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Mass Effect 3 - Page 27

Forum Index > General Games
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deafhobbit
Profile Blog Joined July 2010
United States828 Posts
February 14 2012 22:16 GMT
#521
On February 15 2012 07:09 semantics wrote:
just open me2, load the game and then open up the menu go to squad go to Shepard and your face code should be on the top left.


Yeah, everybody says that, but it doesn't work. Tried on multiple characters. On PC, btw.
I cheer for underdogs and Flash
ghost_403
Profile Joined September 2010
United States1825 Posts
February 14 2012 22:23 GMT
#522
Haven't tried importing the face yet. Played through the demo on 360, had a blast. Just did it on the normal difficulty, didn't seem terribly hard (not like ME2 insanity with a adept). Can't wait for the full game.

And whoever said it before, you're right. Default femShep is 'meh' in game.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
fezvez
Profile Blog Joined January 2011
France3021 Posts
February 14 2012 22:25 GMT
#523
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")
forsooth
Profile Joined February 2011
United States3648 Posts
February 14 2012 22:26 GMT
#524
I didn't like the demo much. Somehow it managed to look worse in a lot of ways than the previous two games, mostly because of the art style I think. It's much more dark and generic looking.

In terms of play, the running animation looks stupid as hell. I have no idea why they decided to change it from the last game. The ability to roll is nice, especially since I prefer playing as a vanguard and anything that helps my mobility is a plus. I don't particularly like the way enemy shields/health display as compared to the previous two games. The power melee attack is cool. Most other things function pretty much as they did in the second game.

The music (from what little there was to hear in the demo) was nowhere near the quality of what we had in the first two games. The absence of Jack Wall is already very apparent.


I've been worried about ME3 turning out terrible ever since the EA merger or whatever you want to call it. Dragon Age 2 only deepened my worry because of how obviously rushed and terrible it was. The demo did not do anything to assuage my fears. I really do hope this turns out well, but my initial impressions continue to be negative.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
February 14 2012 22:28 GMT
#525
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")


Agreed. I like all the changes they made, they just fucked up the demo by not letting you change your loadout.
I cheer for underdogs and Flash
ragnorr
Profile Joined April 2011
Denmark6097 Posts
February 14 2012 22:28 GMT
#526
Anyone who can enlighten me on what actully happened betwen ME2 and ME3 story wise(I never played the DLC so i really dont know what happened once you killed the collector reaper thing). I really hope they clear it up in the main game as it would suck having to play DLC to actully know what happens betwen game 2 and 3 :/
Sitinte
Profile Blog Joined January 2011
United States499 Posts
February 14 2012 22:29 GMT
#527
Annoyed cause Origin keeps telling me my password is wrong. Tried changing it and everything, but it's been 45 minutes since the Retrieve Password/password change window had been filled in, and it's still loading.
semantics
Profile Blog Joined November 2009
10040 Posts
February 14 2012 22:31 GMT
#528
On February 15 2012 07:16 deafhobbit wrote:
Show nested quote +
On February 15 2012 07:09 semantics wrote:
just open me2, load the game and then open up the menu go to squad go to Shepard and your face code should be on the top left.


Yeah, everybody says that, but it doesn't work. Tried on multiple characters. On PC, btw.

was there for me, i guess you can try gibb's save editor im sure the code is in that somewhere.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2012-02-14 22:35:21
February 14 2012 22:33 GMT
#529
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")

npc are stupid, there are obvious holes in the me story line, first off no one believes shepard because he's the only one you saw it all. But in ME1 they talk about the helms having cams recording it all so wth? ME also had very little plot movement, the collectors aren't the reapers and all we did to stop the reapers was nothing just a small delay if you played all the dlc's

On February 15 2012 07:28 deafhobbit wrote:
Show nested quote +
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")


Agreed. I like all the changes they made, they just fucked up the demo by not letting you change your loadout.

Well that's the problem with all demos they are too short, frankly i would like them to be like 3 4 hours of game play from the start of the real game when it's like a game like this to get people hooked, so they have to go out to find out what happens
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
February 14 2012 22:35 GMT
#530
On February 15 2012 07:31 semantics wrote:
Show nested quote +
On February 15 2012 07:16 deafhobbit wrote:
On February 15 2012 07:09 semantics wrote:
just open me2, load the game and then open up the menu go to squad go to Shepard and your face code should be on the top left.


Yeah, everybody says that, but it doesn't work. Tried on multiple characters. On PC, btw.

was there for me, i guess you can try gibb's save editor im sure the code is in that somewhere.


