• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:06
CET 18:06
KST 02:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 966 users

Old Magic the Gathering cards vs New ones

Forum Index > General Games
Post a Reply
Normal
misaTO
Profile Joined September 2010
Argentina204 Posts
Last Edited: 2011-01-06 21:33:05
January 06 2011 21:27 GMT
#1
I find the new expansions boring, or at least, not appealing. I started playing when I was 11 years old but now I don't feel like playing because of the new mechanics (EG plainswalkers). Am I the only one who would love to see Urza's or Mercadia re-edited? I know collectors would totally rage @ this but the metagame was much more fun back then.


edit : Counterspell now costs 3 mana while imbaduress costs 1 black mana.
Does anyone remember cabal therapy+duress?
OHSHITOHSHITOHSHITOHSHIT
Mortality
Profile Blog Joined December 2005
United States4790 Posts
January 06 2011 21:35 GMT
#2
MTG...

I could seriously nerd rage about how my deck that used to be worth close to 500 dollars is probably worth pennies by now. Cards that used to be a good 10 bucks a decade ago are trash now.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
3772
Profile Joined May 2010
Czech Republic434 Posts
January 06 2011 21:37 GMT
#3
All sets with the new design (Mirodin and newer) are kinda boring, except Zendikar which was pretty good (for draft at least, not interested in constructed that much, as I don't want to spend 300+$ on Jaces and other stuff).
misaTO
Profile Joined September 2010
Argentina204 Posts
January 06 2011 21:38 GMT
#4
I haven't checked prices yet, but morphlings, masticores, & rishadan ports sure cost a lot.
OHSHITOHSHITOHSHITOHSHIT
misaTO
Profile Joined September 2010
Argentina204 Posts
Last Edited: 2011-01-06 21:43:09
January 06 2011 21:39 GMT
#5
On January 07 2011 06:37 3772 wrote:
All sets with the new design (Mirodin and newer) are kinda boring, except Zendikar which was pretty good (for draft at least, not interested in constructed that much, as I don't want to spend 300+$ on Jaces and other stuff).



I loved construct. Turning shitty cards into a stomp deck was awesome.

I remember playing
20 Islands
2 Citadels of Pain
3 Thwart
3 Counterspell
3 Mana Leak
4 Acumulated Knowledge
4 Cloud Fairies
4 Mercadian Fairy
2 Can't remember but every time it dealt damage i could search X card in the opponent's deck & remove that card from the game (i know IMBA)
Djins
Loxodon Warhammers

I just can't remember exactly but it was a monocromatic blue flying counter shitstorm. Roflstomping "serious" decks with fairies was insane.
OHSHITOHSHITOHSHITOHSHIT
Moody
Profile Blog Joined August 2010
United States750 Posts
January 06 2011 21:46 GMT
#6
On January 07 2011 06:35 Mortality wrote:
MTG...

I could seriously nerd rage about how my deck that used to be worth close to 500 dollars is probably worth pennies by now. Cards that used to be a good 10 bucks a decade ago are trash now.


You have no idea what nerd rage is until you've played magic competitively.

Every time a new set is released, you have to spend about 300 bucks on new cards (assuming you already have a play-set of your mana base and all uncommons), which will retain their value for at MOST 2 years.

"Oh, a new mythic rare that is good!" Bam! 200-400 for a playset.

This is the reason I quit playing magic. I don't enjoy kitchen table magic, and can't justify spending 2-3 grand a year on cards.
A marine walks into a bar and asks, "Where's the counter?"
LazyMacro
Profile Blog Joined August 2010
976 Posts
January 06 2011 21:53 GMT
#7
I think they release too many new cards at a time. I get that it's a business and they need to make a profit, but when suddenly my $400 deck becomes half that because of a new set being released, I want to rage. Hard.

I haven't played or drafted in a while, so I don't know what cards are good and such, but shit.
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
January 06 2011 21:56 GMT
#8
I still need to sell my collection... Luckily, I only played older formats, so most of my cards gained in value. I try to avoid competitive scene because it changes too much
Wesso
Profile Joined August 2010
Netherlands1245 Posts
Last Edited: 2011-01-06 23:03:53
January 06 2011 22:53 GMT
#9
Magic is awesome but way too expensive competitively. Drafting is relatively cheap though, ~9 bucks per night of drafting. Also it suffers hugely from nostalgia because it's so old, the teens from back then are 25+ about now, and much more picky. But if you look back seriously, you see that most of the sets weren't as good as you think, maybe even worse than new sets.
Szgk
Profile Joined May 2010
Poland112 Posts
January 06 2011 23:05 GMT
#10
I haven't played since last summer, but I stick to pauper formats - commons only. You can play in a fairly competitive environment and still spend next to nothing on the cards. Especially in formats like Pauper Standard, Block or Extended. Standard is probably the most exciting one, as the metagame shifts almost week to week.

Plus you don't need to play with plainswalkers.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
January 06 2011 23:07 GMT
#11
I haven't played in a long time, but I used to play Legacy all the time. I always did like the older sets, once TS block came around I stopped caring :\.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 06 2011 23:12 GMT
#12
So you hate the new cards but like Mercadia and Urza....right...that makes total sense.
Get it by your hands...
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
Last Edited: 2011-01-06 23:15:51
January 06 2011 23:13 GMT
#13
eh. Sorry. retracting.
초대 갓, 이영호 | First God, Lee Young Ho
FishFuzz99
Profile Joined February 2010
United States152 Posts
Last Edited: 2011-01-06 23:21:30
January 06 2011 23:21 GMT
#14
I played semi competitive 08-10, and it was a HUGE money hole. I enjoyed playing but it cost so much money. Then someone stole my deck and trade binder which was worth about $600-700. Now I just play EDH, but EDH is quite fun, and after the initial investment in making a deck, you really don't need much more. Perhaps a card or two from each new set, but usually not even that.
Most EDH cards tend to be old stuff anyway.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-06 23:45:03
January 06 2011 23:32 GMT
#15
On January 07 2011 06:27 misaTO wrote:
edit : Counterspell now costs 3 mana while imbaduress costs 1 black mana.
Does anyone remember cabal therapy+duress?

Sure, you can nitpick on Cancel, or you can realize that because Mana Leak is in every format, it's completely irrelevant anyway, so the fact that it's strictly worse than Counterspell doesn't matter.

And I recall a competitive player describing Duress as "training wheels" for Cabal Therapy--by mid-game 1/game 2, a good player should be able to blind Therapy for priority targets, without the need to spend deck slots on Duress.

On January 07 2011 08:12 Judicator wrote:
So you hate the new cards but like Mercadia and Urza....right...that makes total sense.

Seriously.

Urza's Saga and Mercadian Masques were comparatively poor sets. Urza's just had enough degenerate broken mechanics that it completely wrecked Type I as a format, and the power level of Mercadian Masques was by contrast comparatively low and many of the card designs were very uninspired. Compounding the problem was how Masques block constructed was completely dominated by the overly self-synergistic Rebel mechanic.

If you're going to reminisce about old metagames, at least reminisce about good ones--Urza/Masques was one of the worst times to be playing competitive Magic (the only other contenders IMO being Onslaught/Mirrodin before the bans, or Mirrodin/Kamigawa).
Moderator
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2011-01-06 23:50:57
January 06 2011 23:46 GMT
#16
On January 07 2011 06:27 misaTO wrote:
Am I the only one who would love to see Urza's or Mercadia re-edited? I know collectors would totally rage @ this but the metagame was much more fun back then.

I don't know what you're doing putting Mercadian Masques and Urza' Saga in the same sentence in terms of power cards. Urza's Saga as a block was the most powerful thing they did until Mirroden. Masques was universally garbage because Wizards was afraid to make any good cards following Urza's. I'm guessing those two sets were just when you played.

You also missed the retro set. Time Spiral brought back a ton of old cards. It was also the best block in limited... like ever.

I haven't actually played competitively since Lorwyn/Shadowmoore sets so I don't know if Scars really is terrible. Heard really good things about Alara and Eldrazi but never played it at a tournament level.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
January 06 2011 23:53 GMT
#17
I remember when Ice Age was the new set. Also, according to wikipedia, "The original mulligan allowed a player a single redraw of seven new cards if that player's initial hand contained seven or zero lands" I thought that was still the rule.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
Last Edited: 2011-01-06 23:55:05
January 06 2011 23:54 GMT
#18
I think the new sets are just way too overboard

Also, lul at turn 0 hulk flash hahahahahahhahaha

Theres something about a deck that wins on turn 0 that is just funny
dignity
Profile Blog Joined May 2010
Canada908 Posts
January 07 2011 01:05 GMT
#19
EDH is by far the best way to enjoy casual play. You don't really shell out a lot because you only use one copy of any card, and after the initial you change very little as mentioned above. It also is generally played in multiplayer so those who enjoy the multiplayer politics really get to shine.

It's true that some of the new cards in the new sets can be a bit unfun but there were cards like that in every set.
misaTO
Profile Joined September 2010
Argentina204 Posts
Last Edited: 2011-01-07 01:23:31
January 07 2011 01:14 GMT
#20
[image loading]
On January 07 2011 08:32 TheYango wrote:
Show nested quote +
On January 07 2011 06:27 misaTO wrote:
edit : Counterspell now costs 3 mana while imbaduress costs 1 black mana.
Does anyone remember cabal therapy+duress?

Sure, you can nitpick on Cancel, or you can realize that because Mana Leak is in every format, it's completely irrelevant anyway, so the fact that it's strictly worse than Counterspell doesn't matter.

And I recall a competitive player describing Duress as "training wheels" for Cabal Therapy--by mid-game 1/game 2, a good player should be able to blind Therapy for priority targets, without the need to spend deck slots on Duress.

Show nested quote +
On January 07 2011 08:12 Judicator wrote:
So you hate the new cards but like Mercadia and Urza....right...that makes total sense.

Seriously.

Urza's Saga and Mercadian Masques were comparatively poor sets. Urza's just had enough degenerate broken mechanics that it completely wrecked Type I as a format, and the power level of Mercadian Masques was by contrast comparatively low and many of the card designs were very uninspired. Compounding the problem was how Masques block constructed was completely dominated by the overly self-synergistic Rebel mechanic.

If you're going to reminisce about old metagames, at least reminisce about good ones--Urza/Masques was one of the worst times to be playing competitive Magic (the only other contenders IMO being Onslaught/Mirrodin before the bans, or Mirrodin/Kamigawa).



In response, counterspell (?)

As You mentioned Lin Siivi retarded combo, i must ask if you remember the rising waters thingy. That was soooooooo anoying..


On January 07 2011 08:46 Offhand wrote:
Show nested quote +
On January 07 2011 06:27 misaTO wrote:
Am I the only one who would love to see Urza's or Mercadia re-edited? I know collectors would totally rage @ this but the metagame was much more fun back then.

I don't know what you're doing putting Mercadian Masques and Urza' Saga in the same sentence in terms of power cards. Urza's Saga as a block was the most powerful thing they did until Mirroden. Masques was universally garbage because Wizards was afraid to make any good cards following Urza's. I'm guessing those two sets were just when you played.

You also missed the retro set. Time Spiral brought back a ton of old cards. It was also the best block in limited... like ever.

I haven't actually played competitively since Lorwyn/Shadowmoore sets so I don't know if Scars really is terrible. Heard really good things about Alara and Eldrazi but never played it at a tournament level.



You MUST HAVE SUFFERED TINKER/MANTICORE DECKS!!!


I dunno why, but i have always favored a deck with a system over "combo decks"

Did anyone play a Fires of yavimaya deck? Flametongue Kavus, Fires, Spiritmongers Cloaks?
OHSHITOHSHITOHSHITOHSHIT
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-07 01:27:05
January 07 2011 01:25 GMT
#21
On January 07 2011 10:14 misaTO wrote:
You MUST HAVE SUFFERED TINKER/MANTICORE DECKS!!!

It's not just one deck or another. It's a whole slew of degenerate cards/combos that basically ruined the eternal formats (particularly Vintage, since by design there can't be any bans in Vintage).


I dunno why, but i have always favored a deck with a system over "combo decks"

Then why do you like Urza block so much? Seeing as it almost destroyed all non-combo decks in the eternal formats.

There's a reason that the winter in which Urza's Legacy was released is colloquially known as "Combo Winter".
Moderator
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 07 2011 01:26 GMT
#22
On January 07 2011 10:14 misaTO wrote:
Show nested quote +
On January 07 2011 08:32 TheYango wrote:
On January 07 2011 06:27 misaTO wrote:
edit : Counterspell now costs 3 mana while imbaduress costs 1 black mana.
Does anyone remember cabal therapy+duress?

Sure, you can nitpick on Cancel, or you can realize that because Mana Leak is in every format, it's completely irrelevant anyway, so the fact that it's strictly worse than Counterspell doesn't matter.

And I recall a competitive player describing Duress as "training wheels" for Cabal Therapy--by mid-game 1/game 2, a good player should be able to blind Therapy for priority targets, without the need to spend deck slots on Duress.

On January 07 2011 08:12 Judicator wrote:
So you hate the new cards but like Mercadia and Urza....right...that makes total sense.

Seriously.

Urza's Saga and Mercadian Masques were comparatively poor sets. Urza's just had enough degenerate broken mechanics that it completely wrecked Type I as a format, and the power level of Mercadian Masques was by contrast comparatively low and many of the card designs were very uninspired. Compounding the problem was how Masques block constructed was completely dominated by the overly self-synergistic Rebel mechanic.

