#1-Starcraft
#2-Counter strike
#3-Street fighter
#4-Quake
#5-Wow arena.
Forum Index > General Games |
InToTheWannaB
United States4770 Posts
#1-Starcraft #2-Counter strike #3-Street fighter #4-Quake #5-Wow arena. | ||
caelym
United States6421 Posts
SC2 SSF4 Quake Live WoW Halo (3 or Reach, i dunno) | ||
son1dow
Lithuania322 Posts
On November 20 2010 06:21 trancey wrote: It was also the first game to catch the attention of Western Sponsors outside of Asia and help carve gaming teams into lucrative organizations whose sole purpose is to function as a coverage and competitive hub for gamers. I'll have to call that a lie. I won't point out why, as you most likely know yourself ![]() A very nice writeup nonetheless. | ||
trancey
United States430 Posts
On November 20 2010 06:28 son1dow wrote: Show nested quote + On November 20 2010 06:21 trancey wrote: It was also the first game to catch the attention of Western Sponsors outside of Asia and help carve gaming teams into lucrative organizations whose sole purpose is to function as a coverage and competitive hub for gamers. I'll have to call that a lie. I won't point out why, as you most likely know yourself ![]() A very nice writeup nonetheless. It's not a lie, I was referencing that CS was a game that created Esports for Western Countries. Korean teams did attract Western Sponsors for SC, but I said *outside* of Asia. You have to understand that CS peaked around the same time that SC:BW did in Korea. | ||
son1dow
Lithuania322 Posts
On November 20 2010 06:31 trancey wrote: Show nested quote + On November 20 2010 06:28 son1dow wrote: On November 20 2010 06:21 trancey wrote: It was also the first game to catch the attention of Western Sponsors outside of Asia and help carve gaming teams into lucrative organizations whose sole purpose is to function as a coverage and competitive hub for gamers. I'll have to call that a lie. I won't point out why, as you most likely know yourself ![]() A very nice writeup nonetheless. It's not a lie, I was referencing that CS was a game that created Esports for Western Countries. Korean teams did attract Western Sponsors for SC, but I said *outside* of Asia. You have to understand that CS peaked around the same time that SC:BW did in Korea. Oh but I'm sure it is, look up the CPL history, BEFORE counter strike. Edit: I'm being ambiguous for other users here I guess, what I mean is that the birth of western esports is associated with CPL and Quake, a few years before the cs era. | ||
trancey
United States430 Posts
On November 20 2010 06:32 son1dow wrote: Show nested quote + On November 20 2010 06:31 trancey wrote: On November 20 2010 06:28 son1dow wrote: On November 20 2010 06:21 trancey wrote: It was also the first game to catch the attention of Western Sponsors outside of Asia and help carve gaming teams into lucrative organizations whose sole purpose is to function as a coverage and competitive hub for gamers. I'll have to call that a lie. I won't point out why, as you most likely know yourself ![]() A very nice writeup nonetheless. It's not a lie, I was referencing that CS was a game that created Esports for Western Countries. Korean teams did attract Western Sponsors for SC, but I said *outside* of Asia. You have to understand that CS peaked around the same time that SC:BW did in Korea. Oh but I'm sure it is, look up the CPL history, BEFORE counter strike. Ah I stand corrected... But I still don't think Quake laid the foundation for Esports as much as CS and SC did. It was there first, but people didn't throw money at it like they did for CS. Imagine how many 5 man teams were being flown around for events, the game itself was an expensive Esport to maintain but sponsors/organizations still paid out for it. | ||
keeblur
United States826 Posts
CS, Halo Reach, and Quake Live will stay about the same as now. WoW will die off. | ||
InToTheWannaB
United States4770 Posts
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son1dow
Lithuania322 Posts
On November 20 2010 06:39 trancey wrote: Ah I stand corrected... But I still don't think Quake laid the foundation for Esports as much as CS and SC did. It was there first, but people didn't throw money at it like they did for CS. Imagine how many 5 man teams were being flown around for events, the game itself was an expensive Esport to maintain but sponsors/organizations still paid out for it. That's probably very true, although it is necessary to point out that these team games cannot go on the way CS did unless you have a single definitive, or at least a few leaders because with many games, companies cannot spend that much money IMO. | ||
Zlasher
United States9129 Posts
