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Call of Duty: Black Ops - Official Thread - Page 47

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floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
November 20 2010 00:07 GMT
#921
I'm done with this game until they fix the spawn system. A bunch of retards spawning and shooting eachother in the back is not fun
sl0w
Profile Joined July 2010
United States447 Posts
Last Edited: 2010-11-20 02:20:45
November 20 2010 01:32 GMT
#922
Great, patch actually makes the game stutter now when it didn't before the patch...
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
November 20 2010 02:37 GMT
#923
On November 20 2010 10:32 motus wrote:
Great, patch actually makes the game stutter now when it didn't before the patch...


Really? Haven't had any issues so far.

I'm not even sure what it did. Final Killcam still stutters, and I can't say if my FPS got any better, although I've stayed above 90 so far (only 2 matches).
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
Last Edited: 2010-11-20 03:10:43
November 20 2010 03:10 GMT
#924
On November 20 2010 11:37 RageOverdose wrote:
Show nested quote +
On November 20 2010 10:32 motus wrote:
Great, patch actually makes the game stutter now when it didn't before the patch...


Really? Haven't had any issues so far.

I'm not even sure what it did. Final Killcam still stutters, and I can't say if my FPS got any better, although I've stayed above 90 so far (only 2 matches).

How good do you want your FPS to be? I think 90 is probably where you could just be happy with it. I'm not gonna be one of those people that says you can't see any difference above 30, but certainly around 90 any increase wouldn't be noticed.

I haven't tried out the new patch yet, but I didn't see anything about fixing the Spawn Points, which is the main thing detracting from the game for me at this point. I've been pretty lucky with the lag/stuttering issues I suppose, but the spawn points are causing me headaches every match.
If the quarter was in your right hand, that would've been micro
PeT[uK]
Profile Joined November 2009
United States412 Posts
November 20 2010 03:11 GMT
#925
On November 17 2010 09:50 prodiG wrote:
Have any of you guys used the G11? Jesus christ, I was blown away. Kills in 3-4 hits, bursts eject all three shots almost instantly, recoil is second to none and it has 48 shots in the clip. Only drawback is the attachments for it are Low Zoom and Variable Zoom which both suck as far as I'm concerned, so I'm stuck with the ironsights (which are so slim it's like theyr'e not even there). I'm pretty happy with it.

I've been using the Commando a lot and the gun is clearly top tier alongside the AK74u. Here's how I'd rate the weapons in terms of power and their ability to simply get kills. (I'm bored and waiting for the game to copy to this laptop)

1. AK74u - You move stupidly fast, kill stupidly fast, and the gun's recoil is easy to control. Easily the best weapon in the game in the hands of a skilled player.

2. Commando - Sure you don't move as fast as a 74u user, but the damage is solid and the recoil is even easier to control. Players who don't tend to fly around corners ready to drop a team in a third of a second and prefer to work angles and play a bit more slowly will feel very at home with this gun.

3. HS10 - The thing reloads almost instantly, 1hits at close range (like a shotgun should), is semi-auto and is an absolute beast in modes like domination where there's a lot of CQB. On top of that, you can run around with two (You'll need steady aim if you want to hit anything consistently with this, and it reloads so fast sleight of hand really isn't needed anyway).

4. G11 - I put this above the AK47 simply because I think it has insane potential that I have yet to explore, for reasons I said above

5. AK47 - The gun simply gets kills. Same damage as Commando, recoil a tad worse. Great weapon to use while you are leveling from 38 to 44.

6. Stoner63 - Shoots fast, hits hard. You'll kill a guy in three hits if you can control the recoil well enough. For an LMG, 30 shots in the clip and an atrocious reload time means you'll definitely want sleight of hand, but if you can control the recoil you'll be on fire.

7. M60 - Run into a room, hold fire, kill everyone, lyao.

8. Tie between the Famas and AUG. Tempeted to lean towards the AUG, but I stuck to the ak74u as much as I could because I did not like them t.t

NOTE: These are again for PC.

how dare you not have the FN FAL up there? its like the best gun in the game aside from ak and commando. 2 bullet kill, very little/manageable recoil, alot of bullets, fast reload.
How Happy Are the Blameless Vestals Lot.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
Last Edited: 2010-11-20 03:33:41
November 20 2010 03:33 GMT
#926
On November 20 2010 12:10 AJMcSpiffy wrote:
Show nested quote +
On November 20 2010 11:37 RageOverdose wrote:
On November 20 2010 10:32 motus wrote:
Great, patch actually makes the game stutter now when it didn't before the patch...


