
Haven & Hearth - Liquidia community village - Page 12
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Risgryn
Sweden21 Posts
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Harris1st
Germany6929 Posts
On January 24 2011 02:03 Risgryn wrote: I'm starting to think that my cabin is in a good place ![]() Dito I can contribute alot of ropes and bones too | ||
plated.rawr
Norway1676 Posts
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Risgryn
Sweden21 Posts
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airtown
United States410 Posts
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plated.rawr
Norway1676 Posts
On January 24 2011 02:54 4iner wrote: Someone please pm me a hearth secret. If you cannot even bother reading the OP properly, I'm feeling very hesitant about taking you into the village at all. | ||
pfods
United States895 Posts
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Hittegods
Stockholm4641 Posts
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protoge
United States55 Posts
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muse5187
1125 Posts
On January 24 2011 05:34 protoge wrote: Same guy just knocked me out... and left without doing anything else? =/ The Russians have arrived? ![]() | ||
pfods
United States895 Posts
I just fell over and my health is slowly draining....help? | ||
chroniX
517 Posts
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Mr. Wiggles
Canada5894 Posts
He probably had rage, but not murder. Count your blessings. | ||
Hittegods
Stockholm4641 Posts
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plated.rawr
Norway1676 Posts
Job organization I'm thinking of adding a weekly poll where people vote in their character job focus. This will make it easier to keep track of what we have specialists doing and what we need more people doing. By adding a poll for every week, we keep it updated in case people go idle, die or leave. For this to work though, as many as possible of our active members need to vote every week. So far, I'm thinking of pooling together various skills into profession specializations. The various specializations should be able to perform one trade skill as well as supply itself with the neccesary raw materials for production. Mark though, that these profession specializations are only what your character's PRIMARY FOCUS should be, not EVERYTHING your character lives for. He should also have a good handful of other skills as he feel or as the situation dictates, of course. A beastmaster can specialize in PVP to help out the warriors. A Clothier can get some farming and gathering to help the peasants, and so on. My suggestions for these specializations so far are: Mason - Clay-based profession, making pottery and building stone objects plus bricks and brick objects such as roads and walls. Skill suggestion: Pottery, Masonry, Stoneworking. Ranger - Combat-based profession, doubling as hunters for leather / killing menacing creatures, as well as warriors to protect us and be agressive during hostilities. Skill suggestion: Combat-based skills depending on your preference (Unarmed, Marksman, Sword, Axe) and PVP Skills (Rage etc). Peasant - Farming-focused profession, needing high perception to gather berries and weeds for seeds, as well as cooking skills to utilize the profession. Skill suggestion: Farming skills (Farming etc), herbalism skills (Herbalism, Plant Lore), applicable cooking skills (Cooking, Baking etc), Beer making, Wine making. Carpenter - Wood-based profession, who can provide us with all wood-crafted objects. Skill suggestion: Lumberjacking, Carpenter, Wheelmaking, Boat building Blacksmith - Metal-based profession, to make metal tools, armor and weapon as needed. Also needs to be able to support itself with metal through mining. Skill suggestion: Metal working, Locks & Bolts, Mining Beastmaster - hunting and animalkeeping as specialization, this character needs combat skills to survive the taming process (i think?) as well as the right animal care skills. Skill suggestion: Hunting, applicable combat skills, Animal Husbandry, Cooking, Sausage making Clothier - a combination of tailoring and leatherworking. Since leathergathering is pretty heavily combat-based, and clothmaking requires linen and silk, this focus somewhat depends on other people. Skill suggestion: Cloth Making, Bee keeping, Sericulture, Leather Working Skills such as Lawspeaking, Prospecting, Cartography should be kept to a low number of characters, since several with it is pretty much a waste. That's my suggestions so far. Please comment and add your own suggestions, or tell me which I should remove or modify - for example, I'm not very sure the Clothier has a proper role, or if it should just be up to people of proper jobs (Farmers, hunters) to pick the applicable skills for it. Once I've seen enough feedback, I'll add a poll. | ||
Mr. Wiggles
Canada5894 Posts
On January 24 2011 08:37 plated.rawr wrote: Repeating this because I haven't really gotten much feedback about it. I'd like to go for a Ranger type class, and maybe do some leatherworking on the side. | ||
chroniX
517 Posts
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Harris1st
Germany6929 Posts
im not sure about a poll,maybe people pm you or post here what they want to do, and you put in the first post. and when 20 people want to be farmers and only 3 want to be beastmaster then so be it, cause i dont like the idea of telling people what they MUST DO. i guess it's ok to make suggestions | ||
plated.rawr
Norway1676 Posts
On January 24 2011 08:49 Harris1st wrote: i think it's pretty good idea, because its just a waste of LP otherwise. im not sure about a poll,maybe people pm you or post here what they want to do, and you put in the first post. and when 20 people want to be farmers and only 3 want to be beastmaster then so be it, cause i dont like the idea of telling people what they MUST DO. i guess it's ok to make suggestions The entire point of doing this is to minimize micromanagement required from me. If I'm to take PMs all the time and have to keep a list, then it'll be far more time consuming than I want it to be. By having a poll that gets updated every week, the status will always be fresh even if people leave, die or change specializations. And yea of course people should do whatever they want to do. They vote on the poll based on what they kinda like to work towards, but that does of course not lock them down to those skills and those skills only. The entire point is that with a poll, if one of our villagers is unsure of what to do, he can take a look at the poll and go "Hm, we have 23 carpenters but only 3 blacksmiths - guess i'll go blacksmithing!". Thanks for the comments though. | ||
ShoreT
United States489 Posts
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