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On November 03 2011 08:48 Angra wrote: I'm not really sure why it bugs me so much.. I don't really even have a problem with fast traveling or anything else out of convenience most of the time, it's just the amount of inventory space that always gets to me haha.
Mods :D!!! That's what is so awesome about these games, you can pretty much decide how you want to play the game and change things to how you want it.
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Shit it's so close!! I'm ready to play this game which looks beautiful in the internet but is gonna look ugly as fuck on my PC! YAY!!
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On November 03 2011 12:29 BlueBird. wrote:Show nested quote +On November 03 2011 08:48 Angra wrote: I'm not really sure why it bugs me so much.. I don't really even have a problem with fast traveling or anything else out of convenience most of the time, it's just the amount of inventory space that always gets to me haha. Mods :D!!! That's what is so awesome about these games, you can pretty much decide how you want to play the game and change things to how you want it. You don't even need mods to change your inventory space. If you have a PC, you can just console command it.
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On November 03 2011 11:09 Flameberger wrote:Show nested quote +On November 03 2011 08:50 ArYeS wrote: While on this topic, I kinda hate fast travelling, but I still use it because it's available. I would be pretty happy if they decided to disable this feature and put "caravan" hub in every village/inn. Ha, yeah I'm not a big fast travel fan. I loved the way Morrowind did it, especially how there were different forms of transport (striders vs boats) and how that would affect your plans. In fact I might go back to Morrowind to keep me busy until Skyrim, anyone have mod recommendations? I am replaying right now but I wanted the pure experience so I just have the official and 1 better texture plugin. I think you need to replay too since you forgot most ways of transportation. Strider, Boat, Mageguilde, propylon index, almsivi and devine intervention, mark and recall. In the end if you had OK mysticism skills or enchanted amulets you could get around very fast, just that it required to use some brain and didn't feel like cheating
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Counting down the days until my social life ends....
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I always feel a little out of place when I generally say that even WITHOUT mods, Elder scrolls games are still extremely playable. Morrowind is so engaging that I continued to play it on the Xbox, where I first learned of the Elder Scrolls games, despite it's night constant crashing and tricks needed to keep the memory usage down (as it would lock up once you used more than a certain amount) Even Oblivion, the lesser of the two Elder scrolls games I've loved, is still pretty damn playable stock. There's no denying the value of OOO, but it always comes off to me as a little wierd when so many people shit on the game so hard vanilla. In fact, a lot of mods break immersion for me so hard that I generally duck a good amount.
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On Steam, the release is now going to be
"one for oz, one for UK/Europe, one for US (EST is planned), etc"
Source
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First time I upgraded my PC in anticipation for a game....still cool to play all my games on ultra with no fps drops tho. Next week cant come soon enough.
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On November 03 2011 12:45 Kibibit wrote: I always feel a little out of place when I generally say that even WITHOUT mods, Elder scrolls games are still extremely playable. Morrowind is so engaging that I continued to play it on the Xbox, where I first learned of the Elder Scrolls games, despite it's night constant crashing and tricks needed to keep the memory usage down (as it would lock up once you used more than a certain amount) Even Oblivion, the lesser of the two Elder scrolls games I've loved, is still pretty damn playable stock. There's no denying the value of OOO, but it always comes off to me as a little wierd when so many people shit on the game so hard vanilla. In fact, a lot of mods break immersion for me so hard that I generally duck a good amount.
People forget too that Morrowind still had quite a huge bit of bugs that had to be fixed by mods too. I think the people who shit on either Morrowind or Oblivion are just scared to install mods or don't understand them or something.
It pains me to heart people say Oblivion was "awful" and then give it like 1/10 ratings on Metacritic and stuff. Like are you serious? 1/10? At its absolute WORST it is a 8.5/10 game. Morrowind is 9.5 or so, depending on your opinion of fast travel (I like it sometimes).
It just sucks from a game dev perspective to hear awful things about your game just because a few aspects are slightly different but the game largely remains the same.
