• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:47
CEST 07:47
KST 14:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 799 users

Ultra Street Fighter IV - Page 211

Forum Index > General Games
Post a Reply
Prev 1 209 210 211 212 213 668 Next
Check out the new Street Fighter V Thread
O-ops
Profile Joined February 2009
United States4236 Posts
July 16 2012 01:41 GMT
#4201
On July 16 2012 10:39 whoso wrote:
so are you supposed to be able to fadc every special attack? its strange, when i to kens cr.h punch xx hurricane kick xx fadc, it only works for me when its the l/m hurricane kick, not for the hard one (though fadc regular hard hurricane kick works). on the other hand, i seem not to be able to fadc ryus hurrican kicks at all?


Wait, you can FADC hurricane kicks?
Fan of the Jangbanger
whoso
Profile Joined October 2010
Germany523 Posts
Last Edited: 2012-07-16 02:07:36
July 16 2012 02:04 GMT
#4202
On July 16 2012 10:41 O-ops wrote:
Show nested quote +
On July 16 2012 10:39 whoso wrote:
so are you supposed to be able to fadc every special attack? its strange, when i to kens cr.h punch xx hurricane kick xx fadc, it only works for me when its the l/m hurricane kick, not for the hard one (though fadc regular hard hurricane kick works). on the other hand, i seem not to be able to fadc ryus hurrican kicks at all?


Wait, you can FADC hurricane kicks?


well kens at least right? (on hit)
Lemstar
Profile Joined October 2010
United States387 Posts
July 16 2012 02:18 GMT
#4203
Not every special is FADCable. For example, Ryu's HP Shoryuken isn't, while LP and MP are. None of Ryu's Tatsus are.

I think all of Ken's Tatsus can be FADCed before the second hit or something.
O-ops
Profile Joined February 2009
United States4236 Posts
July 16 2012 03:03 GMT
#4204
I would never know because it's not like anyone would ever try to FADC a hurricane kick lol.
Fan of the Jangbanger
Koenig99
Profile Joined July 2011
Canada904 Posts
July 16 2012 14:09 GMT
#4205
On July 16 2012 11:18 Lemstar wrote:
Not every special is FADCable. For example, Ryu's HP Shoryuken isn't, while LP and MP are. None of Ryu's Tatsus are.

I think all of Ken's Tatsus can be FADCed before the second hit or something.


Pretty sure Ryu's HP SRK is only FADCable on the first hit.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-07-16 14:51:48
July 16 2012 14:12 GMT
#4206
Why is Oni considered bottom tier by the way? I guess no one really plays him because he's considered a "worse akuma", but he can deal over 500 dmg off just 1 jump in with only 2 bars(that he gets back while doing the combo) and his damage otherwise seems really high as well... Bottom tier really? o_O


Oh yeah not to mention he can combo into a forced knockdown off any jab or any light kick.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
July 16 2012 14:14 GMT
#4207
general rule of thumb for FADC

if your in the air, you probably cant. if your on the ground, you probably can.

hence ryu's hp srk. first hit is before you go airborne.
Never Forget. #TheRevolutionist
pachi
Profile Joined October 2006
Melbourne5338 Posts
Last Edited: 2012-07-16 14:55:03
July 16 2012 14:36 GMT
#4208
On July 16 2012 23:09 Koenig99 wrote:
Show nested quote +
On July 16 2012 11:18 Lemstar wrote:
Not every special is FADCable. For example, Ryu's HP Shoryuken isn't, while LP and MP are. None of Ryu's Tatsus are.

I think all of Ken's Tatsus can be FADCed before the second hit or something.


Pretty sure Ryu's HP SRK is only FADCable on the first hit.


