Planetside 2 - Page 123
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IRL_Sinister
Ireland621 Posts
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Rah
United States973 Posts
On December 24 2012 09:57 IRL_Sinister wrote: Really enjoying this game. Been awesome defending with the TL Outfit on Mattherson all day. Definitely come and get involved. For those of you who aren`t in the Outfit we still have the Squad Public -- just look for "Notorious". It's not always public, usually the squad is set so that only outfit members can join off of the squad list, but we occasionally open it to everyone. Glad you're having fun though, I got so many certs today off that bio lab. | ||
Bouo
United States55 Posts
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Vingle
Canada86 Posts
On December 24 2012 09:57 IRL_Sinister wrote: Really enjoying this game. Been awesome defending with the TL Outfit on Mattherson all day. Definitely come and get involved. For those of you who aren`t in the Outfit we still have the Squad Public -- just look for "Notorious". We were at that damned bio lab all day. Not bad for cert farming, though. Also the revive grenade is fucking wonky. :D | ||
IRL_Sinister
Ireland621 Posts
On December 24 2012 10:27 Rah wrote: It's not always public, usually the squad is set so that only outfit members can join off of the squad list, but we occasionally open it to everyone. Glad you're having fun though, I got so many certs today off that bio lab. Totally worth it ![]() | ||
Aetherial
Australia917 Posts
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zere
Germany1287 Posts
http://i.imgur.com/namjg.jpg | ||
IRL_Sinister
Ireland621 Posts
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Rah
United States973 Posts
On December 22 2012 00:05 Rah wrote: We'll be running squads on Mattherson constantly to grind these double certs. It's the perfect time to jump in with a new character and get those first certs on Mattherson server if you're thinking about it. Make a Terran Republic character and friend add Rahsun if you want to join us. Other officers can do invites as well, but I'll let them decide if they want to advertise themselves for that. Logging on now to join or start up the squad. Message me if you need an invite. | ||
Beef Noodles
United States937 Posts
2) Can't wait for server transfer so I can leave Genudine. 3) Can't wait for the new continent and continent locking. 4) Can't wait for new metagame features. Hope 2013 goes by quickly :/ | ||
Jizla
Scotland235 Posts
1, How easy is it for newcomers to catch up with others? from what ive read its obvious that they have tried to keep what you get from playing and the bonuses to give a minimum possilbe advantage, for obvious reasons, but how well does it work in practice? Am I going to be hopelessly outgunned by people with so many little advantages it makes it tough to accomplish anything? 2, Whats the best class to start with? the light assualt to just get a general feel for things? how the battles flow etc. 3, Any tips on the performance in large battles? I have an i5 2500k, runnin stock speeds still not got round to buying any proper coolin for it lol, and a gtx 560ti. should that be fine on the medium settings? More than happy to sacrifice some quality to keep things running smoothly. 4, Any other random newbie tips are appreciated!!! Thanks | ||
Fruscainte
4596 Posts
On December 26 2012 10:15 jimthelege wrote: Hey guys, been looking at this for a while and finally should have some time to try it tomorrow!! just a couple of questions. 1, How easy is it for newcomers to catch up with others? from what ive read its obvious that they have tried to keep what you get from playing and the bonuses to give a minimum possilbe advantage, for obvious reasons, but how well does it work in practice? Am I going to be hopelessly outgunned by people with so many little advantages it makes it tough to accomplish anything? 2, Whats the best class to start with? the light assualt to just get a general feel for things? how the battles flow etc. 3, Any tips on the performance in large battles? I have an i5 2500k, runnin stock speeds still not got round to buying any proper coolin for it lol, and a gtx 560ti. should that be fine on the medium settings? More than happy to sacrifice some quality to keep things running smoothly. 4, Any other random newbie tips are appreciated!!! Thanks The only thing that you will be "behind" in (ie: disadvantage to people playing for a while) are your light aircrafts. People with infrared, flares, roll cage, and A2A missiles have a distinct advantage against you. However, all you need is the default minigun to just absolutely destroy people -- personal skill easily makes up for it. Other than that, you wont notice any significant disadvantage. | ||
Sid(TB)
United States314 Posts
i guess my real question is , where can i go that no Vehicle's are allowed? or that they are much less useful (spawn and get bombarded isnt fun) | ||
Fruscainte
4596 Posts
