|
Australia8613 Posts
thats why hes using plugy, so he can get ladder runewords on single player. unless he set up plugy wrong which i dont believe you actually can, my most likely theory is he used a magic base
|
I don't know what magic base means. the name of that stave is/was in grey labeled (like every socket item) and had no additional properties, I bought it from akara (at nightmare) for 600 gold.
edit: I found a few socket items in my stash that are in blue labeled names without any properties and they don't work with runewords? In that case I won't keep them at all.
|
On June 12 2021 06:22 Latham wrote: I played it, I can also highly recommend it. You can get some really whacky builds there because you pick 2 classes essentially. I did a Hydra (sorc) + Conviction Aura (paladin) build and it was NUTS (ofc you get more skills like frost shield, holy shield, etc). Very cookie cutter, very OP but also very fun. You can also mix Diablo 2 classes with Grim Dawn classes to get double necro or something but I don't think they were that OP... You can also just pick one Diablo 2 class and never pick a 2nd class, but that would gimp you very hard. The mod is balanced around picking 2 classes and actually having skills from both.
It isn't a 100% carbon copy of just Diablo 2 mind you, they have some additional content added, from Grim Dawn like zone bosses and a system that is very much like Rifts from Diablo 3. That is actually where you find most end-game uniques and ultra-unique(literally one-of-a-kind) charms for your class(es).
The caveat here is that you need not only the base game of Grim Dawn, but also the 2 expansions for the mod to work properly. The game got a lot tougher with the 0.7? update, I have a sorc like the one you said as well and it was op but now that I tried it again it felt pretty low on damage. As from another char I've rolled, it seems you now require the Mythical set items to destroy hell content with ease and barely do the new end game mode that is similar to Crucible (and there's a new faction with a faction npc that offers crazy items but it's quite the grind, I personally don't enjoy Crucible enough to farm the reputation required).
Also, you might not know that they added Act 6 which is a Diablo 1 reconstruction.
|
On June 12 2021 22:31 Dingodile wrote: I don't know what magic base means. the name of that stave is/was in grey labeled (like every socket item) and had no additional properties, I bought it from akara (at nightmare) for 600 gold.
edit: I found a few socket items in my stash that are in blue labeled names without any properties and they don't work with runewords? In that case I won't keep them at all. Runewords work only in gray labeled items. But naturally you can wear in other slots whatever you want (not sure that was the edit question).
|
thank you. that is what i need to know. Are the drops for green and unique items significantly lower than years/decade ago? I remember getting ~3 items of every act. Now I only found ~3 unique and ~3 set items between act1 normal and act 4 nightmare so far. I play in normal speed (about 60 min for each act without teleport meteorb).
|
|
Good to have a date. Not pre-ordering anything from Blizzard ever again though...
On June 13 2021 22:10 Dingodile wrote: thank you. that is what i need to know. Are the drops for green and unique items significantly lower than years/decade ago? I remember getting ~3 items of every act. Now I only found ~3 unique and ~3 set items between act1 normal and act 4 nightmare so far. I play in normal speed (about 60 min for each act without teleport meteorb).
It depends. It's usually a good idea to stop for a moment at the end of Act 3 and farm Mephisto for a bit (if you can kill him relatively quickly). I did it even with regular chars, without teleports or map hacks. You should get plenty of nice greens and golds from him to last you for a while.
|
Fucking hyped for Resurrected. They really, really need to add cross-play though.
|
I am in hell for the first time at all. Meteorb lvl64 but I hardly kill anything in act1 hell. Most monsters are immune to fire or cold. Countess is immune to both... Frozen Orb lvl22+ and Meteor lvl22+ aren't powerful at all. I hope the monsters in act2 to act5 are different. How/Where do I find a 4 socket stave/polearm most likely?
|
|
Australia8613 Posts
On June 23 2021 22:15 Dingodile wrote: I am in hell for the first time at all. Meteorb lvl64 but I hardly kill anything in act1 hell. Most monsters are immune to fire or cold. Countess is immune to both... Frozen Orb lvl22+ and Meteor lvl22+ aren't powerful at all. I hope the monsters in act2 to act5 are different. How/Where do I find a 4 socket stave/polearm most likely? the bad thing about hell in your first playthrough is that you have to skip most content. just race through all the compulsory quests so that you can unlock all the act bosses and from then on its a grind until you can get end game gear. even then depending on your build and class you have to be pretty selective about where you farm. probably the only gameplay flaw of d2; so hard to clear the entirety of hell
|
On June 23 2021 23:00 evilfatsh1t wrote:Show nested quote +On June 23 2021 22:15 Dingodile wrote: I am in hell for the first time at all. Meteorb lvl64 but I hardly kill anything in act1 hell. Most monsters are immune to fire or cold. Countess is immune to both... Frozen Orb lvl22+ and Meteor lvl22+ aren't powerful at all. I hope the monsters in act2 to act5 are different. How/Where do I find a 4 socket stave/polearm most likely? the bad thing about hell in your first playthrough is that you have to skip most content. just race through all the compulsory quests so that you can unlock all the act bosses and from then on its a grind until you can get end game gear. even then depending on your build and class you have to be pretty selective about where you farm. probably the only gameplay flaw of d2; so hard to clear the entirety of hell
Agreed, especially with sorc vs. cold/fire/lightning immunes.
|
On June 23 2021 22:15 Dingodile wrote: Frozen Orb lvl22+ and Meteor lvl22+ aren't powerful at all.
