What are the top 5 largest games in esports? and what games will be the top 5 a year from now?
Of course sc2 is among them, but I dont know of many others because im such a sc/sc2 guy.
Where do you think the next esports boom will be? america or europe? why?
I am very interested in this because in the future i want to support this scene and right now i have an opportunity to move to europe or anywhere in the us.
i've watched a lot of the latest e-sports games and tournaments and it's actually quite different if you see the scene in europe and if you see the scene in america... europes biggest e-sport games are still quake, cs or more and more css, sc2 of course and fifa (especially in mid-europe) i think. whereas america has just in the fps section a completely other focus with halo and cod, not even speaking about other genres (like ssf is way more wanted in the us than in europe) i think the only thing which they have in common right now is sc2 in the rts section...
i think america will have the next big "boom" because they are acting more united whereas in europe there are also a lot of bigger tournaments and stuff but still many smaller things going on (i think the esl is pretty much the only network that acts in whole europe - more or less) and if you watch europe with all it's countries then you can see that it is not that closed like the us
i may be completely wrong but i think that's pretty much it...
Starcraft broodwar has been the biggest esport in the past, is the biggest esport right now, and will be for years to come. Sc2 is catching pretty close. In terms of other games, Counter Strike 1.6, Quake Live, Warcraft 3, and Fifa are close.
Counter strike, Halo, Quake Live, Starcraft 2, perhaps CoD are probably the main ones with sc2 probably being the most promising for the future. Some fighting games are really big right now, but the biggest one ( Super street fighter 4 ) isn't getting the required support from it's creators, capcom and so it does not hold a big future apart from a few (huge ATM tho) community-run tournaments in the west, IMO. Some other fighting games are popular in Japan, but it's a very elitist, hardcore community so it is not very likely to spread.
Europe has been the stronger continent in western esports as a whole (sc guys might not agree but sc1 is only a small part of the games played here), but also a little bit more hardcore with their game choices so you always have to consider that. Halo is all MLG, which is an USA based company as you may know. Counter-strike has LAN all over the world but Europe has the, generally, stronger scene. It will have to die eventually if valve doesn't do anything and the community projects do not work out, but that has been said many times before. Quake's community stronger in EU, but funnily NA always has a few players able to contend for the top spots. Stacraft 2... you tell me It's big all over apparently. CoD, I have no idea. Japan>>USA>>>>>>EU in SF4 in my outdated, but most likely still correct knowledge.
Some other games are at least as popular (quake live actually has a pretty small community but has still managed to survive and attract sponsors throughout the years, 'the last big tournament' is a very famous quote used throughout the years), but don't have the long-lasting communities and appeal, IMHO. These include TF2 (yeah, big community, look how many tournaments it has tho), Smash etc.
Personally, I'm pretty elitist in the way I view these games, in the way that I only actually support the ones I consider hardcore like Quake, starcraft and some fighting games, even hating some of the others that I consider dumbed down - like TF2, CoD, the worst one - Halo and even, flame on, CS 1.6, (and don't get me started on MMOs, guitar or music and mobile phone games LOL) so I might not be the person to ask how big some of these games are but I do know a lot about the ones I follow and would love to clear a few things up, if you'd like me to.
counter-strike and q3 are the biggest non-starcraft related esports, always have been and probably always will be, at least for the next 5 years. if the fighting game community can actually stick to a game for longer than until the next one comes out, then something like SF4 could be huge.
thanks everyone for good responses, ive decided to start out in europe, i will be living in austria and defintly would like to know some people that know a lot about all games and tourneys in the next few months i can announce what my plan is but dont get too exited as it may not be what you expect lol
I think SC2 and Street Fighter 4 are the only games out there you can spectate with interest even if you don't play them.
Esports will never reach decent popularity if it's carried by gamers alone. Imagine if everybody into football actually had to play to find watching it fun.
So I would bet on those two. My hopes are also high for Diablo Arena ^_^
On November 20 2010 05:17 Kickboxer wrote: Esports will never reach decent popularity if it's carried by gamers alone. Imagine if everybody into football actually had to play to find watching it fun.
I kind of agree with you, but hear me out. CS and quake are definately much harder to spectate, you need a talented commentator whos good at following the action well, but it can be done. I've seen it a handful of times and its an absolute blast to watch. Some things happen in those games that can never happen in other games, i.e. tie game, next round takes the game. One guy alive vs 5 guys, has to kill all of em and defuse bomb in 30 seconds. If he pulls it off its freakin nuts, and with a good commentator nothing beats it. The CS scene needs a day[9] type guy imo, it would do a lot to keep the scene alive.
On November 20 2010 05:17 Kickboxer wrote: I think SC2 and Street Fighter 4 are the only games out there you can spectate with interest even if you don't play them.
Esports will never reach decent popularity if it's carried by gamers alone. Imagine if everybody into football actually had to play to find watching it fun.
So I would bet on those two. My hopes are also high for Diablo Arena ^_^
Are you serious?
Diablo arena isn't going to be suited for competitive play at all. Not that some of these popular ''esports" games are...
People from all around seem to also agree that sc is a very hard game to follow (maybe a bit better than wc3 or something like that of course) while quake is a pretty easy one , if you're new to it that is.
Games aren't going to be fully understandable just for the sake of spectators of course, but the fact that you need to be able to understand them at least generally without prior experience is a good point.
Another one I'd like to make is that games need a very high skill-gap to become something like starcraft 1 is in South Korea, and a lot of these western games don't meet that standard unfortunately, as the easier ones usually get more casual players, thus more viewers and thus more tournaments. I hope the western esports scene will understand that at one point and stop having mobile phone games on the same stage as starcraft *cough* WCG *cough*.
On November 20 2010 06:01 heyoka wrote: Seems likely that Dota 2 will be huge when its released next year yes?
I wouldn't say so - no. Valve has a history of doing the wrong thing (1.6 --> Source transition) and there won't be as much company funding pumped into this one as was the case with the other DotA clones (HoN and Heroes of Avalon or w/e) which received massive backing from companies wanting to invest in a game with a strong playerbase.
In the end - it's a HORRIBLE game for spectating, LoL being the least terrible and sadly also the least funded meaning tournaments don't get much spotlight (only a couple of thousand views of WCG finals). HoN is completely unwatchable, DotA is close to it due to the subtlety of the mechanics and DotA 2 will have all the complicated mechanics of cancels and denies as the WC3 DotA.
Every one seems to forget LoL? Um they won multiple awards this year, 1 year after being released. They're gaining a VERY dedicated fan base. the supporters care so much about this game, they made it to WCG this year. Imo this sport has a HUGE future.
On November 20 2010 06:09 Ogna wrote: What about games like COD or LoL?
Extremely popular, both of them
The problem with CoD is that it has too many sequels actually, so that hinders the game a lot. Had it have stayed at Modern Warfare it would've been soo much better IMO.
LoL, on the other hand, is a sequel of DotA, which continues to refuse to die, has a good competitor in the name of Heroes of Newerth and also has some other games of the same type breathing down it's neck (as in, incoming) - including DotA 2 which is probably gonna be huge and the DotA map in sc2 from blizzard if the rumors(?) are true. Also, some of the biggest tournaments were sponsored by the company (Riot IIRC) itself, so you can't really expect too many of these in the future unless the game proves to be the one out of all these dota clones for the future, in my opinion.
But that's just the critical part of me, they're both too popular to not be promising in actuality.
Hoping the question wasn't rhetorical here :E
Edit here: mptj , the LoL tournament in WCG was sponsored by the game creators themselves AFAIK.
Thrill , but doesn't the community also worship Icefrog, and seeing that he now works with valve... But that's just what I heard
Being an industry professional thats followed Esports for 8+ years, these are the top 5 in terms of longevity, prize pools, international exposure, and overall LAN scene development. I sorted them into each series, because if I were to pinpoint the exact title, it would be a lot harder to base assumptions since some are dwindling away and others are rising into the scene. It's just easier to lump all the titles of a specific series together, since most of the time, the scene just evolves to the next title.
Top 5 eSports Games:
1) StarCraft
From the conception of Esports, StarCraft was the game that revolutionized competitive gaming. The TL community does not need to be told about the legend of "The Emperor" and evolution of the StarCraft scene in Korea. It is the first and greatest competitive gaming community to ever exist. I haven't even touched on SC2 and I feel like I don't need to.
2) Counter-Strike
If one game drew attention away from the growing RTS scene of StarCraft in the early 2000s, it was definitely Counter-Strike. CS was the first to create a complex mIRC community existing to grow the competitive community at large. It was also the first game to attract Western Gaming teams the sponsors to help fund 5 players to be flown around the world. Also, these gaming teams were carved into lucrative organizations (such as SK, Fnatic, etc.) whose sole purpose is to function as a coverage and competitive hub for gamers. Although the game is aging and the scene is virtually non-existent in NA, it's still surviving in EU and parts of Asia. Further more, even though CS's expansion was a catastrophic failure in the scene's eyes, the CoD franchise is looking to pick up with CS left off. I would say CS was a the perfect Esports of all-time for the FPS community, it was simple and very easy to pick up. The strategy and depth of skill between players existed at so many levels. Ron "Rambo" Kim works at MLG and I listened to him talk about CS mechanics, I never realized there was such depth in which different hand positions create for your game (he holds the mouse a different way depending on which gun/position he was in).
3) Street Fighter
This is probably the franchise I know the least about but I'm absolutely certain that this is one of the biggest scenes out there (especially in Japan and the West Coast). It's fair to say that Japanese and Korean culture are the most technologically advanced in all of Asia. The huge difference between the two their social norms in parenting. The Japanese fringe upon a child that stays at home all day and plays video games, every Japanese parent pushes their children to go outside and get off the computer. Where do the nerdy gamer kids end up? At the ARCADE, of course! Bound with the stereo-type that maybe the Japanese just like fighting and fighting games in general, Street Fighter is the closest game to an Esport that the Japanese have. Names like Daigo and Justin Wong are synomous with the SF scene, players like to trash talk in this scene but all have a level of respect for one another.
I know very little about Street Fighter (probably comparable to a Bronze League player), but what happens in this video is absolutely incredible. Daigo (considered the BoxeR of SF) vs. Justin Wong, the greatest rivalry in Fighting Games, was about to be defeated at 1% hp. Jwong unleashes a ultimate combo and if Daigo just blocked 1 hit, it would have killed him. The only way to have survived the 20 hit combo was to parry each one (a technique that requires you to point the joystick at each move in the combo at lightning speed), which is absolutely incredible in the fashion he did it.
4) Halo
The Halo scene is pretty small of NA, but it's absolutely crazy what's happened at MLG with the talent and monopoly they have over the game. The prize pool and contracts offered to the pros are the only ones that can rival those made by Koreans.
Halo has ways of creating absolutely amazing plays by either sheer luck, crazy skill, or a combination of both. Seeing a pro player throw a sticky grenade onto another while being launched off into the sky seems quite normal among the top tier. The level of skill that the current pros have achieved is something that takes years of practice and building muscle memory to get to.
There is also a dynasty built into the pro scene that trumps every team that's ever emerged in competitions. The ORGE twins of Final Boss have dominated each Halo title tremendously, there's only one player that comes close to matching their achievements and he was actually their former teammate (Walshy, a SC2 fanatic by the way). There was an interesting article about ORGE2 on MLGpro today, it's quite interesting if you want to have an idea about how much this guy dominated the Halo scene. Here's some statistics on him:
Ogre 2 By the Numbers Exited every Halo title in the franchise as National Champion. Won four out of seven National Championships (the only player to ever do so). Has 24 tournaments wins (three more than Walshy, the closest contender) Final Boss is the only team to threepeat in Halo 3. One of two players (with Walshy) to win a title in four games (Halo 1, 2, 3 and Shadowrun) From 2003-2008, placed in the Top 2 in 38 straight tournaments. Won 30 titles during the 38 tournament streak From 2004-2005, won 10 straight tournaments From 2005-2006, won nine straight tournaments
It was honestly a toss up between WC3 and Quake for me, but given the longevity of the Quake scene and it's popularity in EU and NA, I had to give it to Quake... Besides, the Quake Live is FREE to play now (what other Esport game can you play for free online?).
Quake is considered the highest form of FPS in which it's a solo player's game, most other competitive FPS are team-based games, but Quake is the reigning Solo FPS game that trumps all others. The community and game have forged some of the greatest personalities and characters in the Esports scene. We're truly lucky to have attracted these characters into Esports, as they've evolved into helping SC2 and others scenes now.
The three people that can put it into perspective of how important Quake was into bringing them into Esports: Fatal1ty, Slasher, and 2GD. These three figures have helped grow Esports and multiple gaming scenes after beginning their careers in Quake. Fatal1ty just being an all-around badass and creating the first commercially marketed brand name based off an Esports figure, Slasher being the ultimate social networking champion of the internet, and 2GD serving as a commenting personality for Quake, WoW, and now BLC (this guy is honestly one of the best shoutcasters of all-time, esp for a Brit. I highly recommend listening to some of his old Quake or WoW commentaries, I'm not even sure how he got away with saying the things he said in-front of hundreds of thousands of people.)
In this match, Fatal1ty starts at 0-8 and comes back to rape... This video basically shows the competitive aspects at the top tier, which is basically memorizing spawn timers for players, weapons, and armor.
Honorable Mentions: Warcraft III, WoW: Arena, DotA, HoN, LoL, CoD, SSMB, FIFA
On November 20 2010 06:21 trancey wrote: It was also the first game to catch the attention of Western Sponsors outside of Asia and help carve gaming teams into lucrative organizations whose sole purpose is to function as a coverage and competitive hub for gamers.
I'll have to call that a lie. I won't point out why, as you most likely know yourself A very nice writeup nonetheless.
On November 20 2010 06:21 trancey wrote: It was also the first game to catch the attention of Western Sponsors outside of Asia and help carve gaming teams into lucrative organizations whose sole purpose is to function as a coverage and competitive hub for gamers.
I'll have to call that a lie. I won't point out why, as you most likely know yourself A very nice writeup nonetheless.
