On January 31 2013 00:50 Noocta wrote: Some characters are well ranked but almost never seen. :-( Makoto & Ibuki always on the high B tiers and yet to see any good players show up with them in tournaments.
Really? I feel like there's quite a few Ibuki's.
Ibuki is the #1 online killer, but she doesn't really see much tournament play because she's kind of a "vortex for dummies" character. I think she's way cooler than Akuma anyway.
Vortex for dummies? She's like the most difficult character to play. You want to do her most damaging comboes (most difficult in the entire game), you want to do her unblockables(1frame character specific walk timings), and she has no good easymode reversal and has slow antiairs so your fundamentals need to be extremely strong.
Off Americans I'd say Chris G has done the best with Ibuki recently and he only does incredibly simple comboes and never goes for the unblockables. Most untapped potential in the whole game atm?
On January 31 2013 00:50 Noocta wrote: Some characters are well ranked but almost never seen. :-( Makoto & Ibuki always on the high B tiers and yet to see any good players show up with them in tournaments.
Really? I feel like there's quite a few Ibuki's.
Ibuki is the #1 online killer, but she doesn't really see much tournament play because she's kind of a "vortex for dummies" character. I think she's way cooler than Akuma anyway.
Vortex for dummies? She's like the most difficult character to play. You want to do her most damaging comboes (most difficult in the entire game), you want to do her unblockables(1frame character specific walk timings), and she has no good easymode reversal and has slow antiairs so your fundamentals need to be extremely strong.
Off Americans I'd say Chris G has done the best with Ibuki recently and he only does incredibly simple comboes and never goes for the unblockables. Most untapped potential in the whole game atm?
I don't think that was a reflection on how difficult she is to play, but rather how easy her vortex is to defend. The vortex itself is also relatively easy to execute compared to her difficult links and other stuff. Online Ibukis do three things: c.mp buffered into neckbreaker, superjump vortex on your wakeup with varied kunai timing (pretty easy to block), and wakeup DP with a possible kunai afterward (both variations punishable). Once you figure that out, she really has to reach into her advanced bag of tricks to do any damage.
Don't like how you call her sj Kunai "vortex" when she can do unblockable after unblockable which is far stronger. Most people don't really know how to time her SJ Kunai ambiguously though, but focusing and such makes that pretty bad in general and it's far more effective to learn the unblockables if possible.
I also think that even the top US Ibukis don't do her proper antiair -> mixup comboes or even her most damaging punish comboes nearly often enough. You can get her cr.HP comboes off any jumpin except crossup j.LK or MK.
On January 31 2013 00:50 Noocta wrote: Some characters are well ranked but almost never seen. :-( Makoto & Ibuki always on the high B tiers and yet to see any good players show up with them in tournaments.
Really? I feel like there's quite a few Ibuki's.
Ibuki is the #1 online killer, but she doesn't really see much tournament play because she's kind of a "vortex for dummies" character. I think she's way cooler than Akuma anyway.
Vortex for dummies? She's like the most difficult character to play. You want to do her most damaging comboes (most difficult in the entire game), you want to do her unblockables(1frame character specific walk timings), and she has no good easymode reversal and has slow antiairs so your fundamentals need to be extremely strong.
Off Americans I'd say Chris G has done the best with Ibuki recently and he only does incredibly simple comboes and never goes for the unblockables. Most untapped potential in the whole game atm?
The real damn problem with Ibuki is how finicky her Tsukmuji loops are. I mean Sakura is known for draining half of your life bar with a single string but Ibuki can do much the same and she's far far better at creating openings through her vortex, unblockables, and sheer speed.
It's just really high risk high reward and people shy away from it because other options with other characters are just safer.
On January 31 2013 04:55 Shikyo wrote: Don't like how you call her sj Kunai "vortex" when she can do unblockable after unblockable which is far stronger. Most people don't really know how to time her SJ Kunai ambiguously though, but focusing and such makes that pretty bad in general and it's far more effective to learn the unblockables if possible.
I also think that even the top US Ibukis don't do her proper antiair -> mixup comboes or even her most damaging punish comboes nearly often enough. You can get her cr.HP comboes off any jumpin except crossup j.LK or MK.
That's what it's actually called though, in the community. "kunai vortex"
On January 31 2013 00:50 Noocta wrote: Some characters are well ranked but almost never seen. :-( Makoto & Ibuki always on the high B tiers and yet to see any good players show up with them in tournaments.
Really? I feel like there's quite a few Ibuki's.
Ibuki is the #1 online killer, but she doesn't really see much tournament play because she's kind of a "vortex for dummies" character. I think she's way cooler than Akuma anyway.
Vortex for dummies? She's like the most difficult character to play. You want to do her most damaging comboes (most difficult in the entire game), you want to do her unblockables(1frame character specific walk timings), and she has no good easymode reversal and has slow antiairs so your fundamentals need to be extremely strong.