In Ver. 2012 Ryu's HP Shoryuken was changed to one hit and not FADCable / Super Cancelable

On July 16 2012 23:12 Shikyo wrote:
Why is Oni considered bottom tier by the way? I guess no one really plays him because he's considered a "worse akuma", but he can deal over 500 dmg off just 1 jump in with only 2 bars(that he gets back while doing the combo) and his damage otherwise seems really high as well... Bottom tier really? o_O


I don't think Oni should be listed as bottom tier unless you are looking at a Pre-2012 tier list. And even if its 2012, there is not unplayable characters. Also tier lists are usually based on character matchups rather than how good a character is.
Hes not really an "akuma" type character because he lacks the speed / mixups that akuma has making him play too straightforward and rely on frametraps and his big damage.

Good example of how hard it is for Oni to get in
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Soulstice
Profile Joined December 2011
United States288 Posts
July 16 2012 17:39 GMT
#4209
On July 16 2012 23:12 Shikyo wrote:
Why is Oni considered bottom tier by the way? I guess no one really plays him because he's considered a "worse akuma", but he can deal over 500 dmg off just 1 jump in with only 2 bars(that he gets back while doing the combo) and his damage otherwise seems really high as well... Bottom tier really? o_O


Oh yeah not to mention he can combo into a forced knockdown off any jab or any light kick.


I think Oni bottom tier for a few reasons;
He has poor footsie normals so you have to rely on whiff punishing in most match-ups. IMO he loses to every standard shoto because he has similar pokes, that just are not nearly as good
His fireballs have horrendous recovery when compared to other shotos
You cannot FADC any of his blocked DP's
Easily safe jumped on wake up
Very little frame advantage
He has low vitality

To me it seems that when they made oni, they just nerfed ryu and gave him a few more special move's and target combo's and called it Oni.
With that being said i totally think Oni is completely playable as i do main him, you just have to be very cautious with him to be effective.
Living the liefe
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 16 2012 20:12 GMT
#4210
On July 17 2012 02:39 Soulstice wrote:
Show nested quote +
On July 16 2012 23:12 Shikyo wrote:
Why is Oni considered bottom tier by the way? I guess no one really plays him because he's considered a "worse akuma", but he can deal over 500 dmg off just 1 jump in with only 2 bars(that he gets back while doing the combo) and his damage otherwise seems really high as well... Bottom tier really? o_O


Oh yeah not to mention he can combo into a forced knockdown off any jab or any light kick.


I think Oni bottom tier for a few reasons;
He has poor footsie normals so you have to rely on whiff punishing in most match-ups. IMO he loses to every standard shoto because he has similar pokes, that just are not nearly as good
His fireballs have horrendous recovery when compared to other shotos
You cannot FADC any of his blocked DP's
Easily safe jumped on wake up
Very little frame advantage
He has low vitality

To me it seems that when they made oni, they just nerfed ryu and gave him a few more special move's and target combo's and called it Oni.
With that being said i totally think Oni is completely playable as i do main him, you just have to be very cautious with him to be effective.


Oni has great normals including the step kick and his long-range roundhouse and f+hp. His antiairs are very good. His fireballs are okay (lightning ones are good in fullscreen fireball wars to get them into a range where you can start using your good pokes), recovery is bad but not Sakura level. His DP is also 3 frames which actually isn't safejumpable at all. He has normal vitality in AE 2012.

Oni also has really excellent combos and his jumping smash is really good for mixups. He's nowhere near as bad as you think.
Moderator
Soulstice
Profile Joined December 2011
United States288 Posts
July 16 2012 23:06 GMT
#4211
On July 17 2012 05:12 Excalibur_Z wrote:
Show nested quote +
On July 17 2012 02:39 Soulstice wrote:
On July 16 2012 23:12 Shikyo wrote:
Why is Oni considered bottom tier by the way? I guess no one really plays him because he's considered a "worse akuma", but he can deal over 500 dmg off just 1 jump in with only 2 bars(that he gets back while doing the combo) and his damage otherwise seems really high as well... Bottom tier really? o_O


Oh yeah not to mention he can combo into a forced knockdown off any jab or any light kick.


