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Haven & Hearth - Liquidia community village - Page 12

Forum Index > General Games
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Prev 1 10 11 12 13 14 21 Next All
Risgryn
Profile Joined December 2010
Sweden21 Posts
January 23 2011 17:03 GMT
#221
I'm starting to think that my cabin is in a good place It's outside of the wall which is bad, but I'm a hunter/explorer and I'm usually heading in all directions except south. I'll build another house inside the wall later on to keep my inventory safe.
Harris1st
Profile Blog Joined May 2010
Germany7408 Posts
January 23 2011 17:08 GMT
#222
On January 24 2011 02:03 Risgryn wrote:
I'm starting to think that my cabin is in a good place It's outside of the wall which is bad, but I'm a hunter/explorer and I'm usually heading in all directions except south. I'll build another house inside the wall later on to keep my inventory safe.



Dito

I can contribute alot of ropes and bones too
Go Serral! GG EZ for Ence. Flashbang dance FTW
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2011-01-23 17:40:21
January 23 2011 17:40 GMT
#223
The cornerpost construction board for the pallisade is up at the south road. Please bring logs, bone glue and ropes if you have any. The leather is already provided by Zelus.
Savior broke my heart ;_; || twitch.tv/onnings
Risgryn
Profile Joined December 2010
Sweden21 Posts
January 23 2011 17:50 GMT
#224
Yna is making 1 bone glue. 5 more is needed to make a second one. I'm gonna explore some more, then I can help you with the wall.
airtown
Profile Blog Joined May 2009
United States410 Posts
January 23 2011 17:54 GMT
#225
Someone please pm me a hearth secret.
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
January 23 2011 18:01 GMT
#226
On January 24 2011 02:54 4iner wrote:
Someone please pm me a hearth secret.

If you cannot even bother reading the OP properly, I'm feeling very hesitant about taking you into the village at all.
Savior broke my heart ;_; || twitch.tv/onnings
pfods
Profile Joined September 2010
United States895 Posts
January 23 2011 20:27 GMT
#227
Some guy is raiding our camp to the south. He knocked me out and I'm assuming is going to kill me
Hittegods
Profile Joined April 2007
Stockholm4642 Posts
January 23 2011 20:34 GMT
#228
Oh man, I'm growing hemp! Where's your FBI now?
This neo violence, pure self defiance
protoge
Profile Joined January 2011
United States55 Posts
January 23 2011 20:34 GMT
#229
Same guy just knocked me out... and left without doing anything else? =/
It is estimated feeding the world's hungry would require 30 billion dollars per year. Quite the sum of money. It's actually the same amount of money that the world spends on it's military every 8 days.
muse5187
Profile Blog Joined September 2009
1125 Posts
January 23 2011 20:37 GMT
#230
On January 24 2011 05:34 protoge wrote:
Same guy just knocked me out... and left without doing anything else? =/

The Russians have arrived?
pfods
Profile Joined September 2010
United States895 Posts
Last Edited: 2011-01-23 20:39:23
January 23 2011 20:37 GMT
#231
This guy seemed really upset over how large the camp was. Then he just went through and looted shit and left. if only I'd stolen his boat.

I just fell over and my health is slowly draining....help?
chroniX
Profile Blog Joined January 2008
517 Posts
January 23 2011 21:06 GMT
#232
we kinda evacuated our camp accross the river...some ppl got attacked
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 21:26 GMT
#233
On January 24 2011 05:37 muse5187 wrote:
Show nested quote +
On January 24 2011 05:34 protoge wrote:
Same guy just knocked me out... and left without doing anything else? =/

The Russians have arrived?


He probably had rage, but not murder. Count your blessings.
you gotta dance
Hittegods
Profile Joined April 2007
Stockholm4642 Posts
January 23 2011 23:11 GMT
#234
Okay, everyone please help out and put wood by the planned pallisade. You don't have to drop everything you're doing but at least carry up a couple of inventory full of wood.
This neo violence, pure self defiance
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
January 23 2011 23:37 GMT
#235
Repeating this because I haven't really gotten much feedback about it.

