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Planetside 2 - Page 116

Forum Index > General Games
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YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
Last Edited: 2012-12-16 01:43:28
December 16 2012 01:43 GMT
#2301
On December 16 2012 10:32 Coriolis wrote:
Show nested quote +
On December 16 2012 10:31 YunhOLee wrote:
whats your favorite/best light assault VS weapon that you guys are using? i remember reading a lot of good stuff about the 6-7 one thats 1000certs and i finally reach 1000certs tonight, so i'm wondering whats your opinion before unlocking it for good :o

The VX6-7 and the Serpent both kill the fastest. The serpent kills slightly faster but takes longer to reload, the vx6-7 slightly slower but reloads a hell of a lot faster. Otherwise they're basically the same. I personally like the vx6-7 more because the slow reload on the serpent doesn't outweigh the extra dps in my opinion.

well thanks you just made my decision quite easy, since i'm constantly finding myself reloading everytime i kill someone lol, bad habbit that always sticked around with me in my FPS games
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Canucklehead
Profile Joined March 2011
Canada5074 Posts
Last Edited: 2012-12-16 06:15:23
December 16 2012 06:15 GMT
#2302
I just started playing this week and was wondering if there's an easy way to tell enemies from allies? I'm having trouble telling if it's an enemy or not and sometimes hesitate for fear it's an ally and then i get shot at first due to hesitation. This is especially bad if we're both running towards each other and I'm not sure if it's an enemy or not till we get closer. Their names don't always appear in red right away to signal enemy.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
December 16 2012 06:16 GMT
#2303
On December 16 2012 15:15 Canucklehead wrote:
I just started playing this week and was wondering if there's an easy way to tell enemies from allies? I'm having trouble telling if it's an enemy or not and sometimes hesitate for fear it's an ally and then i get shot at first due to hesitation. This is especially bad if we're both running towards each other and I'm not sure if it's an enemy or not till we get closer. Their names don't always appear in red right away to signal enemy.


There is always a blue icon above their head if they are freindly, or green if squad member.

Enemies have no icon above their head, unless spotted.
Resisty
Profile Joined December 2011
United States375 Posts
December 16 2012 06:42 GMT
#2304
On December 16 2012 15:15 Canucklehead wrote:
I just started playing this week and was wondering if there's an easy way to tell enemies from allies? I'm having trouble telling if it's an enemy or not and sometimes hesitate for fear it's an ally and then i get shot at first due to hesitation. This is especially bad if we're both running towards each other and I'm not sure if it's an enemy or not till we get closer. Their names don't always appear in red right away to signal enemy.

I always spam "Q" and immediately open fire when I hear my guy spot an "enemy." This didn't quite work back when something was said for friendlies also :p
Humans are greedy, therefore they are human.
Khalum
Profile Joined September 2010
Austria831 Posts
December 16 2012 09:10 GMT
#2305
I spam Q and when that doesn't work ( sometimes, nothing happens ) I shoot. If I get a warning it was a friendly, but in some situations it's still better to shoot first and ask questions later. I'm a medic most of the time too, so healing friendlies after I hit them is also not an issue.
Vingle
Profile Joined January 2010
Canada86 Posts
December 16 2012 15:35 GMT
#2306
Shoot first, stop if you hear that weird beep.

Works well enough for me.
Protoss is a very funny race.
daemir
Profile Joined September 2010
Finland8662 Posts
December 16 2012 15:59 GMT
#2307
Watching all these pilots stream and videos of pilots on their killing streaks getting 400-500 xp per kill and not really ever worrying about dying is agravating when you try play infantry and just die die die die, be it tank shot, snipe shot, dalton from a lib, rocket pods or whatever. Come the sale day, I'll join the bloody pilots in their rocket pod menace.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
December 16 2012 16:46 GMT
#2308
On December 17 2012 00:59 daemir wrote:
Watching all these pilots stream and videos of pilots on their killing streaks getting 400-500 xp per kill and not really ever worrying about dying is agravating when you try play infantry and just die die die die, be it tank shot, snipe shot, dalton from a lib, rocket pods or whatever. Come the sale day, I'll join the bloody pilots in their rocket pod menace.


