masbe you are right, i just dont see this game as a combat simulator. I roleplay a char and the new melee combat supports that perfectly. The new magic system on the otherhand failed me.
I dont play this game like i would play dungeonlords or whatever, where i powergame and where the game expects me to do so.
I guess bethesda tried to find a middle ground, so they still have the TES feel, which they apparently also dont want to lose since they specialized in games like that, but they also deliver things for the other 80% of the buyers, who are only used to action games. I actually think they did a good job balancing their vision and sellingpower of the game. Well, plus in a year we will have hundreds of mods so everyone can get the game in the direction he wants it to be.
Well yeah, I still find the world amazing. I love walking around and finding camps, or chasing animals to get leather to craft stuff.
Some questlines are awesome (Dark B, thieves are among the best), I also loved finding some quests via journals, treasure maps and seeing detail in some caves (like killing a necromancer and finding what he was experimenting on).
But seriously, some ideas should be really easy to implement, and not a stroke of genius, just some logical thinking. LIke removing fast travel in Master difficulty, only accesible by caravan and make them more expensive.
I spent so much time wandering around skyrim and when I needed to do quests I turned into freaking Goku and teleported around like crazy because I was not going to walk 20000 miles to deliver a steel dagger to some idiot on Winterhold. :p
As I said, it's very solid ground, and there should be awesome mods coming out in January. We got those for Fallout 3 and if I'm not mistaken Skyrim runs on the same engine, so it should work in a similar way!
On December 12 2011 10:45 IntoTheWow wrote: Well yeah, I still find the world amazing. I love walking around and finding camps, or chasing animals to get leather to craft stuff.
Some questlines are awesome (Dark B, thieves are among the best), I also loved finding some quests via journals, treasure maps and seeing detail in some caves (like killing a necromancer and finding what he was experimenting on).
But seriously, some ideas should be really easy to implement, and not a stroke of genius, just some logical thinking. LIke removing fast travel in Master difficulty, only accesible by caravan and make them more expensive.
I spent so much time wandering around skyrim and when I needed to do quests I turned into freaking Goku and teleported around like crazy because I was not going to walk 20000 miles to deliver a steel dagger to some idiot on Winterhold. :p
As I said, it's very solid ground, and there should be awesome mods coming out in January. We got those for Fallout 3 and if I'm not mistaken Skyrim runs on the same engine, so it should work in a similar way!
I have a non-fast travel character on Master.
God Ice wraiths are fucking annoying on low levels.
On December 12 2011 10:45 IntoTheWow wrote: Well yeah, I still find the world amazing. I love walking around and finding camps, or chasing animals to get leather to craft stuff.
Some questlines are awesome (Dark B, thieves are among the best), I also loved finding some quests via journals, treasure maps and seeing detail in some caves (like killing a necromancer and finding what he was experimenting on).
But seriously, some ideas should be really easy to implement, and not a stroke of genius, just some logical thinking. LIke removing fast travel in Master difficulty, only accesible by caravan and make them more expensive.
I spent so much time wandering around skyrim and when I needed to do quests I turned into freaking Goku and teleported around like crazy because I was not going to walk 20000 miles to deliver a steel dagger to some idiot on Winterhold. :p
As I said, it's very solid ground, and there should be awesome mods coming out in January. We got those for Fallout 3 and if I'm not mistaken Skyrim runs on the same engine, so it should work in a similar way!
I have a non-fast travel character on Master.
God Ice wraiths are fucking annoying on low levels.
Also got chased by 3 bears getting out of Riften.
Yeah, I got a non-fast travel character as well right now, with most of the weakest trees on focus. I had to go from whiterun -> Windhelm -> Riften to start the Dark Brotherhood quest. I lost count of how many wolves I encountered travelling. I travelled by night, must have been over 40/50 lol.
The only thing I had to run away from was a Troll, cause it renegerates faster than I could kill him (lvl 7 )
It uses a modified gamebryo engine, which is jsut a modified engine of the one used in New Vegas.
Skyrim is alright, not nearly as deep as I thought it would be. I just get like no satisfaction at all in leveling up. Feels like an adventure game not an RPG.
So have you guys started a new character and had anything like this happen? Videos aren't mine but I nearly died of laughter to something similar in my own game.
My pc parts are shipping to my place as I type this so hopefully I'll be able to finally get into Skyrim soon.
I really want to play a pure mage but everything I've read says that at higher levels mages just fall flat due to enemies scaling and your spells not scaling. Specifically Destruction, but I hear Illusion has similar issues where you can level up enough that your spells will just stop working on everything worth killing. Wasn't an issue in Oblivion since you could just create higher level spells as mana and skill level allowed but sadly that isn't the case in Skyrim (yet).
On December 12 2011 08:42 Carnagath wrote: You don't need to use "exploits" to break the game, the normal options are more than enough. I stand at 800 armor rating with 80% resistance to everything and 550 hit points by just making the normal daedric set and enchanting it accordingly, as well as my amulet and ring. Using 2h daedric battleaxe and elemental fury shout I can kill a landed ancient dragon before my health goes below 450. All that on adept difficulty, cba to turn it up to master, it just means I have to grind alchemy more.
