• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:25
CET 20:25
KST 04:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA17
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? Data analysis on 70 million replays What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1999 users

Ultra Street Fighter IV - Page 350

Forum Index > General Games
Post a Reply
Prev 1 348 349 350 351 352 668 Next
Check out the new Street Fighter V Thread
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 30 2013 07:45 GMT
#6981
Infiltration just played badly. He's nowhere near unbeatable, in fact I believe that he's barely top 3 in the world if that. Popi also had the home crowd - That is more of an advantage than one would think. He also played really well in the tournament and played far worse in Evo for instance.

I don't think Cammy is that huge of a problem. She's really powerful but I still think that Fei Long is better.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Pooshlmer
Profile Joined August 2008
United States1001 Posts
September 30 2013 08:18 GMT
#6982
The salty suite stream is more hype than the tournament.
Looms
Profile Joined May 2010
United States4624 Posts
September 30 2013 08:42 GMT
#6983
MAGOSAN 2D GOD. Nice to meet you. shaddup man.
Noocta
Profile Joined June 2010
France12578 Posts
September 30 2013 14:24 GMT
#6984
On September 30 2013 16:09 Mannerheim wrote:
Post-tournament FGC tweets are going in on Cammy pretty hard. I think it's pretty clear that she's becoming an impediment for the game, in the same way as Phoenix was for vanilla MvC3, i.e. negatively affecting people's motivation to play the game. That's a problem, regardless of whether she's objectively "overpowered" or not. If Ultra wasn't on the horizon this game would be in pretty deep shit.


That's one thing for sure, if it wasn't for Ultra, the FGC's flag titles would be in serious shit right now and the FGC itself in a pretty bad mood.
AE is great but it has glaring problems, and the hype around UMvC3 is a bit on the low side these days because of ChrisG's domination. ( although this might change now that Fchamp beat him )

" I'm not gonna fight you. I'm gonna kick your ass ! "
Mannerheim
Profile Joined April 2007
766 Posts
September 30 2013 14:37 GMT
#6985
I think UMvC3 suffers from similar top-tier fatigue as AE these days. No one gets hype over Zero's one-touch-kills, Vergil lvl 3 X-Factor team wipes or Morridoom projectile gauntlets anymore. The most hype moments now come from low tier or otherwise uncommon team compositions doing well, but that's too rare to carry the game.

It's nothing a balance patch couldn't solve, but that seems unlikely to happen for Marvel.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-09-30 14:51:54
September 30 2013 14:46 GMT
#6986
On September 30 2013 13:56 WindWolf wrote:
Show nested quote +
On September 30 2013 05:30 Noocta wrote:
On September 30 2013 05:27 WindWolf wrote:
On September 30 2013 05:13 Noocta wrote:
On September 30 2013 05:08 WindWolf wrote:
Another things that also annoys me with all the Cammy hate, that you are focusing more on the character that won rather than the person who did it. Did Popi win over Infiltration just because he played Cammey?
This is just as annoying as the term Patchzerg in SC2:WoL


No one is gonna say XiaoHai doesn't deserve it,

Why are people so quick about complaining about Cammy as a character then?


Because it's obvious Cammy is a bit too bullshit against mid tiers characters :p
XiaoHai could probably have won with another character as well, the guy is a beast. But it's not hard to see that BonChan had to fight extra hard because of the match up.

There's nothing shameful about recognizing that.

I didn't watch the tournament, but I still don't like that the first thing people do after a Cammy wins/does well is to complain about her in a way that the character, and not the player, won.

Will try and ask this again. Did Popi beat Infiltration just because he plays Cammy?

I would tend to agree with you, but I think CC provided a good case study for the character. When one Cammy goes deep and/or wins a tournament, it's hard to point fingers. When 3-4 different Cammy's have great showings in the 1v1 and team format in the same tournament, it starts to feel like a plague. I'll be honest, even when I hate the character I still give mad props to the players for winning, like you said. But this weekend was about the closest I'll get lol. Every time one of the big Cammy players was up, especially in the mindset of the team tournament, it always felt like "oh shit here comes Cammy" not "oh shit here comes Chirithy" or whatever. Doesn't help that many Cammy's play so similarly, too.

