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Highest skillcap - Page 15

Forum Index > General Games
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Sqq
Profile Joined August 2010
Norway2023 Posts
May 17 2011 15:01 GMT
#281
Its fairly embarrassing that people think that WoW Arena had a very high skill cap. Brood War has a skill ceiling beyond this world, and as some people have stated gunz also had a weird kind of skill ceiling.

Elstomania, holy shit that as a skilled game was totally new on me :D
Dead girls don't say no.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2011-05-17 15:37:44
May 17 2011 15:11 GMT
#282
On May 17 2011 23:13 Manit0u wrote:
Show nested quote +
On May 17 2011 15:06 JeeJee wrote:
i'm surprised for so many mentions of gunz.. yeah there was some mashing involved but it doesn't even dominate in that aspect of skill imho, not when you compare it to, say, ssbm. the main difference in gunz is that the key sequences were quite loose on timing as long as the order was correct (in other words generally the faster you do it, the better), and there's basically no punishment for doing something too fast (some exceptions but not really relevant in actual gameplay)

compare this to ssbm which not only has the mashing aspect of gunz, but a HUGE emphasis on timing, where if you do something too slow (just like gunz) it wont work, but also if you do something too fast, it won't work either (like teching too early, attempting to ff too early, attempting to Lcancel too early and on and on)
i dunno, i could never really get the hang of ssbm the way i did gunz, and i suspect that is primarily why.
much <3 to ssbm, in terms of technical skill i'm quite certain it's up there among the best.


I'm surprised people mention SSBM and no one mentions Virtua Fighter series...
It's all about timing and positioning and some of the moves are ridiculously hard (release block after 1/60 second to launch a quick elbow). On top of that it's in 3D, different characters have different mass, which makes some of them more or less prone to juggling etc.

I mean, look at the player's input in this training session. How much you need to mash and time your stuff to get even a 3 hit combo...



What really sets apart ssbm from other fighters is DI or Directional Influence , having stuff like waveshine and shine bair having minimal timing windows is not what makes ssbm have a high skill cap, it is that each combo is more or less unique because the player getting hit can control what happens so each combo is different and you need to abuse the stage.


"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
nymfaw
Profile Joined November 2010
Norway430 Posts
May 17 2011 15:22 GMT
#283
guys you gotta be huge wow nerds to defend wow

PvE is EASY. its just pure routine. if you think the learning process of a new boss is the hard thing its still the same every time.. you play against a computer and the hardest thing you have to do is counting debuff stacks or move out of massive lazer beams.

PvP is obviously more about skill but it still has alot of random factors which means game cant be compared to alot of other games

cy@

Everything will be ok in the end. if it's not ok, its not the end.
archonOOid
Profile Blog Joined March 2011
1983 Posts
May 17 2011 15:38 GMT
#284
Shikyo Finland. May 17 2011 23:19. Posts 9164
I played it for a while and it wasn't that difficult. After like a week of practice I was able to do WR strats, although slightly less perfected. Still, I wouldn't say it's anywhere near some of the most difficult games.
- about elastomania

well you are a natural or you tried 1 easy map. But the fact that new records are being set 11 years after it was released and during that time it has been played seriously by a hardcore group of players suggest a very high skill cap.

I'm Quotable (IQ)
elmizzt
Profile Joined February 2010
United States3309 Posts
May 17 2011 15:44 GMT
#285
On May 18 2011 00:22 nymfaw wrote:
guys you gotta be huge wow nerds to defend wow

PvE is EASY. its just pure routine. if you think the learning process of a new boss is the hard thing its still the same every time.. you play against a computer and the hardest thing you have to do is counting debuff stacks or move out of massive lazer beams.

