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Magicka now released - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Cirn9
Profile Blog Joined May 2009
1117 Posts
January 26 2011 12:49 GMT
#21
On January 26 2011 19:17 Acid~ wrote:
I might buy this game just because of this item description :

Sharp Sword (item) - The instruction reads “stick them with the pointy end”. Good to have in a pinch.

Makes me think of the flavor text on
[image loading]
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
teks
Profile Joined March 2008
Norway263 Posts
January 26 2011 12:50 GMT
#22
New "WTF Is.." video from TotalBiscuit is out, where he talks about his first impressions about the game:



My opinion: This is a really fun game. The mechanics work as advertised, and I find myself discovering new spell "recipes" all the time. It's not super easy to get the hang of, but the more skilled you get the more awesome you feel, it's really rewarding.

It's a shame that multiplayer mode struggles with connection issues atm, and the password option hasn't been patched in yet. I played some coop with 3 friends, but whenever someone got a black screen, lost connection or was booted to windows (which did happen from time to time), it didn't seem possible to reconnect to the game without rehosting, which would reset the level progress.

Once the bug fixes are applied, I can see this game having loads of replay value, especially in the challenge modes, where you fight off streams of monsters. The combat system is just pure fun.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
January 26 2011 15:13 GMT
#23
I will check back on this game when it is patched. Sounds like it will be a better experience without the game crashes/multiplayer issues you guys are describing.
Zorkey
Profile Joined January 2011
Netherlands167 Posts
January 26 2011 15:24 GMT
#24
Yeh its crazy, tryed to play with 2 other friends, and 1 kept crashing, DCing, going out of sync. not playable.

hope its playable in a few days, ill try again.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
January 26 2011 15:29 GMT
#25
The magic system is the single greatest RPG mechanic created in the last 10 years. It's intuitive and actually requires a form of micro... not to mention it rewards experimentation and has eliminated the whole MP efficiency system of most action RPGs.

If you don't at least try the demo, there's something wrong with you.
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
January 26 2011 15:44 GMT
#26
i love the humour, it's spot on.
Victoria Concordia Crescit
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2011-01-26 16:00:34
January 26 2011 15:59 GMT
#27
I bought it yesterday and played it a little. I was suprised at how often you die when soloing, but also how fun it is to die....

Examples:
I wanted to freeze an enemy but then got hit hard and wanted to cast healing, so i had 2 ice, 2 healing in my bar and pressed "cast on self" (middle mousebutton)... i became a solid iceblock and got crushed a second later.

I was flying on the balloon ship thing and the goblins attacked, so i casted fireball (stone+fire), but mistargeted and blew myself over the side and died a horrible death.

I fought a troll, freezed him and wanted to crush him with a big stone, but i accidently pressed middle mousebutton and killed myself with a big rock falling on my head.

I was at low health, but wanted to finish off the enemy caster with a lightning, so i pressed lightning... which killed me because i was hit by a water spell.

I fought a monster and nearly had it dead, but was at low health myself, so i wanted to heal myself but instead pressed the right mousebutton and healed the monster... which thanked me by punching me down a cliff.

I can't wait to do coop, just need to convince a few friends.
Stuv
Profile Blog Joined June 2010
Netherlands942 Posts
January 26 2011 16:23 GMT
#28
Im going to wait before the multiplayer issues are fixed and ill rally some friends. :D
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
January 26 2011 16:29 GMT
#29
Has anyone figured out how to do the wind in a combo? I can't figure it out.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
January 26 2011 16:35 GMT
#30
Buying this game with my brother, can't wait!
We know nothing.
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
January 26 2011 16:40 GMT
#31
The game is 9.99€ and my PayPal only has 7.41€ left -_-.. I'll definitely buy it, looks awesome.
Quote?
TimeOut
Profile Joined August 2010
Germany1277 Posts
January 26 2011 16:52 GMT
#32
On January 27 2011 01:29 Qzy wrote:
Has anyone figured out how to do the wind in a combo? I can't figure it out.


Fire + Water = Steam / Air
Danjoh
Profile Joined October 2010
Sweden405 Posts
January 26 2011 16:58 GMT
#33
On January 26 2011 21:50 teks wrote:
New "WTF Is.." video from TotalBiscuit is out, where he talks about his first impressions about the game:

http://www.youtube.com/watch?v=g_XP9OBWGKo

My opinion: This is a really fun game. The mechanics work as advertised, and I find myself discovering new spell "recipes" all the time. It's not super easy to get the hang of, but the more skilled you get the more awesome you feel, it's really rewarding.