Off Americans I'd say Chris G has done the best with Ibuki recently and he only does incredibly simple comboes and never goes for the unblockables. Most untapped potential in the whole game atm?
On January 31 2013 00:50 Noocta wrote: Some characters are well ranked but almost never seen. :-( Makoto & Ibuki always on the high B tiers and yet to see any good players show up with them in tournaments.
Really? I feel like there's quite a few Ibuki's.
Ibuki is the #1 online killer, but she doesn't really see much tournament play because she's kind of a "vortex for dummies" character. I think she's way cooler than Akuma anyway.
Vortex for dummies? She's like the most difficult character to play. You want to do her most damaging comboes (most difficult in the entire game), you want to do her unblockables(1frame character specific walk timings), and she has no good easymode reversal and has slow antiairs so your fundamentals need to be extremely strong.
Off Americans I'd say Chris G has done the best with Ibuki recently and he only does incredibly simple comboes and never goes for the unblockables. Most untapped potential in the whole game atm?
Pft viper fits exactly the same description. Also has unblockables off backthrow midscreen against 80% of the cast, but nobody does them consistently. Same with ibuki. Nobody is ever gonna do these consistently for a cpl reasons. 1) Hitting a 1 frame window with joystick movement with no button rhythm or plinking to help you out is not possible to get down to high consistency. 2) Training it in the training room is a huge pain in the ass (gotta record each try and check each try if it was unblockable or not). and 3) More so than any other stuff in the game, practicing it online is impossible.
Im willing to bet big bucks that even if AE will be left unchanged we wouldnt be seeing any viper going for all possible unblockables after backthrows against the entire cast and be consistent with nailing them, ever. The amount of effort youd have to put in to get to these levels with characters with tons of "potential" in the ridiculously hard department like ibuki or viper isnt worth it. Put in the same effort with an easy mode top tier and you are gonna win tourneys left and right way more consistently than you ever could with ibuki or viper.
I'm proud of Sanford right now. I enjoy watching him get salty as much as the next stream monster, but he played the Sagat vs Cammy matchup so well tonight. He deserved that win 100%.
On January 31 2013 00:50 Noocta wrote: Some characters are well ranked but almost never seen. :-( Makoto & Ibuki always on the high B tiers and yet to see any good players show up with them in tournaments.
Really? I feel like there's quite a few Ibuki's.
Ibuki is the #1 online killer, but she doesn't really see much tournament play because she's kind of a "vortex for dummies" character. I think she's way cooler than Akuma anyway.
Ibuki is really execution heavy.Her comboes are all 1 framers.Her vortex requires frame perfect setups.Her unblockables are very hard.Online ibuki sucks ass unless your opponent is totally clueless.
On January 31 2013 00:50 Noocta wrote: Some characters are well ranked but almost never seen. :-( Makoto & Ibuki always on the high B tiers and yet to see any good players show up with them in tournaments.
Really? I feel like there's quite a few Ibuki's.
Ibuki is the #1 online killer, but she doesn't really see much tournament play because she's kind of a "vortex for dummies" character. I think she's way cooler than Akuma anyway.
Ibuki is really execution heavy.Her comboes are all 1 framers.Her vortex requires frame perfect setups.Her unblockables are very hard.Online ibuki sucks ass unless your opponent is totally clueless.
Having 1 frame links never prevented Rufus from being very popular tho.
On February 02 2013 16:23 CosmicSpiral wrote: I'm proud of Sanford right now. I enjoy watching him get salty as much as the next stream monster, but he played the Sagat vs Cammy matchup so well tonight. He deserved that win 100%.
speaking of Sanford this is the funniest clip I've seen in a while
man, bp are a mystery for me. i have been playing at ~2500 pp for quite some time now, so not too bad, but my bp wont advance past 6500 and sometime even fall to 5500. i dont understand the concept of this shit, guess i will never be b+. falling down pp on purpuse to likely climb bp with a winstreak until back at 2000+ pp is not acceptable for me.
On February 04 2013 01:11 Corvi wrote: man, bp are a mystery for me. i have been playing at ~2500 pp for quite some time now, so not too bad, but my bp wont advance past 6500 and sometime even fall to 5500. i dont understand the concept of this shit, guess i will never be b+. falling down pp on purpuse to likely climb bp with a winstreak until back at 2000+ pp is not acceptable for me.
PP is kind of like MMR/Elo rating which makes it pretty straightforward to understand. BP is a little trickier and more "grindy" and influenced by certain breakpoints (the letter grades). The amount of BP you win depends on the gap between your BP and your opponent's BP. When you start out at D, you never lose BP, you only gain it by winning. Once you hit C, you lose a little bit of BP when you lose, but still gain a normal amount when you win. When you hit B, you lose as much BP when you lose as you gain when you win. You can never downrank which means the rules for your letter grade apply until you reach the next grade. For example, if you hit B at 5000 BP, then even if you fall to 4000 BP you're still losing as much BP as you're gaining per game. Around the time you reach B, you're gaining as much as you're losing so in this sense it becomes easier to stagnate much like with PP, but PP still changes faster (at even numbers of BP you'll go up or down about 30 BP, but at even numbers of PP you'll go up or down about 60 PP).