On November 20 2010 04:58 son1dow wrote: Counter strike, Halo, Quake Live, Starcraft 2, perhaps CoD are probably the main ones with sc2 probably being the most promising for the future. Some fighting games are really big right now, but the biggest one ( Super street fighter 4 ) isn't getting the required support from it's creators, capcom and so it does not hold a big future apart from a few (huge ATM tho) community-run tournaments in the west, IMO. Some other fighting games are popular in Japan, but it's a very elitist, hardcore community so it is not very likely to spread. Europe has been the stronger continent in western esports as a whole (sc guys might not agree but sc1 is only a small part of the games played here), but also a little bit more hardcore with their game choices so you always have to consider that. Halo is all MLG, which is an USA based company as you may know. Counter-strike has LAN all over the world but Europe has the, generally, stronger scene. It will have to die eventually if valve doesn't do anything and the community projects do not work out, but that has been said many times before. Quake's community stronger in EU, but funnily NA always has a few players able to contend for the top spots. Stacraft 2... you tell me ![]() CoD, I have no idea. Japan>>USA>>>>>>EU in SF4 in my outdated, but most likely still correct knowledge. Some other games are at least as popular (quake live actually has a pretty small community but has still managed to survive and attract sponsors throughout the years, 'the last big tournament' is a very famous quote used throughout the years), but don't have the long-lasting communities and appeal, IMHO. These include TF2 (yeah, big community, look how many tournaments it has tho), Smash etc. Personally, I'm pretty elitist in the way I view these games, in the way that I only actually support the ones I consider hardcore like Quake, starcraft and some fighting games, even hating some of the others that I consider dumbed down - like TF2, CoD, the worst one - Halo and even, flame on, CS 1.6, (and don't get me started on MMOs, guitar or music and mobile phone games LOL) so I might not be the person to ask how big some of these games are but I do know a lot about the ones I follow and would love to clear a few things up, if you'd like me to. I'm sorry, but did you just write those names off the top of your head? Halo and CoD are NOT big esports whatsoever, just because MLG hosts them doesn't mean they're big worldwide, because nobody plays the game at a pro-gaming level outside of MLG. The list will include Counterstrike 1.6 Starcraft 2/BW Fighting games, at the moment the largest is SSF4 Those 3 by far dominant their genre's by a mile, after that you can find QL, Fifa series, and HoN right at their heels. LoL is big but its more of a semi-pro type of game, not professional quite yet, the amount of prize money for HoN tournaments is larger in general. On November 20 2010 06:21 trancey wrote: Being an industry professional thats followed Esports for 10 years, these are the top 5 in terms of longevity, prize pools, international exposure, and overall LAN scene development. I sorted them into series, If I were to pinpoint the exact title, it would be a lot harder to base assumptions since some are dwindling away and others are rising into the scene. It's just easier to lump all the titles of a specific series together, since most of the time, the scene just evolves to the next title. Top 5 Esports Games: 1) StarCraft From the conception of Esports, StarCraft was the game that revolutionized competitive gaming. The TL community does not need to be told about the legend of "The Emperor" and evolution of the StarCraft scene in Korea. It is the first and greatest competitive gaming community to ever exist. I haven't even touched on SC2 and I feel like I don't need to. 2) Counter-Strike If one game drew attention away from the growing RTS scene of StarCraft in the early 2000s, it was definitely Counter-Strike. CS was the first to create a complex mIRC community existing to grow the competitive community at large. It was also the first game to attract Western Gaming teams sponsors and help carve teams into lucrative organizations (such as SK, Fnatic, etc.) whose sole purpose is to function as a coverage and competitive hub for gamers. Although the game is aging and the scene is virtually non-existent in NA, it's still surviving in EU and parts of Asia. Further more, even though CS's expansion was a catastrophic failure in the scene's eyes, the CoD franchise is looking to pick up with CS left off. I would say CS was a the perfect Esports of all-time for the FPS community, it was simple and very easy to pick up. The strategy and depth of skill between players existed at so many levels. Ron "Rambo" Kim works at MLG and I listened to him talk about CS mechanics, I never realized there was the depth in which different hand positions create for your game (he holds the mouse a different way depending on which gun/position he was in). 