Magicka was just released on steam. Has anyone else bought or is planning on buying this game? It's kind of similar to Diablo but with less emphasis on character progression and items and more emphasis on cooperative play. The game has an interesting dynamic spell system that lets you combine different "elements" to create spells with different effects in real time.
The game is developed by a group of students from Sweden who started a company after they won a game design competition with an early version of the game. A demo is now avaliable on steam where the game can also be bought:
There's a free demo and it's a lot of fun. Already bought it will definitely be playing tonight! It's only $10 so you really can't go wrong if you enjoy the demo.
I remember hearing about this game back in it's production. Think it was nominated for some Indie awards, might have even won some. I'll have to check it out when I get home from school.
It looks really interesting. The only thing keeping me from instantenously spending 10€ is that part with co-op play. Is it one of those games that you shouldn't bother buying if you'll primarily play it in single player mode?
On January 26 2011 01:48 Shockk wrote: It looks really interesting. The only thing keeping me from instantenously spending 10€ is that part with co-op play. Is it one of those games that you shouldn't bother buying if you'll primarily play it in single player mode?
no
in the video he described it that way
when you play it in a single player the game will balance out itself because you can use the more devastating spells without having to watch after your teammates, so in the end you can play it solo too, but imo the real fun will be the coop play with some friends on teamspeak and jsut blasting stuff
Have tried the game a bit now. The multiplayer seems really buggy at the moment. I get a lot of game crashes and freezes when trying to join games. It seems fine in single player and once you have joined games in multiplayer though.
It seems to me that the fun in this game will be in the ways your team can hilariously die while screwing up rather than in the ways you can blast your enemies.
This game is really really fun in co-op mode. There are a lot of ways that you can die and screw up in hilarious ways. Especially if you don't watch what your teammates are casting.
A fully charged lightning AoE is not that great if one just sprayed your whole team with water because of a miscast.
The jokes/shout-outs are great too. "The goblins are coming, RUN TO THE HILLS, RUN FOR YOUR LIVES!"
Really fun game, but keeps crashing with me and all my friends D: Can usually finish a chapter before it crashes, though, so we can continue without starting over, but still frustrating. Also, one of our friends is taking it super seriously over vent and its super annoying q_q Much funner to experiment and accidentally kill each other 300 times.
My opinion: This is a really fun game. The mechanics work as advertised, and I find myself discovering new spell "recipes" all the time. It's not super easy to get the hang of, but the more skilled you get the more awesome you feel, it's really rewarding.
It's a shame that multiplayer mode struggles with connection issues atm, and the password option hasn't been patched in yet. I played some coop with 3 friends, but whenever someone got a black screen, lost connection or was booted to windows (which did happen from time to time), it didn't seem possible to reconnect to the game without rehosting, which would reset the level progress.
Once the bug fixes are applied, I can see this game having loads of replay value, especially in the challenge modes, where you fight off streams of monsters. The combat system is just pure fun.
I will check back on this game when it is patched. Sounds like it will be a better experience without the game crashes/multiplayer issues you guys are describing.
The magic system is the single greatest RPG mechanic created in the last 10 years. It's intuitive and actually requires a form of micro... not to mention it rewards experimentation and has eliminated the whole MP efficiency system of most action RPGs.
If you don't at least try the demo, there's something wrong with you.
I bought it yesterday and played it a little. I was suprised at how often you die when soloing, but also how fun it is to die....
Examples: I wanted to freeze an enemy but then got hit hard and wanted to cast healing, so i had 2 ice, 2 healing in my bar and pressed "cast on self" (middle mousebutton)... i became a solid iceblock and got crushed a second later.
I was flying on the balloon ship thing and the goblins attacked, so i casted fireball (stone+fire), but mistargeted and blew myself over the side and died a horrible death.
I fought a troll, freezed him and wanted to crush him with a big stone, but i accidently pressed middle mousebutton and killed myself with a big rock falling on my head.
I was at low health, but wanted to finish off the enemy caster with a lightning, so i pressed lightning... which killed me because i was hit by a water spell.
I fought a monster and nearly had it dead, but was at low health myself, so i wanted to heal myself but instead pressed the right mousebutton and healed the monster... which thanked me by punching me down a cliff.
I can't wait to do coop, just need to convince a few friends.
My opinion: This is a really fun game. The mechanics work as advertised, and I find myself discovering new spell "recipes" all the time. It's not super easy to get the hang of, but the more skilled you get the more awesome you feel, it's really rewarding.
It's a shame that multiplayer mode struggles with connection issues atm, and the password option hasn't been patched in yet. I played some coop with 3 friends, but whenever someone got a black screen, lost connection or was booted to windows (which did happen from time to time), it didn't seem possible to reconnect to the game without rehosting, which would reset the level progress.
Once the bug fixes are applied, I can see this game having loads of replay value, especially in the challenge modes, where you fight off streams of monsters. The combat system is just pure fun.
Just started watching, but I wanted to comment on the ingame language...
It's mostly gibberish, with some swedish words mixed in here and there. "Dunka dunka" I have used, not common in everyday language tho. It can be when you slam something into sometihng else, or it can be a old guy complaining about his neighburs music having really loud beats.
I bought it, works fine for me, but I didn't play MP yet. This game is a little short, but not easy. Very fun to try and "combo" abilities. Also the amount of possible combinations with different effects is pretty big.
We just got our first real show-stopping bug in our co-op game. The chapter where you are in the burning town (4? 5?) is completely unplayable for us because of desync.
At least another patch is promised for tomorrow, so we'll see how that works. If you can play the game it is really really fun, especially with all the friendly fire and instant kills flying around.
If the demo crashes for you, it is because they didn't patch the demo yet, so it has all the bugs that the first release had and some more. They said that they want to patch the demo as well, but the real game takes priority. If you have performance problems with the demo, try running it in windowed mode.
For anyone interested in buying it, I'd recommend using this site, according to totalbiscuit you can activate on steam and supports the developers more than steam does. Could also be a better deal depending where you live.
Here's the official status of Magicka as of now (26th of Jan).
Short story: Singleplayer and Multiplayer: Tonights (it's 18:00 in Sweden) patch is going to be fairly big and hopefully it'll adress the majority of the issues you've been experiencing. Right now we've got so many players posting on the steam forums we're having a hard time keeping up answering posts. But we're reading all of them and are adding stuff to our "to-do"-list. This includes fixes and improvements
Here's the changelog
Patch will be delivered to Steam very soon and it's up as soon as Steam pushes the button). We'll monitor your response closely and keep patching the game as often as possible.
Please let us know if the patch helped!
Changelog Patch #26 Jan
Bugs Fixed
* Added keyboard binding for cast self (default middle mouse button) * Steam usernames longer than 15 characters will now be shortened instead of crashing. * Fixed a bug when displaying an already disposed server in server listing which caused a crash. * Multiple move orders with delays will now properly stop during the delay. * The errorReport in the application directory now also contains a version numbers. * Server lists can now be properly scrolled. * Path names are now region safe. * Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns. * Removed VAC option, all online games now use VAC. * Improved cutscene-skip in Chapter 2 Scene 2. * Improved cutscene-skip in Chapter 3 Scene 3. * Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight). * Statuseffect desync crash fixed. * Animation time desync crash fixed. * Additional small fixes.
Features added
* Cancel button added to gamepad configuration popup. * Icon added for break free action. * Icon added for boost action. * Icon added for magic action.
Known issues:
* No private game/password game option (coming soon) * Game stutters slightly on some systems despite good performance * Steam attempts to install XNA framework every time game is launched * Inexplicable poor performance on some high end machines * Sometimes campaign progress is wiped due to network disconnect (yeah this one is annoying)
you don't really gather items and you don't level up but you can find new spells and you have a staff and a weapon that can be replaced by other you find but they do next to nothing (except for the M60 I found witch is quite the upgrade to a sword ^^).
Discriminating is a completely different thing than being forgetful. Calm down, man. They are patching it like crazy, every day a new patch. maybe if you submitted a request they would help you out, rather than whining on an unrelated forum about your equal rights.
On January 27 2011 08:35 Nokarot wrote: Discriminating is a completely different thing than being forgetful. Calm down, man. They are patching it like crazy, every day a new patch. maybe if you submitted a request they would help you out, rather than whining on an unrelated forum about your equal rights.
idk, I'm pretty over it already because every indie game I've played that didn't have this common function of recognizing the set windows mouse options never fixed it regardless of how many people complained about it on the forums, and I think you're pretty silly in thinking they would too (I'd love for you to correct me if I'm wrong though if they end up fixing this problem)
also, I said nothing about rights, rights are completely irrelevant to this so maybe in your future "whining" about others who criticize something, you shouldn't turn their criticism into a straw man
oh, and I'm pretty sure this is a relevant forum considering the thread is literally dedicated to discussion about the game
So I tried the solo demo and it was really fun but I'm much more interested in multiplayer.
Has anyone tried it yet ? What else does it brings over the solo mode ? Can you combine spells with your buddies ? Also, is there like a lot of levels ? I'll probably buy it anyway but I'd really like to know a bit more about multiplayer. :D
On January 27 2011 08:35 Nokarot wrote: Discriminating is a completely different thing than being forgetful. Calm down, man. They are patching it like crazy, every day a new patch. maybe if you submitted a request they would help you out, rather than whining on an unrelated forum about your equal rights.
idk, I'm pretty over it already because every indie game I've played that didn't have this common function of recognizing the set windows mouse options never fixed it regardless of how many people complained about it on the forums, and I think you're pretty silly in thinking they would too (I'd love for you to correct me if I'm wrong though if they end up fixing this problem)
also, I said nothing about rights, rights are completely irrelevant to this so maybe in your future "whining" about others who criticize something, you shouldn't turn their criticism into a straw man
oh, and I'm pretty sure this is a relevant forum considering the thread is literally dedicated to discussion about the game
On January 27 2011 08:50 tyr wrote: So I tried the solo demo and it was really fun but I'm much more interested in multiplayer.
Has anyone tried it yet ? What else does it brings over the solo mode ? Can you combine spells with your buddies ? Also, is there like a lot of levels ? I'll probably buy it anyway but I'd really like to know a bit more about multiplayer. :D
I have played 3-4 times in multiplayer now. It's awesome. You can cooperate with your friends in many ways. It's also fun to just fool around with your friends. Start PvPing randomly or just testing out new combinations of spells together. Comical deaths happen almost all the time in the party. People blow themselves up, accidentally kill friends or fall of cliffs.
On the official forums they say lefthanded support will come in a future patch. They are churning out patches each 24 hours right now. When that is said, there is no added difficulty in having the buttons reversed in this game. You use boh of them just as much, and there is really no natural feel to which button should do what before you get used to it.
On January 27 2011 09:27 Maginor wrote: On the official forums they say lefthanded support will come in a future patch. They are churning out patches each 24 hours right now. When that is said, there is no added difficulty in having the buttons reversed in this game. You use boh of them just as much, and there is really no natural feel to which button should do what before you get used to it.
I disagree that there is no added difficulty when it plays just like other games (diablo, torchlight, etc) as far as mouse button movement goes and is counterproductive to what you are already used to in general (even if you've never played it before)
although I do apologize because if they actually said they will add it on the forums, I will buy it when they implement this because it looks amazing and I enjoyed the demo from what I played (besides the mouse function)
On January 27 2011 09:27 Maginor wrote: On the official forums they say lefthanded support will come in a future patch. They are churning out patches each 24 hours right now. When that is said, there is no added difficulty in having the buttons reversed in this game. You use boh of them just as much, and there is really no natural feel to which button should do what before you get used to it.