If you're going to reminisce about old metagames, at least reminisce about good ones--Urza/Masques was one of the worst times to be playing competitive Magic (the only other contenders IMO being Onslaught/Mirrodin before the bans, or Mirrodin/Kamigawa).



In response, counterspell (?)

As You mentioned Lin Siivi retarded combo, i must ask if you remember the rising waters thingy. That was soooooooo anoying..


Show nested quote +
On January 07 2011 08:46 Offhand wrote:
On January 07 2011 06:27 misaTO wrote:
Am I the only one who would love to see Urza's or Mercadia re-edited? I know collectors would totally rage @ this but the metagame was much more fun back then.

I don't know what you're doing putting Mercadian Masques and Urza' Saga in the same sentence in terms of power cards. Urza's Saga as a block was the most powerful thing they did until Mirroden. Masques was universally garbage because Wizards was afraid to make any good cards following Urza's. I'm guessing those two sets were just when you played.

You also missed the retro set. Time Spiral brought back a ton of old cards. It was also the best block in limited... like ever.

I haven't actually played competitively since Lorwyn/Shadowmoore sets so I don't know if Scars really is terrible. Heard really good things about Alara and Eldrazi but never played it at a tournament level.



You MUST HAVE SUFFERED TINKER/MANTICORE DECKS!!!


I dunno why, but i have always favored a deck with a system over "combo decks"

Did anyone play a Fires of yavimaya deck? Flametongue Kavus, Fires, Spiritmongers Cloaks?


I think you like to use a very broad definition of combo decks. Still the argument stands, Urza and Masques were the worst so many annoying cards that demanded an answer then and there or you'll be staring down shit. Onslaught was looking alright until Mirrodin reared it's ugly head.

Scars is too early to be judged although Besieged right now looks very bland.
Get it by your hands...
TheYango
Profile Joined September 2008
United States47024 Posts
January 07 2011 01:29 GMT
#23
On January 07 2011 10:26 Judicator wrote:
I think you like to use a very broad definition of combo decks. Still the argument stands, Urza and Masques were the worst so many annoying cards that demanded an answer then and there or you'll be staring down shit. Onslaught was looking alright until Mirrodin reared it's ugly head.

Scars is too early to be judged although Besieged right now looks very bland.

From what I've seen, WotC goes in cycles--they start with a block that's too strong, follow up with one that's too weak, then end up with a decent block.

Urza (too strong)
Masques (too weak)
Invasion (good)

Mirrodin (too strong)
Kamigawa (too weak)
Ravnica (good)
Moderator
misaTO
Profile Joined September 2010
Argentina204 Posts
January 07 2011 01:30 GMT
#24
^ Broad as in mind desire is a combo deck, masscounterspells is a strat.
OHSHITOHSHITOHSHITOHSHIT
Orpheos
Profile Joined April 2010
United States1663 Posts
January 07 2011 01:32 GMT
#25
On January 07 2011 10:29 TheYango wrote:
Show nested quote +
On January 07 2011 10:26 Judicator wrote:
I think you like to use a very broad definition of combo decks. Still the argument stands, Urza and Masques were the worst so many annoying cards that demanded an answer then and there or you'll be staring down shit. Onslaught was looking alright until Mirrodin reared it's ugly head.

Scars is too early to be judged although Besieged right now looks very bland.

From what I've seen, WotC goes in cycles--they start with a block that's too strong, follow up with one that's too weak, then end up with a decent block.

Urza (too strong)
Masques (too weak)
Invasion (good)

Mirrodin (too strong)
Kamigawa (too weak)
Ravnica (good)


scars is pretty yucky imo. it seems like it was designed mostly for limited.
TheYango
Profile Joined September 2008
United States47024 Posts
January 07 2011 01:41 GMT
#26
On January 07 2011 10:32 Orpheos wrote:
scars is pretty yucky imo. it seems like it was designed mostly for limited.

See, you start with that train of thought, then you realize that Infect is one of the worst Limited mechanics ever designed.

It's poor Limited design when Infect decks want zero non-Infect creatures and non-infect decks want zero Infect creatures, because it makes the Infect player's pick orders overly linear and simplistic.
Moderator
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-01-07 01:43:48
January 07 2011 01:42 GMT
#27
Obviously magic has gone downhill.

Its a product. If they release new sets that are of the same power as the old ones then people have no incentive to buy them. Therefore every new release becomes slightly more OP in order to force people to go out and get it in order to not get raped.

I stopped playing years ago, but me and a few friends pooled all our cards in a big box and we still sometimes pull em out every once in a while, its a fun game.

The art also went to shit mostly. I remember playing a game where you pulled out random cards and tried to call the artist just by looking at the style. Good fucking luck doing that anymore. Plus all the really crazy talented artists left or shifted to the more simplified style that they decided to go with in the new sets. I missed when each artist contributed in completely their own style without even trying to make a unified body of work.
[image loading]
[image loading]
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
January 07 2011 01:47 GMT
#28
On January 07 2011 06:39 misaTO wrote:
I just can't remember exactly but it was a monocromatic blue flying counter shitstorm. Roflstomping "serious" decks with fairies was insane.

It's funny because Faeries decks have been tearing up constructed recently, deck to beat in Extended, etc
The original Bogus fan.
TheYango
Profile Joined September 2008
United States47024 Posts
January 07 2011 01:58 GMT
#29
On January 07 2011 10:47 Turbovolver wrote:
It's funny because Faeries decks have been tearing up constructed recently, deck to beat in Extended, etc

To be fair, I don't think anyone playing during Urza/Masques would be able to predict that cards like Spellstutter Sprite and Mistbind Clique would get printed.

It's also probably the least surprising thing about this Extended format--Lorwyn/Alara Standard + new Jace = mega-dominant Faeries.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-01-07 02:08:40
January 07 2011 02:08 GMT
#30
On January 07 2011 10:41 TheYango wrote:
Show nested quote +
On January 07 2011 10:32 Orpheos wrote:
scars is pretty yucky imo. it seems like it was designed mostly for limited.

See, you start with that train of thought, then you realize that Infect is one of the worst Limited mechanics ever designed.

It's poor Limited design when Infect decks want zero non-Infect creatures and non-infect decks want zero Infect creatures, because it makes the Infect player's pick orders overly linear and simplistic.


there are ok infect picks in non-infect decks and vice versa

tons of mechanics have been parasitic or super-linear and limited formats have still been fine, limited holds up to that kind of design (which I really dislike) a lot better than constructed
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
pwnageplus
Profile Joined November 2010
34 Posts
January 07 2011 02:22 GMT
#31
I remember loving this as a kid, but lost interest because of the new cards sets.. I had an elf deck, so much HP!!!
TheYango
Profile Joined September 2008
United States47024 Posts
January 07 2011 02:24 GMT
#32
On January 07 2011 11:08 UniversalSnip wrote:
there are ok infect picks in non-infect decks and vice versa

tons of mechanics have been parasitic or super-linear and limited formats have still been fine, limited holds up to that kind of design (which I really dislike) a lot better than constructed

I'm not saying that it ruins the format, but I would think that a set "designed with Limited in mind" would deliberately try to avoid those types of mechanics.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
January 07 2011 02:28 GMT
#33
On January 07 2011 11:24 TheYango wrote:
Show nested quote +
On January 07 2011 11:08 UniversalSnip wrote:
there are ok infect picks in non-infect decks and vice versa

tons of mechanics have been parasitic or super-linear and limited formats have still been fine, limited holds up to that kind of design (which I really dislike) a lot better than constructed

I'm not saying that it ruins the format, but I would think that a set "designed with Limited in mind" would deliberately try to avoid those types of mechanics.


Yeah, fair enough.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-01-07 02:32:34
January 07 2011 02:32 GMT
#34
On January 07 2011 10:42 sob3k wrote:
Obviously magic has gone downhill.
The art also went to shit mostly. I remember playing a game where you pulled out random cards and tried to call the artist just by looking at the style. Good fucking luck doing that anymore. Plus all the really crazy talented artists left or shifted to the more simplified style that they decided to go with in the new sets. I missed when each artist contributed in completely their own style without even trying to make a unified body of work.


Glad you only recall the good ones but none of the shitty ones. Wizards raised the average art quality by a pretty good amount since the old days.

Let's just ignore the Zendikar lands while we're at it.
Get it by your hands...
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
January 07 2011 02:32 GMT
#35
I have not enjoyed a MTG series since Mirrodin. I didn't even like Mirrodin that much, but it was the last one I played seriously during...

Also, Fires of Yavimaya was the scourge of my existence.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 07 2011 05:22 GMT
#36
On January 07 2011 11:32 Judicator wrote:
Show nested quote +
On January 07 2011 10:42 sob3k wrote:
Obviously magic has gone downhill.
The art also went to shit mostly. I remember playing a game where you pulled out random cards and tried to call the artist just by looking at the style. Good fucking luck doing that anymore. Plus all the really crazy talented artists left or shifted to the more simplified style that they decided to go with in the new sets. I missed when each artist contributed in completely their own style without even trying to make a unified body of work.


Glad you only recall the good ones but none of the shitty ones. Wizards raised the average art quality by a pretty good amount since the old days.

Let's just ignore the Zendikar lands while we're at it.


Yeah, thats my whole point...I liked that there was no "average art quality" to raise, because each card was so different. I thought those weird cards with silly line drawings and stuff were funny and interesting.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
TheYango
Profile Joined September 2008
United States47024 Posts
January 07 2011 05:34 GMT
#37
On January 07 2011 14:22 sob3k wrote:
Yeah, thats my whole point...I liked that there was no "average art quality" to raise, because each card was so different. I thought those weird cards with silly line drawings and stuff were funny and interesting.

Each person is going to like different art pieces. It's sort of hard to say that it's better or worse. You can definitely say, though, that the art is more polished than before.

And on your point of recognizing art by artist--I actually don't find it any harder on the newer ones than the older ones, but that might be because a lot of the newer artists are people like Wayne Reynolds, who I recognize from other fantasy artwork.
Moderator
iSiN
Profile Blog Joined March 2009
United States1075 Posts
January 07 2011 05:53 GMT
#38
On January 07 2011 06:35 Mortality wrote:
MTG...

I could seriously nerd rage about how my deck that used to be worth close to 500 dollars is probably worth pennies by now. Cards that used to be a good 10 bucks a decade ago are trash now.


Too bad cards that used to be worth pennies are worth 50+ dollars now (Force of Will, Tarmagoyf)
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
TheYango
Profile Joined September 2008
United States47024 Posts
January 07 2011 06:00 GMT
#39
On January 07 2011 14:53 iSiN wrote:
Too bad cards that used to be worth pennies are worth 50+ dollars now (Force of Will, Tarmagoyf)

When was Tarmogoyf worth pennies? It was pretty obviously good and got up to $20 while it was still in Standard ffs.
Moderator
Infie
Profile Joined January 2010
Netherlands59 Posts
January 07 2011 06:17 GMT
#40
the first couple of weeks you could pick qoyf up for less then 3 bucks.
Kyadytim
Profile Joined March 2009
United States886 Posts
January 07 2011 06:20 GMT
#41
I've been playing since... Hmm... probably around Unlimited. For all you newcomers, that's the edition after Beta. What really kills me is the way that in general, cards have just been getting better.
For example, Ice Age had Polar Kraken. At a cost of 8UUU, it was an 11/11 trampling creature with the ability "Cumulative Upkeep: sacrifice a land." It also entered the battlefield tapped. Compare that to the more modern (Darksteel set) Darksteel Colossus. At the same mana cost (11), it is easier to cast, same power, same toughness, and also tramples. However, instead of the negative abilities of coming into play tapped and cumulative upkeep of sacrificing lands, the Darksteel Colossus is indestructible. Which would you rather have? For the sake of being as clear as possible, I will note that the Darksteel Colossus can't be put into play via graveyard recursion, because whenever it enters the graveyard from anywhere, it is immediately shuffled back into your library. For the competitive crowd, this is probably a big thing. However, for casual players, the Colossus is clearly a better card.

For a second example, for a long time, Grizzly Bears were a definitive second turn summon, a 1G. It had no abilities, but was the only 2/2 summon for 2 mana. Then came 2/2 creatures for 1G with abilities. More recently, there has been the 2/3 Elven warrior for GG, and the 3/2 trampling Garruk's Companion, also for GG. With these options available, there's no point in including Grizzly Bears in a deck anymore. Hell, one of the 1G 2/2 creatures with abilities I mentioned earlier is Ashcoat bears. It is identical in every way to Grizzly Bears, right down to creature type, except that you can play it as an instant.

I understand that some of the changes they've made to cards has probably been for balance reasons (cancel as opposed to counterspell, lightning bolt to shock, and then they brought back lightning bolt), this general progression of newer cards getting more for the same mana seems like a strategy to increase profits from the casual sector of the player base - the people who don't play tournaments and just play with their friends.
bobbob
Profile Joined December 2009
United States368 Posts
January 07 2011 06:24 GMT
#42
On January 07 2011 10:42 sob3k wrote:
Show nested quote +
[image loading]
[image loading]

This doesn't actually work as a combo, because sacrificing it is part of the cost.

On January 07 2011 08:12 Judicator wrote:
As You mentioned Lin Siivi retarded combo, i must ask if you remember the rising waters thingy. That was soooooooo anoying..


High Tide/Reset/Turnabout isn't nearly as annoying as Ad Nauseum Tendrils of Agony combined with rituals and tutors and such. Playing against Counterbalance and Sensei's Divining Top is annoying.

All the old sets had the good spells, but they had some really shitty creatures (playing beta sealed online for fun means you are going to be running demonic tutors with scathe zombies). As people have often complained, there is 'Creature Creep' where all the creatures slowly get better than the ones before them.