3) Street Fighter This is probably the franchise I know the least about but I'm absolutely certain that this is one of the biggest scenes out there (especially in Japan and the West Coast). It's fair to say that Japanese and Korean culture are the most technologically advanced in all of Asia. The huge difference between the two their social norms in parenting. The Japanese fringe upon a child that stays at home all day and plays video games, every Japanese parent pushes their children to go outside and get off the computer. Where do the nerdy gamer kids end up? At the ARCADE, of course! Bound with the stereo-type that maybe the Japanese just like fighting and fighting games in general, Street Fighter is the closest game to an Esport that the Japanese have. Names like Daigo and Justin Wong are synomous with the SF scene, players like to trash talk in this scene but all have a level of respect for one another. I know very little about Street Fighter (probably comparable to a Bronze League player), but what happens in this video is absolutely incredible. Daigo (considered the BoxeR of SF) vs. Justin Wong, the greatest rivalry in Fighting Games, was about to be defeated at 1% hp. Jwong unleashes a ultimate combo and if Daigo just blocked 1 hit, it would have killed him. The only way to have survived the 20 hit combo was to parry each one (a technique that requires you to point the joystick at each move in the combo at lightning speed), which is absolutely incredible in the fashion he did it. 4) Halo Honestly, the Halo scene is pretty unknown outside of NA but is starting to get bigger. It's absolutely crazy what's happened at MLG with the talent and monopoly they have over the game. The prize pool and contracts offered to the pros are the only ones that can rival those made by Koreans. Halo has ways of creating absolutely amazing plays by either sheer luck, crazy skill, or a combination of both. Seeing a pro player throw a sticky grenade onto another while being launched off into the sky seems quite normal among the top tier. The level of skill that the current pros have achieved is something that takes years of practice and building muscle memory to get to. There is also a dynasty built into the pro scene that trumps every team that's ever emerged in competitions. The ORGE twins of Final Boss have dominated each Halo title tremendously, there's only one player that comes close to matching their achievements and he was actually their former teammate (Walshy, a SC2 fanatic by the way). There was an interesting article about ORGE2 on MLGpro today, it's quite interesting if you want to have an idea about how much this guy dominated the Halo scene. Here's some statistics on him: Ogre 2 By the Numbers Exited every Halo title in the franchise as National Champion. Won four out of seven National Championships (the only player to ever do so). Has 24 tournaments wins (three more than Walshy, the closest contender) Final Boss is the only team to threepeat in Halo 3. One of two players (with Walshy) to win a title in four games (Halo 1, 2, 3 and Shadowrun) From 2003-2008, placed in the Top 2 in 38 straight tournaments. Won 30 titles during the 38 tournament streak From 2004-2005, won 10 straight tournaments From 2005-2006, won nine straight tournaments http://www.mlgpro.com/content/page/319667/Ogre-2-The-Greatest-Player-of-All-Time 5 5) Quake Series It was honestly a toss up between WC3 and Quake for me, but given the longevity of the Quake scene and it's popularity in EU and NA, I had to give it to Quake... Besides, the Quake Live is FREE to play now (what other Esport game can you play for free online?). Quake is considered the highest form of FPS in which it's a solo player's game, most other competitive FPS are team-based games, but Quake is the reigning Solo FPS game that trumps all others. The community and game have forged some of the greatest personalities and characters in the Esports scene. We're truly lucky to have attracted these characters into Esports, as they've evolved into helping SC2 and others scenes now. The three people that can put it into perspective of how important Quake was into bringing them into Esports: Fatal1ty, Slasher, and 2GD. These three figures have helped grow Esports and multiple gaming scenes after beginning their careers in Quake. Fatal1ty just being an all-around badass and creating the first commercially marketed brand name based off an Esports figure, Slasher being the ultimate social networking champion of the internet, and 2GD serving as a commenting personality for Quake, WoW, and now BLC (this guy is honestly one of the best shoutcasters of all-time, esp for a Brit. I highly recommend listening to some of his old Quake or WoW commentaries, I'm not even sure how he got away with saying the things he said in-front of hundreds of thousands of people.) In this match, Fatal1ty starts at 0-8 and comes back to rape... This video basically shows the competitive aspects at the top tier, which is basically memorizing spawn timers for players, weapons, and armor. Honorable Mentions: Warcraft III, WoW: Arena, DotA, HoN, LoL, SSMB, FIFA Counterstrike is by far the best team FPS ever made due to its large following, low graphics, making it accessible to everyone, and solid gameplay. CoD will not relaly take it over because CoD comes out with a new game every year, charges 60 dollars each time, and has REALLY poor gameplay on a PC (the platform that takes the quickest reactions, flashiest moves, and best team play). Agree and majorly disagree. Daigo is not considered the Boxer of sf, more like he is the combination of Boxer Nada Flash Jaedong and oov, of street fighter. There are other guys that are reknowned in Japan for fighting games, for example Mago's nickname is "2DG or 2D God" I can tell you that worldwide, Daigo is a bigger figure than Boxer is, believe it or not. Daigo is the first progamer to ever be a trending topic on twitter. Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major. Quake is the premier dualing FPS there is, and no other game has really reached its status for any extended period of time. (PS You should also mention that Quake is pretty much the game that popularized shoutcasting, one prime example is our very own djWHEAT). With all that said your post is definitely the best written here, glad that someone was able to point some of these issues out, its actually quite amazing the detail you put into these videos considering you yourself claim that not be fully knowledgeable on all the games. Glad that theres others that follow progaming in general and not just SC on teamliquid | ||
Zechs
United Kingdom321 Posts
SC:BW - Maybe dying slowly in the west but i'm not educated enough to say for sure. WC3 - Unfortunately this is definitely dying, slowly but surely. Counter-Strike - 1.6 but even source has a 'reasonable' following. WoW - Will be gone by this time next year, i have no doubt and even wrote a column about this some time ago. Quake - is a strange one. The scene seems to be the smallest of all pro games, yet ESL keeps it alive, mostly thanks to it being the pet game of quite a few high profile people (Carmac, Joe, previously 2GD). The advantage Quake has in the West is that we're indisputably the best at it and, unlike other PC FPS games, America does well (Rapha now, z4, fat czm etc in the past). After those come the other games. I don't really know/care about console gaming so i won't comment on them much, except to say Halo is obviously reasonably popular (though i would argue that it is MASSIVELY inferior to PC FPS) and of course fighting games seem to be gaining a lot of popularity over the past year or so. EDIT: should probably mention CoD too, but i've honestly never played a single game in the series. Also, to clarify, WoW clearly isn't going to die as a game, but as an esport it will. | ||
trancey
United States430 Posts
On November 20 2010 06:55 ZlaSHeR wrote: Counterstrike is by far the best team FPS ever made due to its large following, low graphics, making it accessible to everyone, and solid gameplay. CoD will not relaly take it over because CoD comes out with a new game every year, charges 60 dollars each time, and has REALLY poor gameplay on a PC (the platform that takes the quickest reactions, flashiest moves, and best team play). Agree and majorly disagree. Daigo is not considered the Boxer of 2d fighters, more like he is the combination of Boxer Nada Flash Jaedong and oov, of street fighter. I can tell you that worldwide, Daigo is a bigger figure than Boxer is, believe it or not. Daigo is the first progamer to ever be a trending topic on twitter. Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major. Quake is the premier dualing FPS there is, and no other game has really reached its status for any extended period of time. (PS You should also mention that Quake is pretty much the game that popularized shoutcasting, one prime example is our very own djWHEAT). With all that said your post is definitely the best written here, glad that someone was able to point some of these issues out, its actually quite amazing. I respectfully disagree about your topic on Halo... Even though I work for MLG (I've been working on PC staff for 3 years), I started playing Halo because of my association with it. Learning to point, shoot, and have a mastery of the joystick/controller is A LOT harder than learning how to use ASDF and a mouse. Being a CAL-M CS player back in the day, it was pretty nice being able to adjust your sensitivity for AWP and switching back for Pistols/M4/AK. I'm not being a hater here, but use of the controller needed to be honed to play this game at a high level is quite impressive. I jumped into Halo 3 after not playing any of the others and it took me like 2 months to be able to hang with the online studs in 2s (the easy bracket by the way). The MLG Pros at Halo are on a whole different level and it takes years of practice to be able to hang with these guys (most of the top pros have played every Halo title). Also, the Halo pros use the same tactics Quake players utilize. At the top level, every team has their spawn timers for weapons and opponents down to a science. I wish you could hear the lingo that the "Coaches" and