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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 37

Forum Index > General Games
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Jarvs
Profile Joined December 2009
Australia639 Posts
December 05 2011 14:26 GMT
#721
So close
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 05 2011 14:31 GMT
#722
OH GOD

I just broke 200 speed for the first time. Oh man that shit was intense. I didn't even intend to, I was on that oasis map and I was circling around the side going after someone. He jumped up and started jet packing, and I accidentally flew through the enemy ship and picked up the flag. When I landed I was going ~220mph or so and just zipped across the map, into our ship in like 14 seconds or something like that and capped it.

I don't even know what just happened.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-12-05 16:00:54
December 05 2011 15:58 GMT
#723
On December 05 2011 21:12 Percutio wrote:
Most games the hitscan is not a problem because people in general aren't aces with them and nearly everyone is an easy target for explosives without ever having to mid air them.

However, the games I played with "abuse" made me realize why old school players would complain. The game feels totally different when a flag runner can't avoid the hitscan. There is such little cover and you have to spend considerable time in the air. So this isn't 1 pro running shop on a bunch of noobs, this is like teams of old school guys just shutting each other down hard with hit scan. It doesn't even have to be a team filled with rangers and sentinels. Just a couple of each can do it if they are positioned well.

Any normal setup with sentinels and rangers trickled in means the flag runner needs his normal support plus a 2nd dude to pass the flag to when he gets ripped up by bullets while he is in the air. I think it really is just that with both explosives and hitscan extremely viable, you have no safe time while running. On the ground you are liable to get your face exploded and in the air you are easy hitscan bait. You don't even need to midair someone.
Show nested quote +
On December 05 2011 21:03 Ahnaris wrote:
On December 05 2011 16:10 Percutio wrote:
There were like 3 flag caps because the hitscan spam and snipers would just chip the flag guy down even if he was moving insanely quick.


Yeah, I've had that disrupt quite a few >200 kph grabs...most of the time it can be fixed with teamwork, but that's just in pugs. I'm sure league play will bump it up a notch or 19. That being said, does anyone else find Drydocks annoying? Grabbing a flag at high speed, then dodging the 184 different scaffold beams (or going up hill for 10 seconds straight, take your pick), only to trip on one of those damned 1cm tall "terrain features". That's not even mentioning how the map is basically a giant bowl, with hardly no midfield hills to gain speed on. The few terrain variations down at the bottom have abrupt edges with rocks.

It's not that I mind a challenge, it's just....the other maps all teach players to use x style, then this map loads...and it just. feels. so. damn. slow.

Yeah I guess with better coordinated pushes focusing the flag guy would be less likely to happen, or at least happen successfully.

I think Drydocks is actually fine, but most players use almost exclusively the middle path or sometimes they go around the mountain. I've been finding that the very edges of the map have some nice height to them to give you a speedy route even though they are farther. Perhaps the "bowl" design is just slowing down people's approach to the map.


Drydocks is probably my most successful map for runs. Using the mountain or the sides of the map (especially the sides of the map on the mountain side) I find it easy to get good 150-200km/h runs down on the flag. The mid route for return is great too because you can use either the far side with the structures or the high/low ground split mini-cliff terrain to shake chasers and break line of sight.

The only problem is when you get back to your base with the flag it's hard to find a route for holding the flag until you can cap it.

-----

As for the sniper rifle I'm finding it pretty insane. It's not the damage/range that gets me (it's a sniper rifle of course), but the rate of fire seems incredibly generous on it allowing for people to use it close quarters pretty effectively even if they miss a shot (or at range to take several shots even if their aim blows). More importantly though, with the weaker jets/energy it seems pretty difficult to move around enough to avoid a predictable path that a sniper can just easily pick you off without dropping speed for your route.

One thing in general for hitscan is it seems like a lot of the bigger/heavier hitscan weapons also decrease/stop momentum. Is that accurate? If so, I wonder if they could just do away with that portion of the hitscan. So maybe hitscan would still be good, but against something like a pathfinder they'd outpace you so fast that it wouldn't be nearly as deadly.
Logo
n00bie
Profile Joined April 2010
Germany21 Posts
Last Edited: 2011-12-05 20:09:14
December 05 2011 17:32 GMT
#724
got 4 more keys, if you want them send me a PM Edit: all gone
Mistapibb
Profile Joined August 2010
United States78 Posts
December 05 2011 17:43 GMT
#725
I'm having a problem with starting up the game... It says something like D3D9 error, and something with a fixed screen. I think it has to do with my dual screens, but I'm not sure
It's Moldy
Railgan
Profile Joined August 2010
Switzerland1507 Posts
Last Edited: 2011-12-05 17:51:12
December 05 2011 17:47 GMT
#726
I can join a game the loading screen shows up but it doesnt disappear most of the time even if i wait 10 minutes
got a computer that is cappable of playing SC2 on ultra with constant 100 fps

i could only play 5 games up to now because of the loading screen issue
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
Last Edited: 2011-12-05 18:44:42
December 05 2011 17:48 GMT
#727
no more freeloaders, gotta work for these codes! >=D

