On January 28 2011 09:58 TimeOut wrote: I wonder if the desyncs in multiplayer are a common issue. We can't play certain levels or challenges for more than 2 waves, without desyncing.
The host is always fine, other players start to lag behind and can't keep up. We are using Tunngle for our connections (because regular online play doesn't work).
Anyone else who has experienced similar things? Single player is fine.
Yes, that is what 90% of the bug reports seem to be about.
I can't even run the demo... I tried all kinds of stuff - I tried running it as administrator, I tried running it in different compatibility modes, i tried reinstalling it. Nothing worked, I always get a white screen when I try to play it
I played some arena tonight and got my grip on what is the end game material.
At some point you gotta have some shield up all the time and try to cast as more bookspell as possible. Teleport is really really good because you can do it while still knocked down. The RASAS Beam look like the most powerful one target skill. Rain and chain lightning kick ass too for multiple target. I use the R shield/egg the most.
Also Time Warp and Death seems really mandatory.
Game is sure hardcore, I'd like to hear some arena tactics.
On January 28 2011 13:33 ScDeluX wrote: I played some arena tonight and got my grip on what is the end game material.
At some point you gotta have some shield up all the time and try to cast as more bookspell as possible. Teleport is really really good because you can do it while still knocked down. The RASAS Beam look like the most powerful one target skill. Rain and chain lightning kick ass too for multiple target. I use the R shield/egg the most.
Also Time Warp and Death seems really mandatory.
Game is sure hardcore, I'd like to hear some arena tactics.
QFAS Steam/Lighting/Arcane is the best ray spell I have found so far. It deals ~650 damage per tick. ~2500 damage if you use the aoe. Also summons seem to be a bit imbalanced in the arenas at the moment. You can beat both of the arenas by just finding a good summoning magicka, then spamming it.
We had loads of summons and Vortex in multiplayer, too bad at some point the game just started to stutter so bad it became unplayable, probably memory leak or something, because a moment before it had worked just fine with equal amount of summons etc.
Just got to part wherer you meet the yetis in solo, was bit suprising to be just rushed and one-shot. Mind Duel was also pretty annoying due all the knockbacks, but playing around with shields and mines and whatnot proved to be quite effective.
When they get multiplayer smoothed out, it will be damn amazing. I managed to play some co-op earlier and it ended in people trying out the lightning bolt and constantly gibbing each other, so it became a habit to keep up lightning shield.
I cant even caste haste on myself to get through the tutorial. It just keeps burning me. Ive restarted and everything. (first time round my sword wouldnt even cut..)
On January 28 2011 13:33 ScDeluX wrote: Game is sure hardcore, I'd like to hear some arena tactics.
Got global rank 2/3 with a friend by just running around using FQASSS aoe lol. Rain+Blizzard while inside a shield barrier makes some waves really easy too
On January 28 2011 20:09 Khul Sadukar wrote: Wtf is this?
I cant even caste haste on myself to get through the tutorial. It just keeps burning me. Ive restarted and everything. (first time round my sword wouldnt even cut..)
Read the instructions. Casting specific spells involves pressing the spacebar; middle-mouse is for simple combos on yourself
if you don't buy this game right now you are completely stupid -> if you buy this game, you are not completely stupid I bought the game on release date -> I AM NOT STUPID!
but really, this game is fucking awesome! and remember, if a friend has something you want, press the following buttons (q, f, a, s, a, spacebar) and odds are he will extremely accidentally be struck by a lightningbolt, which, if anyone asks, was intended for the big ogre next to you.
edit: the lightning bolt will kill him if he doesnt have a shield btw, and here is a list of my favourite combat spells:
meteor shower: essentially kills everything on screen (including you if you dont protect yourdelf somehow): (f-d-f-q-d-f-spacebar)
Lightning bolt: deals between 7000 - 12000 damage to single target: (q-f-a-s-a-spacebar)
Mega-fucking-instadeath-super-griefing-billion-damage-lightning-beam: deals insane amount of damage: (q-f-s-a-a-a-right mouse click and hold)
Mega-fucking-instadeath-super-griefing-billion-damage-ice-beam: deals even more insane amounts of damage, also freezes the target: (q-f-s-r-r-r-right mouse click and hold)
As mentioned by others in the thread, I seem to see some FPS issues as well. If I run the game at 1920x1080 in full screen, there is some weird FPS stutter/lag. However, if I run it in windows mode at the same resolution, the game runs smoothly. Anyone else having similar issues?
