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Elder Scrolls V - Skyrim - Page 463

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Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-12-09 16:46:36
December 09 2011 16:46 GMT
#9241
--- Nuked ---
dosxx
Profile Joined September 2011
United States10 Posts
Last Edited: 2011-12-09 17:32:56
December 09 2011 16:53 GMT
#9242
Anyone else know what else I can do to get my mouse to quick lagging / doing acceleration?

I put mouse acceleration to 0 in the ini file, did the vsync thing, and put my mouse acceleration to 0 in my G9x driver, but it still lags a bit in game and really lags badly in my inventory screen.

Edit: Will try doing these tweaks in the mydocs\games\skyrim .ini file instead of the steam one... some people are saying that might help. Also read to turn off vsync in my graphics card toolbox as well. Will also turn off controller as that has given people issues. Hopefully everyone else isn't having these issues... mouse lag is really really annoying.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 09 2011 17:45 GMT
#9243
[image loading]
Moderator<:3-/-<
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
December 09 2011 17:54 GMT
#9244
^Hahahaha
really?
Frail
Profile Joined October 2010
Iceland336 Posts
December 09 2011 17:56 GMT
#9245
On December 10 2011 02:45 IntoTheWow wrote:
[image loading]


Atleast he still has his sweetroll!
Whargarbl
Belha
Profile Joined December 2010
Italy2850 Posts
December 09 2011 18:17 GMT
#9246
I would like to know what a old school, rpg experienced player think about skyrim battle system.
I feel it so simple, so "undeep", i think that skyrim with a dragon age or kotor or baldur's gate battle style (not neccesary turn based) would be the perfect game, but imo the battle system is pretty weak.
Chicken gank op
altered
Profile Joined March 2008
Switzerland646 Posts
December 09 2011 18:21 GMT
#9247
Does anyone know how many locations there are to be discovered on the map? Im at 328 now and its getting hard to find new ones. When i googled i only found lists of all caves, dungeons... but not a concrete number and its pretty dumb going trough the list and then alt tabing to my map in skyrim to search for the location to check if i found it already.
Also is there maybe a console comand to make all the undiscovered locations appear on the map (like the explorer perk in FO3)? I just want to see every location there is then im done with this game :D.
Does Flash dream of electric Romeo?
ballasdontcry
Profile Joined January 2011
Canada595 Posts
December 09 2011 19:38 GMT
#9248
On December 10 2011 03:21 altered wrote:
Does anyone know how many locations there are to be discovered on the map? Im at 328 now and its getting hard to find new ones. When i googled i only found lists of all caves, dungeons... but not a concrete number and its pretty dumb going trough the list and then alt tabing to my map in skyrim to search for the location to check if i found it already.
Also is there maybe a console comand to make all the undiscovered locations appear on the map (like the explorer perk in FO3)? I just want to see every location there is then im done with this game :D.

put in "tmm 1" in the console (no quotes) and it will uncover all map locations for you.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 09 2011 19:45 GMT
#9249
On December 10 2011 03:17 Belha wrote:
I would like to know what a old school, rpg experienced player think about skyrim battle system.
I feel it so simple, so "undeep", i think that skyrim with a dragon age or kotor or baldur's gate battle style (not neccesary turn based) would be the perfect game, but imo the battle system is pretty weak.



they had that in earlier games, but then people complained that they sometimes dont hit the enemy when they swung at him...
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2011-12-09 20:43:19
December 09 2011 20:39 GMT
#9250
On December 10 2011 03:17 Belha wrote:
I would like to know what a old school, rpg experienced player think about skyrim battle system.
I feel it so simple, so "undeep", i think that skyrim with a dragon age or kotor or baldur's gate battle style (not neccesary turn based) would be the perfect game, but imo the battle system is pretty weak.


Yeah, battle system is very tedious and unrewarding no matter which style you play. Archery? Abuse AI, Melee? Abuse AI and mash attack button. Spellcaster? Spam destruction spells or watch as your summons kill them...
Spells lack complexity, archery and fighting lack use of real skills. You'd think they could add some more interesting mouse gesture attacks or skill for blocking. Even the bossfights and dragon fights are boring. They usually get stuck somewhere or try to attack something else while you can safely finish them. The AI feels so... dead, I hoped they'd have fixed it since Oblivion but Bethesda are terrible at learning from past mistakes. A quick glance at the main competition Witcher 2 or Dark Souls and the combat feels like a terrible never-ending nightmare in comparison. And I haven't even mentioned the annoying level-up-system or the broken enchanting and smithing, because people talk about it all the time. Same thing with the controls. Who would have thought the most challenging part of the game was selecting the star in the skill-tree you wanted to level up? Hilarious.

