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Harris1st
Profile Blog Joined May 2010
Germany7028 Posts
Last Edited: 2011-12-12 13:55:26
December 12 2011 13:53 GMT
#9401
On December 12 2011 22:41 -Archangel- wrote:
Show nested quote +
On December 12 2011 22:25 Pika Chu wrote:
I'm at level 19 with a wood elf and i have onehand to level 45 and block to level 70. How i got to level 70 block is funny story, i abused some boss, that kept hitting me with his axe while i put something heavy on my right mouse button so it would always block. Then i went eating, got back 5-10min later, drink some potions, another 10min, more potions then about 10min more (i think it lasted about 40-50min) and i got my block from level 40 to 70, i could've went for 100 or over (is it capped?) but i got sleepy and decided to finish him and sleep. Now i wish i hadn't done that, my shield blocks so much right now that it got too easy .

Enchanting seems very powerful, not even sure i wanna get it.

This game lacks item variety, seriously... I'd like to get some more items when i loot random opponents. I think even diablo 1 had more variety.

Otherwise the game is great, but it gets annoying at times, small quests all around the map, makes me consume more time travelling than fighting.

Well this is a lesson to all abusers. You got nobody to screw over but yourself :D


If you really want to abuse the game and use exploits, stop wasting your time and use the console

Edit: best way to go to winterhold is with a carriage (at least for people who hate walking ^^)
Go Serral! GG EZ for Ence. Flashbang dance FTW
Nizaris
Profile Joined May 2010
Belgium2230 Posts
December 12 2011 14:11 GMT
#9402
On December 12 2011 22:53 Harris1st wrote:
Edit: best way to go to winterhold is with a carriage (at least for people who hate walking ^^)

thx i'll probly do that then. I love walking i find all sorts of cool stuff, this time i even managed to find a master conjurer who likes to one hit me ;o
Excludos
Profile Blog Joined April 2010
Norway8231 Posts
Last Edited: 2011-12-12 14:12:51
December 12 2011 14:12 GMT
#9403
On December 12 2011 22:53 Harris1st wrote:
Show nested quote +
On December 12 2011 22:41 -Archangel- wrote:
On December 12 2011 22:25 Pika Chu wrote:
I'm at level 19 with a wood elf and i have onehand to level 45 and block to level 70. How i got to level 70 block is funny story, i abused some boss, that kept hitting me with his axe while i put something heavy on my right mouse button so it would always block. Then i went eating, got back 5-10min later, drink some potions, another 10min, more potions then about 10min more (i think it lasted about 40-50min) and i got my block from level 40 to 70, i could've went for 100 or over (is it capped?) but i got sleepy and decided to finish him and sleep. Now i wish i hadn't done that, my shield blocks so much right now that it got too easy .

Enchanting seems very powerful, not even sure i wanna get it.

This game lacks item variety, seriously... I'd like to get some more items when i loot random opponents. I think even diablo 1 had more variety.

Otherwise the game is great, but it gets annoying at times, small quests all around the map, makes me consume more time travelling than fighting.

Well this is a lesson to all abusers. You got nobody to screw over but yourself :D


If you really want to abuse the game and use exploits, stop wasting your time and use the console

Edit: best way to go to winterhold is with a carriage (at least for people who hate walking ^^)


My biggest problem with this game is that its so easy to use exploits you kindof do it unconsciously. Like those time you run through a cave with easy lvl draughts, and suddenly you meet a boss who hits harder than a train. The only way to beat him at that point is usually to run for it and exploit terrain/doors/kite etc. I'm currently on my second playthrough on the hardest difficulty settings to see how it is, and theres basically no way to play the game without doing this =|
aebriol
Profile Joined April 2010
Norway2066 Posts
December 12 2011 14:32 GMT
#9404
On December 12 2011 23:12 Excludos wrote:
Show nested quote +
On December 12 2011 22:53 Harris1st wrote:
On December 12 2011 22:41 -Archangel- wrote:
On December 12 2011 22:25 Pika Chu wrote:
I'm at level 19 with a wood elf and i have onehand to level 45 and block to level 70. How i got to level 70 block is funny story, i abused some boss, that kept hitting me with his axe while i put something heavy on my right mouse button so it would always block. Then i went eating, got back 5-10min later, drink some potions, another 10min, more potions then about 10min more (i think it lasted about 40-50min) and i got my block from level 40 to 70, i could've went for 100 or over (is it capped?) but i got sleepy and decided to finish him and sleep. Now i wish i hadn't done that, my shield blocks so much right now that it got too easy .