Mosquitor/Reaver = free kills. Only a tiny handful of people are any good with aircraft and they are not much of an issue
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
daemir
Profile Joined September 2010
Finland8662 Posts
December 16 2012 16:48 GMT
#2309
Yea I mean, I know how easily you'll deny air space with a couple AA MAXes, but then the flyer just goes somewhere else to spam his rocket pods. Being AA in this game is like the worst thing ever, you'll never get any xp since everything can simply fly away after you deal enough damage to scare them. Then they repair and come back.
shtdisturbance
Profile Joined February 2010
Canada613 Posts
December 16 2012 16:52 GMT
#2310
I just started playing and i was wondering if you get better weapons as you play more? I know a few times i feel like the other teams weapon destroys mine?
Snotling
Profile Joined August 2011
Germany885 Posts
December 16 2012 17:01 GMT
#2311
you can unlock more weapons with the cert-points you earn for kills/capps/revives ect.

Xiron
Profile Joined August 2010
Germany1233 Posts
December 16 2012 18:10 GMT
#2312
On December 17 2012 01:52 shtdisturbance wrote:
I just started playing and i was wondering if you get better weapons as you play more? I know a few times i feel like the other teams weapon destroys mine?


You are also able to upgrade your weapons with different scopes/things that reduce recoil.
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
December 16 2012 18:14 GMT
#2313
On December 17 2012 01:52 shtdisturbance wrote:
I just started playing and i was wondering if you get better weapons as you play more? I know a few times i feel like the other teams weapon destroys mine?

The infantry weapons are largely sidegrades. The default weapons are pretty damn good on their own as is.
Liquipedia
Efekkt
Profile Joined August 2012
United States68 Posts
December 16 2012 18:44 GMT
#2314
Usually I hate when noob questions are asked on some random forum but I saw it discussed previously with no answer. If I unlock the VX6-7 on my engineer will I then have it unlocked on my light assault?
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
December 16 2012 18:49 GMT
#2315
On December 17 2012 03:44 Efekkt wrote:
Usually I hate when noob questions are asked on some random forum but I saw it discussed previously with no answer. If I unlock the VX6-7 on my engineer will I then have it unlocked on my light assault?

Yep. Light Assault and Engineers share their guns/attachments.
Descolada in everything not TL/Starcraft
Efekkt
Profile Joined August 2012
United States68 Posts
December 16 2012 19:16 GMT
#2316
On December 17 2012 03:49 Coriolis wrote:
Show nested quote +
On December 17 2012 03:44 Efekkt wrote:
Usually I hate when noob questions are asked on some random forum but I saw it discussed previously with no answer. If I unlock the VX6-7 on my engineer will I then have it unlocked on my light assault?

Yep. Light Assault and Engineers share their guns/attachments.

Tyvm for confirming this.
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
December 17 2012 01:49 GMT
#2317


Prowler confirmed op
Liquipedia
nonentity
Profile Joined March 2012
160 Posts
Last Edited: 2012-12-17 12:01:56
December 17 2012 12:01 GMT
#2318
http://www.reddit.com/r/Planetside/comments/14zdvn/new_client_with_vehicle_fixes_up/

Hey so we just pushed a client that we're HOPEFUL will fix the weird vehicle position issues that have been going on, like the vehicle disappearing as soon as you get out of it, or being told you're out of bounds, or not being able to repair it when you get out.

Please let me know how it goes, and thanks as always for all your help.


Good news everybody?


Also, people who log on to alts to TK sunderers need to diaf.
Learn how to play EvE and join me at my stream at www.twitch.tv/TawaSuyo666 - aimed at Furball171, but feel free to troll anyway!
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2012-12-17 13:23:17
December 17 2012 13:22 GMT
#2319
Very, very frustrating for new players.
Very, very frustrating.

I guess I'll give it a few more tries before I rage-uninstall it.
It's a pity, beause it could be a very appealing game, but this clusterfuck everytime - countless sources of instagib, hopelessly uncoordinated squad movements and profound lack of communication paired with somewhat counterintuitive controls is a bit of a pain.
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
December 17 2012 16:29 GMT
#2320
On December 17 2012 22:22 Dagobert wrote:
Very, very frustrating for new players.
Very, very frustrating.

I guess I'll give it a few more tries before I rage-uninstall it.
It's a pity, beause it could be a very appealing game, but this clusterfuck everytime - countless sources of instagib, hopelessly uncoordinated squad movements and profound lack of communication paired with somewhat counterintuitive controls is a bit of a pain.


you need to join an outfit to get the full experience.
teamblackeye.com ///// http://www.youtube.com/user/gostunv ///// https://twitter.com/forgenjuro
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