Really? Haven't had any issues so far.

I'm not even sure what it did. Final Killcam still stutters, and I can't say if my FPS got any better, although I've stayed above 90 so far (only 2 matches).

How good do you want your FPS to be? I think 90 is probably where you could just be happy with it. I'm not gonna be one of those people that says you can't see any difference above 30, but certainly around 90 any increase wouldn't be noticed.

I haven't tried out the new patch yet, but I didn't see anything about fixing the Spawn Points, which is the main thing detracting from the game for me at this point. I've been pretty lucky with the lag/stuttering issues I suppose, but the spawn points are causing me headaches every match.


I don't know if they've been fixed or not because I haven't really noticed terrible spawning happening often enough, although it does happen to me too, just isn't rampant.

And my comment about FPS was me trying to say that I'm not having any issues with FPS post-patch where the guy I quoted said there was some stuttering. It stays around 90-100, sometimes going up to 125 but sadly never during action. And I can't see more than 60 anyway because my monitor is at 60Hz. However, gun firing is tied to FPS, and your FPS can be low enough to where the fire rate slows down. However, 90 is just fine for that. So FPS for me is more than just what I can see too.

NOTE: I have found people complaining about game crashes after this patch. I just got done playing and some people would leave the game and come back to the server saying the game crashed on them. Even the guy I played with said it crashed. One person said they had a truncate error of some sort. Now I didn't have any problem, but keep a lookout for any reports or if it happens to you and tell Treyarch immediately. I don't like the fact this game is pretty shitty as it stands but I'd rather them fix the hell out of it than never fix it at all.
rwrzr
Profile Joined February 2010
United States1980 Posts
November 20 2010 03:34 GMT
#927
After some more research the "Rapid Fire" attachment along with the AK74U is possibly the best combination in the short to medium range. (Note: Obviously a 1-hit kill from a shotgun will beat you at super short)
FADC
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
November 20 2010 03:37 GMT
#928
On November 20 2010 08:57 eXiled wrote:
Finally found a sniper load out that worked for me:

sniper: WA2000 with extended mags and acog scope.
sidearm: cz75 with extended mags
perks: Ghost, Warlord Pro, any third I have Ninja
equipment: Frags,Nova gas, Claymore.

Tried for a long time to make it work with scopes, but the maps are just not suited for long range sniping. And the scope sway is so awful that any AR can easily kill you on long range engagements. Since I have put on an acog sight I get a lot more kills. Aim for the chest and you get one hit kills. The claymore to secure a chokepoint. If your claymore is gone use nova gas to lock down chokepoints if enemies are trying to flank. Thought to share this for other people wanting to snipe. Just don't use the zooming scopes, Acog on any sniper will do better I think.


I tried this today, and it works pretty well. I just hate the ACOG scope. I'll get used to it though.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
xaeiu
Profile Blog Joined September 2010
432 Posts
Last Edited: 2010-11-20 03:46:16
November 20 2010 03:37 GMT
#929
On November 20 2010 10:32 motus wrote:
Great, patch actually makes the game stutter now when it didn't before the patch...


indeed - same here

just hanging out with quite a lot people for a communitygather and since the patch went up pretty much everybody has some problems (mostly shutdowns and freezes)...was prefomancewise better before the patch...
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
November 20 2010 04:25 GMT
#930
Wow this patch is a disaster. So I'm getting a better overall frame rate, over 50 in most scenarios, but I stutter every few seconds regardless of what's going on. I actually think it made the game less playable. At least with a low but consistent frame rate I could get used to it but now I'm at the mercy of random stutters. Also I think some of the ambient sound got fucked up.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
November 20 2010 04:29 GMT
#931
Here's something that they need to patch:



Just happened to me -_-
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
xaeiu
Profile Blog Joined September 2010
432 Posts
November 20 2010 04:51 GMT
#932
On November 20 2010 13:29 Ferrose wrote:
Here's something that they need to patch:

http://www.youtube.com/watch?v=BoTW7OL4ZZs

Just happened to me -_-


i don't get it...
was the nade the strange thing or what? because there was nothing strange at all...it just rolled around?!
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
Last Edited: 2010-11-20 04:55:16
November 20 2010 04:53 GMT
#933
Yeah. The round thing is the grenade. When it happened, it looked like it went past my head. Then it killed me and I watched the Killcam, and the grenade bounced off of NOTHING and rolled towards me. No force acted on it. It should have kept going away from me.