It's not a lie, I was referencing that CS was a game that created Esports for Western Countries. Korean teams did attract Western Sponsors for SC, but I said *outside* of Asia.
You have to understand that CS peaked around the same time that SC:BW did in Korea.
On November 20 2010 06:21 trancey wrote: It was also the first game to catch the attention of Western Sponsors outside of Asia and help carve gaming teams into lucrative organizations whose sole purpose is to function as a coverage and competitive hub for gamers.
I'll have to call that a lie. I won't point out why, as you most likely know yourself A very nice writeup nonetheless.
It's not a lie, I was referencing that CS was a game that created Esports for Western Countries. Korean teams did attract Western Sponsors for SC, but I said *outside* of Asia.
You have to understand that CS peaked around the same time that SC:BW did in Korea.
Oh but I'm sure it is, look up the CPL history, BEFORE counter strike.
Edit: I'm being ambiguous for other users here I guess, what I mean is that the birth of western esports is associated with CPL and Quake, a few years before the cs era.
On November 20 2010 06:21 trancey wrote: It was also the first game to catch the attention of Western Sponsors outside of Asia and help carve gaming teams into lucrative organizations whose sole purpose is to function as a coverage and competitive hub for gamers.
I'll have to call that a lie. I won't point out why, as you most likely know yourself A very nice writeup nonetheless.
It's not a lie, I was referencing that CS was a game that created Esports for Western Countries. Korean teams did attract Western Sponsors for SC, but I said *outside* of Asia.
You have to understand that CS peaked around the same time that SC:BW did in Korea.
Oh but I'm sure it is, look up the CPL history, BEFORE counter strike.
Ah I stand corrected... But I still don't think Quake laid the foundation for Esports as much as CS and SC did. It was there first, but people didn't throw money at it like they did for CS. Imagine how many 5 man teams were being flown around for events, the game itself was an expensive Esport to maintain but sponsors/organizations still paid out for it.
On November 20 2010 06:39 trancey wrote: Ah I stand corrected... But I still don't think Quake laid the foundation for Esports as much as CS and SC did. It was there first, but people didn't throw money at it like they did for CS. Imagine how many 5 man teams were being flown around for events, the game itself was an expensive Esport to maintain but sponsors/organizations still paid out for it.
That's probably very true, although it is necessary to point out that these team games cannot go on the way CS did unless you have a single definitive, or at least a few leaders because with many games, companies cannot spend that much money IMO.
On November 20 2010 04:58 son1dow wrote: Counter strike, Halo, Quake Live, Starcraft 2, perhaps CoD are probably the main ones with sc2 probably being the most promising for the future. Some fighting games are really big right now, but the biggest one ( Super street fighter 4 ) isn't getting the required support from it's creators, capcom and so it does not hold a big future apart from a few (huge ATM tho) community-run tournaments in the west, IMO. Some other fighting games are popular in Japan, but it's a very elitist, hardcore community so it is not very likely to spread.
Europe has been the stronger continent in western esports as a whole (sc guys might not agree but sc1 is only a small part of the games played here), but also a little bit more hardcore with their game choices so you always have to consider that. Halo is all MLG, which is an USA based company as you may know. Counter-strike has LAN all over the world but Europe has the, generally, stronger scene. It will have to die eventually if valve doesn't do anything and the community projects do not work out, but that has been said many times before. Quake's community stronger in EU, but funnily NA always has a few players able to contend for the top spots. Stacraft 2... you tell me It's big all over apparently. CoD, I have no idea. Japan>>USA>>>>>>EU in SF4 in my outdated, but most likely still correct knowledge.
Some other games are at least as popular (quake live actually has a pretty small community but has still managed to survive and attract sponsors throughout the years, 'the last big tournament' is a very famous quote used throughout the years), but don't have the long-lasting communities and appeal, IMHO. These include TF2 (yeah, big community, look how many tournaments it has tho), Smash etc.
Personally, I'm pretty elitist in the way I view these games, in the way that I only actually support the ones I consider hardcore like Quake, starcraft and some fighting games, even hating some of the others that I consider dumbed down - like TF2, CoD, the worst one - Halo and even, flame on, CS 1.6, (and don't get me started on MMOs, guitar or music and mobile phone games LOL) so I might not be the person to ask how big some of these games are but I do know a lot about the ones I follow and would love to clear a few things up, if you'd like me to.
I'm sorry, but did you just write those names off the top of your head?
Halo and CoD are NOT big esports whatsoever, just because MLG hosts them doesn't mean they're big worldwide, because nobody plays the game at a pro-gaming level outside of MLG.
The list will include
Counterstrike 1.6 Starcraft 2/BW Fighting games, at the moment the largest is SSF4
Those 3 by far dominant their genre's by a mile, after that you can find QL, Fifa series, and HoN right at their heels. LoL is big but its more of a semi-pro type of game, not professional quite yet, the amount of prize money for HoN tournaments is larger in general.
On November 20 2010 06:21 trancey wrote: Being an industry professional thats followed Esports for 10 years, these are the top 5 in terms of longevity, prize pools, international exposure, and overall LAN scene development. I sorted them into series, If I were to pinpoint the exact title, it would be a lot harder to base assumptions since some are dwindling away and others are rising into the scene. It's just easier to lump all the titles of a specific series together, since most of the time, the scene just evolves to the next title.
Top 5 Esports Games:
1) StarCraft
From the conception of Esports, StarCraft was the game that revolutionized competitive gaming. The TL community does not need to be told about the legend of "The Emperor" and evolution of the StarCraft scene in Korea. It is the first and greatest competitive gaming community to ever exist. I haven't even touched on SC2 and I feel like I don't need to.
If one game drew attention away from the growing RTS scene of StarCraft in the early 2000s, it was definitely Counter-Strike. CS was the first to create a complex mIRC community existing to grow the competitive community at large. It was also the first game to attract Western Gaming teams sponsors and help carve teams into lucrative organizations (such as SK, Fnatic, etc.) whose sole purpose is to function as a coverage and competitive hub for gamers. Although the game is aging and the scene is virtually non-existent in NA, it's still surviving in EU and parts of Asia. Further more, even though CS's expansion was a catastrophic failure in the scene's eyes, the CoD franchise is looking to pick up with CS left off. I would say CS was a the perfect Esports of all-time for the FPS community, it was simple and very easy to pick up. The strategy and depth of skill between players existed at so many levels. Ron "Rambo" Kim works at MLG and I listened to him talk about CS mechanics, I never realized there was the depth in which different hand positions create for your game (he holds the mouse a different way depending on which gun/position he was in).
This is probably the franchise I know the least about but I'm absolutely certain that this is one of the biggest scenes out there (especially in Japan and the West Coast). It's fair to say that Japanese and Korean culture are the most technologically advanced in all of Asia. The huge difference between the two their social norms in parenting. The Japanese fringe upon a child that stays at home all day and plays video games, every Japanese parent pushes their children to go outside and get off the computer. Where do the nerdy gamer kids end up? At the ARCADE, of course! Bound with the stereo-type that maybe the Japanese just like fighting and fighting games in general, Street Fighter is the closest game to an Esport that the Japanese have. Names like Daigo and Justin Wong are synomous with the SF scene, players like to trash talk in this scene but all have a level of respect for one another.
I know very little about Street Fighter (probably comparable to a Bronze League player), but what happens in this video is absolutely incredible. Daigo (considered the BoxeR of SF) vs. Justin Wong, the greatest rivalry in Fighting Games, was about to be defeated at 1% hp. Jwong unleashes a ultimate combo and if Daigo just blocked 1 hit, it would have killed him. The only way to have survived the 20 hit combo was to parry each one (a technique that requires you to point the joystick at each move in the combo at lightning speed), which is absolutely incredible in the fashion he did it.
4) Halo
Honestly, the Halo scene is pretty unknown outside of NA but is starting to get bigger. It's absolutely crazy what's happened at MLG with the talent and monopoly they have over the game. The prize pool and contracts offered to the pros are the only ones that can rival those made by Koreans.
Halo has ways of creating absolutely amazing plays by either sheer luck, crazy skill, or a combination of both. Seeing a pro player throw a sticky grenade onto another while being launched off into the sky seems quite normal among the top tier. The level of skill that the current pros have achieved is something that takes years of practice and building muscle memory to get to.
There is also a dynasty built into the pro scene that trumps every team that's ever emerged in competitions. The ORGE twins of Final Boss have dominated each Halo title tremendously, there's only one player that comes close to matching their achievements and he was actually their former teammate (Walshy, a SC2 fanatic by the way). There was an interesting article about ORGE2 on MLGpro today, it's quite interesting if you want to have an idea about how much this guy dominated the Halo scene. Here's some statistics on him:
Ogre 2 By the Numbers Exited every Halo title in the franchise as National Champion. Won four out of seven National Championships (the only player to ever do so). Has 24 tournaments wins (three more than Walshy, the closest contender) Final Boss is the only team to threepeat in Halo 3. One of two players (with Walshy) to win a title in four games (Halo 1, 2, 3 and Shadowrun) From 2003-2008, placed in the Top 2 in 38 straight tournaments. Won 30 titles during the 38 tournament streak From 2004-2005, won 10 straight tournaments From 2005-2006, won nine straight tournaments
It was honestly a toss up between WC3 and Quake for me, but given the longevity of the Quake scene and it's popularity in EU and NA, I had to give it to Quake... Besides, the Quake Live is FREE to play now (what other Esport game can you play for free online?).
Quake is considered the highest form of FPS in which it's a solo player's game, most other competitive FPS are team-based games, but Quake is the reigning Solo FPS game that trumps all others. The community and game have forged some of the greatest personalities and characters in the Esports scene. We're truly lucky to have attracted these characters into Esports, as they've evolved into helping SC2 and others scenes now.
The three people that can put it into perspective of how important Quake was into bringing them into Esports: Fatal1ty, Slasher, and 2GD. These three figures have helped grow Esports and multiple gaming scenes after beginning their careers in Quake. Fatal1ty just being an all-around badass and creating the first commercially marketed brand name based off an Esports figure, Slasher being the ultimate social networking champion of the internet, and 2GD serving as a commenting personality for Quake, WoW, and now BLC (this guy is honestly one of the best shoutcasters of all-time, esp for a Brit. I highly recommend listening to some of his old Quake or WoW commentaries, I'm not even sure how he got away with saying the things he said in-front of hundreds of thousands of people.)
In this match, Fatal1ty starts at 0-8 and comes back to rape... This video basically shows the competitive aspects at the top tier, which is basically memorizing spawn timers for players, weapons, and armor.
Honorable Mentions: Warcraft III, WoW: Arena, DotA, HoN, LoL, SSMB, FIFA
Counterstrike is by far the best team FPS ever made due to its large following, low graphics, making it accessible to everyone, and solid gameplay. CoD will not relaly take it over because CoD comes out with a new game every year, charges 60 dollars each time, and has REALLY poor gameplay on a PC (the platform that takes the quickest reactions, flashiest moves, and best team play).
Agree and majorly disagree. Daigo is not considered the Boxer of sf, more like he is the combination of Boxer Nada Flash Jaedong and oov, of street fighter. There are other guys that are reknowned in Japan for fighting games, for example Mago's nickname is "2DG or 2D God" I can tell you that worldwide, Daigo is a bigger figure than Boxer is, believe it or not. Daigo is the first progamer to ever be a trending topic on twitter.
Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major.
Quake is the premier dualing FPS there is, and no other game has really reached its status for any extended period of time. (PS You should also mention that Quake is pretty much the game that popularized shoutcasting, one prime example is our very own djWHEAT).
With all that said your post is definitely the best written here, glad that someone was able to point some of these issues out, its actually quite amazing the detail you put into these videos considering you yourself claim that not be fully knowledgeable on all the games. Glad that theres others that follow progaming in general and not just SC on teamliquid
Starcraft II - D'uh. SC:BW - Maybe dying slowly in the west but i'm not educated enough to say for sure. WC3 - Unfortunately this is definitely dying, slowly but surely. Counter-Strike - 1.6 but even source has a 'reasonable' following. WoW - Will be gone by this time next year, i have no doubt and even wrote a column about this some time ago. Quake - is a strange one. The scene seems to be the smallest of all pro games, yet ESL keeps it alive, mostly thanks to it being the pet game of quite a few high profile people (Carmac, Joe, previously 2GD). The advantage Quake has in the West is that we're indisputably the best at it and, unlike other PC FPS games, America does well (Rapha now, z4, fat czm etc in the past).
After those come the other games. I don't really know/care about console gaming so i won't comment on them much, except to say Halo is obviously reasonably popular (though i would argue that it is MASSIVELY inferior to PC FPS) and of course fighting games seem to be gaining a lot of popularity over the past year or so.
EDIT: should probably mention CoD too, but i've honestly never played a single game in the series. Also, to clarify, WoW clearly isn't going to die as a game, but as an esport it will.
On November 20 2010 06:55 ZlaSHeR wrote: Counterstrike is by far the best team FPS ever made due to its large following, low graphics, making it accessible to everyone, and solid gameplay. CoD will not relaly take it over because CoD comes out with a new game every year, charges 60 dollars each time, and has REALLY poor gameplay on a PC (the platform that takes the quickest reactions, flashiest moves, and best team play).
Agree and majorly disagree. Daigo is not considered the Boxer of 2d fighters, more like he is the combination of Boxer Nada Flash Jaedong and oov, of street fighter. I can tell you that worldwide, Daigo is a bigger figure than Boxer is, believe it or not. Daigo is the first progamer to ever be a trending topic on twitter.
Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major.
Quake is the premier dualing FPS there is, and no other game has really reached its status for any extended period of time. (PS You should also mention that Quake is pretty much the game that popularized shoutcasting, one prime example is our very own djWHEAT).
With all that said your post is definitely the best written here, glad that someone was able to point some of these issues out, its actually quite amazing.
I respectfully disagree about your topic on Halo... Even though I work for MLG (I've been working on PC staff for 3 years), I started playing Halo because of my association with it. Learning to point, shoot, and have a mastery of the joystick/controller is A LOT harder than learning how to use ASDF and a mouse.