Originally Serra Angel was an amazing card, you had a 4/4 beater with evasion for 5, and it could block. Then came exalted angel. Why block when you can just gain 4? Also more toughness and morph, meaning it can swing on turn 4, but on the other hand it cost 6 to hardcast. Then came BSA. 5/5 Flying Lifelink for 5. Better than most other creatures.

I will also point out: Tarmogoyf.

Anyway, basically Urza Block was the last of sets having all sorts of crazy spells. MM Block had a few great spells (Gush, Port, etc). Invasion didn't really have much, it brought Fact or Fiction, Vindicate was pretty broken, as was Pernicious Deed and a few of the Wishes.

Then came more tribal stuff... Piledriver and such. I luckily stopped playing IRL here.
Storm came out

Then came affinity >.>

Then we got Jitte and Gifts Ungiven, Sensei's Divining Top. Coldsnap gave us Counterbalance to go with Top.

Trygon Predator came next, then we had all sorts of crazy stuff happen in the Time Spiral Block.

goyf, and then suddenly Dredge came up with Bridge from below.

Then omgwtf Fae dominates the standard format. Too many tribal cards makes stuff too good, like Spellstutter Sprite, Bitterblossom, Cryptic Command, Vendilion Clique. Thoughtsieze becomes another form of Duress. Vivid lands allow standard and extended decks to run absurd numbers of colors and not get color screwed. Jund and the other shards (Jund wins) rolls in with even more broken cards for all formats, Bloodbraid Elf, Blightning, Rhox War Monk, Sprouting Thirinax, Putrid Leech, Ad Nauseam, Cruel Ultimatum.

Then comes Rise of Eldrazi, casual players hate eldrazi because they basically read "When I attack, target player wins the game." Goblin Guide makes red decks stronger. We go from Jackal Pup to Goblin Guide... We get JACE THE MIND SCULPTOR, who provides a free brainstorm each turn, and then has other uses, such as being a win condition with enough control (IE after you brainstorm a few times). We also see Iona, who is another annoying target to reanimate.

Most recently we've had the Titan cycle, so we go from Craw Wurm to Primeval Titan. Wurmcoil Engine is like a 6th Titan.

Basically since Shards, tons of creatures are suddenly absurdly strong,

Overall, if you want to play constructed, play Legacy, since although it costs more than a Standard deck, but you don't need to replace 1/3 of your deck every year. Plus the cards in Legacy hold their value better than cards in standard, since cards that rotate out are suddenly forgotten. Plus, some really cheap decks are actually good, you can make a pretty strong burn deck for <$100, but it's not too fun, since it's basically 'cast all your stuff, win, or run out of spells and lose.' But it beats either buying 3-4 Jace, the Mind Sculptor or 4 Titans before even starting to make a deck.

My favorite format online would definately be the random format tournament, where you have ~60-80 minutes to make a deck out of cards in a random core set, 2 large sets and 4 smaller sets (legacy banlist). Lots of fun and nostalgia, since you play decks that were great in standard years ago, mixed with random new cards, as well as seeing how some semi-new decks fare against old decks. Since this is online, you don't have to worry about price of cards and all, you just make a good deck and play it.

Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 07 2011 06:24 GMT
#43
I played a long time ago as well. I loved the old cards much more than the new ones. My UG madness deck was the shit!
TheYango
Profile Joined September 2008
United States47024 Posts
January 07 2011 07:22 GMT
#44
On January 07 2011 15:24 bobbob wrote:
This doesn't actually work as a combo, because sacrificing it is part of the cost.

And the post you quoted had nothing to do with the two cards as a combo, but about their art.
Moderator
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-01-07 07:43:01
January 07 2011 07:40 GMT
#45
Yea, ever since the damage on the stack removal and other new rules and these new planeswalker types and some of the new abilities and reworking of old abilities is really really gay. Some of these things added more depth and deception/skill to the game but noobs just got confused so they changed shit. Thats like blizzard balancing sc2 because the copper ranks have trouble with cannon rushes, oh wait..


For mtg to survive they unfortunately have to constantly pump out expensive new ridiculous cards otherwise it will stagnate etc. To combat the spend 300$ every 3 months to play, you're better off playing draft and selling/trading cards for packs and shit. You can still win tournies and money and etc and it arguably takes more skill to play draft.
A man is what he thinks about all day long.
Flushot
Profile Joined August 2009
United States218 Posts
January 07 2011 08:12 GMT
#46
This thread takes me back, since I started around the end of Mercadian and quit the competitive scene after Mirrodin block cycled out. The game simply is not the same and with each new set coming out faster and faster, it is way too expensive to keep up with if you're a student.

I find myself disgusted with card prices as well since many of the other mythic rares and regular rares happen to be trash. There's a few decent cards and then 4-5 broken cards that cost anywhere from 15-50 USD. It kinda makes me sad when I think about it.
Class of 2013
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
January 07 2011 08:13 GMT
#47
Oh man, I remember when Urza's block was brand new. Good times. Then again I was always a fan of playing the most broken combo decks out there. I know lots of people hate on them but for me there's no greater joy than killing an opponent in the first 1-3 turns with something utterly broken. Anyone remember the Cadaverous Bloom deck back in the day, where you would go to negative life (before they changed the rules on that) quite often, only to Drain Life your way to victory? Now that was fun

While lots of cards do go down in value a lot when they cycle out of Standard, some of the older cards have gained a lot in value. Back in the day I made sure to collect play sets of all the dual lands (the real, Revised/Unlimited Edition ones) and two play sets of some. They have since almost tripled in value, making me very happy.
Creator of LoLTool.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-01-07 08:25:50
January 07 2011 08:23 GMT
#48
Wow havnt even thought about magic in forever. Still got a few boxes in my closet, old 3rd, 4th edition, ice age and homelands. Held on to em because the kid that got me into passed away in a tragic boating accident. Thanks for the thread, fond memories of my middle school years! Rip Andy.
:)
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
January 07 2011 08:31 GMT
#49
I'm always hyped for new expansions...and then I don't buy them. I have a lot of cards, 8 of the power 9 (except the Back Lotus, ~.~).
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
braammbolius
Profile Joined May 2005
179 Posts
January 07 2011 08:56 GMT
#50
On January 07 2011 08:53 Durak wrote:
I remember when Ice Age was the new set.


This lol, snow-covered-lands were soo pretty :D
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2011-01-07 09:02:09
January 07 2011 08:57 GMT
#51
On January 07 2011 10:29 TheYango wrote:
Show nested quote +
On January 07 2011 10:26 Judicator wrote:
I think you like to use a very broad definition of combo decks. Still the argument stands, Urza and Masques were the worst so many annoying cards that demanded an answer then and there or you'll be staring down shit. Onslaught was looking alright until Mirrodin reared it's ugly head.

Scars is too early to be judged although Besieged right now looks very bland.

From what I've seen, WotC goes in cycles--they start with a block that's too strong, follow up with one that's too weak, then end up with a decent block.

Urza (too strong)
Masques (too weak)
Invasion (good)

Mirrodin (too strong)
Kamigawa (too weak)
Ravnica (good)

Eh but you can't read that too much i mean the rath cycle before the artifact cycle was very strong you're also missing odyssey cycle which i would call good or too strong if anything after invasion and i think onslaught which i didn't stick around for so i can't judge. I think they aim for blocks to have a strong good and weak inside each block/cycle because for the most part that's how i remember it.


I stop playing what 8th? edition when they betrayed my eyes with change! Mostly i just needed to stop spending shit tons of money on cards and found w.e reason i could.
PencilZerg
Profile Joined October 2010
Denmark76 Posts
Last Edited: 2011-01-07 09:02:11
January 07 2011 08:57 GMT
#52
On January 07 2011 10:42 sob3k wrote:
Obviously magic has gone downhill.

Its a product. If they release new sets that are of the same power as the old ones then people have no incentive to buy them. Therefore every new release becomes slightly more OP in order to force people to go out and get it in order to not get raped.

I stopped playing years ago, but me and a few friends pooled all our cards in a big box and we still sometimes pull em out every once in a while, its a fun game.

The art also went to shit mostly. I remember playing a game where you pulled out random cards and tried to call the artist just by looking at the style. Good fucking luck doing that anymore. Plus all the really crazy talented artists left or shifted to the more simplified style that they decided to go with in the new sets. I missed when each artist contributed in completely their own style without even trying to make a unified body of work.


I feel a lot of people having great experiences when they were younger, saddened by the fact that things evolve. There has been great art over the years for sure - Whenever I found a Ron Spencer piece I'd try and search for the hidden names in the artwork, see if you can find them : D


+ Show Spoiler +
[image loading]

Hint:
+ Show Spoiler +
Dale


And also:
+ Show Spoiler +
[image loading]

Hint:
+ Show Spoiler +
Mike


But overall, I think the artwork still has improved. It has gone away from simplistic, often childish, drawings to more intricate and polished art. Consider some of Phil Foglio's art: (and he made a lot)

+ Show Spoiler +
[image loading]


Ron Spencer's sister, Terese Nielsen, still makes art for mtg (they worked together on the "reflection" series of shadowmoore) and is one of the few who still has an abstract style. She uses a lot of geometry in her pieces, and they are beautiful:

+ Show Spoiler +
[image loading]


The name of the of the card is Nature's Spiral, the card let's you grab a permanent from your graveyard and the flavour text goes like this: "Like nature, the fern spirals back on itself, eternally seeking its own center." Yea, I am a sucker for anything with a green feel.

At times I missed the unpolished, raw style of previous series, but personally I believe that the art changed for the better.

Counterspell now costs 3 mana while imbaduress costs 1 black mana.
Does anyone remember cabal therapy+duress?


I am certain that the fact that they are tinkering around with (and not just lessening) the mana cost of equivalent spells is a tell-tale sign, that they are actually attempting to balance the game. I read an interview with Mark Rosewater, the lead designer, in which he stated that he was wary of the fact that as a business, it was tempting to turn up the power of cards with every set to keep people buying.
Off topic: He also wrote this, and similar, hilarious facebook conversation between the colours: (remember, it's a facebook conversation on a wall, start from the bottom)
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/fb/mr343

The game is generally evolving to a state where creatures are being comparatively stronger. And honestly, though I feel some newer creatures are way too strong to be any fun, I feel this is the right direction in which to move.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
January 07 2011 09:18 GMT
#53
As a former professional Magic player, I can assure you it's not hard to keep up with new sets if you know the value of cards, and how to trade them. That said, it would be incredibly expensive to get into the game again if you had no cards of value.

As far as the current metagame, I have to say I don't like it very much. I was always a constructed player, but today I only play limited on Magic Online, because I find most constructed decks too easy and boring to play. Extended is the most interesting format; if you're an old-school player who wants to get back into it, I would recommend starting there. Otherwise, EDH and Cube are both very very skill-intensive and fun formats, and they don't really require much in the way of investment.
We found Dove in a soapless place.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2011-01-07 09:29:14
January 07 2011 09:25 GMT
#54
As far as art direction, i dislike the addition of the extra boarders, although it may in theory clean up the look atleast in terms of reading goes, it think it's ugly the addition of the color white to the boarder surrounding the image and text i think is ugly, i also think that they need to deemphasize the boarder that acts as a transition between the two. They can keep the gradient over the text and keep the text black but eh i don't feel for the style change.

The other change is the colors it's like the bumped up the saturation and moved for a more dynamic change of darks and lights. which i never cared for things often aren't so bright and colorful so i've always found it a bit garish.
infact...
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
January 07 2011 09:35 GMT
#55
On January 07 2011 18:25 semantics wrote:
As far as art direction, i dislike the addition of the extra boarders, although it may in theory clean up the look atleast in terms of reading goes, it think it's ugly the addition of the color white to the boarder surrounding the image and text i think is ugly, i also think that they need to deemphasize the boarder that acts as a transition between the two. They can keep the gradient over the text and keep the text black but eh i don't feel for the style change.

The other change is the colors it's like the bumped up the saturation and moved for a more dynamic change of darks and lights. which i never cared for things often aren't so bright and colorful so i've always found it a bit garish.
infact...
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

I agree. They improved readability of the cards but made them look tackier (the new look, I find, would have been better suited to a sci-fi CCG). And who cares about readability? Anybody who has played more than a couple of games will recognize the cards by the artwork anyway, you don't spend a whole hell of a lot of time reading the cards when you play.
Creator of LoLTool.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-01-07 09:36:43
January 07 2011 09:35 GMT
#56
I agree with above post. When I saw this new design I was like wtf are these legend of 5 rings cards?!??!
And I really really disliked this change for artifacts. They look like white cards now, so dumb.
A man is what he thinks about all day long.
undyinglight
Profile Joined December 2008
United States611 Posts
January 07 2011 09:40 GMT
#57
Avatar of Woe is my all time favorite card.

The power level goes up year by year, it is really starting to feel quite noticeable in the game that the rate of which cards are increasing in power (on average) from set to set, is really getting out of hand. A casual deck from 1995 could hold fair against a casual deck from 2000. A casual deck from 2005 would likely be demolished by a casual deck from 2010. I am getting out of the normal game for the most part, I want to get into Elder Dragon Highlander, but very very few people in my are play standard Magic: The Gathering.
Rise Up!
Jayme
Profile Blog Joined February 2009
United States5866 Posts
January 07 2011 09:43 GMT
#58
I loved my artifact deck. Glimmervoids were my pride and joy and they actually allowed me to get and abuse clockwork dragons.

