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Old Magic the Gathering cards vs New ones - Page 6

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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-07 21:42:03
January 07 2011 21:40 GMT
#101
On January 08 2011 06:35 misaTO wrote:
I never found Psychatog's decks powerfull .

That you didn't find them powerful doesn't change the fact that they totally swept Standard events that season, and were hugely relevant in Extended and Legacy as well.

On January 08 2011 06:35 misaTO wrote:
I have no problem with banning, but they are printing stronger cards, instead of just new original ones.

People keep saying this, but quite honestly, the only real examples they ever come up with are either creatures (which through most of Magic history have been way below the power curve--and therefore creature power creep is not exactly bad), or anomalous cards like New Jace.

Average card power has gone up, but as Patrick Chapin described it, there are lots of 7s and 8s now, instead of a bunch of 1s and 2s, and a few 10s.
Moderator
misaTO
Profile Joined September 2010
Argentina204 Posts
Last Edited: 2011-01-07 22:00:27
January 07 2011 21:53 GMT
#102
Your 'power curve' statement is correct and it was a problem in early magic. Now we do have more powerful creatures, but we also have more powerful instants, enchantments, Equipement cards and the brand new Planeswalkers.

What I find problematic is that the power curve went off the charts due to the multiplying effect of new cards. Im now thinking of a deck with Jaces + Paralax Tides/ Waves Lol. Instead of balancing they just doubled the strength


On a separate note, the problem with Affinity consisted on little colour affinity and a shit-tonne of artifact affinity.


Magic has always had a "SCALING" problem.


Personally I have always prefered little critters over big monsters. They are harder to counter.

That may be one of the reasons why I play Zerg lol.
OHSHITOHSHITOHSHITOHSHIT
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
January 07 2011 21:54 GMT
#103
Oh sure, I remember it is not so expensive when you have 13-14 year old kids you can "steal" the good cards from. I feel saened anytime I see that happen, but it's the every day thing, exprienced players move like a flock as a kid enters a store.
misaTO
Profile Joined September 2010
Argentina204 Posts
Last Edited: 2011-01-07 21:55:58
January 07 2011 21:55 GMT
#104
On January 08 2011 06:54 Usagi wrote:
Oh sure, I remember it is not so expensive when you have 13-14 year old kids you can "steal" the good cards from. I feel saened anytime I see that happen, but it's the every day thing, exprienced players move like a flock as a kid enters a store.



I declare myself guilty as charged good sir.
OHSHITOHSHITOHSHITOHSHIT
xbankx
Profile Joined July 2010
703 Posts
January 07 2011 22:08 GMT
#105
Spells got weaker while creatures got stronger. This was a move to try to get people away from blue. It worked for a while until they reprinted "Jace, if I untap with it I win".
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-07 22:36:11
January 07 2011 22:28 GMT
#106
On January 08 2011 07:08 xbankx wrote:
Spells got weaker while creatures got stronger. This was a move to try to get people away from blue. It worked for a while until they reprinted "Jace, if I untap with it I win".

As I said, Jace probably happened because they deliberately didn't print good blue cards through Alara->Zen because of Faeries, and then went "oh shit, blue is unplayable" after Lorwyn rotated, and when designing Worldwake.

Consequently, they printed one of the most absurd blue cards ever in an attempt to even things out.
Moderator
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
January 07 2011 22:43 GMT
#107
On January 08 2011 06:16 BROverlord wrote:
Show nested quote +
On January 07 2011 23:18 Gann1 wrote:
I haven't played Magic in a really long time. I had a hell of a lot of fun playing Invasion/Odyssey at my local card shop on friday nights, quit after Invasion phased out. I tried coming back for Onslaught/Mirrodin, but quit after a couple weeks because it wasn't nearly as fun as Invasion/Odyssey was.

It seems like it would be really hard to get into now with the new super duper rare cards, or whatever they're called. The reason i preferred Magic over Yu-Gi-Oh was because of the much lower cost of deckbuilding.

moar like Money: the wasting amirite?

That was pretty much the reason i stopped playing; It felt more about who spent more money on their deck than strategy. Now i hear about these planeswalker cards that pretty much anyone who wants to be competitive has to have.

look at this motherfucker:
[image loading]


that is just nonsense.


A boros aggro and valakut ramp can easily race a U/B control deck.

Boros aggro probably costs about 200$ to make valakut ramp probably a bit close to 400$ but yeah the U/B control deck that has 4 jaces in them have fun paying 700$ for that fucking deck.

They have all done pretty well If i had to say so i think Valakut ramp has been doing really well lately, We will see how things level out with Besiege.
bobbob
Profile Joined December 2009
United States368 Posts
January 07 2011 22:46 GMT
#108
On January 08 2011 03:08 NicolBolas wrote:
The problem with early edition MtG was that it was all about the spells. Creatures were at best supplements and at worst unused. Later editions specifically went out of their way to rectify this. That meant making creature cards that didn't suck on toast. That also meant toning down the overpowered non-creature cards.