Being a CAL-M CS player back in the day, it was pretty nice being able to adjust your sensitivity for AWP and switching back for Pistols/M4/AK. I'm not being a hater here, but use of the controller needed to be honed to play this game at a high level is quite impressive. I jumped into Halo 3 after not playing any of the others and it took me like 2 months to be able to hang with the online studs in 2s (the easy bracket by the way). The MLG Pros at Halo are on a whole different level and it takes years of practice to be able to hang with these guys (most of the top pros have played every Halo title).
Also, the Halo pros use the same tactics Quake players utilize. At the top level, every team has their spawn timers for weapons and opponents down to a science. I wish you could hear the lingo that the "Coaches" and players use during matches, it's like "Spawn on 4A, cover my flank on B2..." I have no idea what they're saying but it's all code for spawn points and places on each map.
Besides Halo being on Xbox, an "American" console, there are tons of International teams that attend MLG events... MLG just has a monopoly on the community and they pay out greatly for it. Like the top 25 Halo teams are under contract and cannot attend WCG's Halo Championships (so it's always some random B-Team that wins it). But, MLG pays their teams tons of money. Final Boss, Tsquared, and a bunch of others receieved $250,000 contracts. Tsquared was on 1.75 million Dr. Pepper bottles, Gilbert Arenas gave Final Boss a $1 Million Dollar Contract (Red Bull gave them a similar offer), ESPN sponsors MLG nights, and MLG Halo Gear will start appearing at JCPenny stores on the East Coast.
Your information about the number of international teams seems pretty misleading to me. Halo is fairly popular here in the UK but in the rest of Europe it's seen as a casual game like pretty much anything else on consoles. The above poster was talking about Halo being big in America and nowhere else and you haven't really said anything to refute that. About 2-5 European teams show-up to MLG (and that's an increase from 1-2 in the past) and they generally do quite poorly because they have noone to practice against over here - much like American CS teams at CPL in the past.
I'll give you an example from my own experience. When SK had a Halo team for a while the biggest event they got sent to was i36. Now, i-series is a pretty big deal in the UK - even bigger now with SC2 - but compared to 'The Majors' it's like a local LAN cafe's allnighter, just with a few more people. The squad ended up leaving because SK didn't take them seriously enough and wouldn't send them to something like MLG. I realise that's just a one-off example, but it's indicative of the major European teams' attitude towards console gaming in general.
On November 20 2010 06:55 ZlaSHeR wrote: Counterstrike is by far the best team FPS ever made due to its large following, low graphics, making it accessible to everyone, and solid gameplay. CoD will not relaly take it over because CoD comes out with a new game every year, charges 60 dollars each time, and has REALLY poor gameplay on a PC (the platform that takes the quickest reactions, flashiest moves, and best team play).
Agree and majorly disagree. Daigo is not considered the Boxer of 2d fighters, more like he is the combination of Boxer Nada Flash Jaedong and oov, of street fighter. I can tell you that worldwide, Daigo is a bigger figure than Boxer is, believe it or not. Daigo is the first progamer to ever be a trending topic on twitter.
Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major.
Quake is the premier dualing FPS there is, and no other game has really reached its status for any extended period of time. (PS You should also mention that Quake is pretty much the game that popularized shoutcasting, one prime example is our very own djWHEAT).
With all that said your post is definitely the best written here, glad that someone was able to point some of these issues out, its actually quite amazing.
I respectfully disagree about your topic on Halo... Even though I work for MLG (I've been working on PC staff for 3 years), I started playing Halo because of my association with it. Learning to point, shoot, and have a mastery of the joystick/controller is A LOT harder than learning how to use ASDF and a mouse.
Being a CAL-M CS player back in the day, it was pretty nice being able to adjust your sensitivity for AWP and switching back for Pistols/M4/AK. I'm not being a hater here, but use of the controller needed to be honed to play this game at a high level is quite impressive. I jumped into Halo 3 after not playing any of the others and it took me like 2 months to be able to hang with the online studs in 2s (the easy bracket by the way). The MLG Pros at Halo are on a whole different level and it takes years of practice to be able to hang with these guys (most of the top pros have played every Halo title).
Also, the Halo pros use the same tactics Quake players utilize. At the top level, every team has their spawn timers for weapons and opponents down to a science. I wish you could hear the lingo that the "Coaches" and players use during matches, it's like "Spawn on 4A, cover my flank on B2..." I have no idea what they're saying but it's all code for spawn points and places on each map.
Besides Halo being on Xbox, an "American" console, there are tons of International teams that attend MLG events... MLG just has a monopoly on the community and they pay out greatly for it. Like the top 25 Halo teams are under contract and cannot attend WCG's Halo Championships (so it's always some random B-Team that wins it). But, MLG pays their teams tons of money. Final Boss, Tsquared, and a bunch of others receieved $250,000 contracts. Tsquared was on 1.75 million Dr. Pepper bottles, Gilbert Arenas gave Final Boss a $1 Million Dollar Contract (Red Bull gave them a similar offer), ESPN sponsors MLG nights, and MLG Halo Gear will start appearing at JCPenny stores on the East Coast.
How much bigger does a game need to be?
I'm gonna go ahead and agree completely here. I was never CAL level in my counterstrike playing days, but having played Halo 2 at a somewhat competitive level I can say that the guys at the top put so much effort into their play it's ridiculous. I cannot make a blanket statement like Halo is harder than CS or vice versa, but I felt I should back up what he's saying.
I find that people who make blanketing statements like "the gameplay is so much simpler in Halo" have never been competitive in either game.
My top 5 from an American standpoint
1. Halo 2. SC2 3. SSF4 4. CS 5. CoD
Edit: I'm really hesitant about placing SSF4 below SC2... don't know too much about its following
World-wide
1. SC:BW (The Korean following trumps even MLG) 2. Halo (Even if it's centered in America it gets a HUGE following) 3. SC2 4. CS/CS:S 5. Quake Live
Edit: Same here, don't know too much about SSF4's following outside of the US (where it has a hardcore, but somewhat smaller following) and Japan
Your information about the number of international teams seems pretty misleading to me. Halo is fairly popular here in the UK but in the rest of Europe it's seen as a casual game like pretty much anything else on consoles. The above poster was talking about Halo being big in America and nowhere else and you haven't really said anything to refute that. About 2-5 European teams show-up to MLG (and that's an increase from 1-2 in the past) and they generally do quite poorly because they have noone to practice against over here - much like American CS teams at CPL in the past.
I'll give you an example from my own experience. When SK had a Halo team for a while the biggest event they got sent to was i36. Now, i-series is a pretty big deal in the UK - even bigger now with SC2 - but compared to 'The Majors' it's like a local LAN cafe's allnighter, just with a few more people. The squad ended up leaving because SK didn't take them seriously enough and wouldn't send them to something like MLG. I realise that's just a one-off example, but it's indicative of the major European teams' attitude towards console gaming in general.
I believe the title of the thread was E-Sports Largest games. To me that means out of X number of people who follow E-Sports, how many people, Y, follow Z game. In that context it doesn't matter if it's worldwide, what matters is number of viewers (to which with my educated guess having not seen the numbers and admittedly from an American POV) and MLG's Halo series gets a LOT of views/attention.
I'm sorry, but did you just write those names off the top of your head?
Halo and CoD are NOT big esports whatsoever, just because MLG hosts them doesn't mean they're big worldwide, because nobody plays the game at a pro-gaming level outside of MLG.
The list will include
Counterstrike 1.6 Starcraft 2/BW Fighting games, at the moment the largest is SSF4
Those 3 by far dominant their genre's by a mile, after that you can find QL, Fifa series, and HoN right at their heels. LoL is big but its more of a semi-pro type of game, not professional quite yet, the amount of prize money for HoN tournaments is larger in general.
He asked for 5 and I gave him 5, I'm pretty outdated on ssf4 but as for others, I don't think you've been following enough if you think HoN (just remember for how much time it's been out m8), for example, is bigger than Halo or CoD, even if CoD was only played on MLG like you said, which is totally not the case.
sc1 is going to die and I was talking about western esports, I'll have to check but I doubt you'd have ssf4 there, only a few big events were there just some time ago really. Capcom is killing it
Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major.
As much as I agree with you here on the gameplay part it's hard not to see the irony as cs compared to quake is very much like what you described as halo here.
As for the popularity, it's just there, I'm not gonna say that it's nothing just because it doesn't have too many LANs or it's not popular outside of US even though I'd like to do that very much; pretty much what tracey said, it's huge considering the money and most importantly, the viewer-base.
Funny that everyone seem to forget about dota which is big in china and southeast asia. They also have mmo esports like kart rider or those free to play fps games.
On November 20 2010 07:43 lazyfeet wrote: Funny that everyone seem to forget about dota which is big in china and southeast asia. They also have mmo esports like kart rider or those free to play fps games.
Trackmania!!! :D
And I can see where you're coming from with DotA... I just don't see it as top 5. (Don't get me wrong, I follow DotA, but that doesn't mean other people do)
As for the international exposure of Halo... Honestly, I know you don't see it over there but it's absolutely huge in the US. I get a glimpse of the numbers that Halo brings in online at MLG events and it's pretty insane. The fact the viewerbase is mostly all american and is better for sponsors that are trying to target a certain demographic and location (hence all the american products/commercials you see on MLG streams). Do these other games have LANs of 300+ 4v4 teams all paying to participate?
On the topic of American Esports only, it would be in this order:
#1 SC2 (At MLG, SC2 completely dominated Halo's numbers at the last couple events). #2 Halo (Still solid numbers regardless, it's more of an East Coast Esport) #3 SSF4 (West Coast Esport) #4 CoD Black Ops (I have a feeling this game will be HUGE given the records set when the game launched) #5 WoW: Arena (WoW's numbers still dominate CS and SSF4 on stream despite LAN crowds being smaller)
The reason MLGs don't come to the West Coast anymore is because Halo sells 2/3s of their 300+ 4v4 passes at the last two West events (San Diego and Anaheim) while they virtually sell out at all the East Coast events. CEO Mike Sepso made on blog on MLGpro calling out the West Coast and there just won't be any because of that.
SSF4 is absolutely huge in California / West Coast in general, it just makes it cheaper for the Pacific Island Countries to travel to the US too.
WoW: Arena is actually pretty big still in the US and AUS for that matter (the aussies play on US servers). I'd say it's still doing okay in EU but doesn't have quite the following or connections to people that make things happen esp at ESL (sadly). There's just a whole scene of fans that have follow the US scene, the pros tend to create a ton of drama via blogs and arenajunkies more in the US. I don't see the scene dying quite yet, but it's definitely on the decline since SC2 has taken it's place as the online traffic king.
On November 20 2010 07:43 lazyfeet wrote: Funny that everyone seem to forget about dota which is big in china and southeast asia. They also have mmo esports like kart rider or those free to play fps games.
Trackmania!!! :D
And I can see where you're coming from with DotA... I just don't see it as top 5. (Don't get me wrong, I follow DotA, but that doesn't mean other people do)
yeah i kinda forgot about tm too...it's also really liked in germany... just watched a 24hour race hosted by soetchi (you guys should know her! ) a few months ago but i guess it's not really THE big e-sports title for the broad mass...kinda like dota
as for dota...sure it's a big thing in asia and i didn't forget about that. i just think the reason why nobody mentioned it at the beginning is, that it's "just" big in south-east and east-asia (but of course there it has a quite big scene) and sure a nice game but not an eSport title...
with both tm and dota (and many other games too) it's also the issue that there are not really that many known casters for those games...also not really big names (players, casters, teams) that stand out... i think those games must not really be esport-able in first place but that's one thing which might be a reason if some games are big esports titles and if some games are just normal games.
just because Halo isn't big worldwide doesn't mean it isn't big. We're talking players making a guaranteed $250k a year to play it. That is farking huge, I don't care what you can say. Its like SC:BW is in Korea, almost. Its just that it isn't played competitively anywhere else. And people knocking its skill level.........................LOL. Any of you you people knocking it....try it. You will NEVER be anywhere close to Ogre1/2 in skill. NEVER. If the game was skilless and shallow, then you would hit a plateau, and soon everyone decent would reach that plateau. But players like the two halo 3 twins have seemingly gotten more and more skilled at the game, to the point that noone that has just picked up the game in the last couple years is ANYWHERE close. On the surface, in it's random online format, yes, it's easy to do well in. The competitive and teamwork side of it, however, is ridiculously difficult.
Quake is a hard one to measure. It's following is ridiculously small, almost to the point of it being a joke. However, it is very spectator friendly, and tons of people still watch the tournaments...so I guess it does belong. As a casual fan of the game, though, it is dead.
trancy made an absolutely terrific post here in my opinion. Just wanted to highlight that as I am way too inexperience to either judge or call the top 5 but his list seems reasonably possible.
The fighting game scene doesn't have the level of sponsorship SC has, supposedly it's a bit harder without all the direct advertising the PC gaming market has for peripherals, processors, graphics cards, etc etc.
But, to give a reference point though, last years Evolution tournament in Las Vegas had somewhere around 1700 players for the SSF4. 1700 people traveled across the country for a one weekend tournament. Paying out of pocket to play in it, with nothing in the way of invites and sponsored travel to cover it.
That type of community is going to grow one way or another =)
I expect things to get even bigger for fighters with Marvel 3 about to pop.
On November 20 2010 08:42 Sm3agol wrote: And people knocking its skill level.........................LOL. Any of you you people knocking it....try it. You will NEVER be anywhere close to Ogre1/2 in skill. NEVER. If the game was skilless and shallow, then you would hit a plateau, and soon everyone decent would reach that plateau. But players like the two halo 3 twins have seemingly gotten more and more skilled at the game, to the point that noone that has just picked up the game in the last couple years is ANYWHERE close. On the surface, in it's random online format, yes, it's easy to do well in. The competitive and teamwork side of it, however, is ridiculously difficult.
Any of you you people knocking it....try it. You will NEVER be anywhere close to Ogre1/2 in skill.
Of course we won't, how would you imagine that if we fucking HATE the gameplay?
If the game was skilless and shallow, then you would hit a plateau, and soon everyone decent would reach that plateau.