I disagree that there is no added difficulty when it plays just like other games (diablo, torchlight, etc) as far as mouse button movement goes and is counterproductive to what you are already used to in general (even if you've never played it before)
although I do apologize because if they actually said they will add it on the forums, I will buy it when they implement this because it looks amazing and I enjoyed the demo from what I played (besides the mouse function)
I'm more used to moving with the right mouse button. It's too bad they didn't allow for rebinding the mouse buttons when you can rebind all the spell buttons.
Just bought the game, single player has been awesome so far. I wish some of my friends would play it but they aren't into non fps. Hopefully we set up a teamliquid player list so we can all play online together :D
so for someone with a semi-decent laptop, and very little money, is this worth DLing? I mean, Id love a good diablo clone to play till torchlight 2, but being super broke, and only having internet at my friend's house (across the street but still not at home), is it worth my 10 dollars next paycheck? I enjoyed D2, loved torchlight and D2 MXL, if that helps any.
On January 27 2011 10:55 Ilfirin wrote: so for someone with a semi-decent laptop, and very little money, is this worth DLing? I mean, Id love a good diablo clone to play till torchlight 2, but being super broke, and only having internet at my friend's house (across the street but still not at home), is it worth my 10 dollars next paycheck? I enjoyed D2, loved torchlight and D2 MXL, if that helps any.
semi-decent? Need more than that, what graphic card do you have?
After seeing TotalBiscuits second video on the game I caved and just had to get it. Currently downloading. I'll probably play SP first and hope it lasts a while.
If the MP is patched and fully functional, how about we set up a bunch of TL folks willing to co-op?
On January 27 2011 08:35 Nokarot wrote: Discriminating is a completely different thing than being forgetful. Calm down, man. They are patching it like crazy, every day a new patch. maybe if you submitted a request they would help you out, rather than whining on an unrelated forum about your equal rights.
idk, I'm pretty over it already because every indie game I've played that didn't have this common function of recognizing the set windows mouse options never fixed it regardless of how many people complained about it on the forums, and I think you're pretty silly in thinking they would too (I'd love for you to correct me if I'm wrong though if they end up fixing this problem)
also, I said nothing about rights, rights are completely irrelevant to this so maybe in your future "whining" about others who criticize something, you shouldn't turn their criticism into a straw man
oh, and I'm pretty sure this is a relevant forum considering the thread is literally dedicated to discussion about the game
have you considered reversing it in the drivers or windows?
I recently got this after a friend of mine told me to try out the demo and check it out if we should get it for some co-op madness.
There's tons of issues with connections etc. but for some reason it seems completely random so you either get a really good game with no issues going on and play 4+ chapters easily or the game crashes on first spell. Hopefully the patches handle this soon enough.
All the combinations and weapon enchanting etc. makes it pretty crazy, though some stuff seems just ridiculously more powerful than other, your basic fire/frost cones and lightning are almost useless unless used on enemy with 5 components and even then they need to be pretty weak against it or wet etc. while some combinations such as steam/lightning based arcane beam absolutely destroys everything if you have the chance to set it up and fire/arcane/rock shotspam cleans goblins and other weak foes with few un-charged hits.
On January 27 2011 18:05 NeonFlare wrote: I recently got this after a friend of mine told me to try out the demo and check it out if we should get it for some co-op madness.
There's tons of issues with connections etc. but for some reason it seems completely random so you either get a really good game with no issues going on and play 4+ chapters easily or the game crashes on first spell. Hopefully the patches handle this soon enough.
All the combinations and weapon enchanting etc. makes it pretty crazy, though some stuff seems just ridiculously more powerful than other, your basic fire/frost cones and lightning are almost useless unless used on enemy with 5 components and even then they need to be pretty weak against it or wet etc. while some combinations such as steam/lightning based arcane beam absolutely destroys everything if you have the chance to set it up and fire/arcane/rock shotspam cleans goblins and other weak foes with few un-charged hits.
Nah, the only thing overpowered is the water/lightning combo. I love to use a 5-water (increases the range compared to 1-water) spell casted on everything in my area (shift-rightclick), followed by 5-lightning. It can hit 20 enemies at the same time and does a lot of damage.... of course if an ally is near he'll be shocked by how effective that is, too.
Or have someone prepare a stone spell and quickly freeze the target by making it wet and then using cold on it, the stone will crush the enemy into pieces with several thousand points of damage.
On January 27 2011 10:55 Ilfirin wrote: so for someone with a semi-decent laptop, and very little money, is this worth DLing? I mean, Id love a good diablo clone to play till torchlight 2, but being super broke, and only having internet at my friend's house (across the street but still not at home), is it worth my 10 dollars next paycheck? I enjoyed D2, loved torchlight and D2 MXL, if that helps any.
I had to turn it down to lowest settings, 1200x800 windowed to make it run. Which worked fine, until I hit a fight with some summoners, and I got maybe.... 3 fps? Try the demo and see how it matches up, if you have to turn it way down to make it run, don't buy it(because you're gonna get fucked later on).
On January 27 2011 08:50 tyr wrote: So I tried the solo demo and it was really fun but I'm much more interested in multiplayer.
Has anyone tried it yet ? What else does it brings over the solo mode ? Can you combine spells with your buddies ? Also, is there like a lot of levels ? I'll probably buy it anyway but I'd really like to know a bit more about multiplayer. :D
I played the solo first, and quite enjoyed a lightning fire combo, or lightning and ice combo, but when I got into multiplayer, I realised _atleast_ half of the time, I'd hit my my ally also, he he gave some snide remarks, and I swear his aim got worse (he hit me more) after that.
Then we discovered the arcane, was mighty fun to combine 2 lightning fire arcane beams into 1 and wreak havoc. Then I switched over to lightning arcane ice to better hold the enemies at a distance, and if you cross a fire beam with a ice beam, it explodes! 2 of those explosions can kill almost any non-boss monster. But it happened quite often that we misaimed and killed eachother -_-
Also, the always so fun "HEAL YOURSELF!" and then cast meteor shower and then recieve a bunch of cussing because meteor shower is really unpredictable, and I have been 1-shottet by a direct hit =(.
Great fun imo, the more players, the more chaotic, the more fun!
And the spell system is imo the way every RPG spellcaster system should've been like.
The airship fight always ends with me finishing everything off, then Vlad jumps and the ship crashes. After the crash, I've got a huge "DEFEATED" on the screen but can continue to play; however, if I die, I can't continue from the last checkpoint because the "defeated" mode messes up the game.
And I always die fighting the druids, because the inevitably push me into a corner and then spam stone walls which prevent me from escaping, while more and more trees spawn which also beat on me. And when I'm dead, all I can do is restart the level because of the bug.
On January 27 2011 21:27 Shockk wrote: Ok, level 3 has me completely frustrated.
The airship fight always ends with me finishing everything off, then Vlad jumps and the ship crashes. After the crash, I've got a huge "DEFEATED" on the screen but can continue to play; however, if I die, I can't continue from the last checkpoint because the "defeated" mode messes up the game.
And I always die fighting the druids, because the inevitably push me into a corner and then spam stone walls which prevent me from escaping, while more and more trees spawn which also beat on me. And when I'm dead, all I can do is restart the level because of the bug.
Same thing happened to me, restarting the client solved the problem for me.
So far on average I get 20-30 fps which can be horrible and frustrating when it keeps fluctuating, so far I like the game but the technical issues are a real bummer. I'm just hoping they patch it or something in the near future. Been to their forums and it seems that their trying to do something about the bugs and network issues.
Is AMD phenom x3 (2.2~GHz, triplecore) enough to run this game in multiplayer? I read the system requirement but I never understand how to look up for the processor.
Anyways great game judging my demo. :D I love the fact that I died sooooooo many times by my own spells rather than enemies.
Ok, I've found a way around the bug in level 3. If you cast a shield on yourself the moment before the airship crashes, you won't "die" and thus won't be "defeated" and can continue the level just fine.
I really love the humor and all the references in this game, there are too many to name them all. All the little details are really amazing. However, the game could have used a lot of polishing before being released.
- the delay when casting can become incredibly frustrating, e.g. in the fight against the warlord. You've barely finished casting something and then you're smashed against a wall, unable to escape because the enemy attacks, grapples, stuns faster than you can react - the spell variations are fun in theory, but in the end you'll just steam+lighting+arcane everything to death because of the insane damage and because you won't stay alive if stuff doesn't die quick enough. There are so many fun things I simply don't use because they're not practical (stone ring, arcane land mines, healing land mines, ice machine gun etc etc) - the game bugs out when I have my gamepad connected; it then won't let me play with keyboard and mouse. I have to disconnect the gamepad in order to play - gamepad controls are terrible. Obviously I'll play a Diablo clone with keyboard/mouse, but I just wanted to give it a try and it's barely playable. Especially casting many spells in quick succession is nigh impossible - graphics issues. Even at low detail, I get pretty bad FPS despite the game's graphics not exactly being stellar.
It's a fun game, but they've got a lot of work to do. I hope future patches don't only fix bugs but improve the gameplay as well.
On January 27 2011 08:35 Nokarot wrote: Discriminating is a completely different thing than being forgetful. Calm down, man. They are patching it like crazy, every day a new patch. maybe if you submitted a request they would help you out, rather than whining on an unrelated forum about your equal rights.
idk, I'm pretty over it already because every indie game I've played that didn't have this common function of recognizing the set windows mouse options never fixed it regardless of how many people complained about it on the forums, and I think you're pretty silly in thinking they would too (I'd love for you to correct me if I'm wrong though if they end up fixing this problem)
also, I said nothing about rights, rights are completely irrelevant to this so maybe in your future "whining" about others who criticize something, you shouldn't turn their criticism into a straw man
oh, and I'm pretty sure this is a relevant forum considering the thread is literally dedicated to discussion about the game
have you considered reversing it in the drivers or windows?
I thought when I originally said
"that doesn't recognize primary/secondary mouse button reversal for left-handed players"
Ok, the boss fights are currently what kills this game for me. I just Alt+F4'ed it and won't start it again today.
There will obviously be spoilers for the fights so don't read along if you care about that.
- That huge snake thing. It was really fun figuring out that shields of any kind would damage it and that hitting the head with spells was really hard. Having the thing then run into 20 consecutive shields was one huge borefest, though
- Warlord. After my 6th try, he somehow randomly blew himself off-screen with me having no idea how that happened. Until then, I was hopelessly being pummeled, stunned, thrown and killed on every attempt. Between casting shields and haste I had barely enough time to damage him, let alone survive. If he hadn't suicided I'd have Alt+F4'ed right there
- Grimnir mind duel. LOL. This is ridiculous, and not in the funny way. You spawn on these tiny platforms, of course some sorcerers materialize right next to you and BOOM you're blown off screen. Yeah, right. I've tried shields, I've tried aligning to walls but it happens on seemingly every stage (mostly on the third), it won't help
There some fun to be had to die funny deaths in this game, but dying deaths without having a chance to advance, improve or do anything at all is 120% frustration.
On January 28 2011 00:01 Shockk wrote: - That huge snake thing. It was really fun figuring out that shields of any kind would damage it and that hitting the head with spells was really hard. Having the thing then run into 20 consecutive shields was one huge borefest, though
On January 28 2011 00:01 Shockk wrote: - That huge snake thing. It was really fun figuring out that shields of any kind would damage it and that hitting the head with spells was really hard. Having the thing then run into 20 consecutive shields was one huge borefest, though
Or wait until it bows down to attack, cast water on it, get knocked down, heal, prepare arcane + lightning, wait for it to bow down again and cast. I also had a lot of success with stone walls (stone + shield) right in the path of his attack.
