On June 20 2011 06:46 DragoonPK wrote: Hey TL, I just transitioned from a controller (dual shock 3) to a hori wireless arcade 3 stick (best I could find around here). I'm finding holding a stick to be much more comfortable, however as expected the transition is often frustrating since I need to make my muscle memory learn everything again. Any tips on how to have a faster transition?
Training mode, over and over and over and over x1000000000 again.
Its my 3rd day so far, I have been getting better however whenever I play against a guy online or one my friends my execution is way poorer than in practice mode. It almost feels like my back is against the wall and I basically can't hit what I want when I want yet. I'm practicing 2-3 hours a day, is that good enough or should I increase my practice time?
Unless you're practicing some hardcore matchup specific stuff, that much training mode isn't very useful for SF games. Generic versus experience will get you a lot more positive of a result.
The saying I was told is "if you can do it 8/10 times in training mode, you can do it 2/10 times in a real match." which I've found to be pretty accurate, at least when you first start learning a combo. This is even more true when you're making the controller -> stick transition.
edit: damn, maybe I'm just a slacker when it comes to grinding out execution. For some stuff I actually do better in regular matches than in training mode >.>
Edit2: rofl new title. Played in a tournament a few days ago, no videos sadly, but every person that lost to me was incredibly salty about yun. Even people that have never beaten me before AE xD
I went to NCR with a friend who had never seen Yun in SF4, only in 3s, and he was asking me why Yun is so powerful. "Why are his divekicks considered so strong, can't you DP them on reaction?" My response was: "You'll see, just watch some of these matches today." He doesn't play much SF4 but still plays ST, and during the Daigo-Champ exhibition match where Daigo used Ryu my friend said that a lot of the strategies of the matchup were reminiscent of ST, how it's like a chess match evolving in real time with both characters looking to eke out the tiniest life lead. Then when Daigo switched to Yun and utterly destroyed Champ, my friend looked over to me and said "wow, that's a bullshit character, I see what everyone is complaining about now."
Also at NCR I spoke with a couple of friends who mostly play Tekken but were there to mainly cheer on Ricky and help out Choi, and I made a comment about how some of the players are pretty clearly not on Ricky's level, but they're in the top 8 because they play Yun. One of my friends said that she doesn't play SF4, but even she can recognize how broken Yun is. It's that apparent.
I don't think I've ever seen such a unanimous message come from the fighting game community about character balance. I think it's possibly worse (or at least more exaggerated) than the outcry over vanilla Sagat.
Yun is basically broken on the level that Dictator was in CE, Guile/Ryu in HF (basically the two top characters in HF), etc.
a.k.a. he's extremely broken in that it takes a little practice to get really good results out of him; you can still beat him, but it takes a whole lot more effort to do so. The fact that Daigo switched from his staple Shoto type characters (despite the fact that Sagat and Akuma are still really good in AE) shows how really broken Yun is.
On June 23 2011 01:49 Wesso wrote: Only 30 bucks on steam now :O (with 10% discount if you already have SF4) and the release is the same day as the start of my next LAN!
Hmm, I already pre-ordered at 36€, vs the 27€ it is now. Contacted steam support, hopefully I'll get a refund.. The only reason I pre-ordered so early was that I wanted to communicate to Capcom that them relenting on their crazy DRM-scheme had some sort of effect. Normally I would wait.
On June 23 2011 02:53 Corvi wrote: ssf4ae pc is now only 29,99 € (or 22,50 for 4pack) on steam.
is it worth playing on pc? or in other words, are there cheaters/hackers?
If you're playing on PC I wouldn't worry about cheaters so much as I would worry about people who run the game on crappy PCs using a variable framerate and therefore slowing the game down.
I'm not sure how cheating would ruin anything. Apart from leaderboards, all I can think of is using macros to execute combos; and I don't see how that would make the experience any different from playing someone with great execution. It's not like rts\fps games where there's a wealth of hidden information a hack could give the cheater access too, nor impossible levels of execution an aimbot offers.