Edit: I guess you could say it went off the cinderblock, but the grenade didn't even come close to it.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Enervate
Profile Joined August 2010
United States1769 Posts
November 20 2010 05:17 GMT
#934
I have a question to anyone who has this game for Xbox. How does this game compare to Halo Reach? I'm only asking because I bought Halo Reach and I'm kind of hesitant about spending another 60 dollars so soon after. I don't usually buy a lot of games. Could anyone tell me how this compares to Reach first off on a competitive level? Is it more balanced and do you think the competitive scene in this game will be bigger than Reach? And secondly, which game is more fun? (Purely subjective, I know, but I'd love to hear what other people think.) So basically, should I buy this game, when I own Reach, and Modern Warfare 2?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-11-20 05:32:59
November 20 2010 05:21 GMT
#935
On November 20 2010 12:33 RageOverdose wrote:
Show nested quote +
On November 20 2010 12:10 AJMcSpiffy wrote:
On November 20 2010 11:37 RageOverdose wrote:
On November 20 2010 10:32 motus wrote:
Great, patch actually makes the game stutter now when it didn't before the patch...


Really? Haven't had any issues so far.

I'm not even sure what it did. Final Killcam still stutters, and I can't say if my FPS got any better, although I've stayed above 90 so far (only 2 matches).

How good do you want your FPS to be? I think 90 is probably where you could just be happy with it. I'm not gonna be one of those people that says you can't see any difference above 30, but certainly around 90 any increase wouldn't be noticed.

I haven't tried out the new patch yet, but I didn't see anything about fixing the Spawn Points, which is the main thing detracting from the game for me at this point. I've been pretty lucky with the lag/stuttering issues I suppose, but the spawn points are causing me headaches every match.


I don't know if they've been fixed or not because I haven't really noticed terrible spawning happening often enough, although it does happen to me too, just isn't rampant.

And my comment about FPS was me trying to say that I'm not having any issues with FPS post-patch where the guy I quoted said there was some stuttering. It stays around 90-100, sometimes going up to 125 but sadly never during action. And I can't see more than 60 anyway because my monitor is at 60Hz. However, gun firing is tied to FPS, and your FPS can be low enough to where the fire rate slows down. However, 90 is just fine for that. So FPS for me is more than just what I can see too.

NOTE: I have found people complaining about game crashes after this patch. I just got done playing and some people would leave the game and come back to the server saying the game crashed on them. Even the guy I played with said it crashed. One person said they had a truncate error of some sort. Now I didn't have any problem, but keep a lookout for any reports or if it happens to you and tell Treyarch immediately. I don't like the fact this game is pretty shitty as it stands but I'd rather them fix the hell out of it than never fix it at all.


No. Not in the COD engine.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
November 20 2010 05:22 GMT
#936
If you want to play Reach competitively, wait until the MLG playlist comes out next month.

As for this game, I think it's still too young to have much of a competitive scene.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
Last Edited: 2010-11-20 05:51:56
November 20 2010 05:48 GMT
#937
On November 20 2010 14:21 sob3k wrote:
Show nested quote +
On November 20 2010 12:33 RageOverdose wrote:
On November 20 2010 12:10 AJMcSpiffy wrote:
On November 20 2010 11:37 RageOverdose wrote:
On November 20 2010 10:32 motus wrote:
Great, patch actually makes the game stutter now when it didn't before the patch...


Really? Haven't had any issues so far.

I'm not even sure what it did. Final Killcam still stutters, and I can't say if my FPS got any better, although I've stayed above 90 so far (only 2 matches).

How good do you want your FPS to be? I think 90 is probably where you could just be happy with it. I'm not gonna be one of those people that says you can't see any difference above 30, but certainly around 90 any increase wouldn't be noticed.

