• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:11
CEST 01:11
KST 08:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1362 users

Elder Scrolls V - Skyrim - Page 321

Forum Index > General Games
Post a Reply
Prev 1 319 320 321 322 323 586 Next
Ayestes
Profile Joined April 2010
United States106 Posts
November 17 2011 18:46 GMT
#6401
As far as I'm concerned, I won't stack Smithing / Enchanting / Alchemy together to make uber items. Not that I look down on it or anything, but I think the game would be too easy for me. I'm not going to combine Alchemy and Enchanting on my Smithing, nor use Alchemy to make Enchanting better or Enchanting to make Alchemy better. I figure just making a single Alchemy Pot that enhances Smithing is enough and a single Alchemy Pot that enhances Enchanting is enough. Might even just abandon having Lydia follow me too before I finish up the Main Quest.

I've really been enjoying my Archery, Sneak, Light Armor, Smithing, Enchanting, Alchemy focused character on Master difficulty. Archery was insanely hard to begin with and is extremely rewarding now. Now my home has basically treasure piles and gem piles that sparkle in the light. Just feels satisfying.
Would you kindly?
Zechs
Profile Blog Joined August 2010
United Kingdom321 Posts
November 17 2011 18:50 GMT
#6402
I loved being a sneaky archer/rogue in Oblivion, but my compter has way too much graphics lag for archery to be effective in Skyrim Went for a dual-wield mace rogue instead, and have found sneak a LOT harder to use than it was in Oblivion. Then again, i've spread my perks out quite a bit so far and i'm only level 19 so i guess they're more important than i first thought.
Esports and stuff: zechleton.tumblr.com
acerockolla
Profile Joined June 2011
United States219 Posts
November 17 2011 18:52 GMT
#6403
On November 17 2011 16:31 CookieMaker wrote:
Show nested quote +
On November 17 2011 16:22 hysterial wrote:
On November 17 2011 14:25 SteemdRIce wrote:
Played this for about 30 hours already, and I personally feel it's a bit of a step back from Oblivion in a few respects, but also a massive improvement in others.

DISCLAIMER: Obviously everything is in my opinion

Improvements
  • It's got a much better immersion factor thanks to the new engine; animations are much less stiff, (fighting especially), and the conversations are a bit better.
  • It's a lot prettier; the engine upgrade really helped out here. The way spellcasting works is also a lot better in my opinion, but it does make playing a 2h warrior a lot more annoying than in Oblivion; not necessarily a bad thing.
  • The game 'feels' better; there are more people in the streets and the cities are lain out in a more interesting manner imo. Not every city has a wall around it, so you can see the differences between a fortress city and a city that's sort of 'evolved' from a town.
  • Third person view has crosshairs now :D
  • UI is more minimalist, despite being a lot more console-y; more below
  • The quests are a lot less padded; while good, it also means that they're a lot shorter than they were in Oblivion, the main quest especially. (The length of the Oblivion one in having to close all the freaking Oblivion gates was ****ing annoying though)
  • THE WATER IS SO PRETTY

Steps back
  • The UI. Oblivion's UI was far from perfect, but Skyrim's is worse in my opinion. You can see clearly that this was mostly a console port. The most annoying case of this is in dialogue/selling things and the level up system. If you miss the word of your character's name even slightly with the mouse it goes back to the previous dialogue screen. In the level up section, you have to hit 'enter' in order to select something to level up.
    The tab menu is more annoying. Splitting up quests from the tab menu as well as your stats and placing the two of those into the esc menu is quite annoying to say the least, especially when you're used to Oblivion's controls.
    The LMB/RMB display is WRONG on the inventory/magic/favourites screen. When you click LMB it displays [R] and vice versa. This gets really confusing.
  • Optimisation. While Oblivion was far from the most optimised game around, Skyrim feels a lot worse. I have a pretty beastly rig, but it still chokes up in some places; mostly interiors, oddly enough. I hope we can see a user mod to increase the optimisation on this

Things I wish they'd changed
  • Cities still don't feel big enough, and even though there are more people in the streets now, it still doesn't feel crowded enough.
  • Dual wielding is wonky in my opinion. I wished it worked more like some of the mods out there but I don't really care either way; I don't dual wield and I didn't dual wield much in Oblivion on those characters.