As for the framerate thing: Capcom has mentioned matching based on a benchmark. Whether it works or not remains to be seen of course. I don't know why they won't just force frame skipping in online matches. Hopefully it will at least be the default setting, unlike vanilla. In any case the average hardware of players will have advanced in the 2 years since vanilla came out, my cheap laptop runs it at constant 60fps at medium settings.
As with SFIV, there’s a benchmark that should be used by players to adjust settings to a level where they can consistently hit 60 fps. What’s new though, is that the benchmark results will be used as one of the online matching criteria. That is to say, it will try to match players with good framerates with other players with good framerates, all other criteria being equal (and conversely it should match folks who don’t have proper settings or hardware with other folks who similarly haven’t made that point a priority). This should help to keep experiences consistent assuming enough people are in the matching pool at any particular moment.
I really hope this turns out to be good. It'd be great if they manage to satisfy all pc-gamer since there is huge playerpool and streaming / online tournaments etc. is much easier done via pc. Though I'm afraid that capcom is to console oriented and gives a shit about pc gamers.
Edit: Ah yeah, found more evidence for how broken Yun is:
The first 20 minutes are fun to watch, very close fight between dhalsim and ryu ... but than look what happens at the 21 minute mark when Daigo decides to switch to Yun, lol. Ah, also love the commentator.
On June 23 2011 01:49 Wesso wrote: Only 30 bucks on steam now :O (with 10% discount if you already have SF4) and the release is the same day as the start of my next LAN!
Hmm, I already pre-ordered at 36€, vs the 27€ it is now. Contacted steam support, hopefully I'll get a refund.. The only reason I pre-ordered so early was that I wanted to communicate to Capcom that them relenting on their crazy DRM-scheme had some sort of effect. Normally I would wait.
On June 23 2011 02:53 Corvi wrote: ssf4ae pc is now only 29,99 € (or 22,50 for 4pack) on steam.
is it worth playing on pc? or in other words, are there cheaters/hackers?
If you're playing on PC I wouldn't worry about cheaters so much as I would worry about people who run the game on crappy PCs using a variable framerate and therefore slowing the game down.
I'm not sure how cheating would ruin anything. Apart from leaderboards, all I can think of is using macros to execute combos; and I don't see how that would make the experience any different from playing someone with great execution. It's not like rts\fps games where there's a wealth of hidden information a hack could give the cheater access too, nor impossible levels of execution an aimbot offers.
As for the framerate thing: Capcom has mentioned matching based on a benchmark. Whether it works or not remains to be seen of course. I don't know why they won't just force frame skipping in online matches. Hopefully it will at least be the default setting, unlike vanilla. In any case the average hardware of players will have advanced in the 2 years since vanilla came out, my cheap laptop runs it at constant 60fps at medium settings.
Waiting on an el fuerte infinite macro any time now
Also, the twins have been feeding me wins, actually. Granted, I'm only a C level gief, but lariat and spd pretty much punish anything (the dive kick linking isn't too consistent), and having 25% more health than the twins helps a lot too. Maybe someone can show me how they are played well when I hit B...
On June 20 2011 06:46 DragoonPK wrote: Hey TL, I just transitioned from a controller (dual shock 3) to a hori wireless arcade 3 stick (best I could find around here). I'm finding holding a stick to be much more comfortable, however as expected the transition is often frustrating since I need to make my muscle memory learn everything again. Any tips on how to have a faster transition?
Training mode, over and over and over and over x1000000000 again.
Its my 3rd day so far, I have been getting better however whenever I play against a guy online or one my friends my execution is way poorer than in practice mode. It almost feels like my back is against the wall and I basically can't hit what I want when I want yet. I'm practicing 2-3 hours a day, is that good enough or should I increase my practice time?
Unless you're practicing some hardcore matchup specific stuff, that much training mode isn't very useful for SF games. Generic versus experience will get you a lot more positive of a result.