On January 28 2011 00:01 Shockk wrote: - That huge snake thing. It was really fun figuring out that shields of any kind would damage it and that hitting the head with spells was really hard. Having the thing then run into 20 consecutive shields was one huge borefest, though
Or wait until it bows down to attack, cast water on it, get knocked down, heal, prepare arcane + lightning, wait for it to bow down again and cast. I also had a lot of success with stone walls (stone + shield) right in the path of his attack.
Or simply, 3 fully charged rocks straight to his face. (time this takes depends on your accuracy, he won't bow down if you're too far away).
- Warlord. After my 6th try, he somehow randomly blew himself off-screen with me having no idea how that happened. Until then, I was hopelessly being pummeled, stunned, thrown and killed on every attempt. Between casting shields and haste I had barely enough time to damage him, let alone survive. If he hadn't suicided I'd have Alt+F4'ed right there
happend to me too, but i was on my way defeating him with mines and haste
My advice is that if you want to play co-op don't buy the game yet. You'll be just disappointed, this game is not complete yet. Just like every paradox game it won't be complete for a while. It WILL be a good dame though, once it's properly patched.
On January 28 2011 01:18 brum wrote: My advice is that if you want to play co-op don't buy the game yet. You'll be just disappointed, this game is not complete yet. Just like every paradox game it won't be complete for a while. It WILL be a good dame though, once it's properly patched.
I strongly disagree with this person.
I've only had some minor sync problems for a short time while playing multiplayer. So I might have been lucky, but saying to wait for this game to become "complete" is like saying don't buy starcraft 2 until it's balanced...
This list is far from complete but here are some of the combinations with effects and damages that I have found so far.
Subelements: QF = Steam QR = Ice
Beams:
Damage states is per "tick" of the ray. AOE damage (shift+mouse2) is 4x the rays "per tick" damage.
S = Arcane beam ~100 damage.
SR = Cold beam ~100 damage, chills.
SF = Fire beam ~100 damage, sets of fire.
SQ = Water beam ~100 damage, wets.
SA = Lighting beam ~200 damage.
SAR = Cold/Lighting beam ~235 damage, chills.
SAF = Fire/Lighting beam ~284 damage, sets of fire.
SAQF = Steam/Lighting beam ~650 damage! wets.
Walls:
Can be cast in a semicircle by mouse2 or in a complete circle with shift+mouse2
ED = Wall of Stone - Blocks enemies.
EDQ = Wet wall of Stone - Wets/blocks enemies.
EDF = Burning wall of Stone Burns/blocks enemies.
EDW = Green wall of Stone - Can't find any special effect.
EDS = Red wall of Stone - Can't find any special effect.
EDR = Cold wall of Stone - Chills enemies.
EDQF = Steam wall of Stone - Seems to have same effect as the Wet wall of Stone.
EDQR = Icy wall of Stone - Seems to have same effect as Cold wall of Stone.
Ice sprays:
Shoots 3 projectiles per ice element in a shotgun effect. If loaded, fires more powerful projectiles in a thinner cone with longer range. Damage stated is per projectile. Area of effect attacks (shift+mouse2) do slightly more damage than one projectile.
QR = Ice projectiles 168 damage
QRS Ice/Arcane projectiles 405 damage
QRA = Ice/Lighting projectiles 430 damage
QRAS = Ice/Lighting/Arcane projectile 655 damage!
Projectiles/Bombs:
Sends a projectile that does AoE damage when it lands. Area of effect (shift+mouse2) deals less damage than the projectiles. Projectiles deal a lot more damage if loaded.
DQ = Waterball ~80 damage for direct hit, no splash damage, wets.
On January 28 2011 03:39 DrainX wrote: I made a list on reddit with a couple of element combinations with effects and damages that I have found so far:
This list is far from complete but here are some of the combinations with effects and damages that I have found so far.
Subelements: QF = Steam QR = Ice
Beams:
Damage states is per "tick" of the ray. AOE damage (shift+mouse2) is 4x the rays "per tick" damage.
S = Arcane beam ~100 damage.
SR = Cold beam ~100 damage, chills.
SF = Fire beam ~100 damage, sets of fire.
SQ = Water beam ~100 damage, wets.
SA = Lighting beam ~200 damage.
SAR = Cold/Lighting beam ~235 damage, chills.
SAF = Fire/Lighting beam ~284 damage, sets of fire.
SAQF = Steam/Lighting beam ~650 damage! wets.
Walls:
Can be cast in a semicircle by mouse2 or in a complete circle with shift+mouse2
ED = Wall of Stone - Blocks enemies.
EDQ = Wet wall of Stone - Wets/blocks enemies.
EDF = Burning wall of Stone Burns/blocks enemies.
EDW = Green wall of Stone - Can't find any special effect.
EDS = Red wall of Stone - Can't find any special effect.
EDR = Cold wall of Stone - Chills enemies.
EDQF = Steam wall of Stone - Seems to have same effect as the Wet wall of Stone.
EDQR = Icy wall of Stone - Seems to have same effect as Cold wall of Stone.
Ice sprays:
Shoots 3 projectiles per ice element in a shotgun effect. If loaded, fires more powerful projectiles in a thinner cone with longer range. Damage stated is per projectile. Area of effect attacks (shift+mouse2) do slightly more damage than one projectile.
QR = Ice projectiles 168 damage
QRS Ice/Arcane projectiles 405 damage
QRA = Ice/Lighting projectiles 430 damage
QRAS = Ice/Lighting/Arcane projectile 655 damage!
Projectiles/Bombs:
Sends a projectile that does AoE damage when it lands. Area of effect (shift+mouse2) deals less damage than the projectiles. Projectiles deal a lot more damage if loaded.
DQ = Waterball ~80 damage for direct hit, no splash damage, wets.
The Game is just a bundle of fun, too bad I crash on mind duel every single time. So I cant get past chapter 6 atm. I've been spending my time getting to the end of ch.6 as fast as possible. 45minutes so far =)
On January 28 2011 08:20 Sprungjeezy wrote: Going to try torrenting this, hopefully the torrent works well, and if its as good as it looks, probably going to buy it soon.
just download demo off of steam, takes like 5 mins
I wasn't going to buy the game initially but I watched my friend play it for a while and it looked really interesting. Definitely worth the 10 bucks so far, even if it does crash from time to time.
This game is awesome! I am currently at chapter 9 (I think) with a couple of friends. I can't believe it, the spell system is so innovative and the dynamics of the game is amazing. You should buy this.
Reminds me of Lost Magic for the DS, had a great system with combining runes to get a lot of different spells, but the story was kinda short shit and the MP was lagtastic.
Was reading an article that trashed EA because of their snubbing the PC community with DS2 content. Ended comparing DS2 to Magicka... So, having $9.99 and not $59.99, Magicka it was :D
On January 28 2011 04:10 alpskomleko wrote: Has anyone else had a problem with the subtitles? Whenever a NPC is talking, a speech bubble is supposed to appear, but it does not. Bought from D2D.
This usually resolves itself if you restart the game. Or, you know, you can just learn to speak ancient swenglish.
I wonder if the desyncs in multiplayer are a common issue. We can't play certain levels or challenges for more than 2 waves, without desyncing.
The host is always fine, other players start to lag behind and can't keep up. We are using Tunngle for our connections (because regular online play doesn't work).
Anyone else who has experienced similar things? Single player is fine.
On January 28 2011 09:58 TimeOut wrote: I wonder if the desyncs in multiplayer are a common issue. We can't play certain levels or challenges for more than 2 waves, without desyncing.
The host is always fine, other players start to lag behind and can't keep up. We are using Tunngle for our connections (because regular online play doesn't work).
Anyone else who has experienced similar things? Single player is fine.
Yes, that is what 90% of the bug reports seem to be about.
I can't even run the demo... I tried all kinds of stuff - I tried running it as administrator, I tried running it in different compatibility modes, i tried reinstalling it. Nothing worked, I always get a white screen when I try to play it
I played some arena tonight and got my grip on what is the end game material.
At some point you gotta have some shield up all the time and try to cast as more bookspell as possible. Teleport is really really good because you can do it while still knocked down. The RASAS Beam look like the most powerful one target skill. Rain and chain lightning kick ass too for multiple target. I use the R shield/egg the most.
Also Time Warp and Death seems really mandatory.
Game is sure hardcore, I'd like to hear some arena tactics.
On January 28 2011 13:33 ScDeluX wrote: I played some arena tonight and got my grip on what is the end game material.
At some point you gotta have some shield up all the time and try to cast as more bookspell as possible. Teleport is really really good because you can do it while still knocked down. The RASAS Beam look like the most powerful one target skill. Rain and chain lightning kick ass too for multiple target. I use the R shield/egg the most.
Also Time Warp and Death seems really mandatory.
Game is sure hardcore, I'd like to hear some arena tactics.
QFAS Steam/Lighting/Arcane is the best ray spell I have found so far. It deals ~650 damage per tick. ~2500 damage if you use the aoe. Also summons seem to be a bit imbalanced in the arenas at the moment. You can beat both of the arenas by just finding a good summoning magicka, then spamming it.
We had loads of summons and Vortex in multiplayer, too bad at some point the game just started to stutter so bad it became unplayable, probably memory leak or something, because a moment before it had worked just fine with equal amount of summons etc.
Just got to part wherer you meet the yetis in solo, was bit suprising to be just rushed and one-shot. Mind Duel was also pretty annoying due all the knockbacks, but playing around with shields and mines and whatnot proved to be quite effective.
When they get multiplayer smoothed out, it will be damn amazing. I managed to play some co-op earlier and it ended in people trying out the lightning bolt and constantly gibbing each other, so it became a habit to keep up lightning shield.
I cant even caste haste on myself to get through the tutorial. It just keeps burning me. Ive restarted and everything. (first time round my sword wouldnt even cut..)
On January 28 2011 13:33 ScDeluX wrote: Game is sure hardcore, I'd like to hear some arena tactics.
Got global rank 2/3 with a friend by just running around using FQASSS aoe lol. Rain+Blizzard while inside a shield barrier makes some waves really easy too
On January 28 2011 20:09 Khul Sadukar wrote: Wtf is this?
I cant even caste haste on myself to get through the tutorial. It just keeps burning me. Ive restarted and everything. (first time round my sword wouldnt even cut..)
Read the instructions. Casting specific spells involves pressing the spacebar; middle-mouse is for simple combos on yourself
if you don't buy this game right now you are completely stupid -> if you buy this game, you are not completely stupid I bought the game on release date -> I AM NOT STUPID!
but really, this game is fucking awesome! and remember, if a friend has something you want, press the following buttons (q, f, a, s, a, spacebar) and odds are he will extremely accidentally be struck by a lightningbolt, which, if anyone asks, was intended for the big ogre next to you.
edit: the lightning bolt will kill him if he doesnt have a shield btw, and here is a list of my favourite combat spells:
meteor shower: essentially kills everything on screen (including you if you dont protect yourdelf somehow): (f-d-f-q-d-f-spacebar)
Lightning bolt: deals between 7000 - 12000 damage to single target: (q-f-a-s-a-spacebar)
Mega-fucking-instadeath-super-griefing-billion-damage-lightning-beam: deals insane amount of damage: (q-f-s-a-a-a-right mouse click and hold)
Mega-fucking-instadeath-super-griefing-billion-damage-ice-beam: deals even more insane amounts of damage, also freezes the target: (q-f-s-r-r-r-right mouse click and hold)
As mentioned by others in the thread, I seem to see some FPS issues as well. If I run the game at 1920x1080 in full screen, there is some weird FPS stutter/lag. However, if I run it in windows mode at the same resolution, the game runs smoothly. Anyone else having similar issues?
They had some pretty bizarre teasers and spoofs made, they made me smile so here you go.