Do you believe that yourself? Imagine football and bowling up on the same stage, and bowling players arguing that if it only required a tenth of the skills seen it football it would've hit the plateau years ago. There obviously are some skills to work on, but that doesn't mean that what separates the players on top is the same thing as in different competitions. Disclaimer: I'm not dissing Halo's, or bowling players\spectators\tournament organizers. It's fun, it gives you money and\or fame so why would you stop it, really. I'm just saying that as for esports, it's not going to becomes something like in South Korea if you have your, extreme example here, mobile phone games and stacraft in there.
On November 20 2010 08:42 Sm3agol wrote: And people knocking its skill level.........................LOL. Any of you you people knocking it....try it. You will NEVER be anywhere close to Ogre1/2 in skill. NEVER. If the game was skilless and shallow, then you would hit a plateau, and soon everyone decent would reach that plateau. But players like the two halo 3 twins have seemingly gotten more and more skilled at the game, to the point that noone that has just picked up the game in the last couple years is ANYWHERE close. On the surface, in it's random online format, yes, it's easy to do well in. The competitive and teamwork side of it, however, is ridiculously difficult.
If the game was skilless and shallow, then you would hit a plateau, and soon everyone decent would reach that plateau.
Do you believe that yourself? Imagine football and bowling up on the same stage, and bowling players arguing that if it only required a tenth of the skills seen it football it would've hit the plateau years ago. There obviously are some skills to work on, but that doesn't mean that what separates the players on top is the same thing as in different competitions. Disclaimer: I'm not dissing Halo's, or bowling players\spectators\tournament organizers. It's fun, it gives you money and\or fame so why would you stop it, really. I'm just saying that as for esports, it's not going to becomes something like in South Korea if you have your, extreme example here, mobile phone games and stacraft in there.
That is NEVER the argument I see when people diss Halo. Its always the old "omg consoles, rofl, no skill involved".
And your second argument just makes no sense whatsoever. I can't even follow what you're trying to say. And if you'd followed Halo at all, and you obviously have no clue, you'd know the plateau hasn't been reached. Just taking a single skill based thing like sticky grenades. i remember back in the Halo 1/2 days, and even way back then people called it skilless and n00by . Good sticks were pretty rare and were huge moments. 4 kills hardly ever happened. Look at it now. Any game you watch usually has several ridiculous plasma grenade kills, and there's videos everywhere of ridiculous killing sprees players are starting to go on.
And I want to know, if it's not skill that separates people at the top, then what does? Ogre 2 has won something like 30 of the last 35 Halo championships. What is that? Pure blind luck?
On November 20 2010 20:36 Sm3agol wrote: Its always the old "omg consoles, rofl, no skill involved".
perhaps because you've always been on halo forums, or you haven't been listening at all?
And your second argument just makes no sense whatsoever. I can't even follow what you're trying to say. And if you'd followed Halo at all, and you obviously have no clue, you'd know the plateau hasn't been reached. Just taking a single skill based thing like sticky grenades. i remember back in the Halo 1/2 days, and even way back then people called it skilless and n00by . Good sticks were pretty rare and were huge moments. 4 kills hardly ever happened. Look at it now. Any game you watch usually has several ridiculous plasma grenade kills, and there's videos everywhere of ridiculous killing sprees players are starting to go on.
And I want to know, if it's not skill that separates people at the top, then what does? Ogre 2 has won something like 30 of the last 35 Halo championships. What is that? Pure blind luck?
As you said, you can't follow what I'm trying to say. That may or may not be my own fault, but that doesn't make me clueless, so I'm gonna try and make this more clear to you:
Quake, possible skills: X [-----------------|-] Y[-----------------|-] Z[-----------------|-] C[-----------------|-] D[-----------------|-] G[-----------------|-]
Halo, possible skills X[-----------------|-] Y[-----------------|-] Z[--|----------------] C[---|---------------] D[---|---------------] G[--|----------------]
Everybody has those easier, Z, C, D and G skills in halo but your Ogre 2 is better at X and Y. The fact that you couldn't predict what I was going to say still kind of points to your own lack of knowledge, either you haven't heard something like this before or you haven't been listening.
And your second argument just makes no sense whatsoever. I can't even follow what you're trying to say. And if you'd followed Halo at all, and you obviously have no clue, you'd know the plateau hasn't been reached. Just taking a single skill based thing like sticky grenades. i remember back in the Halo 1/2 days, and even way back then people called it skilless and n00by . Good sticks were pretty rare and were huge moments. 4 kills hardly ever happened. Look at it now. Any game you watch usually has several ridiculous plasma grenade kills, and there's videos everywhere of ridiculous killing sprees players are starting to go on.
And I want to know, if it's not skill that separates people at the top, then what does? Ogre 2 has won something like 30 of the last 35 Halo championships. What is that? Pure blind luck?
As you said, you can't follow what I'm trying to say. That may or may not be my own fault, but that doesn't make me clueless, so I'm gonna try and make this more clear to you:
Everybody has those easier, Z, C, D and G skills in halo but your Ogre 2 is better at X and Y. The fact that you couldn't predict what I was going to say still kind of points to your own lack of knowledge, either you haven't heard something like this before or you haven't been listening.
Blech... imo it's much more like
Quake, possible skills: X [-----------------|-] Y[-----------------|-] Z[-----------------|-] C[-----------------|-] D[-----------------|-] G[-----------------|-] M[--l----------------] N[---l---------------] O[---l---------------] P[--l----------------]
Again, until you get someone who has been pro in both you won't really know which was harder, but you're arguing the point with Trancey who was CAL material and says Halo is harder in his opinion. This all boiled down to opinion, since the difficulty of games is in large part a subjective argument.
My opinion, again for you, is that Halo is harder. Whether it's because the controller is harder to use than mouse/keyboard (a fact outlined by cross-platform interactive games) or just that there is more to learn, I don't know. You're beating a dead horse at this point man, you've already implied you didn't play Halo much b/c you didn't like the gameplay, which is fine, but don't make these blanket statements without the proper qualifications to back them up.
Edit: I thought your football analogy was fine, that kid was just trying to be disagreeable. I get what you're saying, I just don't agree with it
North America - Starcraft is taking over halo 1) sc2 2) halo (even though reach is horrible and will eventually kill it's popularity). Halo has actually gotten worst from each game. Halo > halo 2 >>>> halo 3 >>>>>>>>>>>>>>> reach. 3) cod which honestly I don't understand because it's a poor fps. Cod4 and cod2 were great, but cod mw2/cod Bo is a complete joke to me as an avid esports fan for 10 years. 4) cs1.6 CSS
Games that should be played in America don't get played due to lack of advertisement.
Asia/mainly Korea 1)sc series (I'll just put them both together don't flame me -_-) 2) sudden attack free to play fps
Sudden attack is an absolutely amazing fps game. Its real name should be c-s 2 as it is the only fps even closely comparable to cs. It reminds me so much of cs1.3 and 1.5.
It's the most popular online game in Korea outside of mmorpgs and even then I think it's still #1? It was #1 for a 100 weeks straight, has a huge following, and even has celebrity Kpop stars big bang as characters and weapon skins you can purchase on the Korean server.
Like cs it's CPU requirements are very low, it's fast paced, and skill determines how well you do.
It fails in NA due to a few things, management, advertisement, and the old saying OMG graphics are horrible -_-
Well how do you measure what large is? Total amount of spectators on large events, amount of LAN events, or prize pool? DotA really is quite big in China and SEA and they have a ton of people so it might well measure up and be equal to games like SC2 is globally just from Asia alone.
As for the Halo skill debate I think playing competitive FPS games on consoles is like a healthy person choosing to play handicap football or something like that instead of normal football because they can't handle real competition. Saying things like mastering a controller is hard is silly, just like a healthy person giving the argument that them playing handicap football in a wheelchair is hard. They aren't equal and never will be.
Just like people who play CnC competitively can't handle BW/SC2 competitively. Comparing it to Quake though is kinda bad since Quake is 1on1 deathmatch, I think CS is a better comparison.
Again, until you get someone who has been pro in both you won't really know which was harder, but you're arguing the point with Trancey who was CAL material and says Halo is harder in his opinion. This all boiled down to opinion, since the difficulty of games is in large part a subjective argument.
No, games are comparable. For example, if what I heard is right (and if it isn't, you can just imagine something that could constitute a equivalent argument) and CoD has no recoil, than aiming on it is, overall, easier than in CS and Quake. Why? Because the distances and most other factors are similar, but in cs you have to learn recoil and in Quake, many of the weapons are NOT hitscan and also the players actually dodge instead of standing still\moving slowly. See? I don't have to be pro to know this. Also, even 2GD, who Tracey mentioned himself trashed Halo - using the same arguments I'm about to use, but that's just if you need someone famous to confirm to consider an argument agreeable
My opinion, again for you, is that Halo is harder. Whether it's because the controller is harder to use than mouse/keyboard (a fact outlined by cross-platform interactive games) or just that there is more to learn, I don't know. You're beating a dead horse at this point man, you've already implied you didn't play Halo much b/c you didn't like the gameplay, which is fine, but don't make these blanket statements without the proper qualifications to back them up.
I think I have these proper qualifications, here are a few examples: The harder to use controller is not only bad because it's less impressive because you have to balance the speed of the game so the players can keep up so you end up shooting targets moving at a third of the speed they'd be moving if it was a PC FPS, it's also making the game easier because you don't have nearly as much work for the eyes\reflexes with the smaller speed. Secondly, the movement makes not only moving from point A to point B something a newbie and a pro can do in the same amount of time, it also heavily limits the choices in combat. Circle jumps, various types of speed and\or height you can come up with if you're good, in quake, just make the combat a whole lot harder, there's hardly anything like that to do in halo. Also, imagine how that works around corners\etc - a variation of shots\tricks can be done and different ones are viable with different distances to the ledge, corner or whatever else there is, while in Halo you're just stuck with a few simple, and repetitive choices.
These are just a few points of what could probably be a 50 page long paper if I'd actually bother and write my mind out including the slower weapons and so on. Overall, I consider Halo to be, like some of the people I've heard talk about Halo including the one and only 2GD mentioned, a handicapped version of Quake - you make one thing harder and then you see how you have to tone other factors down to make it balanced, which in the end turns up to be not enough to have all the skills seen in other games it's based on [Deathmatch = Quake in this case]. The usual argument against that is that then, you have different skills, but that's a logic fallacy - the skills don't create themselves out of thin air, they just emerge because now, they aren't dumbed down like some others and constitute a bigger part of the game - like teamwork. But who's to say that the Quake guys are absolutely distracted by the NOT dumbed down skills and can't do teamwork at the same time? My point here is, they can. PS. I did not say I haven't played halo, I said I'd lack the passion to go all the way and become someone like the top Halo guys. And talent most likely, too. I didn't play it for a too long time actually, but I did watch enough of it to form this opinion. It's, of course, your right to consider it clueless
A equivalent example that people here are more likely to relate to is the wc3 vs sc1 debate - it is often said that starcraft is a 60% macro and 40 % macro game, while wc3 is something more to the micro end, like 40% macro and 60% micro when it comes to mechanics. What these percent do not show you is the amount of, and this is just a part of it, APM you need to pull that off. In wc3, the macro is easy enough to be almost perfect in high level play. Now, what this does is limit the amount of choices you have - you don't have to decide whether you need to micro or macro, you can do both because it, apparently, is possible to do both perfectly (well at least macro), simultaneously. This demolishes the diversity seen in starcraft in the successor, so you also have less styles to learn how to play against - and these include way more than just percent of macro\micro, you actually have more difference between the units micro'ed and many other things, because of that and also the more "squishy" units and buildings it, in actuality, is my opinion that the more macro oriented game has more interesting micro - but this part is just opinion, nothing actually objective, obviously. The APM limit hasn't really been reached in starcraft, at least in most of the strategies, so the game is less "solved", if you will. That's just a basic summary of my thoughts but you probably get what I mean Edited in No2:You could make the same argument about CnC, that'd be even more obvious.
If anyone disagrees with the points I actually did make (because many others are bound to be left not mentioned obviously) feel free to point them out, same goes for the whole point of this writeup if you have more\ more valuable points to make, just write them out please And please excuse me for my English, I'm not a native speaker
PS. No 2 - Again, I have to repeat myself as nobody is actually nerdy to follow the whole discussion and read all of my deluded posts () - I do not diss the players or anybody involved in these games, I diss the games themselves and only as competitive titles, nothing else.
Edit No2:
On November 21 2010 00:54 Potatisodlaren wrote: Just like people who play CnC competitively can't handle BW/SC2 competitively.
Do you really think that? We seem to share the opinion that they limit themselves to these more shallow games, but I personally have absolutely no sight on proof that they couldn't handle harder games - I just know they don't try.
DotA in southeast asia has some pretty intense competition, there were tens of thousands of people that showed up live to watch the grandfinals of the World DotA Championship in China.
While usually a 5v5 game, and completely broken in 1v1, theres nothing but raw skill and experience in this 1v1 solomid nevermore showmatch between 2 of the best in the world, YaphetS, or PerfectIsShit, and Yamateh
On November 21 2010 00:54 Potatisodlaren wrote: As for the Halo skill debate I think playing competitive FPS games on consoles is like a healthy person choosing to play handicap football or something like that instead of normal football because they can't handle real competition. Saying things like mastering a controller is hard is silly, just like a healthy person giving the argument that them playing handicap football in a wheelchair is hard. They aren't equal and never will be.
Listen to this man, you might learn something. Keyboard+mouse>controller in both challenge, and skill. I don't understand the argument that using a controller is more difficult, when I've played on both console and pc and there is really no comparison in terms of challenge.
On November 20 2010 10:22 Jswizzy wrote: LOL isn't the most popular but it is one of the best to watch. CLG streams all the time and they won WCG. CLG Stream
I feel that LoL will get bigger once the whole replay system comes into effect, as a LoL player it looks alright for an E-sport but I think that 1 hour games might be bad for it's success in E-sports.
On November 21 2010 00:54 Potatisodlaren wrote: As for the Halo skill debate I think playing competitive FPS games on consoles is like a healthy person choosing to play handicap football or something like that instead of normal football because they can't handle real competition. Saying things like mastering a controller is hard is silly, just like a healthy person giving the argument that them playing handicap football in a wheelchair is hard. They aren't equal and never will be.