PvP is obviously more about skill but it still has alot of random factors which means game cant be compared to alot of other games

cy@


WoW PvE is a joke if you're a heroic champion. It's a far stretch to claim that all you have to do is count debuffs and move out of fire if you include end game heroic raid content, though.
d=(^_^)z
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
May 17 2011 16:03 GMT
#286
The game who takes the most skill is definately the game of GO (eastern boardgame). It has the easy rules but is so vast and complicated. Unlike chess, the best computer programs of go have a good amateur level (like 2 dan), but are absolutely unable to defeat a pro. Never!

"It has been claimed that Go is the most complex game in the world due to its vast number of variations in individual games. Its large board and lack of restrictions allow great scope in strategy and expression of players' individuality. Decisions in one part of the board may be influenced by an apparently unrelated situation in a distant part of the board. Plays made early in the game can shape the nature of conflict a hundred moves later.

The game complexity of Go is such that describing even elementary strategy fills many introductory books. In fact, numerical estimates show that the number of possible games of Go far exceeds the number of atoms in the known universe." (frow wiki)

To comment on liquiddrone's power layer: I am 4 kyu. I would defeat a 5 kyu like 80% of the time and a 6 kyu close too 100%. On the other side I have never dreamed of defeating a 2 kyu. For every two rank difference there is a new power layer. There a 30 levels of kyu, 7 of dan, and 9 of professional dan. That makes approximately 20 layers.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
May 17 2011 16:19 GMT
#287
Many of the games listed here have high skill curves and/or ''ceilings''. I remember when I first played SSBM, and was humiliated by my friends, who in reality were pretty bad at the game. It's quite hard to become really good at that game. Another game I've played competitively is Wolfenstein: Enemy Territory. Whilst it probably does not compete with QW or CS 1.6, it was pretty challenging, and if you were a good player, you could trash pubs. I could join the average server and dominate everyone. But in competition, our team wasn't even close to the best. We had horrendous losses where we only got a few kills.



- TEAM LIQUID - doctorbeat on LoL
Matuka
Profile Joined March 2011
United Kingdom74 Posts
May 17 2011 16:43 GMT
#288
Quake World.
nymfaw
Profile Joined November 2010
Norway430 Posts
May 17 2011 17:08 GMT
#289
On May 18 2011 00:44 elmizzt wrote:
Show nested quote +
On May 18 2011 00:22 nymfaw wrote:
guys you gotta be huge wow nerds to defend wow

PvE is EASY. its just pure routine. if you think the learning process of a new boss is the hard thing its still the same every time.. you play against a computer and the hardest thing you have to do is counting debuff stacks or move out of massive lazer beams.

PvP is obviously more about skill but it still has alot of random factors which means game cant be compared to alot of other games

cy@


WoW PvE is a joke if you're a heroic champion. It's a far stretch to claim that all you have to do is count debuffs and move out of fire if you include end game heroic raid content, though.



Stop defending WoW. I played it for a long time. It has no place in this thread.
Everything will be ok in the end. if it's not ok, its not the end.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
May 17 2011 17:28 GMT
#290
Red Alert 1

No A-move
No production queuing
All unit AI is terrible, meaning micro is essential
Who called in the fleet?
Antoine
Profile Blog Joined May 2010
United States7481 Posts
May 17 2011 17:31 GMT
#291
On May 18 2011 02:08 nymfaw wrote:
Show nested quote +
On May 18 2011 00:44 elmizzt wrote:
On May 18 2011 00:22 nymfaw wrote:
guys you gotta be huge wow nerds to defend wow

PvE is EASY. its just pure routine. if you think the learning process of a new boss is the hard thing its still the same every time.. you play against a computer and the hardest thing you have to do is counting debuff stacks or move out of massive lazer beams.

PvP is obviously more about skill but it still has alot of random factors which means game cant be compared to alot of other games

cy@


WoW PvE is a joke if you're a heroic champion. It's a far stretch to claim that all you have to do is count debuffs and move out of fire if you include end game heroic raid content, though.



