

sorry if my words portrait myself as a pessimist, I'm happy with the new stuff, but I see people in the forums talking wonders about my character and I can't bring myself to that level of excitement, when thinking about the new stuff used in real situations

excuse me for any spelling or gramatical errors I might have done, english is not my first language

almost 4:00 am here, goodnight teamliquid
Prophet in TL of the Makoto0124 ways
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2014-06-06 04:59:44
June 06 2014 04:58 GMT
#8647
Oni feels great. Not much major has changed, but he's just a tiny bit faster on a lot of things. Seems like a few others got the same treatment, game just seemed to move a bit quicker in some matchups. All the same tools and approaches from both sides, but faster pacing. I also love having a decent sweep finally. Fun stuff.

Also having a blast with Hugo, win rate be damned. Hilarious character, and with some practice seems like he's got quite a few options and a lot of potential. I have NO idea what to do against strong zoners like Sim and Sagat yet, but in closer-range match ups the character is a riot.

Elena is so tricky to play against still. I might have to put in some work with her just to understand the character. Many overheads, and so many of her specials recover way faster than the animation would have you think. Definitely one of those characters that I just play safe and back off against once I have the life lead. BUT then the players who take Healing ultra can get most of it off. Very tricky character!
InVerno
Profile Joined May 2011
258 Posts
June 06 2014 17:45 GMT
#8648
After a long time without playing fighting games (like 10years) i want to give a try to this new street fighter. The problem is.. i'm a complete noob to the SF series (mainly i played tekken and soulcalibur series). Are there some good beginners guide to start of? i know i can google but you know..
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2014-06-06 17:49:27
June 06 2014 17:48 GMT
#8649
On June 07 2014 02:45 InVerno wrote:
After a long time without playing fighting games (like 10years) i want to give a try to this new street fighter. The problem is.. i'm a complete noob to the SF series (mainly i played tekken and soulcalibur series). Are there some good beginners guide to start of? i know i can google but you know..

https://www.youtube.com/playlist?list=PL744144A71C67D816

This is what I started with a couple years ago. Don't need to do the whole thing at once, but the first couple chapters are great for basics.
Noocta
Profile Joined June 2010
France12578 Posts
June 06 2014 18:43 GMT
#8650
On June 07 2014 02:45 InVerno wrote:
After a long time without playing fighting games (like 10years) i want to give a try to this new street fighter. The problem is.. i'm a complete noob to the SF series (mainly i played tekken and soulcalibur series). Are there some good beginners guide to start of? i know i can google but you know..


This popped a few days ago and it's pretty good for people like you I feel

http://ff.reddit.com/r/SF4/comments/27h0c0/from_beginner_to_beginners_my_early_sf4_findings/

Also check the wiki on the r/SF4 reddit, plenty of good stuff.
" I'm not gonna fight you. I'm gonna kick your ass ! "
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2014-06-06 21:21:15
June 06 2014 21:20 GMT
#8651
On June 06 2014 09:13 Noocta wrote:
Show nested quote +
On June 06 2014 08:18 MarlieChurphy wrote:
I don't see the problem with those elena hurtbox. Nothing new. Plenty of characters can hold down and avoid blockstun/chip while they would take it if they held down/back or were hit to reel a little higher.

In SF3 for example people could down parry (or get hit by) c.mk and just hold down and comboed tatsu goes right over their head.


The issue is consistency.
They fixed a ton of move working differently on crouchers during this update ( Abel stHP and crHP, Rufus stHP, Juri stLP, Makoto stHP after hayate cancel, Guy target combos, etc )

They just didn't bother fixing her hurtbox, that's all.



correct me if I'm wrong but isn't the conesus that Elena mostly sucks? This is her advantage. She is like a counterpick fringe character. That is her role. Her power is this hurtbox advantage, if you take that away, what does she have?
RIP SPOR 11/24/11 NEVAR FORGET
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2014-06-06 22:29:43
June 06 2014 21:42 GMT
#8652
On June 07 2014 06:20 MarlieChurphy wrote:
Show nested quote +
On June 06 2014 09:13 Noocta wrote:
On June 06 2014 08:18 MarlieChurphy wrote:
I don't see the problem with those elena hurtbox. Nothing new. Plenty of characters can hold down and avoid blockstun/chip while they would take it if they held down/back or were hit to reel a little higher.

