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On January 27 2011 10:55 Ilfirin wrote: so for someone with a semi-decent laptop, and very little money, is this worth DLing? I mean, Id love a good diablo clone to play till torchlight 2, but being super broke, and only having internet at my friend's house (across the street but still not at home), is it worth my 10 dollars next paycheck? I enjoyed D2, loved torchlight and D2 MXL, if that helps any.
I had to turn it down to lowest settings, 1200x800 windowed to make it run. Which worked fine, until I hit a fight with some summoners, and I got maybe.... 3 fps? Try the demo and see how it matches up, if you have to turn it way down to make it run, don't buy it(because you're gonna get fucked later on).
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On January 27 2011 08:50 tyr wrote: So I tried the solo demo and it was really fun but I'm much more interested in multiplayer.
Has anyone tried it yet ? What else does it brings over the solo mode ? Can you combine spells with your buddies ? Also, is there like a lot of levels ? I'll probably buy it anyway but I'd really like to know a bit more about multiplayer. :D I played the solo first, and quite enjoyed a lightning fire combo, or lightning and ice combo, but when I got into multiplayer, I realised _atleast_ half of the time, I'd hit my my ally also, he he gave some snide remarks, and I swear his aim got worse (he hit me more) after that.
Then we discovered the arcane, was mighty fun to combine 2 lightning fire arcane beams into 1 and wreak havoc. Then I switched over to lightning arcane ice to better hold the enemies at a distance, and if you cross a fire beam with a ice beam, it explodes! 2 of those explosions can kill almost any non-boss monster. But it happened quite often that we misaimed and killed eachother -_-
Also, the always so fun "HEAL YOURSELF!" and then cast meteor shower and then recieve a bunch of cussing because meteor shower is really unpredictable, and I have been 1-shottet by a direct hit =(.
Great fun imo, the more players, the more chaotic, the more fun!
And the spell system is imo the way every RPG spellcaster system should've been like.
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Ok, level 3 has me completely frustrated.
The airship fight always ends with me finishing everything off, then Vlad jumps and the ship crashes. After the crash, I've got a huge "DEFEATED" on the screen but can continue to play; however, if I die, I can't continue from the last checkpoint because the "defeated" mode messes up the game.
And I always die fighting the druids, because the inevitably push me into a corner and then spam stone walls which prevent me from escaping, while more and more trees spawn which also beat on me. And when I'm dead, all I can do is restart the level because of the bug.
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On January 27 2011 21:27 Shockk wrote: Ok, level 3 has me completely frustrated.
The airship fight always ends with me finishing everything off, then Vlad jumps and the ship crashes. After the crash, I've got a huge "DEFEATED" on the screen but can continue to play; however, if I die, I can't continue from the last checkpoint because the "defeated" mode messes up the game.
And I always die fighting the druids, because the inevitably push me into a corner and then spam stone walls which prevent me from escaping, while more and more trees spawn which also beat on me. And when I'm dead, all I can do is restart the level because of the bug.
Same thing happened to me, restarting the client solved the problem for me.
So far on average I get 20-30 fps which can be horrible and frustrating when it keeps fluctuating, so far I like the game but the technical issues are a real bummer. I'm just hoping they patch it or something in the near future. Been to their forums and it seems that their trying to do something about the bugs and network issues.
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Bought the game yesterday and I can say that it was worth every penny
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Is AMD phenom x3 (2.2~GHz, triplecore) enough to run this game in multiplayer? I read the system requirement but I never understand how to look up for the processor.
Anyways great game judging my demo. :D I love the fact that I died sooooooo many times by my own spells rather than enemies.
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Ok, I've found a way around the bug in level 3. If you cast a shield on yourself the moment before the airship crashes, you won't "die" and thus won't be "defeated" and can continue the level just fine.
I really love the humor and all the references in this game, there are too many to name them all. All the little details are really amazing. However, the game could have used a lot of polishing before being released.
- the delay when casting can become incredibly frustrating, e.g. in the fight against the warlord. You've barely finished casting something and then you're smashed against a wall, unable to escape because the enemy attacks, grapples, stuns faster than you can react - the spell variations are fun in theory, but in the end you'll just steam+lighting+arcane everything to death because of the insane damage and because you won't stay alive if stuff doesn't die quick enough. There are so many fun things I simply don't use because they're not practical (stone ring, arcane land mines, healing land mines, ice machine gun etc etc) - the game bugs out when I have my gamepad connected; it then won't let me play with keyboard and mouse. I have to disconnect the gamepad in order to play - gamepad controls are terrible. Obviously I'll play a Diablo clone with keyboard/mouse, but I just wanted to give it a try and it's barely playable. Especially casting many spells in quick succession is nigh impossible - graphics issues. Even at low detail, I get pretty bad FPS despite the game's graphics not exactly being stellar.
It's a fun game, but they've got a lot of work to do. I hope future patches don't only fix bugs but improve the gameplay as well.