Stop defending WoW. I played it for a long time. It has no place in this thread.

it has no place for the same reason that any player vs computer game has no place. that motorcycle game, break the targets, whatever. sure new records are being set but it's simply a different element than the player vs player games, as i've already said.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
eoLithic
Profile Joined July 2010
Norway221 Posts
May 17 2011 18:06 GMT
#292
black(fps), empire earth and god of war FUCK YEAH? =D
"You`re a pro or you`re a noob...that`s life"
Azuzu
Profile Joined August 2010
United States340 Posts
May 17 2011 18:06 GMT
#293
On May 18 2011 02:31 Antoine wrote:
Show nested quote +
On May 18 2011 02:08 nymfaw wrote:
On May 18 2011 00:44 elmizzt wrote:
On May 18 2011 00:22 nymfaw wrote:
guys you gotta be huge wow nerds to defend wow

PvE is EASY. its just pure routine. if you think the learning process of a new boss is the hard thing its still the same every time.. you play against a computer and the hardest thing you have to do is counting debuff stacks or move out of massive lazer beams.

PvP is obviously more about skill but it still has alot of random factors which means game cant be compared to alot of other games

cy@


WoW PvE is a joke if you're a heroic champion. It's a far stretch to claim that all you have to do is count debuffs and move out of fire if you include end game heroic raid content, though.



Stop defending WoW. I played it for a long time. It has no place in this thread.

it has no place for the same reason that any player vs computer game has no place. that motorcycle game, break the targets, whatever. sure new records are being set but it's simply a different element than the player vs player games, as i've already said.


If you're racing to beat the computer against other players, is it really still player vs the computer or player vs the other plavers? If I'm in a foot race is it about running fast, or running faster than my opponents? I wouldn't say this has exactly the same elements as a strictly pvp game, but it has many of them and definitely wouldn't exclude it from having a high skill cap.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
May 17 2011 22:03 GMT
#294
On May 18 2011 03:06 Azuzu wrote:
Show nested quote +
On May 18 2011 02:31 Antoine wrote:
On May 18 2011 02:08 nymfaw wrote:
On May 18 2011 00:44 elmizzt wrote:
On May 18 2011 00:22 nymfaw wrote:
guys you gotta be huge wow nerds to defend wow

PvE is EASY. its just pure routine. if you think the learning process of a new boss is the hard thing its still the same every time.. you play against a computer and the hardest thing you have to do is counting debuff stacks or move out of massive lazer beams.

PvP is obviously more about skill but it still has alot of random factors which means game cant be compared to alot of other games

cy@


WoW PvE is a joke if you're a heroic champion. It's a far stretch to claim that all you have to do is count debuffs and move out of fire if you include end game heroic raid content, though.



Stop defending WoW. I played it for a long time. It has no place in this thread.

it has no place for the same reason that any player vs computer game has no place. that motorcycle game, break the targets, whatever. sure new records are being set but it's simply a different element than the player vs player games, as i've already said.


If you're racing to beat the computer against other players, is it really still player vs the computer or player vs the other plavers? If I'm in a foot race is it about running fast, or running faster than my opponents? I wouldn't say this has exactly the same elements as a strictly pvp game, but it has many of them and definitely wouldn't exclude it from having a high skill cap.

yes, i would argue that things like track & field events are different from events that have 1 competitor directly opposed to another.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
elmizzt
Profile Joined February 2010
United States3309 Posts
May 17 2011 22:24 GMT
#295
On May 18 2011 02:08 nymfaw wrote:
Show nested quote +
On May 18 2011 00:44 elmizzt wrote:
On May 18 2011 00:22 nymfaw wrote:
guys you gotta be huge wow nerds to defend wow

PvE is EASY. its just pure routine. if you think the learning process of a new boss is the hard thing its still the same every time.. you play against a computer and the hardest thing you have to do is counting debuff stacks or move out of massive lazer beams.

