On October 01 2011 01:50 Shraft wrote: Just got myself a new cheap stick (Hori VX) and started playing again. I am thinking of getting some Seimitsu parts to attempt my first mod. Does anyone here know of any comprehensive guide that I can use?
Youtube has tons of videos of people showing how they mod sticks, just follow it step by step, you can pause and rewind and stuff easily that way.
On October 01 2011 01:50 Shraft wrote: Just got myself a new cheap stick (Hori VX) and started playing again. I am thinking of getting some Seimitsu parts to attempt my first mod. Does anyone here know of any comprehensive guide that I can use?
Youtube has tons of videos of people showing how they mod sticks, just follow it step by step, you can pause and rewind and stuff easily that way.
Yeah, I've seen a couple of YouTube-videos, but I'm still not entirely confident in modding my stick. I was more asking if there's like a detailed guide on the VX so that I can check exactly what to do.
its a Hori FS VX? Have fun. If it was a VX SA it would be a different story. Reason is, if a stick cost less than 80 or so dollars it doesnt have quick disconnects or a proper joystick wire harness, or even a mounting plate.
Every other real stick--Old HRAPs (some of them lol), new HRAPs, TEs (and SEs just because) have that stuff and they are literally unplug drop in plugin mods. With any Fighting Stick style arcade joystick they mount a pcb on the back of the buttons soldered direct contact.
So to mod those you would have to mess with that shit, and either put the pcb back on or redo the wiring so it becomes QDs. Also the joystick mounts into plastic screw molds and you have less room to work with on certain buttons. Traditionally I think Seimitsu's are larger than Sanwa's vertically but there may be room in the new Hori FS VX for it to fit. It might be a hassle if you are not comfortable doing things like soldering and shit.
Just to make sure that we are talking about the same stick; it is this one: I don't think that the soldering in itself will be the biggest problem. I have done a bit of soldering before and I can always ask my father for help if I need it. The problem lies more in knowing how the cables should be set up and what stuff I need to buy etc.
you dont need to buy anything. well when i say buy anything i mean excluding the parts you are using to mod. so all you need are quickdisconnect headers that you can find online easily maybe i dunno. the pcb always corresponds to the wires, so just go from there. you cant really mess up the pcb from reworking cables so if you misplace buttons or misplace the joystick wires you will know instantly in game if up registers as down. Learning process etc.
another thing.
in usa vx fight stick is 80$ roughly, 65~85$. then you buy stuff to mod it, and joysticks are like 19.95 and then a balltop (2~5$) if you want a colored one, then 3~4 dollars for every button. so thats whatever you bought the stick for, + ~50$. for 130 you can get a VX SA or V3 SA thats already full japanese parts. but its whatever because you already have it. I say go for it
Yeah, I would have gotten a TE stick for roughly the same price as I am getting the modded VX here in Sweden as well. I might save like 15-20$ but it's hardly worth the time.
Apparently, according to Japan, Blanka and Thawk beat Dhalsim (the fuck?), Dhalsim and Honda are ass, Vipers are raping everyone (70% winrate LOL, and seems like she beats Fei), Yun and Yang are ridiculous (Mike got hit with a 100% super setup with Yang), and overall what Americans thought about tier list before are just wrong in general.
Looking forward to those Japan intel from by Champ.
i can see how t-hawk /sim would be even or at best 5.5-4.5 (sim i feel always has a bad matchup vs characters who can change their jump arc/timings) but blanka advantageous vs sim???
and yea interested in new subtle tech players bring back from jpn. i remember justin/ricky started implementing the c. stand mp frametrap last year
If you master the cancels then good fucking luck doing anything...you can't really defend properly against a good tk/seismo canceller. Her super jump cancel options are ridiculous as well. She just has a...complex skill set requirement
On September 29 2011 05:44 o3.power91 wrote: For example, if a beginner were to choose Dhalsim, he will be able to learn a lot of the tactics and tools that make the character that is Dhalsim. But the problem he faces is that many of Dhalsim's tools are very specific to Dhalsim himself and maybe a couple other characters. The same can be said for characters such as Gen, Oni, Juri, Vega and so on.
On the other hand, if a beginner were to choose a character such as Ryu, learn the fundamentals of Ryu's game, he has more that can translate over to many characters in the cast. Ryu's Haduken is one of the better and most basic fireballs in the game. His Shoryuken is a staple antiair special and reversal. His list of normal moves are among the most basic in the game. Characters such as Chun-li and Ken can teach beginners the importance of footsies and poking. Guile and Balrog are very simple charge characters with excellent normals that help get beginners into the habit of blocking as well.
i don't think ryu is any different from sim if you were to learn the game from the beginning.
you can learn to anti-air with sim, you can learn how good his normal moves are and why they're so good, and as you play more and more against people you learn how their characters are supposed to operate as well. they're really not that different.
if you want to main someone like gief, why not let them do it from the start? why do you have to learn fireballs and chun li's pokes?
juri is super simple too. same with vega. i don't know oni or gen enough to qualify an argument.
except hakan, fuerte, and viper, i think it's easy to learn the game with anyone.