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On November 03 2011 12:59 dcemuser wrote:Show nested quote +On November 03 2011 12:45 Kibibit wrote: I always feel a little out of place when I generally say that even WITHOUT mods, Elder scrolls games are still extremely playable. Morrowind is so engaging that I continued to play it on the Xbox, where I first learned of the Elder Scrolls games, despite it's night constant crashing and tricks needed to keep the memory usage down (as it would lock up once you used more than a certain amount) Even Oblivion, the lesser of the two Elder scrolls games I've loved, is still pretty damn playable stock. There's no denying the value of OOO, but it always comes off to me as a little wierd when so many people shit on the game so hard vanilla. In fact, a lot of mods break immersion for me so hard that I generally duck a good amount. People forget too that Morrowind still had quite a huge bit of bugs that had to be fixed by mods too. I think the people who shit on either Morrowind or Oblivion are just scared to install mods or don't understand them or something. It pains me to heart people say Oblivion was "awful" and then give it like 1/10 ratings on Metacritic and stuff. Like are you serious? 1/10? At its absolute WORST it is a 8.5/10 game. Morrowind is 9.5 or so, depending on your opinion of fast travel (I like it sometimes). It just sucks from a game dev perspective to hear awful things about your game just because a few aspects are slightly different but the game largely remains the same.
They were good games but realistically I wouldn't give Oblivion more than 7/10 without mods...10/10 with mods. Morrowind was still good without mods though. Still I lol @ anyone who's buying Skyrim on a console. Mods for Elder Scrolls games are pretty much essential. Why settle for decent when mods make them some of the greatest games ever? I expect Skyrim to be the same.
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On November 03 2011 12:45 Kibibit wrote: I always feel a little out of place when I generally say that even WITHOUT mods, Elder scrolls games are still extremely playable. Morrowind is so engaging that I continued to play it on the Xbox, where I first learned of the Elder Scrolls games, despite it's night constant crashing and tricks needed to keep the memory usage down (as it would lock up once you used more than a certain amount) Even Oblivion, the lesser of the two Elder scrolls games I've loved, is still pretty damn playable stock. There's no denying the value of OOO, but it always comes off to me as a little wierd when so many people shit on the game so hard vanilla. In fact, a lot of mods break immersion for me so hard that I generally duck a good amount.
I only ever played morrowind/oblivion vanilla,I didn't get through 100% of the official content, as much as the mods add, there are other games out there. TBH I'm going to play Skyrim completely vanilla, and then I'll be moving on.
On November 03 2011 13:06 antelope591 wrote:Show nested quote +On November 03 2011 12:59 dcemuser wrote:On November 03 2011 12:45 Kibibit wrote: I always feel a little out of place when I generally say that even WITHOUT mods, Elder scrolls games are still extremely playable. Morrowind is so engaging that I continued to play it on the Xbox, where I first learned of the Elder Scrolls games, despite it's night constant crashing and tricks needed to keep the memory usage down (as it would lock up once you used more than a certain amount) Even Oblivion, the lesser of the two Elder scrolls games I've loved, is still pretty damn playable stock. There's no denying the value of OOO, but it always comes off to me as a little wierd when so many people shit on the game so hard vanilla. In fact, a lot of mods break immersion for me so hard that I generally duck a good amount. People forget too that Morrowind still had quite a huge bit of bugs that had to be fixed by mods too. I think the people who shit on either Morrowind or Oblivion are just scared to install mods or don't understand them or something. It pains me to heart people say Oblivion was "awful" and then give it like 1/10 ratings on Metacritic and stuff. Like are you serious? 1/10? At its absolute WORST it is a 8.5/10 game. Morrowind is 9.5 or so, depending on your opinion of fast travel (I like it sometimes). It just sucks from a game dev perspective to hear awful things about your game just because a few aspects are slightly different but the game largely remains the same. They were good games but realistically I wouldn't give Oblivion more than 7/10 without mods...10/10 with mods. Morrowind was still good without mods though. Still I lol @ anyone who's buying Skyrim on a console. Mods for Elder Scrolls games are pretty much essential. Why settle for decent when mods make them some of the greatest games ever? I expect Skyrim to be the same.