The saying I was told is "if you can do it 8/10 times in training mode, you can do it 2/10 times in a real match." which I've found to be pretty accurate, at least when you first start learning a combo. This is even more true when you're making the controller -> stick transition.
edit: damn, maybe I'm just a slacker when it comes to grinding out execution. For some stuff I actually do better in regular matches than in training mode >.>
Edit2: rofl new title. Played in a tournament a few days ago, no videos sadly, but every person that lost to me was incredibly salty about yun. Even people that have never beaten me before AE xD
I went to NCR with a friend who had never seen Yun in SF4, only in 3s, and he was asking me why Yun is so powerful. "Why are his divekicks considered so strong, can't you DP them on reaction?" My response was: "You'll see, just watch some of these matches today." He doesn't play much SF4 but still plays ST, and during the Daigo-Champ exhibition match where Daigo used Ryu my friend said that a lot of the strategies of the matchup were reminiscent of ST, how it's like a chess match evolving in real time with both characters looking to eke out the tiniest life lead. Then when Daigo switched to Yun and utterly destroyed Champ, my friend looked over to me and said "wow, that's a bullshit character, I see what everyone is complaining about now."
Also at NCR I spoke with a couple of friends who mostly play Tekken but were there to mainly cheer on Ricky and help out Choi, and I made a comment about how some of the players are pretty clearly not on Ricky's level, but they're in the top 8 because they play Yun. One of my friends said that she doesn't play SF4, but even she can recognize how broken Yun is. It's that apparent.
I don't think I've ever seen such a unanimous message come from the fighting game community about character balance. I think it's possibly worse (or at least more exaggerated) than the outcry over vanilla Sagat.
Yun is basically broken on the level that Dictator was in CE, Guile/Ryu in HF (basically the two top characters in HF), etc.
a.k.a. he's extremely broken in that it takes a little practice to get really good results out of him; you can still beat him, but it takes a whole lot more effort to do so. The fact that Daigo switched from his staple Shoto type characters (despite the fact that Sagat and Akuma are still really good in AE) shows how really broken Yun is.
Yun isn't even as broken as vanilla Sagat so shrug.
Filipino Champ plays Dhalsim who is sorta advantaged against Ryu but loses to Yun pretty hard. Nothing to do with Yun being super broken, it's just the way the matchup goes. Saying "look Filipino Champ a guy who only plays Dhalsim, can't beat the best Yun in the world, Yun must be broken!" just doesn't make any sense.
It's not that it's so much harder to beat Yun than it is to win with Yun. The reality of it is that most people playing this game are really really bad at it, and the ones who are good outside of Japan don't have a lot of experience against the twins. Yun is a character who crushes bad play, kinda like vanilla Sagat, except Yun is more proactive about it so it FEELS more broken.
Dunno, people gonna rage at top tier no matter what, and people are always going to be like "omg THIS TOP TIER is SO MUCH MORE BROKEN than ANYTHING WE'VE SEEN BEFORE" and it really isn't.
That said it's not really up to debate that Yun is the best character. But to get to the level where he is consistently beating good Fei/Sagat/etc. players takes time, just like it takes time for good players to learn how to fight Yun.
On June 20 2011 06:46 DragoonPK wrote: Hey TL, I just transitioned from a controller (dual shock 3) to a hori wireless arcade 3 stick (best I could find around here). I'm finding holding a stick to be much more comfortable, however as expected the transition is often frustrating since I need to make my muscle memory learn everything again. Any tips on how to have a faster transition?
Training mode, over and over and over and over x1000000000 again.
Its my 3rd day so far, I have been getting better however whenever I play against a guy online or one my friends my execution is way poorer than in practice mode. It almost feels like my back is against the wall and I basically can't hit what I want when I want yet. I'm practicing 2-3 hours a day, is that good enough or should I increase my practice time?
Unless you're practicing some hardcore matchup specific stuff, that much training mode isn't very useful for SF games. Generic versus experience will get you a lot more positive of a result.