Listen to this man, you might learn something. Keyboard+mouse>controller in both challenge, and skill. I don't understand the argument that using a controller is more difficult, when I've played on both console and pc and there is really no comparison in terms of challenge.
You are agreeing with me Maybe I worded my sentences badly. Although I do understand the argument that using a controller is difficult because they are so extremely restrictive that it is a skill by itself to master them since they are so annoying to use but yeah as I said it's just a silly argument.
@son1dow
Yeah I guess you are right, I just did an unnecessary stab at CnC. Though I still think it's like people who play Tic Tac Toe and people who play Chess. Sure Tic Tac Toe people can move to Chess and be successful, anyone can be successful if they really try. But really if they are playing Tic Tac Toe competitively instead of Chess I really don't know how to see it any other way than that they can't play a real game. A bit exaggerated example I know.
On November 22 2010 20:19 Reignyo wrote: #1 SC #2 CS 1.6 #3 Quake #4 CS:S #5 WC:3
wc3 is pretty dead atm or atleast thats what i hear
as for fighting games (ssf4, mvc2, etc.) go they should be grouped into 1 genre since they usually have the same player base (daigo, justin wong etc.) and viewer base
I guess it depends on the Locations. In Korea its ofc SC:BW / SCII. After that games like WoW etc. Quake isn't usual in Korea, FPS in general (CS 1.6 etc.).
In Europe, before SCII there was CS 1.6 on the Top, before WC3, Quake.
For America you could say the same like for Europe but in my opinion Quake is bigger than cs there.
Atm it seems that cs is dying everywhere so the Top Games will be SCII, QuakeLive anyway.
WC3 The Frozen Throne is still BIG in China and it'll definatiely survive in at least in europe even though in a smaller scale. There are still ~256 players participating in the zotac cup every saturday and you'll have a good WC3 tournament on every major LAN.
TFT will survive and be a relativly big esports game until WC4 like Brood War survived 10 years until SC2 (and WC2 survived until WC3)
Along with RTS games mentioned already, there are other types of games that have potential to make some noise. Magic the Gathering is one example, it definitely would be interesting to know the numbers of how large each games audience is.
On November 20 2010 06:55 ZlaSHeR wrote: Counterstrike is by far the best team FPS ever made due to its large following, low graphics, making it accessible to everyone, and solid gameplay. CoD will not relaly take it over because CoD comes out with a new game every year, charges 60 dollars each time, and has REALLY poor gameplay on a PC (the platform that takes the quickest reactions, flashiest moves, and best team play).
Agree and majorly disagree. Daigo is not considered the Boxer of 2d fighters, more like he is the combination of Boxer Nada Flash Jaedong and oov, of street fighter. I can tell you that worldwide, Daigo is a bigger figure than Boxer is, believe it or not. Daigo is the first progamer to ever be a trending topic on twitter.
Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major.
Quake is the premier dualing FPS there is, and no other game has really reached its status for any extended period of time. (PS You should also mention that Quake is pretty much the game that popularized shoutcasting, one prime example is our very own djWHEAT).
With all that said your post is definitely the best written here, glad that someone was able to point some of these issues out, its actually quite amazing.
I respectfully disagree about your topic on Halo... Even though I work for MLG (I've been working on PC staff for 3 years), I started playing Halo because of my association with it. Learning to point, shoot, and have a mastery of the joystick/controller is A LOT harder than learning how to use ASDF and a mouse.
Being a CAL-M CS player back in the day, it was pretty nice being able to adjust your sensitivity for AWP and switching back for Pistols/M4/AK. I'm not being a hater here, but use of the controller needed to be honed to play this game at a high level is quite impressive. I jumped into Halo 3 after not playing any of the others and it took me like 2 months to be able to hang with the online studs in 2s (the easy bracket by the way). The MLG Pros at Halo are on a whole different level and it takes years of practice to be able to hang with these guys (most of the top pros have played every Halo title).
Also, the Halo pros use the same tactics Quake players utilize. At the top level, every team has their spawn timers for weapons and opponents down to a science. I wish you could hear the lingo that the "Coaches" and players use during matches, it's like "Spawn on 4A, cover my flank on B2..." I have no idea what they're saying but it's all code for spawn points and places on each map.
Besides Halo being on Xbox, an "American" console, there are tons of International teams that attend MLG events... MLG just has a monopoly on the community and they pay out greatly for it. Like the top 25 Halo teams are under contract and cannot attend WCG's Halo Championships (so it's always some random B-Team that wins it). But, MLG pays their teams tons of money. Final Boss, Tsquared, and a bunch of others receieved $250,000 contracts. Tsquared was on 1.75 million Dr. Pepper bottles, Gilbert Arenas gave Final Boss a $1 Million Dollar Contract (Red Bull gave them a similar offer), ESPN sponsors MLG nights, and MLG Halo Gear will start appearing at JCPenny stores on the East Coast.
How much bigger does a game need to be?
I follow esports, I know the lingo, and I know the callouts and strats that the halo pros use and its extremely archaic and believe it or not, overplayed and simplistic (1 is a low oint, 2 mid, 3 is the highest point on a location, A and B usually reference signs on the map, the rest of the callouts are names of features of a map, snipes, rockets, ____color___ room, etc.)
I'm not saying that its not difficult to be good at using a 360 controller, my point is that its a compltely inferior system that doesn't test the peak of human skill because, it will always take x amount of seconds to do a 180 and shoot a guy behind you. Having that time be .1 seconds instead of .002 seconds is why console FPS's are always going to play slower and be more simplistic than a PC FPS.
There are not "tons" of international teams don't kid yourself. MLG's biggest asset is their ability to market and get their voice out to the media whether it is directly or indirectly. They make the image of MLG much larger than it actually is relative to other esports.
You could not list me more than 20 teams outside of NA that play at MLG events, to be honest theres only 3-4 of them that are any competitive in the top 50 teams, and no matter how you look at it, it is NOT an international esport, it was mlg'd pet project that grew from grassroots and has stuck to an american scene through and through. There are zero major events that hold Halo outside of MLG and it seems ot be staying that way for the foreseeable future.
You look at all the numbers you throw out there, which everyones heard including myself, in the past, but MLG's system allows for it. Like I said, MLG's best feature is their advertising and publicity in the american community. Their target audience is still 14-22 year old males and it really doesn't deviate much out of there. MLG gives a select 32 players contracts, and then outside of 8 teams nobody is sponsored or makes an income playing Halo. You look at major esports that have been successful over the years like a counterstrike or a starcraft, and these are true pro-games. They're miles bigger than Halo due to the fact that they are truly popular worldwide games. There are several tens of thousands of teams all around the world, there are hundreds of individuals that are on a professional teams and organizations.
Halo has brought around, everywhere it goes, a spotlight in order to make itself stand out, that doesn't mean that it is as popular worldwide as it is portrayed to be. Maybe MLG holds a stranglehold on the games community, but that just means that it won't allow for the game to grow more popular than MLG can let it do by itself. With all that said will major tournaments ever actually hold Halo 3 as a title, featured game? No. WCG Halo is on par with Carom 3D or cell phone racing games, not with Starcraft or Counterstrike 1.6.
broodwar is the most succesful but not very widespread outside Korea but it definitely is what most games aspire to be in terms of E-sports
sc2 is of course an up and coming all over the world. C is universally popular. Quake i feel is more niche.
but DotA is absolutely massive in China and Southeast asia. The penetration level is incredible in the sense that schools have DotA teams fighting in Inter-school tournaments. The Malaysian Dota team was given a sending off by the Prime Minister before going to WCG ( or was it ESWC). And they are constantly in the newspapers
Added with the fact that its creator, Icefrog has insanely loyal followers and many appreciates that valve lets him to be in total control. I predict DotA 2 will be the next big Esports provided it remains cheap enough and accesible for the Asian market.
I'm sorry, but did you just write those names off the top of your head?
Halo and CoD are NOT big esports whatsoever, just because MLG hosts them doesn't mean they're big worldwide, because nobody plays the game at a pro-gaming level outside of MLG.
The list will include
Counterstrike 1.6 Starcraft 2/BW Fighting games, at the moment the largest is SSF4
Those 3 by far dominant their genre's by a mile, after that you can find QL, Fifa series, and HoN right at their heels. LoL is big but its more of a semi-pro type of game, not professional quite yet, the amount of prize money for HoN tournaments is larger in general.
He asked for 5 and I gave him 5, I'm pretty outdated on ssf4 but as for others, I don't think you've been following enough if you think HoN (just remember for how much time it's been out m8), for example, is bigger than Halo or CoD, even if CoD was only played on MLG like you said, which is totally not the case.
sc1 is going to die and I was talking about western esports, I'll have to check but I doubt you'd have ssf4 there, only a few big events were there just some time ago really. Capcom is killing it
Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major.
As much as I agree with you here on the gameplay part it's hard not to see the irony as cs compared to quake is very much like what you described as halo here.
As for the popularity, it's just there, I'm not gonna say that it's nothing just because it doesn't have too many LANs or it's not popular outside of US even though I'd like to do that very much; pretty much what tracey said, it's huge considering the money and most importantly, the viewer-base.
Popularity can only be compared so much between two different mediums, the XBL scene is large due to the popularity of the console among young players. But how many COD teams show up to tournaments worldwide, big or small. Not many.
Also, I'm not arguing that console FPS's are easy to play, I'm saying that they play slower and more simplistic than on PC due to the control and precision given by a mouse and keyboard over a controller.
I wasn't trying to say you're outright wrong about your 5 picks, was just trying to shed some of my detail as a counter-argument to yours, absolutely respectfully.
Capcom might be killing major series style events, but once again there is more prize money in SSF4 than in any other game in the world outside of maybe SC2 just due to the sheer amount of majors they hold. Check SRK and you'll see a 10,000 dollar minimum prize pool major 35 weeks a year. How many 10k+ prize pool SC2 tournaments are there? GSL, MLG, ESL, and maybe one or two others, leads to a grand total of under 20 chances to win 10k+.
On November 20 2010 08:39 trancey wrote: Thanks Risen,
As for the international exposure of Halo... Honestly, I know you don't see it over there but it's absolutely huge in the US. I get a glimpse of the numbers that Halo brings in online at MLG events and it's pretty insane. The fact the viewerbase is mostly all american and is better for sponsors that are trying to target a certain demographic and location (hence all the american products/commercials you see on MLG streams). Do these other games have LANs of 300+ 4v4 teams all paying to participate?
On the topic of American Esports only, it would be in this order:
#1 SC2 (At MLG, SC2 completely dominated Halo's numbers at the last couple events). #2 Halo (Still solid numbers regardless, it's more of an East Coast Esport) #3 SSF4 (West Coast Esport) #4 CoD Black Ops (I have a feeling this game will be HUGE given the records set when the game launched) #5 WoW: Arena (WoW's numbers still dominate CS and SSF4 on stream despite LAN crowds being smaller)
The reason MLGs don't come to the West Coast anymore is because Halo sells 2/3s of their 300+ 4v4 passes at the last two West events (San Diego and Anaheim) while they virtually sell out at all the East Coast events. CEO Mike Sepso made on blog on MLGpro calling out the West Coast and there just won't be any because of that.
SSF4 is absolutely huge in California / West Coast in general, it just makes it cheaper for the Pacific Island Countries to travel to the US too.
WoW: Arena is actually pretty big still in the US and AUS for that matter (the aussies play on US servers). I'd say it's still doing okay in EU but doesn't have quite the following or connections to people that make things happen esp at ESL (sadly). There's just a whole scene of fans that have follow the US scene, the pros tend to create a ton of drama via blogs and arenajunkies more in the US. I don't see the scene dying quite yet, but it's definitely on the decline since SC2 has taken it's place as the online traffic king.
Do I see tournaments with 300+? Yes, there are about 6-7 of them a week for Starcraft 2. If you're only talking about LAN's there are leaps and bounds more 300+ signups for fighting games. Last year at Evo2k10 I believe there were brackets of 3 THOUSAND plus people.
Blackops is popular online but once again its not a game that becomes a feature title esport and, although can be popular, its not popular in the sense that every pro organization will be looking to pick up a COD team, the SK's, EG's, wemadeFOX, DuskBin, etc.
They don't have that type of international appeal or marketability that other games have.
On November 20 2010 08:42 Sm3agol wrote: just because Halo isn't big worldwide doesn't mean it isn't big. We're talking players making a guaranteed $250k a year to play it. That is farking huge, I don't care what you can say. Its like SC:BW is in Korea, almost. Its just that it isn't played competitively anywhere else. And people knocking its skill level.........................LOL. Any of you you people knocking it....try it. You will NEVER be anywhere close to Ogre1/2 in skill. NEVER. If the game was skilless and shallow, then you would hit a plateau, and soon everyone decent would reach that plateau. But players like the two halo 3 twins have seemingly gotten more and more skilled at the game, to the point that noone that has just picked up the game in the last couple years is ANYWHERE close. On the surface, in it's random online format, yes, it's easy to do well in. The competitive and teamwork side of it, however, is ridiculously difficult.
Quake is a hard one to measure. It's following is ridiculously small, almost to the point of it being a joke. However, it is very spectator friendly, and tons of people still watch the tournaments...so I guess it does belong. As a casual fan of the game, though, it is dead.
250k a year isn't guaranteed, its 250k over 3 years for the whole team, so lets say the team doesn't have a coach, thats 4 players over 3 years, so 20k a year. Unless you're Tsquared or Walshy, which has gone to shown that Tsquared become washed up before his contract ended, and Walshy plays more Starcraft 2 than most of you guys would believe, (He's in the 1.5k+ games played category, as a Zerg might I add). Once again, those numbers that MLG doled out are all meant for marketing too. Other games don't really do that, they COULD spend that much money but there seems to be a standardization in terms of pay that esports gives to their games. The only exmaple of number inflation due for marketing I can give you is the GSL. the 87k 1st plcae prize and 26k 2nd place prize, etc. If you add it all up it comes up to 1 million korean won per GSL. They COULD give out less but the only reason they inflate it up to 1 mil won is for marketing reasons and saying "this is the biggest esport tournament in the world" Which we all know would be the case regardless of 1 million korean won, or 500k. MLG wants to hvae big numbers so they can say they're the largest when in the end, they have the largest prize pool for halo across 5 events a year, culminating to 8 teams competing for 100k, ro 20-25k per person depending on the coach. (PS: When has a major esport ever had a coach that watches the screens and tells the other guys strats). Which comes out to less than the OSL/MSL runner ups get, which is put in an economy and under a Kespa organizaiton that is known to hav ea monopoly and try to dominate its market.
