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Magicka now released - Page 5

Forum Index > General Games
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DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2011-01-27 18:40:00
January 27 2011 18:39 GMT
#81
I made a list on reddit with a couple of element combinations with effects and damages that I have found so far:

http://www.reddit.com/r/magicka/comments/fa6g3/list_of_element_combinations/

This list is far from complete but here are some of the combinations with effects and damages that I have found so far.

Subelements:
QF = Steam
QR = Ice

Beams:

Damage states is per "tick" of the ray. AOE damage (shift+mouse2) is 4x the rays "per tick" damage.

S = Arcane beam ~100 damage.

SR = Cold beam ~100 damage, chills.

SF = Fire beam ~100 damage, sets of fire.

SQ = Water beam ~100 damage, wets.

SA = Lighting beam ~200 damage.

SAR = Cold/Lighting beam ~235 damage, chills.

SAF = Fire/Lighting beam ~284 damage, sets of fire.

SAQF = Steam/Lighting beam ~650 damage! wets.

Walls:

Can be cast in a semicircle by mouse2 or in a complete circle with shift+mouse2

ED = Wall of Stone - Blocks enemies.

EDQ = Wet wall of Stone - Wets/blocks enemies.

EDF = Burning wall of Stone Burns/blocks enemies.

EDW = Green wall of Stone - Can't find any special effect.

EDS = Red wall of Stone - Can't find any special effect.

EDR = Cold wall of Stone - Chills enemies.

EDQF = Steam wall of Stone - Seems to have same effect as the Wet wall of Stone.

EDQR = Icy wall of Stone - Seems to have same effect as Cold wall of Stone.

Ice sprays:

Shoots 3 projectiles per ice element in a shotgun effect. If loaded, fires more powerful projectiles in a thinner cone with longer range. Damage stated is per projectile. Area of effect attacks (shift+mouse2) do slightly more damage than one projectile.

QR = Ice projectiles 168 damage

QRS Ice/Arcane projectiles 405 damage

QRA = Ice/Lighting projectiles 430 damage

QRAS = Ice/Lighting/Arcane projectile 655 damage!

Projectiles/Bombs:

Sends a projectile that does AoE damage when it lands. Area of effect (shift+mouse2) deals less damage than the projectiles. Projectiles deal a lot more damage if loaded.

DQ = Waterball ~80 damage for direct hit, no splash damage, wets.

DF = Fireball ~100 damage, sets on fire.

DR = Coldball ~100 damage, chills.

DQR = Iceball ~200 damage.

DQF = Steamball ~350 damage, wets.

DS = Arcaneball ~500 damage.

DSF = Arcane Fireball ~500 damage, sets on fire.

DSQ = Arcane Waterball ~500 damage, wets.

DSR = Arcane Coldball ~500 damage, chills.

DSQF = Arcane Steamball ~850 damage! wets.


Please visit our Magicka community at:

http://www.reddit.com/r/magicka/
WArped
Profile Joined December 2010
United Kingdom4845 Posts
January 27 2011 18:42 GMT
#82
Show nested quote +
On January 28 2011 03:39 DrainX wrote:
I made a list on reddit with a couple of element combinations with effects and damages that I have found so far:

http://www.reddit.com/r/magicka/comments/fa6g3/list_of_element_combinations/

This list is far from complete but here are some of the combinations with effects and damages that I have found so far.

Subelements:
QF = Steam
QR = Ice

Beams:

Damage states is per "tick" of the ray. AOE damage (shift+mouse2) is 4x the rays "per tick" damage.

S = Arcane beam ~100 damage.

SR = Cold beam ~100 damage, chills.

SF = Fire beam ~100 damage, sets of fire.

SQ = Water beam ~100 damage, wets.

SA = Lighting beam ~200 damage.

SAR = Cold/Lighting beam ~235 damage, chills.

SAF = Fire/Lighting beam ~284 damage, sets of fire.

SAQF = Steam/Lighting beam ~650 damage! wets.

Walls:

Can be cast in a semicircle by mouse2 or in a complete circle with shift+mouse2

ED = Wall of Stone - Blocks enemies.

EDQ = Wet wall of Stone - Wets/blocks enemies.

EDF = Burning wall of Stone Burns/blocks enemies.

EDW = Green wall of Stone - Can't find any special effect.

EDS = Red wall of Stone - Can't find any special effect.

EDR = Cold wall of Stone - Chills enemies.

EDQF = Steam wall of Stone - Seems to have same effect as the Wet wall of Stone.

EDQR = Icy wall of Stone - Seems to have same effect as Cold wall of Stone.

Ice sprays:

Shoots 3 projectiles per ice element in a shotgun effect. If loaded, fires more powerful projectiles in a thinner cone with longer range. Damage stated is per projectile. Area of effect attacks (shift+mouse2) do slightly more damage than one projectile.

QR = Ice projectiles 168 damage

QRS Ice/Arcane projectiles 405 damage

QRA = Ice/Lighting projectiles 430 damage

QRAS = Ice/Lighting/Arcane projectile 655 damage!

Projectiles/Bombs:

Sends a projectile that does AoE damage when it lands. Area of effect (shift+mouse2) deals less damage than the projectiles. Projectiles deal a lot more damage if loaded.

DQ = Waterball ~80 damage for direct hit, no splash damage, wets.