And while i commend the amount of dialogue and books in the game, the writing is fucking horrendous. Every character treats you as a 5 year old delivery-boy. Characters personalities are either nonexistent to theatrically overblown archetypes. There is no maturity, no real decision-making beyond some black vs white scenarios which rarely has any significance whatsoever (how can Skyrim even be called a RPG at this point?), everywhere you go, it's the same quests no matter the person, town or land. Even in the more "elaborately" created guildquests, you gotta hunt those fucking artifacts. And when you go hunting artifacts, it's always in some shitty dungeon with hundreds of Draugrs. Yeah, I know, you think I'm being unnecessarily harsh, but all these minor flaws pile up and make me annoyed because I can't grasp the atmosphere or the world. It's a dead and desolate place. Same feeling as with Fallout 3. Same as Oblivion. Betheseda creates all these NPCs who go about on their daily lives in the games, yet it's just a shallow exterior to this empty shell. It irks me how some things are very polished in the game, yet other, more basic elements are fundamentally discarded.
It's ironic how Obsidian managed to succeed in creating a lot more involving, large world in barely a year with New Vegas which is what Betheseda attempted for over a decade... and still can't get right. I'm a bit surprised and alarmed at this recycled concept is getting such good reviews. I thought we had higher standards than this for an ideal game.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2011-12-09 20:57:56
December 09 2011 20:49 GMT
#9251
Actually the battle system for melee 1h + shield is pretty ok-ish imo. With 1h+shield at a good difficulty is definitely not button smashing, blocking and preventing from getting attacked by 2+ enemies can be tough at times.

Although i didn't really like Archery, i feel like for Archery it would have been cool if it mattered where you hit with the arrow. Not that i disliked the aiming difficulty (i played without that zooming perk and it was pretty hard to hit running enemies), it just didn't really matter because sneak attacking is pretty much a must have. If you don't sneak attack your damage will suck Archery at a decent difficulty (i played expert for my archer and for a long time Lydia did more damage than i if i didn't sneak attack), except if you abuse crafting too much, which i generally avoid after my archer got so damned imba that i made a new char.


By the way, is it just me or is that fight vs that named draugr with 2 illusions on different platforms by far the hardest one? I can't tell yet but i haven't met anything as silly yet. I had to go down from master to adept because it was silly.
T3tra
Profile Blog Joined April 2010
United States406 Posts
Last Edited: 2011-12-09 20:54:17
December 09 2011 20:52 GMT
#9252
On December 10 2011 05:49 HolydaKing wrote:
Actually the battle system for melee 1h + shield is pretty ok-ish imo. With 1h+shield at a good difficulty is definitely not button smashing, blocking and preventing from getting attacked by 2+ enemies can be tough at times.

Although i didn't really like Archery, i feel like for Archery it would have been cool if it mattered where you hit with the arrow. Not that i disliked the aiming difficulty (i played without that zooming perk and it was pretty hard to hit running enemies), it just didn't really matter because sneak attacking is pretty much a must have. If you don't sneak attack your damage will suck Archery at a decent difficulty (i played expert for my archer and for a long time Lydia did more damage than i if i didn't sneak attack), except if you abuse crafting too much, which i generally avoid after my archer got so damned imba that i made a new char.

If your archery isn't doing enough damage then you're doing something wrong It's all I use for damage and it's more than enough at master difficulty. My bow does 250 damage currently without any + damage enchants. Then again this is with smithing, but doesn't everything not do enough damage without smithing?
I need this place like I need a shotgun blast to the face.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
December 09 2011 20:53 GMT
#9253
On December 10 2011 05:49 HolydaKing wrote:
Actually the battle system for melee 1h + shield is pretty ok-ish imo. With 1h+shield at a good difficulty is definitely not button smashing, blocking and preventing from getting attacked by 2+ enemies can be tough at times.

Although i didn't really like Archery, i feel like for Archery it would have been cool if it mattered where you hit with the arrow. Not that i disliked the aiming difficulty (i played without that zooming perk and it was pretty hard to hit running enemies), it just didn't really matter because sneak attacking is pretty much a must have. If you don't sneak attack your damage will suck Archery at a decent difficulty (i played expert for my archer and for a long time Lydia did more damage than i if i didn't sneak attack), except if you abuse crafting too much, which i generally avoid after my archer got so damned imba that i made a new char.