players use during matches, it's like "Spawn on 4A, cover my flank on B2..." I have no idea what they're saying but it's all code for spawn points and places on each map. Besides Halo being on Xbox, an "American" console, there are tons of International teams that attend MLG events... MLG just has a monopoly on the community and they pay out greatly for it. Like the top 25 Halo teams are under contract and cannot attend WCG's Halo Championships (so it's always some random B-Team that wins it). But, MLG pays their teams tons of money. Final Boss, Tsquared, and a bunch of others receieved $250,000 contracts. Tsquared was on 1.75 million Dr. Pepper bottles, Gilbert Arenas gave Final Boss a $1 Million Dollar Contract (Red Bull gave them a similar offer), ESPN sponsors MLG nights, and MLG Halo Gear will start appearing at JCPenny stores on the East Coast. How much bigger does a game need to be? | ||
Zechs
United Kingdom321 Posts
How much bigger does a game need to be? Your information about the number of international teams seems pretty misleading to me. Halo is fairly popular here in the UK but in the rest of Europe it's seen as a casual game like pretty much anything else on consoles. The above poster was talking about Halo being big in America and nowhere else and you haven't really said anything to refute that. About 2-5 European teams show-up to MLG (and that's an increase from 1-2 in the past) and they generally do quite poorly because they have noone to practice against over here - much like American CS teams at CPL in the past. I'll give you an example from my own experience. When SK had a Halo team for a while the biggest event they got sent to was i36. Now, i-series is a pretty big deal in the UK - even bigger now with SC2 - but compared to 'The Majors' it's like a local LAN cafe's allnighter, just with a few more people. The squad ended up leaving because SK didn't take them seriously enough and wouldn't send them to something like MLG. I realise that's just a one-off example, but it's indicative of the major European teams' attitude towards console gaming in general. | ||
Risen
United States7927 Posts
On November 20 2010 07:13 trancey wrote: Show nested quote + On November 20 2010 06:55 ZlaSHeR wrote: Counterstrike is by far the best team FPS ever made due to its large following, low graphics, making it accessible to everyone, and solid gameplay. CoD will not relaly take it over because CoD comes out with a new game every year, charges 60 dollars each time, and has REALLY poor gameplay on a PC (the platform that takes the quickest reactions, flashiest moves, and best team play). Agree and majorly disagree. Daigo is not considered the Boxer of 2d fighters, more like he is the combination of Boxer Nada Flash Jaedong and oov, of street fighter. I can tell you that worldwide, Daigo is a bigger figure than Boxer is, believe it or not. Daigo is the first progamer to ever be a trending topic on twitter. Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major. Quake is the premier dualing FPS there is, and no other game has really reached its status for any extended period of time. (PS You should also mention that Quake is pretty much the game that popularized shoutcasting, one prime example is our very own djWHEAT). With all that said your post is definitely the best written here, glad that someone was able to point some of these issues out, its actually quite amazing. I respectfully disagree about your topic on Halo... Even though I work for MLG (I've been working on PC staff for 3 years), I started playing Halo because of my association with it. Learning to point, shoot, and have a mastery of the joystick/controller is A LOT harder than learning how to use ASDF and a mouse. Being a CAL-M CS player back in the day, it was pretty nice being able to adjust your sensitivity for AWP and switching back for Pistols/M4/AK. I'm not being a hater here, but use of the controller needed to be honed to play this game at a high level is quite impressive. I jumped into Halo 3 after not playing any of the others and it took me like 2 months to be able to hang with the online studs in 2s (the easy bracket by the way). The MLG Pros at Halo are on a whole different level and it takes years of practice to be able to hang with these guys (most of the top pros have played every Halo title). Also, the Halo pros use the same tactics Quake players utilize. At the top level, every team has their spawn timers for weapons and opponents down to a science. I wish you could hear the lingo that the "Coaches" and players use during matches, it's like "Spawn on 4A, cover my flank on B2..." I have no idea what they're saying but it's all code for spawn points and places on each map. Besides Halo being on Xbox, an "American" console, there are tons of International teams that attend MLG events... MLG just has a monopoly on the community and they pay out greatly for it. Like the top 25 Halo teams are under contract and cannot attend WCG's Halo