Having looked at beta sealed online, this is definately true, as you run Scathe Zombies and Demonic Tutor (searching for a Fireball or something like that),

On January 08 2011 03:08 NicolBolas wrote:
Vintage and Legacy. Nothing can change them. Nothing can affect them, because after tens of thousands of cards, they have distilled down to a series of one-turn-kill decks. Either you get your OTK or you lose. Nothing can change that.

And most of these OTKs were available during the early days of MtG.

Really, the OTKs stick to Vintage. Of legacy, the OTKs are Goblin Charbelcher, and both versions of Storm (Ad Nauseum, and The Epic Storm). OTKs are kept in check with Force of Will (every single blue deck runs it, AFAIK) Bant Counterbalance uses Shards creatures heavily. Spell Pierce is in many control decks, and even non control decks. Mindbreak trap is used against storm sometimes. Merfolk is one of the stronger decks currently, and that's because of the fact that it has 4 merfolk lords (all merfolk gain +1/+1). It hardly kills first turn, but it is capable of killing within a small enough space of time. For that matter, both Goblins and Elves are acceptable Legacy decks, and even Burn works. Most of the earlier OTKs are banned from legacy (Flash is banned, Yawg's Will, etc.)

Legacy works perfectly fine, since aggro (Zoo heavily) Combo (Storm) and control (Countertop, Jacestill, etc) are all represented and work.

No comment on vintage, I'm not a fan of that format.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-01-07 22:52:25
January 07 2011 22:49 GMT
#109
Yep, the funny part about Jace 2 is that I remember people whining about Blue/Control saying how it doesn't exist anymore and etc. before WWK. Then we get this. People will whine about anything and everything, justified or not. The problem with the recent complaints is that people act like this is something new with Jace 2 or the meta...when it isn't.

The analogy to WoW is hilariously bad except on the fact that people are ungrateful SOBs.

Legacy is more about the sideboard more than anything, the decks don't really change outside of a few graft jobs then and there.
Get it by your hands...
Moody
Profile Blog Joined August 2010
United States750 Posts
January 07 2011 22:55 GMT
#110
On January 07 2011 10:29 TheYango wrote:
Show nested quote +
On January 07 2011 10:26 Judicator wrote:
I think you like to use a very broad definition of combo decks. Still the argument stands, Urza and Masques were the worst so many annoying cards that demanded an answer then and there or you'll be staring down shit. Onslaught was looking alright until Mirrodin reared it's ugly head.

Scars is too early to be judged although Besieged right now looks very bland.

From what I've seen, WotC goes in cycles--they start with a block that's too strong, follow up with one that's too weak, then end up with a decent block.

Urza (too strong)
Masques (too weak)
Invasion (good)

Mirrodin (too strong)
Kamigawa (too weak)
Ravnica (good)


Kamigawa had:

Umezawa's Jitte
Yosei
Kokusho
Isamaru, Hound of Konda
Meloku
Choice of Damnations
Pithing Needle


I'm fairly certain Kamigawa was a strong block.
I'd take my Wr Aggro deck from Kamigawa/Ravnica and put it against any deck in the current format (obv i'd need some SB changes)
A marine walks into a bar and asks, "Where's the counter?"
TheYango
Profile Joined September 2008
United States47024 Posts
January 07 2011 23:28 GMT
#111
On January 08 2011 07:55 Moody wrote:
I'm fairly certain Kamigawa was a strong block.
I'd take my Wr Aggro deck from Kamigawa/Ravnica and put it against any deck in the current format (obv i'd need some SB changes)

Kamigawa had some strong staples--that doesn't make it a strong block. I mean, Mercadian Masques had some strong staples (Rishadan Port, Brainstorm, Gush, Counterspell, Blastoderm, etc.). But the general card power was low, and the archetypes espoused by the set theme were fairly weak (Your WR aggro deck is still probably a Boros deck at it's core--as themes like Spirit/Arcane from Kamigawa were weak mechanics).
Moderator
Multis
Profile Joined May 2010
Finland21 Posts
January 07 2011 23:34 GMT
#112
I tend to enjoy the "weak" blocks quite a lot in constructed, but I still find kamigawa to be the best draftt block to date.

If you are fed up with the prices, u can always go limited. By selling opened cards and winning store credit drafting is actually quite cheap even in the long run.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
January 08 2011 00:15 GMT
#113
On January 08 2011 07:55 Moody wrote:
Show nested quote +
On January 07 2011 10:29 TheYango wrote:
On January 07 2011 10:26 Judicator wrote:
I think you like to use a very broad definition of combo decks. Still the argument stands, Urza and Masques were the worst so many annoying cards that demanded an answer then and there or you'll be staring down shit. Onslaught was looking alright until Mirrodin reared it's ugly head.

Scars is too early to be judged although Besieged right now looks very bland.

From what I've seen, WotC goes in cycles--they start with a block that's too strong, follow up with one that's too weak, then end up with a decent block.