The saying I was told is "if you can do it 8/10 times in training mode, you can do it 2/10 times in a real match." which I've found to be pretty accurate, at least when you first start learning a combo. This is even more true when you're making the controller -> stick transition.
edit: damn, maybe I'm just a slacker when it comes to grinding out execution. For some stuff I actually do better in regular matches than in training mode >.>
Edit2: rofl new title. Played in a tournament a few days ago, no videos sadly, but every person that lost to me was incredibly salty about yun. Even people that have never beaten me before AE xD
I went to NCR with a friend who had never seen Yun in SF4, only in 3s, and he was asking me why Yun is so powerful. "Why are his divekicks considered so strong, can't you DP them on reaction?" My response was: "You'll see, just watch some of these matches today." He doesn't play much SF4 but still plays ST, and during the Daigo-Champ exhibition match where Daigo used Ryu my friend said that a lot of the strategies of the matchup were reminiscent of ST, how it's like a chess match evolving in real time with both characters looking to eke out the tiniest life lead. Then when Daigo switched to Yun and utterly destroyed Champ, my friend looked over to me and said "wow, that's a bullshit character, I see what everyone is complaining about now."
Also at NCR I spoke with a couple of friends who mostly play Tekken but were there to mainly cheer on Ricky and help out Choi, and I made a comment about how some of the players are pretty clearly not on Ricky's level, but they're in the top 8 because they play Yun. One of my friends said that she doesn't play SF4, but even she can recognize how broken Yun is. It's that apparent.
I don't think I've ever seen such a unanimous message come from the fighting game community about character balance. I think it's possibly worse (or at least more exaggerated) than the outcry over vanilla Sagat.
Yun is basically broken on the level that Dictator was in CE, Guile/Ryu in HF (basically the two top characters in HF), etc.
a.k.a. he's extremely broken in that it takes a little practice to get really good results out of him; you can still beat him, but it takes a whole lot more effort to do so. The fact that Daigo switched from his staple Shoto type characters (despite the fact that Sagat and Akuma are still really good in AE) shows how really broken Yun is.
Yun isn't even as broken as vanilla Sagat so shrug.
Filipino Champ plays Dhalsim who is sorta advantaged against Ryu but loses to Yun pretty hard. Nothing to do with Yun being super broken, it's just the way the matchup goes. Saying "look Filipino Champ a guy who only plays Dhalsim, can't beat the best Yun in the world, Yun must be broken!" just doesn't make any sense.
It's not that it's so much harder to beat Yun than it is to win with Yun. The reality of it is that most people playing this game are really really bad at it, and the ones who are good outside of Japan don't have a lot of experience against the twins. Yun is a character who crushes bad play, kinda like vanilla Sagat, except Yun is more proactive about it so it FEELS more broken.
Dunno, people gonna rage at top tier no matter what, and people are always going to be like "omg THIS TOP TIER is SO MUCH MORE BROKEN than ANYTHING WE'VE SEEN BEFORE" and it really isn't.
That said it's not really up to debate that Yun is the best character. But to get to the level where he is consistently beating good Fei/Sagat/etc. players takes time, just like it takes time for good players to learn how to fight Yun.
He's as broken as Vanilla Gouki. lolz guess wrong once and you're dead super stun combo! He's extremely reminiscent of his third strike character, only with stronger normals and geneijin's super bar is no long 1/2 an inch long.
On June 20 2011 06:46 DragoonPK wrote: Hey TL, I just transitioned from a controller (dual shock 3) to a hori wireless arcade 3 stick (best I could find around here). I'm finding holding a stick to be much more comfortable, however as expected the transition is often frustrating since I need to make my muscle memory learn everything again. Any tips on how to have a faster transition?
Training mode, over and over and over and over x1000000000 again.
Its my 3rd day so far, I have been getting better however whenever I play against a guy online or one my friends my execution is way poorer than in practice mode. It almost feels like my back is against the wall and I basically can't hit what I want when I want yet. I'm practicing 2-3 hours a day, is that good enough or should I increase my practice time?
Unless you're practicing some hardcore matchup specific stuff, that much training mode isn't very useful for SF games. Generic versus experience will get you a lot more positive of a result.