That being said....I stopped played years ago.
Python is garbage, number 1 advocate of getting rid of it.
Fir3fly
Profile Joined May 2009
Australia251 Posts
January 07 2011 10:09 GMT
#59
Im thinking about getting into Magic: The Gathering.
sadly I grew up in a christain home so it was kinda frowned upon, so i couldnt get into it when i heard about it ages ago.

is it still worth getting into?

(also, if anyone's willing to sell their old decks, pm me, i might be interested :> )
undyinglight
Profile Joined December 2008
United States611 Posts
January 07 2011 10:53 GMT
#60
On January 07 2011 19:09 Fir3fly wrote:
Im thinking about getting into Magic: The Gathering.
sadly I grew up in a christain home so it was kinda frowned upon, so i couldnt get into it when i heard about it ages ago.

is it still worth getting into?

(also, if anyone's willing to sell their old decks, pm me, i might be interested :> )



Not all Christians oppose Magic: The Gathering, I know many who play it, I am one of them.
Rise Up!
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
January 07 2011 11:04 GMT
#61
On January 07 2011 18:40 undyinglight wrote:
Avatar of Woe is my all time favorite card.

The power level goes up year by year, it is really starting to feel quite noticeable in the game that the rate of which cards are increasing in power (on average) from set to set, is really getting out of hand. A casual deck from 1995 could hold fair against a casual deck from 2000. A casual deck from 2005 would likely be demolished by a casual deck from 2010. I am getting out of the normal game for the most part, I want to get into Elder Dragon Highlander, but very very few people in my are play standard Magic: The Gathering.

Well, sort of. Creatures have gotten a hell of a lot better and the power level of the average card is much higher (far less terrible cards) but there are also fewer truly broken cards out there. Every so often you still get a broken card slip in (Skullclamp anyone) but there are far less. Affinity was stupid strong but the last really broken decks in Standard (IMHO anyway) were during the Urza's block. I.e. decks with a good chance to win in turn 1-3.
Creator of LoLTool.
Fir3fly
Profile Joined May 2009
Australia251 Posts
January 07 2011 11:09 GMT
#62
On January 07 2011 19:53 undyinglight wrote:
Show nested quote +
On January 07 2011 19:09 Fir3fly wrote:
Im thinking about getting into Magic: The Gathering.
sadly I grew up in a christain home so it was kinda frowned upon, so i couldnt get into it when i heard about it ages ago.

is it still worth getting into?

(also, if anyone's willing to sell their old decks, pm me, i might be interested :> )



Not all Christians oppose Magic: The Gathering, I know many who play it, I am one of them.


yeah i know. i never saw the bad in it and i was a bit of a "full-on" Christain when i was little. (as much as a kid could be)

but yeah, im not saying all Christians are against Magic, or that its anti-Christian.
thats just how my mother saw it (and everything else )
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
January 07 2011 11:53 GMT
#63
Ahhhhh old times, I remember being really competitive, placing top 8 in a few PTQ, back when Extended started in Tempest, that was an amazing format I loved my Rock with Vampiric tutors, Pernicious Deeds and of course, Spirit Mongers x3
I left the competitiveness of the game, stopped buing for some time, and when I came back to look over shoulders I saw people gaining life as a good strategy, I decided the game was not for me anymore. Even if I could still beat most people around here, and there are really good players in my area (a couple of them were sitting in the top 4 of Spanish DCI rating for a long time) I have been playing from time to time with borrowed decks, so I know a bit of the most recent metagames, with Fairies and such stuff, the game is not for me anymore, it feels just diferent.

Besides, I found myself another amazing game years ago that called my university student (and not a 16 years old nerd anymore) mind. It's called Legend of the 5 rings, much more complex game to master, and there is beer in the tournament, nuff said!
futility
Profile Blog Joined December 2009
Japan134 Posts
January 07 2011 12:09 GMT
#64
I haven't played since 2004 or 2005 but back then I actually didn't think Magic was expensive to play at all. To play standard the biggest investment for me was getting my first good deck put together when I started playing competitively. I remember using Thieving Magpies in place of Shadowmage Infiltrators for a while and stuff like that. Once I got competitive though it pretty much paid for itself with tournament winnings. I've thought about getting into it again a few times but I saw the new planeswalker bullshit and lost any interest.
Manit0u
Profile Blog Joined August 2004
Poland17575 Posts
January 07 2011 12:45 GMT
#65
Oh, where have gone the days of raging goblins and knights of dawn and dusk? ;(
Time is precious. Waste it wisely.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
January 07 2011 12:48 GMT
#66
On January 07 2011 20:09 Fir3fly wrote:
Show nested quote +
On January 07 2011 19:53 undyinglight wrote:
On January 07 2011 19:09 Fir3fly wrote:
Im thinking about getting into Magic: The Gathering.
sadly I grew up in a christain home so it was kinda frowned upon, so i couldnt get into it when i heard about it ages ago.

is it still worth getting into?

(also, if anyone's willing to sell their old decks, pm me, i might be interested :> )



Not all Christians oppose Magic: The Gathering, I know many who play it, I am one of them.


yeah i know. i never saw the bad in it and i was a bit of a "full-on" Christain when i was little. (as much as a kid could be)

but yeah, im not saying all Christians are against Magic, or that its anti-Christian.
thats just how my mother saw it (and everything else )


lol this still goes on? Way back in 95 I remember adults saying it was some kind of devil worshipping game and my cousins and aunt were shocked to find magic cards in my backpack one day.
A man is what he thinks about all day long.
Ataraxia
Profile Joined August 2010
United States73 Posts
January 07 2011 13:13 GMT
#67
I don't really care for the new sets. I started during Tempest and Urza's block but I have been playing off and on. Recently I have been playing type 2 in local tournies and stuff, mostly just for fun though, but unless your deck splashes blue and you have a playset of 80 dollar Jace the Mind Sculptors, you cannot seriously compete. I don't really like the addition of planeswalkers at all.
"I still remember every note of that music that wandered out into the still night air. The only thing is... I can't remember how to play it anymore..." - Kevin Arnold, The Wonder Years
misaTO
Profile Joined September 2010
Argentina204 Posts
Last Edited: 2011-01-07 14:17:45
January 07 2011 14:10 GMT
#68
On January 07 2011 22:13 Ataraxia wrote:
I don't really care for the new sets. I started during Tempest and Urza's block but I have been playing off and on. Recently I have been playing type 2 in local tournies and stuff, mostly just for fun though, but unless your deck splashes blue and you have a playset of 80 dollar Jace the Mind Sculptors, you cannot seriously compete. I don't really like the addition of planeswalkers at all.


+1



I never understood why or how people miss-interpreted Magic as anti-christian. If it looks sketchy it's anti-christian? I had problems @ school with this lol. The "cards are getting more powerfull every expansion" issue it's one of the reasons (besides time) im not returning into the game. It's turning into a WoW game.


Would you place Jesus as a Black or White Card?
OHSHITOHSHITOHSHITOHSHIT
Gann1
Profile Joined July 2009
United States1575 Posts
Last Edited: 2011-01-07 14:20:36
January 07 2011 14:18 GMT
#69
I haven't played Magic in a really long time. I had a hell of a lot of fun playing Invasion/Odyssey at my local card shop on friday nights, quit after Invasion phased out. I tried coming back for Onslaught/Mirrodin, but quit after a couple weeks because it wasn't nearly as fun as Invasion/Odyssey was.

It seems like it would be really hard to get into now with the new super duper rare cards, or whatever they're called. The reason i preferred Magic over Yu-Gi-Oh was because of the much lower cost of deckbuilding.
I drop suckas like Plinko
Owompa
Profile Joined April 2009
United States85 Posts
January 07 2011 14:32 GMT
#70
On January 07 2011 21:45 Manit0u wrote:
Oh, where have gone the days of raging goblins and knights of dawn and dusk? ;(


Gosh did this post just make me nostalgic.

I remember my cadeverous bloom/drain life deck now. Such good times!
Bring it!
Selkie
Profile Blog Joined October 2010
United States530 Posts
January 07 2011 14:35 GMT
#71
I play legacy, as such, no need to keep spending money to maintain my deck =D
tirentu
Profile Blog Joined March 2009
Canada1257 Posts
January 07 2011 14:44 GMT
#72
I personally love the ever-evolving metagame of T2/extended. I don't spend money on the game aside from drafting and occasional entry fees not covered by store credit thanks to being a part of a strong cardpool. If you put enough effort into, and are good at, trading, you can update your pool as a new set comes out without losing money.
Redunzl
Profile Blog Joined January 2010
862 Posts
January 07 2011 14:49 GMT
#73
I remember being one of the first people in the south to break Mophling. Those were the days... Mishra's Helix Covetous Dragon Hellfire deck was pretty stupid awesome too. Urza's Saga > Legends. Like much better.
Acid~
Profile Joined September 2010
Thailand442 Posts
January 07 2011 14:51 GMT
#74
On January 07 2011 23:10 misaTO wrote:
Show nested quote +
On January 07 2011 22:13 Ataraxia wrote:
I don't really care for the new sets. I started during Tempest and Urza's block but I have been playing off and on. Recently I have been playing type 2 in local tournies and stuff, mostly just for fun though, but unless your deck splashes blue and you have a playset of 80 dollar Jace the Mind Sculptors, you cannot seriously compete. I don't really like the addition of planeswalkers at all.


+1



I never understood why or how people miss-interpreted Magic as anti-christian. If it looks sketchy it's anti-christian? I had problems @ school with this lol. The "cards are getting more powerfull every expansion" issue it's one of the reasons (besides time) im not returning into the game. It's turning into a WoW game.


Would you place Jesus as a Black or White Card?


Modern color wheel would place Jesus in White or White/green, definitely not Black.

(also, christians frown upon MtG for the same reason that they frown on Harry Potter or DnD, it's not that the product is anti-christian, it's just that christians believe that magic = evil, period. "You cast MAGIC spells ? Jesus Christ, that's blasphemous !"
chaokel
Profile Blog Joined October 2010
Australia535 Posts
January 07 2011 14:54 GMT
#75
Some of the old cards are pretty fucking op now though (horsemanship anyone?). though nowadays i feel the game has headed in a kind of boring direction as opposed to the intial abilities and type of cards back in the day.
Orpheos
Profile Joined April 2010
United States1663 Posts
Last Edited: 2011-01-07 15:05:58
January 07 2011 15:05 GMT
#76
On January 07 2011 23:18 Gann1 wrote:
It seems like it would be really hard to get into now with the new super duper rare cards, or whatever they're called. The reason i preferred Magic over Yu-Gi-Oh was because of the much lower cost of deckbuilding.


i dont like mythics, but they havent really increased the cost of deckbuilding by much. because of smaller sets and people breaking more packs, the majority of good rares are VERY cheap compared to what they were before mythics. good examples are things like dual lands, summoning trap and pyromancers ascension are around $1.5 dollars which wouldve never happened in pre-mythic days.

so as long as you stay away from the mythics(which you wouldve done in the past if you were "budget"), budget deckbuilding is cheaper, whereas normal deckmaking has stayed about the same or increased only alittle bit.
GWBushJr
Profile Joined December 2010
Canada35 Posts
January 07 2011 15:29 GMT
#77
Why'd they up counter spell by one mana?

Wasn't there a card with Banding/DoubleStrike?
subversion seems ok if left alone
On January 07 2011 23:51 Acid~ wrote:
Show nested quote +
On January 07 2011 23:10 misaTO wrote:
On January 07 2011 22:13 Ataraxia wrote:
I don't really care for the new sets. I started during Tempest and Urza's block but I have been playing off and on. Recently I have been playing type 2 in local tournies and stuff, mostly just for fun though, but unless your deck splashes blue and you have a playset of 80 dollar Jace the Mind Sculptors, you cannot seriously compete. I don't really like the addition of planeswalkers at all.


+1



I never understood why or how people miss-interpreted Magic as anti-christian. If it looks sketchy it's anti-christian? I had problems @ school with this lol. The "cards are getting more powerfull every expansion" issue it's one of the reasons (besides time) im not returning into the game. It's turning into a WoW game.


Would you place Jesus as a Black or White Card?


Modern color wheel would place Jesus in White or White/green, definitely not Black.

(also, christians frown upon MtG for the same reason that they frown on Harry Potter or DnD, it's not that the product is anti-christian, it's just that christians believe that magic = evil, period. "You cast MAGIC spells ? Jesus Christ, that's blasphemous !"

The guy who opened up the river with his staff was pretty evil...in the exodus...
myopia
Profile Blog Joined June 2009
United States2928 Posts
January 07 2011 16:18 GMT
#78
I played from Masques to around Onslaught. Invasion block sealed/draft/type 2 was so awesome, but my favorite was type 1.5. My brother and I had a pretty sweet collection before we sold it all 3-4 years ago.

best decks;
Turbo Land (INFINITE TURNS TROLOLOL)
Wildfire (and to a lesser extent Tinker)
Slivers (I had 3 Queens dawg, I was too cool)

and a red/white deck of my own creation that abused skullclamp to drop massive firestorms, before the clamp was banned in everything. Shard Phoenix and Kjeldoran Outpost are my all time favorite cards

it's my first day
TryThis
Profile Joined February 2007
Canada1522 Posts
January 07 2011 16:23 GMT
#79
i gave up entirely when they reprinted lightening bolt.

that is, i gave up buying new cards. I still play people with my Tog deck, and it still does well. The new sets are just too gimmickry for my liking.
Dwell
spiz
Profile Joined June 2010
United States32 Posts
January 07 2011 16:31 GMT
#80
I made a lot of money selling/trading/buying cards when I was into this. Ended up selling a handful of the power 9 cards for over 2k.