Co-op seems to work a lot better now when playing via LAN than before, but some strange FPS problems still emerge rather randomly, while at other times the game is really smooth.
if you don't buy this game right now you are completely stupid -> if you buy this game, you are not completely stupid I bought the game on release date -> I AM NOT STUPID!
but really, this game is fucking awesome! and remember, if a friend has something you want, press the following buttons (q, f, a, s, a, spacebar) and odds are he will extremely accidentally be struck by a lightningbolt, which, if anyone asks, was intended for the big ogre next to you.
edit: the lightning bolt will kill him if he doesnt have a shield btw, and here is a list of my favourite combat spells:
meteor shower: essentially kills everything on screen (including you if you dont protect yourdelf somehow): (f-d-f-q-d-f-spacebar)
Lightning bolt: deals between 7000 - 12000 damage to single target: (q-f-a-s-a-spacebar)
Mega-fucking-instadeath-super-griefing-billion-damage-lightning-beam: deals insane amount of damage: (q-f-s-a-a-a-right mouse click and hold)
Mega-fucking-instadeath-super-griefing-billion-damage-ice-beam: deals even more insane amounts of damage, also freezes the target: (q-f-s-r-r-r-right mouse click and hold)
You do know fire and ice cancel eachother out? If you combine water and fire (q-f) you get steam, if you later add cold to that (r) the steam will become water again, and the cold is consumed.
So basicly what you cast there is q-s-r-r, could fit another ice in there.
Tried the demo and it was pretty obnoxious. Getting knocked down by the archers and the big snake thing all the time isn't very fun gameplay. Though, I'm not sure if I should have made more than a single character in the intro. Is there an AI that controls the extra ones?
There is no AI that controls player-friendly mages, you have to play with people, the option for using more than one character on solo computer is because they have (or are planning on implementing) a feature that allows you to connect console controllers to control other characters on your PC (ie, keyboard / mouse controls Player 1, XBox 360 controller controls Player 2, PS3 controller controls Player 3). All of the content is soloable - its a matter of using all of your resources well. As for the giant snake - if you need help this is what I did:
If you are just outside of melee range with the snake you can cast balls, for lack of a better word, (ie ASD (the earth element is the part that makes this a balls)) and each time you cast it, it cancels his bite, you have to cast this everytime the snake draws his head back to bite, this is the only time he was within your spell's range.
The rest of the fight is avoiding his bite and his underground leap. This is simply done by moving, during the underground phase I always kept Haste up (asf) - basically you dodge his first underground leap by moving around continuously, and as soon as he submerges put Haste up.
Most of the fights have a learning curve, god forbid a game be challenging : P
I eventually managed to get it to half health (where the demo ended), by just running around spamming AOE spells while its head was up. I didn't try projectiles with the earth element, though. I guess that's supposed to free up some time to do some real damage to the thing?
I can see how it would be a lot of fun in multiplayer. I just think they kinda screwed up on the single-player introductory part of the game. The goblin archers are all aiming at just YOU, and a single hit knocks you down. Unless you spam AOE cold spells like an asshole, just getting passed those sections is pretty infuriating. Doesn't give you a whole lot of room to breath to experiment.
On January 29 2011 04:22 Bibdy wrote: Tried the demo and it was pretty obnoxious. Getting knocked down by the archers and the big snake thing all the time isn't very fun gameplay. Though, I'm not sure if I should have made more than a single character in the intro. Is there an AI that controls the extra ones?
Goblin Archers do not have knockback, unless you have personal shield on. Self-cast shield is only useful for fighting spellcasters or to take on big projectiles that have knockback anyway.
On January 29 2011 04:22 Bibdy wrote: Tried the demo and it was pretty obnoxious. Getting knocked down by the archers and the big snake thing all the time isn't very fun gameplay. Though, I'm not sure if I should have made more than a single character in the intro. Is there an AI that controls the extra ones?
Goblin Archers do not have knockback, unless you have personal shield on. Self-cast shield is only useful for fighting spellcasters or to take on big projectiles that have knockback anyway.
Well wat tha fack. Where was the tooltip that explained that part?
Probably not, at least I can't remember, but we figured it out soon enough in co-op when some of us kept the shield on all the time and others were too busy to kill stuff to recast it.
They should really add it if there wasn't. Also, sometimes it can become a bit hazardous against spellcasters if you are close to edge and they manage to cast a beam in angle that reflects it right back, causing the explosion next to you, while this won't be even close enough to kill you straightout the knockback can drop you off cliffs etc.
Well, I guess it makes sense gameplay-wise. You trade the risk of getting smacked around like a ragdoll, for an extra bundle of health. They probably should have made that tradeoff a little more explicit, though.
Well games aren't supposed to be like "hey, this guy does big things, do this to counter it, ezpz enjoy beating the game in an hour" - people don't get the idea of a CHALLENGE anymore.
On January 29 2011 05:42 Sprungjeezy wrote: Well games aren't supposed to be like "hey, this guy does big things, do this to counter it, ezpz enjoy beating the game in an hour" - people don't get the idea of a CHALLENGE anymore.
...right...its all about wanting the game to be horribly simple, and not about the game obfuscating important gameplay elements.
I've been playing this game online with 3 mates, and it's sort of a headache to get games started though, it's like 30 mins trying to get in 30 mins playing, till we get out of synch. The netcoding on this game is terrible .
That said though this game is SUCH A BLAST, when we actually manage to play it it's such great fun
On January 29 2011 08:22 eNbee wrote: I've been playing this game online with 3 mates, and it's sort of a headache to get games started though, it's like 30 mins trying to get in 30 mins playing, till we get out of synch. The netcoding on this game is terrible .
That said though this game is SUCH A BLAST, when we actually manage to play it it's such great fun
Same here. New patch is out, joining games works finally for everyone in our group. Game goes out of sync every 2 waves or so though.
On January 27 2011 09:27 Maginor wrote: On the official forums they say lefthanded support will come in a future patch. They are churning out patches each 24 hours right now. When that is said, there is no added difficulty in having the buttons reversed in this game. You use boh of them just as much, and there is really no natural feel to which button should do what before you get used to it.
can you post a link where they say they will add this?
I can't play because I always immediately run into the same bug. When I want to cast something my guy gets stuck in the animation (the spell doesn't go off) and I can't abort casting nor can I move. The only way out is to quit the game. Awesome.
I agree that finding a good group of random people is difficult, but yesterday I happened into a pretty good group and went for several hours from like Chapter 4 to Chapter 13 or something, had a few group breaks and it was pretty fun and no syncing issues at all. I wouldn't be suprised if the host of the games where issues occur had a poor PC or if the issues happened because the host alt-tabbed or something.
I'm now stuck on lvl 3. It seems the storyline just has many flaws. Its after the airship and you kill all those waves in the ruins. Game doesnt wanna progress.
On January 28 2011 22:10 Roblin wrote: if you don't buy this game right now you are completely stupid -> if you buy this game, you are not completely stupid I bought the game on release date -> I AM NOT STUPID!
but really, this game is fucking awesome! and remember, if a friend has something you want, press the following buttons (q, f, a, s, a, spacebar) and odds are he will extremely accidentally be struck by a lightningbolt, which, if anyone asks, was intended for the big ogre next to you.
edit: the lightning bolt will kill him if he doesnt have a shield btw, and here is a list of my favourite combat spells:
meteor shower: essentially kills everything on screen (including you if you dont protect yourdelf somehow): (f-d-f-q-d-f-spacebar)
Lightning bolt: deals between 7000 - 12000 damage to single target: (q-f-a-s-a-spacebar)
Mega-fucking-instadeath-super-griefing-billion-damage-lightning-beam: deals insane amount of damage: (q-f-s-a-a-a-right mouse click and hold)
Mega-fucking-instadeath-super-griefing-billion-damage-ice-beam: deals even more insane amounts of damage, also freezes the target: (q-f-s-r-r-r-right mouse click and hold)
QRQRQRQRD is the best bosskiller in the game, single projectile that does 9k damage in one shot. otherwise yeah I also spam the qfas beam or pbaoe, tbh both those spells are quite gamebreaking right now :/
Same for the staff of invisibility, once I got my 1000 kills I just invis through everything until the boss fights. Invis lets you charge elements and gets canceled by casting, but one cast is enough to kill anything you want
I just downloaded the the demo, but it keeps crashing when the game is loading. The big Macicka screen pops up fine before moving into the intro video or whatever with the music and then it crashes. Does anyone know what may be causing this?
On January 29 2011 19:16 Reggiegigas wrote: Retardedly fun game, also buggy unfortunately. Saving grace is that they're fixing the bugs.
Haven't laughed this hard in a while. Multiplayer is hilarious.
Indeed, i don't know any other game where people just laugh when you "accidently" blow everyone up In every other game people would be screaming at you for being a noob and/or idiot and would try to kick you out of the game.
On January 27 2011 09:27 Maginor wrote: On the official forums they say lefthanded support will come in a future patch. They are churning out patches each 24 hours right now. When that is said, there is no added difficulty in having the buttons reversed in this game. You use boh of them just as much, and there is really no natural feel to which button should do what before you get used to it.
can you post a link where they say they will add this?
Read some reviews and tried the demo, game seems really fun. I'll buy it if some of my steam friends are up for it. Even if there's bugs now I'd want to support the devs while they fix everything.
Everything is so damn funny in this game, heck even the manual is a cracker. I don't know how many of you got it but + Show Spoiler +
saving all the houses gave me a M-60 machine gun! Its item description was something like " A very strange and highly advanced contraption which shall not be in a medieval fantasy game! I really laughed at that.
For anyone contemplating buying it, you can get it 20% cheaper right now at http://www.direct2drive.com/ using the coupon listed on the side. AFAIK you can buy it from the US site even if you're in europe, which makes it close to half the steam price for europeans. You're buying steam keys, so there's no difference.
On January 30 2011 08:16 mmdmmd wrote: 4 days since release. 4 patches came out. This game is no way finished. It's still buggy as hell.
Why would they release this game in such a poor state?
They probably ran out of money, that's usually why games get released too early.
It's well worth the 10 euros even in it's current state though. Most fun I've had in a multiplayer game in a long while.
ALSO
If you have a group of friends and are having trouble setting up a game, I have a fix for you! :
Download hamachi.en.softonic.com/download
All install it, and connect to the same virtual lan (incredibly easy to set up, you just create one by typing in a name, your friends join by entering that name, DONE.)
Now make a game online and it works 100% perfectly.
Yeah I bought the game, bugs aside (that are being steadily patched) it's simply a clever and fun game. I hope the devs can fix everything soon and that the game keeps them in business.
On January 30 2011 08:13 HenL wrote: For anyone contemplating buying it, you can get it 20% cheaper right now at http://www.direct2drive.com/ using the coupon listed on the side. AFAIK you can buy it from the US site even if you're in europe, which makes it close to half the steam price for europeans. You're buying steam keys, so there's no difference.
ahh bummer I could've saved $2, I'll let my friends know though
Really loved the premise of this game, was a blast playing the first half of the game with friends, but after that, the game suffers from tuning problems. Once everyone gets a general idea of how to use there uber pwnage combos, the difficulty peters off drastically. Game really needs difficulty settings.
On January 30 2011 12:37 Half wrote: Really loved the premise of this game, was a blast playing the first half of the game with friends, but after that, the game suffers from tuning problems. Once everyone gets a general idea of how to use there uber pwnage combos, the difficulty peters off drastically. Game really needs difficulty settings.
use home rules like no OP-beam (steam-lightning-arcane)
Multiplayer is hilarious, the griefing you can pull off is insane. Charge weapon with shield, release at the least expected moment, mayhem. Or simply stick together, ballshield. It reminds me of transformice only without all the pushing. They need to buff the basic push.
