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Elder Scrolls V - Skyrim - Page 44

Forum Index > General Games
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Prev 1 42 43 44 45 46 586 Next
CaM27
Profile Blog Joined December 2010
Belgium392 Posts
August 14 2011 20:43 GMT
#861
Female Redguard
[image loading]
Dunmer
[image loading]
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
August 14 2011 20:56 GMT
#862
why is everyone blind of the right eye? lol

They havent released the sys req yet right? You guys think I might need to upgrade my good old' gts250 to be able to run at least on low to mid quality?

Skyrim is looking like GOTY already, can't see any other game with such potential
"When the geyser died, a probe came out" - SirJolt
Mayor
Profile Blog Joined February 2011
United States472 Posts
August 15 2011 03:39 GMT
#863
On August 15 2011 05:56 fabiano wrote:
why is everyone blind of the right eye? lol

They havent released the sys req yet right? You guys think I might need to upgrade my good old' gts250 to be able to run at least on low to mid quality?

Skyrim is looking like GOTY already, can't see any other game with such potential


Probably won't have to upgrade at all, keep in mind, all we've seen so far is X360 graphics, and if the game can run on an X360, it can run on a GTS250.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler
gix_
Profile Joined September 2010
Germany28 Posts
August 15 2011 04:35 GMT
#864
On August 12 2011 20:01 heishe wrote:
What, why no 64 bit version? Enabling more memory for all of us is literally nothing more than a few clicks for their programmers (and someone who uploads the new dlls and .exe to their server).

I'm guessing (or at least strongly hoping) that they release this afterwards as an optional patch of some sort.


No it's not just flipping a switch. First the code has to be 64-bit safe. Then you basically double your build and test matrix. Then there might be tools involved in the development process that don't support 64-bit code. Then the additional builds have to be deployed and you have to take into account the additional size. Memory usage will be higher (due to increased pointer size, different memory alignment, …). Games are heavily optimized and these optimizations might be broken (think of cache coherence). So you also have to invest here to deliver similar performance. And all this for no real benefit.
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
Last Edited: 2011-08-15 04:39:31
August 15 2011 04:36 GMT
#865
Hoping for an EPIC main quest and more side quests than can actually be done in a fair amount of time (morrowing-esque).

Also praying for a ton of diversity in the terrain, and it running on PCs as well/better than a heavily graphically modded Oblivion does. (Better Cities with that one dudes graphics mod was lol, especially in IC docks holy shit my fps)

And obviously mod support is a must; that MADE the last 2 games what they were for me
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
August 15 2011 04:51 GMT
#866
On August 15 2011 12:39 Mayor wrote:
Show nested quote +
On August 15 2011 05:56 fabiano wrote:
why is everyone blind of the right eye? lol

They havent released the sys req yet right? You guys think I might need to upgrade my good old' gts250 to be able to run at least on low to mid quality?

Skyrim is looking like GOTY already, can't see any other game with such potential


Probably won't have to upgrade at all, keep in mind, all we've seen so far is X360 graphics, and if the game can run on an X360, it can run on a GTS250.


You will probably need an upgrade. Keep in mind that they are porting this from consoles to PCs. Shame it isn't the other way around but money talks... The console versions are probably going to be locked at 30 fps with limited draw distance plus a whole bunch of stuff. I mean if you want to play a great game like skyrim on medium 60 fps I would atleast get a 460 1GB and if you can afford it a 560 ti.
"Time to put the mustard on the hotdog. -_-"
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
August 15 2011 04:53 GMT
#867
I'm hoping they do a Hammerfell DLC pack, or atleast some kind of DLC that gives you something new to explore like the shivering isles in oblivion.
"Time to put the mustard on the hotdog. -_-"
crms
Profile Joined February 2010
United States11933 Posts
August 15 2011 05:10 GMT
#868
On August 13 2011 06:43 CaM27 wrote:
Show nested quote +
On August 13 2011 05:43 crms wrote:
goin nord for sure, viking wassup.

edit; not sure if i like that 'orc' it has normal human head of hair? wtf.. orc should be big and scary. ><


+ Show Spoiler +
[image loading]


Like this one? It seems to me there is a WIDE variety in character creation. Especially after seeing the 2 orcs characters delivered by Bethesda! Very promising!