On December 26 2012 12:09 Sid(TB) wrote: so i tried getting into this game, but it seems its 100% based around using aircraft/tanks etc, and not like an fps where u actually shoot people etc. is this really all this game is about? seems to be zero actual fps besides if u run out of money. i guess my real question is , where can i go that no Vehicle's are allowed? or that they are much less useful (spawn and get bombarded isnt fun) My most successful class K/D and point per minute wise is Light Assault. Stop running around in the open. Go to big bases and work the inner parts of it or the walls. It's been like this since Planetside 1. If you're not in a base, you are at the subject of land and air vehicles. If you want to transport between bases, you use a land or air transport vehicle. However, vehicles are hopeless at taking bases and that's where you use all your infantry. | ||
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Spazer
Canada8031 Posts
On December 26 2012 10:15 jimthelege wrote: Hey guys, been looking at this for a while and finally should have some time to try it tomorrow!! just a couple of questions. 1, How easy is it for newcomers to catch up with others? from what ive read its obvious that they have tried to keep what you get from playing and the bonuses to give a minimum possilbe advantage, for obvious reasons, but how well does it work in practice? Am I going to be hopelessly outgunned by people with so many little advantages it makes it tough to accomplish anything? 2, Whats the best class to start with? the light assualt to just get a general feel for things? how the battles flow etc. 3, Any tips on the performance in large battles? I have an i5 2500k, runnin stock speeds still not got round to buying any proper coolin for it lol, and a gtx 560ti. should that be fine on the medium settings? More than happy to sacrifice some quality to keep things running smoothly. 4, Any other random newbie tips are appreciated!!! Thanks In infantry combat, everyone is basically on equal footing. As long as you can aim well, you have a decent chance of winning any 1v1 encounter. Each class has different advantages. Medics are good at mid-long to midrange and tend to get destroyed in close quarters. They have the added benefit of being able to heal after battles. Light assault is for reaching odd spots and getting the jump on enemies. And considering the low TTK in PS2, catching your enemies is almost a guaranteed kill. It's incredibly fun class to play. Heavy assault is the best at straight up infantry combat. Engineer has no real advantages in 1v1 combat, but you're obviously going to be one if you want to do any sort of vehicular play. Infiltrators fall into two main categories: snipers and hackers. The default guns do not OHKO with a headshot (though the NC default may, I'm not sure), so I'd say hold off on this class until you can afford the bolt actions. Overall? I'd suggest going with light assault or heavy assault to begin, but do try other classes to get a feel for what you like. Medic can be rather annoying to play at low levels. And regardless of your main class, put some certs into the engineer repair tool Other tips: There's a bunch of 1 cert upgrades for classes and vehicles (eg. Flak armor, vehicle timer cooldowns, etc). Get them. You can only equip one upgrade of each category (eg. 1 suit upgrade slot, 1 utility slot, etc). Don't upgrade two things that go in the same slot until you're swimming in certs or really want that extra versatility. Nanoweave armor is pretty worthless. I'd opt for flak or shield upgrades in most cases. | ||
Infernal_dream
United States2359 Posts
On December 26 2012 12:14 Spazer wrote: In infantry combat, everyone is basically on equal footing. As long as you can aim well, you have a decent chance of winning any 1v1 encounter. Each class has different advantages. Medics are good at mid-long to midrange and tend to get destroyed in close quarters. They have the added benefit of being able to heal after battles. Light assault is for reaching odd spots and getting the jump on enemies. And considering the low TTK in PS2, catching your enemies is almost a guaranteed kill. It's incredibly fun class to play. Heavy assault is the best at straight up infantry combat. Engineer has no real advantages in 1v1 combat, but you're obviously going to be one if you want to do any sort of vehicular play. Infiltrators fall into two main categories: snipers and hackers. The default guns do not OHKO with a headshot (though the NC default may, I'm not sure), so I'd say hold off on this class until you can afford the bolt actions. Overall? I'd suggest going with light assault or heavy assault to begin, but do try other classes to get a feel for what you like. Medic can be rather annoying to play at low levels. And regardless of your main class, put some certs into the engineer repair tool Other tips: There's a bunch of 1 cert upgrades for classes and vehicles (eg. Flak armor, vehicle timer cooldowns, etc). Get them. You can only equip one upgrade of each category (eg. 1 suit upgrade slot, 1 utility slot, etc). Don't upgrade two things that go in the same slot until you're swimming in certs or really want that extra versatility. Nanoweave armor is pretty worthless. I'd opt for flak or shield upgrades in most cases. Everything here is good. The NC default rifle does indeed OSKO to the head. | ||