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+ Show Spoiler +On January 27 2011 17:49 UniversalSnip wrote:Show nested quote +On January 27 2011 08:39 GGTeMpLaR wrote:On January 27 2011 08:35 Nokarot wrote: Discriminating is a completely different thing than being forgetful. Calm down, man. They are patching it like crazy, every day a new patch. maybe if you submitted a request they would help you out, rather than whining on an unrelated forum about your equal rights. idk, I'm pretty over it already because every indie game I've played that didn't have this common function of recognizing the set windows mouse options never fixed it regardless of how many people complained about it on the forums, and I think you're pretty silly in thinking they would too (I'd love for you to correct me if I'm wrong though if they end up fixing this problem) also, I said nothing about rights, rights are completely irrelevant to this so maybe in your future "whining" about others who criticize something, you shouldn't turn their criticism into a straw man oh, and I'm pretty sure this is a relevant forum considering the thread is literally dedicated to discussion about the game have you considered reversing it in the drivers or windows?
I thought when I originally said
"that doesn't recognize primary/secondary mouse button reversal for left-handed players"
it was assumed that I had it done on windows
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Ok, the boss fights are currently what kills this game for me. I just Alt+F4'ed it and won't start it again today.
There will obviously be spoilers for the fights so don't read along if you care about that.
- That huge snake thing. It was really fun figuring out that shields of any kind would damage it and that hitting the head with spells was really hard. Having the thing then run into 20 consecutive shields was one huge borefest, though
- Warlord. After my 6th try, he somehow randomly blew himself off-screen with me having no idea how that happened. Until then, I was hopelessly being pummeled, stunned, thrown and killed on every attempt. Between casting shields and haste I had barely enough time to damage him, let alone survive. If he hadn't suicided I'd have Alt+F4'ed right there
- Grimnir mind duel. LOL. This is ridiculous, and not in the funny way. You spawn on these tiny platforms, of course some sorcerers materialize right next to you and BOOM you're blown off screen. Yeah, right. I've tried shields, I've tried aligning to walls but it happens on seemingly every stage (mostly on the third), it won't help
There some fun to be had to die funny deaths in this game, but dying deaths without having a chance to advance, improve or do anything at all is 120% frustration.
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On January 28 2011 00:01 Shockk wrote: - That huge snake thing. It was really fun figuring out that shields of any kind would damage it and that hitting the head with spells was really hard. Having the thing then run into 20 consecutive shields was one huge borefest, though
Who says you have to kill him with shields?
+ Show Spoiler +Grease between you and him, light on fire, he burns to death in 30 secs. NP!
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On January 28 2011 00:15 Ethenielle wrote:Show nested quote +On January 28 2011 00:01 Shockk wrote: - That huge snake thing. It was really fun figuring out that shields of any kind would damage it and that hitting the head with spells was really hard. Having the thing then run into 20 consecutive shields was one huge borefest, though Who says you have to kill him with shields? + Show Spoiler +Grease between you and him, light on fire, he burns to death in 30 secs. NP!
+ Show Spoiler + Or wait until it bows down to attack, cast water on it, get knocked down, heal, prepare arcane + lightning, wait for it to bow down again and cast. I also had a lot of success with stone walls (stone + shield) right in the path of his attack.
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On January 28 2011 00:22 Morfildur wrote:Show nested quote +On January 28 2011 00:15 Ethenielle wrote:On January 28 2011 00:01 Shockk wrote: - That huge snake thing. It was really fun figuring out that shields of any kind would damage it and that hitting the head with spells was really hard. Having the thing then run into 20 consecutive shields was one huge borefest, though Who says you have to kill him with shields? + Show Spoiler +Grease between you and him, light on fire, he burns to death in 30 secs. NP! + Show Spoiler + Or wait until it bows down to attack, cast water on it, get knocked down, heal, prepare arcane + lightning, wait for it to bow down again and cast. I also had a lot of success with stone walls (stone + shield) right in the path of his attack.
Or simply, 3 fully charged rocks straight to his face. (time this takes depends on your accuracy, he won't bow down if you're too far away).
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On January 28 2011 00:01 Shockk wrote:
- Warlord. After my 6th try, he somehow randomly blew himself off-screen with me having no idea how that happened. Until then, I was hopelessly being pummeled, stunned, thrown and killed on every attempt. Between casting shields and haste I had barely enough time to damage him, let alone survive. If he hadn't suicided I'd have Alt+F4'ed right there
happend to me too, but i was on my way defeating him with mines and haste
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My advice is that if you want to play co-op don't buy the game yet. You'll be just disappointed, this game is not complete yet. Just like every paradox game it won't be complete for a while. It WILL be a good dame though, once it's properly patched.
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On January 28 2011 01:18 brum wrote: My advice is that if you want to play co-op don't buy the game yet. You'll be just disappointed, this game is not complete yet. Just like every paradox game it won't be complete for a while. It WILL be a good dame though, once it's properly patched. I strongly disagree with this person.
I've only had some minor sync problems for a short time while playing multiplayer. So I might have been lucky, but saying to wait for this game to become "complete" is like saying don't buy starcraft 2 until it's balanced...
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i watched a stream of some guy in chapter 5, with 4 hours played.
so i was wondering, how many chapters are there? how long does it take to complete the game?
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On January 28 2011 01:36 Corvi wrote: i watched a stream of some guy in chapter 5, with 4 hours played.
so i was wondering, how many chapters are there? how long does it take to complete the game? 13 or 14 chapters I think. Should take 6-10 hours according to the developer.
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sounds like one hell of a funny game. gonna try the demo soon.
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Tried the demo and it was great fun, but after all the combinations, it'll probably get boring. Though once multiplayer works that will be fun to try
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