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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 38

Forum Index > General Games
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Andrew2658
Profile Joined June 2011
United States356 Posts
December 05 2011 21:31 GMT
#741
I used T1345-6CEE2-78164-8DEBD-76B2E
Thanks
Charger
Profile Blog Joined September 2010
United States2405 Posts
December 05 2011 21:36 GMT
#742
On December 06 2011 06:15 Mistapibb wrote:
Show nested quote +
On December 06 2011 05:46 sob3k wrote:
On December 06 2011 02:43 Mistapibb wrote:
I'm having a problem with starting up the game... It says something like D3D9 error, and something with a fixed screen. I think it has to do with my dual screens, but I'm not sure


D3D9 is a directx error, try updating your directx

I went and downloaded a new directx and it says that my direct x is up to date, yet I still get these error messages... I may have just goof'd completely and not gotten the absolute recent version, but I'm pretty sure I got it.... Is there another possible solution?


Try this
It's easy to be a Monday morning quarterback.
BigGeoffrey
Profile Joined May 2011
United States4 Posts
December 05 2011 22:20 GMT
#743
Is there any special way to get a key? or sign up and wait
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
December 05 2011 22:23 GMT
#744
On December 06 2011 07:20 BigGeoffrey wrote:
Is there any special way to get a key? or sign up and wait


and be fast

VPB9F-3758E-F8044-0ED81-4447F
VP3E5-6EAA3-82FE4-81BA0-FF70B
VP361-3E018-02F14-9E4AE-B4503

gl
I'll bite this hand that feeds me, and take it for my own!
LiamTheZerg
Profile Joined March 2011
United States523 Posts
December 05 2011 22:23 GMT
#745
On December 06 2011 07:20 BigGeoffrey wrote:
Is there any special way to get a key? or sign up and wait


You can sign up and wait, get a key from a friend(hopefully here on TL), or if you pre-order the game on the T;A site for 30$ you get instant access to the beta + a certain amount of points to spend on whatever(classes are best)
Jjakji | Sage | Seal | Shuttle | DongRaeGu | oGsTheSTC | Bomber | Curious | Oz
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 05 2011 22:24 GMT
#746
Alright

Hitscan weapons are getting pretty annoying.
koprulureport
Profile Joined March 2011
Austria43 Posts
December 05 2011 22:31 GMT
#747
THX


used VP361-3E018-02F14-9E4AE-B4503
BigGeoffrey
Profile Joined May 2011
United States4 Posts
December 05 2011 22:34 GMT
#748
ty. used VP3E5-6EAA3-82FE4-81BA0-FF70B
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
December 05 2011 22:54 GMT
#749
More Beta keys:

VP8A1-10CA8-17A14-C098D-5CABE
VPBD7-E53B6-366B4-C1BA0-DEEAC

People need to understand that hitscan is the MBS of the tribes series and accept it.
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
December 05 2011 23:43 GMT
#750


some routes. no its not me xD
Sermokala
Profile Blog Joined November 2010
United States13818 Posts
December 06 2011 00:23 GMT
#751
Wow. the hi command thing completely corrupted on me and the installer won't do anything. I keep trying to download it and it won't even activate to begin installing.

Going to give it a day and pick it up tomorrow.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-12-06 00:46:46
December 06 2011 00:41 GMT
#752
I really wonder what team compositions are going to look like in this game competitively, I cant see many of the heavy classes being used ever really, except perhaps Doombringer for the force walls and occasional saber.

Pathfinders looks to be by far the best capper, so i'm guessing teams will run at least one almost all the time. Jumper could be used as a "cheese" capper by running very odd routes with their boost, but are far outclassed on normal routes by the pathfinder.

As far as chasers and general purpose I definitely see either Rangers being good (4-5 hitscan weapons on anyone is instant death, they become exponentially better the more players are using them), or the raider with the ridiculous SMG/grenadespammer and shield.

I'm seriously thinking one of the best teamcomps could easily be all snipers plus one or two pathfinders, they can all cover each other if they stay spread out and with 6+ snipers any target on the map is instantly dead in addition to the claymores providing some grab defense. Of course they would have to switch 1-2 players to anti vehicle occasionally. I basically view the sniper as the rail in Quake right now, but with incredibly huge open maps and much easier to predict player trajectories, seeing how good Quake players get with their rail really makes me think it could dominate.

I cant see soldiers ever getting competitive play really.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Moochlol
Profile Joined August 2010
United States456 Posts
December 06 2011 01:03 GMT
#753
MOAR KEYS SHAZBOT!!!!!!!
blaaaaaarghhhhh
Zidane
Profile Blog Joined July 2008
United States1685 Posts
December 06 2011 01:25 GMT
#754
omg i really wanna play lol
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
December 06 2011 01:53 GMT
#755
Got a key from this thread so here's the friend key
+ Show Spoiler +
VPE5A-65FD5-F5454-5DC94-E9118
Fame was like a drug. But what was even more like a drug were the drugs.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
December 06 2011 02:04 GMT
#756
really wonder what team compositions are going to look like in this game competitively, I cant see many of the heavy classes being used ever really, except perhaps Doombringer for the force walls and occasional saber.


I'd guess something like this with the current rules in a 7v7 which is slowly becoming the consensus for esport formats:

D team:
1 sentinel (claymores, harassing midfield, chasing cappers)
1 doombringer (forcefields, Heavy on flag)
1 tech (base maintenance/upgrades, turrets, chasing, vehicle pilot)

Cap/chase team
2 pathfinders (capping, chasing)

O/midfield team:
1 jugg (flag pressure, anti-turrets/sensors)
1 ranger/raider (escort for the jugg, stops him getting swarmed while he does his job, intercepts or escorts cap attempts, does calldown duty)
Poisonous Sheep counter Hydras
Moochlol
Profile Joined August 2010
United States456 Posts
December 06 2011 02:15 GMT
#757
On December 06 2011 10:53 Terrakin wrote:
Got a key from this thread so here's the friend key
+ Show Spoiler +
VPE5A-65FD5-F5454-5DC94-E9118


Fuck 2 late, can somone please PM me one, I played the first tribes with my brother for a year, loved the game then and this ascend games looks amazing.
blaaaaaarghhhhh
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2011-12-06 02:27:20
December 06 2011 02:20 GMT
#758
I have a beta key to give away!
First person to PM me gets it =D
Edit- Taken
Call me Marge Simpson cuz I love you homie
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2011-12-06 04:48:07
December 06 2011 03:01 GMT
#759
Keys, go!

T14DC-954A2-AEB94-DD0BB-FA799
T1964-1D354-2EC94-EDAAB-2E0E3
T1047-CFCF7-88BC4-4B8BA-62A85
T1C5A-737A6-29BF4-59785-91385
Can you jam with the console cowboys in cyberspace?
Regulate140
Profile Joined April 2010
Canada108 Posts
December 06 2011 03:05 GMT
#760
Aw man, 3 minutes and those were all gone.

If anyone has an extra friend invite for a fellow TL'r let me know please.
Canada
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