Urza (too strong)
Masques (too weak)
Invasion (good)

Mirrodin (too strong)
Kamigawa (too weak)
Ravnica (good)


Kamigawa had:

Umezawa's Jitte
Yosei
Kokusho
Isamaru, Hound of Konda
Meloku
Choice of Damnations
Pithing Needle


I'm fairly certain Kamigawa was a strong block.
I'd take my Wr Aggro deck from Kamigawa/Ravnica and put it against any deck in the current format (obv i'd need some SB changes)

Gifts Ungiven. BDW was made by kamigawa, and WW got other powerful cards. Gifts is one of the most powerful cards in Vintage and Legacy now. Sensei's divining top. Kamigawa added more cards to the Vintage and Legacy formats than mirrodin or ravnica, and since those formats use the most op shit ever, it's simple to say Kamigawa had the vastly more powerful cards. Mirrodin had other good stuff like chalice of the void, trinisphere, but the normal affinity cards didn't add much.

He also skipped onslaught, which added fetchlands (and now with scars of mirrodin offcolor fetches).
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-08 00:35:59
January 08 2011 00:32 GMT
#114
On January 08 2011 09:15 SnK-Arcbound wrote:
Gifts Ungiven. BDW was made by kamigawa, and WW got other powerful cards. Gifts is one of the most powerful cards in Vintage and Legacy now. Sensei's divining top. Kamigawa added more cards to the Vintage and Legacy formats than mirrodin or ravnica, and since those formats use the most op shit ever, it's simple to say Kamigawa had the vastly more powerful cards. Mirrodin had other good stuff like chalice of the void, trinisphere, but the normal affinity cards didn't add much.

I am well aware of the broken shit available in Kamigawa. The general card power and archetypes, however, are not determined by what broken shit there is, particularly in Limited, where you're lucky to pull 1, maybe 2 of any of those cards.

As far as I'm aware, its generally accepted that on the whole, Kamigawa was a weak set that had a few exceptionally powerful cards.

On January 08 2011 09:15 SnK-Arcbound wrote:
He also skipped onslaught, which added fetchlands (and now with scars of mirrodin offcolor fetches).

I intentionally skipped Oddysey/Onslaught because they're not exceptionally powerful, weak, or following such a set. My point was that WotC generally follows up exceptionally powerful sets with exceptionally weak ones, and exceptionally weak sets with reasonably well-balanced ones. Skipping those sets neither confirms nor denies that idea, and therefore aren't really relevant.
Moderator
Augury
Profile Blog Joined September 2008
United States758 Posts
January 08 2011 00:45 GMT
#115
I really enjoyed drafting Zendikar, and the core sets are still really solid. A lot of the none core sets lately have been pretty bad, but that's to be expected somewhat.
Ataraxia
Profile Joined August 2010
United States73 Posts
Last Edited: 2011-01-08 11:59:42
January 08 2011 01:18 GMT
#116
A boros aggro and valakut ramp can easily race a U/B control deck.

Boros aggro probably costs about 200$ to make valakut ramp probably a bit close to 400$ but yeah the U/B control deck that has 4 jaces in them have fun paying 700$ for that fucking deck.

They have all done pretty well If i had to say so i think Valakut ramp has been doing really well lately, We will see how things level out with Besiege.


Easiest way for U/B or U/W to stop Valakut is spreading seas. But I agree with your other remarks.

I will say my favorite decks to play out of all the sets I've played through were Opalesence+Replenish and Warpworld+Landfall.
"I still remember every note of that music that wandered out into the still night air. The only thing is... I can't remember how to play it anymore..." - Kevin Arnold, The Wonder Years
BROverlord
Profile Joined January 2010
United States80 Posts
January 08 2011 08:36 GMT
#117
So this thread made me look at some of the new cards, and i saw this:

[image loading]


this + anything that uses the new proliferate mechanic seems rather difficult to deal with.
space heater: 5th bonjwa
PencilZerg
Profile Joined October 2010
Denmark76 Posts
January 08 2011 09:05 GMT
#118
On January 08 2011 17:36 BROverlord wrote:
So this thread made me look at some of the new cards, and i saw this:

[image loading]


this + anything that uses the new proliferate mechanic seems rather difficult to deal with.


Not really, it has to be returned to hand as it resolves - removing all counters. I don't believe a combo is yet to be made with this card. It doesn't really make sense.
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
January 08 2011 09:05 GMT
#119
I haven't played since... ice age. Necro decks reigned supreme for so long...

By far my favorite deck was messing with stasis though, simply locking down the entire board.
ModeratorGodfather
BROverlord
Profile Joined January 2010
United States80 Posts
Last Edited: 2011-01-08 10:14:53
January 08 2011 09:54 GMT
#120
On January 08 2011 18:05 PencilZerg wrote:
+ Show Spoiler +
On January 08 2011 17:36 BROverlord wrote:
So this thread made me look at some of the new cards, and i saw this:

[image loading]


this + anything that uses the new proliferate mechanic seems rather difficult to deal with.


Not really, it has to be returned to hand as it resolves - removing all counters. I don't believe a combo is yet to be made with this card. It doesn't really make sense.

oh wow i totally didn't see that at the end.

Edit: though there are still cards that work well with it, just less impressively than infinite turns. With rings of brighthearth, you can copy magosi's ability so you get 2 extra turns instead of 1.

space heater: 5th bonjwa
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