Personally I think that blizzard/fireball is the way to go. Meteorb a bit clunky.
But I like to press as few buttons as possible when playing (skelemancer being my all-time favorite now, in the past I really liked blood golem + iron maiden).
|
I thank you all.
I play with PlugY, so I will try blizzard - fireball.
|
On June 23 2021 23:50 Manit0u wrote:Show nested quote +On June 23 2021 22:15 Dingodile wrote: Frozen Orb lvl22+ and Meteor lvl22+ aren't powerful at all.
Personally I think that blizzard/fireball is the way to go. Meteorb a bit clunky. But I like to press as few buttons as possible when playing (skelemancer being my all-time favorite now, in the past I really liked blood golem + iron maiden). I played Fireball+Forb through hell and it definitely was strong. Orb is very useful for clearing trash like the teleporting act 5 goblins and somewhat decent as a single target source if you hit them right. It can't compete with fireball's single target dps, but it is a great cast and run spell that will slow and damage most of the screen.
Sorc's problem for me was always survivability rather than damage, at least once I got insight. But I went a bit low on defensive tools.
On June 23 2021 22:15 Dingodile wrote: Frozen Orb lvl22+ and Meteor lvl22+ aren't powerful at all.
Maxing out the right synergies matters a lot. Insight will boost your dps a lot too.
|
On June 24 2021 04:33 Archeon wrote: I played Fireball+Forb through hell and it definitely was strong. Orb is very useful for clearing trash like the teleporting act 5 goblins and somewhat decent as a single target source if you hit them right. It can't compete with fireball's single target dps, but it is a great cast and run spell that will slow and damage most of the screen.
You can always just go full cold with ice blast + blizzard. With the synergies and right gear blizzard does like 8k damage. It's important to get cold mastery up so you get -150% to resists too (just remember it doesn't break immunities). Death's Fathom is the key item to get for +15-30% cold damage.
|
Australia8613 Posts
yeah the crap thing about sorc is cold and lightning need ridiculously hard to find items. deaths fathom, griffons, infinity etc. personally i gave up on trying to complete a lightning build on either my sorc or javazon with plugy because i just couldnt be fked grinding till i found them
|
Blizz all the way: range/dmg/synergies, FOrb is decent only to clean NM with lazy/vacation mode on.
FullBlizz is best cleaner, just skip/ignore immunes, Sorc has best skill in game: Teleport and best fcr frames so use it! or just instead of pump everything into a Sorc just make a decent Act2 Merc: good Insight + Treachery + Guillaume is more than enough, then farm for a eth Reapers Toll + rdm eth Forty + rdm Andy and Your Merc become a ultimate killing machine, ofc Infi would be the best, but You nn Infi to clean all content.
If you have ~10@sks+ and wanna farm all content then Blizz+FBall/FWall/Nova is a lot better than FO+FBall, Blizzard is just too good while Orb is too weak on Hell such as non fully synergized FBall.
Chaos Sanctuary should be a goal for every char as the best place to farm hlvl items and HRs and fire is sh... on CS.
|
On June 24 2021 05:19 Manit0u wrote:Show nested quote +On June 24 2021 04:33 Archeon wrote: I played Fireball+Forb through hell and it definitely was strong. Orb is very useful for clearing trash like the teleporting act 5 goblins and somewhat decent as a single target source if you hit them right. It can't compete with fireball's single target dps, but it is a great cast and run spell that will slow and damage most of the screen.
You can always just go full cold with ice blast + blizzard. With the synergies and right gear blizzard does like 8k damage. It's important to get cold mastery up so you get -150% to resists too (just remember it doesn't break immunities). Death's Fathom is the key item to get for +15-30% cold damage. I mean sure full cold has more firepower than a hybrid build, but imo one of the advantages of the sorc is that you can very gear independently run through hell because you can hybrid fairly easily. Like yes, you loose out on some dps and you can skip most of the enemies with teleport anyways, but with cold+fire you don't have to because few enemies are immune to both. At least way less than if you go mono.
Also decent sorc gear like lidless eye/spirit, shacko, tal rasha's orb, viperskin and insight are pretty affordable, making it a great starter and teleport+static makes it fairly easy to farm bosses independently of the build. Sure mono-sorc runs Baal slightly faster, but getting there also means you need to skip way more content. So if you haven't run through hell a hundred times I think hybrid is just a lot more fun without sacrificing too much power, especially considering that most of the mid-tier gear isn't mono-elemental.
|
On June 24 2021 05:24 evilfatsh1t wrote: yeah the crap thing about sorc is cold and lightning need ridiculously hard to find items. deaths fathom, griffons, infinity etc. personally i gave up on trying to complete a lightning build on either my sorc or javazon with plugy because i just couldnt be fked grinding till i found them
Dual Spirit + Enlightenment + Lore + rdm amu1-2sk and GO, You can farm qbugged Andy and qbugged Meph with moat trick untill You find Occy/Shako/Viper. Sorc is the best MFer. If You dont like this type of farming just make a Hammer or Summoner so can farm all content naked xD
|
|
|
|