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Dungeon Crawl Stone Soup - Page 25

Forum Index > General Games
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Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
January 17 2012 01:46 GMT
#481
Mennas is an absolute beast, though HoPr is probably one of the better classes for dealing with him if everything is going smoothly. If you don't have a wand of teleport or something to evoc it from it's often best to read a scroll first turn and just skip over the level. Don't throw away rings of teleportation unless you're hard up for inventory space, for just this kind of reason.
crate
Profile Blog Joined May 2009
United States2474 Posts
January 17 2012 02:49 GMT
#482
If you have a ring of teleportation or such you should always carry it, since it's the only infinite source of teleportation in the game.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Misder
Profile Joined October 2009
United States1557 Posts
January 18 2012 03:13 GMT
#483
Ok, so I read-IDed a scroll of aquirement and got a lajatang of electrocution on my SpEn. Is it ever worth carrying anything besides short swords? And since I'm asking about this game, I feel like I'm spreading myself way too thin on what skills to level up in terms of magic and I don't exactly know what spells to learn from my range of books (well, I have ideas, but most of them need higher skill level for them to be effective, and from my previous concern, I don't exactly know what to focus on). Advice?
+ Show Spoiler +
Dungeon Crawl Stone Soup version 0.9.0 character file.

Misder the Blackguard (Spriggan Enchanter) Turns: 10297, Time: 01:02:05

HP 27/40 AC 5 Str 7 XL: 9 Next: 89%
MP 13/22 EV 22 Int 17 God: Kikubaaqudgha [***...]
Gold 403 SH 13 Dex 16 Spells: 6 memorised, 7 levels left

Res.Fire : . . . See Invis. : + p - +2,+1 dwarf sabre
Res.Cold : . . . Warding : . . H - +1 elf robe {Archmagi}
Life Prot.: . . . Conserve : . j - +1 buckler
Res.Acid. : . . . Res.Corr. : . (helmet restricted)
Res.Poison: + Clarity : + y - +1 cloak
Res.Elec. : . Spirit.Shd : . (gloves unavailable)
Sust.Abil.: . . Stasis : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . k - amulet of clarity
Res.Rott. : . Levitation : . w - ring of poison resistance
Saprovore : . . . Ctrl.Flight: . q - ring of wizardry

@: burdened, very quick, quite resistant to hostile enchantments, fairly stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, -10% mp, slow metabolism 3
a: Receive Corpses, Renounce Religion


You are on level 1 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is greatly pleased with you.
You are encumbered.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 11 of its levels.

You have collected 383 gold pieces.

Inventory:

Hand weapons
p - a +2,+1 dwarven sabre (weapon)
x - an uncursed lajatang of electrocution
M - a +1,+1 dagger
Missiles
d - 9 +1 darts (quivered)
Armour
j - a +1 buckler (worn)
y - a +1 cloak (worn)
H - a +1 elven robe of the Archmagi (worn)
Magical devices
o - a wand of paralysis {zapped: 2}
D - a wand of digging {zapped: 1}
E - a wand of draining {zapped: 1}
F - a wand of teleportation {zapped: 1}
I - a wand of paralysis
Comestibles
v - 2 bread rations
A - 13 strawberries
B - 2 apples
G - 2 chokos
J - a lemon
Scrolls
a - a scroll labeled YRISAM GOCH
g - 2 scrolls of blinking
h - 2 scrolls of teleportation
l - 3 scrolls of remove curse
n - 3 scrolls of detect curse
s - 2 scrolls of identify
Jewellery
k - an amulet of clarity (around neck)
q - a ring of wizardry (left hand)
w - a ring of poison resistance (right hand)
L - an uncursed ring of protection from fire
Potions
b - a potion of levitation
e - a potion of brilliance
f - 4 potions of healing
i - a potion of invisibility
z - a potion of magic
C - a potion of heal wounds
Books
c - a book of Maledictions

Spells Type Level
*Corona Hexes 1
*Sure Blade Hexes/Charms 2
*Ensorcelled Hibernation Hexes/Ice 2
*Confuse Hexes 3
Enslavement Hexes 4
Invisibility Hexes 6
m - a book of Necromancy {god gift}