I think Oni bottom tier for a few reasons;
He has poor footsie normals so you have to rely on whiff punishing in most match-ups. IMO he loses to every standard shoto because he has similar pokes, that just are not nearly as good
His fireballs have horrendous recovery when compared to other shotos
You cannot FADC any of his blocked DP's
Easily safe jumped on wake up
Very little frame advantage
He has low vitality

To me it seems that when they made oni, they just nerfed ryu and gave him a few more special move's and target combo's and called it Oni.
With that being said i totally think Oni is completely playable as i do main him, you just have to be very cautious with him to be effective.


Oni has great normals including the step kick and his long-range roundhouse and f+hp. His antiairs are very good. His fireballs are okay (lightning ones are good in fullscreen fireball wars to get them into a range where you can start using your good pokes), recovery is bad but not Sakura level. His DP is also 3 frames which actually isn't safejumpable at all. He has normal vitality in AE 2012.

Oni also has really excellent combos and his jumping smash is really good for mixups. He's nowhere near as bad as you think.

lol. DP isnt safe jumped, he got health buff in 2012, my bad. He has great anti air normals sure, but his footsie normals are mediocre at best; the f+HP is nice, but most characters can react with a normal of their own as it has a lot of start up. The step kick is good for getting in but its not a reliable footsie tool.
Living the liefe
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-07-17 00:31:29
July 17 2012 00:28 GMT
#4212
Here I was thinking that his standard MK was good for footsies, also his F+HP startup is only 12 frames which isnt much at all for a move like that and if I understand human mind correctly, you cannot react in 9 frames and that thing has insane priority (Also destroys most projectiles). Most people also aren't going to be spamming normals at that distance because that could leave them quite vulnerable. Honestly I don't understand what's wrong with Oni's footsie game - it's not the best but it's still nowhere near the bottom of the pile.

Also he has a 4 bar combo off a jumpin that deals 930 stun(550 dmg), so basically instastun vs 7 characters at the very least. Can land on a whiffed shoryuken or whatever else you got. I'd imagine a reset into crossup EX slice would be quite strong if Oni has his ultra ready, because with that he could then finish the opponent off even if he was at full hp before that combo. Would easily be enough for instakilling Akuma for instance.


(I mean yeah, it can be predictable, but after taking 550 damage and being stunned, is it realistic to assume the opponent to have the balls to block away from you after Oni does HP -> EX-slice? )
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 17 2012 01:05 GMT
#4213
On July 17 2012 09:28 Shikyo wrote:
Here I was thinking that his standard MK was good for footsies, also his F+HP startup is only 12 frames which isnt much at all for a move like that and if I understand human mind correctly, you cannot react in 9 frames and that thing has insane priority (Also destroys most projectiles). Most people also aren't going to be spamming normals at that distance because that could leave them quite vulnerable. Honestly I don't understand what's wrong with Oni's footsie game - it's not the best but it's still nowhere near the bottom of the pile.

Also he has a 4 bar combo off a jumpin that deals 930 stun(550 dmg), so basically instastun vs 7 characters at the very least. Can land on a whiffed shoryuken or whatever else you got. I'd imagine a reset into crossup EX slice would be quite strong if Oni has his ultra ready, because with that he could then finish the opponent off even if he was at full hp before that combo. Would easily be enough for instakilling Akuma for instance.


(I mean yeah, it can be predictable, but after taking 550 damage and being stunned, is it realistic to assume the opponent to have the balls to block away from you after Oni does HP -> EX-slice? )


You don't even need the EX (which can be blocked on reaction by the way), HP slash also crosses up and is a lot more ambiguous because it doesn't make him flash yellow (which gives away the mixup against experienced players).
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-07-17 01:35:19
July 17 2012 01:21 GMT
#4214
Of course but assuming it's a comeback situation you generally have ultra up at that point and EX slash is a guaranteed ultra. (And yes you can use EX-Slash after a 4 bar combo as you'll be gaining a ton of meter during the combo)

hmm

Oni EX-fireball comboes into crouching jab in the corner, so when the opponent is against the corner you can replace your normal c.LP c.LP c.MP -> fireball combo with c.LP c.LP -> ex-fireball -> c.LP -> c.MP -> fireball for more dmg / chip vs shield.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 17 2012 02:47 GMT
#4215
HK slash is also guaranteed ultra though.
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 17 2012 09:11 GMT
#4216
On July 17 2012 11:47 Excalibur_Z wrote:
HK slash is also guaranteed ultra though.