DF = Fireball ~100 damage, sets on fire.

DR = Coldball ~100 damage, chills.

DQR = Iceball ~200 damage.

DQF = Steamball ~350 damage, wets.

DS = Arcaneball ~500 damage.

DSF = Arcane Fireball ~500 damage, sets on fire.

DSQ = Arcane Waterball ~500 damage, wets.

DSR = Arcane Coldball ~500 damage, chills.

DSQF = Arcane Steamball ~850 damage! wets.


Please visit our Magicka community at:

http://www.reddit.com/r/magicka/


This is great man. I just picked up the game, I'll find this useful.
alpskomleko
Profile Blog Joined March 2006
Slovenia950 Posts
January 27 2011 19:10 GMT
#83
Has anyone else had a problem with the subtitles? Whenever a NPC is talking, a speech bubble is supposed to appear, but it does not. Bought from D2D.
players do games, press mens do their things. and fans do make good cheers.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2011-01-27 19:30:14
January 27 2011 19:29 GMT
#84
The Game is just a bundle of fun, too bad I crash on mind duel every single time. So I cant get past chapter 6 atm. I've been spending my time getting to the end of ch.6 as fast as possible.
45minutes so far =)
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
StuBob
Profile Joined March 2010
United States373 Posts
January 27 2011 21:52 GMT
#85
This game is awesome, but it is SO buggy
I play RANDOM!
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
January 27 2011 22:02 GMT
#86
Updated the OP with the other TotalBiscuit video and a link to the reddit Magicka community.
TimeOut
Profile Joined August 2010
Germany1277 Posts
Last Edited: 2011-01-27 22:22:02
January 27 2011 22:20 GMT
#87
New patch is out, broke multiplayer completely for us.
Edit: Works over Tuungle (sometimes), but desynces as usual.

At least the developers try to fix their stuff, even though it backfires most of the time. :D
Argoneus
Profile Joined July 2009
Czech Republic283 Posts
January 27 2011 22:51 GMT
#88
Argh, I don't have an account, parents don't have an account. I have the money in my pocket. Wat do?
Terran OP
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
January 27 2011 23:04 GMT
#89
On January 28 2011 07:51 Argoneus wrote:
Argh, I don't have an account, parents don't have an account. I have the money in my pocket. Wat do?

Ask someone to gift it to you on steam and pay them in cash
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
January 27 2011 23:20 GMT
#90
Going to try torrenting this, hopefully the torrent works well, and if its as good as it looks, probably going to buy it soon.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
January 27 2011 23:27 GMT
#91
On January 28 2011 08:20 Sprungjeezy wrote:
Going to try torrenting this, hopefully the torrent works well, and if its as good as it looks, probably going to buy it soon.

just download demo off of steam, takes like 5 mins
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
iNdEMAND
Profile Joined July 2010
130 Posts
January 27 2011 23:28 GMT
#92
i heard this is like gauntlet? is that true? i loved that game.
phantem
Profile Joined September 2010
United States163 Posts
January 27 2011 23:34 GMT
#93
I wasn't going to buy the game initially but I watched my friend play it for a while and it looked really interesting. Definitely worth the 10 bucks so far, even if it does crash from time to time.
"At MLG Dallas, I got up, bitchslapped hot_bid and went back to bed."-Liquid`Jinro
Wesso
Profile Joined August 2010
Netherlands1245 Posts
January 27 2011 23:40 GMT
#94
this game works perfectly for me and my friends (3 player challenge, single player) so I hope it isn't as buggy anymore
Fluffet
Profile Joined August 2010
Sweden47 Posts
January 27 2011 23:42 GMT
#95
This game is awesome! I am currently at chapter 9 (I think) with a couple of friends. I can't believe it, the spell system is so innovative and the dynamics of the game is amazing. You should buy this.
More fluff to the people
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
January 27 2011 23:52 GMT
#96
I caved bought it, looks pretty awesome.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
January 28 2011 00:29 GMT
#97
Reminds me of Lost Magic for the DS, had a great system with combining runes to get a lot of different spells, but the story was kinda short shit and the MP was lagtastic.

Ill be getting this.
Together but separate, like oatmeal
Gnosis
Profile Joined December 2008
Scotland912 Posts
January 28 2011 00:48 GMT
#98
Was reading an article that trashed EA because of their snubbing the PC community with DS2 content. Ended comparing DS2 to Magicka... So, having $9.99 and not $59.99, Magicka it was :D
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Maginor
Profile Joined May 2010
Norway505 Posts
Last Edited: 2011-01-28 00:54:21
January 28 2011 00:53 GMT
#99
On January 28 2011 04:10 alpskomleko wrote:
Has anyone else had a problem with the subtitles? Whenever a NPC is talking, a speech bubble is supposed to appear, but it does not. Bought from D2D.


This usually resolves itself if you restart the game. Or, you know, you can just learn to speak ancient swenglish.
TimeOut
Profile Joined August 2010
Germany1277 Posts
January 28 2011 00:58 GMT
#100
I wonder if the desyncs in multiplayer are a common issue. We can't play certain levels or challenges for more than 2 waves, without desyncing.

The host is always fine, other players start to lag behind and can't keep up. We are using Tunngle for our connections (because regular online play doesn't work).

Anyone else who has experienced similar things? Single player is fine.
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