Enchanting seems very powerful, not even sure i wanna get it.

This game lacks item variety, seriously... I'd like to get some more items when i loot random opponents. I think even diablo 1 had more variety.

Otherwise the game is great, but it gets annoying at times, small quests all around the map, makes me consume more time travelling than fighting.

Well this is a lesson to all abusers. You got nobody to screw over but yourself :D


If you really want to abuse the game and use exploits, stop wasting your time and use the console

Edit: best way to go to winterhold is with a carriage (at least for people who hate walking ^^)


My biggest problem with this game is that its so easy to use exploits you kindof do it unconsciously. Like those time you run through a cave with easy lvl draughts, and suddenly you meet a boss who hits harder than a train. The only way to beat him at that point is usually to run for it and exploit terrain/doors/kite etc. I'm currently on my second playthrough on the hardest difficulty settings to see how it is, and theres basically no way to play the game without doing this =|

I think the leveling system encourages exploits ... because if you level up by doing sneak pick pocket tradeskills ... you can't fight anything head on ... I kind of wish a lot of skills that aren't really combat related didn't count towards your level as much.
Harris1st
Profile Blog Joined May 2010
Germany7028 Posts
December 12 2011 14:38 GMT
#9405
yeah i guess it's a fine line of intended exploits and cheatish exploits

just saying if you want sneak go up and are willing to sneak a day near a giant, just type it in the console get on with it.


i played it through on the hardest and you really have to focus on 2 maybe 3 skills you push, in my case destruction, restoration and alteration. with dualcast you can win any bossfights because of the "stun" effect which is, i guess, a more intended exploit
Go Serral! GG EZ for Ence. Flashbang dance FTW
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 12 2011 14:48 GMT
#9406
You can call everything that unevenly levels your character breaking the game and avoid doing it...
Or you can see that the leveling system in this game is retarded..
Leveling smithing and enchanting for example is rediculous, both simply require you to make a shitload of simple (enchanted) items to level. If you don't mass that both tree's are pretty useless.. If you do mass enchant/forge stuff you will level it very unevenly (ie. hit 100 smithing while your character is only lvl 20ish) and you directly break the game by getting stupid broken gear...
Too many skill tree's just don't level properly without breaking it in some way. If you don't abuse some creep to powerlevel your blocking it will almost never level as much as your other skills, because blocking only levels with actively getting hit on the shield or bashing with it...

The idea of having no classes is great so you can choose a mixture of whatever you want to play with. The way leveling works is just infinitely worse then the standard model of getting to choose a skill after you gain a level.. If anyone mods the leveling system in the game they should just change it so only your general level and the perks you have chosen count. Choosing perks further in the tree should be capped by overall level though so you are forced to spread your perks a little bit and can't reach broken perks very early...
Gaining experience and levels by crafting/enchanting items or making potions just feels so incredibly stupid. You can beat a superhard dungeon while only getting a half a level in this game while you can forge a couple dozen daggers/leather bracers and gain 2 levels...
Carnagath
Profile Joined July 2010
230 Posts
December 12 2011 14:51 GMT
#9407
On December 12 2011 10:24 eagle wrote:
armor caps at 672 cant have 800 armor


Uh... Yeah... My armor rating is 802. Looking at it right now. PS3 version. No idea what you are talking about,
"If you can chill, chill". -Tyler
dormer
Profile Joined October 2010
United States1314 Posts
December 12 2011 14:53 GMT
#9408
On December 12 2011 23:51 Carnagath wrote:
Show nested quote +
On December 12 2011 10:24 eagle wrote:
armor caps at 672 cant have 800 armor


Uh... Yeah... My armor rating is 802. Looking at it right now. PS3 version. No idea what you are talking about,


I'm assuming that the effective armor cap is 672. You can get more, but it won't do anything. (Again, just based on what I've read, check the UESP wiki or something for details.)
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
Lenwe
Profile Joined March 2008
Netherlands757 Posts
December 12 2011 14:56 GMT
#9409
You don't need exploits to break this game. As soon as I picked the stagger talent on my destruction mage the game broke for me and I haven't had a hard fight since. The terrible AI has something to do with as well ofcourse, since they can't follow you around properly, don't understand doorways (even with doors open), focus summons, can't aim, don't understand rocks or height differences and willingly keep running at me one at a time.