Despite all this though, I've been having a blast playing it, and getting to walk around Skyrim, which is a stark contrast to the surroundings we got in Oblivion. Not having to deal with Oblivion Gates is great too

Honestly, the true potential of Skyrim hasn't even been seen yet; I can't wait to see what the modding community throws out once they get their hands on the construction kit. (Apart from the nude mods -_-)

TLDR: It's a solid game, feels a lot like a console port, but you should buy it.


I pretty much agree with all your points. The UI is a little silly but I've got used to it because the rest of the game is too good. Good work.


I fixed it for you... this is how I do it:


+ Show Spoiler +
Play on Xbox


or play like I do.. with xbox remote on PC. You get the advantage of a more beautiful game with the smoothness of the ui designed for console remote.
Lewfen
Profile Blog Joined August 2009
Sweden88 Posts
November 17 2011 18:55 GMT
#6404
So I'm running a 2 handed guy with heavy armor and smithing right now, I was thinking of going enchanting as well but from what I read they seem to be terribly OP together, is there any other skill tree that would work good with 2 handing?
Xayoz
Profile Joined December 2010
Estonia373 Posts
November 17 2011 18:58 GMT
#6405
So got trough the dragonborn story as well as mage and imperium/stormcloaks ones.
Honesty, out of all of them, the main plot line was the least engaging one for me, I do like the final outcome of it tho.
Breton mage with no armor, destruction/alteration maxed (no crafting done what so ever) - quite fun this far, but I must say the lack of variety in offensive spells should be fixed
Loving the Dark Brotherhood atm, all Daedric quests are made of awesome as well (Ring of Namira - omnomnom! :D ).

What disappoints me the most is, how little impact the fraction stories actually have on the world. The city guards appear to be the only people who know what going on. I am apparently a Archmage of the College but every other mage I meet still treats my like a scrub and tells me I should 'check out the Winterhold if I am intersted in learning spellcraft'. I mean - WHAT???
I defeated the Stormcloaks ages ago but people are still talking how awesomely Ulfric is fairing.
Such thins are a bit irking to be fair but I'm sure someone will make a mod to fix them.

I'm somewhat regretful for rolling a mage as my first character tho as it would have probably been more fun to play it on the hardest difficulty once I got to my second run.
Meh. I do hope, playing a melee character is more entertaining than it appears as I will probably make some sort of Nord warrior next.
Whenever you correct someone's grammar just remember that nobody likes you.
Daray
Profile Blog Joined August 2010
6006 Posts
November 17 2011 19:01 GMT
#6406
I gave all my dragon bones & scales to lydia because they were so heavy (like 5-6 dragons killed) and told her to wait. Now i got a message that my follower had abandoned me. Does this mean i lost all my items? I haven't gone back to check yet cause busy with quest.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 17 2011 19:02 GMT
#6407
How are people dealing with mages? Whenever I run into a frost mage I die before I can get next to them so I just chug an invisibility pot and go sneak attack them. There must be some other way though ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2011-11-17 19:04:26
November 17 2011 19:03 GMT
#6408
On November 18 2011 03:52 acerockolla wrote:
Show nested quote +
On November 17 2011 16:31 CookieMaker wrote:
On November 17 2011 16:22 hysterial wrote:
On November 17 2011 14:25 SteemdRIce wrote:
Played this for about 30 hours already, and I personally feel it's a bit of a step back from Oblivion in a few respects, but also a massive improvement in others.

DISCLAIMER: Obviously everything is in my opinion

Improvements
  • It's got a much better immersion factor thanks to the new engine; animations are much less stiff, (fighting especially), and the conversations are a bit better.
  • It's a lot prettier; the engine upgrade really helped out here. The way spellcasting works is also a lot better in my opinion, but it does make playing a 2h warrior a lot more annoying than in Oblivion; not necessarily a bad thing.
  • The game 'feels' better; there are more people in the streets and the cities are lain out in a more interesting manner imo. Not every city has a wall around it, so you can see the differences between a fortress city and a city that's sort of 'evolved' from a town.
  • Third person view has crosshairs now :D
  • UI is more minimalist, despite being a lot more console-y; more below
  • The quests are a lot less padded; while good, it also means that they're a lot shorter than they were in Oblivion, the main quest especially. (The length of the Oblivion one in having to close all the freaking Oblivion gates was ****ing annoying though)
  • THE WATER IS SO PRETTY