Fruscainte
4596 Posts
On December 26 2012 12:14 Spazer wrote: In infantry combat, everyone is basically on equal footing. As long as you can aim well, you have a decent chance of winning any 1v1 encounter. Each class has different advantages. Medics are good at mid-long to midrange and tend to get destroyed in close quarters. They have the added benefit of being able to heal after battles. Light assault is for reaching odd spots and getting the jump on enemies. And considering the low TTK in PS2, catching your enemies is almost a guaranteed kill. It's incredibly fun class to play. Heavy assault is the best at straight up infantry combat. Engineer has no real advantages in 1v1 combat, but you're obviously going to be one if you want to do any sort of vehicular play. Infiltrators fall into two main categories: snipers and hackers. The default guns do not OHKO with a headshot (though the NC default may, I'm not sure), so I'd say hold off on this class until you can afford the bolt actions. Overall? I'd suggest going with light assault or heavy assault to begin, but do try other classes to get a feel for what you like. Medic can be rather annoying to play at low levels. And regardless of your main class, put some certs into the engineer repair tool Other tips: There's a bunch of 1 cert upgrades for classes and vehicles (eg. Flak armor, vehicle timer cooldowns, etc). Get them. You can only equip one upgrade of each category (eg. 1 suit upgrade slot, 1 utility slot, etc). Don't upgrade two things that go in the same slot until you're swimming in certs or really want that extra versatility. Nanoweave armor is pretty worthless. I'd opt for flak or shield upgrades in most cases. Should also note that although Engineers can do little in actual 1v1 combat, they easily have the highest point gain for all classes with their ability to provide ammunition (holy shit, find a huge fight and guaranteed dozens of CERT, not to mention being a major contribution) and provide repairs to continue vehicle pushes. Just keep in mind vehicles cant see you while they're aiming and they need to maneuver. It's not their fault if you walk behind them and get run over 9 times out of 10. Yes, the NC default OHK's with headshot. Don't be like every other faggot being a bush wookie. Infiltrators have major uses in actual infiltration by providing motion sensing to allow your team to push better and disabling enemy terminals. God, you have no idea how many tower pushes I expedited by just sneaking up and hacking their AA guns and aircraft terminals. Overall, I'd give every class a shot at first and just enjoy everything. Don't worry about buying new guns or attachments. Every gun is basically the same at this point and provides very little difference except for like the difference between shotguns and carbines for Light Assault, and bolt actions and semi autos for infils. Spend your CERT's on what you find fun most primarily. Infantry combat is very rewarding. Land vehicle combat is very, VERY rewarding if you know what you're doing. Find a good spot with an HE Prowler and watch the kills roll in man. I wouldn't recommend air combat (in terms of ESF's) because we already have enough people whoring over them and most of them are terrible and just being cannon fodder. Anyone who is good has jacked out aircraft and will have a significant advantage over you, especially since you dont know what you're doing. Now if you are really good at maneuvering and gliding and leading and general knowledge with your ESF you can easily take them down, but you don't and you'll just be annihilated. Not saying never play ESF, but I'd get used to every other aspect of the game first honestly. You can best know how you can support your faction best as an ESF once you've played the roles of your faction. | ||
furymonkey
New Zealand1587 Posts
On December 26 2012 12:14 Spazer wrote: In infantry combat, everyone is basically on equal footing. As long as you can aim well, you have a decent chance of winning any 1v1 encounter. Half truth here, depending on the factions, you got easy mode (VS, TR) and hard mode (NC). There are 3 primarily attributes to guns, fire rate, accuracy and damage, ordering from the most importance to the least. NC has the damage, but why is it hard mode? Because each time you're shot, you lose additional accuracy on top of already high recoil guns. If you're fighting someone front on, and both fires at same time with same aim, you will lose straight up because most of your shot won't even land. However if you're skilled and smart enough, it wouldn't be much of a problem, unfortunately the majority aren't, that is why NC are called hard mode. | ||
daemir
Finland8662 Posts
NC guns absolutely murder people if you are good at twitch aiming and getting the first shot. | ||
Jizla
Scotland235 Posts
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