It is? Hmmm how? Haven't been able to get that.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
laces_out
Profile Joined December 2010
United States10 Posts
July 17 2012 15:13 GMT
#4217
Bought this game on the Steam sale and played for the first time last night. I'm trying to learn Akuma. I'm planning to get a gamepad as I'm not loving using the keyboard. I have a couple of questions though.

For cancelling, from what I've read it seems like you just input the next attack really quickly during the move to be cancelled. Is that all there is to it?

For Akuma's Raging Demon(LP,LP, -> LK, HP), I'm able to pull off the move, but when I do, the light punches come out before the special move starts. When I was watching Infiltration at EVO, it seemed like he was pulling this move off without any punches coming off beforehand. Is that just from being ungodly fast or is there some trick to it?
Koenig99
Profile Joined July 2011
Canada904 Posts
July 17 2012 15:19 GMT
#4218
On July 18 2012 00:13 laces_out wrote:
Bought this game on the Steam sale and played for the first time last night. I'm trying to learn Akuma. I'm planning to get a gamepad as I'm not loving using the keyboard. I have a couple of questions though.

For cancelling, from what I've read it seems like you just input the next attack really quickly during the move to be cancelled. Is that all there is to it?

For Akuma's Raging Demon(LP,LP, -> LK, HP), I'm able to pull off the move, but when I do, the light punches come out before the special move starts. When I was watching Infiltration at EVO, it seemed like he was pulling this move off without any punches coming off beforehand. Is that just from being ungodly fast or is there some trick to it?


Ungodly fast. Raging demon is very easy to do on an arcade stick with practice, and he was also using kara-Demons. Basically, he'll throw out a move like cr. HK. During the animation of the cr. HK, he'll do the input of the raging demon, and when the animation of the cr. HK ends, the demon will come out.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2012-07-17 15:33:48
July 17 2012 15:31 GMT
#4219
you can actually cancel the whiff animation of some of akuma's moves (f.mp, c.mk, c.rh, far s.rh, etc) into demon. for example, the input to cancel sweep into demon (this is for anti-air, akuma's sweep lowers his hitbox considerably) is

[c.hk + jab], jab, [b + lk + hp]

for things like when he demons Gamerbee for trying instant overhead xx jaggar kick, he's hiding the jabs inside the blockstun from the instant overhead, and inputting -> + lk + hp simultaneously for the demon

akuma is not a good beginner character. he is very difficult to play and gets blown up very fast lol
Moderatormy tatsu loops r fuckin nice
RonNation
Profile Blog Joined April 2010
United States385 Posts
July 17 2012 15:36 GMT
#4220
On July 18 2012 00:13 laces_out wrote:
Bought this game on the Steam sale and played for the first time last night. I'm trying to learn Akuma. I'm planning to get a gamepad as I'm not loving using the keyboard.


Me too, I tried out the KB setup but it never felt right so I ordered this guy off of amazon.

Been getting bored of HON/SC2 lately so I'm gonna try and get decent at this game.
Prev 1 209 210 211 212 213 668 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#43
davetesta23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4383
ggaemo 2550
Zeus 998
Larva 234
Nal_rA 232
PianO 148
Dewaltoss 70
Aegong 47
Noble 20
Stormgate
WinterStarcraft971
Counter-Strike
Stewie2K710
Other Games
summit1g7701
Fnx 2685
shahzam750
Maynarde128
Tasteless128
Organizations
Other Games
gamesdonequick819
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 61
• Sammyuel 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1696
• HappyZerGling155
Other Games
• Scarra1135
Upcoming Events
WardiTV Summer Champion…
5h 13m
Stormgate Nexus
8h 13m
uThermal 2v2 Circuit
10h 13m
The PondCast
1d 4h
WardiTV Summer Champion…
1d 5h
Replay Cast
1d 18h
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
RSL Revival
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.