I played a lot of Type 1 tournaments and won some decent prizes. Placed at regionals for type 2 twice and then dropped out of the competitive scene due to college.

It was a lot of fun when I played, but the new cards don't have near the appeal they used to.

I almost always played control decks of some type.
They say there is a thin line between genius and insanity; my goal is to erase this line
misaTO
Profile Joined September 2010
Argentina204 Posts
January 07 2011 18:06 GMT
#81
The game is turning into WoW.
OHSHITOHSHITOHSHITOHSHIT
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
Last Edited: 2011-01-07 18:19:45
January 07 2011 18:08 GMT
#82
I understand that some of the changes they've made to cards has probably been for balance reasons (cancel as opposed to counterspell, lightning bolt to shock, and then they brought back lightning bolt), this general progression of newer cards getting more for the same mana seems like a strategy to increase profits from the casual sector of the player base - the people who don't play tournaments and just play with their friends.


That's not really how it works.

Polar Kraken was shit. It was always shit. Even when it was good, it was terrible. Oh, it looks impressive, with high attack/defense and all. But that doesn't make it any less crappy.

The problem with early edition MtG was that it was all about the spells. Creatures were at best supplements and at worst unused. Later editions specifically went out of their way to rectify this. That meant making creature cards that didn't suck on toast. That also meant toning down the overpowered non-creature cards.

What you have now is a game that you can play creatureless, but you also can play it with creatures. Which is not really what early MtG was. Not competitively.

Overall, this is a net positive. If your game has an entire dimension of play that is rendered worthless, then that is bad game design and needs to be rethought. Wizards did this with MtG, and the game as a whole is better for it.

And who cares about readability?


Um, I'm guessing WotC does. Because new players do. New players have to read their cards. Which requires readability.

A game that can't attract new players is doomed. WotC doesn't want MtG to be doomed, so they made some alterations that make it more attractive to new players.

The guy who opened up the river with his staff was pretty evil...in the exodus...


Killing all of the first-born is not unlike Wrath of God, yes?

White is old-testament God.

The game is turning into WoW.


I've heard this statement several times, but nobody ever explains what this statement actually means. It's like a generic insult: something is "turning into WoW", and that's terrible. Somehow.

First, WoW is the most popular MMO on the planet. So "turning into WoW" is not exactly a bad thing, from WotC's perspective.

Second, what aspects of WoW is it turning into? I don't recall MtG suddenly getting raid instances, real-time combat, and so forth. So in what way is it becoming WoW?

Third, what exactly do you expect from a CCG? Standard constructed has rotated in and out of blocks for over a decade now. The only way to make more money with a CCG is to get people to buy new cards. If the old cards are still viable, they won't buy new ones. So the old cards have to rotate out, and the new ones need to be interesting and powerful enough to be worth building a new deck for.

Vintage and Legacy. Nothing can change them. Nothing can affect them, because after tens of thousands of cards, they have distilled down to a series of one-turn-kill decks. Either you get your OTK or you lose. Nothing can change that.

And most of these OTKs were available during the early days of MtG.

So how exactly do you expect a CCG to remain viable without constantly churning out new cards and therefore obsoleting old ones? WotC was doing this before Urza's block. WotC was doing this since 4th edition, if not earlier.

Some people really need to have their nostalgia filter checked.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Sqalevon
Profile Joined August 2010
Netherlands523 Posts
January 07 2011 18:10 GMT
#83
IMHO, Invasion Block was the last good thing they released.
Effect010
Profile Joined May 2010
Germany89 Posts
January 07 2011 18:58 GMT
#84
i played this game for sooo long.. i loved it...but it seems like it isn´t the game anymore that it was before..
"Keep stepping over dead bodys." - day9
Orpheos
Profile Joined April 2010
United States1663 Posts
January 07 2011 19:03 GMT
#85
On January 08 2011 03:10 Sqalevon wrote:
IMHO, Invasion Block was the last good thing they released.

idk odyssey block was pretty sweet too.
and i think mirrodin had ALOT of really cool cards. the environment was just abit stifled by affinity.
Pigsquirrel
Profile Joined August 2009
United States615 Posts
Last Edited: 2011-01-07 19:09:30
January 07 2011 19:07 GMT
#86
I play only at Friday Night Magic and limited. FNM, at least at the store I play at, is free, so there is no pressure to win, so feel free to play troll decks. Limited is always fun, and will never change in cost.

Like anything, it can be a cheap, fun hobby, but can also be as expensive as you want to commit to it.

EDIT:

The game is turning into WoW.

I hate to agree, but I do. The M11 changes really did dumb down the game, and I am not a fan.

My dad used to run a lot of tournaments, and has every single precon deck ever made. Rolling a random precon and playing is quite fun, and always good to play old cards. That and EDH.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 07 2011 19:08 GMT
#87
I like how people bring up Affinity as example of breaking the environment, but then ignore Necropotence and Moat.
Get it by your hands...
The Communist
Profile Joined June 2009
United States33 Posts
January 07 2011 19:34 GMT
#88
I run a legacy rock deck. It actually has a lot of newer cards. Of course I have the old stuff in there like cabal therapy, and swords to plowshares. But I find that I am running a lot of newer cards as well. Things like Knight of the Reliquary, Maelstrom Pulse, and Elspeth. Plus I am looking forward to adding Glissa the Traitor from the upcoming set to my deck list. 3/3 first strike with death touch is just awesome. Id only be running two of them since they are legendary but dang it will help fighting off other goyfs and Knights.
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
Last Edited: 2011-01-07 19:36:09
January 07 2011 19:35 GMT
#89
On January 07 2011 10:14 misaTO wrote:
[image loading]
Show nested quote +
On January 07 2011 08:32 TheYango wrote:
On January 07 2011 06:27 misaTO wrote:
edit : Counterspell now costs 3 mana while imbaduress costs 1 black mana.
Does anyone remember cabal therapy+duress?

Sure, you can nitpick on Cancel, or you can realize that because Mana Leak is in every format, it's completely irrelevant anyway, so the fact that it's strictly worse than Counterspell doesn't matter.

And I recall a competitive player describing Duress as "training wheels" for Cabal Therapy--by mid-game 1/game 2, a good player should be able to blind Therapy for priority targets, without the need to spend deck slots on Duress.

On January 07 2011 08:12 Judicator wrote:
So you hate the new cards but like Mercadia and Urza....right...that makes total sense.

Seriously.

Urza's Saga and Mercadian Masques were comparatively poor sets. Urza's just had enough degenerate broken mechanics that it completely wrecked Type I as a format, and the power level of Mercadian Masques was by contrast comparatively low and many of the card designs were very uninspired. Compounding the problem was how Masques block constructed was completely dominated by the overly self-synergistic Rebel mechanic.

If you're going to reminisce about old metagames, at least reminisce about good ones--Urza/Masques was one of the worst times to be playing competitive Magic (the only other contenders IMO being Onslaught/Mirrodin before the bans, or Mirrodin/Kamigawa).



In response, counterspell (?)

As You mentioned Lin Siivi retarded combo, i must ask if you remember the rising waters thingy. That was soooooooo anoying..


Show nested quote +
On January 07 2011 08:46 Offhand wrote:
On January 07 2011 06:27 misaTO wrote:
Am I the only one who would love to see Urza's or Mercadia re-edited? I know collectors would totally rage @ this but the metagame was much more fun back then.

I don't know what you're doing putting Mercadian Masques and Urza' Saga in the same sentence in terms of power cards. Urza's Saga as a block was the most powerful thing they did until Mirroden. Masques was universally garbage because Wizards was afraid to make any good cards following Urza's. I'm guessing those two sets were just when you played.

You also missed the retro set. Time Spiral brought back a ton of old cards. It was also the best block in limited... like ever.

I haven't actually played competitively since Lorwyn/Shadowmoore sets so I don't know if Scars really is terrible. Heard really good things about Alara and Eldrazi but never played it at a tournament level.



You MUST HAVE SUFFERED TINKER/MANTICORE DECKS!!!


I dunno why, but i have always favored a deck with a system over "combo decks"

Did anyone play a Fires of yavimaya deck? Flametongue Kavus, Fires, Spiritmongers Cloaks?

ta4tdfgsfadfbea
THE BANE OF MY GOBLIN DECK ( AVATAR of Woe)
TalonKarrde
Profile Blog Joined December 2010
Canada104 Posts
January 07 2011 20:04 GMT
#90
EDH I think is currently the best format. IT is fun and challenging and lets you use a ton of old and cool cards in different and interesting ways.


Hell I love my Zur the enchanter EDH or Captain Sisay EDH they are so much fun to play!
Wild Karrde
dignity
Profile Blog Joined May 2010
Canada908 Posts
January 07 2011 20:15 GMT
#91
I actually like the planeswalker cards quite a lot. I used to play when mirrodin was around and stopped until recently, and I feel that the planeswalker cards are very flavorful. They are powerful, but that is because they should be. They are important characters from the actual story after all. Also, like any card, there are ways to deal with them.
LazyMacro
Profile Blog Joined August 2010
976 Posts
January 07 2011 20:28 GMT
#92
I had a really nice mono black vampires deck going for a while, but then Nocturnus fucking rotated out. There goes almost $100 worth of four cards and now the rest of my deck is probably useless. I haven't played since just after M11 came out.
FishFuzz99
Profile Joined February 2010
United States152 Posts
January 07 2011 20:50 GMT
#93
Hell I love my Zur the enchanter EDH ... they are so much fun to play!


Fun for who?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-07 21:16:35
January 07 2011 20:56 GMT
#94
On January 07 2011 21:09 futility wrote:
I haven't played since 2004 or 2005 but back then I actually didn't think Magic was expensive to play at all. To play standard the biggest investment for me was getting my first good deck put together when I started playing competitively. I remember using Thieving Magpies in place of Shadowmage Infiltrators for a while and stuff like that. Once I got competitive though it pretty much paid for itself with tournament winnings. I've thought about getting into it again a few times but I saw the new planeswalker bullshit and lost any interest.

See, that was back when a large portion of tournament staples were at the lower rarities. Decks like 'Tog were centered almost exclusively around commons and uncommons, and typical UG Madness builds only ran rares in the land base.

Since then there's been a gradual upward shift in the average rarity of cards in a Standard constructed deck.

On January 08 2011 00:29 GWBushJr wrote:
Why'd they up counter spell by one mana?

In theory there's a sound reason for it--Counterspell edges out a large portion of the low-CMC countermagic that you can print. It's hard to design 2 CMC countermagic when you always have to worry about "Counterspell is better", particularly if you're making sure that Counterspell never rotates out. They printed Cancel not because Counterspell is necessarily overpowered, but because pushing up the cost of the unconditional hard counter opens up design space for softer counters that are still strong and playable (balanced around Mana Leak).

The problem is that they totally threw that logic out the window by printing Lightning Bolt--which exerts similar pressure on red burn spells.

On January 08 2011 03:08 NicolBolas wrote:
Vintage and Legacy. Nothing can change them. Nothing can affect them, because after tens of thousands of cards, they have distilled down to a series of one-turn-kill decks. Either you get your OTK or you lose. Nothing can change that.

Ironically, the block to have THE WORST impact on Legacy and Vintage by far is Urza block, which is being praised in this thread--that's where a large percentage of the dominant combo decks began to arise (Time Vault + Voltaic Key, for example), and where Control in Vintage went from being a viable all-around strategy to something you have to design for each event's metagame, because without specific responses, you simply can't race with the combo decks.

And I agree with the rest of your post.

On January 08 2011 03:10 Sqalevon wrote:
IMHO, Invasion Block was the last good thing they released.

Looking at card design as objectively as possible, I would say that Ravnica is the most recent block that is good all-around, and that 3xRoE draft is a contender for the best draft format of all time (though I still wish Rochester draft was still around)--unfortunately 3xZen and Zen/Zen/Wwk were such awful draft formats that I can't really call the block as a whole very good.

On January 08 2011 04:08 Judicator wrote:
I like how people bring up Affinity as example of breaking the environment, but then ignore Necropotence and Moat.

Part of it is that Necropotence and Moat were single cards that affected people who had full playsets and played the relevant formats, while Affinity was a mechanic that exerted undue pressure not only in competitive Constructed, but in Limited and casual play as well.

On January 08 2011 05:28 LazyMacro wrote:
I had a really nice mono black vampires deck going for a while, but then Nocturnus fucking rotated out. There goes almost $100 worth of four cards and now the rest of my deck is probably useless. I haven't played since just after M11 came out.

Why would you keep Nocturnus through till rotation?

If you can get then off your hands several weeks before they rotate and preorder the relevant replacements, you can save a lot of money. It's expensive for people who don't have the foresight to realize what they'll need post-rotation, and the barrier of entry is high, but people honestly overstate the cost of replacing cards post-rotation, seeing as a rudimentary knowledge of card value can get you cards way below their eventual price, and get cards like Nocturnus off your hands before their values drop.

And Vampires was a very playable deck at the start of Zen/Scars Standard. Not sure about now.
Moderator
terr13
Profile Joined April 2007
United States298 Posts
January 07 2011 21:08 GMT
#95
On January 08 2011 03:08 NicolBolas wrote:
Vintage and Legacy. Nothing can change them. Nothing can affect them, because after tens of thousands of cards, they have distilled down to a series of one-turn-kill decks. Either you get your OTK or you lose. Nothing can change that.

And most of these OTKs were available during the early days of MtG.
.