...you realize those are exploits right? Well, considered exploits. Enchanting/smithing are way too powerful.
On December 12 2011 10:03 IntoTheWow wrote: Archery
nope
How isn't it broken? I have a lvl 50 archer and from the moment you can get a bow (inside the first cave to take the bear) 90% of my battles turned into "Sneak someone, shoot an arrow (in the knee, because there's no localized damage), sneak again, rinse and repeat.
If they fight gets ugly get to the high ground and kill anakin destroy all the things.
If there's no high ground (like boss fights in some dungeons), just run around and keep fighting whenever they slow down to hit you. Alternatively you can use shouts or conjuration if you have them to finish them off
Sometimes bosses choose to get stuck or blocked by some ledge so you can put an ice-cream cone in their heads while you shoow more arrows..
If you have any perks in archery it gets even easier. If you have any poison, its even easier. If you have enchanted bows its easier too.
I don't even have one handed or two handed on my archer cause I never needed it.
The only thing that made archery more interesting for me was.... tah dah, mods. Adding curve trayectory to arrow shooting (wow, what a brilliant idea! I wonder by bethesda didn't think of that!) and arrow crafting (you have to take time to craft arrows or loot them, instead of having an infinite supply of high lvl arrows).
You are making for an argument for literally everything but archery. Sneak is overpowered, enchanting is overpowred, alchemy is overpowered. Just normal archery? Not really. The archery perks actually suck. The only one that helps is the staggering one. Zoom useless, slow time useless, extra arrows useless. Draw/walk faster semi useful but not really helpful. Forget what the last one is. But yeah, try running archery without a super op bow, super op poisons, or sneaking all the time. Fuck, even with sneak, unless you have it at 90+, after a couple arrows the enemies will find you. And then you will get smashed.
I've never had a boss get stuck on something. If you are purposely trying to get them too then well,, why are you complaining?
On December 12 2011 08:42 Carnagath wrote: You don't need to use "exploits" to break the game, the normal options are more than enough. I stand at 800 armor rating with 80% resistance to everything and 550 hit points by just making the normal daedric set and enchanting it accordingly, as well as my amulet and ring. Using 2h daedric battleaxe and elemental fury shout I can kill a landed ancient dragon before my health goes below 450. All that on adept difficulty, cba to turn it up to master, it just means I have to grind alchemy more.
...you realize those are exploits right? Well, considered exploits. Enchanting/smithing are way too powerful.
On December 12 2011 10:03 IntoTheWow wrote: Archery
nope
How isn't it broken? I have a lvl 50 archer and from the moment you can get a bow (inside the first cave to take the bear) 90% of my battles turned into "Sneak someone, shoot an arrow (in the knee, because there's no localized damage), sneak again, rinse and repeat.
If they fight gets ugly get to the high ground and kill anakin destroy all the things.
If there's no high ground (like boss fights in some dungeons), just run around and keep fighting whenever they slow down to hit you. Alternatively you can use shouts or conjuration if you have them to finish them off
Sometimes bosses choose to get stuck or blocked by some ledge so you can put an ice-cream cone in their heads while you shoow more arrows..
If you have any perks in archery it gets even easier. If you have any poison, its even easier. If you have enchanted bows its easier too.
I don't even have one handed or two handed on my archer cause I never needed it.
The only thing that made archery more interesting for me was.... tah dah, mods. Adding curve trayectory to arrow shooting (wow, what a brilliant idea! I wonder by bethesda didn't think of that!) and arrow crafting (you have to take time to craft arrows or loot them, instead of having an infinite supply of high lvl arrows).
You are making for an argument for literally everything but archery. Sneak is overpowered, enchanting is overpowred, alchemy is overpowered. Just normal archery? Not really. The archery perks actually suck. The only one that helps is the staggering one. Zoom useless, slow time useless, extra arrows useless. Draw/walk faster semi useful but not really helpful. Forget what the last one is. But yeah, try running archery without a super op bow, super op poisons, or sneaking all the time. Fuck, even with sneak, unless you have it at 90+, after a couple arrows the enemies will find you. And then you will get smashed.
I've never had a boss get stuck on something. If you are purposely trying to get them too then well,, why are you complaining?
Well not trying to get them stuck, just running around trying to avoid them and they get stuck lol.
You never fought a draugr near a doorframe in a dungeon? They get stuck for me all the time. Enemies seem to get a stuck a lot too if you stand above something thats tall, but not too tall (like a rock that you need to jump to get onto, a coffin in a dungeon, etc.)
On December 12 2011 14:14 Torte de Lini wrote: If the illusion thing is true, I won't level it for funsies then, I wanted to calm stuff, etc. But if it doesn't work on later levels, then forget it.
It's kind of true.
If you invest perks in illusion, it pretty much rapes the game no matter your level.
However, there will be a time when your character level gets high enough that your low level spells stop working on most of the enemies you meet. But at that point you just switch to a higher level spell.