Ryu's normals are simply a more standard set of normals than Dhalsim's are. Like someone mentioned, a beginner may get reliant on Sim's long range normals and could have difficulties applying the same spacing concepts with different characters.
Juri has good normals and footsies too although past that, she has a lot of mixup and reset options that may get confusing for beginners. Furthermore, advanced combos using her fireball could be hard as well. Vega is not a difficult character per se, and although he has good normals and footsies as well, he is still an unorthodox character. And I think before a player learns unorthodox play, it is important to understand what is orthodox in order to truly understand what makes an unorthodox character unique.
Also, if a player wants to play any character, basic or unorthodox, as a starter, there's no reason to pick a better beginner character. In fact, if you are dead set on playing Gief for example, I would recommend you stick to him. A good beginner character is just a recommendation, not a boundary, for a new player.
Zangief is a great beginner character. Just pressing the 3xP button can get you to C rank
On October 02 2011 06:38 sung_moon wrote: i can see how t-hawk /sim would be even or at best 5.5-4.5 (sim i feel always has a bad matchup vs characters who can change their jump arc/timings) but blanka advantageous vs sim???
and yea interested in new subtle tech players bring back from jpn. i remember justin/ricky started implementing the c. stand mp frametrap last year
edit: just noticed champ's shirt lol
Obviously you can't throw any Blanka balls because of Sim's s.hp, but I can see how slide would virtually prevent Sim from throwing fireballs. Blanka is also hard to antiair because his jump is so quick and his j.hp and j.hk both have great hitboxes. He's also pretty quick so focus dashing against random s.hps seems like it would be pretty effective in closing the distance.
On October 02 2011 22:09 youngminii wrote: just hit C (i'msoprolol^^) i think i like this game a lot
also can someone kindly explain to me how BP and PP accumulation works?
BP accumulates slowly based on the BP/rank of the opponent that you beat. Commonly it's around 30 per win or loss against equal opponents. BP is also character-dependent.
PP is your "skill rating" and rises and falls faster than BP. It transcends characters. When you search for a game on "More Skilled" or "Same Skill", that's based on your PP vs theirs. Commonly you'll gain or lose about 60 PP against equal opponents.
On October 02 2011 22:09 youngminii wrote: just hit C (i'msoprolol^^) i think i like this game a lot
also can someone kindly explain to me how BP and PP accumulation works?
BP accumulates slowly based on the BP/rank of the opponent that you beat. Commonly it's around 30 per win or loss against equal opponents. BP is also character-dependent.
PP is your "skill rating" and rises and falls faster than BP. It transcends characters. When you search for a game on "More Skilled" or "Same Skill", that's based on your PP vs theirs. Commonly you'll gain or lose about 60 PP against equal opponents.
1 note on bp: the amount you lose depends on your rank bp-wise. You lose more bp the higher level skill you are. In C rank, when you lose, you lose virtually no bp. Once you reach B, the losses start increasing.
On October 02 2011 22:09 youngminii wrote: just hit C (i'msoprolol^^) i think i like this game a lot
also can someone kindly explain to me how BP and PP accumulation works?
BP accumulates slowly based on the BP/rank of the opponent that you beat. Commonly it's around 30 per win or loss against equal opponents. BP is also character-dependent.
PP is your "skill rating" and rises and falls faster than BP. It transcends characters. When you search for a game on "More Skilled" or "Same Skill", that's based on your PP vs theirs. Commonly you'll gain or lose about 60 PP against equal opponents.
1 note on bp: the amount you lose depends on your rank bp-wise. You lose more bp the higher level skill you are. In C rank, when you lose, you lose virtually no bp. Once you reach B, the losses start increasing.
Oh yes very true. At D/D+ you lose zero BP per loss, at C/C+ you lose about 20% of what you can win. At B/B+ it seems to be even across wins and losses. Wish I could say how it is for A/A+ and Master but I'm sure it's probably even there too.
I was rewatching some Evo2k11 Videos and HIghlight reels and people keep referring to Poongko's 53 hit combo. (Not his perfect against Daigo?) Which match was that in?
On October 04 2011 09:40 rwrzr wrote: HELP PLEASE!!!
I was rewatching some Evo2k11 Videos and HIghlight reels and people keep referring to Poongko's 53 hit combo. (Not his perfect against Daigo?) Which match was that in?