This is untrue. Legacy is not, and never has been dominated by one-turn kills. Neither has Vintage. Only players that have played neither would even say that. As of right now, I think the most popular decks in Legacy are Survival Decks, which most certainly cannot even kill on Turn 1, and I don't even think it can kill on turn 2, even with a god draw. In Vintage, I think Stax and Tezzeret are still dominant, neither of which can really kill on turn 1, although with godly draws they can lock you out. Almost every single deck would sacrifice that potential turn 1 kill to have a consistent and resilient turn 3 kill. There has never been a deck with over a 70% chance of a one turn kill.

Both of these formats are also relatively dynamic still, although not quite as much as other formats. Rather than having huge overhauls of every deck, it's usually a few cards that completely change the metagame. In recent years, Tarmogoyf completely killed Legacy, Vengevine brought Survival to the top, Faeries have become a viable deck, Jace is one of the strongest cards to hit Vintage and almost every creature that is being used was printed in the last 3 years. Aggro and Aggro/Control decks all run the new creatures, whereas many of the new win conditions are also the fatties printed recently, rather than the ones from before.
BROverlord
Profile Joined January 2010
United States80 Posts
January 07 2011 21:16 GMT
#96
On January 07 2011 23:18 Gann1 wrote:
I haven't played Magic in a really long time. I had a hell of a lot of fun playing Invasion/Odyssey at my local card shop on friday nights, quit after Invasion phased out. I tried coming back for Onslaught/Mirrodin, but quit after a couple weeks because it wasn't nearly as fun as Invasion/Odyssey was.

It seems like it would be really hard to get into now with the new super duper rare cards, or whatever they're called. The reason i preferred Magic over Yu-Gi-Oh was because of the much lower cost of deckbuilding.

moar like Money: the wasting amirite?

That was pretty much the reason i stopped playing; It felt more about who spent more money on their deck than strategy. Now i hear about these planeswalker cards that pretty much anyone who wants to be competitive has to have.

look at this motherfucker:
[image loading]


that is just nonsense.
space heater: 5th bonjwa
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-07 21:26:33
January 07 2011 21:25 GMT
#97
New Jace amuses the hell out of me, because I predicted a card of that kind of power level around the time M10 came out.

Alara block had a relatively small number of viable cards for blue-based control decks. No doubt this was intentional--Faeries and Cryptic Command basically had a stranglehold on the metagame through that time, and printing staples for blue-based control during Alara could have killed the metagame. I'm sure WotC was very mindful of printing things that were too useful blue-based control. The problem was that lack of blue control cards extended through M10 and Zendikar (admittedly, I didn't realize how good Spreading Seas was going to become). From the card lists, I expressed worries that if WotC wanted to leverage blue-based control, there wasn't enough room in Zendikar block for them to do it by the end of the block, unless they printed something super-powerful, at least as good as Cryptic Command, and probably better. Lo and behold, Worldwake comes out and we get New Jace.
Moderator
misaTO
Profile Joined September 2010
Argentina204 Posts
Last Edited: 2011-01-07 21:32:56
January 07 2011 21:25 GMT
#98
On January 08 2011 03:08 NicolBolas wrote:
Show nested quote +
I understand that some of the changes they've made to cards has probably been for balance reasons (cancel as opposed to counterspell, lightning bolt to shock, and then they brought back lightning bolt), this general progression of newer cards getting more for the same mana seems like a strategy to increase profits from the casual sector of the player base - the people who don't play tournaments and just play with their friends.


That's not really how it works.

Polar Kraken was shit. It was always shit. Even when it was good, it was terrible. Oh, it looks impressive, with high attack/defense and all. But that doesn't make it any less crappy.

The problem with early edition MtG was that it was all about the spells. Creatures were at best supplements and at worst unused. Later editions specifically went out of their way to rectify this. That meant making creature cards that didn't suck on toast. That also meant toning down the overpowered non-creature cards.

What you have now is a game that you can play creatureless, but you also can play it with creatures. Which is not really what early MtG was. Not competitively.

Overall, this is a net positive. If your game has an entire dimension of play that is rendered worthless, then that is bad game design and needs to be rethought. Wizards did this with MtG, and the game as a whole is better for it.

Show nested quote +
And who cares about readability?


Um, I'm guessing WotC does. Because new players do. New players have to read their cards. Which requires readability.

A game that can't attract new players is doomed. WotC doesn't want MtG to be doomed, so they made some alterations that make it more attractive to new players.

Show nested quote +
The guy who opened up the river with his staff was pretty evil...in the exodus...


Killing all of the first-born is not unlike Wrath of God, yes?

White is old-testament God.

Show nested quote +
The game is turning into WoW.


I've heard this statement several times, but nobody ever explains what this statement actually means. It's like a generic insult: something is "turning into WoW", and that's terrible. Somehow.

First, WoW is the most popular MMO on the planet. So "turning into WoW" is not exactly a bad thing, from WotC's perspective.

Second, what aspects of WoW is it turning into? I don't recall MtG suddenly getting raid instances, real-time combat, and so forth. So in what way is it becoming WoW?

Third, what exactly do you expect from a CCG? Standard constructed has rotated in and out of blocks for over a decade now. The only way to make more money with a CCG is to get people to buy new cards. If the old cards are still viable, they won't buy new ones. So the old cards have to rotate out, and the new ones need to be interesting and powerful enough to be worth building a new deck for.

Vintage and Legacy. Nothing can change them. Nothing can affect them, because after tens of thousands of cards, they have distilled down to a series of one-turn-kill decks. Either you get your OTK or you lose. Nothing can change that.

And most of these OTKs were available during the early days of MtG.

So how exactly do you expect a CCG to remain viable without constantly churning out new cards and therefore obsoleting old ones? WotC was doing this before Urza's block. WotC was doing this since 4th edition, if not earlier.

Some people really need to have their nostalgia filter checked.



Turning sthg into wow means dumbing it down. No wonder why WoW is the most popular mmo. Its dumb. If planeswalkers were released 10 years ago, people would have screamed imba. Jace's are broken. The whole concept is flawed and unoriginal. I don't mind changing my deck every 2 years, but the thing i hate is that instead of promoting interesting, original or synergetic cards, they just promote the ugly imba for selling.


Option one : OMG that simple change opens new posibilities. EG : Removing Vampiric Tutor
Option two : OMG let's make a card so powerfull people will need at least 4.
OHSHITOHSHITOHSHITOHSHIT
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-07 21:33:30
January 07 2011 21:31 GMT
#99
On January 08 2011 06:25 misaTO wrote:
Turning sthg into wow means dumbing it down. No wonder why WoW is the most popular mmo. Its dumb. If planeswalkers were released 10 years ago, people would have screamed imba. Jace's are broken. The whole concept is flawed.

New Jace is an anomaly--it's super-broken, but honestly its not out of the ordinary for super-broken cards to arise--Survival of the Fittest, Fact or Fiction, Psychatog, Arcbound Ravager, Tarmogoyf, etc. were all cards that had vast implications across many formats very quickly. WotC hasn't gotten any better or worse with regard to these types of cards. They're not "promoting" them--the existence of Jace has nothing to do with their design paradigm; it's just a mistake that slips by development.

And again, you can't really complain about New Jace, and praise the card design in Urza block when Memory Jar is the only emergency ban ever to occur in the history of Magic.
Moderator
misaTO
Profile Joined September 2010
Argentina204 Posts
Last Edited: 2011-01-07 21:37:38
January 07 2011 21:35 GMT
#100
I never found Psychatog's decks powerfull .

I have no problem with banning, but they are printing stronger cards, instead of just new original ones.
[image loading]


I just loved him.
OHSHITOHSHITOHSHITOHSHIT
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-07 21:42:03
January 07 2011 21:40 GMT
#101
On January 08 2011 06:35 misaTO wrote:
I never found Psychatog's decks powerfull .

That you didn't find them powerful doesn't change the fact that they totally swept Standard events that season, and were hugely relevant in Extended and Legacy as well.

On January 08 2011 06:35 misaTO wrote:
I have no problem with banning, but they are printing stronger cards, instead of just new original ones.

People keep saying this, but quite honestly, the only real examples they ever come up with are either creatures (which through most of Magic history have been way below the power curve--and therefore creature power creep is not exactly bad), or anomalous cards like New Jace.

Average card power has gone up, but as Patrick Chapin described it, there are lots of 7s and 8s now, instead of a bunch of 1s and 2s, and a few 10s.
Moderator
misaTO
Profile Joined September 2010
Argentina204 Posts
Last Edited: 2011-01-07 22:00:27
January 07 2011 21:53 GMT
#102
Your 'power curve' statement is correct and it was a problem in early magic. Now we do have more powerful creatures, but we also have more powerful instants, enchantments, Equipement cards and the brand new Planeswalkers.

What I find problematic is that the power curve went off the charts due to the multiplying effect of new cards. Im now thinking of a deck with Jaces + Paralax Tides/ Waves Lol. Instead of balancing they just doubled the strength


On a separate note, the problem with Affinity consisted on little colour affinity and a shit-tonne of artifact affinity.


Magic has always had a "SCALING" problem.


Personally I have always prefered little critters over big monsters. They are harder to counter.

That may be one of the reasons why I play Zerg lol.
OHSHITOHSHITOHSHITOHSHIT
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
January 07 2011 21:54 GMT
#103
Oh sure, I remember it is not so expensive when you have 13-14 year old kids you can "steal" the good cards from. I feel saened anytime I see that happen, but it's the every day thing, exprienced players move like a flock as a kid enters a store.
misaTO
Profile Joined September 2010
Argentina204 Posts
Last Edited: 2011-01-07 21:55:58
January 07 2011 21:55 GMT
#104
On January 08 2011 06:54 Usagi wrote:
Oh sure, I remember it is not so expensive when you have 13-14 year old kids you can "steal" the good cards from. I feel saened anytime I see that happen, but it's the every day thing, exprienced players move like a flock as a kid enters a store.



I declare myself guilty as charged good sir.
OHSHITOHSHITOHSHITOHSHIT
xbankx
Profile Joined July 2010
703 Posts
January 07 2011 22:08 GMT
#105
Spells got weaker while creatures got stronger. This was a move to try to get people away from blue. It worked for a while until they reprinted "Jace, if I untap with it I win".
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-07 22:36:11
January 07 2011 22:28 GMT
#106
On January 08 2011 07:08 xbankx wrote:
Spells got weaker while creatures got stronger. This was a move to try to get people away from blue. It worked for a while until they reprinted "Jace, if I untap with it I win".

As I said, Jace probably happened because they deliberately didn't print good blue cards through Alara->Zen because of Faeries, and then went "oh shit, blue is unplayable" after Lorwyn rotated, and when designing Worldwake.

Consequently, they printed one of the most absurd blue cards ever in an attempt to even things out.
Moderator
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
January 07 2011 22:43 GMT
#107
On January 08 2011 06:16 BROverlord wrote:
Show nested quote +
On January 07 2011 23:18 Gann1 wrote:
I haven't played Magic in a really long time. I had a hell of a lot of fun playing Invasion/Odyssey at my local card shop on friday nights, quit after Invasion phased out. I tried coming back for Onslaught/Mirrodin, but quit after a couple weeks because it wasn't nearly as fun as Invasion/Odyssey was.

It seems like it would be really hard to get into now with the new super duper rare cards, or whatever they're called. The reason i preferred Magic over Yu-Gi-Oh was because of the much lower cost of deckbuilding.

moar like Money: the wasting amirite?

That was pretty much the reason i stopped playing; It felt more about who spent more money on their deck than strategy. Now i hear about these planeswalker cards that pretty much anyone who wants to be competitive has to have.

look at this motherfucker:
[image loading]


that is just nonsense.


A boros aggro and valakut ramp can easily race a U/B control deck.

Boros aggro probably costs about 200$ to make valakut ramp probably a bit close to 400$ but yeah the U/B control deck that has 4 jaces in them have fun paying 700$ for that fucking deck.

They have all done pretty well If i had to say so i think Valakut ramp has been doing really well lately, We will see how things level out with Besiege.
bobbob
Profile Joined December 2009
United States368 Posts
January 07 2011 22:46 GMT
#108
On January 08 2011 03:08 NicolBolas wrote:
The problem with early edition MtG was that it was all about the spells. Creatures were at best supplements and at worst unused. Later editions specifically went out of their way to rectify this. That meant making creature cards that didn't suck on toast. That also meant toning down the overpowered non-creature cards.

Having looked at beta sealed online, this is definately true, as you run Scathe Zombies and Demonic Tutor (searching for a Fireball or something like that),

On January 08 2011 03:08 NicolBolas wrote:
Vintage and Legacy. Nothing can change them. Nothing can affect them, because after tens of thousands of cards, they have distilled down to a series of one-turn-kill decks. Either you get your OTK or you lose. Nothing can change that.

And most of these OTKs were available during the early days of MtG.

Really, the OTKs stick to Vintage. Of legacy, the OTKs are Goblin Charbelcher, and both versions of Storm (Ad Nauseum, and The Epic Storm). OTKs are kept in check with Force of Will (every single blue deck runs it, AFAIK) Bant Counterbalance uses Shards creatures heavily. Spell Pierce is in many control decks, and even non control decks. Mindbreak trap is used against storm sometimes. Merfolk is one of the stronger decks currently, and that's because of the fact that it has 4 merfolk lords (all merfolk gain +1/+1). It hardly kills first turn, but it is capable of killing within a small enough space of time. For that matter, both Goblins and Elves are acceptable Legacy decks, and even Burn works. Most of the earlier OTKs are banned from legacy (Flash is banned, Yawg's Will, etc.)

