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Ultra Street Fighter IV - Page 233

Forum Index > General Games
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Check out the new Street Fighter V Thread
a3den
Profile Joined April 2012
704 Posts
August 07 2012 16:04 GMT
#4641
Also, very important if you're new to the game, you MUST know what's safe and what's unsafe. And have a simple punish combo of course.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 08 2012 03:57 GMT
#4642
Can someone explain to me Sakura's options for pressuring someone who's blocking a lot? Oftentimes I go for hit confirms into shouken but if they block it, the only things I usually do are attempt to grab or jump back to be safe. On the other hand, I see better Sakura players do block strings to push the opponent back or do some shenanigans with lk.tatsu, but I have no idea how to do either properly. I'm always afraid they'll just stick in an invincible move somewhere in there and punish me for it.

Similarly, when they're knocked down, I'm not sure how to pressure with a meaty lk.tatsu that everyone seems to talk about.
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2012-08-08 16:57:44
August 08 2012 16:51 GMT
#4643
On August 08 2012 12:57 Kinky wrote:
Can someone explain to me Sakura's options for pressuring someone who's blocking a lot? Oftentimes I go for hit confirms into shouken but if they block it, the only things I usually do are attempt to grab or jump back to be safe. On the other hand, I see better Sakura players do block strings to push the opponent back or do some shenanigans with lk.tatsu, but I have no idea how to do either properly. I'm always afraid they'll just stick in an invincible move somewhere in there and punish me for it.

Similarly, when they're knocked down, I'm not sure how to pressure with a meaty lk.tatsu that everyone seems to talk about.


Frame traps are good. However you should message the resident sakura expert fakesteve. Hopefully he will swoop in answer your questions.

Edit: Walk up and throw -> set up some silly unblockable
FADC
pachi
Profile Joined October 2006
Melbourne5338 Posts
August 08 2012 17:19 GMT
#4644
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
EazGG
Profile Joined December 2010
United States1 Post
August 08 2012 18:27 GMT
#4645
I can't tell you what her setups are after knockdowns, but this thread should help:
http://shoryuken.com/forum/index.php?threads/sakura-setups-and-safe-jumps.149165/

Sakura isn't really a rush down heavy character, she usually will play in an attempt to beat people in footsies, and then open people up with a mixup after she scores a knockdown.

Unless you are always hitting her ambiguous cross ups, you will have to take risks when pressuring that you may eat an invincible reversal. That will always be the case. Don't be predictable in your pressure, just be willing to stop and block when you get the feeling a reversal is coming. Thankfully, if you have the execution, she can punish a predicted reversal harder than just about any character using her lk tatsu loops.

I think her jab hits most crouching characters, so common tick throw setups are to
standing jab, throw,
lk tatsu, throw,
EX tatsu, throw, (st. LK===>lk. tatsu also beats any attempts they might make at a throw tech)
EX DP, FADC, throw

changing up your rhythm, even if that means using certain odd normals, walking back a step, then walking foward in order to throw, or whatever you can come up with, can go a long way to breaking anybodies throw defense.

Otherways to open up her opponents are
Fireballs (they can't take chip dmg forever)
Focus attacks
Dash foward==> throw, or look for hit confirms
Empty jump at a range where if they go for an anti air it will whiff, cr. MK(as soon as you land) ==> cancel into something like HP DP, ex. tatsu, fireball

Certainly not exhaustible but using some tricks above, and above all being able to whiff punish your opponent during footsie, and consistently anti air when they jump, you could take your game really far
If you always put limits on everything you do physical or anything else, it will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them.
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
August 08 2012 18:55 GMT
#4646
Try adding a tick throw. Sakura has a pretty good walk speed and crouching jab/short. If someone is blocking a lot, I'd op for block string to setup a tick throw.

Ex: j.HK, cr.lp, cr.lk, walk up throw (do it too early and you'll whiff the throw. It happens since when you do cr.jab/short and try to throw right after, they'll be in blockstun so it'll miss. Timing is very important.
Aiyeeeee
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
August 09 2012 03:15 GMT
#4647
I hate online Ken players. You're in the middle of the combo? You better not drop it because I'm mashing H/EX SRK! It's even worse when they're lag switchers! I learned to not finish my combos vs Ken because I get a bigger punish than risking taking all that damage just to finish my combo.
SSJTribe
Profile Joined August 2012
United States18 Posts
August 09 2012 03:36 GMT
#4648
On August 09 2012 12:15 2WeaK wrote:
I hate online Ken players. You're in the middle of the combo? You better not drop it because I'm mashing H/EX SRK! It's even worse when they're lag switchers! I learned to not finish my combos vs Ken because I get a bigger punish than risking taking all that damage just to finish my combo.