Championships (so it's always some random B-Team that wins it). But, MLG pays their teams tons of money. Final Boss, Tsquared, and a bunch of others receieved $250,000 contracts. Tsquared was on 1.75 million Dr. Pepper bottles, Gilbert Arenas gave Final Boss a $1 Million Dollar Contract (Red Bull gave them a similar offer), ESPN sponsors MLG nights, and MLG Halo Gear will start appearing at JCPenny stores on the East Coast. How much bigger does a game need to be? I'm gonna go ahead and agree completely here. I was never CAL level in my counterstrike playing days, but having played Halo 2 at a somewhat competitive level I can say that the guys at the top put so much effort into their play it's ridiculous. I cannot make a blanket statement like Halo is harder than CS or vice versa, but I felt I should back up what he's saying. I find that people who make blanketing statements like "the gameplay is so much simpler in Halo" have never been competitive in either game. My top 5 from an American standpoint 1. Halo 2. SC2 3. SSF4 4. CS 5. CoD Edit: I'm really hesitant about placing SSF4 below SC2... don't know too much about its following World-wide 1. SC:BW (The Korean following trumps even MLG) 2. Halo (Even if it's centered in America it gets a HUGE following) 3. SC2 4. CS/CS:S 5. Quake Live Edit: Same here, don't know too much about SSF4's following outside of the US (where it has a hardcore, but somewhat smaller following) and Japan On November 20 2010 07:23 Zechs wrote: Your information about the number of international teams seems pretty misleading to me. Halo is fairly popular here in the UK but in the rest of Europe it's seen as a casual game like pretty much anything else on consoles. The above poster was talking about Halo being big in America and nowhere else and you haven't really said anything to refute that. About 2-5 European teams show-up to MLG (and that's an increase from 1-2 in the past) and they generally do quite poorly because they have noone to practice against over here - much like American CS teams at CPL in the past. I'll give you an example from my own experience. When SK had a Halo team for a while the biggest event they got sent to was i36. Now, i-series is a pretty big deal in the UK - even bigger now with SC2 - but compared to 'The Majors' it's like a local LAN cafe's allnighter, just with a few more people. The squad ended up leaving because SK didn't take them seriously enough and wouldn't send them to something like MLG. I realise that's just a one-off example, but it's indicative of the major European teams' attitude towards console gaming in general. I believe the title of the thread was E-Sports Largest games. To me that means out of X number of people who follow E-Sports, how many people, Y, follow Z game. In that context it doesn't matter if it's worldwide, what matters is number of viewers (to which with my educated guess having not seen the numbers and admittedly from an American POV) and MLG's Halo series gets a LOT of views/attention. | ||
son1dow
Lithuania322 Posts
On November 20 2010 06:55 ZlaSHeR wrote: I'm sorry, but did you just write those names off the top of your head? Halo and CoD are NOT big esports whatsoever, just because MLG hosts them doesn't mean they're big worldwide, because nobody plays the game at a pro-gaming level outside of MLG. The list will include Counterstrike 1.6 Starcraft 2/BW Fighting games, at the moment the largest is SSF4 Those 3 by far dominant their genre's by a mile, after that you can find QL, Fifa series, and HoN right at their heels. LoL is big but its more of a semi-pro type of game, not professional quite yet, the amount of prize money for HoN tournaments is larger in general. He asked for 5 and I gave him 5, I'm pretty outdated on ssf4 but as for others, I don't think you've been following enough if you think HoN (just remember for how much time it's been out m8), for example, is bigger than Halo or CoD, even if CoD was only played on MLG like you said, which is totally not the case. sc1 is going to die and I was talking about western esports, I'll have to check but I doubt you'd have ssf4 there, only a few big events were there just some time ago really. Capcom is killing it ![]() Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major. As much as I agree with you here on the gameplay part it's hard not to see the irony as cs compared to quake is very much like what you described as halo here. As for the popularity, it's just there, I'm not gonna say that it's nothing just because it doesn't have too many LANs or it's not popular outside of US even though I'd like to do that very much; pretty much what tracey said, it's huge considering the money and most importantly, the viewer-base. | ||
lazyfeet
United States468 Posts
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Risen
United States7927 Posts
