
Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 37
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Jarvs
Australia639 Posts
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Fruscainte
4596 Posts
I just broke 200 speed for the first time. Oh man that shit was intense. I didn't even intend to, I was on that oasis map and I was circling around the side going after someone. He jumped up and started jet packing, and I accidentally flew through the enemy ship and picked up the flag. When I landed I was going ~220mph or so and just zipped across the map, into our ship in like 14 seconds or something like that and capped it. I don't even know what just happened. | ||
Logo
United States7542 Posts
On December 05 2011 21:12 Percutio wrote: Most games the hitscan is not a problem because people in general aren't aces with them and nearly everyone is an easy target for explosives without ever having to mid air them. However, the games I played with "abuse" made me realize why old school players would complain. The game feels totally different when a flag runner can't avoid the hitscan. There is such little cover and you have to spend considerable time in the air. So this isn't 1 pro running shop on a bunch of noobs, this is like teams of old school guys just shutting each other down hard with hit scan. It doesn't even have to be a team filled with rangers and sentinels. Just a couple of each can do it if they are positioned well. Any normal setup with sentinels and rangers trickled in means the flag runner needs his normal support plus a 2nd dude to pass the flag to when he gets ripped up by bullets while he is in the air. I think it really is just that with both explosives and hitscan extremely viable, you have no safe time while running. On the ground you are liable to get your face exploded and in the air you are easy hitscan bait. You don't even need to midair someone. Yeah I guess with better coordinated pushes focusing the flag guy would be less likely to happen, or at least happen successfully. I think Drydocks is actually fine, but most players use almost exclusively the middle path or sometimes they go around the mountain. I've been finding that the very edges of the map have some nice height to them to give you a speedy route even though they are farther. Perhaps the "bowl" design is just slowing down people's approach to the map. Drydocks is probably my most successful map for runs. Using the mountain or the sides of the map (especially the sides of the map on the mountain side) I find it easy to get good 150-200km/h runs down on the flag. The mid route for return is great too because you can use either the far side with the structures or the high/low ground split mini-cliff terrain to shake chasers and break line of sight. The only problem is when you get back to your base with the flag it's hard to find a route for holding the flag until you can cap it. ----- As for the sniper rifle I'm finding it pretty insane. It's not the damage/range that gets me (it's a sniper rifle of course), but the rate of fire seems incredibly generous on it allowing for people to use it close quarters pretty effectively even if they miss a shot (or at range to take several shots even if their aim blows). More importantly though, with the weaker jets/energy it seems pretty difficult to move around enough to avoid a predictable path that a sniper can just easily pick you off without dropping speed for your route. One thing in general for hitscan is it seems like a lot of the bigger/heavier hitscan weapons also decrease/stop momentum. Is that accurate? If so, I wonder if they could just do away with that portion of the hitscan. So maybe hitscan would still be good, but against something like a pathfinder they'd outpace you so fast that it wouldn't be nearly as deadly. | ||
n00bie
Germany21 Posts
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Mistapibb
United States78 Posts
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Railgan
Switzerland1507 Posts
![]() got a computer that is cappable of playing SC2 on ultra with constant 100 fps ![]() i could only play 5 games up to now because of the loading screen issue | ||
Bloodash
Netherlands1384 Posts
+ Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + VP86D-7B5D9-B03F4-014A1-5A761+ Show Spoiler + + Show Spoiler + + Show Spoiler + VP1AF-BB9A7-39E84-FA3AD-AC394 + Show Spoiler + + Show Spoiler + edit all gone :p | ||
Railgan
Switzerland1507 Posts
On December 06 2011 02:48 Bloodash wrote: no more freeloaders, gotta work for these codes! >=D + Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + VP86D-7B5D9-B03F4-014A1-5A761+ Show Spoiler + + Show Spoiler + + Show Spoiler + VP1AF-BB9A7-39E84-FA3AD-AC394 + Show Spoiler + + Show Spoiler + they can just press quote and see the codes^^ | ||
Bloodash
Netherlands1384 Posts
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PassiveAce
United States18076 Posts
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trias_e
United States520 Posts
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ohmkerg
United States102 Posts
On December 05 2011 12:22 Cel.erity wrote: My impression is the $30 pack isn't worth it. For $8, you get permanent VIP status (extra 50% boosts forever) and 10 days of 100% boost. If you play at that rate, it'll only take you like 30 hours to unlock all of the classes through gameplay. 3000 gold is way more than anyone needs. it's 100% worth it if you want to support the effing game. hell, games like this normally cost 50$ | ||
sob3k
United States7572 Posts
On December 06 2011 02:43 Mistapibb wrote: I'm having a problem with starting up the game... It says something like D3D9 error, and something with a fixed screen. I think it has to do with my dual screens, but I'm not sure D3D9 is a directx error, try updating your directx | ||
Kluey
Canada1197 Posts
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ArcticVanguard
United States450 Posts
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Andrew2658
United States356 Posts
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Logo
United States7542 Posts
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Coriolis
United States1152 Posts
On December 06 2011 05:58 Logo wrote: Has anyone tried out the jumper class for flag running in CTF? How do they compare to Pathfinder? Jumper is worthless in comparison to the pathfinder. And honestly a ranger is better at capping than a pathfinder is. | ||
Mistapibb
United States78 Posts
On December 06 2011 05:46 sob3k wrote: D3D9 is a directx error, try updating your directx I went and downloaded a new directx and it says that my direct x is up to date, yet I still get these error messages... I may have just goof'd completely and not gotten the absolute recent version, but I'm pretty sure I got it.... Is there another possible solution? | ||
Wik
United States125 Posts
T1345-6CEE2-78164-8DEBD-76B2E T1A26-F34E5-B2774-BF891-10F7B T1EFC-279E3-D4AA4-DB98B-C8681 wooo | ||
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