In SF3 for example people could down parry (or get hit by) c.mk and just hold down and comboed tatsu goes right over their head.


The issue is consistency.
They fixed a ton of move working differently on crouchers during this update ( Abel stHP and crHP, Rufus stHP, Juri stLP, Makoto stHP after hayate cancel, Guy target combos, etc )

They just didn't bother fixing her hurtbox, that's all.



correct me if I'm wrong but isn't the conesus that Elena mostly sucks? This is her advantage. She is like a counterpick fringe character. That is her role. Her power is this hurtbox advantage, if you take that away, what does she have?

Uh, Elena looks like one of the best of the new five characters..

I'm not sure if it's just because the game is fresh so a lot of new players are playing right now, but I'm tearing through XBL like I never did on PC. Maybe the PC players are fewer (and better?) in general? I was on a 7 game win streak until RemyBleu #1 Yun joined me lol
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
June 07 2014 00:17 GMT
#8653
On June 07 2014 06:42 Duka08 wrote:
Show nested quote +
On June 07 2014 06:20 MarlieChurphy wrote:
On June 06 2014 09:13 Noocta wrote:
On June 06 2014 08:18 MarlieChurphy wrote:
I don't see the problem with those elena hurtbox. Nothing new. Plenty of characters can hold down and avoid blockstun/chip while they would take it if they held down/back or were hit to reel a little higher.

In SF3 for example people could down parry (or get hit by) c.mk and just hold down and comboed tatsu goes right over their head.


The issue is consistency.
They fixed a ton of move working differently on crouchers during this update ( Abel stHP and crHP, Rufus stHP, Juri stLP, Makoto stHP after hayate cancel, Guy target combos, etc )

They just didn't bother fixing her hurtbox, that's all.



correct me if I'm wrong but isn't the conesus that Elena mostly sucks? This is her advantage. She is like a counterpick fringe character. That is her role. Her power is this hurtbox advantage, if you take that away, what does she have?

Uh, Elena looks like one of the best of the new five characters..

I'm not sure if it's just because the game is fresh so a lot of new players are playing right now, but I'm tearing through XBL like I never did on PC. Maybe the PC players are fewer (and better?) in general? I was on a 7 game win streak until RemyBleu #1 Yun joined me lol


gotta be a new game thing. I ran into a couple of ghandis on ranked for the short bit I played
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 07 2014 02:17 GMT
#8654
I think that Elena is very powerful. She has 200+ damage hitconfirms off lows, a fast overhead that leads into 200++ and 350 damage punishes with 1 meter. She has very fast walkspeed and long range normals. She has some issues with characters falling out of her moves and weird hitboxes and hurtboxes in general though, it feels like she's not a very complete or well-made character.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 07 2014 04:04 GMT
#8655
I'm going to a release tournament today. I'll probably play Cody and spam c.MK :D What's the command for red focus?
And all is illuminated.
Noocta
Profile Joined June 2010
France12578 Posts
June 07 2014 04:50 GMT
#8656
On June 07 2014 13:04 freelander wrote:
I'm going to a release tournament today. I'll probably play Cody and spam c.MK :D What's the command for red focus?


LP+MP+MK

You can activate it with 3P+3K if it's easier for you to do so.
" I'm not gonna fight you. I'm gonna kick your ass ! "
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 07 2014 04:53 GMT
#8657
On June 07 2014 13:50 Noocta wrote:
Show nested quote +
On June 07 2014 13:04 freelander wrote:
I'm going to a release tournament today. I'll probably play Cody and spam c.MK :D What's the command for red focus?


LP+MP+MK

You can activate it with 3P+3K if it's easier for you to do so.

Wasn't the command supposed to be MP+MK+Any other attack? I remember Capcom saying that a while back
EZ4ENCE
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2014-06-07 05:00:11
June 07 2014 04:59 GMT
#8658
On June 07 2014 13:53 WindWolf wrote:
Show nested quote +
On June 07 2014 13:50 Noocta wrote:
On June 07 2014 13:04 freelander wrote:
I'm going to a release tournament today. I'll probably play Cody and spam c.MK :D What's the command for red focus?