Yeah man, they're really annoying. Speaking of which, this song is relevant to your interests.


But yeah I do the same thing as you, just let them mash their SRK, and don't try to hit your 1 frame links against them.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
Last Edited: 2012-08-09 04:27:25
August 09 2012 03:57 GMT
#4649
On August 09 2012 03:27 EazGG wrote:
I can't tell you what her setups are after knockdowns, but this thread should help:
http://shoryuken.com/forum/index.php?threads/sakura-setups-and-safe-jumps.149165/

Sakura isn't really a rush down heavy character, she usually will play in an attempt to beat people in footsies, and then open people up with a mixup after she scores a knockdown.

Unless you are always hitting her ambiguous cross ups, you will have to take risks when pressuring that you may eat an invincible reversal. That will always be the case. Don't be predictable in your pressure, just be willing to stop and block when you get the feeling a reversal is coming. Thankfully, if you have the execution, she can punish a predicted reversal harder than just about any character using her lk tatsu loops.

I think her jab hits most crouching characters, so common tick throw setups are to
standing jab, throw,
lk tatsu, throw,
EX tatsu, throw, (st. LK===>lk. tatsu also beats any attempts they might make at a throw tech)
EX DP, FADC, throw

changing up your rhythm, even if that means using certain odd normals, walking back a step, then walking foward in order to throw, or whatever you can come up with, can go a long way to breaking anybodies throw defense.

Otherways to open up her opponents are
Fireballs (they can't take chip dmg forever)
Focus attacks
Dash foward==> throw, or look for hit confirms
Empty jump at a range where if they go for an anti air it will whiff, cr. MK(as soon as you land) ==> cancel into something like HP DP, ex. tatsu, fireball

Certainly not exhaustible but using some tricks above, and above all being able to whiff punish your opponent during footsie, and consistently anti air when they jump, you could take your game really far

I'm glad you used your first post to explain this to me :D

The setups in that thread are exactly what I needed!
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
August 09 2012 18:40 GMT
#4650
Man I've looked everywhere and no one seems to know a way to get the vanilla announcer onto AE... I figured it would be simple changing of files but I guess not :|
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
Duka08
Profile Blog Joined July 2010
3391 Posts
August 09 2012 18:57 GMT
#4651
On August 09 2012 12:15 2WeaK wrote:
I hate online Ken players. You're in the middle of the combo? You better not drop it because I'm mashing H/EX SRK! It's even worse when they're lag switchers! I learned to not finish my combos vs Ken because I get a bigger punish than risking taking all that damage just to finish my combo.

I thought I was the only one having this problem! It makes me despise Ken. The boring, white-ass way he says "shoryuken" just seems so trolly when you're getting hit by this kind of shit hahaha. Ughhhhhh.
sOda~
Profile Joined April 2011
United Kingdom441 Posts
August 09 2012 19:18 GMT
#4652
On August 10 2012 03:57 Duka08 wrote:
Show nested quote +
On August 09 2012 12:15 2WeaK wrote:
I hate online Ken players. You're in the middle of the combo? You better not drop it because I'm mashing H/EX SRK! It's even worse when they're lag switchers! I learned to not finish my combos vs Ken because I get a bigger punish than risking taking all that damage just to finish my combo.

I thought I was the only one having this problem! It makes me despise Ken. The boring, white-ass way he says "shoryuken" just seems so trolly when you're getting hit by this kind of shit hahaha. Ughhhhhh.


its not at bad as adon's shit eating grin after he beats you
IM THE SHIT BITCH
Coffin
Profile Joined April 2012
Germany229 Posts
August 09 2012 19:21 GMT
#4653
On August 10 2012 03:57 Duka08 wrote:
Show nested quote +
On August 09 2012 12:15 2WeaK wrote:
I hate online Ken players. You're in the middle of the combo? You better not drop it because I'm mashing H/EX SRK! It's even worse when they're lag switchers! I learned to not finish my combos vs Ken because I get a bigger punish than risking taking all that damage just to finish my combo.

I thought I was the only one having this problem! It makes me despise Ken. The boring, white-ass way he says "shoryuken" just seems so trolly when you're getting hit by this kind of shit hahaha. Ughhhhhh.