Idk I usually don't whine about balance, and I think in the grand scheme of things she's way less "OP" RELATIVE to the rest of the cast than some characters in other games. It's more psychological, I feel. Every Cammy bodies people in the same way, and the character starts to feel overwhelming. With some of the other top chars, there are still play style differences between different players. Take Akuma for example. I personally can see and feel a difference when Tokido is playing versus when Infiltration is playing. I'd probably say the same for Fei as well (though I know less about Fei overall so I don't pick up on subtleties). Even the Mad Catz event in Japan recently showed us a great Sakura player (Juso) that went deep, another character lots of people fear these days. But watching him the playstyle was, in my opinion, very different than Chris G's for example.

But Cammy feels like Cammy. Same setups. Same two optimized combos. Stun. Groaning. Oh god this character brlblrblbrbrb.

Just my poorly educated spectator's take on the situation.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 30 2013 14:56 GMT
#6987
Maybe I've been watching too much DotA2 lately, but has both AE 2012 and Marvel really been "figured out at this point"? The metagame in Dota never seems to stop evolving and changing, even when there hasn't been a balance patch for a while. Now someone can go out and say "but pro Dota players only picks the same heroes" but I want to say, try and look at it from a bigger perspective. For example, TI2 Naga was, well, TI2 Naga. Then she mostly fell out of favor and not to long before TI3, she saw more and more play, and now she's a good (but not broken) support hero.

IDK, but it feels as if pro FGC player has been given up early on the games' meta
EZ4ENCE
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
September 30 2013 15:05 GMT
#6988
Naga also got nerfed super hard after TI2. That's a big difference between fighting games and Dota. Icefrog is on top of it with updates as early as a couple weeks after something starts to dominate, whereas Capcom has to plan a title update, approve a budget, start development, and roll it out 9 months later for a price. Icefrog changes a few numbers and he's done, and if it didn't work out how he expected, another update arrives in a few days to either revert or further adjust.
Moderator
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-09-30 15:12:37
September 30 2013 15:06 GMT
#6989
On September 30 2013 23:56 WindWolf wrote:
Maybe I've been watching too much DotA2 lately, but has both AE 2012 and Marvel really been "figured out at this point"? The metagame in Dota never seems to stop evolving and changing, even when there hasn't been a balance patch for a while. Now someone can go out and say "but pro Dota players only picks the same heroes" but I want to say, try and look at it from a bigger perspective. For example, TI2 Naga was, well, TI2 Naga. Then she mostly fell out of favor and not to long before TI3, she saw more and more play, and now she's a good (but not broken) support hero.

IDK, but it feels as if pro FGC player has been given up early on the games' meta

I think it's a hard comparison. You say "but pro Dota players only picks the same heroes" but I actually think it's the opposite. One player can play a pretty large variety of heroes. If every top FGC player could play 3-5 different characters EQUALLY WELL, then there'd be a lot more counterpicking and a lot more "variety". But I don't necessarily see that as a good thing. I like the variety fighting games have where people are loyal to characters and make them work exceedingly well, even in light of bad matchups. It would be somewhat analogous (really rough) to Admiral Bulldog's Syllabear I suppose, for a random example. Someone known for playing a specific character very well, and the opposing team is welcome to counter him all they want, but if he still plays well the hero can still look monstrous, even in the face of a "bad matchup".

Again I think the team dynamic changes everything anyway, but if you had to draw comparisons then, yeah...

For the same reason, I don't think fighting games can really get permanently "figured out". If SF4 was never getting updated, but people kept playing it without letting it die (not likely but let's imagine) then eventually I think players would find pocket characters and styles to beat whatever's top tier. However, the time scales required just happen to be much much longer, years even. Think of how long Vergil's been strong now, or at least how long it feels like. Then look at how Fchamp trounced ChrisG this weekend. Vergil never even felt like a problem, and you probably didn't even notice that unless you thought about it. He just played the game accordingly.

