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I feel like I will be lost. When I exit the prison and go out into the mountains with some rags on me and maybe a stick to defend myself with. I will probably head down the trail and go into the first town I see. Maybe look around the town and see how the game's AI works on it's own, maybe try to do some normal work that they told us we could. And then go into the tavern and ask for quests and here is where I start hoping.
I hope that the quest's arn't too bland. It's okey if it's abit simple on some quests but not too many. I hate quests where you have to run for a very long time just to rescue a girl from two bandits and then go back and then get what like 100 gold coins. It's about enjoying it aswell as getting the reward and enjoying what you do with the reward. A fluent quest with a storyline, for example meeting a drunken father at an inn telling you that his son has run away into the mountains and hasn't been seen since. You go up into the mountains, find no blood or trail from him, but instead find some bandits that set you up for an ambush. They take you prisoner and ask what you do there and you explain that you're looking for Johansen or whatever his name is and there he is. The fathers son Johansen has joined the bandits to live a more dangeorus life, and now you have a series of quests dependant on what you want to do.
1. The father moves to the bandits with his son. You help him selling his house, collecting debts and escort his belongings to the camp for a reward and an ending.
2. The son moves back to his father. Either you talk to the leader of the bandits, settle it with killing, work or bribe. Or you convince the son to come back by sneaking away from the bandits, kidnapping and dragging him back or by convincing him using speech or bribe or whatever.
That'd be a good normal quest for me with not that huge of a storyline IMO. Some bland quests like getting an artifact from a cave for a reward would be good though. Though I hope most quests will have the kind of storyline and example that I gave above.
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This game is going to make me jizz my pants. NO lie. Oh wait.. I already did. (:
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I hope I can still max Sneak with auto-run+afk.
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On August 17 2011 03:29 Xpace wrote: I hope I can still max Sneak with auto-run+afk. I hope not >.>
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On August 17 2011 03:04 tGFuRy wrote: This game is going to make me jizz my pants. NO lie. Oh wait.. I already did. (: yup, that's pretty much it.
I don't know how I'm still alive, with how excited I am about this game...
I think I'll do like Cartman and freeze myself for 11weeks...
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On August 16 2011 23:32 Canola wrote:Show nested quote +On August 15 2011 20:53 Olsson wrote: One example is in a tavern in a town in Oblivion, can't remember which but he tells you to go help his son guard the farm and kill some monsters, you do it and get a sword or something. It wasn't really more to it than that. Yeah I remember that. I kinda thought to myself.. 'really Oblivion?' But those kinds of quests were rare. Oblivion did well to stay away from that kind of no brainer quest. I'm sure Skyrim will do the same. We need more big factions though.. they cut the number of those in half from Morrowind to Oblivion. But not just more 'guilds' I'd like to see the something like the Great Houses, more factions where it would make sense that your character had joined and was high ranked in more than one.
I found oblivion quests to be very hit or miss...some quests like thieves guild (esp last quest of the series) and assassins were amazing...some of the best ever in an RPG. Then u had fighters guild quests which were "go here and kill this thing" repeat x10. Lets not even get into the repetitive as fuck oblivion gates in the main story quests. Long as theres some consistency I'll be happy.
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On August 17 2011 03:38 lurked wrote:Show nested quote +On August 17 2011 03:04 tGFuRy wrote: This game is going to make me jizz my pants. NO lie. Oh wait.. I already did. (: yup, that's pretty much it. I don't know how I'm still alive, with how excited I am about this game... I think I'll do like Cartman and freeze myself for 11weeks...
Haha that's what I said to my friend on skype the other day. "You know what the worst part is? I have to wait three months for Skyrim to come out. I'm think im going to pull a cartman and freeze myself and you'll have to unfreeze me Carl."
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Retroactive max HP bonus when you add to endurance?
For that matter I wouldn't mind seeing the leveling system tweaked so that each time you leveled you got to spend the same amount of points (but perhaps keep the idea that what you spend them on depends on what you used). Idk it was kinda interesting the way they did it but I feel it's such a discrepancy being able to add 6-15 points per level (technically you could g as low as 3 but I think the smallest maximum is 6). How does everyone else feel about that system?
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On August 17 2011 03:03 Olsson wrote: [...] I hope that the quest's arn't too bland. It's okey if it's abit simple on some quests but not too many. I hate quests where you have to run for a very long time just to rescue a girl from two bandits and then go back and then get what like 100 gold coins. It's about enjoying it aswell as getting the reward and enjoying what you do with the reward. A fluent quest with a storyline, for example meeting a drunken father at an inn telling you that his son has run away into the mountains and hasn't been seen since. You go up into the mountains, find no blood or trail from him, but instead find some bandits that set you up for an ambush. They take you prisoner and ask what you do there and you explain that you're looking for Johansen or whatever his name is and there he is. The fathers son Johansen has joined the bandits to live a more dangeorus life, and now you have a series of quests dependant on what you want to do. [...] Reminds me of Fallout 3 quests (some of them, anyhow). Seeing the evolution from Oblivion to Fallout 3 to Skyrim, seems likely to see such things in Skyrim. 