+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +


+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
VP86D-7B5D9-B03F4-014A1-5A761+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
VP1AF-BB9A7-39E84-FA3AD-AC394
+ Show Spoiler +
+ Show Spoiler +
VP48A-5043F-24C84-E8B92-E6512
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +


edit all gone :p
I'll bite this hand that feeds me, and take it for my own!
Railgan
Profile Joined August 2010
Switzerland1507 Posts
December 05 2011 17:50 GMT
#728
On December 06 2011 02:48 Bloodash wrote:
no more freeloaders, gotta work for these codes! >=D

+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +


+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
VP86D-7B5D9-B03F4-014A1-5A761+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
VP1AF-BB9A7-39E84-FA3AD-AC394
+ Show Spoiler +
+ Show Spoiler +
VP48A-5043F-24C84-E8B92-E6512
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +

they can just press quote and see the codes^^
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
December 05 2011 17:51 GMT
#729
curses!
I'll bite this hand that feeds me, and take it for my own!
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
December 05 2011 17:59 GMT
#730
Hahaha Bloodash, thats really creative. so funny.
Call me Marge Simpson cuz I love you homie
trias_e
Profile Blog Joined May 2010
United States520 Posts
Last Edited: 2011-12-05 18:01:05
December 05 2011 18:00 GMT
#731
I took this one: VP86D-7B5D9-B03F4-014A1-5A761 Thanks!
ohmkerg
Profile Joined November 2011
United States102 Posts
Last Edited: 2011-12-05 20:30:05
December 05 2011 20:29 GMT
#732
On December 05 2011 12:22 Cel.erity wrote:
My impression is the $30 pack isn't worth it. For $8, you get permanent VIP status (extra 50% boosts forever) and 10 days of 100% boost. If you play at that rate, it'll only take you like 30 hours to unlock all of the classes through gameplay. 3000 gold is way more than anyone needs.


it's 100% worth it if you want to support the effing game. hell, games like this normally cost 50$
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 05 2011 20:46 GMT
#733
On December 06 2011 02:43 Mistapibb wrote:
I'm having a problem with starting up the game... It says something like D3D9 error, and something with a fixed screen. I think it has to do with my dual screens, but I'm not sure


D3D9 is a directx error, try updating your directx
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Kluey
Profile Joined April 2011
Canada1197 Posts
December 05 2011 20:51 GMT
#734
Someone PM me a key!
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
December 05 2011 20:54 GMT
#735
Just snagged a key off of /v/, went 3/2 in my first game. This is SWEET!!
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Andrew2658
Profile Joined June 2011
United States356 Posts
December 05 2011 20:56 GMT
#736
If anyone is interested in beta keys. I heard you get one with an ign prime account, so you can sign up for the 7 day free trial and then cancel it for a beta key. I'll test it out later today when i get back from classes.
Logo
Profile Blog Joined April 2010
United States7542 Posts
December 05 2011 20:58 GMT
#737
Has anyone tried out the jumper class for flag running in CTF? How do they compare to Pathfinder?
Logo
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
December 05 2011 21:13 GMT
#738
On December 06 2011 05:58 Logo wrote:
Has anyone tried out the jumper class for flag running in CTF? How do they compare to Pathfinder?

Jumper is worthless in comparison to the pathfinder. And honestly a ranger is better at capping than a pathfinder is.
Descolada in everything not TL/Starcraft
Mistapibb
Profile Joined August 2010
United States78 Posts
December 05 2011 21:15 GMT
#739
On December 06 2011 05:46 sob3k wrote:
Show nested quote +
On December 06 2011 02:43 Mistapibb wrote:
I'm having a problem with starting up the game... It says something like D3D9 error, and something with a fixed screen. I think it has to do with my dual screens, but I'm not sure


D3D9 is a directx error, try updating your directx

I went and downloaded a new directx and it says that my direct x is up to date, yet I still get these error messages... I may have just goof'd completely and not gotten the absolute recent version, but I'm pretty sure I got it.... Is there another possible solution?
It's Moldy
Wik
Profile Joined July 2010
United States125 Posts
December 05 2011 21:21 GMT
#740
T1832-BFF8C-8BF84-F7090-032CB
T1345-6CEE2-78164-8DEBD-76B2E
T1A26-F34E5-B2774-BF891-10F7B
T1EFC-279E3-D4AA4-DB98B-C8681

wooo
Homo for Lomo
Prev 1 35 36 37 38 39 196 Next
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