PS: Sorry for all these replies so late trancey, I don't mean to be BM about taking so long I just didn't see this blog until now, but want to take the time to propose my counter arguments
On November 20 2010 09:56 Trumpet wrote: The fighting game scene doesn't have the level of sponsorship SC has, supposedly it's a bit harder without all the direct advertising the PC gaming market has for peripherals, processors, graphics cards, etc etc.
But, to give a reference point though, last years Evolution tournament in Las Vegas had somewhere around 1700 players for the SSF4. 1700 people traveled across the country for a one weekend tournament. Paying out of pocket to play in it, with nothing in the way of invites and sponsored travel to cover it.
That type of community is going to grow one way or another =)
I expect things to get even bigger for fighters with Marvel 3 about to pop.
Ah yes, 1700 was the number, just for SSF4 alone too. The community has already shown to have grown a lot since then though, when you look at the number of players who have become sponsored to go to events nowadays compared to a year ago, that will be set to grow with the growth of fighting games, which will happen. SSF4 is big, and worldwide too. Theres a ton of money in that game and you wont see grassroots SC2 or any other game (Heres where a Blackops or Halo argument takes a real back seat) for that matter, hold a grassroots tournament on the scale of Evo, year after year at that.
Back to the halo vs quake/cs argument
I'm not arguing, once again, that halo is not a skilled game, no matter what, to be the best at one game takes skill. I'll never be as good as ogre2 at halo, awesome comment, he'll never be as good as 1 million SC2 players worldwide. Lunchbox and Roy, two of the best fucking halo 3 players in the world, Roy for his insane accuracy with a BR and Lunchbox for his uncanny support abilities, have said themselves that the objectively feel that its harder to play against other players if everyone has a mouse/keyboard than if everyone has a controller. That said, that isn't a solid foundation for an argument but like I said in an earlier post, there is never going to be a way to do a 180 at an accelerated speed when the D pad can move an inch in radius on its controller.
On November 28 2010 20:31 dtz wrote: broodwar is the most succesful but not very widespread outside Korea but it definitely is what most games aspire to be in terms of E-sports
sc2 is of course an up and coming all over the world. C is universally popular. Quake i feel is more niche.
but DotA is absolutely massive in China and Southeast asia. The penetration level is incredible in the sense that schools have DotA teams fighting in Inter-school tournaments. The Malaysian Dota team was given a sending off by the Prime Minister before going to WCG ( or was it ESWC). And they are constantly in the newspapers
Added with the fact that its creator, Icefrog has insanely loyal followers and many appreciates that valve lets him to be in total control. I predict DotA 2 will be the next big Esports provided it remains cheap enough and accesible for the Asian market.
Relatively uninformed comment, as BW is possibly the mots famous progame worldwide ever made, and it is NOT limited to Korea whatsoever. Dota is extremely popular also, but with the split in community to LoL, HoN, and Dota2, it will become popular but it will not surpass Starcraft 2 in current worldwide popularity.
Btw if anybody even gives two shits I should mention that I follow every pro-game to some degree and have participated in several competitive titles over the years including Halo, CoD, CS, SC BW as well as SC2, WC3, SSF4, Quake, Dota, among others. Nobody probably cares about that but I do make an informed comment when I talk about worldwide popularity of esports, as a whole that is. WC3 is huge in China where the largest population of esports audience exists, tha tdoesn't make WC3 the most popular worldwide esport in my eyes, since its targetted almost exclusively in China. same goes for Halo, which is popular in the USA but really loses its luster in...well....ANY other country in the world, unlike a SC2 or CS or SSF4 (ok, less so for SSF4, but not as badly as Halo or WC3)
On November 20 2010 06:55 ZlaSHeR wrote: Counterstrike is by far the best team FPS ever made due to its large following, low graphics, making it accessible to everyone, and solid gameplay. CoD will not relaly take it over because CoD comes out with a new game every year, charges 60 dollars each time, and has REALLY poor gameplay on a PC (the platform that takes the quickest reactions, flashiest moves, and best team play).
Agree and majorly disagree. Daigo is not considered the Boxer of 2d fighters, more like he is the combination of Boxer Nada Flash Jaedong and oov, of street fighter. I can tell you that worldwide, Daigo is a bigger figure than Boxer is, believe it or not. Daigo is the first progamer to ever be a trending topic on twitter.
Halo is a slow game, the amount of control you need to play that game competitively is significantly lower than any other game you've listed so far. The game is much more simplistic, but when it comes down to it, its flashy, and its on an xbox which is the premier platform to play on in the US. All that said, once again it is NOT a major worldwide esport, there are no tournaments outside of MLG, the prize money exists only 4x a year at a level that we regularly see SSF4 tournaments hit every 2-3 weeks at a major.
Quake is the premier dualing FPS there is, and no other game has really reached its status for any extended period of time. (PS You should also mention that Quake is pretty much the game that popularized shoutcasting, one prime example is our very own djWHEAT).
With all that said your post is definitely the best written here, glad that someone was able to point some of these issues out, its actually quite amazing.
I respectfully disagree about your topic on Halo... Even though I work for MLG (I've been working on PC staff for 3 years), I started playing Halo because of my association with it. Learning to point, shoot, and have a mastery of the joystick/controller is A LOT harder than learning how to use ASDF and a mouse.
Being a CAL-M CS player back in the day, it was pretty nice being able to adjust your sensitivity for AWP and switching back for Pistols/M4/AK. I'm not being a hater here, but use of the controller needed to be honed to play this game at a high level is quite impressive. I jumped into Halo 3 after not playing any of the others and it took me like 2 months to be able to hang with the online studs in 2s (the easy bracket by the way). The MLG Pros at Halo are on a whole different level and it takes years of practice to be able to hang with these guys (most of the top pros have played every Halo title).
Also, the Halo pros use the same tactics Quake players utilize. At the top level, every team has their spawn timers for weapons and opponents down to a science. I wish you could hear the lingo that the "Coaches" and players use during matches, it's like "Spawn on 4A, cover my flank on B2..." I have no idea what they're saying but it's all code for spawn points and places on each map.
Besides Halo being on Xbox, an "American" console, there are tons of International teams that attend MLG events... MLG just has a monopoly on the community and they pay out greatly for it. Like the top 25 Halo teams are under contract and cannot attend WCG's Halo Championships (so it's always some random B-Team that wins it). But, MLG pays their teams tons of money. Final Boss, Tsquared, and a bunch of others receieved $250,000 contracts. Tsquared was on 1.75 million Dr. Pepper bottles, Gilbert Arenas gave Final Boss a $1 Million Dollar Contract (Red Bull gave them a similar offer), ESPN sponsors MLG nights, and MLG Halo Gear will start appearing at JCPenny stores on the East Coast.
How much bigger does a game need to be?
I follow esports, I know the lingo, and I know the callouts and strats that the halo pros use and its extremely archaic and believe it or not, overplayed and simplistic (1 is a low oint, 2 mid, 3 is the highest point on a location, A and B usually reference signs on the map, the rest of the callouts are names of features of a map, snipes, rockets, ____color___ room, etc.)
I'm not saying that its not difficult to be good at using a 360 controller, my point is that its a compltely inferior system that doesn't test the peak of human skill because, it will always take x amount of seconds to do a 180 and shoot a guy behind you. Having that time be .1 seconds instead of .002 seconds is why console FPS's are always going to play slower and be more simplistic than a PC FPS.
There are not "tons" of international teams don't kid yourself. MLG's biggest asset is their ability to market and get their voice out to the media whether it is directly or indirectly. They make the image of MLG much larger than it actually is relative to other esports.
You could not list me more than 20 teams outside of NA that play at MLG events, to be honest theres only 3-4 of them that are any competitive in the top 50 teams, and no matter how you look at it, it is NOT an international esport, it was mlg'd pet project that grew from grassroots and has stuck to an american scene through and through. There are zero major events that hold Halo outside of MLG and it seems ot be staying that way for the foreseeable future.
You look at all the numbers you throw out there, which everyones heard including myself, in the past, but MLG's system allows for it. Like I said, MLG's best feature is their advertising and publicity in the american community. Their target audience is still 14-22 year old males and it really doesn't deviate much out of there. MLG gives a select 32 players contracts, and then outside of 8 teams nobody is sponsored or makes an income playing Halo. You look at major esports that have been successful over the years like a counterstrike or a starcraft, and these are true pro-games. They're miles bigger than Halo due to the fact that they are truly popular worldwide games. There are several tens of thousands of teams all around the world, there are hundreds of individuals that are on a professional teams and organizations.
Halo has brought around, everywhere it goes, a spotlight in order to make itself stand out, that doesn't
On November 20 2010 08:39 trancey wrote: Thanks Risen,
As for the international exposure of Halo... Honestly, I know you don't see it over there but it's absolutely huge in the US. I get a glimpse of the numbers that Halo brings in online at MLG events and it's pretty insane. The fact the viewerbase is mostly all american and is better for sponsors that are trying to target a certain demographic and location (hence all the american products/commercials you see on MLG streams). Do these other games have LANs of 300+ 4v4 teams all paying to participate?
On the topic of American Esports only, it would be in this order:
#1 SC2 (At MLG, SC2 completely dominated Halo's numbers at the last couple events). #2 Halo (Still solid numbers regardless, it's more of an East Coast Esport) #3 SSF4 (West Coast Esport) #4 CoD Black Ops (I have a feeling this game will be HUGE given the records set when the game launched) #5 WoW: Arena (WoW's numbers still dominate CS and SSF4 on stream despite LAN crowds being smaller)
The reason MLGs don't come to the West Coast anymore is because Halo sells 2/3s of their 300+ 4v4 passes at the last two West events (San Diego and Anaheim) while they virtually sell out at all the East Coast events. CEO Mike Sepso made on blog on MLGpro calling out the West Coast and there just won't be any because of that.
SSF4 is absolutely huge in California / West Coast in general, it just makes it cheaper for the Pacific Island Countries to travel to the US too.
WoW: Arena is actually pretty big still in the US and AUS for that matter (the aussies play on US servers). I'd say it's still doing okay in EU but doesn't have quite the following or connections to people that make things happen esp at ESL (sadly). There's just a whole scene of fans that have follow the US scene, the pros tend to create a ton of drama via blogs and arenajunkies more in the US. I don't see the scene dying quite yet, but it's definitely on the decline since SC2 has taken it's place as the online traffic king.
Do I see tournaments with 300+? Yes, there are about 6-7 of them a week for Starcraft 2. If you're only talking about LAN's there are leaps and bounds more 300+ signups for fighting games. Last year at Evo2k10 I believe there were brackets of 3 THOUSAND plus people.
Blackops is popular online but once again its not a game that becomes a feature title esport and, although can be popular, its not popular in the sense that every pro organization will be looking to pick up a COD team, the SK's, EG's, wemadeFOX, DuskBin, etc.
They don't have that type of international appeal or marketability that other games have.
On November 20 2010 08:42 Sm3agol wrote: just because Halo isn't big worldwide doesn't mean it isn't big. We're talking players making a guaranteed $250k a year to play it. That is farking huge, I don't care what you can say. Its like SC:BW is in Korea, almost. Its just that it isn't played competitively anywhere else. And people knocking its skill level.........................LOL. Any of you you people knocking it....try it. You will NEVER be anywhere close to Ogre1/2 in skill. NEVER. If the game was skilless and shallow, then you would hit a plateau, and soon everyone decent would reach that plateau. But players like the two halo 3 twins have seemingly gotten more and more skilled at the game, to the point that noone that has just picked up the game in the last couple years is ANYWHERE close. On the surface, in it's random online format, yes, it's easy to do well in. The competitive and teamwork side of it, however, is ridiculously difficult.
Quake is a hard one to measure. It's following is ridiculously small, almost to the point of it being a joke. However, it is very spectator friendly, and tons of people still watch the tournaments...so I guess it does belong. As a casual fan of the game, though, it is dead.
250k a year isn't guaranteed, its 250k over 3 years for the whole team, so lets say the team doesn't have a coach, thats 4 players over 3 years, so 20k a year. Unless you're Tsquared or Walshy, which has gone to shown that Tsquared become washed up before his contract ended, and Walshy plays more Starcraft 2 than most of you guys would believe, (He's in the 1.5k+ games played category, as a Zerg might I add). Once again, those numbers that MLG doled out are all meant for marketing too. Other games don't really do that, they COULD spend that much money but there seems to be a standardization in terms of pay that esports gives to their games. The only exmaple of number inflation due for marketing I can give you is the GSL. the 87k 1st plcae prize and 26k 2nd place prize, etc. If you add it all up it comes up to 1 million korean won per GSL. They COULD give out less but the only reason they inflate it up to 1 mil won is for marketing reasons and saying "this is the biggest esport tournament in the world" Which we all know would be the case regardless of 1 million korean won, or 500k. MLG wants to hvae big numbers so they can say they're the largest when in the end, they have the largest prize pool for halo across 5 events a year, culminating to 8 teams competing for 100k, ro 20-25k per person depending on the coach. (PS: When has a major esport ever had a coach that watches the screens and tells the other guys strats). Which comes out to less than the OSL/MSL runner ups get, which is put in an economy and under a Kespa organizaiton that is known to hav ea monopoly and try to dominate its market.
