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Ultra Street Fighter IV - Page 148

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Check out the new Street Fighter V Thread
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
September 30 2011 19:50 GMT
#2941
On October 01 2011 01:50 Shraft wrote:
Just got myself a new cheap stick (Hori VX) and started playing again. I am thinking of getting some Seimitsu parts to attempt my first mod. Does anyone here know of any comprehensive guide that I can use?


Youtube has tons of videos of people showing how they mod sticks, just follow it step by step, you can pause and rewind and stuff easily that way.
Follow me: www.twitter.com/zlasher
Shraft
Profile Joined October 2010
Sweden701 Posts
Last Edited: 2011-09-30 20:17:11
September 30 2011 20:16 GMT
#2942
On October 01 2011 04:50 Zlasher wrote:
Show nested quote +
On October 01 2011 01:50 Shraft wrote:
Just got myself a new cheap stick (Hori VX) and started playing again. I am thinking of getting some Seimitsu parts to attempt my first mod. Does anyone here know of any comprehensive guide that I can use?


Youtube has tons of videos of people showing how they mod sticks, just follow it step by step, you can pause and rewind and stuff easily that way.


Yeah, I've seen a couple of YouTube-videos, but I'm still not entirely confident in modding my stick. I was more asking if there's like a detailed guide on the VX so that I can check exactly what to do.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
September 30 2011 20:52 GMT
#2943
its a Hori FS VX? Have fun. If it was a VX SA it would be a different story. Reason is, if a stick cost less than 80 or so dollars it doesnt have quick disconnects or a proper joystick wire harness, or even a mounting plate.

Every other real stick--Old HRAPs (some of them lol), new HRAPs, TEs (and SEs just because) have that stuff and they are literally unplug drop in plugin mods. With any Fighting Stick style arcade joystick they mount a pcb on the back of the buttons soldered direct contact.

So to mod those you would have to mess with that shit, and either put the pcb back on or redo the wiring so it becomes QDs. Also the joystick mounts into plastic screw molds and you have less room to work with on certain buttons. Traditionally I think Seimitsu's are larger than Sanwa's vertically but there may be room in the new Hori FS VX for it to fit. It might be a hassle if you are not comfortable doing things like soldering and shit.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Shraft
Profile Joined October 2010
Sweden701 Posts
September 30 2011 21:14 GMT
#2944
Just to make sure that we are talking about the same stick; it is this one: [image loading]
I don't think that the soldering in itself will be the biggest problem. I have done a bit of soldering before and I can always ask my father for help if I need it. The problem lies more in knowing how the cables should be set up and what stuff I need to buy etc.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2011-09-30 22:05:09
September 30 2011 22:01 GMT
#2945
you dont need to buy anything. well when i say buy anything i mean excluding the parts you are using to mod. so all you need are quickdisconnect headers that you can find online easily maybe i dunno. the pcb always corresponds to the wires, so just go from there. you cant really mess up the pcb from reworking cables so if you misplace buttons or misplace the joystick wires you will know instantly in game if up registers as down. Learning process etc.

another thing.

in usa vx fight stick is 80$ roughly, 65~85$. then you buy stuff to mod it, and joysticks are like 19.95 and then a balltop (2~5$) if you want a colored one, then 3~4 dollars for every button. so thats whatever you bought the stick for, + ~50$. for 130 you can get a VX SA or V3 SA thats already full japanese parts. but its whatever because you already have it. I say go for it
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Shraft
Profile Joined October 2010
Sweden701 Posts
Last Edited: 2011-09-30 22:43:53
September 30 2011 22:39 GMT
#2946
Yeah, I would have gotten a TE stick for roughly the same price as I am getting the modded VX here in Sweden as well. I might save like 15-20$ but it's hardly worth the time.

I am thinking of buying:
  • Seimitsu LS-56-01
  • Seimitsu LB-39 Bubble Top
  • Seimitsu PS-14-G 30mm Pushbutton


Will these parts work fine with this stick? And will I need to get some restrictor plate or sth? Mounting plate, perhaps?

Should I get a few of these quick connects?