Legacy works perfectly fine, since aggro (Zoo heavily) Combo (Storm) and control (Countertop, Jacestill, etc) are all represented and work.

No comment on vintage, I'm not a fan of that format.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-01-07 22:52:25
January 07 2011 22:49 GMT
#109
Yep, the funny part about Jace 2 is that I remember people whining about Blue/Control saying how it doesn't exist anymore and etc. before WWK. Then we get this. People will whine about anything and everything, justified or not. The problem with the recent complaints is that people act like this is something new with Jace 2 or the meta...when it isn't.

The analogy to WoW is hilariously bad except on the fact that people are ungrateful SOBs.

Legacy is more about the sideboard more than anything, the decks don't really change outside of a few graft jobs then and there.
Get it by your hands...
Moody
Profile Blog Joined August 2010
United States750 Posts
January 07 2011 22:55 GMT
#110
On January 07 2011 10:29 TheYango wrote:
Show nested quote +
On January 07 2011 10:26 Judicator wrote:
I think you like to use a very broad definition of combo decks. Still the argument stands, Urza and Masques were the worst so many annoying cards that demanded an answer then and there or you'll be staring down shit. Onslaught was looking alright until Mirrodin reared it's ugly head.

Scars is too early to be judged although Besieged right now looks very bland.

From what I've seen, WotC goes in cycles--they start with a block that's too strong, follow up with one that's too weak, then end up with a decent block.

Urza (too strong)
Masques (too weak)
Invasion (good)

Mirrodin (too strong)
Kamigawa (too weak)
Ravnica (good)


Kamigawa had:

Umezawa's Jitte
Yosei
Kokusho
Isamaru, Hound of Konda
Meloku
Choice of Damnations
Pithing Needle


I'm fairly certain Kamigawa was a strong block.
I'd take my Wr Aggro deck from Kamigawa/Ravnica and put it against any deck in the current format (obv i'd need some SB changes)
A marine walks into a bar and asks, "Where's the counter?"
TheYango
Profile Joined September 2008
United States47024 Posts
January 07 2011 23:28 GMT
#111
On January 08 2011 07:55 Moody wrote:
I'm fairly certain Kamigawa was a strong block.
I'd take my Wr Aggro deck from Kamigawa/Ravnica and put it against any deck in the current format (obv i'd need some SB changes)

Kamigawa had some strong staples--that doesn't make it a strong block. I mean, Mercadian Masques had some strong staples (Rishadan Port, Brainstorm, Gush, Counterspell, Blastoderm, etc.). But the general card power was low, and the archetypes espoused by the set theme were fairly weak (Your WR aggro deck is still probably a Boros deck at it's core--as themes like Spirit/Arcane from Kamigawa were weak mechanics).
Moderator
Multis
Profile Joined May 2010
Finland21 Posts
January 07 2011 23:34 GMT
#112
I tend to enjoy the "weak" blocks quite a lot in constructed, but I still find kamigawa to be the best draftt block to date.

If you are fed up with the prices, u can always go limited. By selling opened cards and winning store credit drafting is actually quite cheap even in the long run.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
January 08 2011 00:15 GMT
#113
On January 08 2011 07:55 Moody wrote:
Show nested quote +
On January 07 2011 10:29 TheYango wrote:
On January 07 2011 10:26 Judicator wrote:
I think you like to use a very broad definition of combo decks. Still the argument stands, Urza and Masques were the worst so many annoying cards that demanded an answer then and there or you'll be staring down shit. Onslaught was looking alright until Mirrodin reared it's ugly head.

Scars is too early to be judged although Besieged right now looks very bland.

From what I've seen, WotC goes in cycles--they start with a block that's too strong, follow up with one that's too weak, then end up with a decent block.

Urza (too strong)
Masques (too weak)
Invasion (good)

Mirrodin (too strong)
Kamigawa (too weak)
Ravnica (good)


Kamigawa had:

Umezawa's Jitte
Yosei
Kokusho
Isamaru, Hound of Konda
Meloku
Choice of Damnations
Pithing Needle


I'm fairly certain Kamigawa was a strong block.
I'd take my Wr Aggro deck from Kamigawa/Ravnica and put it against any deck in the current format (obv i'd need some SB changes)

Gifts Ungiven. BDW was made by kamigawa, and WW got other powerful cards. Gifts is one of the most powerful cards in Vintage and Legacy now. Sensei's divining top. Kamigawa added more cards to the Vintage and Legacy formats than mirrodin or ravnica, and since those formats use the most op shit ever, it's simple to say Kamigawa had the vastly more powerful cards. Mirrodin had other good stuff like chalice of the void, trinisphere, but the normal affinity cards didn't add much.

He also skipped onslaught, which added fetchlands (and now with scars of mirrodin offcolor fetches).
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-08 00:35:59
January 08 2011 00:32 GMT
#114
On January 08 2011 09:15 SnK-Arcbound wrote:
Gifts Ungiven. BDW was made by kamigawa, and WW got other powerful cards. Gifts is one of the most powerful cards in Vintage and Legacy now. Sensei's divining top. Kamigawa added more cards to the Vintage and Legacy formats than mirrodin or ravnica, and since those formats use the most op shit ever, it's simple to say Kamigawa had the vastly more powerful cards. Mirrodin had other good stuff like chalice of the void, trinisphere, but the normal affinity cards didn't add much.

I am well aware of the broken shit available in Kamigawa. The general card power and archetypes, however, are not determined by what broken shit there is, particularly in Limited, where you're lucky to pull 1, maybe 2 of any of those cards.

As far as I'm aware, its generally accepted that on the whole, Kamigawa was a weak set that had a few exceptionally powerful cards.

On January 08 2011 09:15 SnK-Arcbound wrote:
He also skipped onslaught, which added fetchlands (and now with scars of mirrodin offcolor fetches).

I intentionally skipped Oddysey/Onslaught because they're not exceptionally powerful, weak, or following such a set. My point was that WotC generally follows up exceptionally powerful sets with exceptionally weak ones, and exceptionally weak sets with reasonably well-balanced ones. Skipping those sets neither confirms nor denies that idea, and therefore aren't really relevant.
Moderator
Augury
Profile Blog Joined September 2008
United States758 Posts
January 08 2011 00:45 GMT
#115
I really enjoyed drafting Zendikar, and the core sets are still really solid. A lot of the none core sets lately have been pretty bad, but that's to be expected somewhat.
Ataraxia
Profile Joined August 2010
United States73 Posts
Last Edited: 2011-01-08 11:59:42
January 08 2011 01:18 GMT
#116
A boros aggro and valakut ramp can easily race a U/B control deck.

Boros aggro probably costs about 200$ to make valakut ramp probably a bit close to 400$ but yeah the U/B control deck that has 4 jaces in them have fun paying 700$ for that fucking deck.

They have all done pretty well If i had to say so i think Valakut ramp has been doing really well lately, We will see how things level out with Besiege.


Easiest way for U/B or U/W to stop Valakut is spreading seas. But I agree with your other remarks.

I will say my favorite decks to play out of all the sets I've played through were Opalesence+Replenish and Warpworld+Landfall.
"I still remember every note of that music that wandered out into the still night air. The only thing is... I can't remember how to play it anymore..." - Kevin Arnold, The Wonder Years
BROverlord
Profile Joined January 2010
United States80 Posts
January 08 2011 08:36 GMT
#117
So this thread made me look at some of the new cards, and i saw this:

[image loading]


this + anything that uses the new proliferate mechanic seems rather difficult to deal with.
space heater: 5th bonjwa
PencilZerg
Profile Joined October 2010
Denmark76 Posts
January 08 2011 09:05 GMT
#118
On January 08 2011 17:36 BROverlord wrote:
So this thread made me look at some of the new cards, and i saw this:

[image loading]


this + anything that uses the new proliferate mechanic seems rather difficult to deal with.


Not really, it has to be returned to hand as it resolves - removing all counters. I don't believe a combo is yet to be made with this card. It doesn't really make sense.
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
January 08 2011 09:05 GMT
#119
I haven't played since... ice age. Necro decks reigned supreme for so long...

By far my favorite deck was messing with stasis though, simply locking down the entire board.
ModeratorGodfather
BROverlord
Profile Joined January 2010
United States80 Posts
Last Edited: 2011-01-08 10:14:53
January 08 2011 09:54 GMT
#120
On January 08 2011 18:05 PencilZerg wrote:
+ Show Spoiler +
On January 08 2011 17:36 BROverlord wrote:
So this thread made me look at some of the new cards, and i saw this:

[image loading]


this + anything that uses the new proliferate mechanic seems rather difficult to deal with.


Not really, it has to be returned to hand as it resolves - removing all counters. I don't believe a combo is yet to be made with this card. It doesn't really make sense.

oh wow i totally didn't see that at the end.

Edit: though there are still cards that work well with it, just less impressively than infinite turns. With rings of brighthearth, you can copy magosi's ability so you get 2 extra turns instead of 1.

space heater: 5th bonjwa
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
January 08 2011 10:37 GMT
#121
OMG YOU BRING TEARS TO MY EYES!

i havent caught up with MTG since 2003ish, especially after there were fancy card abilities (phasing iirc). truth be told, i dont even know what planeswalker is, hahaha. id like to think that i played in the straight-up era, red attacked, blue countered, white cast spells, green grew all sorts of flora and fauna, and black viled. im not sure what expansion i last played in (jesus i cant remember much actually, its like a half forgotten dream), but i think i played between apocalypse and scourge.

i had 2 decks (cost me a limb then), satan red and ice blue.
my red deck had 10million all damage instants: Lightning Bolt, Incinerate (new word for me at the time :D) and 10million other rushing all damage creatures: Ball lightning, etc.
my blue deck is super hard counters: counterspell, flash counter, arcane denial, etc. and one ping -1 creature i tap before my turn. i dont remember the creatures i had, if i had any.

my friends and opponents all hated my blue deck, it was a loooooong drawn out game (-1 until 20 turns LOL) btw, is it still 20 today? i won 17 city and school-based tournaments with those decks (11 red, 6 blue) and quite a few minor ones. im sorry for the scant details re my deck, its been forever really. imma dig up my box RIGHT NOW!!!
JAEDONG ÜBERBONJWA!
DrSeRRoD
Profile Joined October 2010
United States490 Posts
January 08 2011 15:21 GMT
#122
On January 07 2011 06:35 Mortality wrote:
MTG...

I could seriously nerd rage about how my deck that used to be worth close to 500 dollars is probably worth pennies by now. Cards that used to be a good 10 bucks a decade ago are trash now.


Sad to see as I still have a box of series 2 (or whatever came after the first set beyond alpha) and was hoping they would be worth something... someday.
Wesso
Profile Joined August 2010
Netherlands1245 Posts
Last Edited: 2011-01-08 19:43:59
January 08 2011 15:58 GMT
#123
On January 09 2011 00:21 DrSeRRoD wrote:
Show nested quote +
On January 07 2011 06:35 Mortality wrote:
MTG...

I could seriously nerd rage about how my deck that used to be worth close to 500 dollars is probably worth pennies by now. Cards that used to be a good 10 bucks a decade ago are trash now.


Sad to see as I still have a box of series 2 (or whatever came after the first set beyond alpha) and was hoping they would be worth something... someday.


If you still have a box of beta/unlimited (the 2 sets that came after alpha) it's worth LOTS, it can be an issue to find a buyer though

EDIT: spelling
Improbable
Profile Joined March 2003
United States54 Posts
January 08 2011 16:29 GMT
#124
Everybody always rags on how expensive playing competitive magic is, but if you do it right it really isn't that bad. I played as a kid with ice-age and 4th, then picked it back up in college around lorwyn. I started off drafting, got a half-dozen people at my school interested, put together some standard decks over a period of a few months, started going to the local fnm with a few friends, started winning pretty regularly after a few months, began ptq grinding, been doing that for the past couple years. I probably spend about $200-$300 on magic a year, mostly tournament entry fees, and I can make almost any deck in non-eternal formats at any time. If you get a playgroup together, network with everyone in the area and play actively, you can almost always borrow/trade for what you need as long as you're willing to lend. I know not everyone whose interested in competitive magic has the resources to do that, but I live in middle of nowhere Vermont and have managed to pull it off, so it's not all that difficult ^^. I just think that when approached the right way, competitive magic is not that prohibitively expensive.

Also, I love me some oldschool necropotence decks, but I love how magic is constantly evolving and each new set brings its own identity to the table. It can be a pain to keep up with if you aren't fanatically involved, (I took a 4 month break at one point and found myself unable to make a competitive standard deck upon my return) but wizards hasn't completely screwed up a format since Mirrodin. I'm loving the new extended by the way, anyone else enjoying it?
GReeNMaN
Profile Joined June 2010
United States21 Posts
Last Edited: 2011-01-08 21:07:37
January 08 2011 21:06 GMT
#125
Back when I was around 8-9 years old, my dad thought it would be cool to get me into a hobby, and started buying me packs of Magic The Gathering Cards from a local trading card shop (obviously, my dad has a really good sense of what's "cool"). Going there was a really good childhood memory though. Unfortunately, a year later the Pokemon craze struck the world and as a result, Pokemon cards became my new interest. Eventually, I hit puberty, the Pokemon craze died down, and I moved on in life.