PS: Sorry for all these replies so late trancey, I don't mean to be BM about taking so long I just didn't see this blog until now, but want to take the time to propose my counter arguments
It's 250k over three years for the players, not the teams, and this doesn't include sponsorships/other things. And why is having a coach a bad thing? It makes the game more intricate and brings it even closer to being a real sport. What do you think coaches do in real world sports? They watch the games, and tell their team the strats to run. mean that it is as popular worldwide as it is portrayed to be. Maybe MLG holds a stranglehold on the games community, but that just means that it won't allow for the game to grow more popular than MLG can let it do by itself. With all that said will major tournaments ever actually hold Halo 3 as a title, featured game? No. WCG Halo is on par with Carom 3D or cell phone racing games, not with Starcraft or Counterstrike 1.6.
I would argue that because it is so much easier for a CS/Quake player to do a 180 the Halo player has to have more skill in knowing his opponent's position.
I will agree on the fact that only a very few select individuals get paid anything in Halo, which is a shame (I'm not sure if it disqualifies it from being a "true" pro-game as you claim)
On November 20 2010 08:39 trancey wrote: Thanks Risen,
As for the international exposure of Halo... Honestly, I know you don't see it over there but it's absolutely huge in the US. I get a glimpse of the numbers that Halo brings in online at MLG events and it's pretty insane. The fact the viewerbase is mostly all american and is better for sponsors that are trying to target a certain demographic and location (hence all the american products/commercials you see on MLG streams). Do these other games have LANs of 300+ 4v4 teams all paying to participate?
On the topic of American Esports only, it would be in this order:
#1 SC2 (At MLG, SC2 completely dominated Halo's numbers at the last couple events). #2 Halo (Still solid numbers regardless, it's more of an East Coast Esport) #3 SSF4 (West Coast Esport) #4 CoD Black Ops (I have a feeling this game will be HUGE given the records set when the game launched) #5 WoW: Arena (WoW's numbers still dominate CS and SSF4 on stream despite LAN crowds being smaller)
The reason MLGs don't come to the West Coast anymore is because Halo sells 2/3s of their 300+ 4v4 passes at the last two West events (San Diego and Anaheim) while they virtually sell out at all the East Coast events. CEO Mike Sepso made on blog on MLGpro calling out the West Coast and there just won't be any because of that.
SSF4 is absolutely huge in California / West Coast in general, it just makes it cheaper for the Pacific Island Countries to travel to the US too.
WoW: Arena is actually pretty big still in the US and AUS for that matter (the aussies play on US servers). I'd say it's still doing okay in EU but doesn't have quite the following or connections to people that make things happen esp at ESL (sadly). There's just a whole scene of fans that have follow the US scene, the pros tend to create a ton of drama via blogs and arenajunkies more in the US. I don't see the scene dying quite yet, but it's definitely on the decline since SC2 has taken it's place as the online traffic king.
Do I see tournaments with 300+? Yes, there are about 6-7 of them a week for Starcraft 2. If you're only talking about LAN's there are leaps and bounds more 300+ signups for fighting games. Last year at Evo2k10 I believe there were brackets of 3 THOUSAND plus people.
Blackops is popular online but once again its not a game that becomes a feature title esport and, although can be popular, its not popular in the sense that every pro organization will be looking to pick up a COD team, the SK's, EG's, wemadeFOX, DuskBin, etc.
They don't have that type of international appeal or marketability that other games have.
On November 20 2010 08:42 Sm3agol wrote: just because Halo isn't big worldwide doesn't mean it isn't big. We're talking players making a guaranteed $250k a year to play it. That is farking huge, I don't care what you can say. Its like SC:BW is in Korea, almost. Its just that it isn't played competitively anywhere else. And people knocking its skill level.........................LOL. Any of you you people knocking it....try it. You will NEVER be anywhere close to Ogre1/2 in skill. NEVER. If the game was skilless and shallow, then you would hit a plateau, and soon everyone decent would reach that plateau. But players like the two halo 3 twins have seemingly gotten more and more skilled at the game, to the point that noone that has just picked up the game in the last couple years is ANYWHERE close. On the surface, in it's random online format, yes, it's easy to do well in. The competitive and teamwork side of it, however, is ridiculously difficult.
Quake is a hard one to measure. It's following is ridiculously small, almost to the point of it being a joke. However, it is very spectator friendly, and tons of people still watch the tournaments...so I guess it does belong. As a casual fan of the game, though, it is dead.
250k a year isn't guaranteed, its 250k over 3 years for the whole team, so lets say the team doesn't have a coach, thats 4 players over 3 years, so 20k a year. Unless you're Tsquared or Walshy, which has gone to shown that Tsquared become washed up before his contract ended, and Walshy plays more Starcraft 2 than most of you guys would believe, (He's in the 1.5k+ games played category, as a Zerg might I add). Once again, those numbers that MLG doled out are all meant for marketing too. Other games don't really do that, they COULD spend that much money but there seems to be a standardization in terms of pay that esports gives to their games. The only exmaple of number inflation due for marketing I can give you is the GSL. the 87k 1st plcae prize and 26k 2nd place prize, etc. If you add it all up it comes up to 1 million korean won per GSL. They COULD give out less but the only reason they inflate it up to 1 mil won is for marketing reasons and saying "this is the biggest esport tournament in the world" Which we all know would be the case regardless of 1 million korean won, or 500k. MLG wants to hvae big numbers so they can say they're the largest when in the end, they have the largest prize pool for halo across 5 events a year, culminating to 8 teams competing for 100k, ro 20-25k per person depending on the coach. (PS: When has a major esport ever had a coach that watches the screens and tells the other guys strats). Which comes out to less than the OSL/MSL runner ups get, which is put in an economy and under a Kespa organizaiton that is known to hav ea monopoly and try to dominate its market.
PS: Sorry for all these replies so late trancey, I don't mean to be BM about taking so long I just didn't see this blog until now, but want to take the time to propose my counter arguments
It's 250k over three years for the players, not the teams, and this doesn't include sponsorships/other things. And why is having a coach a bad thing? It makes the game more intricate and brings it even closer to being a real sport. What do you think coaches do in real world sports? They watch the games, and tell their team the strats to run.
I would argue that because it is so much easier for a CS/Quake player to do a 180 the Halo player has to have more skill in knowing his opponent's position.
And you would get dominated on a random QL duel server if you played with that thinking. Halo doesn't have the weapons, nor the speed for the positional advantage to be anything like it is in quake.
And why is having a coach a bad thing? It makes the game more intricate and brings it even closer to being a real sport. What do you think coaches do in real world sports? They watch the games, and tell their team the strats to run.
Also it removes skills that the team might have to handle themselves. Real sports aren't skillcapped in so many ways so having a coach makes sense there.
In this match, Fatal1ty starts at 0-8 and comes back to rape... This video basically shows the competitive aspects at the top tier, which is basically memorizing spawn timers for players, weapons, and armor.
I think this video is a better demonstration on how insane high-level quake dueling is. (taken from the Quake live thread, Rapha explaining his thought processes on a map during IEM season 4 finals)
I'll never be as good as ogre2 at halo, awesome comment, he'll never be as good as 1 million SC2 players worldwide
I don't feel like arguing over this much, but this made me lol. First of all, with the dedication he shows at his game, he could probably pick up another game, and work at it hard, and at least be high diamond level in a year or so. Second, you entirely missed my point. People primarily bash Halo for its "low skill ceiling" saying you get to a point soon where noone is getting much better because there is nothing to really get better at...and I was saying its bs. If one player can dominate as hard as ogre2 has, then there has to be a skillful aspect of the game that isn't close to being reached. In other words, if the game was skilless, and had a low ceiling, then everyone "pro" would be more or less at the same level of skill and no one person could dominate. A prime example of a game like this is Counterstrike Source. Everyone at the highest level is about at the same level ,and the only thing separating teams is the actual teamwork.
Its the exact same scenario in Halo as in Quake Live. Rapha, with just positional dominance, and just mediocre, even bad(for a pro) aim and movement skill has utterly dominated the entire QL scene for a couple years now. It also shows just how much more about QL there is too learn too.
I'm baffled at some of the responses in this thread... I'm not trying to argue that one game has a larger player base world-wide or not, I'm talking about E-Sports and how a system around each game has been built to generate revenue.
Zlasher, you are correct about international exposure with-in Halo. Having worked with many corporate sponsors in gaming, some of them prefer a target audience (In MLG's case, American Males between the ages of 14-24) and MLG does this better than any Esports organization currently.
Someone mentioned 300 players signing up for weekly tournaments, I'm not arguing about SC2's scene because MLG and everyone here knows how huge it is (I'm one of those players that signs up for weekly 500 man tournaments being a 2100-D Protoss). But what I was trying to state was:
300+ Teams of 4-5 man rosters = 1200+ Halo players showing up to each MLG event (mind you this is not just 1 event like Evo, there's like 6-8 Amateur and Pro events). The sheer amount of teams competing in the tournament accounts for a great chunk of the spectators at MLG events. (StarCraft II definitely has a greater ratio of Spectatorslayers, that's for sure.)
I'm a numbers man, and honestly, I can not see how CS or Quake generates revenue world-wide on the same scale that Halo does for MLG.
smash is/was pretty big in the u.s for the last several years dunno if it ever was in the top 5 though there were lots of big tournaments for melee and now mlg has brawl
Second, you entirely missed my point. People primarily bash Halo for its "low skill ceiling" saying you get to a point soon where noone is getting much better because there is nothing to really get better at...and I was saying its bs. If one player can dominate as hard as ogre2 has, then there has to be a skillful aspect of the game that isn't close to being reached.
Yeah, and yet it doesn't say how many skills that is. When somebody says that a game has a low skill ceiling, it is usually mean that it doesn't have many skills to excel at, nobody in their right mind would say that the skillcap has been reached by top20 teams in the world or anything like that.
In other words, if the game was skilless, and had a low ceiling, then everyone "pro" would be more or less at the same level of skill and no one person could dominate. A prime example of a game like this is Counterstrike Source. Everyone at the highest level is about at the same level ,and the only thing separating teams is the actual teamwork.
If a game was absolutely skill-less, yes. But it could as well have a low skill ceiling (most skills just learnable, but enough skills to not get fully capped) and have consistent results, tbh I see this argument you made thrown everywhere and it's just a logical flaw. In your example, counter strike source HAS a low skill ceiling and yet, still may have consistent results.
Its the exact same scenario in Halo as in Quake Live. Rapha, with just positional dominance, and just mediocre, even bad(for a pro) aim and movement skill has utterly dominated the entire QL scene for a couple years now. It also shows just how much more about QL there is too learn too.
utterly dominated is a very poorly chosen word, that totally did not happen, and not for this period of time His aim is ok, as in he hits when it matters although he might not hit some amazing shots like killsen etc. His movement is very good. Get some knowledge, sorry :\
Second, you entirely missed my point. People primarily bash Halo for its "low skill ceiling" saying you get to a point soon where noone is getting much better because there is nothing to really get better at...and I was saying its bs. If one player can dominate as hard as ogre2 has, then there has to be a skillful aspect of the game that isn't close to being reached.
Yeah, and yet it doesn't say how many skills that is. When somebody says that a game has a low skill ceiling, it is usually mean that it doesn't have many skills to excel at, nobody in their right mind would say that the skillcap has been reached by top20 teams in the world or anything like that.
In other words, if the game was skilless, and had a low ceiling, then everyone "pro" would be more or less at the same level of skill and no one person could dominate. A prime example of a game like this is Counterstrike Source. Everyone at the highest level is about at the same level ,and the only thing separating teams is the actual teamwork.
If a game was absolutely skill-less, yes. But it could as well have a low skill ceiling (most skills just learnable, but enough skills to not get fully capped) and have consistent results, tbh I see this argument you made thrown everywhere and it's just a logical flaw. In your example, counter strike source HAS a low skill ceiling and yet, still may have consistent results.
Its the exact same scenario in Halo as in Quake Live. Rapha, with just positional dominance, and just mediocre, even bad(for a pro) aim and movement skill has utterly dominated the entire QL scene for a couple years now. It also shows just how much more about QL there is too learn too.
utterly dominated is a very poorly chosen word, that totally did not happen, and not for this period of time His aim is ok, as in he hits when it matters although he might not hit some amazing shots like killsen etc. His movement is very good. Get some knowledge, sorry :\
Going to start with QL. You sound like a Cooller fan. Yes, Rapha has utterly dominated. He's finished in the top 3-5 in virtually every tournament he's entered, and placed 1st in well over half of them. In a field of 10-15 competitive QL duelers, that kind of record is dominance, especially considering how random the game can be. Sure his wins often look less than impressive stylisticly, but that's just his play style. And his aim is just very average. Almost everyone aims as well as he does, and most aim better. His movement speed is not very good. It, like his aim, is very average. He can make the normal "difficult" jumps and tricks that every decent QL dueler can make, but he never wows you with a great map run or anything.
And back to Halo, you didn't even try to argue my point. You just stated it was wrong.......? It makes perfect sense to me. If a game has a low skill ceiling then it is virtually impossible for any one person to stand out, because anyone can hit that relatively low ceiling with a lot of practice. If one person can dominate, that means either noone is trying to get better or there are still skills that you can improve on, aka, it does not have a low skill ceiling.
You seem to be confused as to what a low skill ceiling is, maybe. It means you can only get so good at it. At some point in your practicing most games(CoD, CSS, etc) no matter how much anyone practices, they are limited in how good they can get by the game itself. For instance, movement in Halo has a VERY low skill ceiling, while in Quake, its virtually limitless, as more and more practice can get you more and more movement ability. Aim in a lot of FPS games is this way, the weapons are so inaccurate at decent range that no matter how much you practice, that glock won't be headshotting the peaking awp at D2 double doors. That is what I mean by low skill ceiling, not how many skills there are. And as long as a game has two or three high skill ceiling aspects, it is usually pretty good.
In this match, Fatal1ty starts at 0-8 and comes back to rape... This video basically shows the competitive aspects at the top tier, which is basically memorizing spawn timers for players, weapons, and armor.
I think this video is a better demonstration on how insane high-level quake dueling is. (taken from the Quake live thread, Rapha explaining his thought processes on a map during IEM season 4 finals)
Yeah the comeback was all fine and dandy but this video is a much better example.
and to anyone who thinks halo players have to keep track of position better than quake/cs players honestly don't know a thing about competitive play. Especially in as fast paced a game as quake, its amazing how these guys nail timings and movements of the enemy.