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argh, lookin forward to play this game
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On August 17 2011 12:22 gix_ wrote:Show nested quote +On August 17 2011 03:03 Olsson wrote: [...] I hope that the quest's arn't too bland. It's okey if it's abit simple on some quests but not too many. I hate quests where you have to run for a very long time just to rescue a girl from two bandits and then go back and then get what like 100 gold coins. It's about enjoying it aswell as getting the reward and enjoying what you do with the reward. A fluent quest with a storyline, for example meeting a drunken father at an inn telling you that his son has run away into the mountains and hasn't been seen since. You go up into the mountains, find no blood or trail from him, but instead find some bandits that set you up for an ambush. They take you prisoner and ask what you do there and you explain that you're looking for Johansen or whatever his name is and there he is. The fathers son Johansen has joined the bandits to live a more dangeorus life, and now you have a series of quests dependant on what you want to do. [...] Reminds me of Fallout 3 quests (some of them, anyhow). Seeing the evolution from Oblivion to Fallout 3 to Skyrim, seems likely to see such things in Skyrim. 
The vast majority of F3 quests were as bland as Oblivion's. Fallout 2 did a much, much better job of keeping the player interested.
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On August 27 2011 21:47 True_Spike wrote:Show nested quote +On August 17 2011 12:22 gix_ wrote:On August 17 2011 03:03 Olsson wrote: [...] I hope that the quest's arn't too bland. It's okey if it's abit simple on some quests but not too many. I hate quests where you have to run for a very long time just to rescue a girl from two bandits and then go back and then get what like 100 gold coins. It's about enjoying it aswell as getting the reward and enjoying what you do with the reward. A fluent quest with a storyline, for example meeting a drunken father at an inn telling you that his son has run away into the mountains and hasn't been seen since. You go up into the mountains, find no blood or trail from him, but instead find some bandits that set you up for an ambush. They take you prisoner and ask what you do there and you explain that you're looking for Johansen or whatever his name is and there he is. The fathers son Johansen has joined the bandits to live a more dangeorus life, and now you have a series of quests dependant on what you want to do. [...] Reminds me of Fallout 3 quests (some of them, anyhow). Seeing the evolution from Oblivion to Fallout 3 to Skyrim, seems likely to see such things in Skyrim.  The vast majority of F3 quests were as bland as Oblivion's. Fallout 2 did a much, much better job of keeping the player interested.
Fallout: New Vegas had some really cool quests with different choices to make! But NV wasn't developed by Bethesda so... but maybe they (Bethesda) learned something by NV.
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Lots of love for Morrowind in this thread. Personally, I thought it was the weakest of the series. Don't take that the wrong way, it's still a compliment because this is one of my favourite series'. Anyways, I just hope this game lives up to the quality I've come to expect from the Elder Scrolls.
Personally, I am biased for TES: Arena because it was the first open ended RPG I ever played. Daggerfall was also extremely well done and I spent the most time playing that one. I never even finished it. Morrowind was pretty good too, but I found it rather bland. The power leveling system kind of meant you had to have some very odd character roles if you wanted to max out your potential. Robe of St. Roris was OP as hell and easy to get. Blue/Gold Brand took awhile to get, but wasn't as awesome as I hoped. Still spent quite a while playing it, though the story never really captured me enough to finish it. Oblivion was simple and quite good I thought. The only thing that really bothered me, as people already pointed out, was the stupidity of bandits coming out with full glass and daedric armor once you leveled enough. I liked the fast travel system... When I felt like exploring I would do that. When I felt like chaining quests, I'd fast travel. You don't HAVE to use it.
Anyways, TES games are always boss. I'm sure Skyrim will be no exception, and I can't wait to play it. I found the game play of Oblivion to be the finest the series has produced yet. Let's all pray to our diety of choice that the lame voice acting doesn't come back again, and those minigames - uuuggghh...
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Step 1: Kill random dude Step 2: Go to bed WIN!
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I have a question - How moddable (or "modifiable") are the Elder Scrolls series?
I mean do you have to jump through hoops to mod or is it like the Sims 2 or Valve or Blizzard where it's easily moddable and in fact there's some support for mods?
Never played Elder Scrolls before but I am interested in a new PC RPG with some modding support.
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On August 29 2011 09:17 Goldfish wrote: I have a question - How moddable (or "modifiable") are the Elder Scrolls series?
I mean do you have to jump through hoops to mod or is it like the Sims 2 or Valve or Blizzard where it's easily moddable and in fact there's some support for mods?
Never played Elder Scrolls before but I am interested in a new PC RPG with some modding support.
The previous games were pretty heavily modded by the community so I would assume fairly easy? I dont mod myself but I know that when I looked for some mods on oblivion it was overwhelming how many there were.
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Thanks. Hmm I'm interested, I'll definitely look forward to this game when it comes out (or I'll buy Elder Scrolls 4 if it goes on sale before 5 comes out).
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One of the weird reasons I think I enjoyed the Elder Scrolls games Morrowind and Oblivion is it fulfills this weird obsessive pack rat need to find all the valuable shit in the world and then store it in your house. Don't even use alchemy? Still store every possible alchemy ingredient you've ever found. Can't use unique armor? Use it as a trophy to display.
It's one of the cool things that these games keep items that are left on the ground, at least in houses, so you can have shelves stocked with all the neat trophy gear you've found. In Oblivion they knew you were going to do this with the best houses having trophy glass cases which I spent a lot of time making an item set both fit inside it and look nice.
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On August 29 2011 09:17 Goldfish wrote: I have a question - How moddable (or "modifiable") are the Elder Scrolls series?
I mean do you have to jump through hoops to mod or is it like the Sims 2 or Valve or Blizzard where it's easily moddable and in fact there's some support for mods?
Never played Elder Scrolls before but I am interested in a new PC RPG with some modding support. It's almost silly to play Oblivion without mods. Actually, it is very silly to play Oblivion without mods ^^
Like some people have said before, modding is probably fairly easy. Mods for Elder Scrolls games are everywhere...
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