Shooting on the move is crazy, hitting a standing target while moving is so goddamn hard.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2011-12-09 21:05:07
December 09 2011 20:59 GMT
#9254
On December 10 2011 05:52 T3tra wrote:
Show nested quote +
On December 10 2011 05:49 HolydaKing wrote:
Actually the battle system for melee 1h + shield is pretty ok-ish imo. With 1h+shield at a good difficulty is definitely not button smashing, blocking and preventing from getting attacked by 2+ enemies can be tough at times.

Although i didn't really like Archery, i feel like for Archery it would have been cool if it mattered where you hit with the arrow. Not that i disliked the aiming difficulty (i played without that zooming perk and it was pretty hard to hit running enemies), it just didn't really matter because sneak attacking is pretty much a must have. If you don't sneak attack your damage will suck Archery at a decent difficulty (i played expert for my archer and for a long time Lydia did more damage than i if i didn't sneak attack), except if you abuse crafting too much, which i generally avoid after my archer got so damned imba that i made a new char.

If your archery isn't doing enough damage then you're doing something wrong It's all I use for damage and it's more than enough at master difficulty. My bow does 250 damage currently without any + damage enchants. Then again this is with smithing, but doesn't everything not do enough damage without smithing?

High smithing alone is enough to get imba imo. And no, my 1h+shield is now able to play fine without any crafting. Although the early game was pretty tough and i had to play on expert for a while. That being said, i have a follower and it might be too hard without one.

Plus i was talking about the early game. (oops just saw that i forgot to mention that ^^) If you have a 250 damage bow at the early game then you must have crafted like a madman, i.e. buying ore from NPCs for example.

It's pretty cool to actually use gear that you find. That being said i uprgade that gear so i don't exactly play all without smithing, just that i don't craft gear. Either way it's all up to anyone's own on how to play the game!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-12-09 21:22:52
December 09 2011 21:11 GMT
#9255
On December 10 2011 05:52 T3tra wrote:
Show nested quote +
On December 10 2011 05:49 HolydaKing wrote:
Actually the battle system for melee 1h + shield is pretty ok-ish imo. With 1h+shield at a good difficulty is definitely not button smashing, blocking and preventing from getting attacked by 2+ enemies can be tough at times.

Although i didn't really like Archery, i feel like for Archery it would have been cool if it mattered where you hit with the arrow. Not that i disliked the aiming difficulty (i played without that zooming perk and it was pretty hard to hit running enemies), it just didn't really matter because sneak attacking is pretty much a must have. If you don't sneak attack your damage will suck Archery at a decent difficulty (i played expert for my archer and for a long time Lydia did more damage than i if i didn't sneak attack), except if you abuse crafting too much, which i generally avoid after my archer got so damned imba that i made a new char.

If your archery isn't doing enough damage then you're doing something wrong It's all I use for damage and it's more than enough at master difficulty. My bow does 250 damage currently without any + damage enchants. Then again this is with smithing, but doesn't everything not do enough damage without smithing?


with "natural smithing"(means no grinding,using pretty much only what i found along my quests) and archery as my 2nd choice of dmg (after dualwielding 1h) my legendary glass bow i crafted with 71 smithing + glass perk + a found 50% smithing potion just does 86 dmg right now.at ~55 archery and +20% bonus from shrouded hood/dp mask.

does subpar dmg vs decent dragons on master and compared to my dualwield powerattack dmg output its a joke.

i mean it seems to be ok for the average enemy and ofc with more bowdmg perks and more bow dmg gear it would look different. but i wouldnt say hes doing something wrong ... esp not at the start where you dont have all the options if you play "legit".
life of lively to live to life of full life thx to shield battery
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2011-12-09 21:29:50
December 09 2011 21:29 GMT
#9256
On December 09 2011 16:15 AutomatonOmega wrote:
Show nested quote +
On December 09 2011 15:34 Demonhunter04 wrote:
Wow mystic binding is an overpowered perk haha. I've been playing a mage without conjuration for a while, already lvl 52, but I started a new character and looked up what mystic binding does (its a conjuration talent that requires novice conjuration and 20 conjuration skill to get). It improves conjured weapons from steel quality to daedric quality. 20 conjuration for daedric weapons? Really? xD

Hilarious, lol. Bretons can have it at level 3. Guess if you plan to go through the whole game without ever touching Smithing, this is the talent for you.

Edit: Does Elemental Fury work with Bound weapons?


Yes it does. Further on in conjuration you can also make bound weapons auto cast soul trap on their targets and banish summoned creatures.