It's a shame that multiplayer mode struggles with connection issues atm, and the password option hasn't been patched in yet. I played some coop with 3 friends, but whenever someone got a black screen, lost connection or was booted to windows (which did happen from time to time), it didn't seem possible to reconnect to the game without rehosting, which would reset the level progress.

Once the bug fixes are applied, I can see this game having loads of replay value, especially in the challenge modes, where you fight off streams of monsters. The combat system is just pure fun.

Just started watching, but I wanted to comment on the ingame language...

It's mostly gibberish, with some swedish words mixed in here and there. "Dunka dunka" I have used, not common in everyday language tho. It can be when you slam something into sometihng else, or it can be a old guy complaining about his neighburs music having really loud beats.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
January 26 2011 17:16 GMT
#34
On January 27 2011 01:52 TimeOut wrote:
Show nested quote +
On January 27 2011 01:29 Qzy wrote:
Has anyone figured out how to do the wind in a combo? I can't figure it out.


Fire + Water = Steam / Air


Thanks .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 26 2011 17:25 GMT
#35
i downloaded it but the demo does strange things, crashes etc.
And all is illuminated.
Wesso
Profile Joined August 2010
Netherlands1245 Posts
January 26 2011 17:29 GMT
#36
I bought it, works fine for me, but I didn't play MP yet. This game is a little short, but not easy. Very fun to try and "combo" abilities. Also the amount of possible combinations with different effects is pretty big.
TimeOut
Profile Joined August 2010
Germany1277 Posts
January 26 2011 17:36 GMT
#37
We just got our first real show-stopping bug in our co-op game. The chapter where you are in the burning town (4? 5?) is completely unplayable for us because of desync.

At least another patch is promised for tomorrow, so we'll see how that works. If you can play the game it is really really fun, especially with all the friendly fire and instant kills flying around.

If the demo crashes for you, it is because they didn't patch the demo yet, so it has all the bugs that the first release had and some more. They said that they want to patch the demo as well, but the real game takes priority. If you have performance problems with the demo, try running it in windowed mode.
shaippen
Profile Joined October 2010
Sweden88 Posts
January 26 2011 18:14 GMT
#38
For anyone interested in buying it, I'd recommend using this site, according to totalbiscuit you can activate on steam and supports the developers more than steam does. Could also be a better deal depending where you live.
TimeOut
Profile Joined August 2010
Germany1277 Posts
January 26 2011 18:20 GMT
#39
Patch tonight (or whenever Steam releases it):

http://forums.steampowered.com/forums/showthread.php?t=1732328

Here's the official status of Magicka as of now (26th of Jan).

Short story:
Singleplayer and Multiplayer: Tonights (it's 18:00 in Sweden) patch is going to be fairly big and hopefully it'll adress the majority of the issues you've been experiencing. Right now we've got so many players posting on the steam forums we're having a hard time keeping up answering posts. But we're reading all of them and are adding stuff to our "to-do"-list. This includes fixes and improvements

Here's the changelog

Patch will be delivered to Steam very soon and it's up as soon as Steam pushes the button). We'll monitor your response closely and keep patching the game as often as possible.

Please let us know if the patch helped!

Changelog Patch #26 Jan


Bugs Fixed

* Added keyboard binding for cast self (default middle mouse button)
* Steam usernames longer than 15 characters will now be shortened instead of crashing.
* Fixed a bug when displaying an already disposed server in server listing which caused a crash.
* Multiple move orders with delays will now properly stop during the delay.
* The errorReport in the application directory now also contains a version numbers.
* Server lists can now be properly scrolled.
* Path names are now region safe.
* Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns.
* Removed VAC option, all online games now use VAC.
* Improved cutscene-skip in Chapter 2 Scene 2.
* Improved cutscene-skip in Chapter 3 Scene 3.
* Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight).
* Statuseffect desync crash fixed.
* Animation time desync crash fixed.
* Additional small fixes.

Features added

* Cancel button added to gamepad configuration popup.
* Icon added for break free action.
* Icon added for boost action.
* Icon added for magic action.

Known issues:

* No private game/password game option (coming soon)
* Game stutters slightly on some systems despite good performance
* Steam attempts to install XNA framework every time game is launched
* Inexplicable poor performance on some high end machines
* Sometimes campaign progress is wiped due to network disconnect (yeah this one is annoying)
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
January 26 2011 21:12 GMT
#40
Downloading now, let's try this. Does your character gather items & levels?
Brood War is forever
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