On January 30 2011 12:37 Half wrote: Really loved the premise of this game, was a blast playing the first half of the game with friends, but after that, the game suffers from tuning problems. Once everyone gets a general idea of how to use there uber pwnage combos, the difficulty peters off drastically. Game really needs difficulty settings.
make a rule not to use fqas beams then? or keep meteor shower up at all times, that makes it fun.
if anything just stop playing serious. gamble with thunderbolt/storm often or purposely try to cross beams to get people killed. there's a reason revive is only wa space
On January 30 2011 12:37 Half wrote: Really loved the premise of this game, was a blast playing the first half of the game with friends, but after that, the game suffers from tuning problems. Once everyone gets a general idea of how to use there uber pwnage combos, the difficulty peters off drastically. Game really needs difficulty settings.
make a rule not to use fqas beams then? or keep meteor shower up at all times, that makes it fun.
if anything just stop playing serious. gamble with thunderbolt/storm often or purposely try to cross beams to get people killed. there's a reason revive is only wa space
Or just start to throw life beams into the beams of your "friends"... of course just "to kill the monsters with a big explosion, it was just a misfire to hit the beam so close to them" + Show Spoiler +
On January 30 2011 01:09 freelander wrote: tbh I pirated the game to try it out (i thought only the demo was that bugged lol)
i wait a month then buy it probably so i can play coop without bugs
Why would you pirate a 10$ indie game? And why would you post about it on TL? Can't wrap my mind around that.
Except for the technical problems and bugs, the game is really well done. I'm in the chapter with the dragon now and there have been so many references, jokes, quips and lovingly placed details that made me laugh again and again. The developers managed to create a real jewel with this game. The boss fights still frustrate me; they all seem to be variations of "have fun being insta-gibbed until you find the best strat", but I can deal with that.
It's sad about all the issues the game still has to cope with; considering the level of detail the game has at this point already, they probably didn't release early because they could, but because they had to (publisher / money issues). But with the huge number of patches and the work they've put into it so far, chances are everything will be resolved quickly.
1 player adventure mode is pretty darn solid. Already beat the game once and got to chapter 7 without any delay. Also like ranked 55 on the forest challenge mode hollaaaaaaaaaaa
I used Lightning bolt magicka to kill most of the stuff (FQASA).Felt pretty cheap.Game's obviously not balanced well, you can use a lot of cheap tricks to win.
The concept, however, is FUCKING AWESOME.No targettable spells, it doesn't get boring fast, you can come up with a lot of cool stuff to pwn those goblins
On January 31 2011 06:29 Wesso wrote: Arena challenge completed with 2 friends. QFAS is OP, but you need more than damage to win. Fuck yeti's.
Game is not buggy at all for me though, only some framerate issues in the SP. Most people who can't connect probably don't have their ports forwarded.
EQFA shift-right click is stronger than that, even. Creates a wall that people will walk in to, get paralyzed in, and take ~3500 damage while inside. Do M3 instead of right click and you can make yourself immune to it and walk out, too.
edit: derp, actually just did QFAS. I had assumed what I said was stronger, but maybe I'm wrong. Probably better in an AOE sense but definitely not in a single target sense.
Spray them with water (Q), then freeze them (R). Then do AASSR and keep that beam on them. Permanently frozen while taking shitloads of damage. Kills all big enemies and wizzards super easy. Khan (the orc boss) died in about 5 seconds.
On January 31 2011 07:33 Corvi wrote: just finished single player. was amazing. also very challenging, at least the later levels, which i like. (most games just are too easy nowadays).
multiplayer however, does barely work. also i wonder, why like 98% of the games are passworded ...
Because people want to play this with friends (on skype/TS) and not with random strangers without the possibility of communication (chat isn't viable in the midst of battle)
On January 30 2011 01:09 freelander wrote: tbh I pirated the game to try it out (i thought only the demo was that bugged lol)
i wait a month then buy it probably so i can play coop without bugs
Why would you pirate a 10$ indie game? And why would you post about it on TL? Can't wrap my mind around that.
Except for the technical problems and bugs, the game is really well done. I'm in the chapter with the dragon now and there have been so many references, jokes, quips and lovingly placed details that made me laugh again and again. The developers managed to create a real jewel with this game. The boss fights still frustrate me; they all seem to be variations of "have fun being insta-gibbed until you find the best strat", but I can deal with that.
It's sad about all the issues the game still has to cope with; considering the level of detail the game has at this point already, they probably didn't release early because they could, but because they had to (publisher / money issues). But with the huge number of patches and the work they've put into it so far, chances are everything will be resolved quickly.
i wrote that the demo was bugged i couldnt really try out the game, because i couldnt even finish the tutorial
On January 31 2011 07:24 anilusion wrote: Spray them with water (Q), then freeze them (R). Then do AADDR and keep that beam on them. Permanently frozen while taking shitloads of damage. Kills all big enemies and wizzards super easy. Khan (the orc boss) died in about 5 seconds.
AADDR ends up being frost (A and D cancel each other out)
On January 31 2011 07:24 anilusion wrote: Spray them with water (Q), then freeze them (R). Then do AADDR and keep that beam on them. Permanently frozen while taking shitloads of damage. Kills all big enemies and wizzards super easy. Khan (the orc boss) died in about 5 seconds.
AADDR ends up being frost (A and D cancel each other out)
Think he meant AASSR, since S would create the beam.
Games like this isn't about finding the most OP spell because there is bound to be one. it's about dicking around with your friends, if you havn't played this game with friends in the same room you are missing out. It's so damn hillarious to run around and accidently blast your friend of a ledge or go "You'll be fine I'll heal you" and fuck up the combination and freeze him to death.
On January 31 2011 07:24 anilusion wrote: Spray them with water (Q), then freeze them (R). Then do AADDR and keep that beam on them. Permanently frozen while taking shitloads of damage. Kills all big enemies and wizzards super easy. Khan (the orc boss) died in about 5 seconds.
AADDR ends up being frost (A and D cancel each other out)
Think he meant AASSR, since S would create the beam.
I like the game alot but so far I can only play for like 10 minutes then my monitor comes up that it's lost connection and the sound fades out to a weird humming in my headset, has anyone else run into this?
I don't get how ppl have finished the game. My tutorial was bugged - had to skip. Now stuck on chapter 3. Is there some kind of workaround or something?
How was your tutorial bugged? And how are you stuck? Do you mean your character stopped moving or something? When me and my friend play he gets stuck pretty regularly because he spams SOOO many aoe spells. Usually once he gets hit he unfreezes though.
I wonder how much this helps your micro. Well like build orders and stuff. Seems like after playing the game for a while I'd be better at memorizing key strokes and things. *shrug*
not to respawn on me and the hp bar to stay stuck with nothing spawning. I could try without my beloved invis staff but I haven't picked up the spell itself yet.
Wasn't buggy for me besides some wrong animations in cutscenes but I agree they need to make it easier for single player by reducing (disabling?) knockback. I almost never get killed by enemies all my player deaths are because of falling off the cliffs. Seriously I am more afraid of little knock-back enemies than the Bosses themselves. Its a pity since other than cliff falling this game is insanely fun.
On January 31 2011 10:03 SlapMySalami wrote: How was your tutorial bugged? And how are you stuck? Do you mean your character stopped moving or something? When me and my friend play he gets stuck pretty regularly because he spams SOOO many aoe spells. Usually once he gets hit he unfreezes though.
First run the sword didn't cut the rope. And then I could never caste haste to continue it. (even after restarting etc)
Now I'm up to the ruins on lvl 3. Beat all the waves and can't move on. Tried about 5 times now. Hopefully todays patch sorts it!
On January 31 2011 10:03 SlapMySalami wrote: How was your tutorial bugged? And how are you stuck? Do you mean your character stopped moving or something? When me and my friend play he gets stuck pretty regularly because he spams SOOO many aoe spells. Usually once he gets hit he unfreezes though.
First run the sword didn't cut the rope. And then I could never caste haste to continue it. (even after restarting etc)
Now I'm up to the ruins on lvl 3. Beat all the waves and can't move on. Tried about 5 times now. Hopefully todays patch sorts it!
Look around in the corners might be mobs stuck outside your field of vision.
On January 31 2011 12:39 r33k wrote: Are there any known bugs with lv10? Because I have had the boss battle bug out 3 times so far-.- Every time I + Show Spoiler +
not to respawn on me and the hp bar to stay stuck with nothing spawning. I could try without my beloved invis staff but I haven't picked up the spell itself yet.
I've beaten him without invis everytime, just go as far downwards as you can as soon as the fight has started. That way the amount of skeletons attacking you will be minimal (oftentimes 0).
On January 31 2011 18:02 Ryndika wrote: Can you set spells on your melee weapon? If you can, how? I belive I've doen so few times by accident.. @_@
Charge up your spells, and then attempt to melee attack (shift+left mousebutton by default). This will charge up your melee weapon, and release it upon your next attack.
It does not work with special attacks like haste or grease tho, only regular mixes.
On January 31 2011 12:39 r33k wrote: Are there any known bugs with lv10? Because I have had the boss battle bug out 3 times so far-.- Every time I + Show Spoiler +
not to respawn on me and the hp bar to stay stuck with nothing spawning. I could try without my beloved invis staff but I haven't picked up the spell itself yet.
I've beaten him without invis everytime, just go as far downwards as you can as soon as the fight has started. That way the amount of skeletons attacking you will be minimal (oftentimes 0).
Yeh I'm gonna try blinkmicroing, it's just that I hate the level itself and just invis'ed through it.
Edit: shieldballing followed by life beams is autorape vs skeletons. No collateral damage ofc.
Finally had some time this weekend and bought the full thing. Great fun, especially in multiplayer...but its damn-near impossible to get a pick-up (with random people) game going for several reasons.
Due to the dreadful search menu, that shows tons and tons of passworded games, its a real chore to navigate through and find one.
On top of that, it seems like there's only a handful of people actually able to host a game for others. Any time I try, nobody joins, and any game I try to join fills up almost instantly. Probably a firewall thing, but I've tried messing with the settings, and opening the ports, without any luck.
Finally, even if you manage to get into a game, most games barely last more than a couple of minutes. It desyncs like absolute crazy making it impossible to actually play the dang thing.
The gameplay is definitely there, but the system they've built around it needs some serious work, pronto.
On January 31 2011 12:39 r33k wrote: Are there any known bugs with lv10? Because I have had the boss battle bug out 3 times so far-.- Every time I + Show Spoiler +
not to respawn on me and the hp bar to stay stuck with nothing spawning. I could try without my beloved invis staff but I haven't picked up the spell itself yet.
I've beaten him without invis everytime, just go as far downwards as you can as soon as the fight has started. That way the amount of skeletons attacking you will be minimal (oftentimes 0).
Yeh I'm gonna try blinkmicroing, it's just that I hate the level itself and just invis'ed through it.
Edit: shieldballing followed by life beams is autorape vs skeletons. No collateral damage ofc.
my method was spamming life mine circles on the ground. not even the boss could touch me lol
I've finished the game's single player campaign and I still believe that some sorry sadist designed the boss battles. Grimnir mind duel, that dragon or the second battle against Grimnir are among the most frustrating boss battles I've ever done in a game. Being blown to pieces or of the screen randomly without having a chance to fight back AND having to listen to the same uninterruptible two minute cutscene again and again and AGAIN each time really strained my nerves (NO, double space bar does not work every time).
I then tried the multiplayer and it's even more of a sick joke. Joining random games inevitably means you'll be griefed for fun or because the other guys just want your equipment. This may be fun if you actually know people that play as well, but if you don't, it's just a huge waste of time. And there's the connection issues as well.
