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Elder Scrolls V - Skyrim - Page 47

Forum Index > General Games
Post a Reply
Prev 1 45 46 47 48 49 586 Next
stk01001
Profile Joined September 2007
United States786 Posts
September 10 2011 18:44 GMT
#921
it's kind of ridiculous charging 2x the price for a collector's edition. Not sure what they are thinking there..
a.k.a reLapSe ---
Aliasisthis
Profile Joined September 2011
Australia6 Posts
September 11 2011 08:02 GMT
#922
I just hope it's as mod friendly as Oblivion!
Philip2110
Profile Joined April 2010
Scotland798 Posts
September 12 2011 14:48 GMT
#923
Heres about 20 mins of Skyrim stuff. Good quality and ingame sounds

http://www.bethblog.com/index.php/2011/09/12/20-minutes-of-skyrim-action/
Master Sc2 - Diamond LoL - Eu W
antelope591
Profile Joined October 2007
Canada820 Posts
September 12 2011 15:19 GMT
#924
On September 08 2011 17:46 Mindcrime wrote:
Show nested quote +
On August 17 2011 04:10 Canola wrote:
Retroactive max HP bonus when you add to endurance?

For that matter I wouldn't mind seeing the leveling system tweaked so that each time you leveled you got to spend the same amount of points (but perhaps keep the idea that what you spend them on depends on what you used). Idk it was kinda interesting the way they did it but I feel it's such a discrepancy being able to add 6-15 points per level (technically you could g as low as 3 but I think the smallest maximum is 6). How does everyone else feel about that system?


How do I feel about that system? It's the fucking devil.

madd leveler 4 lyfe


Oblivion leveling system is the worst leveling system in RPG history...by far. I cant even think of another leveling system nearly as bad to compare it to thats how bad it is. I dont know how console players can even play the game without a mod to fix it. Instantly ruins the game for me.
TaKemE
Profile Joined April 2010
Denmark1045 Posts
Last Edited: 2011-09-12 17:05:46
September 12 2011 16:53 GMT
#925
New Awesome Video:


(From X360)
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-09-12 17:00:09
September 12 2011 16:59 GMT
#926
On September 13 2011 00:19 antelope591 wrote:
Show nested quote +
On September 08 2011 17:46 Mindcrime wrote:
On August 17 2011 04:10 Canola wrote:
Retroactive max HP bonus when you add to endurance?

For that matter I wouldn't mind seeing the leveling system tweaked so that each time you leveled you got to spend the same amount of points (but perhaps keep the idea that what you spend them on depends on what you used). Idk it was kinda interesting the way they did it but I feel it's such a discrepancy being able to add 6-15 points per level (technically you could g as low as 3 but I think the smallest maximum is 6). How does everyone else feel about that system?


How do I feel about that system? It's the fucking devil.

madd leveler 4 lyfe


Oblivion leveling system is the worst leveling system in RPG history...by far. I cant even think of another leveling system nearly as bad to compare it to thats how bad it is. I dont know how console players can even play the game without a mod to fix it. Instantly ruins the game for me.

How about Fable? (also has dynamic leveling.)

The new video is nice. We still need mods to fix a lot of the stuff (again, dynamic leveling).
ModeratorNow I'm distant, dark in this anthrobeat
Mohdoo
Profile Joined August 2007
United States15725 Posts
Last Edited: 2011-09-12 17:27:56
September 12 2011 17:25 GMT
#927
Can someone either explain or point me to a link which explains leveling in Skyrim? I never even quite understood how it worked in Oblivion >_< I've found a few sites around, but I wasn't sure if stuff changed and if there are people who keep a close enough eye on the development to know what is current.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-09-12 17:48:04
September 12 2011 17:47 GMT
#928
On September 13 2011 02:25 Mohdoo wrote:
Can someone either explain or point me to a link which explains leveling in Skyrim? I never even quite understood how it worked in Oblivion >_< I've found a few sites around, but I wasn't sure if stuff changed and if there are people who keep a close enough eye on the development to know what is current.

here's how it works in oblivion

as you probably already know, skills increase by actually doing something with that skill, smack things with a sword to level blade, run around to level athletics, pick locks to level security, etc.

first, in order to level up, you need to increase your major skills 10 times.

when you reach the level up screen, it gives you an option to pick 3 of your stats and increase them

for all stats except luck, the maximum amount that you can increase a stat in one level is +5

in order to get +5 in a stat, you need to increase skills that are "governed" by that statistic

for example, if you level up heavy armor 3 times, then armorer 7 times, that's 10 levels of endurance, for your +5 in that stat

the main problem with this system is you often need to do counter intuitive things in order to get +5 to all stats on a level up. in particular, you often want to set your major skills as things you don't want to use on that character

if you were to level up nothing but major skills (which is what most people do on their first playthrough) then your character would get really small stat increases at level up, and would ultimately become so weak that it can't progress any further without abusing the difficulty slider
aaaaa
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2011-09-12 17:54:05
September 12 2011 17:47 GMT
#929
On September 13 2011 02:25 Mohdoo wrote:
Can someone either explain or point me to a link which explains leveling in Skyrim? I never even quite understood how it worked in Oblivion >_< I've found a few sites around, but I wasn't sure if stuff changed and if there are people who keep a close enough eye on the development to know what is current.

