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Ultra Street Fighter IV - Page 379

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Check out the new Street Fighter V Thread
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 10 2013 16:29 GMT
#7561
Most special moves have three versions depending on which strength button you press. I guess it's possible that you might play a character who never uses their HP/HK versions, but it seems like a very bad habit to get into.
We found Dove in a soapless place.
aseq
Profile Joined January 2003
Netherlands3993 Posts
December 10 2013 16:37 GMT
#7562
On December 11 2013 01:06 NihiLStarcraft wrote:
Thanks you two! Will be trying again later tonight after I practice my crossovers (I've been trying this in games without practice before and it's already done wonders, looks like medium kick is the way to go for it with Ryu?) and getting even more consistent with all my special attacks. Once again, I have to say this is an amazing thread, everybody is so nice and helpful around here, thank you so much! ♥

EDIT: Also, I'm thinking of ditching the fierce punch and roundhouse kick buttons completely and instead binding the all-attack macros to those. I've noticed that I often want to execute an EX move and accidentally hit the heavy attack button instead of the macro on my keyboard. I mean, the macros act just like the heavy attacks anyways. And if I have EX and for strategical reasons still want to do a non-EX move that can be EXed, I can still just use the light or medium attack button. Does that make sense? Or am I overseeing something?


Yes, you're overseeing something. EX is only 2 buttons, not 3. When I first started out, I used to always push the 3X buttons too, nowadays I never use those at all. It's far easier just using 6 buttons. As for you suggestion, that's possible for most things. But not for all. In general, it's not a good idea.

There are even some trials which will make you trigger an ultra instead of an EX move if you do it that way. Or say you've been buffering an ultra when the enemy wakes up, but turns out you want to meaty heavy punch after all. Now you can't. Even worse, how'd you do a heavy fireball when you have meter? (fireballs are different:
)

So I'd advice you to learn it the normal way, it's really not that difficult. Besides, you shouldn't put too much focus on EX moves right now. They can be very important, but only if you know what reversals to use, which have armor etc.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
December 10 2013 17:59 GMT
#7563
Hm yeah I didn't consider that. I just played a couple games and an Easy arcade run and it felt really good but you all make a good point, I do lose a lot of flexibility that way. I guess I'll learn it the right way! Thanks. Next I'm gonna try and to win a complete Medium AI Arcade run, then more multiplayer.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-12-10 20:09:11
December 10 2013 20:08 GMT
#7564
It's personal preference and there's nothing wrong with using them, but try and drop the PPP and KKK buttons entirely imo. When I started playing I used them a lot (for ultras / EX) but at some point I tried just sticking to pressing all 3 punches or kicks together and now there's literally no difference. Gives you 6 buttons to worry about instead of 8.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
December 10 2013 20:13 GMT
#7565
On December 11 2013 05:08 Duka08 wrote:
It's personal preference and there's nothing wrong with using them, but try and drop the PPP and KKK buttons entirely imo. When I started playing I used them a lot (for ultras / EX) but at some point I tried just sticking to pressing all 3 punches or kicks together and now there's literally no difference. Gives you 6 buttons to worry about instead of 8.


I find the vertical presses to be a little irritating so I remapped 3P and 3K to Throw and Focus.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-12-10 20:30:46
December 10 2013 20:30 GMT
#7566
Okay yeah I'm going to drop the macros entirely and try to just play with the six buttons. I might end up using the focus and throw macros though if I miss the vertical keys too much on keyboard. Although picking WER/ASD for my six buttons instead of QWE/ASD might help with that... We'll see. I have more experimenting to do.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-12-10 21:03:58
December 10 2013 21:03 GMT
#7567
On December 11 2013 05:13 LuckoftheIrish wrote:
Show nested quote +
On December 11 2013 05:08 Duka08 wrote:
It's personal preference and there's nothing wrong with using them, but try and drop the PPP and KKK buttons entirely imo. When I started playing I used them a lot (for ultras / EX) but at some point I tried just sticking to pressing all 3 punches or kicks together and now there's literally no difference. Gives you 6 buttons to worry about instead of 8.


I find the vertical presses to be a little irritating so I remapped 3P and 3K to Throw and Focus.

That's actually a solid idea if they give you trouble. I can see the vertical pairs being really sloppy on a keyboard. I have pretty fat fingers myself lol
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
December 10 2013 21:54 GMT
#7568
On December 11 2013 06:03 Duka08 wrote:
Show nested quote +
On December 11 2013 05:13 LuckoftheIrish wrote:
On December 11 2013 05:08 Duka08 wrote:
It's personal preference and there's nothing wrong with using them, but try and drop the PPP and KKK buttons entirely imo. When I started playing I used them a lot (for ultras / EX) but at some point I tried just sticking to pressing all 3 punches or kicks together and now there's literally no difference. Gives you 6 buttons to worry about instead of 8.


I find the vertical presses to be a little irritating so I remapped 3P and 3K to Throw and Focus.