I really enjoyed the game due to it's humor and countless references, but they should have waited another month or two before releasing it, polishing both single and multiplayer and removing the countless bugs that still plague it, even half a dozen patches after release. And some more options (difficulty slider, multiplayer friendly fire on/off) would be cool.
Concept is great, but once the initial "OMG SO MANY BANELINGS..I mean, SO MANY COMBINATIONS AND SPELLS" wears out, you realise that most of those combinations and magickas (combo spells) are useless and you're simply supposed to use QF(Steam)+A+S+A+S beam to blow everything up.
It's not balanced well, but I guess if they continue working on it, it could become unbelievably awesome.They just had to release it early because they ran out of money.
On February 02 2011 00:22 MidKnight wrote: Concept is great, but once the initial "OMG SO MANY BANELINGS..I mean, SO MANY COMBINATIONS AND SPELLS" wears out, you realise that most of those combinations and magickas (combo spells) are useless and you're simply supposed to use QF(Steam)+A+S+A+S beam to blow everything up.
It's not balanced well, but I guess if they continue working on it, it could become unbelievably awesome.They just had to release it early because they ran out of money.
Yeah, QFAS is broken. I try to mess around with other stuff, but its just too easy to fall back on as a means to blow up everything in a moment's notice with the beam or AOE versions.
On February 01 2011 11:12 Bibdy wrote: Oh thank god. They added a filter to remove passworded games!
u also have like <10 games left without the passworded? why are there like no not-passworded games?
and i still cant host games ...
Because people want to play with their friends?
dude, we are talking about pretty much only passworded games. you cant tell me everyone has friends playing magicka. also the fact no one ever joins games i host, but public games i join are full within few seconds makes very obvious, that we are talking about poor programming here.
On February 01 2011 11:12 Bibdy wrote: Oh thank god. They added a filter to remove passworded games!
u also have like <10 games left without the passworded? why are there like no not-passworded games?
and i still cant host games ...
Because people want to play with their friends?
dude, we are talking about pretty much only passworded games. you cant tell me everyone has friends playing magicka. also the fact no one ever joins games i host, but public games i join are full within few seconds makes very obvious, that we are talking about poor programming here.
I think its a firewall problem, and probably due to the fact that most people just use the default security settings on their home router or windows firewall settings. If those happen to restrict the ability to host a game, then there won't be a whole lot of hosted games!
I'm sure there are some more things I can try to tweak (or just turn the damn thing off entirely!) to get it to work.
On February 01 2011 11:12 Bibdy wrote: Oh thank god. They added a filter to remove passworded games!
u also have like <10 games left without the passworded? why are there like no not-passworded games?
and i still cant host games ...
Because people want to play with their friends?
dude, we are talking about pretty much only passworded games. you cant tell me everyone has friends playing magicka. also the fact no one ever joins games i host, but public games i join are full within few seconds makes very obvious, that we are talking about poor programming here.
I think its a firewall problem, and probably due to the fact that most people just use the default security settings on their home router or windows firewall settings. If those happen to restrict the ability to host a game, then there won't be a whole lot of hosted games!
I'm sure there are some more things I can try to tweak (or just turn the damn thing off entirely!) to get it to work.
Yes, many modern games take care of punching the firewall for you, Magicka probably doesn't. And yes Corvi, as many have said the game is still very buggy. The devs are still working hard on patching, you should have known this before you bought it.
On February 01 2011 23:43 Shockk wrote: I've finished the game's single player campaign and I still believe that some sorry sadist designed the boss battles. Grimnir mind duel, that dragon or the second battle against Grimnir are among the most frustrating boss battles I've ever done in a game. Being blown to pieces or of the screen randomly without having a chance to fight back AND having to listen to the same uninterruptible two minute cutscene again and again and AGAIN each time really strained my nerves (NO, double space bar does not work every time).
Damn those fights where hard. I eventually got them due to abusing the M60 and qfas, without those it would have taken me MUCH longer. Even now it wasn't easy. The mind duel wasn't that bad though.
On February 01 2011 23:43 Shockk wrote: I then tried the multiplayer and it's even more of a sick joke. Joining random games inevitably means you'll be griefed for fun or because the other guys just want your equipment. This may be fun if you actually know people that play as well, but if you don't, it's just a huge waste of time. And there's the connection issues as well.
Multiplayer pwns. But I agree you need friends. I never tried without, but I can see the issues (never had any connection issues though)
On February 01 2011 23:43 Shockk wrote: I really enjoyed the game due to it's humor and countless references, but they should have waited another month or two before releasing it, polishing both single and multiplayer and removing the countless bugs that still plague it, even half a dozen patches after release. And some more options (difficulty slider, multiplayer friendly fire on/off) would be cool.
the problem is, they wouldn't find bugs because they had only a few developers. The game was never buggy for me, aside from some framerate issues which where neglible. If it worked that good on their pc's I can imagine they released it. I think they did a pretty good job with bugfixing tbh.
On February 01 2011 11:12 Bibdy wrote: Oh thank god. They added a filter to remove passworded games!
u also have like <10 games left without the passworded? why are there like no not-passworded games?
and i still cant host games ...
Because people want to play with their friends?
dude, we are talking about pretty much only passworded games. you cant tell me everyone has friends playing magicka. also the fact no one ever joins games i host, but public games i join are full within few seconds makes very obvious, that we are talking about poor programming here.
I think its a firewall problem, and probably due to the fact that most people just use the default security settings on their home router or windows firewall settings. If those happen to restrict the ability to host a game, then there won't be a whole lot of hosted games!
I'm sure there are some more things I can try to tweak (or just turn the damn thing off entirely!) to get it to work.
Yes, many modern games take care of punching the firewall for you, Magicka probably doesn't. And yes Corvi, as many have said the game is still very buggy. The devs are still working hard on patching, you should have known this before you bought it.
I had no clue the game was going to be so buggy. There was no disclaimer. I did not peruse the forums of the game before I bought it as I'm sure most people don't.
We should have known this before we bought it because they should have told us. They are 100% liable for selling a shitty buggy game the same way it's Microsoft's fault for releasing buggy operating systems and ring of death-prone Xbox's.
After "preparing to launch Magicka..." nothing happens.
Granted, I did cancel the "installing DirectX" part of the installation (seemed stuck on this part ~1 hour), but I have a more recent version of Direct X than the game requires. I reinstalled and errythangggg. Any tips on what to do?
Running the dotnetfx35.exe thing under Magicka/Dependencies gives me a set-up error for some reason...
Passes the system reqs comfortably. The error log thing is + Show Spoiler +
Version: 1.3.3.5 Thread: RenderThread Microsoft.Xna.Framework.NoSuitableGraphicsDeviceException: Could not find a Direct3D device that supports the requested features. at Microsoft.Xna.Framework.GraphicsDeviceManager.FindBestPlatformDevice(Boolean anySuitableDevice) at Microsoft.Xna.Framework.GraphicsDeviceManager.FindBestDevice(Boolean anySuitableDevice) at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate) at Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges() at Magicka.Game..ctor() at Magicka.Game.get_Instance() at Magicka.GlobalSettings..ctor() at Magicka.GlobalSettings.get_Instance() at Magicka.Program.Main(String[] args)
It's weird, it seems like there's a DirectX problem, and doing "System Information" on Steam tells me I have DirectX 7.5 (the game requires 9.0 right?). But I've had DirectX 10 for as long as I can remember, and I updated it again like 5 times in the last 30 minutes. dxdiag tells me that I have DirectX 10 as well. So... Yeah I don't know why this isn't working.
Something might be wrong on steam's end. Try reinstalling/repairing it on steam, and check for a driver update for your graphics card, while you're at it.
Cool I need to find that then. Im up to chp 10 and think I missed a bunch of weapons. (i was addicted to the regen staff until I got the acolyte and just using an ice sword)
My friends like to spam chaotic aoes while I just frost wall > arcane lighting stuff nice and cleanly. U can imagine how often I die lol.
This was frustratingly hard until I discovered the personal shield also protects you from getting wet (and if that fails, there's the QE on self for a water shield). Then you just haste yourself if needed to dodge their beams and blast them all with rapid Thunderbolts (practise casting it fast, so they can barely do anything). If you are quick enough, you can at least kill one of the two druids (second platform) before they can do anything. Not using beams also eliminates the risk of your beam colliding with one of theirs for horrible explosions that knock you off a platform.
Before I discovered this, I died horrendously to both the druids and goblin shamans a dozen times. Then I figured this out, and did all remaining plateaus in one go. Not because I'm so great, but just because this method worked so well for me.
Just frost wall any enemy and blast em. In that case when stuff spawns in the centre of the area, throw one down and wham frozen enemies. They never had a chance..
On February 02 2011 10:15 Khul Sadukar wrote: Lol mind duel was piss easy.
Just frost wall any enemy and blast em. In that case when stuff spawns in the centre of the area, throw one down and wham frozen enemies. They never had a chance..
5x Water AoE works really well there too. You can beat the third and forth levels with just one cast, knocking everyone else off the platform.
played now the 2nd time through coop and one full arena and gotta say...this game is quite fun in a group! i'm gonna go for some more games tonight! so if somebody from eu here (because of the ping) is in the mood to go for a coop, just pm me your steamadd maybe we get a small group of tl'ers together...
Holy crap, this game is excellent! And for $10 it's the best bang for your buck out there. It's the only game that has pulled me off SC2 for a little while. Action, comedy, constantly something to do... zero grind, no waiting around for hp or mana, thank you! It's so fun finding out spells by accident, then realizing how you can use them. Tactical options are about limitless... and I haven't even tried coop or online stuff. Highly recommended to anybody that likes a challenging game that requires fast hands, fast thinking, and tactical sense.
And last but not least, it is THE most genius spell system in the gaming world. QWERASDF are your basic types, and you have to tap out combinations (up to 5) to get different spells. This means you need accuracy and speed to do it right... the kind of thing the competitive starcrafter desires.
On February 01 2011 11:12 Bibdy wrote: Oh thank god. They added a filter to remove passworded games!
u also have like <10 games left without the passworded? why are there like no not-passworded games?
and i still cant host games ...
Because people want to play with their friends?
dude, we are talking about pretty much only passworded games. you cant tell me everyone has friends playing magicka. also the fact no one ever joins games i host, but public games i join are full within few seconds makes very obvious, that we are talking about poor programming here.
sounds more like you havent forwarded your ports?
that being said, i also look for some people to play with... my steamid is lordrogue.
I'm thinking of buying this game with my girlfriend. However her computer/laptop is really underpowered (like dual core or something). Does this game demand a lot of power?
Additionally, is there a lot of re-playability? I'm thinking L4D re-playability except not as redundant or dull.
Also, can it be played with two or do you need 4? VOIP in-game if we play with randoms?
On February 16 2011 07:53 Torte de Lini wrote: I'm thinking of buying this game with my girlfriend. However her computer/laptop is really underpowered (like dual core or something). Does this game demand a lot of power?
Additionally, is there a lot of re-playability? I'm thinking L4D re-playability except not as redundant or dull.
Also, can it be played with two or do you need 4? VOIP in-game if we play with randoms?
Thanks!
magicka is not really a game which needs a lot of power, at least as far as i can tell...i played it ona an older laptop aswell as on a high-end pc and it worked both times quite smooth. for the re-playability i would probably say yes. maybe not as much as l4d but i think it's a game you can always turn on for half an hour or an hour and have your fun. you can also play only with 2 yeah and about the viop...haven't tried it yet so i don't know about that...
On February 16 2011 07:53 Torte de Lini wrote: I'm thinking of buying this game with my girlfriend. However her computer/laptop is really underpowered (like dual core or something). Does this game demand a lot of power?
Additionally, is there a lot of re-playability? I'm thinking L4D re-playability except not as redundant or dull.
