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Shogun: Total War 2 - Page 10

Forum Index > General Games
Post a Reply
Prev 1 8 9 10 11 12 28 Next All
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
March 14 2011 22:37 GMT
#181
FFFUUU, PREDOWNLOADING IN PROGRESS... Still 13gb:s and 7 hours... And I put alarm at 12 finland time to be able to play it asap =(
eatpraylove
Profile Joined October 2010
United States53 Posts
Last Edited: 2011-03-14 22:59:37
March 14 2011 22:56 GMT
#182
Despite their problems there is a lot to like about Total War games. The reason I haven't played any in a while is that it was practically impossible to find a 1v1 game online. I found Medieval II's lobby a deserted wasteland. Rome and Napoleon had mainly 2v2's, 3v3's etc. and almost no 1v1's so I would set one up, usually get no takers and just quit the game after 10 minutes or so.

The AI's always been pretty retarded so playing alone wasn't interesting. I've heard they did a lot of work on the AI for Shogun 2 so I'm keeping my eye on it. As usual, the look of the game is amazing.

On the other hand, Starcraft's multiplayer system is amazing. The ladder encourages people to play 1v1's. That and the game's popularity mean I can always find a match in less than a minute. My XBox and all those Steam sale games get neglected while I hit the ladder after work.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2011-03-14 23:54:07
March 14 2011 23:52 GMT
#183
Please review the AI once you get to play against it.

What I hated about the earlier games in the series is that the AI was so bad at controlling it's armies. Therefor I had to set the battles to "very hard" which made their armies stronger than mine. This meant that I would have a good time maneuvering a battlefield but when I had to charge into melee on walls or in narrow cities I would lose 10x as many units as I would out in the open

On the other hand, Starcraft's multiplayer system is amazing. The ladder encourages people to play 1v1's. That and the game's popularity mean I can always find a match in less than a minute. My XBox and all those Steam sale games get neglected while I hit the ladder after work.


I was planning to play some multiplayer in Empire: Total War but never got around to it. I imagine that controlling large armies must be extremely stressful against a human player. Can anyone tell me about the matchmaking system, is it good?
I
Disregard
Profile Blog Joined March 2007
China10252 Posts
March 15 2011 00:01 GMT
#184
They will always give some type of buff to the AI since you can easily exploit the system.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
March 15 2011 00:56 GMT
#185
On March 15 2011 04:29 Sm3agol wrote:
Show nested quote +
On March 15 2011 01:49 Antisocialmunky wrote:
Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. AI shows up with 3 stacks of 3000+ units each. Find hill, camp with missiles, win 3 hour long battle. Victory screen pops up. Celebrate, go to toilet. Come back and see your game just crashed and didn't autosave your victory.

Start a new campaign.



LOL. More like.

Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. Find weak enemy outpost alone and unguarded. Has 75 peasants defending it. Look at time........Crap, I really need to go to bed...I'll just autoresolve.

Battle Results: Crushing Defeat. You lost 785 men to their 35 men.
Your capital is now on the verge of mutiny. 16 countries declare war on you. Your general converts to the other side. Your King gives birth to a farking retard, then dies of mumps at the age of 25.

Autosave. Overwrites last save for 7 days.


Never auto-resolve.

Ever. Also, I remember that before the patch, MII:TW's peasants were the best unit in the game. Attack speed became linked to animation speed so peasants would hit fast enough to interrupt the attacks of other units.

Also, from what I've seen and heard, the AI is pretty decent. The AI only needs to be decent... which it hasn't been since RTW(and only just so in RTW). You'll always be able to beat it in a stand up fight with equal numbers on flat terrain. However, the real challenge always has been fighting at 2/3:1 odds and coming out on top.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Fruscainte
Profile Blog Joined December 2009
4596 Posts
March 15 2011 00:59 GMT
#186
So the recommended specs say Dx11 card.

Do I HAVE to have a Dx11 card for this game to work?
snow2.0
Profile Joined September 2010
Germany2073 Posts
March 15 2011 03:45 GMT
#187
no works with dx10 card fine. check the demo if you're uncertain about your hardware.
zeeQue
Profile Joined March 2010
United Kingdom184 Posts
Last Edited: 2011-03-15 03:52:45
March 15 2011 03:48 GMT
#188
Cannot wait, got my copy on order, Empire was a slight let down, but non the less a good edition to the total war series.

Bring it on :D
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
March 15 2011 04:20 GMT
#189
Actually just installed the game and starting to play it, if you want to watch the game: http://www.teamliquid.net/video/streams/Fuzer . (Yes i'm going for the legendary difficult and first try, lol) =)
TigerKarl
Profile Joined November 2010
1757 Posts
March 15 2011 04:30 GMT
#190
I'm watching your stream as i am still waiting for my game. Thank you very much!
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
March 15 2011 07:47 GMT
#191
The game is actually great! Legendary is HAAAARD :D
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
March 15 2011 07:56 GMT
#192
On March 15 2011 09:56 Antisocialmunky wrote:
Show nested quote +
On March 15 2011 04:29 Sm3agol wrote:
On March 15 2011 01:49 Antisocialmunky wrote:
Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. AI shows up with 3 stacks of 3000+ units each. Find hill, camp with missiles, win 3 hour long battle. Victory screen pops up. Celebrate, go to toilet. Come back and see your game just crashed and didn't autosave your victory.

Start a new campaign.



LOL. More like.

Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. Find weak enemy outpost alone and unguarded. Has 75 peasants defending it. Look at time........Crap, I really need to go to bed...I'll just autoresolve.

Battle Results: Crushing Defeat. You lost 785 men to their 35 men.
Your capital is now on the verge of mutiny. 16 countries declare war on you. Your general converts to the other side. Your King gives birth to a farking retard, then dies of mumps at the age of 25.

Autosave. Overwrites last save for 7 days.


Never auto-resolve.

Ever. Also, I remember that before the patch, MII:TW's peasants were the best unit in the game. Attack speed became linked to animation speed so peasants would hit fast enough to interrupt the attacks of other units.

Also, from what I've seen and heard, the AI is pretty decent. The AI only needs to be decent... which it hasn't been since RTW(and only just so in RTW). You'll always be able to beat it in a stand up fight with equal numbers on flat terrain. However, the real challenge always has been fighting at 2/3:1 odds and coming out on top.


Only auto-resolve if you have the upgrade advantage. It's some weird mathematical equitation, but if you have 6 chevrons (3 silver) and some weapon and armor upgrades: you will not lose more than 100 troops to their 2000.
Latham
Profile Blog Joined May 2007
9592 Posts
March 15 2011 08:18 GMT
#193
My favourite thing about the AI was sieging a wooden fort with a full stack vs 3 units of defenders without a general, taking auto-resolve and getting "crushing defeat: 786 men lost vs 34 men lost". It boggles the mind how bad the AI is. I have many more fond memories like that from Rome and Medieval II...

IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army.

Like people at TWCenter say: the TW games are shit until modded by the community.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Scree
Profile Joined July 2010
Slovenia17 Posts
March 15 2011 11:06 GMT
#194
On March 15 2011 17:18 Latham wrote:
My favourite thing about the AI was sieging a wooden fort with a full stack vs 3 units of defenders without a general, taking auto-resolve and getting "crushing defeat: 786 men lost vs 34 men lost". It boggles the mind how bad the AI is. I have many more fond memories like that from Rome and Medieval II...

IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army.

Like people at TWCenter say: the TW games are shit until modded by the community.
the autoresolve feature has little to do with the battle or campaign ai. autoresolve is pure calculation, based on unit statistics, such as unit quality, fortification,...

i agree with the rest of the post. in m2 there was a bug where your enemies wouldnt move before you moved your units. if you had longbowmen you could destroy them.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
March 15 2011 11:12 GMT
#195
On March 15 2011 17:18 Latham wrote:
My favourite thing about the AI was sieging a wooden fort with a full stack vs 3 units of defenders without a general, taking auto-resolve and getting "crushing defeat: 786 men lost vs 34 men lost". It boggles the mind how bad the AI is. I have many more fond memories like that from Rome and Medieval II...

IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army.

Like people at TWCenter say: the TW games are shit until modded by the community.


I wish they exclude siege features. AI siege is usually very very very bad when compared to normal ai, and that's saying something. Siege is boring to play out on both sides and maddening to autoresolve.
HS: cascades#1595 || LoL: stoppin
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
March 15 2011 12:10 GMT
#196
On March 15 2011 20:12 cascades wrote:
Show nested quote +
On March 15 2011 17:18 Latham wrote:
My favourite thing about the AI was sieging a wooden fort with a full stack vs 3 units of defenders without a general, taking auto-resolve and getting "crushing defeat: 786 men lost vs 34 men lost". It boggles the mind how bad the AI is. I have many more fond memories like that from Rome and Medieval II...

IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army.

Like people at TWCenter say: the TW games are shit until modded by the community.


I wish they exclude siege features. AI siege is usually very very very bad when compared to normal ai, and that's saying something. Siege is boring to play out on both sides and maddening to autoresolve.

THIS. I hate sieges in RTW. And you cant auto-resolve. What I always did was just wait out the siege time. If they came out and fought, I would have 4 archer units and a catapult pouring arrows into their stacked up formations coming out of the gates.

On defense, your strategy is simple. Have 8 spearman/swordsmen units(depending on enemy army comp) and make a giant square around your center flag with flaming arrow archers in the middle. Keep the rest of your units units out front to harass and get the enemy to run around and get tired. You can't rout while in the town center, and they can. It's unfair really.
GTR
Profile Blog Joined September 2004
51698 Posts
March 15 2011 12:56 GMT
#197
So hyped for this, Shogun was the only TW game I liked along with ME. Now, if they did a Three Kingdoms TW....

... but I'd rather have ROTK XII by KOEI than TK:TW
Commentator
snow2.0
Profile Joined September 2010
Germany2073 Posts
Last Edited: 2011-03-15 13:07:49
March 15 2011 13:06 GMT
#198
WTF. direct2drive downloaded the whole thing over night, i press launch to get the autoplay screen. choose install, enter keys etc... and the damned thing OPENS STEAM AND STARTS TO DOWNLOAD SHOGUN II.

just what i expected from a steam requiring game, really.

Yay just another 5 hours.



o wait it just slowed down to 80kb/s :xmas:
hideo
Profile Blog Joined May 2007
Canada1641 Posts
March 15 2011 13:09 GMT
#199
On March 15 2011 21:56 GTR wrote:
[...]Three Kingdoms TW [...]


Why you do this to me??!

I just involuntarily came in my pants.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 15 2011 13:13 GMT
#200
If someone can, a stream would be really nice! I am very close to buying this game.
KTY
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