Tried that too, the space where the code was supposed to display was blank. Both char's are ME1 imports, not sure if that matters.
I cheer for underdogs and Flash
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
February 14 2012 22:37 GMT
#531
On February 15 2012 07:26 forsooth wrote:
I didn't like the demo much. Somehow it managed to look worse in a lot of ways than the previous two games, mostly because of the art style I think. It's much more dark and generic looking.

In terms of play, the running animation looks stupid as hell. I have no idea why they decided to change it from the last game. The ability to roll is nice, especially since I prefer playing as a vanguard and anything that helps my mobility is a plus. I don't particularly like the way enemy shields/health display as compared to the previous two games. The power melee attack is cool. Most other things function pretty much as they did in the second game.

The music (from what little there was to hear in the demo) was nowhere near the quality of what we had in the first two games. The absence of Jack Wall is already very apparent.


I've been worried about ME3 turning out terrible ever since the EA merger or whatever you want to call it. Dragon Age 2 only deepened my worry because of how obviously rushed and terrible it was. The demo did not do anything to assuage my fears. I really do hope this turns out well, but my initial impressions continue to be negative.


Tertiary concerns. I suggest you look at the meat of the game.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
February 14 2012 22:38 GMT
#532
Just finished the (very) short and easy demo. Overall I get a positive feeling although this time it feels more like an action game than ever before. Narration looks poor while dialogues are pretty bad and sometimes a bit nonsensical. In particular, I hate what they did with Wrex, he's a completely different character now.

I think the game is definitely going to be fun, and worth it's cost, but I'm not so sure about its raw epicness. It seems a bit bland for a grand finale. Obviously there's a lot to be seen, but it's just my first impressions.
ragnorr
Profile Joined April 2011
Denmark6097 Posts
February 14 2012 22:40 GMT
#533
On February 15 2012 07:38 mordk wrote:
Just finished the (very) short and easy demo. Overall I get a positive feeling although this time it feels more like an action game than ever before. Narration looks poor while dialogues are pretty bad and sometimes a bit nonsensical. In particular, I hate what they did with Wrex, he's a completely different character now.

I think the game is definitely going to be fun, and worth it's cost, but I'm not so sure about its raw epicness. It seems a bit bland for a grand finale. Obviously there's a lot to be seen, but it's just my first impressions.

Yeah thats pretty much my impression to, dosent really help the fact they skip alot of the story that goes on just to skip to a random planet to show some action. I really hope they didnt ignore the dialog as it was pretty terrible, and went full out mindless shooter instead.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
February 14 2012 22:41 GMT
#534
On February 15 2012 07:33 semantics wrote:
Show nested quote +
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")

npc are stupid, there are obvious holes in the me story line, first off no one believes shepard because he's the only one you saw it all. But in ME1 they talk about the helms having cams recording it all so wth? ME also had very little plot movement, the collectors aren't the reapers and all we did to stop the reapers was nothing just a small delay if you played all the dlc's

Show nested quote +
On February 15 2012 07:28 deafhobbit wrote:
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")


Agreed. I like all the changes they made, they just fucked up the demo by not letting you change your loadout.

Well that's the problem with all demos they are too short, frankly i would like them to be like 3 4 hours of game play from the start of the real game when it's like a game like this to get people hooked, so they have to go out to find out what happens


My complaints have nothing to do with the length of the demo, they have to deal with the execution. And yes, demo's are meant to sell the game, what other purpose would they have.

Also, that's not really a plothole. All the "evidence" of the reapers Shepard had was

1) His talk with Sovereign. The council believed Soverign to be Geth, so it would make sense that it was trying to engage in a bit of psychological warfare.

2) Statements by Saren, who was clearly insane, and being manipulated by Sovereign. Not exactly a reliable source.

3) The computer on Ilos. Not only was it destroyed, but there was no way to verify that it was accurate.

Add in a strong political incentive to maintain the status quo and prevent unrest in the wake of an attack that almost destroyed the citadel, and it's easy to understand why the council chose to not believe Shepard.
I cheer for underdogs and Flash
semantics
Profile Blog Joined November 2009
10040 Posts
February 14 2012 23:03 GMT
#535
On February 15 2012 07:41 deafhobbit wrote:
Show nested quote +
On February 15 2012 07:33 semantics wrote:
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")

npc are stupid, there are obvious holes in the me story line, first off no one believes shepard because he's the only one you saw it all. But in ME1 they talk about the helms having cams recording it all so wth? ME also had very little plot movement, the collectors aren't the reapers and all we did to stop the reapers was nothing just a small delay if you played all the dlc's

On February 15 2012 07:28 deafhobbit wrote:
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")


Agreed. I like all the changes they made, they just fucked up the demo by not letting you change your loadout.