Also, can it be played with two or do you need 4? VOIP in-game if we play with randoms?
Thanks!
for the re-playability i would probably say yes. maybe not as much as l4d but i think it's a game you can always turn on for half an hour or an hour and have your fun you can also play only with 2 yeah and about the viop...haven't tried it yet so i don't know about that...
I haven't looked at the game whatsoever (I intend to tonight). I'm looking for something fun and cooperative, yet easy to grasp and do (I'm a decent gamer, but my girlfriend, bless her heart, is not as quick to pick-up the gist of games or their strategies), can I assume Magicka is right up our ally?
Yeah... just trying to get a feel for the game.
I'm buying it sometime this week and will probably stream our adventures :3
On February 16 2011 07:53 Torte de Lini wrote: I'm thinking of buying this game with my girlfriend. However her computer/laptop is really underpowered (like dual core or something). Does this game demand a lot of power?
Additionally, is there a lot of re-playability? I'm thinking L4D re-playability except not as redundant or dull.
Also, can it be played with two or do you need 4? VOIP in-game if we play with randoms?
Thanks!
for the re-playability i would probably say yes. maybe not as much as l4d but i think it's a game you can always turn on for half an hour or an hour and have your fun you can also play only with 2 yeah and about the viop...haven't tried it yet so i don't know about that...
I haven't looked at the game whatsoever (I intend to tonight). I'm looking for something fun and cooperative, yet easy to grasp and do (I'm a decent gamer, but my girlfriend, bless her heart, is not as quick to pick-up the gist of games or their strategies), can I assume Magicka is right up our ally?
Yeah... just trying to get a feel for the game.
I'm buying it sometime this week and will probably stream our adventures :3
i think both of you should be fine! there are some spells that are quite tricky sometimes, especially if you wanna do an arena game and don't want to use the same spells all the time. but it's also not too hard to learn...the tutorial really let's you know the basic mechanics aswell the progressing story.
Actually the game is not very optimized, the MINIMUM system requirements are high as fuck for how it looks like, maybe because the spammable abilities can be demanding. I've even experienced slowdowns and I have a 955 BE and 9800gtx+... (only on max settings though, when you turn off some useless effects it doesnt slowdown)
(* Operating system: Windows XP/Vista/Windows 7 * Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+ * Memory: 2 GB RAM * Hard disk space: 2 GB Available HDD Space * Video: NVIDIA® GeForce 8800 or ATI Radeon® X1900 * Direct X-compatible sound card * DirectX® 9 * 3-button mouse, keyboard and speakers * Internet connection for multiplayer)
On February 17 2011 04:18 Torte de Lini wrote: She just played the demo and she got no lag. Is the demo representative to test one's pc?
If Demo runs fine, there should be no problem. Its not like the camera zooms out more in the final version and there are 10x more monsters on the screen
There is maybe 1-2 areas in the whole game which really have more monsters/effects at the same time as there are in the demo areas, and even if you get a bit lag there (which you probably won't), it would hardly break the experience.
Or even better - get them wet first (foreplay is important) and do the old FQASA. 10k each time, and I actually raped the final boss the second time I was up against him
As for the game, awesome sense of humor! I had a lot of fun even playing single player only. Even the bugs in it made me laugh instead of rage, just because it sets up this goofy atmosphere. Best 10 bucks ever spent
I just bought it. I played the demo and sucked so much balls. Is there a way possible to change the mouse controls? I like right to move and left to cast.
I also would like to make my two extra side mouse buttons for self-cast, not the middle ):
On February 17 2011 12:02 n00b3rt wrote: Or even better - get them wet first (foreplay is important) and do the old FQASA. 10k each time, and I actually raped the final boss the second time I was up against him
As for the game, awesome sense of humor! I had a lot of fun even playing single player only. Even the bugs in it made me laugh instead of rage, just because it sets up this goofy atmosphere. Best 10 bucks ever spent
Idk if it was the bugs or if they fucked up too hardcore when they "fixed" them but I picked the game back up a couple weeks ago after getting to fafnir within the first week of release and it was unplayable. Everything from the elementals in the death level up to fafnir (at which point I just ragequit) would oneshot me or burn me alive. While being faster than me. Fafnir was invulnerable from almost all sides, his fireballs became undodgeable and his death ray would randomly speed up becoming faster than my guy.
I was loving this game where most of the danger was purely collateral but patches turned it into a clusterfuck of unfair mechanics.
^ Lol, I think I actually killed Fafnir due to luck and probably a bug. You just cast haste, get behind him as fast as possible and while he's busy attacking in front of him (even though there's nothing there) you just spam QR cast QR cast like crazy. It usually takes three to five seconds :D
On February 08 2011 07:47 Blacklizard wrote: Holy crap, this game is excellent! And for $10 it's the best bang for your buck out there. It's the only game that has pulled me off SC2 for a little while. Action, comedy, constantly something to do... zero grind, no waiting around for hp or mana, thank you! It's so fun finding out spells by accident, then realizing how you can use them. Tactical options are about limitless... and I haven't even tried coop or online stuff. Highly recommended to anybody that likes a challenging game that requires fast hands, fast thinking, and tactical sense.
And last but not least, it is THE most genius spell system in the gaming world. QWERASDF are your basic types, and you have to tap out combinations (up to 5) to get different spells. This means you need accuracy and speed to do it right... the kind of thing the competitive starcrafter desires.
Exactly my thoughts. I can't believe this game is only $10. I actually didn't open SC2 one time yesterday, which almost never happens when I'm home. Magicka absorbed me for like 10 hours straight yesterday.
The mind duel was rough because I kept getting blasted off the platform and emergency teleporting to a different one=/ I couldn't ever get back to the enemy so I had to suicide. That Khan guy WRECKED me for about 20 minutes before I realized just making a shield and boosting it wins=p
74% from professional reviewers. A lot more from fans with 87%, but then again a disappointed customer will probably just delete and forget about it than write a negative review about a 10$ game.
On February 19 2011 06:01 Shockk wrote: Magicka has managed to gather quite a number of mixed / negative reviews due to the game being released in such an unfinished state.
74% from professional reviewers. A lot more from fans with 87%, but then again a disappointed customer will probably just delete and forget about it than write a negative review about a 10$ game.
When I was working at a hotell, we were told that if a customer has a bad experience, then that person will probably tell everyone he knows about it. If the person had a good experience, he might mention it if it comes up in a conversation. And if the customer had a great experience, he might share it with his closest friends.
And when I think about it, it kinda rings a bell, I'm more keen on expressing a negative opinion over a positive opinion, in most cases.
On February 18 2011 11:16 n00b3rt wrote: ^ Lol, I think I actually killed Fafnir due to luck and probably a bug. You just cast haste, get behind him as fast as possible and while he's busy attacking in front of him (even though there's nothing there) you just spam QR cast QR cast like crazy. It usually takes three to five seconds :D
They fixed that, now he does turn around-.- That level pisses me off so much, it is suddenly 10x harder than any level before combined-.-
On February 21 2011 05:07 Torte de Lini wrote: I just played the first boss with my girlfriend. It took us 1/2 hour. I kept having to heal and she did too.
How do you backspace or erase a botched spell? I'm trying to cast haste but I fucked-up, but I can't get rid of the element.
Easiest way to get rid of it is probably to just cast it and try again.
On February 21 2011 06:41 NapstaR wrote: can anyone please tell me if it's over after this 12 chapters?
When you beat the final boss, you can start the campaign over again, with all the spells you found from the first round. Kinda fun using vortex on goblins! ^^
On February 19 2011 06:01 Shockk wrote: Magicka has managed to gather quite a number of mixed / negative reviews due to the game being released in such an unfinished state.
74% from professional reviewers. A lot more from fans with 87%, but then again a disappointed customer will probably just delete and forget about it than write a negative review about a 10$ game.
When I was working at a hotell, we were told that if a customer has a bad experience, then that person will probably tell everyone he knows about it. If the person had a good experience, he might mention it if it comes up in a conversation. And if the customer had a great experience, he might share it with his closest friends.
And when I think about it, it kinda rings a bell, I'm more keen on expressing a negative opinion over a positive opinion, in most cases.
Your anecdote/post didn't really make sense to me. It's common knowledge that negative impressions last longer and people will rather spread those than good ones. What I was talking about, though, was Magicka receiving many positive reviews from customers despite the game being a buggy mess until not too long ago. So people basically did the opposite of what you described.
Gamers, especially fans, are probably just willing to take a bit more before becoming upset, and for 10$ only few will make the effort to complain (compared to e.g. a 50$ hotel stay).
On February 21 2011 07:14 MisterD wrote: there definitely are some secret levels, we just finished the game after chapter 12, with 14/21 chapters completed
To me it sounds like the 14/21 is just some achievement progress (maybe the moose or the book one), I'm quite confident that there are no secret levels.
On February 19 2011 06:01 Shockk wrote: Magicka has managed to gather quite a number of mixed / negative reviews due to the game being released in such an unfinished state.
74% from professional reviewers. A lot more from fans with 87%, but then again a disappointed customer will probably just delete and forget about it than write a negative review about a 10$ game.
When I was working at a hotell, we were told that if a customer has a bad experience, then that person will probably tell everyone he knows about it. If the person had a good experience, he might mention it if it comes up in a conversation. And if the customer had a great experience, he might share it with his closest friends.
And when I think about it, it kinda rings a bell, I'm more keen on expressing a negative opinion over a positive opinion, in most cases.
Your anecdote/post didn't really make sense to me. It's common knowledge that negative impressions last longer and people will rather spread those than good ones. What I was talking about, though, was Magicka receiving many positive reviews from customers despite the game being a buggy mess until not too long ago. So people basically did the opposite of what you described.
Gamers, especially fans, are probably just willing to take a bit more before becoming upset, and for 10$ only few will make the effort to complain (compared to e.g. a 50$ hotel stay).
What I was saying was that a vast majority seem to have enjoyed the game so much, that even with the bugs, the game is so good that they want to tell people about it.
True what you said about gamers, atleast when it comes to fans. But what fanbase did Magicka carry over? =)
Magicka Update Released Product Update - Valve Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.
A little treat has been added to the game. You can now play as the Mea Culpa wizard, wielding a powerful The bug staff and the less powerful Broken Sword. A new magick in the same theme has also been added...the unholy Crash to Desktop.
GDC – SAN FRANCISCO – March 1, 2011—The wizards of Arrowhead Studios have whipped up something special for all the Magicka fans out there, today revealing the first expansion for the definitive “blow-up-your-friend” simulator that has taken the fantasy world by meteor storm. Magicka: Vietnam (yes, you read that right) will soon be available on all major digital distribution channels.
Have you ever wondered what it would have been like if wizards were allowed to roam the jungles of war-torn Vietnam, attempting to bring peace and stability to the region by casting spells on all opponents? Wait, you haven’t ever wondered that? Ever? Okay, so we’re probably the only ones who have but in our defense: here’s your chance to stop being so closed-minded. Magicka: Vietnam delivers over-the-top action as players take on the role of four meek and physically inept wizards as they try to do what so many 80’s action stars have done in the past: blow stuff up.
View the Magicka: Vietnam Announcement Trailer here:
GDC – SAN FRANCISCO – March 1, 2011—The wizards of Arrowhead Studios have whipped up something special for all the Magicka fans out there, today revealing the first expansion for the definitive “blow-up-your-friend” simulator that has taken the fantasy world by meteor storm. Magicka: Vietnam (yes, you read that right) will soon be available on all major digital distribution channels.
