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Planetside 2 - Page 117

Forum Index > General Games
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3Form
Profile Joined December 2009
United Kingdom389 Posts
December 17 2012 18:51 GMT
#2321
On December 17 2012 22:22 Dagobert wrote:
Very, very frustrating for new players.
Very, very frustrating.

I guess I'll give it a few more tries before I rage-uninstall it.
It's a pity, beause it could be a very appealing game, but this clusterfuck everytime - countless sources of instagib, hopelessly uncoordinated squad movements and profound lack of communication paired with somewhat counterintuitive controls is a bit of a pain.


Game is what you make of it mate. "Hopelessly uncoordinated squad movements and profound lack of communication" - you're part of the problem. Get organised, get friends or join/start an outfit, and get on comms together. Do you want the game to hold your hand for you?

To the above players complaining about AA, just be thankful it's better than in PS1. In PS1 the heavy aircraft (Reaver) could kill AA maxes and Skyguards faster than they killed it. In an AA max you had to start shooting first, and in a Skyguard you had to keep moving, to make him miss. The only AA max that could beat a Reaver easily was the Vanu one, as it could jetpack up, avoiding splash damage.
The Liberator nose gun could kill AA maxes faster than they could kill it.

All in all it sounds better. AA should be there to create a "no fly zone", if it destroyed aircraft too easily it would make them useless. There's a really fine line to tread here, be careful.
daemir
Profile Joined September 2010
Finland8662 Posts
December 17 2012 19:19 GMT
#2322
The point with AA is, it's totally unrewarding for the player doing the AA. You do not get xp if the craft doesn't die. Well big surprise there, most of them fly away when they take enough damage. You do work, they get the xp for repairing and killing ground with their rockets/zepher/whateverthefuckaoestheground. That's something the devs have to change.

Rocket pods and upgraded lib guns still destroy AA MAX faster than MAX kills them, if the craft can see them, but it's possible they can't due to render distance favoring vehicles/craft rendered from longer distance than infantry.

As soon as they start giving AA xp for damage done, I'm all fine with it. Currently, even if you help your team by limiting air space, it will cost you your personal experience gain. If you don't mind that fine, I kinda mind that when I think about how much xp (certs) I'll need to unlock for the classes I play.
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2012-12-17 19:48:43
December 17 2012 19:48 GMT
#2323
On December 18 2012 04:19 daemir wrote:
The point with AA is, it's totally unrewarding for the player doing the AA. You do not get xp if the craft doesn't die. Well big surprise there, most of them fly away when they take enough damage. You do work, they get the xp for repairing and killing ground with their rockets/zepher/whateverthefuckaoestheground. That's something the devs have to change.

Rocket pods and upgraded lib guns still destroy AA MAX faster than MAX kills them, if the craft can see them, but it's possible they can't due to render distance favoring vehicles/craft rendered from longer distance than infantry.

As soon as they start giving AA xp for damage done, I'm all fine with it. Currently, even if you help your team by limiting air space, it will cost you your personal experience gain. If you don't mind that fine, I kinda mind that when I think about how much xp (certs) I'll need to unlock for the classes I play.


The reason for this balance is because Planetside isn't a solo game. Ideally you want AA in groups of 2 at least. So an AA max and a heavy with grounder, or 2 of each secures more kills if you coordinate. We're still playing daily on Mattherson server, friend add Rahsun if you're interested in squading with some fellow TLers.
Streaming on twitch. http://www.twitch.tv/rahsun86
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2012-12-17 19:56:13
December 17 2012 19:55 GMT
#2324
I'm on WoodmanEU and since I can't bring my certs with me I don't really want to swap server now that I'm already past BR20 :\

I don't buy that not solo game argument. ESF with pods is so fkin more efficient and safe at getting xp solo while its counter gets nothing. It's simply bad design, much like when an engi upgrades the repair tool, you get less xp per objective like a generator you repair, since you don't get the xp per hp repaired, it's based on ticks. Better tool, more hp per tick => less xp per same repair. Ditto for medic healgun.
Mandini
Profile Joined April 2011
United States1717 Posts
December 17 2012 20:04 GMT
#2325
The air to air missile would be great at getting exp from rocket pod esfs if they didnt just suicide at any hint of danger.