I feel trolled by every ken I play. That feeling is worse with Dan and even more so with El Fuerte, but how every other guy out there spams those shoryukens and even wins because of the damage is infuriating lol.
On another note I beat my first A ranked player today, hold the applause haha. I still suck though and got lucky, so no worries.
The videos of the Top 5 Yang team in the Topanga Cup helped me alot to reflect on the Yang play I think.
Coffin
Profile Joined April 2012
Germany229 Posts
August 09 2012 19:24 GMT
#4654
On August 10 2012 04:18 sOda~ wrote:
Show nested quote +
On August 10 2012 03:57 Duka08 wrote:
On August 09 2012 12:15 2WeaK wrote:
I hate online Ken players. You're in the middle of the combo? You better not drop it because I'm mashing H/EX SRK! It's even worse when they're lag switchers! I learned to not finish my combos vs Ken because I get a bigger punish than risking taking all that damage just to finish my combo.

I thought I was the only one having this problem! It makes me despise Ken. The boring, white-ass way he says "shoryuken" just seems so trolly when you're getting hit by this kind of shit hahaha. Ughhhhhh.


its not at bad as adon's shit eating grin after he beats you


Often times after spaming his specials all game as well. :D I shouldn't play this game, I quit poker because of anger problems..
r_con
Profile Blog Joined May 2011
United States824 Posts
August 09 2012 19:36 GMT
#4655
against kens that do that just use jabs then stop midway through, he will be mashing like a bitch and bam, you get full punish.
Flash Fan!
zelgadissan
Profile Joined October 2010
United States389 Posts
Last Edited: 2012-08-09 19:50:02
August 09 2012 19:49 GMT
#4656
So update on my previous post (new to the game, starting Juri) - I want to get a stick but I won't really have the spare cash for a decent one ($100 minimum) for about a month so I'm trying to play on PC using a 360 controller.

I'm having serious issues with her gameplay, such as storing fuhajins while still doing things like her shikusen or senpusha. I'm also having problems getting timing on combos down, I feel like I'm going fast enough but a lot of times I'll drop combos, for example EX shikusen into U2, I apparently input just a little too slowly and I whiff the ultra.

I assume that things like this will get better with time, but out of curiosity are there any characters that I should realistically not expect to be able to play well until I have a stick?
"It's like Detroit in there" "Lots of shootings and damaged buildings" - Artosis/Tasteless
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 09 2012 20:03 GMT
#4657
juri's too advanced for new players. there's like no good Juri players around. she'd be on a very short list of characters that i wouldn't recommend a new player try to use on pad, which includes viper and gen. everyone else, if you're comfortable on pad, you'll do just fine. there's nothing especially difficult execution-wise in sf4 as compared to other fighting games, just link timing (which is pretty unique to sf4, i don't think i've ever played another fighter that's so link-heavy. i like it!)
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 09 2012 20:10 GMT
#4658
re: sakura,

you get so much more damage and mixup opportunity out of victories in footsies than any other character, so that ought to be your goal. getting in someone's face and spamming tatsu blockstrings is effective in low-level play, but gets you nowhere against strong competition. you need to work on your throw game and the mindgames that surround it - a lot of times i'll catch people by just doing c.lk c.jab, walk backwards, c.mk to whiff punish their jab/c.lk/whatever, but it goes in stages.

First you have to train them to hit buttons while theyre blocking - that's what the throw is for. once the threat of throw is established, the opponent will have to start attempting to tech or beat out your throw, which means you can either frame trap to counterhit his tech attempt, or bait his reversal and punish. whichever option you choose has to be based on previous information - this is why conditioning your opponent is extremely important with Sakura. if you're not setting the pace, you're gonna lose more often than not. This relationship is cyclical and there will come a point in every match where throw becomes the smartest option once again. it's about reading your opponent.

just remember the trinity in this game. block > attack > throw > block
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 09 2012 20:11 GMT
#4659
dunno why the hell someone said she ain't a rushdown character though, she's the very definition of it. she absolutely must get in. it's just that her offense is largely set up through her strong mid-range game
Moderatormy tatsu loops r fuckin nice
Coffin
Profile Joined April 2012
Germany229 Posts
August 09 2012 21:10 GMT
#4660
What is the most active japanese street fighter board (if anyone here knows) btw? Since I study japanese, might as well read on some site there as well.
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