Spells Type Level
Pain Necromancy 1
Animate Skeleton Necromancy 1
Lethal Infusion Charms/Necromancy 2
Vampiric Draining Necromancy 3
*Regeneration Charms/Necromancy 3
Dispel Undead Necromancy 4
Animate Dead Necromancy 4
r - a book of Death {god gift}

Spells Type Level
Corpse Rot Necromancy 2
Sublimation of Blood Necromancy 2
Agony Necromancy 5
Excruciating Wounds Charms/Necromancy 5
Bolt of Draining Conjuration/Necromancy 6
u - a book of Spatial Translocations

Spells Type Level
Apportation Translocation 1
Portal Projectile Translocation 2
*Blink Translocation 2
Shroud of Golubria Charms/Translocation 2
Teleport Other Translocation 3
Passage of Golubria Translocation 4
Control Teleport Charms/Translocation 4
K - a book of the Dragon

Spells Type Level
Flight Charms/Air 4
Cause Fear Hexes 5
Bolt of Fire Conjuration/Fire 6
Dragon Form Fire/Transmutation 8
Summon Dragon Summoning 9
Miscellaneous
t - a plain deck of war {Repulsiveness}


Skills:
- Level 1 Fighting
+ Level 4 Short Blades
- Level 1 Throwing
+ Level 8 Dodging
+ Level 5 Stealth
+ Level 8 Stabbing
+ Level 2 Shields
- Level 1 Traps & Doors
+ Level 6 Spellcasting
* Level 7 Hexes
+ Level 1 Charms
+ Level 1 Necromancy
+ Level 1 Translocations
- Level 1 Ice Magic


You have 7 spell levels left.
You know the following spells:

Your Spells Type Power Success Level Hunger
a - Corona Hex ######.. Excellent 1 None
b - Ensorcelled Hibernat Ice/Hex #####.. Excellent 2 None
c - Confuse Hex ######... Excellent 3 Choko
d - Sure Blade Hex/Chrm #####..... Excellent 2 None
e - Regeneration Chrm/Necr ###....... Great 3 Choko
f - Blink Tloc N/A Great 2 None


Dungeon Overview and Level Annotations

Branches:
Dungeon (8/27) Temple (1/1) D:6 Orc (0/4) D:7
Lair (2/8) D:8
Swamp: Lair:2-5

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin


Innate Abilities, Weirdness & Mutations

You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
Your magical capacity is low (-10% MP).


Message History

You hit the quokka, but do no damage. The quokka barely misses you.
You hit the quokka.
The quokka is moderately wounded.
The quokka completely misses you.
You hit the quokka.
You kill the quokka!
Kikubaaqudgha accepts your kill.
You see here a quokka corpse.
Okay, then.
Unknown command.
Okay, then.
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
Search for what [? for help]? weapon
Things that are here:
an uncursed lajatang of electrocution; a +1,+1 dagger
Char dumped to 'C:/Users/Owner/AppData/Roaming/crawl/morgue/Misder.txt'.
You are being weighed down by all of your possessions.
x - an uncursed lajatang of electrocution
M - a +1,+1 dagger

########## ######
##..#.#.#.###.....
#...........#.#..#
#.#P##.#.##.#.f###
#.#########.#.##
#.# ##.#.#
#.# ######..f.#
#.# #.@%[.....##
#.# #.#.##.##..###
##'###..>.....>....
#........##########
#.....%..##
#.........#
####........##
##.......f####
#..........#


There are no monsters in sight!

Vanquished Creatures
A giant toad (Lair:1)
A manticore (D:8)
3 sky beasts
An ice beast (D:7)
2 orc warriors
A yellow wasp (D:8)
A crocodile (Lair:1)
5 ogres
A warg (D:7)
A giant slug (Lair:1)
Blork the orc (D:6)
8 giant frogs
A killer bee zombie (D:6)
5 hounds
2 imps (D:6)
5 orc priests
Crazy Yiuf (D:6)
5 orc wizards
2 scorpions
An iguana (D:8)
3 worker ants
A worker ant zombie (D:5)
A jelly (D:8)
Terence (D:2)
7 gnolls
A giant centipede (Lair:1)
13 snakes
8 green rats (Lair:1)
A scorpion zombie (D:6)
A giant mite (D:7)
2 worms
A bat skeleton (D:5)
5 giant eyeballs
6 giant geckos
29 orcs
22 bats
13 giant cockroaches
12 hobgoblins
12 jackals
An ooze (D:2)
2 quokkas
A giant newt (D:1)
19 goblins
A hobgoblin skeleton (D:8)
2 jackal zombies
20 kobolds
A kobold skeleton (D:6)
2 orc skeletons
14 rats
2 toadstools
252 creatures vanquished.