Now what this means is that BP can be very easy or very hard to earn depending on the match. If you play against people with low PP but high BP (usually this means a player's "pocket" or "alt" character, the ones with 10,000 BP but only like 1500 PP) then generally that BP will be easy to get because he grinded his way up there. On the other hand, if you're playing someone who either is playing a new account but knows how to play or is really good with an alt character (these are players with like 3000-4000 PP but with BP 0-5000 or so) then you're probably going to lose a lot of BP because that player is legitimately good with strong fundamental knowledge.
One of the ways to get BP more reliably is to start using an alt character. Let's say you play at a 2500 PP level. In my experience, generally people will search "Quick Match"/"Same Skilled" because it's easy and it's the default matching option (I create all my own lobbies). If you keep playing your 6000 BP character while still being matched against other 2500 PP players, your 6000 BP is mostly going to stagnate. If you were to start a new character, BP is really easy to earn at low grades but your PP would go down because you'll lose more with a new character. So let's say that on your second character, you play at more of a 1000 PP level. If you were to switch back to your main character, you'd now be at 6000 BP 1000 PP and typically face players who are around a 1000 PP level so it should be a bit easier for you. Eventually you'll climb back up to 2500 PP on your main character, in which case you can switch back to your alt and drop your PP some more, then switch back again.
On January 31 2013 00:50 Noocta wrote: Some characters are well ranked but almost never seen. :-( Makoto & Ibuki always on the high B tiers and yet to see any good players show up with them in tournaments.
Really? I feel like there's quite a few Ibuki's.
Ibuki is the #1 online killer, but she doesn't really see much tournament play because she's kind of a "vortex for dummies" character. I think she's way cooler than Akuma anyway.
Ibuki is really execution heavy.Her comboes are all 1 framers.Her vortex requires frame perfect setups.Her unblockables are very hard.Online ibuki sucks ass unless your opponent is totally clueless.
Having 1 frame links never prevented Rufus from being very popular tho.
Call me bad, but isn't it just his BnB that has a 1-frame?
On February 04 2013 01:11 Corvi wrote: man, bp are a mystery for me. i have been playing at ~2500 pp for quite some time now, so not too bad, but my bp wont advance past 6500 and sometime even fall to 5500. i dont understand the concept of this shit, guess i will never be b+. falling down pp on purpuse to likely climb bp with a winstreak until back at 2000+ pp is not acceptable for me.
One of the ways to get BP more reliably is to start using an alt character. Let's say you play at a 2500 PP level. In my experience, generally people will search "Quick Match"/"Same Skilled" because it's easy and it's the default matching option (I create all my own lobbies). If you keep playing your 6000 BP character while still being matched against other 2500 PP players, your 6000 BP is mostly going to stagnate. If you were to start a new character, BP is really easy to earn at low grades but your PP would go down because you'll lose more with a new character. So let's say that on your second character, you play at more of a 1000 PP level. If you were to switch back to your main character, you'd now be at 6000 BP 1000 PP and typically face players who are around a 1000 PP level so it should be a bit easier for you. Eventually you'll climb back up to 2500 PP on your main character, in which case you can switch back to your alt and drop your PP some more, then switch back again.
He said he DOESN'T want to do that though lol. Playing a secondary char, or sandbagging, both basically have the same effect.
On February 04 2013 01:11 Corvi wrote: man, bp are a mystery for me. i have been playing at ~2500 pp for quite some time now, so not too bad, but my bp wont advance past 6500 and sometime even fall to 5500. i dont understand the concept of this shit, guess i will never be b+. falling down pp on purpuse to likely climb bp with a winstreak until back at 2000+ pp is not acceptable for me.
One of the ways to get BP more reliably is to start using an alt character. Let's say you play at a 2500 PP level. In my experience, generally people will search "Quick Match"/"Same Skilled" because it's easy and it's the default matching option (I create all my own lobbies). If you keep playing your 6000 BP character while still being matched against other 2500 PP players, your 6000 BP is mostly going to stagnate. If you were to start a new character, BP is really easy to earn at low grades but your PP would go down because you'll lose more with a new character. So let's say that on your second character, you play at more of a 1000 PP level. If you were to switch back to your main character, you'd now be at 6000 BP 1000 PP and typically face players who are around a 1000 PP level so it should be a bit easier for you. Eventually you'll climb back up to 2500 PP on your main character, in which case you can switch back to your alt and drop your PP some more, then switch back again.
He said he DOESN'T want to do that though lol. Playing a secondary char, or sandbagging, both basically have the same effect.
No I know, I just figured I'd mention it while I'm explaining what BP and PP mean anyway =]