The saying I was told is "if you can do it 8/10 times in training mode, you can do it 2/10 times in a real match." which I've found to be pretty accurate, at least when you first start learning a combo. This is even more true when you're making the controller -> stick transition.
edit: damn, maybe I'm just a slacker when it comes to grinding out execution. For some stuff I actually do better in regular matches than in training mode >.>
Edit2: rofl new title. Played in a tournament a few days ago, no videos sadly, but every person that lost to me was incredibly salty about yun. Even people that have never beaten me before AE xD
I went to NCR with a friend who had never seen Yun in SF4, only in 3s, and he was asking me why Yun is so powerful. "Why are his divekicks considered so strong, can't you DP them on reaction?" My response was: "You'll see, just watch some of these matches today." He doesn't play much SF4 but still plays ST, and during the Daigo-Champ exhibition match where Daigo used Ryu my friend said that a lot of the strategies of the matchup were reminiscent of ST, how it's like a chess match evolving in real time with both characters looking to eke out the tiniest life lead. Then when Daigo switched to Yun and utterly destroyed Champ, my friend looked over to me and said "wow, that's a bullshit character, I see what everyone is complaining about now."
Also at NCR I spoke with a couple of friends who mostly play Tekken but were there to mainly cheer on Ricky and help out Choi, and I made a comment about how some of the players are pretty clearly not on Ricky's level, but they're in the top 8 because they play Yun. One of my friends said that she doesn't play SF4, but even she can recognize how broken Yun is. It's that apparent.
I don't think I've ever seen such a unanimous message come from the fighting game community about character balance. I think it's possibly worse (or at least more exaggerated) than the outcry over vanilla Sagat.
Yun is basically broken on the level that Dictator was in CE, Guile/Ryu in HF (basically the two top characters in HF), etc.
a.k.a. he's extremely broken in that it takes a little practice to get really good results out of him; you can still beat him, but it takes a whole lot more effort to do so. The fact that Daigo switched from his staple Shoto type characters (despite the fact that Sagat and Akuma are still really good in AE) shows how really broken Yun is.
Yun isn't even as broken as vanilla Sagat so shrug.
Filipino Champ plays Dhalsim who is sorta advantaged against Ryu but loses to Yun pretty hard. Nothing to do with Yun being super broken, it's just the way the matchup goes. Saying "look Filipino Champ a guy who only plays Dhalsim, can't beat the best Yun in the world, Yun must be broken!" just doesn't make any sense.
It's not that it's so much harder to beat Yun than it is to win with Yun. The reality of it is that most people playing this game are really really bad at it, and the ones who are good outside of Japan don't have a lot of experience against the twins. Yun is a character who crushes bad play, kinda like vanilla Sagat, except Yun is more proactive about it so it FEELS more broken.
Dunno, people gonna rage at top tier no matter what, and people are always going to be like "omg THIS TOP TIER is SO MUCH MORE BROKEN than ANYTHING WE'VE SEEN BEFORE" and it really isn't.
That said it's not really up to debate that Yun is the best character. But to get to the level where he is consistently beating good Fei/Sagat/etc. players takes time, just like it takes time for good players to learn how to fight Yun.
What in gods name are you talking about?
Vanilla Sagat was broken but Yun can actively punish you for virtually anything, something Vanilla Sagat really can't. Basically if you don't have a reliable AA / DP Yun can basically dive kick your ass all day and you can't do crap about it. That's why Yun dominates characters like Sim. Vanilla Sagat had a few 5:5 or 6:4 matches; I think Yun may have like ONE match that comes even close to 6:4 in favor of Yun if you play it properly. He across the board straight up dominates, just as hard as Vanilla Sagat if not more because he can actively punish you for nearly everything; Sagat is just more consistent because he's safer. Yun when played with Daigo level execution is alot scarier to play against. Yun is just stupid as hell because he has so many offense options that you cannot simply stop. He is a frame trap machine, with so many dumb ways to attack you that it is hilarious; if you are missing some sort of reliable AA/DP he can basically dive kick you all day, and he can punish you jesus amount of damage if you make any kind of mistake.