Being able to stunlock everything is quite boring, but I am also not interested in starting from a scratch again and only focussing on the non-good trees and perks.

Did I mention that sneak is broken as well, even without any perks in it?
Carnagath
Profile Joined July 2010
230 Posts
December 12 2011 14:58 GMT
#9410
On December 12 2011 23:53 dormer wrote:
Show nested quote +
On December 12 2011 23:51 Carnagath wrote:
On December 12 2011 10:24 eagle wrote:
armor caps at 672 cant have 800 armor


Uh... Yeah... My armor rating is 802. Looking at it right now. PS3 version. No idea what you are talking about,


I'm assuming that the effective armor cap is 672. You can get more, but it won't do anything. (Again, just based on what I've read, check the UESP wiki or something for details.)


Certainly not true in my case. Falmer shadowmasters hit way less after I upgraded my set.
"If you can chill, chill". -Tyler
humbre
Profile Joined August 2011
353 Posts
December 12 2011 14:59 GMT
#9411
On December 12 2011 23:53 dormer wrote:
Show nested quote +
On December 12 2011 23:51 Carnagath wrote:
On December 12 2011 10:24 eagle wrote:
armor caps at 672 cant have 800 armor


Uh... Yeah... My armor rating is 802. Looking at it right now. PS3 version. No idea what you are talking about,


I'm assuming that the effective armor cap is 672. You can get more, but it won't do anything. (Again, just based on what I've read, check the UESP wiki or something for details.)

actually its 567
http://forums.bethsoft.com/index.php?/topic/1310006-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-6/
Tomazi
Profile Blog Joined October 2011
United Kingdom158 Posts
December 12 2011 15:01 GMT
#9412
I don't understand how sneak is broken? Even with 3x sneak shots, a boss will still take aaaaaaaaagggggggessssssss to kill on master. I had to fight krosis with my dwarven bow, I think I used over 120 arrows.
Aspiring to be MKP's butler
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 12 2011 15:04 GMT
#9413
On December 12 2011 23:59 humbre wrote:
Show nested quote +
On December 12 2011 23:53 dormer wrote:
On December 12 2011 23:51 Carnagath wrote:
On December 12 2011 10:24 eagle wrote:
armor caps at 672 cant have 800 armor


Uh... Yeah... My armor rating is 802. Looking at it right now. PS3 version. No idea what you are talking about,


I'm assuming that the effective armor cap is 672. You can get more, but it won't do anything. (Again, just based on what I've read, check the UESP wiki or something for details.)

actually its 567
http://forums.bethsoft.com/index.php?/topic/1310006-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-6/

Yeah, I've seen both 672 and 567, but I think it's the latter, have seen it on many different sources.
Basically, let's say you have 1000 armor. It will show up as if you had 1000 armor, but it will be no more efficient damage reduction then what it would have been at 567. Because of this, if you're one of those who simply must have the best equipment available, Elven Armor is the best in the game, because it weighs the least, and you can, albeit not by a very big margin, reach that armor cap with some good crafting skills/loops/abuses, or whatever you want to call it.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 12 2011 15:06 GMT
#9414
On December 13 2011 00:01 Tomazi wrote:
I don't understand how sneak is broken? Even with 3x sneak shots, a boss will still take aaaaaaaaagggggggessssssss to kill on master. I had to fight krosis with my dwarven bow, I think I used over 120 arrows.

There are many ways to abuse sneak in unintended ways.
Also, if you're going for damage multipliers via sneak attacks, then it is via daggers that is broken and not bows. You can get 30x backstab damage with daggers... 30x -.-
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-12-12 15:36:05
December 12 2011 15:34 GMT
#9415
On December 12 2011 23:12 Excludos wrote:
Show nested quote +
On December 12 2011 22:53 Harris1st wrote:
On December 12 2011 22:41 -Archangel- wrote:
On December 12 2011 22:25 Pika Chu wrote:
I'm at level 19 with a wood elf and i have onehand to level 45 and block to level 70. How i got to level 70 block is funny story, i abused some boss, that kept hitting me with his axe while i put something heavy on my right mouse button so it would always block. Then i went eating, got back 5-10min later, drink some potions, another 10min, more potions then about 10min more (i think it lasted about 40-50min) and i got my block from level 40 to 70, i could've went for 100 or over (is it capped?) but i got sleepy and decided to finish him and sleep. Now i wish i hadn't done that, my shield blocks so much right now that it got too easy .