PvP is obviously more about skill but it still has alot of random factors which means game cant be compared to alot of other games

cy@


WoW PvE is a joke if you're a heroic champion. It's a far stretch to claim that all you have to do is count debuffs and move out of fire if you include end game heroic raid content, though.



Stop defending WoW. I played it for a long time. It has no place in this thread.

"played it for a long time" is your qualification for determining the difficulty of WoW at it's extremes?
d=(^_^)z
ahx
Profile Joined March 2011
Canada132 Posts
May 17 2011 22:27 GMT
#296
So many misinformed people in this thread.

cs 1.6
scBW
/thread
cellblock
Profile Joined March 2011
Sweden206 Posts
May 17 2011 22:39 GMT
#297
Still dont get why people associate WoW with PvE when the discussion is "skillcap" or such. Its only in WoW-arena that u can measure skillcaps, since its PvP and not vs a programmed bot.
Being a multiple Gladiator requires alot skill, no doubt, like 0,05% players of a couple millions has it. Its just ex-scrubs that denies skill being involved in arena.
But the skillcap of WoW is lower than in CS, Quake, SC2 or BW obviously.
Azuzu
Profile Joined August 2010
United States340 Posts
May 17 2011 22:42 GMT
#298
On May 18 2011 07:03 Antoine wrote:
Show nested quote +
On May 18 2011 03:06 Azuzu wrote:
On May 18 2011 02:31 Antoine wrote:
On May 18 2011 02:08 nymfaw wrote:
On May 18 2011 00:44 elmizzt wrote:
On May 18 2011 00:22 nymfaw wrote:
guys you gotta be huge wow nerds to defend wow

PvE is EASY. its just pure routine. if you think the learning process of a new boss is the hard thing its still the same every time.. you play against a computer and the hardest thing you have to do is counting debuff stacks or move out of massive lazer beams.

PvP is obviously more about skill but it still has alot of random factors which means game cant be compared to alot of other games

cy@


WoW PvE is a joke if you're a heroic champion. It's a far stretch to claim that all you have to do is count debuffs and move out of fire if you include end game heroic raid content, though.



Stop defending WoW. I played it for a long time. It has no place in this thread.

it has no place for the same reason that any player vs computer game has no place. that motorcycle game, break the targets, whatever. sure new records are being set but it's simply a different element than the player vs player games, as i've already said.


If you're racing to beat the computer against other players, is it really still player vs the computer or player vs the other plavers? If I'm in a foot race is it about running fast, or running faster than my opponents? I wouldn't say this has exactly the same elements as a strictly pvp game, but it has many of them and definitely wouldn't exclude it from having a high skill cap.

yes, i would argue that things like track & field events are different from events that have 1 competitor directly opposed to another.


I would argue the differences between them is blurry at best. They may have slight differences, but they still have extremely high "skillcaps" while remaining competitive(someone wins, everyone else loses). In my mind, as I've said before, any worthwhile competitive game is unlikely to have a true skillcap or it would be trivial by nature.
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-05-17 23:56:13
May 17 2011 23:45 GMT
#299
On May 18 2011 07:27 ahx wrote:
So many misinformed people in this thread.

cs 1.6
scBW
/thread

How in the HELL can a game that has essentially NO acrobatics, NO movement, purely twitch based aiming, NO powerup control, only hitscan weapons have the highest skill cap of its genre?
Aah thats the stuff..
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
Last Edited: 2011-05-17 23:54:05
May 17 2011 23:52 GMT
#300
Sadly, you're all wrong. The right answer is Tribes. Thanks for playing.


In all seriousness though, Tribes 1 pros were some of the most elite gamers around, able to peg people out of the sky with projectile weapons, while both them and their target are flying at 1000000 mph in somewhat unpredictable fashions, takes the skill of a god to do consistently. Add on the control to fly at those speeds, and you have a game that has a ridiculous skill ceiling. All you CS, CoD, and Halo die-hards have NOTHING on Tribes.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
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