The ones outside of Japan don't really have experience playing against Yun? There's really not that much difference between Yun of AE and Yun of 3S. To get to the level where he consistently beats Fei/Sagat/etc. ? Learn B&B's, learn a few dive kick shenannigans, proceed to rape 95% of the players that don't play Yun? You basically have to play mistake free to beat a solid Yun player who at least knows the basic fundamentals of his character; it gets even worse when the Yun player starts throwing in random crap you have never seen before.
Daigo in SF has always played fireball based characters like Shotos/Guile/Sagat. The only time he didn't from what I remember was in ST when he played some Boxer. The fact that he is playing a character that stylistically doesn't match his usually is a pretty big sign that the character is obviously broken as hell, especially when Sagat and Akuma are both still extremely good in AE.
As with SFIV, there’s a benchmark that should be used by players to adjust settings to a level where they can consistently hit 60 fps. What’s new though, is that the benchmark results will be used as one of the online matching criteria. That is to say, it will try to match players with good framerates with other players with good framerates, all other criteria being equal (and conversely it should match folks who don’t have proper settings or hardware with other folks who similarly haven’t made that point a priority). This should help to keep experiences consistent assuming enough people are in the matching pool at any particular moment.
I really hope this turns out to be good. It'd be great if they manage to satisfy all pc-gamer since there is huge playerpool and streaming / online tournaments etc. is much easier done via pc. Though I'm afraid that capcom is to console oriented and gives a shit about pc gamers.
Edit: Ah yeah, found more evidence for how broken Yun is:
The first 20 minutes are fun to watch, very close fight between dhalsim and ryu ... but than look what happens at the 21 minute mark when Daigo decides to switch to Yun, lol. Ah, also love the commentator.
Champ has tore countless Ryu's new assholes in the past, including Daigo's on several occasions. Big reason its considered 7-3 matchup. Thats absolutely not a measure of why Yun is OP. Yun is a great matchup against keepaway characters for obvious reasons, he can get in, which is the bane of dhalsim's existence.
Plus, thats fucking daigo. You try doing that shit 2 weeks after release against the best Yun in the world.
Just a question. How Important is TV lag? I mean for example my Samsung 32inch LED series 6 TV without gaming mode, testing it with my laptop duplicating screen and using on screen stop watch etc, seems to get 90-100ms. With game mode on I get as low as 20ms and a max of 50ms at times. I know that for example regular CRTs and specific HDTVs and monitors have less than 5ms or even practically lagless display input. So will me playing on my current TV cause some serious problems?
CRT's are lag free lol, old school tech > new school.
New monitors usually have 2, 3 or 5 ms lag, some of them have 0 ms. If youw ant to know how much it matters, there are 60 frames per second, and 2 ms lag is 2 milliseconds or .002 seconds. A frame is .0166666 seconds. So no, lag on that level won't relaly matter.
If you have 20 ms or 50ms then wtf is wrong with your monitor lol. If you have .05 seconds of lag for every action then you're losing like 3 frames, so you might have trouble blocking some overheads or doing certain punishes.
On June 24 2011 07:27 Zlasher wrote: CRT's are lag free lol, old school tech > new school.
New monitors usually have 2, 3 or 5 ms lag, some of them have 0 ms. If youw ant to know how much it matters, there are 60 frames per second, and 2 ms lag is 2 milliseconds or .002 seconds. A frame is .0166666 seconds. So no, lag on that level won't relaly matter.
If you have 20 ms or 50ms then wtf is wrong with your monitor lol. If you have .05 seconds of lag for every action then you're losing like 3 frames, so you might have trouble blocking some overheads or doing certain punishes.
Hdtvs in general have display lag mainly because of post processing stuff. They try to make the images better by making them sharper , upping texture etc. But anyhow , I read that if you use an hdmi to vga adapter you can get a lawless experience even on such hdtvs . Anyone knows any good ones to get ?