Steps back
  • The UI. Oblivion's UI was far from perfect, but Skyrim's is worse in my opinion. You can see clearly that this was mostly a console port. The most annoying case of this is in dialogue/selling things and the level up system. If you miss the word of your character's name even slightly with the mouse it goes back to the previous dialogue screen. In the level up section, you have to hit 'enter' in order to select something to level up.
    The tab menu is more annoying. Splitting up quests from the tab menu as well as your stats and placing the two of those into the esc menu is quite annoying to say the least, especially when you're used to Oblivion's controls.
    The LMB/RMB display is WRONG on the inventory/magic/favourites screen. When you click LMB it displays [R] and vice versa. This gets really confusing.
  • Optimisation. While Oblivion was far from the most optimised game around, Skyrim feels a lot worse. I have a pretty beastly rig, but it still chokes up in some places; mostly interiors, oddly enough. I hope we can see a user mod to increase the optimisation on this

Things I wish they'd changed
  • Cities still don't feel big enough, and even though there are more people in the streets now, it still doesn't feel crowded enough.
  • Dual wielding is wonky in my opinion. I wished it worked more like some of the mods out there but I don't really care either way; I don't dual wield and I didn't dual wield much in Oblivion on those characters.

Despite all this though, I've been having a blast playing it, and getting to walk around Skyrim, which is a stark contrast to the surroundings we got in Oblivion. Not having to deal with Oblivion Gates is great too

Honestly, the true potential of Skyrim hasn't even been seen yet; I can't wait to see what the modding community throws out once they get their hands on the construction kit. (Apart from the nude mods -_-)

TLDR: It's a solid game, feels a lot like a console port, but you should buy it.


I pretty much agree with all your points. The UI is a little silly but I've got used to it because the rest of the game is too good. Good work.


I fixed it for you... this is how I do it:


+ Show Spoiler +
Play on Xbox


or play like I do.. with xbox remote on PC. You get the advantage of a more beautiful game with the smoothness of the ui designed for console remote.


Wait, people are seriously complaining about the UI for PC? I think it's one of the best done UI's for an Elder Scrolls/Fallout game in a long time. Switching between spells is so easy, all you do is tab > A > A > select school and spell, your hand never moves off the WASD. The menu remebers your location so if you're in combat and switching need to switch between destro/healing it's a minimal number of button presses. My character has bow/one-hander/destro skills so I'm switching between bow and melee mode quite often.

On November 18 2011 04:02 Blitzkrieg0 wrote:
How are people dealing with mages? Whenever I run into a frost mage I die before I can get next to them so I just chug an invisibility pot and go sneak attack them. There must be some other way though ^_^

Sparks them until they run out of mana and try to stab you.
PolSC2
Profile Joined December 2010
United States634 Posts
November 17 2011 19:17 GMT
#6409
So travelling... came across a Giant attacking some type of Orc settlement. I help out, but I get one shotted and thrown into the heavens.

I reloaded, and tried again. This time, I just used my bow. I also have the mage companion you get after getting azuras star (shes wicked op). She constantly staggered the Giant with dual casting, while her flame atronach kept blasting it and me pelting it with an orcish bow. Killed it with ease because of her. I'm only level 15! :O
We learn nothing from history except that we learn nothing from history.
DystopiaX
Profile Joined October 2010
United States16236 Posts
November 17 2011 19:20 GMT
#6410
^killed a giant level 15 as well, it's definitely hard then but around there, assuming you're leveling up mostly combat skills, it's definitely possible. And no, despite all the hyperbole Giants aren't the hardest thing you'll fight in the game.
DystopiaX
Profile Joined October 2010
United States16236 Posts
November 17 2011 19:24 GMT
#6411
On November 18 2011 04:03 Offhand wrote:
Show nested quote +
On November 18 2011 03:52 acerockolla wrote:
On November 17 2011 16:31 CookieMaker wrote:
On November 17 2011 16:22 hysterial wrote:
On November 17 2011 14:25 SteemdRIce wrote:
Played this for about 30 hours already, and I personally feel it's a bit of a step back from Oblivion in a few respects, but also a massive improvement in others.