Job organization

I'm thinking of adding a weekly poll where people vote in their character job focus. This will make it easier to keep track of what we have specialists doing and what we need more people doing. By adding a poll for every week, we keep it updated in case people go idle, die or leave.

For this to work though, as many as possible of our active members need to vote every week.

So far, I'm thinking of pooling together various skills into profession specializations. The various specializations should be able to perform one trade skill as well as supply itself with the neccesary raw materials for production.

Mark though, that these profession specializations are only what your character's PRIMARY FOCUS should be, not EVERYTHING your character lives for. He should also have a good handful of other skills as he feel or as the situation dictates, of course. A beastmaster can specialize in PVP to help out the warriors. A Clothier can get some farming and gathering to help the peasants, and so on.

My suggestions for these specializations so far are:

Mason - Clay-based profession, making pottery and building stone objects plus bricks and brick objects such as roads and walls.
Skill suggestion: Pottery, Masonry, Stoneworking.

Ranger - Combat-based profession, doubling as hunters for leather / killing menacing creatures, as well as warriors to protect us and be agressive during hostilities.
Skill suggestion: Combat-based skills depending on your preference (Unarmed, Marksman, Sword, Axe) and PVP Skills (Rage etc).

Peasant - Farming-focused profession, needing high perception to gather berries and weeds for seeds, as well as cooking skills to utilize the profession.
Skill suggestion: Farming skills (Farming etc), herbalism skills (Herbalism, Plant Lore), applicable cooking skills (Cooking, Baking etc), Beer making, Wine making.

Carpenter - Wood-based profession, who can provide us with all wood-crafted objects.
Skill suggestion: Lumberjacking, Carpenter, Wheelmaking, Boat building

Blacksmith - Metal-based profession, to make metal tools, armor and weapon as needed. Also needs to be able to support itself with metal through mining.
Skill suggestion: Metal working, Locks & Bolts, Mining

Beastmaster - hunting and animalkeeping as specialization, this character needs combat skills to survive the taming process (i think?) as well as the right animal care skills.
Skill suggestion: Hunting, applicable combat skills, Animal Husbandry, Cooking, Sausage making

Clothier - a combination of tailoring and leatherworking. Since leathergathering is pretty heavily combat-based, and clothmaking requires linen and silk, this focus somewhat depends on other people.
Skill suggestion: Cloth Making, Bee keeping, Sericulture, Leather Working

Skills such as Lawspeaking, Prospecting, Cartography should be kept to a low number of characters, since several with it is pretty much a waste.

That's my suggestions so far. Please comment and add your own suggestions, or tell me which I should remove or modify - for example, I'm not very sure the Clothier has a proper role, or if it should just be up to people of proper jobs (Farmers, hunters) to pick the applicable skills for it.

Once I've seen enough feedback, I'll add a poll.
Savior broke my heart ;_; || twitch.tv/onnings
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 23 2011 23:43 GMT
#236
On January 24 2011 08:37 plated.rawr wrote:
Repeating this because I haven't really gotten much feedback about it.

Show nested quote +
Job organization

I'm thinking of adding a weekly poll where people vote in their character job focus. This will make it easier to keep track of what we have specialists doing and what we need more people doing. By adding a poll for every week, we keep it updated in case people go idle, die or leave.

For this to work though, as many as possible of our active members need to vote every week.

So far, I'm thinking of pooling together various skills into profession specializations. The various specializations should be able to perform one trade skill as well as supply itself with the neccesary raw materials for production.

Mark though, that these profession specializations are only what your character's PRIMARY FOCUS should be, not EVERYTHING your character lives for. He should also have a good handful of other skills as he feel or as the situation dictates, of course. A beastmaster can specialize in PVP to help out the warriors. A Clothier can get some farming and gathering to help the peasants, and so on.

My suggestions for these specializations so far are:

Mason - Clay-based profession, making pottery and building stone objects plus bricks and brick objects such as roads and walls.
Skill suggestion: Pottery, Masonry, Stoneworking.