On June 24 2011 08:19 DragoonPK wrote: Hdtvs in general have display lag mainly because of post processing stuff. They try to make the images better by making them sharper , upping texture etc. But anyhow , I read that if you use an hdmi to vga adapter you can get a lawless experience even on such hdtvs . Anyone knows any good ones to get ?
nah just rumors
lag science: -post processing is not uniform. so you can have lag peaks and no lag situations on the same TV. -vga generally has less post processing, but it can still lag.
a couple people play with a little bit of lag. a lot of lag really impacts the game but generally most people can get accustomed to a little lag.
mainly you gotta keep your goal in mind. if you can play with a little bit of lag and not complain you'll be fine. if you plan on being competitive and entering tournaments you should probably get used to what they have, not everyone uses a CRT.
No clue about adapters, I was told the only way to get lagless is the monitors or just CRT. 20ms is only 1 frame though, I wouldn't worry much about that.
@ superstartran, every character can AA divekicks. Easily. So I really don't know where you got the whole "you can't AA him without a good DP" thing. Random normals like st/cr.mps beat divekicks or at least trade, which is enough to stop all pressure. Stop playing whine fighter and learn your matchups and he becomes a lot less scary.
90% of twin complaints so far are that they can consistently go on offense without being punished for free for it. And that's true. It looks OP as hell because SF4 is such a lame/defense fighter that most characters can't do it outside of gimmicky vortexes, but it's not necessarily a bad thing.
Pachi was psychic on the title change, the last 2 pages have been disgusting :<
On June 24 2011 07:27 Zlasher wrote: CRT's are lag free lol, old school tech > new school.
New monitors usually have 2, 3 or 5 ms lag, some of them have 0 ms. If youw ant to know how much it matters, there are 60 frames per second, and 2 ms lag is 2 milliseconds or .002 seconds. A frame is .0166666 seconds. So no, lag on that level won't relaly matter.
If you have 20 ms or 50ms then wtf is wrong with your monitor lol. If you have .05 seconds of lag for every action then you're losing like 3 frames, so you might have trouble blocking some overheads or doing certain punishes.
On June 24 2011 07:20 DragoonPK wrote: Just a question. How Important is TV lag? I mean for example my Samsung 32inch LED series 6 TV without gaming mode, testing it with my laptop duplicating screen and using on screen stop watch etc, seems to get 90-100ms. With game mode on I get as low as 20ms and a max of 50ms at times. I know that for example regular CRTs and specific HDTVs and monitors have less than 5ms or even practically lagless display input. So will me playing on my current TV cause some serious problems?
Just using a random stop watch application isn't to reliable. You also have to setup your graphic card outputs correctly to minimize lag between them.
On June 24 2011 08:39 Trumpet wrote: No clue about adapters, I was told the only way to get lagless is the monitors or just CRT. 20ms is only 1 frame though, I wouldn't worry much about that.
@ superstartran, every character can AA divekicks. Easily. So I really don't know where you got the whole "you can't AA him without a good DP" thing. Random normals like st/cr.mps beat divekicks or at least trade, which is enough to stop all pressure. Stop playing whine fighter and learn your matchups and he becomes a lot less scary.
90% of twin complaints so far are that they can consistently go on offense without being punished for free for it. And that's true. It looks OP as hell because SF4 is such a lame/defense fighter that most characters can't do it outside of gimmicky vortexes, but it's not necessarily a bad thing.
Pachi was psychic on the title change, the last 2 pages have been disgusting :<
Edit: I can't stop rewatching the hippo
To be fair, I think the title prompted the whining. Lets experiment
It's like people forget that every game Daigo has played a Shoto in, it was because that particular Shoto was pretty much top tier (except I guess console Super because lol console Super in Japan).
Nah mang he didn't play CvS2/3S Ken or ST/vanilla SF4 Ryu or CvS2 Sagat or console super Ken/Guile or A3 V-Akuma/V-Ryu or GGXX Sol because they were really strong and arguably top tier or right under that, it's because he ONLY plays Shotos. Shotos like ST boxer, CvS2 Guile/Chun, CFJ Urien, VH Pyron, VSav Bishamon, #R Slayer, etc. I admire Daigo's consistent resolve to play Shotos instead of top tiers who have DP-like moves.
In conclusion, don't draw stupid conclusions about character balance based on your own perceptions on what characters a top player SHOULD be playing instead.