Meta still shifts in FG's in my opinion, just soooo slowww. For whatever reasons. There's a lot of contributing factors.

Edit: also yes, as mentioned above, you discount the fact that moba's get updated insanely frequently. Could draw comparisons to Injustice as that's getting changed a lot, regularly. I know virtually nothing about the game, but each update seems to mix things up a bit, and make most players happy at least.

If SF4 was getting number changes on a nearly weekly basis, purely adjusting things like damage or frame advantage across the cast in a very minor way, 5-10 damage at a time, 1 recovery frame at a time, then the game would probably feel much different lol.
YulyaVolkova
Profile Joined December 2011
United Kingdom95 Posts
September 30 2013 16:20 GMT
#6990
On September 30 2013 23:56 WindWolf wrote:
Maybe I've been watching too much DotA2 lately, but has both AE 2012 and Marvel really been "figured out at this point"? The metagame in Dota never seems to stop evolving and changing, even when there hasn't been a balance patch for a while. Now someone can go out and say "but pro Dota players only picks the same heroes" but I want to say, try and look at it from a bigger perspective. For example, TI2 Naga was, well, TI2 Naga. Then she mostly fell out of favor and not to long before TI3, she saw more and more play, and now she's a good (but not broken) support hero.

IDK, but it feels as if pro FGC player has been given up early on the games' meta


Dota never stops evolving because the game is completely reinvented every few months-year. Professional players were literally not playing an even remotely similar game in TI2 to TI3.

Also, fighting games are constantly evolving but as mentioned by Duka, much slower due to the game not changing other than very rare updates. When you have a games thats not/infrequently being updated most of the obvious/really useful stuff is figured out in the first few months. After that its just very small little additions of tech to certain characters, or the game as a whole through vast amounts of experimentation by lots of people. These small things can potentially completely change the game and make a very clear difference to the 'meta', but often won't.

Id also argue that fighting games have been around for long enough now that long term players likely have a solid ability to 'read' the characters in a new game and recognise which characters are clearly superior to others. They then start playing one of these characters, other players trying to be decent/competitive see these Justin Wongs/Daigos playing and winning tournaments with their chosen characters and the masses follow them leading to an almost immediate drop off of probably 50%+ of the cast in a game like SF4 (in tournament play).

Fighting games are about striving to play the game perfectly by adding in and polishing as many of the tools available to you as you can. The game doesn't change particularly, its just all about the players slowly improving over time. Dota to a large degree is about figuring out the current version quicker than other teams and exploiting your knowledge/experience with the changes.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 30 2013 19:50 GMT
#6991
On October 01 2013 00:05 Excalibur_Z wrote:
Icefrog changes a few numbers and he's done, and if it didn't work out how he expected, another update arrives in a few days to either revert or further adjust.

Balancing Dota is more than just changing numbers (Treant Protector says hi)

On October 01 2013 00:06 Duka08 wrote:

I think it's a hard comparison. You say "but pro Dota players only picks the same heroes" but I actually think it's the opposite. One player can play a pretty large variety of heroes.

I meant more that someone could say "look at these recent games of Dota, and you'll see that A,B,C... is the heroes that is picked the most"
It would be somewhat analogous (really rough) to Admiral Bulldog's Syllabear I suppose, for a random example.

The days of Bulldog only playing LD is over. He's pretty good at Nature's Prophet and Bounty Hunter as well

Think of how long Vergil's been strong now, or at least how long it feels like. Then look at how Fchamp trounced ChrisG this weekend. Vergil never even felt like a problem, and you probably didn't even notice that unless you thought about it. He just played the game accordingly.

I only started watching Marvel just before this years Evo so it doesn't really tell me much
(Plus, the only Swedish pro-Marvel player I know of plays Zero-Trish-Virgil. Just gotta cheer for him)
EZ4ENCE
Lemstar
Profile Joined October 2010
United States387 Posts
September 30 2013 20:58 GMT
#6992
On September 30 2013 23:56 WindWolf wrote:
Maybe I've been watching too much DotA2 lately, but has both AE 2012 and Marvel really been "figured out at this point"? The metagame in Dota never seems to stop evolving and changing, even when there hasn't been a balance patch for a while.