On November 20 2010 07:43 lazyfeet wrote: Funny that everyone seem to forget about dota which is big in china and southeast asia. They also have mmo esports like kart rider or those free to play fps games. Trackmania!!! :D And I can see where you're coming from with DotA... I just don't see it as top 5. (Don't get me wrong, I follow DotA, but that doesn't mean other people do) | ||
trancey
United States430 Posts
As for the international exposure of Halo... Honestly, I know you don't see it over there but it's absolutely huge in the US. I get a glimpse of the numbers that Halo brings in online at MLG events and it's pretty insane. The fact the viewerbase is mostly all american and is better for sponsors that are trying to target a certain demographic and location (hence all the american products/commercials you see on MLG streams). Do these other games have LANs of 300+ 4v4 teams all paying to participate? On the topic of American Esports only, it would be in this order: #1 SC2 (At MLG, SC2 completely dominated Halo's numbers at the last couple events). #2 Halo (Still solid numbers regardless, it's more of an East Coast Esport) #3 SSF4 (West Coast Esport) #4 CoD Black Ops (I have a feeling this game will be HUGE given the records set when the game launched) #5 WoW: Arena (WoW's numbers still dominate CS and SSF4 on stream despite LAN crowds being smaller) The reason MLGs don't come to the West Coast anymore is because Halo sells 2/3s of their 300+ 4v4 passes at the last two West events (San Diego and Anaheim) while they virtually sell out at all the East Coast events. CEO Mike Sepso made on blog on MLGpro calling out the West Coast and there just won't be any because of that. SSF4 is absolutely huge in California / West Coast in general, it just makes it cheaper for the Pacific Island Countries to travel to the US too. WoW: Arena is actually pretty big still in the US and AUS for that matter (the aussies play on US servers). I'd say it's still doing okay in EU but doesn't have quite the following or connections to people that make things happen esp at ESL (sadly). There's just a whole scene of fans that have follow the US scene, the pros tend to create a ton of drama via blogs and arenajunkies more in the US. I don't see the scene dying quite yet, but it's definitely on the decline since SC2 has taken it's place as the online traffic king. | ||
xaeiu
432 Posts
On November 20 2010 04:57 Ogna wrote: Xaeiu thanks for a real answer and not some troll crap or search bla bla, every opinion is helpful I see youre from austria, I will most likely move to vienna soon and start a business and I will try to incorperate it with esports ![]() no big deal, man ![]() if you're really moving to vienna...definitely let me know ![]() On November 20 2010 07:45 Risen wrote: Show nested quote + On November 20 2010 07:43 lazyfeet wrote: Funny that everyone seem to forget about dota which is big in china and southeast asia. They also have mmo esports like kart rider or those free to play fps games. Trackmania!!! :D And I can see where you're coming from with DotA... I just don't see it as top 5. (Don't get me wrong, I follow DotA, but that doesn't mean other people do) yeah i kinda forgot about tm too...it's also really liked in germany... just watched a 24hour race hosted by soetchi (you guys should know her! ![]() but i guess it's not really THE big e-sports title for the broad mass...kinda like dota as for dota...sure it's a big thing in asia and i didn't forget about that. i just think the reason why nobody mentioned it at the beginning is, that it's "just" big in south-east and east-asia (but of course there it has a quite big scene) and sure a nice game but not an eSport title... with both tm and dota (and many other games too) it's also the issue that there are not really that many known casters for those games...also not really big names (players, casters, teams) that stand out... i think those games must not really be esport-able in first place but that's one thing which might be a reason if some games are big esports titles and if some games are just normal games. | ||
Sm3agol
United States2055 Posts
And people knocking its skill level.........................LOL. Any of you you people knocking it....try it. You will NEVER be anywhere close to Ogre1/2 in skill. NEVER. If the game was skilless and shallow, then you would hit a plateau, and soon everyone decent would reach that plateau. But players like the two halo 3 twins have seemingly gotten more and more skilled at the game, to the point that noone that has just picked up the game in the last couple years is ANYWHERE close. On the surface, in it's random online format, yes, it's easy to do well in. The competitive and teamwork side of it, however, is ridiculously difficult. Quake is a hard one to measure. It's following is ridiculously small, almost to the point of it being a joke. However, it is very spectator friendly, and tons of people still watch the tournaments...so I guess it does belong. As a casual fan of the game, though, it is dead. | ||
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