Also for the engy repair tool im getting 6 xp per tick at lvl 4 of the gun with no exp bonuses, versus the 5 i used to get.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2012-12-17 20:16:19
December 17 2012 20:08 GMT
#2326
Another lovely thing that reddit just showcased.

Vehicle hit box calculations don't care where the shot on them landed, but where it originated from. In other words, it doesn't matter which part of the vehicle you hit, so long as you hit it. The damage it takes is based on where your shot came from.

So, if you shoot a tank from its side, and aim and hit the rear section, it will register as side hit instead of rear. If you are behind the vehicle and manage to shoot it from an angle that your say rocket would strike the side or front end of the vehicle, it would still register as rear shot.


Mandini: that's just another side of the not getting xp from dmg done vs kills. If the first missile that connected and took the ESF to half health would give xp for that dmg, then the enemy crashing his ship to ground would only lose you half the kill xp, not full.
My repair gun alternates between ticks, giving 5 and 6 xp.


Oh also, your shots only register as hits if the target was rendered on your screen. While that sounds like a duh obvious thing, it's really not when you think about vehicle turrets firing over long distances and infantry draw distance being much less than vehicle. A lib could fly high and bomb down on a tank it sees on the ground and hits would register, but say there's 5 infantry standing on top of the tank you bomb, they won't take damage. ESF can fire a salvo of rockets from far away, then afterburn after them close enough to render the area you just fired upon, get enemies rendered while already making evasive manouvers or flying away. If the ESF didn't do that, the rockets would simply fizzle.
imJealous
Profile Joined July 2010
United States1382 Posts
December 17 2012 21:28 GMT
#2327
Uh... whoa... TotalBiscut has just been declared the official faction leader of the TR!

http://www.planetside2.com/ultimate-empire-showdown

Not fair! TR's going to smash the shit out of us with TB leading versus whoever these other two guys are lol!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2012-12-17 22:46:11
December 17 2012 22:38 GMT
#2328
And now the world was disapearing when I logged in today, I guess no reaver flight for me today ( restarting solves this, but I have to wait for the timer to get another reaver

edit:
On December 18 2012 06:28 imJealous wrote:
Uh... whoa... TotalBiscut has just been declared the official faction leader of the TR!

http://www.planetside2.com/ultimate-empire-showdown

Not fair! TR's going to smash the shit out of us with TB leading versus whoever these other two guys are lol!

Oh my this is so cheesy, I must admit that I like the fact that they totally embrace the cheesyness of their design ^^.

edit 2: oh well, even with a restart it doesn't work. I'm definitely not going to spend money on the 21 on this game .. too buggy and not improving since release, which is worrysome.

edit 3:
Oh also, your shots only register as hits if the target was rendered on your screen. While that sounds like a duh obvious thing, it's really not when you think about vehicle turrets firing over long distances and infantry draw distance being much less than vehicle. A lib could fly high and bomb down on a tank it sees on the ground and hits would register, but say there's 5 infantry standing on top of the tank you bomb, they won't take damage. ESF can fire a salvo of rockets from far away, then afterburn after them close enough to render the area you just fired upon, get enemies rendered while already making evasive manouvers or flying away. If the ESF didn't do that, the rockets would simply fizzle.

Render distance is super annoying as an ESF, often when there is a lot of infantry by the time ennemy maxes render on my screen I'm already dead or close to dying.
imJealous
Profile Joined July 2010
United States1382 Posts
December 17 2012 22:56 GMT
#2329
On December 18 2012 07:38 Jetaap wrote:
Render distance is super annoying as an ESF, often when there is a lot of infantry by the time ennemy maxes render on my screen I'm already dead or close to dying.

Yeah they really need to find a solution for this. Its gotta be hard though because if they upped the infantry render distance for ESF pilots or Liberator gunners the game performance for those individuals in huge battles would degrade exponentially.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
Last Edited: 2012-12-18 02:26:07
December 18 2012 02:25 GMT
#2330
Last night i was in a Magrider, and i just went 193-4. Magriders & Anti-armor laser turret OP. All 4 of my deaths came from aircraft.

