New "WTF Is.." video from TotalBiscuit is out, where he talks about his first impressions about the game:
My opinion: This is a really fun game. The mechanics work as advertised, and I find myself discovering new spell "recipes" all the time. It's not super easy to get the hang of, but the more skilled you get the more awesome you feel, it's really rewarding.
It's a shame that multiplayer mode struggles with connection issues atm, and the password option hasn't been patched in yet. I played some coop with 3 friends, but whenever someone got a black screen, lost connection or was booted to windows (which did happen from time to time), it didn't seem possible to reconnect to the game without rehosting, which would reset the level progress.
Once the bug fixes are applied, I can see this game having loads of replay value, especially in the challenge modes, where you fight off streams of monsters. The combat system is just pure fun.
I will check back on this game when it is patched. Sounds like it will be a better experience without the game crashes/multiplayer issues you guys are describing.
The magic system is the single greatest RPG mechanic created in the last 10 years. It's intuitive and actually requires a form of micro... not to mention it rewards experimentation and has eliminated the whole MP efficiency system of most action RPGs.
If you don't at least try the demo, there's something wrong with you.
I bought it yesterday and played it a little. I was suprised at how often you die when soloing, but also how fun it is to die....
Examples: I wanted to freeze an enemy but then got hit hard and wanted to cast healing, so i had 2 ice, 2 healing in my bar and pressed "cast on self" (middle mousebutton)... i became a solid iceblock and got crushed a second later.
I was flying on the balloon ship thing and the goblins attacked, so i casted fireball (stone+fire), but mistargeted and blew myself over the side and died a horrible death.
I fought a troll, freezed him and wanted to crush him with a big stone, but i accidently pressed middle mousebutton and killed myself with a big rock falling on my head.
I was at low health, but wanted to finish off the enemy caster with a lightning, so i pressed lightning... which killed me because i was hit by a water spell.
I fought a monster and nearly had it dead, but was at low health myself, so i wanted to heal myself but instead pressed the right mousebutton and healed the monster... which thanked me by punching me down a cliff.
I can't wait to do coop, just need to convince a few friends.
My opinion: This is a really fun game. The mechanics work as advertised, and I find myself discovering new spell "recipes" all the time. It's not super easy to get the hang of, but the more skilled you get the more awesome you feel, it's really rewarding.
It's a shame that multiplayer mode struggles with connection issues atm, and the password option hasn't been patched in yet. I played some coop with 3 friends, but whenever someone got a black screen, lost connection or was booted to windows (which did happen from time to time), it didn't seem possible to reconnect to the game without rehosting, which would reset the level progress.
Once the bug fixes are applied, I can see this game having loads of replay value, especially in the challenge modes, where you fight off streams of monsters. The combat system is just pure fun.
Just started watching, but I wanted to comment on the ingame language...
It's mostly gibberish, with some swedish words mixed in here and there. "Dunka dunka" I have used, not common in everyday language tho. It can be when you slam something into sometihng else, or it can be a old guy complaining about his neighburs music having really loud beats.
I bought it, works fine for me, but I didn't play MP yet. This game is a little short, but not easy. Very fun to try and "combo" abilities. Also the amount of possible combinations with different effects is pretty big.
We just got our first real show-stopping bug in our co-op game. The chapter where you are in the burning town (4? 5?) is completely unplayable for us because of desync.
At least another patch is promised for tomorrow, so we'll see how that works. If you can play the game it is really really fun, especially with all the friendly fire and instant kills flying around.
If the demo crashes for you, it is because they didn't patch the demo yet, so it has all the bugs that the first release had and some more. They said that they want to patch the demo as well, but the real game takes priority. If you have performance problems with the demo, try running it in windowed mode.
For anyone interested in buying it, I'd recommend using this site, according to totalbiscuit you can activate on steam and supports the developers more than steam does. Could also be a better deal depending where you live.
Here's the official status of Magicka as of now (26th of Jan).
Short story: Singleplayer and Multiplayer: Tonights (it's 18:00 in Sweden) patch is going to be fairly big and hopefully it'll adress the majority of the issues you've been experiencing. Right now we've got so many players posting on the steam forums we're having a hard time keeping up answering posts. But we're reading all of them and are adding stuff to our "to-do"-list. This includes fixes and improvements
Here's the changelog
Patch will be delivered to Steam very soon and it's up as soon as Steam pushes the button). We'll monitor your response closely and keep patching the game as often as possible.
Please let us know if the patch helped!
Changelog Patch #26 Jan
Bugs Fixed
* Added keyboard binding for cast self (default middle mouse button) * Steam usernames longer than 15 characters will now be shortened instead of crashing. * Fixed a bug when displaying an already disposed server in server listing which caused a crash. * Multiple move orders with delays will now properly stop during the delay. * The errorReport in the application directory now also contains a version numbers. * Server lists can now be properly scrolled. * Path names are now region safe. * Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns. * Removed VAC option, all online games now use VAC. * Improved cutscene-skip in Chapter 2 Scene 2. * Improved cutscene-skip in Chapter 3 Scene 3. * Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight). * Statuseffect desync crash fixed. * Animation time desync crash fixed. * Additional small fixes.
Features added
* Cancel button added to gamepad configuration popup. * Icon added for break free action. * Icon added for boost action. * Icon added for magic action.
Known issues:
* No private game/password game option (coming soon) * Game stutters slightly on some systems despite good performance * Steam attempts to install XNA framework every time game is launched * Inexplicable poor performance on some high end machines * Sometimes campaign progress is wiped due to network disconnect (yeah this one is annoying)