Dota has more moving parts. Wouldn't you argue that something more static like, say, Shadowfiend mirror 1v1 mid is pretty much figured out?
Duka08
Profile Blog Joined July 2010
3391 Posts
September 30 2013 23:57 GMT
#6993
On October 01 2013 04:50 WindWolf wrote:
Show nested quote +
On October 01 2013 00:05 Excalibur_Z wrote:
Icefrog changes a few numbers and he's done, and if it didn't work out how he expected, another update arrives in a few days to either revert or further adjust.

Balancing Dota is more than just changing numbers (Treant Protector says hi)

Show nested quote +
On October 01 2013 00:06 Duka08 wrote:

I think it's a hard comparison. You say "but pro Dota players only picks the same heroes" but I actually think it's the opposite. One player can play a pretty large variety of heroes.

I meant more that someone could say "look at these recent games of Dota, and you'll see that A,B,C... is the heroes that is picked the most"
Show nested quote +
It would be somewhat analogous (really rough) to Admiral Bulldog's Syllabear I suppose, for a random example.

The days of Bulldog only playing LD is over. He's pretty good at Nature's Prophet and Bounty Hunter as well
Show nested quote +

Think of how long Vergil's been strong now, or at least how long it feels like. Then look at how Fchamp trounced ChrisG this weekend. Vergil never even felt like a problem, and you probably didn't even notice that unless you thought about it. He just played the game accordingly.

I only started watching Marvel just before this years Evo so it doesn't really tell me much
(Plus, the only Swedish pro-Marvel player I know of plays Zero-Trish-Virgil. Just gotta cheer for him)

I figured LD was out of style, but that's really the last era of DotA I paid attention too. Been busy of late. So maybe a few months behind. The same idea applies with any "X player is the best Y hero".

Lemstar has a good point.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 01 2013 04:15 GMT
#6994
On October 01 2013 05:58 Lemstar wrote:
Show nested quote +
On September 30 2013 23:56 WindWolf wrote:
Maybe I've been watching too much DotA2 lately, but has both AE 2012 and Marvel really been "figured out at this point"? The metagame in Dota never seems to stop evolving and changing, even when there hasn't been a balance patch for a while.

Dota has more moving parts. Wouldn't you argue that something more static like, say, Shadowfiend mirror 1v1 mid is pretty much figured out?

I don't watch 1v1 mid mirrors
EZ4ENCE
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 01 2013 07:07 GMT
#6995
SF probably can be figured out, it's rather simple in design(dash always same distance and lasts the same amount of time, jump always same distance and lasts the same amount of time, wakeup always the same amount of time, etc). Marvel on the other hand, not so. Plinkdashing for example is too fast to react to and there's way more variables. It's really random, however.

In my opinion the best fighting game fundamentally atm is KOF XIII, it just could use a balance patch perhaps
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-10-01 09:00:12
October 01 2013 08:56 GMT
#6996
On October 01 2013 16:07 Shikyo wrote:
SF probably can be figured out, it's rather simple in design(dash always same distance and lasts the same amount of time, jump always same distance and lasts the same amount of time, wakeup always the same amount of time, etc). Marvel on the other hand, not so. Plinkdashing for example is too fast to react to and there's way more variables. It's really random, however.

In my opinion the best fighting game fundamentally atm is KOF XIII, it just could use a balance patch perhaps

KoF XIII is a disgrace for a fighting game and especially for the series. Long touch of death combos are never a good thing for a game and any strong points KOF has are completely ruined by them.
Mannerheim
Profile Joined April 2007
766 Posts
Last Edited: 2013-10-01 09:15:22
October 01 2013 09:12 GMT
#6997
On October 01 2013 17:56 ain wrote:
Show nested quote +
On October 01 2013 16:07 Shikyo wrote:
SF probably can be figured out, it's rather simple in design(dash always same distance and lasts the same amount of time, jump always same distance and lasts the same amount of time, wakeup always the same amount of time, etc). Marvel on the other hand, not so. Plinkdashing for example is too fast to react to and there's way more variables. It's really random, however.