Well that's the problem with all demos they are too short, frankly i would like them to be like 3 4 hours of game play from the start of the real game when it's like a game like this to get people hooked, so they have to go out to find out what happens


My complaints have nothing to do with the length of the demo, they have to deal with the execution. And yes, demo's are meant to sell the game, what other purpose would they have.

Also, that's not really a plothole. All the "evidence" of the reapers Shepard had was

1) His talk with Sovereign. The council believed Soverign to be Geth, so it would make sense that it was trying to engage in a bit of psychological warfare.

2) Statements by Saren, who was clearly insane, and being manipulated by Sovereign. Not exactly a reliable source.

3) The computer on Ilos. Not only was it destroyed, but there was no way to verify that it was accurate.

Add in a strong political incentive to maintain the status quo and prevent unrest in the wake of an attack that almost destroyed the citadel, and it's easy to understand why the council chose to not believe Shepard.

You're going to tell me that saren to do psychological warfare built a secret prothean base with a VI just so Sheppard would stumble across it and also teleport to the beacon in the citadel.

deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2012-02-14 23:15:35
February 14 2012 23:14 GMT
#536
On February 15 2012 08:03 semantics wrote:
Show nested quote +
On February 15 2012 07:41 deafhobbit wrote:
On February 15 2012 07:33 semantics wrote:
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")

npc are stupid, there are obvious holes in the me story line, first off no one believes shepard because he's the only one you saw it all. But in ME1 they talk about the helms having cams recording it all so wth? ME also had very little plot movement, the collectors aren't the reapers and all we did to stop the reapers was nothing just a small delay if you played all the dlc's

On February 15 2012 07:28 deafhobbit wrote:
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")


Agreed. I like all the changes they made, they just fucked up the demo by not letting you change your loadout.

Well that's the problem with all demos they are too short, frankly i would like them to be like 3 4 hours of game play from the start of the real game when it's like a game like this to get people hooked, so they have to go out to find out what happens


My complaints have nothing to do with the length of the demo, they have to deal with the execution. And yes, demo's are meant to sell the game, what other purpose would they have.

Also, that's not really a plothole. All the "evidence" of the reapers Shepard had was

1) His talk with Sovereign. The council believed Soverign to be Geth, so it would make sense that it was trying to engage in a bit of psychological warfare.

2) Statements by Saren, who was clearly insane, and being manipulated by Sovereign. Not exactly a reliable source.

3) The computer on Ilos. Not only was it destroyed, but there was no way to verify that it was accurate.

Add in a strong political incentive to maintain the status quo and prevent unrest in the wake of an attack that almost destroyed the citadel, and it's easy to understand why the council chose to not believe Shepard.

You're going to tell me that saren to do psychological warfare built a secret prothean base with a VI just so Sheppard would stumble across it and also teleport to the beacon in the citadel.

http://www.youtube.com/watch?v=FindMBkkiyA#t=2m49s


No.

What im telling you is that the council faced strong political incentives to think that Sovereign was some sort of super Geth, and that colored how they saw things.

Here's how it goes, In the Council's mind, the Geth created Sovereign, who proceed to get Saren and Benezia on its side using some sort of brainwashing technology. They also found Ilos, and used Prothean technology (and remember, the Council thinks the Protheans created the Citadel and the Relays) to launch an attack on the Citadel from the inside while Sovereign led the geth fleet to attack on the outside. All the stuff about Reapers was added to fuck with the organics, and confuse them about the real threat.

Makes perfect sense if you're willing to doubt Shepard, which the Council clearly was.
I cheer for underdogs and Flash
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
February 14 2012 23:17 GMT
#537
On February 15 2012 08:03 semantics wrote:
Show nested quote +
On February 15 2012 07:41 deafhobbit wrote:
On February 15 2012 07:33 semantics wrote:
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")

npc are stupid, there are obvious holes in the me story line, first off no one believes shepard because he's the only one you saw it all. But in ME1 they talk about the helms having cams recording it all so wth? ME also had very little plot movement, the collectors aren't the reapers and all we did to stop the reapers was nothing just a small delay if you played all the dlc's

On February 15 2012 07:28 deafhobbit wrote:
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")


Agreed. I like all the changes they made, they just fucked up the demo by not letting you change your loadout.

