• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:40
CEST 06:40
KST 13:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War715.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development 5.0.17 Patch Notes - October 7, 2026 StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Mineral Boosting (2 workers/patch)
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12862 users

Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 144

Forum Index > General Games
Post a Reply
Prev 1 142 143 144 145 146 196 Next
Alakabon
Profile Joined November 2010
Canada111 Posts
April 17 2012 01:01 GMT
#2861
On April 17 2012 09:16 s0Li wrote:
I have been playing it a bit does TL have any clans/groups of people who play together?


Not really. There used to be a let's play thread once but it was locked for some reason, maybe it wouldn't be now because the game is officially released. You can check it out if you want though.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=306210
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
Last Edited: 2012-04-17 08:42:48
April 17 2012 08:42 GMT
#2862
eurogamer gave it a 10/10 :o

Perhaps the defining thing about Tribes Ascend is that winning matters. In recent years most shooters have seemed in thrall to the depth and intricacy of their levelling systems: endless treadmills designed to make every player feel like a special snowflake while unlocking the same gear. Tribes Ascend has levelling and unlocks, but the game itself is what matters - winning the match you are playing at this very second. I don't even look at my kill/death ratio. The overall result says whether you played well or poorly, just like the XP you receive.


http://www.eurogamer.net/articles/2012-04-16-tribes-ascend-review
I'll bite this hand that feeds me, and take it for my own!
Befree
Profile Joined April 2010
695 Posts
Last Edited: 2012-04-17 22:33:29
April 17 2012 22:31 GMT
#2863
Oh my gosh. I got into the beta pretty early and really liked that a lot of the parts stayed true to tribes, but I was very disappointed with some aspects like the fact you only started with medium armor and it costed a ridiculous amount of points (200+ games I think I roughly estimated) to even think about getting some light armor. I had kind of just given up because I couldn't enjoy the game in the form it was in. But now I came back to it today, and I see they really listened to the feedback! I was able to load out in light armor from the start! Much much improved game from the early beta.

For 2 1/2 years the only game I ever played (aside from some SC from time to time) was Tribes: AA for PS2. The game didn't have a big following, but it had a great competitive community. Organized tournaments and scrimmages were consistently played years after release. The style was a little different from Tribes 1/2 in that the latency made it so you couldn't hit people mid air with direct spinfusors (which were guided by auto aim anyways), but arced shots did collide mid air so grenade launcher/mortars (they fell much quicker too so it wasn't a semi-straight path like in the PC tribes, it was very curved) were the primary weapons for mid-air shooting. I found this style much more rewarding than the PC Tribes. While getting a long distance mid air disc certainly feels good, it does not compare to hitting some capper with a mid air mortar 500 meters away. Not that Tribes 1/2 aren't awesome, amazing games too. Even Vengeance I enjoyed playing.

After trying a game of Tribes Ascend, I'm feeling like maybe I'd be able to get back into this game. Tribes is the greatest thing to ever happen to FPS and I would be so happy to really get into a Tribes game again! Greatest team game ever made, nothing even can come close!! Such beautiful cooperation and coordination needed! Such specialization into certain roles! Everyone having their own purpose and unique set of skills which come together to help you win that match!!!

Oh tribes, oh tribes!!! How wonderful you are!! I can't hold back from rambling on about you! If I could get into a clan and play a scrimmage on this game, oh how wonderfully happy I would be.
Pobearo
Profile Joined August 2009
United States351 Posts
April 17 2012 23:03 GMT
#2864
Just got it, I'm loving the game but the optimization is terrible. I have to play on the lowest possible settings to get a decent framerate, but it's still fun and hopefully they patch it so it runs a little smoother somewhere down the road. As of now my two go-to classes are the technician and the doombringer. I have absolutely no idea why the sentinel and brute are even in the game as of now, hopefully they get something new and exciting in a future patch as well.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
April 18 2012 04:20 GMT
#2865
The entire maps are covered in dynamic lighting. Turning them off could potentially double your FPS but the game doesn't have static lightmaps so you have to play in darkness.

Seriously though, isn't it easy to add static lightmaps in UDK? A simple patch could easily fix the performance.
frd
Profile Blog Joined August 2010
France164 Posts
Last Edited: 2012-04-18 10:07:40
April 18 2012 10:05 GMT
#2866
Does anyone have any idea why I sometimes get hits for 0 damage when I use the MIRV ? As far as I can tell, there's nothing the MIRV can't damage (being an explosive weapon), so I wonder if it's just a display glitch.