Edit: Sorry for asking all these questions, I just don't want to buy things without making sure that it will work.
exalted
Profile Blog Joined March 2004
United States3612 Posts
Last Edited: 2011-10-01 16:14:45
October 01 2011 16:12 GMT
#2947
bumping thread out of page 2! I'm streaming ranked matches and matches vs a friend:

http://www.twitch.tv/exaltedsky

come join the party and say hello in chat!
too easy
O-ops
Profile Joined February 2009
United States4236 Posts
October 01 2011 19:39 GMT
#2948


Apparently, according to Japan, Blanka and Thawk beat Dhalsim (the fuck?), Dhalsim and Honda are ass, Vipers are raping everyone (70% winrate LOL, and seems like she beats Fei), Yun and Yang are ridiculous (Mike got hit with a 100% super setup with Yang), and overall what Americans thought about tier list before are just wrong in general.

Looking forward to those Japan intel from by Champ.
Fan of the Jangbanger
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2011-10-01 21:41:00
October 01 2011 21:38 GMT
#2949
i can see how t-hawk /sim would be even or at best 5.5-4.5 (sim i feel always has a bad matchup vs characters who can change their jump arc/timings) but blanka advantageous vs sim???

and yea interested in new subtle tech players bring back from jpn. i remember justin/ricky started implementing the c. stand mp frametrap last year

edit: just noticed champ's shirt lol
Forever Young
Jayme
Profile Blog Joined February 2009
United States5866 Posts
October 02 2011 01:39 GMT
#2950
Viper raping everyone doesn't really surprise me.

If you master the cancels then good fucking luck doing anything...you can't really defend properly against a good tk/seismo canceller. Her super jump cancel options are ridiculous as well. She just has a...complex skill set requirement
Python is garbage, number 1 advocate of getting rid of it.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2011-10-02 13:39:09
October 02 2011 13:09 GMT
#2951
just hit C (i'msoprolol^^)
i think i like this game
a lot

also
can someone kindly explain to me how BP and PP accumulation works?
lalala
Floobie
Profile Joined February 2011
England296 Posts
October 02 2011 13:50 GMT
#2952
Any EU PC players want to play some 1v1 endless add me on GFWL Floobz

Im around 1200-1600pp usually but i'll play anyone.
101toss
Profile Blog Joined April 2010
3232 Posts
October 02 2011 23:09 GMT
#2953
On September 30 2011 20:30 o3.power91 wrote:
Show nested quote +
On September 30 2011 02:41 kainzero wrote:
On September 29 2011 05:44 o3.power91 wrote:
For example, if a beginner were to choose Dhalsim, he will be able to learn a lot of the tactics and tools that make the character that is Dhalsim. But the problem he faces is that many of Dhalsim's tools are very specific to Dhalsim himself and maybe a couple other characters. The same can be said for characters such as Gen, Oni, Juri, Vega and so on.

On the other hand, if a beginner were to choose a character such as Ryu, learn the fundamentals of Ryu's game, he has more that can translate over to many characters in the cast. Ryu's Haduken is one of the better and most basic fireballs in the game. His Shoryuken is a staple antiair special and reversal. His list of normal moves are among the most basic in the game. Characters such as Chun-li and Ken can teach beginners the importance of footsies and poking. Guile and Balrog are very simple charge characters with excellent normals that help get beginners into the habit of blocking as well.

i don't think ryu is any different from sim if you were to learn the game from the beginning.

you can learn to anti-air with sim, you can learn how good his normal moves are and why they're so good, and as you play more and more against people you learn how their characters are supposed to operate as well. they're really not that different.

if you want to main someone like gief, why not let them do it from the start? why do you have to learn fireballs and chun li's pokes?

juri is super simple too. same with vega. i don't know oni or gen enough to qualify an argument.

except hakan, fuerte, and viper, i think it's easy to learn the game with anyone.

Ryu's normals are simply a more standard set of normals than Dhalsim's are. Like someone mentioned, a beginner may get reliant on Sim's long range normals and could have difficulties applying the same spacing concepts with different characters.

Juri has good normals and footsies too although past that, she has a lot of mixup and reset options that may get confusing for beginners. Furthermore, advanced combos using her fireball could be hard as well. Vega is not a difficult character per se, and although he has good normals and footsies as well, he is still an unorthodox character. And I think before a player learns unorthodox play, it is important to understand what is orthodox in order to truly understand what makes an unorthodox character unique.

Also, if a player wants to play any character, basic or unorthodox, as a starter, there's no reason to pick a better beginner character. In fact, if you are dead set on playing Gief for example, I would recommend you stick to him. A good beginner character is just a recommendation, not a boundary, for a new player.