I disagree, it's at least an 8.5, and Morrowind is a 9
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Oblivion was not a great game IMO. I would say it's a good game, and nothing more. I say this because of two huge problems:
1. Generic dungeons: All of the non-quest related dungeons were completely generic. All loot was random, and there was nothing remarkable about any of them. This contrasts heavily with Morrowind. I still remember that cave near Seyda Need with that Wizard Ring. I also remember some cave with a vampire in it that has a sweet unique bow.
2. Level-scaling of enemies: It's retarded to have bandits wearing daedric armor. On top of that, you never get the feeling that you are getting stronger. Why the hell can you save the day when all the guards are ALWAYS stronger than you?
Those two things ruined oblivion for me. Sure, the quests were fun, but exploring was not rewarding at all.
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^Those two things broke that game for me as well. I was not gonna get Skyrim until I heard they fixed those two games, and they did it right in FO3 so I'm incredibly excited for this one.
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Usually, when companies show pre-release videos to demonstrate awesome graphics or random 'cool' features like spells in two hands, and do not show actual full-length gameplay, and no demo available, I suspect that game will be utter shit and boring as hell. Hope I'm wrong. I'll definitely wait reviews from reliable sources before I buy it.
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On November 03 2011 15:13 bokeevboke wrote: Usually, when companies show pre-release videos to demonstrate awesome graphics or random 'cool' features like spells in two hands, and do not show actual full-length gameplay, and no demo available, I suspect that game will be utter shit and boring as hell. Hope I'm wrong. I'll definitely wait reviews from reliable sources before I buy it.
How do you give a demo of an Elder Scrolls game without making the demo file huge?
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On November 03 2011 15:13 bokeevboke wrote: Usually, when companies show pre-release videos to demonstrate awesome graphics or random 'cool' features like spells in two hands, and do not show actual full-length gameplay, and no demo available, I suspect that game will be utter shit and boring as hell. Hope I'm wrong. I'll definitely wait reviews from reliable sources before I buy it.
Having seen the video of the first 25 minutes of the game, even the tutorial seems not to disappoint. Buy this game!
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On November 01 2011 08:41 Praetorial wrote:Show nested quote +On November 01 2011 08:40 boon2537 wrote: Pardon my ignorance; I'm pretty noob at rpg, as I only played a handful of recent rpg games, such as Dragon Age, Diablo, Witcher, Mass Effect, and Fallout 3. What makes this game franchise so special ? and is this game going to be reasonably challenging ? I like at tactic feature in Dragon Age, but, obviously, Skyrim does not have that. Total open world-total open world. Total open world-total open world. Total open world-total open world. Total open world-total open world. That's why. You can ignore the story and do whatever the heck you want to.
Take note the game is very dungeon heavy though.
On November 03 2011 14:54 Xanbatou wrote: Oblivion was not a great game IMO. I would say it's a good game, and nothing more. I say this because of two huge problems:
1. Generic dungeons: All of the non-quest related dungeons were completely generic. All loot was random, and there was nothing remarkable about any of them. This contrasts heavily with Morrowind. I still remember that cave near Seyda Need with that Wizard Ring. I also remember some cave with a vampire in it that has a sweet unique bow.
2. Level-scaling of enemies: It's retarded to have bandits wearing daedric armor. On top of that, you never get the feeling that you are getting stronger. Why the hell can you save the day when all the guards are ALWAYS stronger than you?
Those two things ruined oblivion for me. Sure, the quests were fun, but exploring was not rewarding at all.
Yeah I'm not a dungeon person either though.
However if you are fine with dungeons, the game will probably be enjoyable.
I liked Elder Scrolls IV though I felt it could use more interaction options for NPCs. You only have one or two ways to really mess with guards for example >.>.