Addendum: hey Rouel, was fun seeing you ingame yesterday.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 18 2012 10:19 GMT
#2867
Pretty sure respawn protection makes you take 0 damage.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
frd
Profile Blog Joined August 2010
France164 Posts
April 18 2012 10:25 GMT
#2868
Hadn't thought of that, but it does make sense. I will however choose to believe those damned Butchers are cheating.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
April 18 2012 11:12 GMT
#2869
Started playing yesterday, seems pretty fun and different compared to the main stream FPS games and I will keep playing this casually alongside BF3. Also to what should I ideally be spending my experience to and in what order as it seems like quite a grind to unlock everything and even just one expensive unlock should take a while.

Of the three starter classes I vastly preferred Juggernaut, so much health and landing artillery kills is a lot of fun, although hitting an airborne enemy seems pretty much impossible with Juggernauts weapons to me for now at least, figured I shouldn't be even trying that and just hit them once they land.

Also which game mode(s) are used in "professional" matches?
Southlight
Profile Blog Joined August 2007
United States11768 Posts
April 18 2012 11:16 GMT
#2870
CTF is the pro mode. You can check through the thread (though it's gotten quite long) for advice, but in general what the best players have posted is that
1) Pathfinders are used a lot as cappers, but chasing is "fundamentally broken" (to be ineffective)
2) Sentinels and a HOF (heavy on flag) is the preferred defense
3) Soldiers sometimes used for base-clearing defense as they are effective duelists
4) Raiders are the standard MO (medium offense), LO is either a Bolt Pathfinder or Infil (mostly Path though)
5) HO (heavy offense) sucks, Doom and Juggy are both usually HOF
6) Shrikes are bork.

I think that about covers it.
oraoraoraoraoraoraoraora
Keltanokka
Profile Blog Joined July 2010
Finland279 Posts
April 18 2012 11:30 GMT
#2871
On April 18 2012 20:12 Vaelone wrote:
Started playing yesterday, seems pretty fun and different compared to the main stream FPS games and I will keep playing this casually alongside BF3. Also to what should I ideally be spending my experience to and in what order as it seems like quite a grind to unlock everything and even just one expensive unlock should take a while.

Of the three starter classes I vastly preferred Juggernaut, so much health and landing artillery kills is a lot of fun, although hitting an airborne enemy seems pretty much impossible with Juggernauts weapons to me for now at least, figured I shouldn't be even trying that and just hit them once they land.

Also which game mode(s) are used in "professional" matches?

For the jugger you will want to unlock the LMG and throwing disc quickly alongside the armor upgrades. Ammo for the mortar is also totally worth investing into since having 10 more shells to drop on the enemy base can be really useful. The MIRV isn't really necessary and I actually prefer the mortar over it. You can also randomly get these kinda hits:
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
April 18 2012 12:19 GMT
#2872
HOLY FUCK.

Also they finally made mortars detonate on contact with a player after the fuse runs out?
Poisonous Sheep counter Hydras
Thehummel
Profile Joined August 2010
Denmark122 Posts
April 18 2012 12:20 GMT
#2873
On April 18 2012 20:16 Southlight wrote:
CTF is the pro mode. You can check through the thread (though it's gotten quite long) for advice, but in general what the best players have posted is that
1) Pathfinders are used a lot as cappers, but chasing is "fundamentally broken" (to be ineffective)
2) Sentinels and a HOF (heavy on flag) is the preferred defense
3) Soldiers sometimes used for base-clearing defense as they are effective duelists
4) Raiders are the standard MO (medium offense), LO is either a Bolt Pathfinder or Infil (mostly Path though)
5) HO (heavy offense) sucks, Doom and Juggy are both usually HOF
6) Shrikes are bork.

I think that about covers it.


I wouldn't really say that HO sucks. It really depends on the siturations. Like if you run a defensive style where you rely on a little offensive ( path and HO/MO) and alot of defensive. Area 51 has been running a HO the recent matches
pettter
Profile Joined December 2009
Sweden1032 Posts
April 18 2012 12:28 GMT
#2874
On April 18 2012 21:19 Thereisnosaurus wrote:
HOLY FUCK.

Also they finally made mortars detonate on contact with a player after the fuse runs out?

Yeah, I seem to recall something about that in the patch notes a few patches ago.