DISCLAIMER: Obviously everything is in my opinion

Improvements
  • It's got a much better immersion factor thanks to the new engine; animations are much less stiff, (fighting especially), and the conversations are a bit better.
  • It's a lot prettier; the engine upgrade really helped out here. The way spellcasting works is also a lot better in my opinion, but it does make playing a 2h warrior a lot more annoying than in Oblivion; not necessarily a bad thing.
  • The game 'feels' better; there are more people in the streets and the cities are lain out in a more interesting manner imo. Not every city has a wall around it, so you can see the differences between a fortress city and a city that's sort of 'evolved' from a town.
  • Third person view has crosshairs now :D
  • UI is more minimalist, despite being a lot more console-y; more below
  • The quests are a lot less padded; while good, it also means that they're a lot shorter than they were in Oblivion, the main quest especially. (The length of the Oblivion one in having to close all the freaking Oblivion gates was ****ing annoying though)
  • THE WATER IS SO PRETTY

Steps back
  • The UI. Oblivion's UI was far from perfect, but Skyrim's is worse in my opinion. You can see clearly that this was mostly a console port. The most annoying case of this is in dialogue/selling things and the level up system. If you miss the word of your character's name even slightly with the mouse it goes back to the previous dialogue screen. In the level up section, you have to hit 'enter' in order to select something to level up.
    The tab menu is more annoying. Splitting up quests from the tab menu as well as your stats and placing the two of those into the esc menu is quite annoying to say the least, especially when you're used to Oblivion's controls.
    The LMB/RMB display is WRONG on the inventory/magic/favourites screen. When you click LMB it displays [R] and vice versa. This gets really confusing.
  • Optimisation. While Oblivion was far from the most optimised game around, Skyrim feels a lot worse. I have a pretty beastly rig, but it still chokes up in some places; mostly interiors, oddly enough. I hope we can see a user mod to increase the optimisation on this

Things I wish they'd changed
  • Cities still don't feel big enough, and even though there are more people in the streets now, it still doesn't feel crowded enough.
  • Dual wielding is wonky in my opinion. I wished it worked more like some of the mods out there but I don't really care either way; I don't dual wield and I didn't dual wield much in Oblivion on those characters.

Despite all this though, I've been having a blast playing it, and getting to walk around Skyrim, which is a stark contrast to the surroundings we got in Oblivion. Not having to deal with Oblivion Gates is great too

Honestly, the true potential of Skyrim hasn't even been seen yet; I can't wait to see what the modding community throws out once they get their hands on the construction kit. (Apart from the nude mods -_-)

TLDR: It's a solid game, feels a lot like a console port, but you should buy it.


I pretty much agree with all your points. The UI is a little silly but I've got used to it because the rest of the game is too good. Good work.


I fixed it for you... this is how I do it:


+ Show Spoiler +
Play on Xbox


or play like I do.. with xbox remote on PC. You get the advantage of a more beautiful game with the smoothness of the ui designed for console remote.


Wait, people are seriously complaining about the UI for PC? I think it's one of the best done UI's for an Elder Scrolls/Fallout game in a long time. Switching between spells is so easy, all you do is tab > A > A > select school and spell, your hand never moves off the WASD. The menu remebers your location so if you're in combat and switching need to switch between destro/healing it's a minimal number of button presses. My character has bow/one-hander/destro skills so I'm switching between bow and melee mode quite often.

Show nested quote +
On November 18 2011 04:02 Blitzkrieg0 wrote:
How are people dealing with mages? Whenever I run into a frost mage I die before I can get next to them so I just chug an invisibility pot and go sneak attack them. There must be some other way though ^_^

Sparks them until they run out of mana and try to stab you.

Nord so I have frost resist, usually just shoot them with a bow/heal until they die. With the other elements I use a ward and then just chop their heads off.
Latham
Profile Blog Joined May 2007
9572 Posts
November 17 2011 19:26 GMT
#6412
On November 18 2011 04:20 DystopiaX wrote:
^killed a giant level 15 as well, it's definitely hard then but around there, assuming you're leveling up mostly combat skills, it's definitely possible. And no, despite all the hyperbole Giants aren't the hardest thing you'll fight in the game.


lol. I'm lv 26 in fully decked out improved heavy dragonscale armor set and a nice daedric greatsword and I don't dare come close to a giant xD. I've killed one with a bow too, but I just cant kill one in melee.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
D4V3Z02
Profile Joined April 2011
Germany693 Posts
November 17 2011 19:30 GMT
#6413
Skyrim was too short. They talked about years of gameplay and it is more than less.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Simberto
Profile Blog Joined July 2010
Germany11792 Posts
November 17 2011 19:30 GMT
#6414
As soon as you have destruction dual casting, you can kill giants with ease. Just don't cast too fast, and you will never run out of mana. And they should never reach you unless you fail majorly.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
November 17 2011 19:30 GMT
#6415
On November 18 2011 04:26 Latham wrote:
Show nested quote +
On November 18 2011 04:20 DystopiaX wrote:
^killed a giant level 15 as well, it's definitely hard then but around there, assuming you're leveling up mostly combat skills, it's definitely possible. And no, despite all the hyperbole Giants aren't the hardest thing you'll fight in the game.


