Shogun: Total War 2 - Page 10
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Fuzer
Finland266 Posts
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eatpraylove
United States53 Posts
The AI's always been pretty retarded so playing alone wasn't interesting. I've heard they did a lot of work on the AI for Shogun 2 so I'm keeping my eye on it. As usual, the look of the game is amazing. On the other hand, Starcraft's multiplayer system is amazing. The ladder encourages people to play 1v1's. That and the game's popularity mean I can always find a match in less than a minute. My XBox and all those Steam sale games get neglected while I hit the ladder after work. | ||
Gigaudas
Sweden1213 Posts
What I hated about the earlier games in the series is that the AI was so bad at controlling it's armies. Therefor I had to set the battles to "very hard" which made their armies stronger than mine. This meant that I would have a good time maneuvering a battlefield but when I had to charge into melee on walls or in narrow cities I would lose 10x as many units as I would out in the open ![]() On the other hand, Starcraft's multiplayer system is amazing. The ladder encourages people to play 1v1's. That and the game's popularity mean I can always find a match in less than a minute. My XBox and all those Steam sale games get neglected while I hit the ladder after work. I was planning to play some multiplayer in Empire: Total War but never got around to it. I imagine that controlling large armies must be extremely stressful against a human player. Can anyone tell me about the matchmaking system, is it good? | ||
Disregard
China10252 Posts
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Antisocialmunky
United States5912 Posts
On March 15 2011 04:29 Sm3agol wrote: LOL. More like. Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. Find weak enemy outpost alone and unguarded. Has 75 peasants defending it. Look at time........Crap, I really need to go to bed...I'll just autoresolve. Battle Results: Crushing Defeat. You lost 785 men to their 35 men. Your capital is now on the verge of mutiny. 16 countries declare war on you. Your general converts to the other side. Your King gives birth to a farking retard, then dies of mumps at the age of 25. Autosave. Overwrites last save for 7 days. Never auto-resolve. Ever. Also, I remember that before the patch, MII:TW's peasants were the best unit in the game. Attack speed became linked to animation speed so peasants would hit fast enough to interrupt the attacks of other units. Also, from what I've seen and heard, the AI is pretty decent. The AI only needs to be decent... which it hasn't been since RTW(and only just so in RTW). You'll always be able to beat it in a stand up fight with equal numbers on flat terrain. However, the real challenge always has been fighting at 2/3:1 odds and coming out on top. | ||
Fruscainte
4596 Posts
Do I HAVE to have a Dx11 card for this game to work? | ||
snow2.0
Germany2073 Posts
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zeeQue
United Kingdom184 Posts
Bring it on :D | ||
Fuzer
Finland266 Posts
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TigerKarl
1757 Posts
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Fuzer
Finland266 Posts
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Vipsanius
Netherlands708 Posts
On March 15 2011 09:56 Antisocialmunky wrote: Never auto-resolve. Ever. Also, I remember that before the patch, MII:TW's peasants were the best unit in the game. Attack speed became linked to animation speed so peasants would hit fast enough to interrupt the attacks of other units. Also, from what I've seen and heard, the AI is pretty decent. The AI only needs to be decent... which it hasn't been since RTW(and only just so in RTW). You'll always be able to beat it in a stand up fight with equal numbers on flat terrain. However, the real challenge always has been fighting at 2/3:1 odds and coming out on top. Only auto-resolve if you have the upgrade advantage. It's some weird mathematical equitation, but if you have 6 chevrons (3 silver) and some weapon and armor upgrades: you will not lose more than 100 troops to their 2000. | ||
Latham
9560 Posts
IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army. Like people at TWCenter say: the TW games are shit until modded by the community. | ||
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Scree
Slovenia17 Posts
On March 15 2011 17:18 Latham wrote: the autoresolve feature has little to do with the battle or campaign ai. autoresolve is pure calculation, based on unit statistics, such as unit quality, fortification,... My favourite thing about the AI was sieging a wooden fort with a full stack vs 3 units of defenders without a general, taking auto-resolve and getting "crushing defeat: 786 men lost vs 34 men lost". It boggles the mind how bad the AI is. I have many more fond memories like that from Rome and Medieval II... IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army. Like people at TWCenter say: the TW games are shit until modded by the community. i agree with the rest of the post. in m2 there was a bug where your enemies wouldnt move before you moved your units. if you had longbowmen you could destroy them. | ||
cascades
Singapore6122 Posts
On March 15 2011 17:18 Latham wrote: My favourite thing about the AI was sieging a wooden fort with a full stack vs 3 units of defenders without a general, taking auto-resolve and getting "crushing defeat: 786 men lost vs 34 men lost". It boggles the mind how bad the AI is. I have many more fond memories like that from Rome and Medieval II... IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army. Like people at TWCenter say: the TW games are shit until modded by the community. I wish they exclude siege features. AI siege is usually very very very bad when compared to normal ai, and that's saying something. Siege is boring to play out on both sides and maddening to autoresolve. | ||
Sm3agol
United States2055 Posts
On March 15 2011 20:12 cascades wrote: I wish they exclude siege features. AI siege is usually very very very bad when compared to normal ai, and that's saying something. Siege is boring to play out on both sides and maddening to autoresolve. THIS. I hate sieges in RTW. And you cant auto-resolve. What I always did was just wait out the siege time. If they came out and fought, I would have 4 archer units and a catapult pouring arrows into their stacked up formations coming out of the gates. On defense, your strategy is simple. Have 8 spearman/swordsmen units(depending on enemy army comp) and make a giant square around your center flag with flaming arrow archers in the middle. Keep the rest of your units units out front to harass and get the enemy to run around and get tired. You can't rout while in the town center, and they can. It's unfair really. | ||
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GTR
51451 Posts
... but I'd rather have ROTK XII by KOEI than TK:TW ![]() | ||
snow2.0
Germany2073 Posts
just what i expected from a steam requiring game, really. Yay just another 5 hours. o wait it just slowed down to 80kb/s :xmas: | ||
hideo
Canada1641 Posts
On March 15 2011 21:56 GTR wrote: [...]Three Kingdoms TW [...] Why you do this to me??! I just involuntarily came in my pants. | ||
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Xxio
Canada5565 Posts
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