That's actually a solid idea if they give you trouble. I can see the vertical pairs being really sloppy on a keyboard. I have pretty fat fingers myself lol


You mean binding Throw to R and Focus to F (or the other way around) when you use QWE/ASD as your buttons?
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
Last Edited: 2013-12-11 00:28:29
December 11 2013 00:25 GMT
#7569
On December 11 2013 05:30 NihiLStarcraft wrote:
Okay yeah I'm going to drop the macros entirely and try to just play with the six buttons. I might end up using the focus and throw macros though if I miss the vertical keys too much on keyboard. Although picking WER/ASD for my six buttons instead of QWE/ASD might help with that... We'll see. I have more experimenting to do.

It sounds like you have your left hand control attacks and right hand control movement. You may want to swap that around.

I have no idea if you mentioned this or not, but if you ever plan on getting anywhere close to serious with SF4, you are going to want to go to locals/tourneys, and if you are going to locals/tourneys you will NOT be able to bring your keyboard and plug it into the 360/PS3. Because of this, you are going to maybe want to get a fightstick (former keyboard player, highly recommended), or at least a pad. In both instances, you control movement with your left hand and attacks with your right. I've met a player who went from keyboard playing with his left hand on attack buttons like you to a fight stick, and in the end had to rewire the buttons and joystick so he could play with the fightstick upside down.

My configuration for when I played on keyboard was movement on the arrow keys, 456/123 for attack keys, though admittedly I have not had any of the problems hitting vertical keys that some of you guys seem to have. It may have had something to do with the fact that I was playing on a Cherry MX Blue mechanical keyboard and not one of those modern mass-produced flat keyboards.

And no you don't need to be any good to play locals/casuals. I don't know how it is in Germany, but here in the States the best way to improve by far is to play locals, where some of the best players are willing to play you.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 11 2013 00:40 GMT
#7570
For someone who's used to Starcraft, it's probably more natural to move with the right hand and have buttons on the left. My keyboard doesn't have a numpad regardless, so that's the setup I use too. In the end, it's all about comfort, but there's definitely something to be said for having buttons mapped to numpad since they're lined up vertically straight.
We found Dove in a soapless place.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
December 11 2013 01:45 GMT
#7571
Hmm, locals would be interesting. I'm going to google some locations and see if there's anything close by, cool idea. I will also switch my hands around, you make a good point. I'll use WASD and numpad 789/456 and see how that goes. It doesn't help that I'm changing my complete set-up every day pretty much but it makes sense to get it right on the first couple of days of playing the game - I know from playing guitar that it's a huge problem when you've learned bad habits early on.
fishbowl
Profile Joined January 2010
United States1575 Posts
Last Edited: 2013-12-11 02:00:33
December 11 2013 02:00 GMT
#7572
On December 11 2013 10:45 NihiLStarcraft wrote:
Hmm, locals would be interesting. I'm going to google some locations and see if there's anything close by, cool idea. I will also switch my hands around, you make a good point. I'll use WASD and numpad 789/456 and see how that goes. It doesn't help that I'm changing my complete set-up every day pretty much but it makes sense to get it right on the first couple of days of playing the game - I know from playing guitar that it's a huge problem when you've learned bad habits early on.

Try ASD with your thumb on Spacebar for jump. You'll have cleaner inputs since you have a finger on each button rather than having to move a finger up to W. It'll also help on certain motions which are awkward with WASD.
Duka08
Profile Blog Joined July 2010
3391 Posts
December 11 2013 03:40 GMT
#7573
On December 11 2013 11:00 fishbowl wrote:
Show nested quote +
On December 11 2013 10:45 NihiLStarcraft wrote:
Hmm, locals would be interesting. I'm going to google some locations and see if there's anything close by, cool idea. I will also switch my hands around, you make a good point. I'll use WASD and numpad 789/456 and see how that goes. It doesn't help that I'm changing my complete set-up every day pretty much but it makes sense to get it right on the first couple of days of playing the game - I know from playing guitar that it's a huge problem when you've learned bad habits early on.

Try ASD with your thumb on Spacebar for jump. You'll have cleaner inputs since you have a finger on each button rather than having to move a finger up to W. It'll also help on certain motions which are awkward with WASD.

This is a really good point! I totally forgot. I haven't played keyboard myself, but definitely try mapping jump to spacebar (or something for your thumb). It sounds strange and unintuitive, but that's how hitboxes work and I think it's actually a very consistent and precise way to play. Like fishbowl said, you have a finger for each direction, on demand. Don't have to reposition at all.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-12-11 22:34:34
December 11 2013 22:34 GMT
#7574
Yeah I like the idea to bind jump to spacebar, good call. Will test that (QWE for left/crouch/right, SPACEBAR to jump, 789/456 on numpad for attacks) out tomorrow!
Tilorn91
Profile Joined July 2012
Serbia218 Posts
December 12 2013 18:56 GMT
#7575
I just got the game for PC, and I gotta say I like it, but damn is it frustrating! I'm a complete noob for fighting games by any standard, won maybe 10% of my online matches so far (aprox 50 games total), and a few things are just so irritating to deal with!

First of all, lets say I manage to knock an opponent down, on wake up all of 'em most likely just spam out a shoryuken or something like that, it's impossible to land a grab or an attack (for me at least) to land before they mash out an attack.