Edit (Another example) - It'd be neat if the "follower" system was expanded and you could befriend and recruit enemies or so and have them follow you (you could technically do that if you open the console, mod the disposition, then keep using the move command [forgot what it was called] to teleport NPCs to keep follwoing you]).
P.S. The female mythic dawn armor is nice >.>.
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On November 03 2011 15:13 bokeevboke wrote: Usually, when companies show pre-release videos to demonstrate awesome graphics or random 'cool' features like spells in two hands, and do not show actual full-length gameplay, and no demo available, I suspect that game will be utter shit and boring as hell. Hope I'm wrong. I'll definitely wait reviews from reliable sources before I buy it. They've showed long sections of gameplay and everyone who's played the leaked version has loved it.
On November 03 2011 15:16 Goldfish wrote:Show nested quote +On November 01 2011 08:41 Praetorial wrote:On November 01 2011 08:40 boon2537 wrote: Pardon my ignorance; I'm pretty noob at rpg, as I only played a handful of recent rpg games, such as Dragon Age, Diablo, Witcher, Mass Effect, and Fallout 3. What makes this game franchise so special ? and is this game going to be reasonably challenging ? I like at tactic feature in Dragon Age, but, obviously, Skyrim does not have that. Total open world-total open world. Total open world-total open world. Total open world-total open world. Total open world-total open world. That's why. You can ignore the story and do whatever the heck you want to. Take note the game is very dungeon heavy though. That's part of it though..exploring that open world and going into a unique dungeon where awesome things happen.
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On November 03 2011 14:54 Xanbatou wrote: Oblivion was not a great game IMO. I would say it's a good game, and nothing more. I say this because of two huge problems:
1. Generic dungeons: All of the non-quest related dungeons were completely generic. All loot was random, and there was nothing remarkable about any of them. This contrasts heavily with Morrowind. I still remember that cave near Seyda Need with that Wizard Ring. I also remember some cave with a vampire in it that has a sweet unique bow.
2. Level-scaling of enemies: It's retarded to have bandits wearing daedric armor. On top of that, you never get the feeling that you are getting stronger. Why the hell can you save the day when all the guards are ALWAYS stronger than you?
Those two things ruined oblivion for me. Sure, the quests were fun, but exploring was not rewarding at all.
Don't forget the retarded UI, the tiresome leveling system, the non-necessary removal of skills, encyclopedia dialogue, terrible(and identical) voice acting, horrible animation, and streamlined gameplay.
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On November 03 2011 15:21 Jindo wrote:Show nested quote +On November 03 2011 14:54 Xanbatou wrote: Oblivion was not a great game IMO. I would say it's a good game, and nothing more. I say this because of two huge problems:
1. Generic dungeons: All of the non-quest related dungeons were completely generic. All loot was random, and there was nothing remarkable about any of them. This contrasts heavily with Morrowind. I still remember that cave near Seyda Need with that Wizard Ring. I also remember some cave with a vampire in it that has a sweet unique bow.
2. Level-scaling of enemies: It's retarded to have bandits wearing daedric armor. On top of that, you never get the feeling that you are getting stronger. Why the hell can you save the day when all the guards are ALWAYS stronger than you?
Those two things ruined oblivion for me. Sure, the quests were fun, but exploring was not rewarding at all. Don't forget the retarded UI, the tiresome leveling system, the non-necessary removal of skills, encyclopedia dialogue, terrible(and identical) voice acting, horrible animation, and streamlined gameplay.
Though one huge positive is mod support. Not as big as something like WC3 or SC2 though (you can't do crazy stuff with the engine like WC3 and SC2) but it's good enough to change a lot of things as you please.
While I did not enjoy the regular version, the game did become fun when I use certain mods (though gameplay remain largely the same. One of the mods I used was a follower NPC).
Though there was a hardcoded limit of 10-15 custom spells or something which was disappointing (hopefully there's no limit in 5).
But yeah Elder Scrolls V is probably not going to be a universally liked by everyone type of game (I know a lot of people were hyped by SC2 for example but disliked it because well they found out they weren't interested in RTS after all >.>).
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