EDIT: I read the posts below yours and it might not work once you get the aforementioned soul trap and banish perks.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2011-12-09 21:33:18
December 09 2011 21:31 GMT
#9257
On December 10 2011 01:11 Noocta wrote:
Show nested quote +
On December 10 2011 00:56 StatX wrote:
On December 09 2011 08:45 Kipsate wrote:
Its true, bears own thieves/rogues/assasin characters, because they appearently have the sickest fucking stealth detection in the game, they smell you from miles on end and come and maul you in the face in 2 hits.

My best solution for mages was to res pot up, force the opponent mage to come near(by using line of sight) or sneak attack them.

or if your conjuration is high enough, summon something to tank (or even kill) the mages for you.


Bah! Bears!

I am a lvl 17 sneak archer wood elf and when I see one, I get down from Shadowmere and she tanks it while I shoot it.

Easy as pie!


I'm lvl 54 on Master and Shadowmere start to be oneshotted quite often.
I rez her with the console because i don't want to lose her, but the feeling of unkillable horse has long fallen.


Shadowmere is killable?

I just looked it up, she respawns 15-20 days later, at the location of her death.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
December 09 2011 21:32 GMT
#9258
The more I play this game the more it's difficult to wrap my head around it. I think I've done most things then explore a city I more or less skimmed through on my first playthrough and find dozens of new things. It took me like 2 hours just to explore Solitude entirely and pick up quests. Going to take me a complete day just to clear that town.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
HolydaKing
Profile Joined February 2010
21254 Posts
December 09 2011 21:36 GMT
#9259
On December 10 2011 06:11 BeMannerDuPenner wrote:
Show nested quote +
On December 10 2011 05:52 T3tra wrote:
On December 10 2011 05:49 HolydaKing wrote:
Actually the battle system for melee 1h + shield is pretty ok-ish imo. With 1h+shield at a good difficulty is definitely not button smashing, blocking and preventing from getting attacked by 2+ enemies can be tough at times.

Although i didn't really like Archery, i feel like for Archery it would have been cool if it mattered where you hit with the arrow. Not that i disliked the aiming difficulty (i played without that zooming perk and it was pretty hard to hit running enemies), it just didn't really matter because sneak attacking is pretty much a must have. If you don't sneak attack your damage will suck Archery at a decent difficulty (i played expert for my archer and for a long time Lydia did more damage than i if i didn't sneak attack), except if you abuse crafting too much, which i generally avoid after my archer got so damned imba that i made a new char.

If your archery isn't doing enough damage then you're doing something wrong It's all I use for damage and it's more than enough at master difficulty. My bow does 250 damage currently without any + damage enchants. Then again this is with smithing, but doesn't everything not do enough damage without smithing?


with "natural smithing"(means no grinding,using pretty much only what i found along my quests) and archery as my 2nd choice of dmg (after dualwielding 1h) my legendary glass bow i crafted with 71 smithing + glass perk + a found 50% smithing potion just does 86 dmg right now.at ~55 archery and +20% bonus from shrouded hood/dp mask.

does subpar dmg vs decent dragons on master and compared to my dualwield powerattack dmg output its a joke.

i mean it seems to be ok for the average enemy and ofc with more bowdmg perks and more bow dmg gear it would look different. but i wouldnt say hes doing something wrong ... esp not at the start where you dont have all the options if you play "legit".

Marked for death really helps vs dragons though. And from what i know it lasts forever (?) and stacks. I did marked for death lvl 3 twice on an elder dragon and my crappy 60 dmg 1h sword killed the dragon in like 5 power attacks on master ^_^ (lvl 41)
Carnagath
Profile Joined July 2010
230 Posts
December 09 2011 22:56 GMT
#9260
On December 10 2011 03:17 Belha wrote:
I would like to know what a old school, rpg experienced player think about skyrim battle system.
I feel it so simple, so "undeep", i think that skyrim with a dragon age or kotor or baldur's gate battle style (not neccesary turn based) would be the perfect game, but imo the battle system is pretty weak.


I don't regard Skyrim as having a combat system. You click, the engine crunches some numbers and then you see the outcome; sometimes the game even takes away control from you to show you a cutscene. It's completely rubbish and that's the main reason why I don't bother to raise the difficulty higher than Adept. What little skill requirement and depth exists, it only exists in juggling different magic spells and wards, which is immediately crippled by the horrible interface and is more cumbersome than fun.

Unfortunately, that's where most RPG's are headed these days, with possibly the sole exception of Demon's/Dark Souls. Any tactical depth is considered too complex and any reflex/reaction requirement too steep for the average gamer and thus too risky.
"If you can chill, chill". -Tyler
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