lol. I'm lv 26 in fully decked out improved heavy dragonscale armor set and a nice daedric greatsword and I don't dare come close to a giant xD. I've killed one with a bow too, but I just cant kill one in melee.

u can strafe giants
"God fights on the side with the best artillery." - Napoleon Bonaparte
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2011-11-17 19:33:35
November 17 2011 19:33 GMT
#6416
On November 18 2011 04:26 Latham wrote:
Show nested quote +
On November 18 2011 04:20 DystopiaX wrote:
^killed a giant level 15 as well, it's definitely hard then but around there, assuming you're leveling up mostly combat skills, it's definitely possible. And no, despite all the hyperbole Giants aren't the hardest thing you'll fight in the game.


lol. I'm lv 26 in fully decked out improved heavy dragonscale armor set and a nice daedric greatsword and I don't dare come close to a giant xD. I've killed one with a bow too, but I just cant kill one in melee.


Seriously? I've been whacking giants to death since I got my Ebony Mace ^_^ They're a complete joke now...

My character is very anti-magic (My destruction is level 16 from a skillbook) so I really don't think sparks is an option. I'll just keep going invis if this is the only way to deal with them.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
November 17 2011 19:37 GMT
#6417
On November 18 2011 04:33 Blitzkrieg0 wrote:
Show nested quote +
On November 18 2011 04:26 Latham wrote:
On November 18 2011 04:20 DystopiaX wrote:
^killed a giant level 15 as well, it's definitely hard then but around there, assuming you're leveling up mostly combat skills, it's definitely possible. And no, despite all the hyperbole Giants aren't the hardest thing you'll fight in the game.


lol. I'm lv 26 in fully decked out improved heavy dragonscale armor set and a nice daedric greatsword and I don't dare come close to a giant xD. I've killed one with a bow too, but I just cant kill one in melee.


Seriously? I've been whacking giants to death since I got my Ebony Mace ^_^ They're a complete joke now...

My character is very anti-magic (My destruction is level 16 from a skillbook) so I really don't think sparks is an option. I'll just keep going invis if this is the only way to deal with them.

how's your alchemy? you could try making anti-mage poisons
aaaaa
DystopiaX
Profile Joined October 2010
United States16236 Posts
November 17 2011 19:39 GMT
#6418
On November 18 2011 04:30 D4V3Z02 wrote:
Skyrim was too short. They talked about years of gameplay and it is more than less.

Well how much of the game did you play through? If you only did the main quest then it is short, but most of the meat is in exploration anyway.
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
November 17 2011 19:41 GMT
#6419
I beat a giant at level 7 as mage with no follower.


Took me kiting from almost Winterthingy to Riften though lol
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
Gotmog
Profile Joined October 2010
Serbia899 Posts
November 17 2011 19:43 GMT
#6420
Bah, i have hit a bug it seems
I am on the main quest A Cornered Rat. Talk to esbern part. I have talked to him through the cell door. (while talking to him his chat was really fast and i didn't have time to read more then few words). And now, he still has an arrow pointing above his head, but the door to him can't open. even though it should be able to open them. THere is no key needed, and no unlock. I can see E Open Door

Any help ?
"When you play the game of drones, you win or you die. There is no middle ground"
Prev 1 319 320 321 322 323 586 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #6
ZZZero.O127
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft322
SpeCial 96
Ketroc 34
StarCraft: Brood War
Britney 10461
Artosis 668
Mini 354
Larva 184
ZZZero.O 127
-ZergGirl 31
Jaeyun 5
Dota 2
capcasts301
canceldota147
League of Legends
JimRising 467
Counter-Strike
tarik_tv4561
Heroes of the Storm
Khaldor233
Other Games
summit1g14808
Trikslyr47
Organizations
Other Games
gamesdonequick1212
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH139
• Hupsaiya 46
• Adnapsc2 9
• davetesta7
• HeavenSC 4
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4299
Other Games
• WagamamaTV255
• Scarra62
Upcoming Events
Afreeca Starleague
10h 49m
Wardi Open
10h 49m
Replay Cast
1d
Sparkling Tuna Cup
1d 10h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
6 days
Sparkling Tuna Cup
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.