Ranger - Combat-based profession, doubling as hunters for leather / killing menacing creatures, as well as warriors to protect us and be agressive during hostilities.
Skill suggestion: Combat-based skills depending on your preference (Unarmed, Marksman, Sword, Axe) and PVP Skills (Rage etc).

Peasant - Farming-focused profession, needing high perception to gather berries and weeds for seeds, as well as cooking skills to utilize the profession.
Skill suggestion: Farming skills (Farming etc), herbalism skills (Herbalism, Plant Lore), applicable cooking skills (Cooking, Baking etc), Beer making, Wine making.

Carpenter - Wood-based profession, who can provide us with all wood-crafted objects.
Skill suggestion: Lumberjacking, Carpenter, Wheelmaking, Boat building

Blacksmith - Metal-based profession, to make metal tools, armor and weapon as needed. Also needs to be able to support itself with metal through mining.
Skill suggestion: Metal working, Locks & Bolts, Mining

Beastmaster - hunting and animalkeeping as specialization, this character needs combat skills to survive the taming process (i think?) as well as the right animal care skills.
Skill suggestion: Hunting, applicable combat skills, Animal Husbandry, Cooking, Sausage making

Clothier - a combination of tailoring and leatherworking. Since leathergathering is pretty heavily combat-based, and clothmaking requires linen and silk, this focus somewhat depends on other people.
Skill suggestion: Cloth Making, Bee keeping, Sericulture, Leather Working

Skills such as Lawspeaking, Prospecting, Cartography should be kept to a low number of characters, since several with it is pretty much a waste.

That's my suggestions so far. Please comment and add your own suggestions, or tell me which I should remove or modify - for example, I'm not very sure the Clothier has a proper role, or if it should just be up to people of proper jobs (Farmers, hunters) to pick the applicable skills for it.

Once I've seen enough feedback, I'll add a poll.


I'd like to go for a Ranger type class, and maybe do some leatherworking on the side.
you gotta dance
chroniX
Profile Blog Joined January 2008
517 Posts
January 23 2011 23:44 GMT
#237
really lets postpone this and just focus on getting our palisades up. everyone get wood blocks to the fundament....
Harris1st
Profile Blog Joined May 2010
Germany7408 Posts
January 23 2011 23:49 GMT
#238
i think it's pretty good idea, because its just a waste of LP otherwise.

im not sure about a poll,maybe people pm you or post here what they want to do, and you put in the first post.
and when 20 people want to be farmers and only 3 want to be beastmaster then so be it, cause i dont like the idea of telling people what they MUST DO.
i guess it's ok to make suggestions
Go Serral! GG EZ for Ence. Flashbang dance FTW
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2011-01-24 00:16:03
January 23 2011 23:57 GMT
#239
On January 24 2011 08:49 Harris1st wrote:
i think it's pretty good idea, because its just a waste of LP otherwise.

im not sure about a poll,maybe people pm you or post here what they want to do, and you put in the first post.
and when 20 people want to be farmers and only 3 want to be beastmaster then so be it, cause i dont like the idea of telling people what they MUST DO.
i guess it's ok to make suggestions

The entire point of doing this is to minimize micromanagement required from me. If I'm to take PMs all the time and have to keep a list, then it'll be far more time consuming than I want it to be. By having a poll that gets updated every week, the status will always be fresh even if people leave, die or change specializations.

And yea of course people should do whatever they want to do. They vote on the poll based on what they kinda like to work towards, but that does of course not lock them down to those skills and those skills only. The entire point is that with a poll, if one of our villagers is unsure of what to do, he can take a look at the poll and go "Hm, we have 23 carpenters but only 3 blacksmiths - guess i'll go blacksmithing!".

Thanks for the comments though.
Savior broke my heart ;_; || twitch.tv/onnings
ShoreT
Profile Joined August 2008
United States489 Posts
January 24 2011 01:36 GMT
#240
Rannnngggerrr
Derp
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