Anyways, I went up in my attic and got my card box out. I've got a good amount of them here...but they're all old ones. You guys are saying the game has evolved to the point where such cards can no longer be competitively used? NOT EVEN MY GOLD SLIVER QUEEN?! I've come to terms with the fact that they've become pretty much worthless along with my shiny pokemon cards, but it's pretty unfortunate that they can't even be used in a competitive environment. Not surprising though, they gotta keep people buying cards somehow I guess -_-
A man without a plan, plans to fail.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-08 21:34:01
January 08 2011 21:32 GMT
#126
On January 09 2011 06:06 GReeNMaN wrote:
Anyways, I went up in my attic and got my card box out. I've got a good amount of them here...but they're all old ones. You guys are saying the game has evolved to the point where such cards can no longer be competitively used? NOT EVEN MY GOLD SLIVER QUEEN?! I've come to terms with the fact that they've become pretty much worthless along with my shiny pokemon cards, but it's pretty unfortunate that they can't even be used in a competitive environment. Not surprising though, they gotta keep people buying cards somehow I guess -_-

To be fair, I don't thing Sliver Queen was that good even when it was Standard-legal. Playable in Counter-Slivers, but not really a staple.

And with a few exceptions, most of your collection is probably still legal in Vintage/Legacy. Of course, there's big difference between "legal" and "playable"
Moderator
GReeNMaN
Profile Joined June 2010
United States21 Posts
January 08 2011 21:40 GMT
#127
On January 09 2011 06:32 TheYango wrote:
Show nested quote +
On January 09 2011 06:06 GReeNMaN wrote:
Anyways, I went up in my attic and got my card box out. I've got a good amount of them here...but they're all old ones. You guys are saying the game has evolved to the point where such cards can no longer be competitively used? NOT EVEN MY GOLD SLIVER QUEEN?! I've come to terms with the fact that they've become pretty much worthless along with my shiny pokemon cards, but it's pretty unfortunate that they can't even be used in a competitive environment. Not surprising though, they gotta keep people buying cards somehow I guess -_-

To be fair, I don't thing Sliver Queen was that good even when it was Standard-legal. Playable in Counter-Slivers, but not really a staple.

And with a few exceptions, most of your collection is probably still legal in Vintage/Legacy. Of course, there's big difference between "legal" and "playable"

Sliver Queen was just always my favorite card because I knew it was kind of a rare gold card. In fact, funny story behind how I got it. I was in an AOL chatroom for Magic the Gathering (remember this was like 10-12 years ago) and I asked if anyone had a Sliver Queen for trade. Some guy IMed me and said he would just send it to me for free. I was weary, but I wanted it. So even though my parents had told me not to give out any personal information, I gave the guy my address. Long story short, he tracked me down, abducted me, and my parents had to pay a huge ransom to get me back.

When they did get me back, I was naked with the Sliver Queen pinned to my body.

+ Show Spoiler +
Actually, after a few weeks of waiting I received it to my pleasant surprise. It was from that point on that I realized the internet was a great thing and that I could trust anybody on it.
A man without a plan, plans to fail.
Spinfusor
Profile Joined June 2007
Australia410 Posts
January 09 2011 01:31 GMT
#128
On January 09 2011 01:29 Improbable wrote:Also, I love me some oldschool necropotence decks

Yeah, non-combo Necro decks are so much fun to play. Too bad Necro is too broken.
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2011-01-09 04:42:52
January 09 2011 04:22 GMT
#129
On January 07 2011 10:42 sob3k wrote:
Obviously magic has gone downhill.

Its a product. If they release new sets that are of the same power as the old ones then people have no incentive to buy them. Therefore every new release becomes slightly more OP in order to force people to go out and get it in order to not get raped.


Actually no, they've never even come close to releasing a whole set with cards as good as the power 9. There have been mistakes (skullclamp lol) but overall the power of cards has been lower since Urza's Saga. There are some absurd cards that work really well in specific combos, but that's why hate is always good in a competitive deck.

I've been told T1 and T1.5 are the most popular formats now. This is way different then when I used to play. It's probably forcing Wizards to balance across a whole bunch of things they haven't previously considered. Mechanics like madness are really good in the set they were printed for. Things like landfall are generically good and can easily fit into any format.

+ Show Spoiler +
Cards like new Jace basically come into play and say "answer me" and a lot of cards can do just that. He only starts with 3 counters, he's not that hard to kill. Remember the correct order to draft is bombs > hate > fixing > creatures and any good deck should have enough of the first two to handle it, especially in constructed. Also, don't hate on Jace because he's blue, if you play old magic, you probably hate blue. But blue was easily the shittiest color for a while after they got rid of counterspell in T2.


EDIT: BTW, dude who owns a box of unopened beta series cards, EBAY THAT SHIT! It's worth a ton.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
January 09 2011 09:47 GMT
#130
On January 09 2011 00:21 DrSeRRoD wrote:
Show nested quote +
On January 07 2011 06:35 Mortality wrote:
MTG...

I could seriously nerd rage about how my deck that used to be worth close to 500 dollars is probably worth pennies by now. Cards that used to be a good 10 bucks a decade ago are trash now.


Sad to see as I still have a box of series 2 (or whatever came after the first set beyond alpha) and was hoping they would be worth something... someday.


you WHAT

You got a sealed box of beta cards

You realise thats worth thousands and thousands... each booster is like 400 dollars or smth crazy
backtoback
Profile Joined March 2010
Canada1276 Posts
Last Edited: 2011-01-09 10:26:52
January 09 2011 09:56 GMT
#131
man.. i remember i played in grade MTG 7 years ago... First booster pack was from the 8th set and it was wrath of god

damn... my last set i played was kamigawa or w/e its called a long time ago too! Odyssey, Tourment, judgement, legion, onslaught, and scourge were the shit back then... Magic was more fun than YuGiOH even though i had killer decks in both. Less money sinker as well and it distinguished the older kids to the young

Here was my favorite card ^_^

edit: IT was laquatus champion in odyssey....

[image loading]
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
Last Edited: 2011-01-09 16:08:04
January 09 2011 16:04 GMT
#132
I have never before watched or been to a magic competition but there is one on live right now.
Kansas City Open Top 8 (or Top4, not sure), not sure exactly when it starts. Currently it's just discussion from hosts.
http://www.ustream.tv/channel/scglive#utm_campaign=unknown&utm_source=5676856&utm_medium=social

And the event coverage page from star city games. http://www.starcitygames.com/magic/standard/20848_Live_Coverage_of_StarCityGamescom_Open_Series_Kansas_City.html
twitter: @terrancem
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2011-10-03 18:28:09
October 03 2011 18:28 GMT
#133
what's a good site to check out prices on the MTG cards.
Asking for a friend obv. :D
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
turamn
Profile Blog Joined October 2010
United States1374 Posts
Last Edited: 2011-10-03 18:31:55
October 03 2011 18:30 GMT
#134
www.starcitygames.com

EDIT: Though, if youre looking to buy / sell, you should probably post them on e-bay. SCG will give you crap for your cards and you can probably get them cheaper on e-bay, but a lot of the local shops here will use SCG for their benchmark pricing.
BlueBird.
Profile Joined August 2008
United States3889 Posts
October 03 2011 18:32 GMT
#135
Starcity has the highest prices around usually, and most brick and mortar shops I've been too use them to set their prices, ick.. if you do a little googling, you should be able to find cheaper options, I haven't played in awhile, or bought cards, so don't know where exactly, but I've always been an ebay user. As a buyer, you have a ton of protections, (selling is different though).
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
hippocritical
Profile Blog Joined May 2011
Australia465 Posts
October 05 2011 14:39 GMT
#136
Not sure if here is the right place to ask, but I'm considering buying 1 or 2 36 pack boxes of boosters. There's nothing more addictive than tearing into a new booster and the last one I bought (for whimsy sake) was a Betrayers booster which I got an Ink-Eyes, and I spent the rest of the day smiling.

I haven't really touched MTG since 2008(my last foray was when Guild Pact was still new). I'm wondering if I should the get new Mirrodin block ones or Innistrad, but it's mostly not for competitive play but rather just me collecting and what not or should I get an older set of boxes like Kamigawa/RavCity of Guilds etc. It is significantly cheaper just buying the newer boosters, but I think the universe I lost on me. From a collectors I guess I'm lost on what to purchase since I haven't really checked out most the newer content.

Anywho if anyone who has had experience with the Scars of Mirrordin expansion could shoot me a pm about if the block is worth getting that would be fantastic thanks!
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
October 05 2011 16:36 GMT
#137
Anyone got any advice on selling cards? Haven't played since around 2000 and realized that my Gaea's Cradle is worth like $50 now

Anyone got experience with online selling? (any besides www.cardkingdom.com?)
In theory, theory and practice are the same. In practice, they are not.
Vaporized
Profile Joined July 2010
United States1471 Posts
October 06 2011 17:56 GMT
#138
i cleaned out the garage last weekend and found 2 binders and an old shoe box full of 2nd edition magic cards up though mirage i think. not sure what to do with them.
Sabin010
Profile Joined September 2010
United States1892 Posts
October 06 2011 18:43 GMT
#139
Old cards are broken. Come on tap one blue one colorless I get another turn. Or I'm gonna tap this Tolarian Academy for about 15 mana then discard this land that get 2 different colors and has no drawback to mind over matter to untap academy to braingueiser you for your whole deck. My favorite was that Mind's Desire/ high tide/ palincron combo (before mind's desire got restricted) to do everything in your deck for free.

I remember playing shifting skies and reap combo for infinite regrowths on your free turn cards
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
October 06 2011 19:12 GMT
#140
On October 07 2011 02:56 Vaporized wrote:
i cleaned out the garage last weekend and found 2 binders and an old shoe box full of 2nd edition magic cards up though mirage i think. not sure what to do with them.

Holy shit if you gift that as my birthday present... =)

Started around tempest, lost a bunch of cards when I entrusted my senior to keep them, then the rest go confiscated by a teacher who claimed it to be "satanic" even though I was playing it outside school.

Stopped playing at Scourge, after I went to a prerelease for it. Did quite well for it too ^^ my 1st and only.
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
October 06 2011 19:21 GMT
#141
On October 05 2011 23:39 hippocritical wrote:
Not sure if here is the right place to ask, but I'm considering buying 1 or 2 36 pack boxes of boosters. There's nothing more addictive than tearing into a new booster and the last one I bought (for whimsy sake) was a Betrayers booster which I got an Ink-Eyes, and I spent the rest of the day smiling.

I haven't really touched MTG since 2008(my last foray was when Guild Pact was still new). I'm wondering if I should the get new Mirrodin block ones or Innistrad, but it's mostly not for competitive play but rather just me collecting and what not or should I get an older set of boxes like Kamigawa/RavCity of Guilds etc. It is significantly cheaper just buying the newer boosters, but I think the universe I lost on me. From a collectors I guess I'm lost on what to purchase since I haven't really checked out most the newer content.

Anywho if anyone who has had experience with the Scars of Mirrordin expansion could shoot me a pm about if the block is worth getting that would be fantastic thanks!


Actually, some of the older sets are cheaper, but of course they are worthless. What are you looking for, a long-term investment or just pretty pictures? If investment, I would recommend cracking Innistrad because the packs are reasonably cheap and they have good short-term and possibly long-term value. Not many Scars cards will survive past next year.

On October 06 2011 01:36 Daniel C wrote:
Anyone got any advice on selling cards? Haven't played since around 2000 and realized that my Gaea's Cradle is worth like $50 now

Anyone got experience with online selling? (any besides www.cardkingdom.com?)


Yes, I sell a lot, I would recommend eBay if you want the easiest way to get good money, but also MOTL (http://magictraders.com) you can set up a sell list or a point list where you trade cards for various amounts of points. It's a little more effort, but you can sell above eBay prices.

On October 07 2011 02:56 Vaporized wrote:
i cleaned out the garage last weekend and found 2 binders and an old shoe box full of 2nd edition magic cards up though mirage i think. not sure what to do with them.


I'd suggest finding a friend who knows what cards are worth, and getting him to tell you which are valuable and which aren't. Then take the valuable ones to eBay and see what you can get. If you just take them to a store, they will see you don't understand the cards' value and rip you off.
We found Dove in a soapless place.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
October 06 2011 19:32 GMT
#142
I went through all of my old physical cards and it made me miss the days of basic MTG (No fancy flanking, suspending, flash backs and other various uses) Though I like the SOM block and M12 blocks this time around. I hope the next Masters edition is done well.
Brood War forever!
Normal
Please log in or register to reply.
Live Events Refresh
OSC
14:00
Season 13 World Championship
MaxPax vs ClassicLIVE!
MaNa vs MilkiCow
GgMaChine vs Mixu
WardiTV1356
IndyStarCraft 195
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 195
BRAT_OK 44
MindelVK 42
StarCraft: Brood War
Britney 31223
Rain 2296
Shuttle 938
EffOrt 465
actioN 305
firebathero 168
Snow 145
Hyuk 127
Hyun 112
Sharp 82
[ Show more ]
Aegong 79
Barracks 56
Dewaltoss 38
Mong 37
Rock 23
ToSsGirL 22
scan(afreeca) 17
soO 15
Shine 14
Sacsri 6
Dota 2
syndereN1245
420jenkins384
Heroes of the Storm
Liquid`Hasu58
Other Games
Grubby3593
Gorgc3044
Liquid`RaSZi1801
FrodaN1564
hiko1365
Mlord491
Lowko432
ceh9414
B2W.Neo353
Fuzer 317
DeMusliM190
JimRising 186
oskar133
QueenE63
KnowMe60
Organizations
Other Games
gamesdonequick41105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• naamasc233
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4733
Other Games
• Shiphtur290
Upcoming Events
SOOP
1d 10h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 16h
Wardi Open
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
[ Show More ]
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.