Second, and this is probably due to being nervous and bad, I can't manage a single combo in an online match. I can do a basic jumping heavy kick, standing heavy kick into a hadoken with Gouken 20 times in a row in practice, but online all my moves just stop working and I resort to just defending or abusing something I notice in my opponent that he does wrong.

I just lack any semblance of basic knowledge of the game, and while I'm watching all the youtube videos and guides, and reading up on characters that I find fun so far (Gouken, Ibuki, Ryu and Fei Long), what's the time that needs to pass of me practicing for maybe 30mins in a training room and maybe 1h more of online play before I can consider my self average enough to actually have fun and strategy in my gameplay?
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 12 2013 19:28 GMT
#7576
Just play until you don't feel nervous. Before that you can't really apply your strategies.

As for the shoryu spammers, just stand outside throw range when they wake up and block. If they do a wake up move, punish it with the most damaging combo you can do after blocking it (don't punish with throw).
First you have to show them that they can't keep spamming against you. They will lose if they keep doing it.
And all is illuminated.
Noocta
Profile Joined June 2010
France12578 Posts
December 12 2013 19:52 GMT
#7577
It's a long process, don't be discouraged. Picking up fighting games today is hard because a lot of the players are there since years, if not decades.
Scrub busting ( getting better up to the point you can beat people who are just mashing and don't think when playing ) can take up to a few months of play.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-12-12 22:49:05
December 12 2013 22:45 GMT
#7578
On December 13 2013 03:56 Tilorn91 wrote:
I just got the game for PC, and I gotta say I like it, but damn is it frustrating! I'm a complete noob for fighting games by any standard, won maybe 10% of my online matches so far (aprox 50 games total), and a few things are just so irritating to deal with!

First of all, lets say I manage to knock an opponent down, on wake up all of 'em most likely just spam out a shoryuken or something like that, it's impossible to land a grab or an attack (for me at least) to land before they mash out an attack.

Second, and this is probably due to being nervous and bad, I can't manage a single combo in an online match. I can do a basic jumping heavy kick, standing heavy kick into a hadoken with Gouken 20 times in a row in practice, but online all my moves just stop working and I resort to just defending or abusing something I notice in my opponent that he does wrong.

I just lack any semblance of basic knowledge of the game, and while I'm watching all the youtube videos and guides, and reading up on characters that I find fun so far (Gouken, Ibuki, Ryu and Fei Long), what's the time that needs to pass of me practicing for maybe 30mins in a training room and maybe 1h more of online play before I can consider my self average enough to actually have fun and strategy in my gameplay?

Execution (combo practice and training mode stuff) is something I personally just think improves over time. At the most basic levels, you really don't have to do any of that. START with the strategy. Someone mashing shoryu on wakeup? Then walk up to them and block. They'll shoryu like an idiot, and then you can punish them as hard as you want when they fall back down. Punishing is one of the most fundamental and most advantageous things to learn, and that doesn't mean it needs to be hard.

You sound like you're approaching it like Starcraft (which, seeing as this is TL, the chances are probably decent you've played that lol...). DON'T just focus on execution and expect the strategy to come later. I find SF to be the opposite in fact. Execution is what comes over time. Focus on paying attention to what your opponent is doing, and playing smart. If someone keeps walking up to you and doing stuff that's unsafe or repetitive, punish them, even with the simplest things. Battle of attrition. I have those days where I win only 10% of my games, and it's all a mindset thing, because I'm not playing smart. If you're trying to play funky mix up games on your opponent and they just keep mashing out of it, DON'T DO THAT STUFF. Instead, make them suffer for bein' a fool.

This is just my thoughts. Someone will probably disagree and that's great. I'm still fucking bad and I've been playing for over a year. But I love the shit out of the game.

Edit: also as an anecdote about playing ranked/online and nerves and stuff... I used to have insane ladder anxiety in SC2 and that's probably what drove me away from the game eventually. I think I started out Street Fighter the same way, but the matches are so short and bitesize that you get over it REALLY fast. Don't play to win, play to improve. If I win and I'm unhappy, I know what I didn't like about what I did. Positive experience. If I lose and it was a blow up, good shit to that guy. He blew me up. Also positive learning experience. If it's a really close game and you finally lose from smart stuff, ALSO a positive learning experience. I only get UPSET when *I* fuck up. When I lose because I made a series of REALLY dumb mistakes, THAT'S what's frustrating. I'm only mad at myself. Figure out what you did wrong and fix it. It's always a learning experience.
Rijot
Profile Joined July 2013
137 Posts
December 14 2013 20:55 GMT
#7579
Okey, I want two things out of the announcement at Capcom Cup.

1. They reveal the 5th character.
2. It's a charge character.

I'm guessing none of them will happen.
Looms
Profile Joined May 2010
United States4624 Posts
December 14 2013 21:08 GMT
#7580
fchamp vs infiltration and pr rog vs valle in the USF4 exhibitions at Capcom Cup. special announcement about the game right now.

http://www.twitch.tv/capcomfighters
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