Vanquished Creatures (others)
An orc (D:7)
A goblin (D:6)
A hobgoblin (D:6)
4 fungi
14 toadstools
21 creatures vanquished.

Grand Total: 273 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Misder, the Spriggan Enchanter, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4
329 | D:1 | Reached XP level 2. HP: 7/13 MP: 6/6
333 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation
981 | D:2 | Reached XP level 3. HP: 7/16 MP: 8/8
1068 | D:2 | Learned a level 3 spell: Confuse
1301 | D:2 | Noticed Terence
1327 | D:2 | Defeated Terence
1327 | D:2 | Reached XP level 4. HP: 15/21 MP: 4/12
2145 | D:3 | Reached skill level 1 in Fighting
2250 | D:3 | Reached skill level 1 in Shields
2257 | D:3 | Reached XP level 5. HP: 18/24 MP: 10/14
2266 | D:3 | Reached skill level 5 in Hexes
2428 | D:3 | Noticed Misder's ghost (average SpEn)
2473 | D:3 | Found a burning altar of Makhleb.
2959 | D:3 | Gained mutation: You are clumsy (Dex -1).
2959 | D:3 | Gained mutation: You have a pair of small horns on your head.
2960 | D:3 | Gained mutation: Your magical capacity is low (-10% MP).
2960 | D:3 | Gained mutation: You occasionally shout uncontrollably.
2960 | D:3 | Gained mutation: Your magical capacity is very low (-20% MP).
2967 | D:3 | Lost mutation: Your magical capacity is very low (-20% MP).
2967 | D:3 | Lost mutation: You occasionally shout uncontrollably.
2967 | D:3 | Lost mutation: You have a pair of small horns on your head.
2967 | D:3 | Lost mutation: You are clumsy (Dex -1).
3093 | D:4 | Noticed Misder's ghost (average SpEn)
3198 | D:4 | Reached skill level 5 in Dodging
3198 | D:4 | Reached skill level 5 in Stabbing
3198 | D:4 | Reached skill level 1 in Ice Magic
3198 | D:4 | Reached XP level 6. HP: 28/28 MP: 10/15
3210 | D:5 | Entered Level 5 of the Dungeon
3404 | D:5 | Paralysed by a giant eyeball for 4 turns
3417 | D:5 | Paralysed by a giant eyeball for 4 turns
3614 | D:5 | Learned a level 2 spell: Sure Blade
3976 | D:4 | Reached skill level 6 in Stabbing
3976 | D:4 | Reached XP level 7. HP: 26/32 MP: 13/16
4050 | D:4 | Noticed a hippogriff
4285 | D:4 | Reached skill level 1 in Traps & Doors
4398 | D:6 | Found a bloodstained altar of Trog.
4412 | D:6 | Found a staircase to the Ecumenical Temple.
4422 | Temple | Entered the Ecumenical Temple
4470 | Temple | Became a worshipper of Kikubaaqudgha
4511 | D:6 | Reached skill level 7 in Stabbing
4621 | D:6 | Noticed Blork the orc
4778 | D:6 | Reached skill level 1 in Charms
5187 | D:6 | Reached skill level 8 in Stabbing
5187 | D:6 | Reached XP level 8. HP: 33/37 MP: 13/18
5282 | D:6 | Paralysed by a giant eyeball for 2 turns
5492 | D:6 | Defeated Blork the orc
6102 | D:6 | Paralysed by a giant eyeball for 2 turns
6231 | D:7 | Acquired Kikubaaqudgha's first power
6231 | D:7 | Received a gift from Kikubaaqudgha
6237 | D:7 | Learned a level 3 spell: Regeneration
6468 | D:7 | Found a deep blue altar of Sif Muna.
6510 | D:7 | Learned a level 2 spell: Blink
6731 | D:7 | Found a staircase to the Orcish Mines.
6740 | D:7 | Paralysed by a giant eyeball for 4 turns
6785 | D:7 | Paralysed by a giant eyeball for 4 turns
6791 | D:7 | Reached skill level 5 in Stealth
6792 | D:7 | Paralysed by a giant eyeball for 4 turns
6807 | D:7 | Reached skill level 1 in Translocations
7488 | D:6 | Reached XP level 9. HP: 36/40 MP: 17/20
7510 | D:6 | Noticed Crazy Yiuf
7519 | D:6 | Defeated Crazy Yiuf
7767 | D:7 | Acquired Kikubaaqudgha's second power
8290 | D:8 | Noticed a wandering mushroom
8743 | D:8 | Reached skill level 5 in Spellcasting
8761 | D:8 | Found a staircase to the Lair.
9172 | D:8 | Reached skill level 1 in Necromancy
9518 | Lair:1 | Entered Level 1 of the Lair of Beasts
9848 | Lair:1 | Identified a scroll of acquirement
10206 | Lair:1 | Received a gift from Kikubaaqudgha