Have you ever wondered what it would have been like if wizards were allowed to roam the jungles of war-torn Vietnam, attempting to bring peace and stability to the region by casting spells on all opponents? Wait, you haven’t ever wondered that? Ever? Okay, so we’re probably the only ones who have but in our defense: here’s your chance to stop being so closed-minded. Magicka: Vietnam delivers over-the-top action as players take on the role of four meek and physically inept wizards as they try to do what so many 80’s action stars have done in the past: blow stuff up.
GDC – SAN FRANCISCO – March 1, 2011—The wizards of Arrowhead Studios have whipped up something special for all the Magicka fans out there, today revealing the first expansion for the definitive “blow-up-your-friend” simulator that has taken the fantasy world by meteor storm. Magicka: Vietnam (yes, you read that right) will soon be available on all major digital distribution channels.
Have you ever wondered what it would have been like if wizards were allowed to roam the jungles of war-torn Vietnam, attempting to bring peace and stability to the region by casting spells on all opponents? Wait, you haven’t ever wondered that? Ever? Okay, so we’re probably the only ones who have but in our defense: here’s your chance to stop being so closed-minded. Magicka: Vietnam delivers over-the-top action as players take on the role of four meek and physically inept wizards as they try to do what so many 80’s action stars have done in the past: blow stuff up.
Read the text on the Battlefield reference image: "starring the yellow wizard as pvt. Kenny "Deadmeat" McCormick" etc. and "you didn't see this one coming, did you?"
right now theres a quick mod to do to the hvindar arena to remove monster spawn, select useable magicks, and have a scoreboard to keep track of how many kills.
arrowhead did announce they plan on officially supporting pvp and are also planning on implementing a couple balance changes after seeing how spells play out in a pvp environment.
right now theres a quick mod to do to the hvindar arena to remove monster spawn, select useable magicks, and have a scoreboard to keep track of how many kills.
arrowhead did announce they plan on officially supporting pvp and are also planning on implementing a couple balance changes after seeing how spells play out in a pvp environment.
I have played this right now and it has completely awesome spell system, very innovative. And very funny references. But thats all. I am fan of more Diablish RPGs, where you level, pick gear +1, +2, +haste rating, trade etc. This doesnt suit my style. :/
On March 13 2011 02:23 27raven wrote: TotalBiscuit is streaming Magicka today (March 12th) from Sweden with the developers as players. It starts 19:00 CET (in 40 minutes).
On March 13 2011 02:23 27raven wrote: TotalBiscuit is streaming Magicka today (March 12th) from Sweden with the developers as players. It starts 19:00 CET (in 40 minutes).
Your anecdote/post didn't really make sense to me. It's common knowledge that negative impressions last longer and people will rather spread those than good ones. What I was talking about, though, was Magicka receiving many positive reviews from customers despite the game being a buggy mess until not too long ago. So people basically did the opposite of what you described.
Gamers, especially fans, are probably just willing to take a bit more before becoming upset, and for 10$ only few will make the effort to complain (compared to e.g. a 50$ hotel stay).
From my experiences Fans tend to be less forgiving towards established franchises, but more forgiving of up and coming franchises.
On March 13 2011 02:23 27raven wrote: TotalBiscuit is streaming Magicka today (March 12th) from Sweden with the developers as players. It starts 19:00 CET (in 40 minutes).
It is finaly started but the stream is totaly unwatchable. Too bad would have loved to have seen a proper runthrough
This was fixed shortly after you posted and has been going on for hours without issue. You can watch the vods on Youtube and they will be released over the course of the week.
Please for your next project turn this into an RTS!
Add in summoning spells to create units, some resource collection and a bit of macro. Then the Wizard is your commander like in Total Annihilation. That would be so awesome.
When PvP is fully implemented, (special modes etc) this will be the next big e-sport.. calling it now. Spent a few hours duelling with my brother last night, soo damn fun,
On January 30 2011 12:59 DannyJ wrote: Hrmm... I can't even get passed where i put my name into the demo.
Can't resist.
This game looks really fun. I've always liked Mage/Wizards over the standard warrior type characters so it's nice to see someone put in some effort to really make a game based around spellcasters as opposed to the "You can be a caster or a warrior (pick warrior, we so designed it for warrior, casters are screwwwweeeddd)" that you seem to run into so commonly.
Makes me remember Lost Magic on the DS. That was an interesting spell system as well.
Anyway, if anybody is looking to play online, we really should get a list of names or an IRC and host games to just dick around together. It would be great to have a playerbase in the OP, if the OP has left we might need to start a new thread :/
Singleplayer aga... with friends was already a lot of fun but PvP even adds a little more to it and might lead to a competitive scene (It even has LAN!)
Too bad it's a PVP-DLC instead of a PVP patch. I really liked the game but haven't played it since finishing the campaign due to the abysmal multiplayer performance, and I probably won't be spending more money on it (unless it's 1$ or something).
On June 20 2011 17:52 Shockk wrote: Too bad it's a PVP-DLC instead of a PVP patch. I really liked the game but haven't played it since finishing the campaign due to the abysmal multiplayer performance, and I probably won't be spending more money on it (unless it's 1$ or something).
the pvp dlc will be free (with one maybe 2 arenas and 3 gamemodes), the new robes etc won't be
On June 20 2011 17:52 Shockk wrote: Too bad it's a PVP-DLC instead of a PVP patch. I really liked the game but haven't played it since finishing the campaign due to the abysmal multiplayer performance, and I probably won't be spending more money on it (unless it's 1$ or something).
the pvp dlc will be free (with one maybe 2 arenas and 3 gamemodes), the new robes etc won't be
On June 20 2011 17:52 Shockk wrote: Too bad it's a PVP-DLC instead of a PVP patch. I really liked the game but haven't played it since finishing the campaign due to the abysmal multiplayer performance, and I probably won't be spending more money on it (unless it's 1$ or something).
the pvp dlc will be free (with one maybe 2 arenas and 3 gamemodes), the new robes etc won't be
Woohoo! That's great, there aren't enough free DLCs
By the way, my computer can only run Magicka on minimum resolution without lagging but it can run Starcraft (medium settings) fullscreen without lagging at all. Can anyone help?
On June 20 2011 17:52 Shockk wrote: Too bad it's a PVP-DLC instead of a PVP patch. I really liked the game but haven't played it since finishing the campaign due to the abysmal multiplayer performance, and I probably won't be spending more money on it (unless it's 1$ or something).
the pvp dlc will be free (with one maybe 2 arenas and 3 gamemodes), the new robes etc won't be
Woohoo! That's great, there aren't enough free DLCs
By the way, my computer can only run Magicka on minimum resolution without lagging but it can run Starcraft (medium settings) fullscreen without lagging at all. Can anyone help?
If you're running on a laptop with an integrated graphics card you're shit out of luck, it doesn't support them. If your computer is half way decent, it's a known bug - hopefully the fix will come in the next patch.
On June 21 2011 06:19 Torte de Lini wrote: No idea if I'd reinstall the game, the game is a bit too easy and silly for me :x Spamming water-ice aoe damage is broken~
Hi, anyone here in Europe/Germany know how to buy the game? I just played from my friends' computer and I find it's really awesome <3 Wanna support the company so I wish to buy it. In amazon it's already 19€ (which is a bit too high comparing to Steam 10€) Help please?
On June 21 2011 22:09 minhchi1211 wrote: Hi, anyone here in Europe/Germany know how to buy the game? I just played from my friends' computer and I find it's really awesome <3 Wanna support the company so I wish to buy it. In amazon it's already 19€ (which is a bit too high comparing to Steam 10€) Help please?
I only know of steam which would be the best way as you can easily get the add-ons there, too.
AFAIK the game is only available as digital download anyways.
This would be such a nice game, but it is just not playable ... it crashes all the time, online play is really slow for some people, joining a game is a matter of luck etc.
On August 22 2011 06:43 Shelke14 wrote: I hope i don't get in trouble for bumping this thread... But i need some people to play magicka with lol anyone out there!
Sure. I play with a couple guys. PM me your steam name.
gifted to yurten and played over 12 hours ;D... the best part is discovering all the little tricks like what you can do with rain and cold walls etc :D Would love to play with you choco!
Is this game worth it? It's on sale on Steam for $2.50 USD this weekend with the game+9 DLC packs for $6.30. Can anyone tell me the playtime of this game? And are the DLCs mostly aesthetic/visual? Or are there more storylines/quests?
On November 20 2011 09:24 beefhamburger wrote: Is this game worth it? It's on sale on Steam for $2.50 USD this weekend with the game+9 DLC packs for $6.30. Can anyone tell me the playtime of this game? And are the DLCs mostly aesthetic/visual? Or are there more storylines/quests?
You can play for free right now on steam and try it out, i think free play ends tonight or tomorrow.
On November 20 2011 09:24 beefhamburger wrote: Is this game worth it? It's on sale on Steam for $2.50 USD this weekend with the game+9 DLC packs for $6.30. Can anyone tell me the playtime of this game? And are the DLCs mostly aesthetic/visual? Or are there more storylines/quests?
It's definitely worth the price if you have friends to play it with. Much more fun co-op. The DLCs are mostly small but it's definitely worth it for that price. I would even say you should get the complete or nothing at all (based on if you have friends + like it). You'll feel like you're missing a lot without them.
Some of the DLC add extra classes to play. The different classes are at the core all the same, since they cast the same magic, but they have some different attributes. Some DLC add small arena-style maps. One DLC (Vietnam) adds a seperate mission, which is fun and unique but not super long. Also, they're releasing another big DLC, like Vietnam, which should be good. I think that's the main reason they're selling the rest -- so they can hook in new people for this upcoming DLC.
I just did a playthrough in two days as cyber robe. The game was addicting.
Which probably means it's good.
It was challenging and a lot of fun. Theoretically you can go online and try out all the spells, but you don't really need to. I found that after I learned to make steam and ice, I could probably get by with just the stuff I figured out. There are no instructions or signs in the game and cyber can't finish the tutorial so I was just left figuring stuff out for myself. That's got to be a lot of the fun. When I looked online for guides I took away some of that fun.
Every boss has weaknesses but until you find them they can be hard to beat.
I just recently bought Magicka during this year's Steam Summer Sale and I'm having a blast, sometimes literally, playing with friends. obesechicken13, you're welcome to join my friends and I in playing. Send me a PM here with your Steam id if you'd like.
On June 17 2013 06:53 obesechicken13 wrote: I just did a playthrough in two days as cyber robe. The game was addicting.
Which probably means it's good.
It was challenging and a lot of fun. Theoretically you can go online and try out all the spells, but you don't really need to. I found that after I learned to make steam and ice, I could probably get by with just the stuff I figured out. There are no instructions or signs in the game and cyber can't finish the tutorial so I was just left figuring stuff out for myself. That's got to be a lot of the fun. When I looked online for guides I took away some of that fun.
Every boss has weaknesses but until you find them they can be hard to beat.
It's probably more fun with friends.
it's 1000 times better with friends lol the whole game was designed around co-op. friendly fire has never been so painful lol
On July 23 2013 05:43 3772 wrote: The whole game has been designed around co-op and yet the camera is centered to the main player...
yea.. well it has its fair share of problems, imbalance of spells, lot of bugs.. it's far from a perfect game, but it's a really good one. I bought a 4 pack on steam like 1 month ago when it was down to 25% price
Magicka Wizard Wars alpha signups are taking place now. It seems to be a MOBA type game using the Magicka wizard format. There's also an official trailer:
On July 25 2013 02:09 sjon03 wrote: Magicka Wizard Wars alpha signups are taking place now. It seems to be a MOBA type game using the Magicka wizard format. There's also an official trailer:
Holy shit we're getting pretty close to Tier 1 (which means alpha keys) Gogo sign up http://signup.wizardwars.com/ the bar actually got filled in quite significantly today!