In my opinion the best fighting game fundamentally atm is KOF XIII, it just could use a balance patch perhaps

KoF XIII is a disgrace for a fighting game and especially for the series. Long touch of death combos are never a good thing for a game and any strong points KOF has are completely ruined by them.


Pretty much, the game always transforms into Marvel in the last round where the first hit will lead to a HD kill combo, also making all the previous rounds pointless.
2stra
Profile Joined March 2011
Netherlands928 Posts
October 01 2013 12:43 GMT
#6998
On October 01 2013 17:56 ain wrote:

KoF XIII is a disgrace for a fighting game and especially for the series. Long touch of death combos are never a good thing for a game and any strong points KOF has are completely ruined by them.


Whoa, that's a bit harsh don't you think? You might not like it but "a disgrace for a fighting game"?
IMO it is a great game (that I suck at) where you can kill a character if you choose to spend your bar but because meter builds slowly and is shared between three characters it doesn't feel unfair/bad to me. (+HD combo's are hard man, IMHO of course)

But since this is the SF4 thread, I've been playing some Ryu and damn it feels good to OS every jump in : )
Noocta
Profile Joined June 2010
France12578 Posts
October 01 2013 12:51 GMT
#6999
I always felt like KOF is the one game where if you're the better player, you'll always win.
Since spacing and movement are so important to that game. HD combos are just very flashy and require a huge deal of resources.

Oh well.
By the way, anyone here know how to do things like stLK stLK superjump burnkick cross up on Viper ?
I'm having a hard time with the motion D:
" I'm not gonna fight you. I'm gonna kick your ass ! "
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-10-01 13:57:52
October 01 2013 13:57 GMT
#7000
On October 01 2013 21:43 2stra wrote:
Whoa, that's a bit harsh don't you think? You might not like it but "a disgrace for a fighting game"?
IMO it is a great game (that I suck at) where you can kill a character if you choose to spend your bar but because meter builds slowly and is shared between three characters it doesn't feel unfair/bad to me. (+HD combo's are hard man, IMHO of course)

Difficulty is not relevant. It would be if we were arguing whether the game is accessible. What I mean to say that it's fundamentally flawed, because such powerful combos actively reduce the amount of impact you have on the game. If a game ends after the first hit then the stakes for making a wrong decision are simply too high and it gets reduced to a divekick style gimmick.


On October 01 2013 21:51 Noocta wrote:
I always felt like KOF is the one game where if you're the better player, you'll always win.
Since spacing and movement are so important to that game. HD combos are just very flashy and require a huge deal of resources.

I agree, skill makes a huge difference in the game, that doesn't mean it's not mechanically broken.
Prev 1 348 349 350 351 352 668 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#31
RotterdaM1392
IndyStarCraft 286
SteadfastSC259
kabyraGe 174
BRAT_OK 127
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1392
IndyStarCraft 286
SteadfastSC 259
BRAT_OK 127
Livibee 92
JuggernautJason68
UpATreeSC 20
StarCraft: Brood War
Britney 28187
Calm 2840
Horang2 1867
firebathero 139
Dewaltoss 131
Backho 51
NaDa 10
Dota 2
qojqva3508
BananaSlamJamma193
Counter-Strike
fl0m5759
pashabiceps771
zeus490
allub211
Heroes of the Storm
Liquid`Hasu8
Other Games
FrodaN3035
Grubby2282
Beastyqt812
ArmadaUGS143
Sick110
C9.Mang0102
KnowMe81
QueenE75
Mew2King67
Trikslyr62
Organizations
Dota 2
PGL Dota 2 - Main Stream357
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3405
League of Legends
• Nemesis4970
• TFBlade1273
Other Games
• imaqtpie953
• WagamamaTV523
• Shiphtur266
Upcoming Events
OSC
3h 35m
Wardi Open
16h 35m
PiGosaur Cup
1d 5h
Replay Cast
1d 13h
Wardi Open
1d 16h
OSC
1d 17h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
OSC
3 days
[ Show More ]
LAN Event
3 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.