Whaaaa?
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2012-01-18 04:20:48
January 18 2012 04:09 GMT
#484
Elliptic's guide to SpEn:

My 0.9 SpEn guide: SKILLS: Approximate goals are as follows: 1) 8 Stabbing. 2) Invisibility at Excellent and 10 Dodging/Stealth. 3) 12 Stabbing, 15 Dodging/Stealth, 6 Fighting, and enough Short Blades for min delay. 4) 27 Stealth, 10 Fighting, and whatever spell skills you want.
STATS: Raise Str to 8, then raise Int. SPELLS: From the starting book: EH, Confuse, Invisibility (and Sure Blade to train Charms or if you want better melee). When you find them: other generally good spells like Haste, Repel Missiles, Regeneration, Dispel Undead, Apportation, Blink, Control Teleport, Phase Shift, Controlled Blink, etc.
GODS: Kiku is best, but Ash, Lugonu, Nemelex, and Makhleb are all great choices. WEAPONS: Any short blade will work for stabbing, but switch to a dagger when possible. For regular melee, early on look for elec and venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. Oh, and get a buckler.

Lajatang is a pretty good weapon and you only need 14 skill for min delay, and electrocution is a decent brand. But -3 apt and you can pain brand a shortblade with Kiku so I'm not sure if it's worthwhile (you could go either way ... lajatang will kill dudes faster but takes more xp to do it so you will have fewer spells). If you do want to use the lajatang you should probably pain brand it unless you either find another lajatang or really want that electrocution damage vs undead (probably not worth it since you can use Dispel Undead instead). You also don't get a buckler with the lajatang but that's not a huge deal.

(edit: wait, you're on 0.9 ... probably not worth it to use the lajatang. It's 16 base damage in 0.10 instead of 14)

Note that you don't need shortblades skill to stab with a dagger, so if you do decide to switch to the lajatang you don't need to keep training shortblades.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Misder
Profile Joined October 2009
United States1557 Posts
January 18 2012 08:07 GMT
#485
Thanks crate. I just remember hearing that lajatang was pretty good, but glad to know that 0.9, its weaker.
I've used Elliptics guide to play all of my SpEn games haha. I think I'm just more concerned about in general, do you focus only one school of magic, and then branch, or is it ok to spread thin. For example, I want enough in Hexes for Invisibility to be Excellent, enough in Necromancy so that everything is in Excellent, enough in Charms/Air so that Deflect Missles is in Excellent, etc. To get to that goal though, is is better to focus on getting one at excellent before pursuing others?
Whaaaa?
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
Last Edited: 2012-01-18 11:40:22
January 18 2012 10:51 GMT
#486
What spell do you want the soonest? For a SpEn with stabbing skills, getting reliable Invisibility asap is pretty damn strong, and one of the major reasons SpEn is so god damn good.

After that, things get more fuzzy. Do you lack resists and/or are scared of enemy wizards? Get deflect. Are you feeling cool and want to be immortal? Get necromancy for death's door/lichform/zombies/whatever. You can't make a set strategy for every game because of the randomness. You must think on your feet and make a skilling decision on your own based on how your game has been going. Use the knowledge bots to look up spells and figure things out for yourself.

IMO, though, focusing on one skill at a time is better than splitting up your xp too much. It leads to tedious micromanaging, and you can do fine without, but it's probably the "best."