O nm read the post wrong
kuresuti
Profile Blog Joined December 2009
1393 Posts
September 12 2011 18:09 GMT
#930
On September 13 2011 02:47 Zanno wrote:
Show nested quote +
On September 13 2011 02:25 Mohdoo wrote:
Can someone either explain or point me to a link which explains leveling in Skyrim? I never even quite understood how it worked in Oblivion >_< I've found a few sites around, but I wasn't sure if stuff changed and if there are people who keep a close enough eye on the development to know what is current.

here's how it works in oblivion

as you probably already know, skills increase by actually doing something with that skill, smack things with a sword to level blade, run around to level athletics, pick locks to level security, etc.

first, in order to level up, you need to increase your major skills 10 times.

when you reach the level up screen, it gives you an option to pick 3 of your stats and increase them

for all stats except luck, the maximum amount that you can increase a stat in one level is +5

in order to get +5 in a stat, you need to increase skills that are "governed" by that statistic

for example, if you level up heavy armor 3 times, then armorer 7 times, that's 10 levels of endurance, for your +5 in that stat

the main problem with this system is you often need to do counter intuitive things in order to get +5 to all stats on a level up. in particular, you often want to set your major skills as things you don't want to use on that character

if you were to level up nothing but major skills (which is what most people do on their first playthrough) then your character would get really small stat increases at level up, and would ultimately become so weak that it can't progress any further without abusing the difficulty slider


This system is so annoying, nowadays I just get a +5 all attributes modifier mod and slide up the difficulty a bit when I play. So I can just do whatever I want to do without having to focus on maximizing my character.

This article explains the Skyrim approach pretty well.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-09-12 18:15:03
September 12 2011 18:14 GMT
#931
You also have the mobs leveling up with you, so a starter dungeon at level 20 will be the same "relative" difficulty, or number of hits to kill shit, as it was early on.
ModeratorNow I'm distant, dark in this anthrobeat
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
September 12 2011 18:28 GMT
#932
Well, we're officially in pre-release hype mode. November 11th doesn't seem that far away anymore. The video was awesome and I love the game sounds. Funny thing is, I still remember the Oblivion pre-release hype video with Todd commentating and totally jizzing myself over the graphics and environments. I can't wait to experience this game!
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-09-13 04:43:32
September 13 2011 04:42 GMT
#933
On September 13 2011 03:14 Jibba wrote:
You also have the mobs leveling up with you, so a starter dungeon at level 20 will be the same "relative" difficulty, or number of hits to kill shit, as it was early on.

that's very true, but it's clear from fallout 3 that they solved that

- main quest dungeons and a couple wandering around areas like old olney are fixed level encounters
- the overworld uses what they call a "level tethering" where the area game progressively scales up as you explore deeper into the world, and stays locked in once you hit it

if you played fallout 3 on very hard, every time you hit a new section of the world, it tended to put your chances of survivability just barely out of your reach. no one knows 100% how it works, but i can tell it definitely makes an assessment not only based on how far you are from where you started, but also the threat capacity of what you're packing. if you go out of your way to find unique superweapons at level 1, the game reacts to that and starts throwing deathclaws and stuff at you.

i think fo3 had the general idea, the problem was some skills were so incredibly OP the game was too easy on a second playthrough. but it's still way better than oblivion where the ultimate goal of the game is to pick one of 7 or so ways to become literally invulnerable...
aaaaa
Spitfire
Profile Joined September 2009
South Africa442 Posts
September 13 2011 14:46 GMT
#934
On September 13 2011 01:53 TaKemE wrote:
New Awesome Video:
http://www.youtube.com/watch?v=oSL-r9AIEEU

(From X360)


That footage just blew my mind.

I literally laughed out loud from the pure awesomeness when the dragon picked up the guard in its jaws and threw him to the side.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
September 13 2011 15:02 GMT
#935
I find it fairly annoying how they're using console footage for the game. The graphics are obviously not going to be as awesome on outdated hardware.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 13 2011 15:16 GMT
#936
The battling still awkward I see ._.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Philip2110
Profile Joined April 2010
Scotland798 Posts
September 13 2011 15:38 GMT
#937
Have they released and system req's for the game yet?
Master Sc2 - Diamond LoL - Eu W
kuresuti
Profile Blog Joined December 2009
1393 Posts
Last Edited: 2011-09-13 18:35:05
September 13 2011 18:34 GMT
#938
On September 14 2011 00:02 Divine-Sneaker wrote:
I find it fairly annoying how they're using console footage for the game. The graphics are obviously not going to be as awesome on outdated hardware.


It wouldn't make sense to shoot footage with the lower settings.

EDIT: PC Exclusive games are also shot with maximum graphics settings. They're trying to sell the game.
Butcherski
Profile Joined April 2010
Poland446 Posts
September 13 2011 18:38 GMT
#939
On September 14 2011 00:38 Philip2110 wrote:
Have they released and system req's for the game yet?



Yes : it runs on Xbox360. That should be enough info for anyone.
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
hiREvel
Profile Joined June 2011
United States80 Posts
September 13 2011 18:43 GMT
#940
On September 13 2011 01:53 TaKemE wrote:
New Awesome Video:
http://www.youtube.com/watch?v=oSL-r9AIEEU

(From X360)


Wow, lasting spells, sprinting, sneak killing from behind. What more could you want? lol.
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