Elstomania, holy shit that as a skilled game was totally new on me :D
Highest skillcap - Page 15
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Sqq
Norway2023 Posts
Elstomania, holy shit that as a skilled game was totally new on me :D | ||
Eppa!
Sweden4641 Posts
On May 17 2011 23:13 Manit0u wrote: I'm surprised people mention SSBM and no one mentions Virtua Fighter series... It's all about timing and positioning and some of the moves are ridiculously hard (release block after 1/60 second to launch a quick elbow). On top of that it's in 3D, different characters have different mass, which makes some of them more or less prone to juggling etc. I mean, look at the player's input in this training session. How much you need to mash and time your stuff to get even a 3 hit combo... What really sets apart ssbm from other fighters is DI or Directional Influence , having stuff like waveshine and shine bair having minimal timing windows is not what makes ssbm have a high skill cap, it is that each combo is more or less unique because the player getting hit can control what happens so each combo is different and you need to abuse the stage. | ||
nymfaw
Norway430 Posts
PvE is EASY. its just pure routine. if you think the learning process of a new boss is the hard thing its still the same every time.. you play against a computer and the hardest thing you have to do is counting debuff stacks or move out of massive lazer beams. PvP is obviously more about skill but it still has alot of random factors which means game cant be compared to alot of other games cy@ | ||
archonOOid
1983 Posts
I played it for a while and it wasn't that difficult. After like a week of practice I was able to do WR strats, although slightly less perfected. Still, I wouldn't say it's anywhere near some of the most difficult games. - about elastomaniawell you are a natural or you tried 1 easy map. But the fact that new records are being set 11 years after it was released and during that time it has been played seriously by a hardcore group of players suggest a very high skill cap. | ||
elmizzt
United States3309 Posts
On May 18 2011 00:22 nymfaw wrote: guys you gotta be huge wow nerds to defend wow PvE is EASY. its just pure routine. if you think the learning process of a new boss is the hard thing its still the same every time.. you play against a computer and the hardest thing you have to do is counting debuff stacks or move out of massive lazer beams. PvP is obviously more about skill but it still has alot of random factors which means game cant be compared to alot of other games cy@ WoW PvE is a joke if you're a heroic champion. It's a far stretch to claim that all you have to do is count debuffs and move out of fire if you include end game heroic raid content, though. | ||
Anomandaris
Afghanistan440 Posts
"It has been claimed that Go is the most complex game in the world due to its vast number of variations in individual games. Its large board and lack of restrictions allow great scope in strategy and expression of players' individuality. Decisions in one part of the board may be influenced by an apparently unrelated situation in a distant part of the board. Plays made early in the game can shape the nature of conflict a hundred moves later. The game complexity of Go is such that describing even elementary strategy fills many introductory books. In fact, numerical estimates show that the number of possible games of Go far exceeds the number of atoms in the known universe." (frow wiki) To comment on liquiddrone's power layer: I am 4 kyu. I would defeat a 5 kyu like 80% of the time and a 6 kyu close too 100%. On the other side I have never dreamed of defeating a 2 kyu. For every two rank difference there is a new power layer. There a 30 levels of kyu, 7 of dan, and 9 of professional dan. That makes approximately 20 layers. | ||
Doctorbeat
Netherlands13241 Posts
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Matuka
United Kingdom74 Posts
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nymfaw
Norway430 Posts
On May 18 2011 00:44 elmizzt wrote: WoW PvE is a joke if you're a heroic champion. It's a far stretch to claim that all you have to do is count debuffs and move out of fire if you include end game heroic raid content, though. Stop defending WoW. I played it for a long time. It has no place in this thread. | ||
Millitron
United States2611 Posts
No A-move No production queuing All unit AI is terrible, meaning micro is essential | ||
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Antoine
United States7481 Posts
On May 18 2011 02:08 nymfaw wrote: Stop defending WoW. I played it for a long time. It has no place in this thread. it has no place for the same reason that any player vs computer game has no place. that motorcycle game, break the targets, whatever. sure new records are being set but it's simply a different element than the player vs player games, as i've already said. | ||
eoLithic
Norway221 Posts
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Azuzu
United States340 Posts
On May 18 2011 02:31 Antoine wrote: it has no place for the same reason that any player vs computer game has no place. that motorcycle game, break the targets, whatever. sure new records are being set but it's simply a different element than the player vs player games, as i've already said. If you're racing to beat the computer against other players, is it really still player vs the computer or player vs the other plavers? If I'm in a foot race is it about running fast, or running faster than my opponents? I wouldn't say this has exactly the same elements as a strictly pvp game, but it has many of them and definitely wouldn't exclude it from having a high skill cap. | ||
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Antoine
United States7481 Posts
On May 18 2011 03:06 Azuzu wrote: If you're racing to beat the computer against other players, is it really still player vs the computer or player vs the other plavers? If I'm in a foot race is it about running fast, or running faster than my opponents? I wouldn't say this has exactly the same elements as a strictly pvp game, but it has many of them and definitely wouldn't exclude it from having a high skill cap. yes, i would argue that things like track & field events are different from events that have 1 competitor directly opposed to another. | ||
elmizzt
United States3309 Posts
On May 18 2011 02:08 nymfaw wrote: Stop defending WoW. I played it for a long time. It has no place in this thread. "played it for a long time" is your qualification for determining the difficulty of WoW at it's extremes? | ||
ahx
Canada132 Posts
cs 1.6 scBW /thread | ||
cellblock
Sweden206 Posts
Being a multiple Gladiator requires alot skill, no doubt, like 0,05% players of a couple millions has it. Its just ex-scrubs that denies skill being involved in arena. But the skillcap of WoW is lower than in CS, Quake, SC2 or BW obviously. | ||
Azuzu
United States340 Posts
On May 18 2011 07:03 Antoine wrote: yes, i would argue that things like track & field events are different from events that have 1 competitor directly opposed to another. I would argue the differences between them is blurry at best. They may have slight differences, but they still have extremely high "skillcaps" while remaining competitive(someone wins, everyone else loses). In my mind, as I've said before, any worthwhile competitive game is unlikely to have a true skillcap or it would be trivial by nature. | ||
xarthaz
1704 Posts
On May 18 2011 07:27 ahx wrote: So many misinformed people in this thread. cs 1.6 scBW /thread How in the HELL can a game that has essentially NO acrobatics, NO movement, purely twitch based aiming, NO powerup control, only hitscan weapons have the highest skill cap of its genre? | ||
forgotten0ne
United States951 Posts
In all seriousness though, Tribes 1 pros were some of the most elite gamers around, able to peg people out of the sky with projectile weapons, while both them and their target are flying at 1000000 mph in somewhat unpredictable fashions, takes the skill of a god to do consistently. Add on the control to fly at those speeds, and you have a game that has a ridiculous skill ceiling. All you CS, CoD, and Halo die-hards have NOTHING on Tribes. | ||
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