I just saw your file and noticed you have Spatial Translocations as well as Kiku. Need I remind you how unkillable a spriggan with Invisibility, controlled Blink and Death's Door is?

edit: also random question. in 0.10 the necromancer doesn't have Dispel Undead in his book anymore. Is it gone or just gone from that book?
crate
Profile Blog Joined May 2009
United States2474 Posts
January 18 2012 16:02 GMT
#487
DU was moved to a later one of Kiku's books. You get Control Undead instead, which is actually pretty good if you don't have access to DU.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2012-01-18 19:04:02
January 18 2012 19:03 GMT
#488
Can Spriggans make it as straight-up spellcasters late game? Their magic apts are confusing (conj -3?). I've got a post-Lair SpSt^Veh atm, who stabs most everything and spams Earth Elementals at the rest. I'm looking at going straight Air now (Earth is only lvl 5) because

a) I've got a staff of air
b) why spam earth elementals when you can spam earth and air elementals
c) said elementals have rElec+++, so they won't mind lightning flying everywhere
it's my first day
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2012-01-18 19:44:12
January 18 2012 19:34 GMT
#489
On January 17 2012 09:37 MrBitter wrote:
Damn, lost my Orc Priest.

Deepest run I've had. Picked up my first Rune, and died to Mennas on Vaults:4.

He's really tough. I had him surrounded by Orc Knigs with a High Priest summoning nasty demons, and he just chewed through everything.

He was in the super red HP when I died, but I still went down.

Fun run. Over 5 hours on in. Really could have won, but messed it up there at the end.

Time to start over

Mennas is an interesting unique. His armor and aura are the things you need to keep in mind as you fight him, some classes will have an easier time polymorphing him into a 24-headed hydra. As a rule of thumb as with all polymorphs you need to decided whether you want what you poly to be squishier and hit harder or to be tankier and not hit as hard.

Mennas, along with Mara and Xtahua is one of the three special uniques lategame that are either nearly impossible to kill, to escape from or both.


On January 19 2012 04:03 myopia wrote:
Can Spriggans make it as straight-up spellcasters late game? Their magic apts are confusing (conj -3?). I've got a post-Lair SpSt^Veh atm, who stabs most everything and spams Earth Elementals at the rest. I'm looking at going straight Air now (Earth is only lvl 5) because

a) I've got a staff of air
b) why spam earth elementals when you can spam earth and air elementals
c) said elementals have rElec+++, so they won't mind lightning flying everywhere

+ Show Spoiler +
With the nerfs to haste, kinda. However I wouldn't recommend that, since their built-in escape mechanisms don't sync well with the classic go-to lategame styles (death's door/necromutation, shatter spam, transmutations).
Furthermore, rng hunger will become a big problem as you train spellcasting schools you have poor aptitudes for. Midgame gods can kinda make up for that but your lategame is still subpar, if anything I'm thinking Jyiva.


Actually I only read the first sentence of what you said, reading it again I realized I was taking about super-lategame and you were talking about midgame. You can kind of do whatever, just don't starve and be mindful that your summons attack way more slowly than you. If you can micro and let them tank stuff in the open without being touched yourself then go for it, but it's a really hard and sometimes unreliable strategy. Just be swift and be stabby, spriggans are a gimmick race.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2012-01-18 19:59:58
January 18 2012 19:56 GMT
#490
You can't poly Mennas into a hydra because he is holy. He will only poly into other holy things. It's probably still an improvement if you can manage to get around his 200 MR, I suppose, but even with a scroll of vulnerability and 27 evo it took a fair number of poly zaps in wizmode so you're unlikely to even have this matter.

Mara and Xtahua are no more difficult to run away from than other speed 10 uniques (Mara is actually easier than most because half of his spells don't directly hurt you, unless your clone is somehow really difficult to run away from and he clones you right away), I don't know why you mention them specifically. Xtahua is also not especially difficult to kill (15 AC/7 EV and 133 hp mean he is squishier than Boris for instance (unless you have Dispel Undead), and he is also less deadly unless you have rF-.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2012-01-18 20:25:24
January 18 2012 20:24 GMT
#491
actually I'm gonna stick with Earth - Vehumet's boost makes Iron Shot really sweet and you can't haste-spam Tornado like you can Shatter

(I make all my character choices based on 'will this get me past Lair?' followed by 'will this kill Zot dudes?')
it's my first day
r33k
Profile Blog Joined March 2009
Italy3402 Posts
January 18 2012 20:24 GMT
#492
On January 19 2012 04:56 crate wrote:
You can't poly Mennas into a hydra because he is holy. He will only poly into other holy things. It's probably still an improvement if you can manage to get around his 200 MR, I suppose, but even with a scroll of vulnerability and 27 evo it took a fair number of poly zaps in wizmode so you're unlikely to even have this matter.