I no longer use infantry haha.
Mew Mew Pew Pew
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
December 18 2012 03:04 GMT
#2331
On December 18 2012 06:28 imJealous wrote:
Uh... whoa... TotalBiscut has just been declared the official faction leader of the TR!

http://www.planetside2.com/ultimate-empire-showdown

Not fair! TR's going to smash the shit out of us with TB leading versus whoever these other two guys are lol!


Seanners?

Ugh.

TB going to dominate.
FOR GREAT JUSTICE! Bans for the ban gods!
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
Last Edited: 2012-12-18 03:22:14
December 18 2012 03:22 GMT
#2332
I know for sure TB plays PS2. Not so sure about the other two...
Liquipedia
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
December 18 2012 03:28 GMT
#2333
On December 18 2012 06:28 imJealous wrote:
Uh... whoa... TotalBiscut has just been declared the official faction leader of the TR!

http://www.planetside2.com/ultimate-empire-showdown

Not fair! TR's going to smash the shit out of us with TB leading versus whoever these other two guys are lol!


Well, i would never follow someone who looks like the other 2, so i guess i have to switch to TR now. TB at least pulls off the "Evil Dictator" look quite well,
Zalithian
Profile Joined June 2011
520 Posts
December 18 2012 10:46 GMT
#2334
I feel that this game is about 50% as good as PS1.
oscar62
Profile Joined May 2010
Canada417 Posts
December 18 2012 11:25 GMT
#2335
On December 18 2012 19:46 Zalithian wrote:
I feel that this game is about 50% as good as PS1.


as a PS1 CLOSED BETA VET

I strongly disagree, they've kept the gameplay damn close


as long as you can get over the "cheap-to-play" hurdle it's a great experience
Gorsameth
Profile Joined April 2010
Netherlands22483 Posts
December 18 2012 11:54 GMT
#2336
On December 18 2012 05:04 Mandini wrote:
The air to air missile would be great at getting exp from rocket pod esfs if they didnt just suicide at any hint of danger.

Also for the engy repair tool im getting 6 xp per tick at lvl 4 of the gun with no exp bonuses, versus the 5 i used to get.


The increased XP gain your seeing from your repair gun is probably because you upgraded.
Because both the repair and healing tool give xp per tick, as you upgrade them there ticks do more healing/repair so if the xp value didnt change you would gain less xp for repairing/healing someone since it takes less ticks. Instead the xp gain increases aswell so that the overall xp gain is still the same.
It ignores such insignificant forces as time, entropy, and death
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
December 18 2012 15:59 GMT
#2337
Just found some info about undocumented weapon changes in the Dec 12th patch. Don't know if they are valid but recently the NC appear to do quite well, so maybe they really improved the balance.

http://img32.imageshack.us/img32/2053/untit2333led.jpg
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2012-12-18 17:00:59
December 18 2012 16:51 GMT
#2338
On December 18 2012 12:04 Praetorial wrote:
Show nested quote +
On December 18 2012 06:28 imJealous wrote:
Uh... whoa... TotalBiscut has just been declared the official faction leader of the TR!

http://www.planetside2.com/ultimate-empire-showdown

Not fair! TR's going to smash the shit out of us with TB leading versus whoever these other two guys are lol!


Seanners?

Ugh.

TB going to dominate.

I understand Seananners a bit. He's an FPS fan and his fans like FPS. It's Tobuscus I don't get. Just another fake YouTube personality who jumped on the SLENDERMAN AHHHH IM SO SCARED bandwagon. I feel really bad for Vanu, so many screaming 12 year olds are going to join them. As if the reputation for having the most hackers (which is probably bs) isn't bad enough.
Rah
Profile Joined February 2010
United States973 Posts
December 18 2012 18:03 GMT
#2339
Glad we got TB. The NC faction trailer was OP.
Streaming on twitch. http://www.twitch.tv/rahsun86
Vingle
Profile Joined January 2010
Canada86 Posts
December 19 2012 00:03 GMT
#2340
Was gunner for a prowler that had the vulcan.

Oh god that bullet speed
Protoss is a very funny race.
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