LP+MP+MK

You can activate it with 3P+3K if it's easier for you to do so.

Wasn't the command supposed to be MP+MK+Any other attack? I remember Capcom saying that a while back

It's specifically LP+MP+MK now, though I recall that they did say that at some point, you're right
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
June 07 2014 17:56 GMT
#8659
Hey guys, I was hoping to ask some questions about a few things.

First, for the life of me, I can't figure out how to mute my mic now. Do I just have to disable voice chat completely through Steam? I use it for some other games, so it would be a little annoying if I had to switch it every time I played.

Also, is anyone else not able to see the connection indicator in the lobby search now? For me, it just stays flashing green on over 90% of players after the move away from GFWL. Right now, I'm just joining games from people in the US and Canada, and checking the connection in the lobby.

So I'm going to put a disclaimer here, but I'm absolute trench tier at this game right now. I think my combined total in ranked is something like 1-37. Right now, I'm using mostly Ryu and trying to just work on my basic mechanics in training mode, while throwing in a few ranked matches here and there for fun.

What I'm wondering though, is a lot of the stuff I read says to play a character like Ryu starting off so that you learn decent fundamentals. I've found that there's a lot of new players since the move away from GFWL, and a high proportion of them are Ryu players as well. So, I'm thinking of picking a different character for fun and to avoid some of the Ryu x Ryu matches that I seem to keep getting. Is there anyone I should avoid? I'm thinking of maybe trying Sagat, Juri, or Ken. At the level I'm playing, it feels like I'm not going to lose much switching characters for a while, Is it better to just focus on one character to start, or does it not matter so long as you try to make sure to learn the strategies and mechanics that apply across all characters?

Next, how do you deal with people who just go nuts and get in your face? This is probably the thing I have the most trouble with right now, is that I have absolutely no idea what to do when someone just goes ham on me. If I try to be defensive, I just get beat up in the corner, but if I try to fight back, I find I get counter hit a lot which leads into a lot of damage. Any general advice on what to do when someone gets in your face? Part of it might just be panicking as well, but I find that as soon as someone gets in on me, I just don't know what to do and get murdered.

Last question, I promise. What's the general temperament/skill of people who play in person? I think it would be really useful to just have someone I could play with offline who I could learn from, but I don't know anyone personally who plays. I've looked around online, and it looks like there's a weekly meetup where I live, but I'm a little tentative about going, since like I said, I'm pretty shit. I'm just worried I'd be wasting people's time if I went to play, since the matches would be so one-sided. In your experience, are people pretty open to new players, or would they be annoyed if I came and just got stomped every game? Should I wait until I get slightly decent? I just think the best way to learn, would be to play someone and ask them what mistakes I made, or what I could do differently.

Thanks for your time guys, hopefully someone will be patient with me and answer my (probably silly) questions.
you gotta dance
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2014-06-07 18:44:14
June 07 2014 18:37 GMT
#8660
I'd say, play with the character you enjoy the most, whatever it is; If you have more fun, you'll play more, and if you play more, you'll get better eventually.

When a character rushes you down in the corner, you have to get patient. Think of it as a great way to practice your blocking skill. Just try to block everything. It can get scary and frustrating especially when grabs are thrown into the mix, but having a good defence is a very important skill toi have.
After defending, you must punish, try to find a bnb you're comfortable to execute and that can come out in few frames.
Experience will teach you what is punishable and what is not, but most of the time it's pretty obvious.
Using the focus or grabbing can get you out of dicy situations in the corner.
More importantly is : don't get caught in a corner. Try to space out the opponent, and use air tatsumakis or stuff like that to change side with the opponent when you're getting close to the corner.

The fighting game community is generally very friendly and open to beginners. Fighting games are best played offline, I suggest you to go there to meet other players, talk about the game and eventually you'll find a player with a similar level or a better player that is okay to teach you some stuff.

I hope it helped you a bit, this is just my noob opinion
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