Mara and Xtahua are no more difficult to run away from than other speed 10 uniques (Mara is actually easier than most because half of his spells don't directly hurt you, unless your clone is somehow really difficult to run away from and he clones you right away), I don't know why you mention them specifically. Xtahua is also not especially difficult to kill (15 AC/7 EV and 133 hp mean he is squishier than Boris for instance (unless you have Dispel Undead), and he is also less deadly unless you have rF-.

I didn't know about the first part, I'm guessing it's new to 0.9?

Mara is no problem to run away from but is counted for his trickiness because of how he interacts with player scaling. Xtahua is usually more annoying than boris since deflect+blink+range make the latter a no-threat for mages.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2012-01-18 23:15:10
January 18 2012 23:13 GMT
#493
I guess I'm not positive Mennas will only poly into holies in 0.9 since I tested in 0.10 wizmode, but regardless the main point is that trying to poly an enemy with 200 MR is pretty futile in the first place (Mennas will probably get at least three or four hits on you before you successfully poly him with max Evo and vulnerability, and if that is not problematic then you can probably just tab him to death.)

I disagree about Xtahua being more annoying than Boris. I also really don't see why deflect + blink + range is better against someone with no cooldowns on his ranged attacks (including one ranged attack that doesn't even check EV or dmsl) (Boris) than against someone with a cooldown on his sole ranged attack (Xtahua), especially since Boris has better defenses and resists than Xtahua does.

(Margery is of course more dangerous than either of them though, since she comes with a pack of hell knights who like to haste themselves and fireball is a nice unavoidable 3d33.)
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
crate
Profile Blog Joined May 2009
United States2474 Posts
January 19 2012 20:12 GMT
#494
On another note, I think the official 0.10 release is coming up reasonably soon and there is supposed to be a tournament for said release. Anyone interested in forming a Team Liquid team for the tournament? You have to play online to participate (obviously) but I think you can play WebTiles on CDO if you want the graphical version (you could for past tournaments).

There should be an announcement about this somewhere when it's officially announced.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
myopia
Profile Blog Joined June 2009
United States2928 Posts
January 19 2012 20:29 GMT
#495
I'd play on the TL team.
it's my first day
]343[
Profile Blog Joined May 2008
United States10328 Posts
January 19 2012 20:35 GMT
#496
I'll play if teams aren't hurt by having bad players...
Writer
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
January 19 2012 21:09 GMT
#497
I will fly the banner of TL, although I have not actually managed to win a game for a long time, been distracted by dota2.
defenestrate
Profile Blog Joined March 2007
United States579 Posts
January 20 2012 23:21 GMT
#498
If you have any casting ability, the spell Shadow Creatures renders Zot trivial - the only downside is halved experience if you plan to run the extended endgame thereafter. Thus, specialize for short term survival.
We believe that we invent symbols. The truth is that they invent us; we are their creatures, shaped by their hard, defining edges.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-01-23 06:55:23
January 23 2012 06:45 GMT
#499
First time playing, went KoBe, and found myself equipped with a dagger of distortion by floor 2 already. And a cursed ring of teleportation shortly after on the same floor.

Ya, so i spent a lot of time popping into rooms full of monsters, teleporting monsters i was trying to kill everywhere, etc. By the time I was floor 7, and had 50 health, i figured i'd try and take off the dagger. (since the wiki said some effects include damage, so I assumed i needed more hp to ensure i live) Nope, banished to the abyss at level 9.

I managed to run for a surprisingly long time, teleporting randomly when their numbers started getting really highy. I thought the abyss was infinite but i ended up running into a dead end since I kept going in one direction. Amusingly though i found 4 previous uniques i had banished there.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
January 23 2012 16:12 GMT
#500
Hey what does it mean when it says "glow" near my character?
gg wp
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