Enchanting seems very powerful, not even sure i wanna get it.

This game lacks item variety, seriously... I'd like to get some more items when i loot random opponents. I think even diablo 1 had more variety.

Otherwise the game is great, but it gets annoying at times, small quests all around the map, makes me consume more time travelling than fighting.

Well this is a lesson to all abusers. You got nobody to screw over but yourself :D


If you really want to abuse the game and use exploits, stop wasting your time and use the console

Edit: best way to go to winterhold is with a carriage (at least for people who hate walking ^^)


My biggest problem with this game is that its so easy to use exploits you kindof do it unconsciously. Like those time you run through a cave with easy lvl draughts, and suddenly you meet a boss who hits harder than a train. The only way to beat him at that point is usually to run for it and exploit terrain/doors/kite etc. I'm currently on my second playthrough on the hardest difficulty settings to see how it is, and theres basically no way to play the game without doing this =|

I don't think the game is balanced for anything but standard difficulty. Abusing the system is a trademark of any game that offers crazy higher difficulty options.

Install one of the Tactics mods for baldur's gate 2 and lets see how far you get without abusing the system.

Anyways, I am now playing Sneak archer in light armor that also likes to go melee sword+illusion. I am not abusing anything and the game is fun and balanced on normal difficulty.
Hikari
Profile Blog Joined May 2010
1914 Posts
Last Edited: 2011-12-12 15:37:51
December 12 2011 15:36 GMT
#9416
On December 13 2011 00:06 HaXXspetten wrotfire:
Show nested quote +
On December 13 2011 00:01 Tomazi wrote:
I don't understand how sneak is broken? Even with 3x sneak shots, a boss will still take aaaaaaaaagggggggessssssss to kill on master. I had to fight krosis with my dwarven bow, I think I used over 120 arrows.

There are many ways to abuse sneak in unintended ways.
Also, if you're going for damage multipliers via sneak attacks, then it is via daggers that is broken and not bows. You can get 30x backstab damage with daggers... 30x -.-

60x if you are fancy enough to do a roll before the stab without running into the enemy.

The "broken" thing with sneak+archery is that you can hide in a shadowed area and snipe things over and over and they may not notice your presence at all.

//
Another "unintended" balance issue has to do with +%dmg (ie: +1 handed damage, x2 backstab) modifier on equipment. I value them far above other modifiers (maybe other than resistance vs casters).

I leveled blacksmithing in my 1st toon so I can make better equipment, I didn't know it will turn me into a demon that crushes anything in my path.
I leveled conjuration on my 2nd toon so I can summon things to tank for me while I shoot, like a hunter. I didn't know that eventually my daedric summon would be the one doing all the killing.
I level destruction on my 3rd toon so I can play like a mage, killing enemies with my elemental magics. I didn't know that I can stunlock enemies, or that a boss will eventually be so strong as to eat up 3 magika bars full of my most powerful spells and still be at 80% hp in masters....
I leveled sneaked on my 4th toon so I can sneak around and assassinate people. I didn't know that NPCs would be so blind as to not notice I am sneaking in front of their face.

I have fun playing skyrim when I restrain myself from "accidentally" becoming overpowered. I want to be able to abuse every single element and still be challenged.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-12-12 15:54:53
December 12 2011 15:52 GMT
#9417
If you are like me and want to use some crafting but not abuse it do it like this:
1. Don't buy any crafting resources from shops. I only use what I collect in the wild and dungeons.

2. Don't craft items just to level crafting. I enhance all the items I wear to superior. I don't enhance items I don't need.

3. All iron and silver ore you find transmute it to gold ore, then turn those into gold ingots and craft jewelry and sell it. Your smiting will raise slowly and it will be for profit and there will be no stupid iron dagger abuse that has no ingame logic but to raise the skill.

The result of above is that your crafting skill does not raise so fast so you can craft top items long before you can buy it or find it but it is still fast enough to let you enhance all items you get. I am lvl 25 and even with this crafting is my highest skill (at around 50).
Tula
Profile Joined December 2010
Austria1544 Posts
Last Edited: 2011-12-12 16:38:16
December 12 2011 16:37 GMT
#9418
On December 13 2011 00:36 Hikari wrote:
Show nested quote +
On December 13 2011 00:06 HaXXspetten wrotfire:
On December 13 2011 00:01 Tomazi wrote:
I don't understand how sneak is broken? Even with 3x sneak shots, a boss will still take aaaaaaaaagggggggessssssss to kill on master. I had to fight krosis with my dwarven bow, I think I used over 120 arrows.