They had some pretty bizarre teasers and spoofs made, they made me smile so here you go.
Co-op seems to work a lot better now when playing via LAN than before, but some strange FPS problems still emerge rather randomly, while at other times the game is really smooth.
if you don't buy this game right now you are completely stupid -> if you buy this game, you are not completely stupid I bought the game on release date -> I AM NOT STUPID!
but really, this game is fucking awesome! and remember, if a friend has something you want, press the following buttons (q, f, a, s, a, spacebar) and odds are he will extremely accidentally be struck by a lightningbolt, which, if anyone asks, was intended for the big ogre next to you.
edit: the lightning bolt will kill him if he doesnt have a shield btw, and here is a list of my favourite combat spells:
meteor shower: essentially kills everything on screen (including you if you dont protect yourdelf somehow): (f-d-f-q-d-f-spacebar)
Lightning bolt: deals between 7000 - 12000 damage to single target: (q-f-a-s-a-spacebar)
Mega-fucking-instadeath-super-griefing-billion-damage-lightning-beam: deals insane amount of damage: (q-f-s-a-a-a-right mouse click and hold)
Mega-fucking-instadeath-super-griefing-billion-damage-ice-beam: deals even more insane amounts of damage, also freezes the target: (q-f-s-r-r-r-right mouse click and hold)
You do know fire and ice cancel eachother out? If you combine water and fire (q-f) you get steam, if you later add cold to that (r) the steam will become water again, and the cold is consumed.
So basicly what you cast there is q-s-r-r, could fit another ice in there.
Tried the demo and it was pretty obnoxious. Getting knocked down by the archers and the big snake thing all the time isn't very fun gameplay. Though, I'm not sure if I should have made more than a single character in the intro. Is there an AI that controls the extra ones?
There is no AI that controls player-friendly mages, you have to play with people, the option for using more than one character on solo computer is because they have (or are planning on implementing) a feature that allows you to connect console controllers to control other characters on your PC (ie, keyboard / mouse controls Player 1, XBox 360 controller controls Player 2, PS3 controller controls Player 3). All of the content is soloable - its a matter of using all of your resources well. As for the giant snake - if you need help this is what I did:
If you are just outside of melee range with the snake you can cast balls, for lack of a better word, (ie ASD (the earth element is the part that makes this a balls)) and each time you cast it, it cancels his bite, you have to cast this everytime the snake draws his head back to bite, this is the only time he was within your spell's range.
The rest of the fight is avoiding his bite and his underground leap. This is simply done by moving, during the underground phase I always kept Haste up (asf) - basically you dodge his first underground leap by moving around continuously, and as soon as he submerges put Haste up.
Most of the fights have a learning curve, god forbid a game be challenging : P
I eventually managed to get it to half health (where the demo ended), by just running around spamming AOE spells while its head was up. I didn't try projectiles with the earth element, though. I guess that's supposed to free up some time to do some real damage to the thing?
I can see how it would be a lot of fun in multiplayer. I just think they kinda screwed up on the single-player introductory part of the game. The goblin archers are all aiming at just YOU, and a single hit knocks you down. Unless you spam AOE cold spells like an asshole, just getting passed those sections is pretty infuriating. Doesn't give you a whole lot of room to breath to experiment.
On January 29 2011 04:22 Bibdy wrote: Tried the demo and it was pretty obnoxious. Getting knocked down by the archers and the big snake thing all the time isn't very fun gameplay. Though, I'm not sure if I should have made more than a single character in the intro. Is there an AI that controls the extra ones?
Goblin Archers do not have knockback, unless you have personal shield on. Self-cast shield is only useful for fighting spellcasters or to take on big projectiles that have knockback anyway.