yes that is very nice orc!! thanks for pic! I can't wait for this game. :D
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Xinder
Profile Blog Joined January 2011
United States2269 Posts
August 15 2011 05:15 GMT
#869
so since i'm a complete newbie when it comes to computers. I have no idea about the non 64bit option for the game. I run WIndows 7 64 bit. If i buy this game will it be a bad thing for my computer to try and play it if it's only 32 bit capable? I guess what i'm asking is it gonna be worth it still to buy this game?
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
August 15 2011 05:25 GMT
#870
Don't worry about it, the performance lost of a 32 bits application running on a windows 64 bits OS is extremely minimal. Not having 64 bits for Skyrim only means that they can't map more than 4 GB to the executable, which would require ridiculously large textures.
Olsson
Profile Joined April 2011
Sweden931 Posts
August 15 2011 11:10 GMT
#871
I it just me that dislikes loads of small side quests that don't really connect. I'd dont mind a side quest with a small storyline of a few quests though. Just feels so retarded to for example run up to a cabin in the woods and a guy saying help some bandits took mah daughter and then rescue her and get a reward. It feels better if it has a storyline too it and maybe the bandits worship the moon or something and this girl was born under the blood full moon or whatever. Random side quests without a good story seems boring to me but I don't mind having a few of them.
Naniwa <3
Skilledblob
Profile Joined April 2011
Germany3392 Posts
August 15 2011 11:18 GMT
#872
On August 15 2011 20:10 Olsson wrote:
I it just me that dislikes loads of small side quests that don't really connect. I'd dont mind a side quest with a small storyline of a few quests though. Just feels so retarded to for example run up to a cabin in the woods and a guy saying help some bandits took mah daughter and then rescue her and get a reward. It feels better if it has a storyline too it and maybe the bandits worship the moon or something and this girl was born under the blood full moon or whatever. Random side quests without a good story seems boring to me but I don't mind having a few of them.


Elder Scrolls never had random quests like WoW.
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
August 15 2011 11:35 GMT
#873
On August 15 2011 20:18 Skilledblob wrote:
Show nested quote +
On August 15 2011 20:10 Olsson wrote:
I it just me that dislikes loads of small side quests that don't really connect. I'd dont mind a side quest with a small storyline of a few quests though. Just feels so retarded to for example run up to a cabin in the woods and a guy saying help some bandits took mah daughter and then rescue her and get a reward. It feels better if it has a storyline too it and maybe the bandits worship the moon or something and this girl was born under the blood full moon or whatever. Random side quests without a good story seems boring to me but I don't mind having a few of them.


Elder Scrolls never had random quests like WoW.

Sure it did. "go fetch", "go kill that dude" and "escort me there" quests were very common in morrowind.
I still love the game to bits but more story lines apart from the main quest and some actual dialouge would go a long way imo.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Skilledblob
Profile Joined April 2011
Germany3392 Posts
August 15 2011 11:39 GMT
#874
every guild had story lines and especially in Morrowind which had like 10 guilds that was quite a lot.
Sometimes you had quests which were just "go kill that dude" but i cant remember any of these quests coming from a random NPC who stands around in the nature. Most quests I got were part of the guild quests or from important persons in the cities
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
August 15 2011 11:47 GMT
#875
There were random people standing around having lost jewlery and asking you to retrieve it and stuff like that. Some of the guild quests were really good, some were bad.
Morrowind was about atmosphere, immersion and exploration imo. Story lines and (the nonexistant) dialogue always came second.
I don't think playing to their strengths while still trying to improve on their weak points would be a bad thing.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Olsson
Profile Joined April 2011
Sweden931 Posts
August 15 2011 11:53 GMT
#876
One example is in a tavern in a town in Oblivion, can't remember which but he tells you to go help his son guard the farm and kill some monsters, you do it and get a sword or something. It wasn't really more to it than that.
Naniwa <3
Canola
Profile Blog Joined February 2011
Canada159 Posts
August 16 2011 14:32 GMT
#877
On August 15 2011 20:53 Olsson wrote:
One example is in a tavern in a town in Oblivion, can't remember which but he tells you to go help his son guard the farm and kill some monsters, you do it and get a sword or something. It wasn't really more to it than that.


Yeah I remember that. I kinda thought to myself.. 'really Oblivion?'

But those kinds of quests were rare. Oblivion did well to stay away from that kind of no brainer quest. I'm sure Skyrim will do the same.

We need more big factions though.. they cut the number of those in half from Morrowind to Oblivion. But not just more 'guilds' I'd like to see the something like the Great Houses, more factions where it would make sense that your character had joined and was high ranked in more than one.
Herculix
Profile Joined May 2010
United States946 Posts
August 16 2011 15:16 GMT
#878
the developers admitted to unintentionally creating too many bland quests in oblivion, and while it's really stupid to argue that it ever went to the level of WoW or something (so many quests had you learning about the history of people within the quest and doing some pretty unconventional things), it did have that element to it. the way they phrased it, is something like, "we want to go back to hand tailoring the quests a bit more than we did in oblivion, which is more like how we handled morrowind." and since hardcore fans like anything done more like morrowind even if it's worse (even though it rarely is lol) i'm sure that is a plus.

in general when i listen to the devs talk about skyrim, it seems that while they are taking the bad that they learned from oblivion, it seems like they are taking a larger amount of the good they learned from fallout while trying to reinject what was lost in the transition from morrowind to oblivion. i'm really excited for this game, i can imagine it not living up to my unrealistic expectations for any game that has the same prefix as morrowind, but i don't see how they can disappoint me.
Canola
Profile Blog Joined February 2011
Canada159 Posts
August 16 2011 15:22 GMT
#879
If they can match or surpass Morrowind, the game will be incredible. (Likely to be incredible regardless, but you see where I am going with this)
Whalecore
Profile Joined March 2009
Norway1111 Posts
August 16 2011 15:49 GMT
#880
Looks like they did a more "badass" approach on character design in Skyrim.. Let's just hope that the voice acting keeps up! We all want the dark elf voice from Morrowind back, right?
Playgu
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