There are many ways to abuse sneak in unintended ways.
Also, if you're going for damage multipliers via sneak attacks, then it is via daggers that is broken and not bows. You can get 30x backstab damage with daggers... 30x -.-

60x if you are fancy enough to do a roll before the stab without running into the enemy.

The "broken" thing with sneak+archery is that you can hide in a shadowed area and snipe things over and over and they may not notice your presence at all.

//
Another "unintended" balance issue has to do with +%dmg (ie: +1 handed damage, x2 backstab) modifier on equipment. I value them far above other modifiers (maybe other than resistance vs casters).

I leveled blacksmithing in my 1st toon so I can make better equipment, I didn't know it will turn me into a demon that crushes anything in my path.
I leveled conjuration on my 2nd toon so I can summon things to tank for me while I shoot, like a hunter. I didn't know that eventually my daedric summon would be the one doing all the killing.
I level destruction on my 3rd toon so I can play like a mage, killing enemies with my elemental magics. I didn't know that I can stunlock enemies, or that a boss will eventually be so strong as to eat up 3 magika bars full of my most powerful spells and still be at 80% hp in masters....
I leveled sneaked on my 4th toon so I can sneak around and assassinate people. I didn't know that NPCs would be so blind as to not notice I am sneaking in front of their face.

I have fun playing skyrim when I restrain myself from "accidentally" becoming overpowered. I want to be able to abuse every single element and still be challenged.


In all fairness almost every gamer knows that if you "stack" abusive mechanics enough almost any game can be broken. The only way they can prevent that is to prevent all possible abuses, which means the rewards for all those mechanics suck.

Let me give you an example, say you want to play a Warrior, not a berserker just a plain run of the mill warrior, with heavy armor, shield and 1h weapon. Now logically that character will focus on smithing since he will need to craft his gear and improve it later.

From an RP standpoint smithing needs to be good enough that he can play the game without ever enchanting anything himself (or at least not above level 40 enchanting or so, which you can reach without farming) and without making much headway into alchemy. So smithing must be decent at the very least.

Next we have a completly different char who wants to go for a mageish style, so enchanting must be strong as well.

Then we have alchemy for the 3rd crafting skill. By itself all these 3 are not a problem, but if we stack them (and we do stack them ) we end up with skyrim :D

As i said before, i am flabbergasted that they did not cap the skills at some point ("you can't ever have more than 100 points in this, no matter how many modifiers your gear has") to prevent "crossbuffing" but i can easily see why the skills by themselves are as strong as they are. Frankly they need to be for the game to make any sense at all.

The only balance part i completly disagree with is the Destruction tree in comparison to the conjuration tree. I was shocked that a pure Destruction mage simply sucks. That makes no sense at all, but it shows what kind of characters they had in mind when they "made" the engine (mostly swordswinging or archery types).

Oh restoration is also very lackluster compared to what i hoped it would be. I hoped it would mean i could play a healing char who focuses on keeping their companion alive, good luck with that on master difficulty
mordk
Profile Blog Joined November 2010
Chile8385 Posts
December 12 2011 17:02 GMT
#9419
On December 13 2011 00:01 Tomazi wrote:
I don't understand how sneak is broken? Even with 3x sneak shots, a boss will still take aaaaaaaaagggggggessssssss to kill on master. I had to fight krosis with my dwarven bow, I think I used over 120 arrows.

Sneak is broken because you can crouch right in front of an enemy and you're suddenly hidden and able to BS again. It's ridiculous.
Cereb
Profile Joined November 2011
Denmark3388 Posts
December 12 2011 17:07 GMT
#9420
People keep discussion these exploits like it's some kind of theoretical question.

Coming from SC2 and competitive gaming the first thing you do is look for the best way to optimize your character. It's just too bad it breaks the game for you here even on the hardest difficulty :/

And besides. they could fix the few issues so easily if they wanted.

Just remove or change enchant smithing + the enchantment/smithing potion. Like the potion gives ridiculously much to compared to other potions and the armor enchantment for smithing could just be removed or it could only be used on boots or whatever. So easily done.


And as for magic just make it a requirement that there has to be an enemy nearby that isn't a crab or slaughterfish.

TADA! Game fixed! And the experience is still the same.


I'd rather have that than having to restrict myself from playing optimally in a game. But I guess that's what I have to do in this game...
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
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