Zangief is a great beginner character. Just pressing the 3xP button can get you to C rank
Math doesn't kill champions and neither do wards
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
October 02 2011 23:30 GMT
#2954
On October 02 2011 06:38 sung_moon wrote:
i can see how t-hawk /sim would be even or at best 5.5-4.5 (sim i feel always has a bad matchup vs characters who can change their jump arc/timings) but blanka advantageous vs sim???

and yea interested in new subtle tech players bring back from jpn. i remember justin/ricky started implementing the c. stand mp frametrap last year

edit: just noticed champ's shirt lol


Obviously you can't throw any Blanka balls because of Sim's s.hp, but I can see how slide would virtually prevent Sim from throwing fireballs. Blanka is also hard to antiair because his jump is so quick and his j.hp and j.hk both have great hitboxes. He's also pretty quick so focus dashing against random s.hps seems like it would be pretty effective in closing the distance.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
October 02 2011 23:35 GMT
#2955
On October 02 2011 22:09 youngminii wrote:
just hit C (i'msoprolol^^)
i think i like this game
a lot

also
can someone kindly explain to me how BP and PP accumulation works?


BP accumulates slowly based on the BP/rank of the opponent that you beat. Commonly it's around 30 per win or loss against equal opponents. BP is also character-dependent.

PP is your "skill rating" and rises and falls faster than BP. It transcends characters. When you search for a game on "More Skilled" or "Same Skill", that's based on your PP vs theirs. Commonly you'll gain or lose about 60 PP against equal opponents.
Moderator
101toss
Profile Blog Joined April 2010
3232 Posts
October 03 2011 02:10 GMT
#2956
On October 03 2011 08:35 Excalibur_Z wrote:
Show nested quote +
On October 02 2011 22:09 youngminii wrote:
just hit C (i'msoprolol^^)
i think i like this game
a lot

also
can someone kindly explain to me how BP and PP accumulation works?


BP accumulates slowly based on the BP/rank of the opponent that you beat. Commonly it's around 30 per win or loss against equal opponents. BP is also character-dependent.

PP is your "skill rating" and rises and falls faster than BP. It transcends characters. When you search for a game on "More Skilled" or "Same Skill", that's based on your PP vs theirs. Commonly you'll gain or lose about 60 PP against equal opponents.

1 note on bp: the amount you lose depends on your rank bp-wise. You lose more bp the higher level skill you are. In C rank, when you lose, you lose virtually no bp. Once you reach B, the losses start increasing.
Math doesn't kill champions and neither do wards
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
October 03 2011 15:39 GMT
#2957
On October 03 2011 11:10 101toss wrote:
Show nested quote +
On October 03 2011 08:35 Excalibur_Z wrote:
On October 02 2011 22:09 youngminii wrote:
just hit C (i'msoprolol^^)
i think i like this game
a lot

also
can someone kindly explain to me how BP and PP accumulation works?


BP accumulates slowly based on the BP/rank of the opponent that you beat. Commonly it's around 30 per win or loss against equal opponents. BP is also character-dependent.

PP is your "skill rating" and rises and falls faster than BP. It transcends characters. When you search for a game on "More Skilled" or "Same Skill", that's based on your PP vs theirs. Commonly you'll gain or lose about 60 PP against equal opponents.

1 note on bp: the amount you lose depends on your rank bp-wise. You lose more bp the higher level skill you are. In C rank, when you lose, you lose virtually no bp. Once you reach B, the losses start increasing.


Oh yes very true. At D/D+ you lose zero BP per loss, at C/C+ you lose about 20% of what you can win. At B/B+ it seems to be even across wins and losses. Wish I could say how it is for A/A+ and Master but I'm sure it's probably even there too.
Moderator
broz0rs
Profile Joined July 2008
United States2294 Posts
October 03 2011 16:10 GMT
#2958
The Blanka high tier comment was pretty funny. Maybe FChamp saw the light when he went up against Taku, the top BP Blanka in Japan?



Haven't ever seen him in such awe of a Japanese player before. lol
rwrzr
Profile Joined February 2010
United States1980 Posts
October 04 2011 00:40 GMT
#2959
HELP PLEASE!!!

I was rewatching some Evo2k11 Videos and HIghlight reels and people keep referring to Poongko's 53 hit combo. (Not his perfect against Daigo?) Which match was that in?

FADC
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-10-04 02:41:05
October 04 2011 02:40 GMT
#2960
On October 04 2011 09:40 rwrzr wrote:
HELP PLEASE!!!

I was rewatching some Evo2k11 Videos and HIghlight reels and people keep referring to Poongko's 53 hit combo. (Not his perfect against Daigo?) Which match was that in?



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