Well that's the problem with all demos they are too short, frankly i would like them to be like 3 4 hours of game play from the start of the real game when it's like a game like this to get people hooked, so they have to go out to find out what happens


My complaints have nothing to do with the length of the demo, they have to deal with the execution. And yes, demo's are meant to sell the game, what other purpose would they have.

Also, that's not really a plothole. All the "evidence" of the reapers Shepard had was

1) His talk with Sovereign. The council believed Soverign to be Geth, so it would make sense that it was trying to engage in a bit of psychological warfare.

2) Statements by Saren, who was clearly insane, and being manipulated by Sovereign. Not exactly a reliable source.

3) The computer on Ilos. Not only was it destroyed, but there was no way to verify that it was accurate.

Add in a strong political incentive to maintain the status quo and prevent unrest in the wake of an attack that almost destroyed the citadel, and it's easy to understand why the council chose to not believe Shepard.

You're going to tell me that saren to do psychological warfare built a secret prothean base with a VI just so Sheppard would stumble across it and also teleport to the beacon in the citadel.

http://www.youtube.com/watch?v=FindMBkkiyA#t=2m49s


Yeah, pretty much. They're politicians, works the same in the future too(the Council, that is).
FOR GREAT JUSTICE! Bans for the ban gods!
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
February 14 2012 23:19 GMT
#538
On February 15 2012 08:17 Praetorial wrote:
Show nested quote +
On February 15 2012 08:03 semantics wrote:
On February 15 2012 07:41 deafhobbit wrote:
On February 15 2012 07:33 semantics wrote:
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")

npc are stupid, there are obvious holes in the me story line, first off no one believes shepard because he's the only one you saw it all. But in ME1 they talk about the helms having cams recording it all so wth? ME also had very little plot movement, the collectors aren't the reapers and all we did to stop the reapers was nothing just a small delay if you played all the dlc's

On February 15 2012 07:28 deafhobbit wrote:
On February 15 2012 07:25 fezvez wrote:
ME3 demo finished

Positive points :
- Improved graphics
- Intelligent ability tree
- Shepard is more agile
- Enemies by pack of 10 rather than 6
- Stable game, no crash
- You get involved in the story
- Fights seems more interesting
- The Mass Effect license! "Hold the line"!

Still not sure points :
- Narration seems... different.
- Musics are quieter, not as epic
- Your companions are not as cool as what I remembered

Sucks a bit :
- All the NPCs seem stupid so far (Alliance)
- Shepard says random things ("We fight for survival!" -> "That's the plan?")


Agreed. I like all the changes they made, they just fucked up the demo by not letting you change your loadout.

Well that's the problem with all demos they are too short, frankly i would like them to be like 3 4 hours of game play from the start of the real game when it's like a game like this to get people hooked, so they have to go out to find out what happens


My complaints have nothing to do with the length of the demo, they have to deal with the execution. And yes, demo's are meant to sell the game, what other purpose would they have.

Also, that's not really a plothole. All the "evidence" of the reapers Shepard had was

1) His talk with Sovereign. The council believed Soverign to be Geth, so it would make sense that it was trying to engage in a bit of psychological warfare.

2) Statements by Saren, who was clearly insane, and being manipulated by Sovereign. Not exactly a reliable source.

3) The computer on Ilos. Not only was it destroyed, but there was no way to verify that it was accurate.

Add in a strong political incentive to maintain the status quo and prevent unrest in the wake of an attack that almost destroyed the citadel, and it's easy to understand why the council chose to not believe Shepard.

You're going to tell me that saren to do psychological warfare built a secret prothean base with a VI just so Sheppard would stumble across it and also teleport to the beacon in the citadel.

http://www.youtube.com/watch?v=FindMBkkiyA#t=2m49s


Yeah, pretty much. They're politicians, works the same in the future too(the Council, that is).


Pretty much. And when these upstart humans come barging in telling us that everything we've known about the history of the galaxy for thousands of years is wrong, it's not hard to understand why they doubted.
I cheer for underdogs and Flash
Cubbieblue66
Profile Joined June 2011
95 Posts
February 14 2012 23:26 GMT
#539
On February 15 2012 07:26 forsooth wrote:

The music (from what little there was to hear in the demo) was nowhere near the quality of what we had in the first two games. The absence of Jack Wall is already very apparent.


I'd recommend listening again. The music is a bit understated, but I feel Clint Mansell has done an outstanding job.
hootsushi
Profile Joined August 2010
Germany3468 Posts
February 14 2012 23:40 GMT
#540
Multiplayer seems like a cool addition. Game mode reminds me greatly of Gears of War's Horde mode, which i like very much <3
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