Speaking of patches, when is the next?
Disengaged
Profile Joined July 2010
United States6994 Posts
April 18 2012 12:33 GMT
#2875
On April 18 2012 20:30 Keltanokka wrote:
Show nested quote +
On April 18 2012 20:12 Vaelone wrote:
Started playing yesterday, seems pretty fun and different compared to the main stream FPS games and I will keep playing this casually alongside BF3. Also to what should I ideally be spending my experience to and in what order as it seems like quite a grind to unlock everything and even just one expensive unlock should take a while.

Of the three starter classes I vastly preferred Juggernaut, so much health and landing artillery kills is a lot of fun, although hitting an airborne enemy seems pretty much impossible with Juggernauts weapons to me for now at least, figured I shouldn't be even trying that and just hit them once they land.

Also which game mode(s) are used in "professional" matches?

For the jugger you will want to unlock the LMG and throwing disc quickly alongside the armor upgrades. Ammo for the mortar is also totally worth investing into since having 10 more shells to drop on the enemy base can be really useful. The MIRV isn't really necessary and I actually prefer the mortar over it. You can also randomly get these kinda hits: http://www.youtube.com/watch?v=Q3GbLXbHibE


Holy fuck!

That is lucky haha

Good shot though
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
April 18 2012 15:07 GMT
#2876
On April 18 2012 20:16 Southlight wrote:
CTF is the pro mode. You can check through the thread (though it's gotten quite long) for advice, but in general what the best players have posted is that


Thanks for the replies, didn't feel like going through the thread as I figured it's mostly hype and reminiscing the old Tribes.

I felt pretty lost playing CTF on defense as a Juggernaut when ever our flag wasn't there since chasing after it or just moving across the field in general didn't feel like an option with Juggernaut's poor mobility combined with my even worse skiing. I should probably learn to defend the generator or repair stuff while at it if I try keep playing slow class on defense. Or I may just stick to team deathmatch for now before I get better hang of the game.
NukeD
Profile Joined October 2010
Croatia1612 Posts
April 18 2012 15:30 GMT
#2877
I really dont think base defense is what Juggernaut is good at or should be used for that. What use is the mortar in your own base? None. If you want to play HD why not simply go with Doombringer? Its a lot more fit for the job.

On the other hand, if you really like Juggernaut, try playing with mortar/LMG/throwing discs and go HO. Clear the stand, duel people and just make havoc for your capper.
sorry for dem one liners
pettter
Profile Joined December 2009
Sweden1032 Posts
April 18 2012 15:51 GMT
#2878
On April 19 2012 00:30 NukeD wrote:
I really dont think base defense is what Juggernaut is good at or should be used for that. What use is the mortar in your own base? None. If you want to play HD why not simply go with Doombringer? Its a lot more fit for the job.

On the other hand, if you really like Juggernaut, try playing with mortar/LMG/throwing discs and go HO. Clear the stand, duel people and just make havoc for your capper.

Jugs as HD is not as much HoF (though that depends on the map) as countering the HO/LO of the opposing team. Shelling their jugs right back, and leaving the DMB to handle cappers and some LO.

At least, that's how it should work, I think
Southlight
Profile Blog Joined August 2007
United States11768 Posts
April 18 2012 16:21 GMT
#2879
The argument for HO mostly revolved around the fact that it takes too long to get to enemy base and gets 1v1'd by basically everything, hence it sucks. You can do it in pub but you'll evidently rarely see it in competitive, is what Coriolis said IIRC.
oraoraoraoraoraoraoraora
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
April 18 2012 16:47 GMT
#2880
Weird that Area51 does it successfully then. Tribes Hard, too. Jugger with LMG+Disc is an absurd 1v1 loadout tbh, I have no idea why anyone would think juggers can't 1v1.
Theres a fine line between fishing and just standing on the shore like an idiot.
Prev 1 142 143 144 145 146 196 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
The QMC Showmatch 1
OSC
08:00
Masters Cup #151: Group A
davetesta50
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 223
StarCraft: Brood War
Rain 2500
GuemChi 1258
Snow 135
Sharp 103
Creator 26
Icarus 5
Dota 2
NeuroSwarm205
League of Legends
JimRising 709
Other Games
summit1g5498
Organizations
Other Games
gamesdonequick743
[ Show 15 non-featured ]
StarCraft 2
• practicex 25
• Letter1410
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota253
League of Legends
• Rush1284
• Lourlo1037
• Stunt262
Other Games
• Shiphtur480
Upcoming Events
OSC
7h 20m
WardiTV Weekly
1d 6h
PiGosaur Cup
1d 19h
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
Korean StarCraft League
4 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.