On February 08 2011 07:47 Blacklizard wrote: Holy crap, this game is excellent! And for $10 it's the best bang for your buck out there. It's the only game that has pulled me off SC2 for a little while. Action, comedy, constantly something to do... zero grind, no waiting around for hp or mana, thank you! It's so fun finding out spells by accident, then realizing how you can use them. Tactical options are about limitless... and I haven't even tried coop or online stuff. Highly recommended to anybody that likes a challenging game that requires fast hands, fast thinking, and tactical sense.
And last but not least, it is THE most genius spell system in the gaming world. QWERASDF are your basic types, and you have to tap out combinations (up to 5) to get different spells. This means you need accuracy and speed to do it right... the kind of thing the competitive starcrafter desires.
Exactly my thoughts. I can't believe this game is only $10. I actually didn't open SC2 one time yesterday, which almost never happens when I'm home. Magicka absorbed me for like 10 hours straight yesterday.
The mind duel was rough because I kept getting blasted off the platform and emergency teleporting to a different one=/ I couldn't ever get back to the enemy so I had to suicide. That Khan guy WRECKED me for about 20 minutes before I realized just making a shield and boosting it wins=p
74% from professional reviewers. A lot more from fans with 87%, but then again a disappointed customer will probably just delete and forget about it than write a negative review about a 10$ game.
On February 19 2011 06:01 Shockk wrote: Magicka has managed to gather quite a number of mixed / negative reviews due to the game being released in such an unfinished state.
74% from professional reviewers. A lot more from fans with 87%, but then again a disappointed customer will probably just delete and forget about it than write a negative review about a 10$ game.
When I was working at a hotell, we were told that if a customer has a bad experience, then that person will probably tell everyone he knows about it. If the person had a good experience, he might mention it if it comes up in a conversation. And if the customer had a great experience, he might share it with his closest friends.
And when I think about it, it kinda rings a bell, I'm more keen on expressing a negative opinion over a positive opinion, in most cases.
On February 18 2011 11:16 n00b3rt wrote: ^ Lol, I think I actually killed Fafnir due to luck and probably a bug. You just cast haste, get behind him as fast as possible and while he's busy attacking in front of him (even though there's nothing there) you just spam QR cast QR cast like crazy. It usually takes three to five seconds :D
They fixed that, now he does turn around-.- That level pisses me off so much, it is suddenly 10x harder than any level before combined-.-
On February 21 2011 05:07 Torte de Lini wrote: I just played the first boss with my girlfriend. It took us 1/2 hour. I kept having to heal and she did too.
How do you backspace or erase a botched spell? I'm trying to cast haste but I fucked-up, but I can't get rid of the element.
Easiest way to get rid of it is probably to just cast it and try again.
On February 21 2011 06:41 NapstaR wrote: can anyone please tell me if it's over after this 12 chapters?
When you beat the final boss, you can start the campaign over again, with all the spells you found from the first round. Kinda fun using vortex on goblins! ^^
On February 19 2011 06:01 Shockk wrote: Magicka has managed to gather quite a number of mixed / negative reviews due to the game being released in such an unfinished state.
74% from professional reviewers. A lot more from fans with 87%, but then again a disappointed customer will probably just delete and forget about it than write a negative review about a 10$ game.
When I was working at a hotell, we were told that if a customer has a bad experience, then that person will probably tell everyone he knows about it. If the person had a good experience, he might mention it if it comes up in a conversation. And if the customer had a great experience, he might share it with his closest friends.
And when I think about it, it kinda rings a bell, I'm more keen on expressing a negative opinion over a positive opinion, in most cases.
Your anecdote/post didn't really make sense to me. It's common knowledge that negative impressions last longer and people will rather spread those than good ones. What I was talking about, though, was Magicka receiving many positive reviews from customers despite the game being a buggy mess until not too long ago. So people basically did the opposite of what you described.
Gamers, especially fans, are probably just willing to take a bit more before becoming upset, and for 10$ only few will make the effort to complain (compared to e.g. a 50$ hotel stay).
On February 21 2011 07:14 MisterD wrote: there definitely are some secret levels, we just finished the game after chapter 12, with 14/21 chapters completed
To me it sounds like the 14/21 is just some achievement progress (maybe the moose or the book one), I'm quite confident that there are no secret levels.