On November 30 2010 09:16 trancey wrote: I'm a numbers man, and honestly, I can not see how CS or Quake generates revenue world-wide on the same scale that Halo does for MLG.
You honestly can't think of how much revenue it generates worldwide?
SSBM used to have a pretty big scene in Japan and America but Brawl just isn't as good. SF4 has a reasonable scene in Japan and America I think. Mostly Quake/CS outside of Asia though I think.
On December 01 2010 02:45 Piy wrote: SSBM used to have a pretty big scene in Japan and America but Brawl just isn't as good. SF4 has a reasonable scene in Japan and America I think. Mostly Quake/CS outside of Asia though I think.
SSBM is still quite big tho, I've played it a lot the past year. Big tournaments in the US attract up to 500-600 entrants, in Europe the biggest are around 200.
On December 01 2010 02:36 Sm3agol wrote: Going to start with QL. You sound like a Cooller fan. Yes, Rapha has utterly dominated. He's finished in the top 3-5 in virtually every tournament he's entered, and placed 1st in well over half of them. In a field of 10-15 competitive QL duelers, that kind of record is dominance, especially considering how random the game can be. Sure his wins often look less than impressive stylisticly, but that's just his play style. And his aim is just very average. Almost everyone aims as well as he does, and most aim better. His movement speed is not very good. It, like his aim, is very average. He can make the normal "difficult" jumps and tricks that every decent QL dueler can make, but he never wows you with a great map run or anything.
Watch some toxjq in the times of his q4 reign. That's dominance. This? He was just the best player, and even though his consistency is astonishing he never was "that far above" everyone, so no, he wasn't dominating. The word utter would definitely have to imply that he was dominating in-game, not just in paper. His dodging ( a part of movement ) is just amazing.
And back to Halo, you didn't even try to argue my point. You just stated it was wrong.......? It makes perfect sense to me. If a game has a low skill ceiling then it is virtually impossible for any one person to stand out, because anyone can hit that relatively low ceiling with a lot of practice. If one person can dominate, that means either noone is trying to get better or there are still skills that you can improve on, aka, it does not have a low skill ceiling.
You seem to be confused as to what a low skill ceiling is, maybe. It means you can only get so good at it. At some point in your practicing most games(CoD, CSS, etc) no matter how much anyone practices, they are limited in how good they can get by the game itself. For instance, movement in Halo has a VERY low skill ceiling, while in Quake, its virtually limitless, as more and more practice can get you more and more movement ability. Aim in a lot of FPS games is this way, the weapons are so inaccurate at decent range that no matter how much you practice, that glock won't be headshotting the peaking awp at D2 double doors. That is what I mean by low skill ceiling, not how many skills there are. And as long as a game has two or three high skill ceiling aspects, it is usually pretty good.
You can't honestly think that two to three aspects compared to say, ten is anything. Hence, a game with two to three "uncapped aspects" has a low skill ceiling, because not only you don't have much to excel at you also don't have variety, so the "braingame" is greatly reduced. I mean, just think of how much the non-existant movement skill of halo reduces the thinking in a fight or when traveling through the map, no matter how hard the couple of aspects may be, as the skills basically make each another harder.
On December 01 2010 02:36 Sm3agol wrote: Going to start with QL. You sound like a Cooller fan. Yes, Rapha has utterly dominated. He's finished in the top 3-5 in virtually every tournament he's entered, and placed 1st in well over half of them. In a field of 10-15 competitive QL duelers, that kind of record is dominance, especially considering how random the game can be. Sure his wins often look less than impressive stylisticly, but that's just his play style. And his aim is just very average. Almost everyone aims as well as he does, and most aim better. His movement speed is not very good. It, like his aim, is very average. He can make the normal "difficult" jumps and tricks that every decent QL dueler can make, but he never wows you with a great map run or anything.
Watch some toxjq in the times of his q4 reign. That's dominance. This? He was just the best player, and even though his consistency is astonishing he never was "that far above" everyone, so no, he wasn't dominating. The word utter would definitely have to imply that he was dominating in-game, not just in paper. His dodging ( a part of movement ) is just amazing.
And back to Halo, you didn't even try to argue my point. You just stated it was wrong.......? It makes perfect sense to me. If a game has a low skill ceiling then it is virtually impossible for any one person to stand out, because anyone can hit that relatively low ceiling with a lot of practice. If one person can dominate, that means either noone is trying to get better or there are still skills that you can improve on, aka, it does not have a low skill ceiling.
You seem to be confused as to what a low skill ceiling is, maybe. It means you can only get so good at it. At some point in your practicing most games(CoD, CSS, etc) no matter how much anyone practices, they are limited in how good they can get by the game itself. For instance, movement in Halo has a VERY low skill ceiling, while in Quake, its virtually limitless, as more and more practice can get you more and more movement ability. Aim in a lot of FPS games is this way, the weapons are so inaccurate at decent range that no matter how much you practice, that glock won't be headshotting the peaking awp at D2 double doors. That is what I mean by low skill ceiling, not how many skills there are. And as long as a game has two or three high skill ceiling aspects, it is usually pretty good.
You can't honestly think that two to three aspects compared to say, ten is anything. Hence, a game with two to three "uncapped aspects" has a low skill ceiling, because not only you don't have much to excel at you also don't have variety, so the "braingame" is greatly reduced. I mean, just think of how much the non-existant movement skill of halo reduces the thinking in a fight or when traveling through the map, no matter how hard the couple of aspects may be, as the skills basically make each another harder.
Toxiq in Q4? Rofl? Q4, enough said. Noone really gave a crap. Sure a lot of decent players gave it a chance, but it was nowhere near as universal as Q3, and hence the competition level was drastically lower than Q3. And also like I said, i don't care how he wins, he just keeps winning. You don't have to utter dominate ingame to utterly dominate the game. His playstyle doesn't allow him to dominate the game. His aim and movement aren't good enough to let him dominate, his dodging and positioning skills are what make him amazing. And while they win you games, they don't rack up the big scores. If someone is down 2 frags with 2 minutes left vs rapha, and he is in control you can basically kiss the match goodbye, you won't be coming back unless you hit some ridiculous shots over and over again.
And if you think I'm saying Halo is on an EQUAL skill level with QL, then I'll put that to rest immediately. Heck no. But that doesn't make Halo a terrible game/esport. Its just not as deep, while still being quite difficult at high levels.
On December 01 2010 08:40 Sm3agol wrote: Toxiq in Q4? Rofl? Q4, enough said. Noone really gave a crap. Sure a lot of decent players gave it a chance, but it was nowhere near as universal as Q3, and hence the competition level was drastically lower than Q3. And also like I said, i don't care how he wins, he just keeps winning. You don't have to utter dominate ingame to utterly dominate the game. His playstyle doesn't allow him to dominate the game. His aim and movement aren't good enough to let him dominate, his dodging and positioning skills are what make him amazing. And while they win you games, they don't rack up the big scores. If someone is down 2 frags with 2 minutes left vs rapha, and he is in control you can basically kiss the match goodbye, you won't be coming back unless you hit some ridiculous shots over and over again.
It doesn't matter if they cared or not, he utterly dominated. As for the other part, it's entirely subjective if that can be called utter dominance I guess. I have a very strong gut feeling that that ABSOLUTELY CANNOT be called dominance, but your choice. Now, about his style... I think you misjudge the games man, almost thinking of other players as of bots and considering rapha the guy who calculates how much less he is gonna hit and how much more he will need to hit in a cheeky way\ how much more he'll need to collect. That is not the case man, and if he had the same aim\ movement (which is not that bad again, I entirely disagree with you on this subject - it's not about the wow moments man, consistency is also a part of it) and A LOT better dodging and positioning he would win more (and it's not just that here, it's also about making the right choices, even more so I'd say). To be honest I feel like you're just trying to disagree and just spewing out random bits that come up in your head , I don't think anyone that bothered to think about it\had the knowledge would think that rapha's playstyle (and you probably meant aiming\movement skills, cuz they're not the same as playstyle, but this still applies) doesn't let him dominate, or would make a straw argument like the one you made in the first paragraph.
And if you think I'm saying Halo is on an EQUAL skill level with QL, then I'll put that to rest immediately. Heck no. But that doesn't make Halo a terrible game/esport. Its just not as deep, while still being quite difficult at high levels.
It might even be more difficult (much like winning a contest of 3-point shots in basketball could be harder than winning in basketball itself because you need more talent, yet have less skill, even though that's unlikely and I think it's not in this case (both basketball and halo )) and still have a lower skill ceiling, I'm just saying that the skill ceiling thing works like a geometrical rather than arithmetical progression and so a couple more uncapped skills might mean 5 times as many stuff to work on, hence the statement, Halo has a low skill ceiling. I would argue that does make for a bad esport, because it just makes the game way less varied, interesting and skillful, where are we going if we continue choosing games that just make things simpler?
They tried to push fps games on TV and it was a pathetic failure.
Why would anyone want to watch that? I thought we were having a discussion about serious e-sports as in events that could attract a casual or non gamer audience :p
On December 02 2010 04:00 Kickboxer wrote: Guys... no one cares about fps games, sorry.
They tried to push fps games on TV and it was a pathetic failure.
Why would anyone want to watch that? I thought we were having a discussion about serious e-sports as in events that could attract a casual or non gamer audience :p
I'm sorry to be this rough but you have ABSOLUTELY NO CLUE. Why? Because the push you were speaking about failed not because of fps, it's extremely silly to think so and I'm absolutely sure I could win this argument, if you had any arguments of your own . I'm referring to the CGS here, but I'm also sure that any other example you could give would be as false as this one. Also, FPS games are extremely popular, MORE CASUAL from a uncompetitive standpoint and easier to understand on anything more on the basic level than RTS (less people will agree on this here I'd guess, but it's pretty much the general truth most big people in esports would agree on). And I guess the sole example you've based your view on is starcraft, but an exception to a rule (even if it's the only exampe ) doesn't to make the rule false.
I hope I'm not getting trolled here[edit: the number of strong words like absolutely, sure, extremely surely /etc indicates that I am =[ ]
You can say the same thing about all videogames. RTS games aren't even half as popular as shooters are in the West. Vida games on TV is a cultural phenomenon that your only going to see in Korea. As for streaming, strategy games are more popular because you can't stream a fps game without a third party doing it because latency is the most important factor in the game and it affects hit registration.
On December 02 2010 05:45 Jswizzy wrote: As for streaming, strategy games are more popular because you can't stream a fps game without a third party doing it because latency is the most important factor in the game and it affects hit registration.
Streaming strategy games is more popular because the games are better\ people prefer them or for other reasons as streaming a fps game isn't a problem at all these days. I'm not even sure, what you mean is halo as it's on console perhaps? If so, I have to say that console shooter streaming is still most likely not as popular as PC shooter streaming, where streaming is a non-issue thing.
SC2, SC:BR, Counter Strike 1.6, Quake, Dota, WoW:Arena, Fifa are all up there based on some research. As for fighting games, there's a surprising large amount of series played competitively worldwide (especially Asian countries), though most of it is grassroots. While Street Fighter and Smash are the most popular in the states, there not in the whole world (though still pretty big), the biggest fighters are in fact Tekken and King of Fighters. Tekken in particular is so big in Korea that it has own broadcast show, sometimes rivaling Starcraft's in viewers ( which I'm surprised most people here didn't about, since this website centers alot on the Korean scene).
Going by popularity, the biggest series worldwide are in order KOF, Tekken, SF, then Smash, with Soul Calibur, Blaz Blue, and some SNK fighters in second string.
Tekken is #1 in Korea, Japan, half of Europe and parts of SE Asia but only #2 in most other places were fighters are popular (like China and South Asia). KOF is #1 in China/HK/Taiwan, Pakistan, Latin America, half of Europe and the Mid East. It has a huge following in Korea, Japan, SE Asia, and India too. If you were to go on GGPO (online spot for 2D fighters), KOF is so widely played that its the only series that needs 3 different lobbies.
In my opinion, I feel tekken 6 is having more success than street fighter atm. I see a lot of potential in tekken 6 being another esports as tekken tag team 2 is coming out and it's using the same engine as tekken 6 bloodline reb. You have tekken 6 as an official game now in the World Cyber Games. And you have these competitive tekken 6 teams growing and slowly getting sponsored in korea. They play their matches in the same mbc stadium that sc broodwar is being played in. Tekken crash is popular in korea, its exciting to watch as well. When I went to korea last summer, they have all these tekken 6 machines in the arcades and they were like 30 cents a game <3.
On March 23 2011 12:16 kn83 wrote: SC2, SC:BR, Counter Strike 1.6, Quake, Dota, WoW:Arena, Fifa are all up there based on some research. As for fighting games, there's a surprising large amount of series played competitively worldwide (especially Asian countries), though most of it is grassroots. While Street Fighter and Smash are the most popular in the states, there not in the whole world (though still pretty big), the biggest fighters are in fact Tekken and King of Fighters. Tekken in particular is so big in Korea that it has own broadcast show, sometimes rivaling Starcraft's in viewers ( which I'm surprised most people here didn't about, since this website centers alot on the Korean scene).
Going by popularity, the biggest series worldwide are in order KOF, Tekken, SF, then Smash, with Soul Calibur, Blaz Blue, and some SNK fighters in second string.
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Tekken may be on TV, but so are games like Kart Rider . . . it doesn't really rival BW in terms of viewership, but the Korean scene is very very active and wins tons of international stuff.
On November 20 2010 04:57 Ogna wrote: Xaeiu thanks for a real answer and not some troll crap or search bla bla, every opinion is helpful
I see youre from austria, I will most likely move to vienna soon and start a business and I will try to incorperate it with esports
OMGOMGOMG PLEASE DO IT! Austria really needs more ESPORTS right now. I will be your best cowtumer if you make it worthwile, or should you happen to need help, or have a job i'll be your guy! I've lived in Vienna all my life and if I can in any way help you let me know! Lets make austria europes greatest ESPORTS hub and the next Korea! I'm serious please PM me if i can help