I haven't tried out the new patch yet, but I didn't see anything about fixing the Spawn Points, which is the main thing detracting from the game for me at this point. I've been pretty lucky with the lag/stuttering issues I suppose, but the spawn points are causing me headaches every match.


I don't know if they've been fixed or not because I haven't really noticed terrible spawning happening often enough, although it does happen to me too, just isn't rampant.

And my comment about FPS was me trying to say that I'm not having any issues with FPS post-patch where the guy I quoted said there was some stuttering. It stays around 90-100, sometimes going up to 125 but sadly never during action. And I can't see more than 60 anyway because my monitor is at 60Hz. However, gun firing is tied to FPS, and your FPS can be low enough to where the fire rate slows down. However, 90 is just fine for that. So FPS for me is more than just what I can see too.

NOTE: I have found people complaining about game crashes after this patch. I just got done playing and some people would leave the game and come back to the server saying the game crashed on them. Even the guy I played with said it crashed. One person said they had a truncate error of some sort. Now I didn't have any problem, but keep a lookout for any reports or if it happens to you and tell Treyarch immediately. I don't like the fact this game is pretty shitty as it stands but I'd rather them fix the hell out of it than never fix it at all.


No. Not in the COD engine.


Just tested it in Black Ops. Went down to 45 and the Galil does not fire as fast. Although it's probably not enough to matter for most people, it does bug me.

Although it's much more prominent of an effect in older CoD's. Also, I back when I played 2 religiously, I also had a PC that would be at 125 one moment, then drop to 20 the next.

prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 20 2010 06:16 GMT
#938
On November 20 2010 14:48 RageOverdose wrote:
Show nested quote +
On November 20 2010 14:21 sob3k wrote:
On November 20 2010 12:33 RageOverdose wrote:
On November 20 2010 12:10 AJMcSpiffy wrote:
On November 20 2010 11:37 RageOverdose wrote:
On November 20 2010 10:32 motus wrote:
Great, patch actually makes the game stutter now when it didn't before the patch...


Really? Haven't had any issues so far.

I'm not even sure what it did. Final Killcam still stutters, and I can't say if my FPS got any better, although I've stayed above 90 so far (only 2 matches).

How good do you want your FPS to be? I think 90 is probably where you could just be happy with it. I'm not gonna be one of those people that says you can't see any difference above 30, but certainly around 90 any increase wouldn't be noticed.

I haven't tried out the new patch yet, but I didn't see anything about fixing the Spawn Points, which is the main thing detracting from the game for me at this point. I've been pretty lucky with the lag/stuttering issues I suppose, but the spawn points are causing me headaches every match.


I don't know if they've been fixed or not because I haven't really noticed terrible spawning happening often enough, although it does happen to me too, just isn't rampant.

And my comment about FPS was me trying to say that I'm not having any issues with FPS post-patch where the guy I quoted said there was some stuttering. It stays around 90-100, sometimes going up to 125 but sadly never during action. And I can't see more than 60 anyway because my monitor is at 60Hz. However, gun firing is tied to FPS, and your FPS can be low enough to where the fire rate slows down. However, 90 is just fine for that. So FPS for me is more than just what I can see too.

NOTE: I have found people complaining about game crashes after this patch. I just got done playing and some people would leave the game and come back to the server saying the game crashed on them. Even the guy I played with said it crashed. One person said they had a truncate error of some sort. Now I didn't have any problem, but keep a lookout for any reports or if it happens to you and tell Treyarch immediately. I don't like the fact this game is pretty shitty as it stands but I'd rather them fix the hell out of it than never fix it at all.


No. Not in the COD engine.


Just tested it in Black Ops. Went down to 45 and the Galil does not fire as fast. Although it's probably not enough to matter for most people, it does bug me.

Although it's much more prominent of an effect in older CoD's. Also, I back when I played 2 religiously, I also had a PC that would be at 125 one moment, then drop to 20 the next.


Your gun not firing as fast client-side does not necessarily mean it actually isn't firing at max speed. Regardless of your framerate, the game recognizes that +attack is held down the entire time and is putting shots wherever your crosshair is. The CoD engine isn't retarded (it's ID tech 3, come on now)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
sl0w
Profile Joined July 2010
United States447 Posts
Last Edited: 2010-11-20 06:46:37
November 20 2010 06:46 GMT
#939
Anyone else experiencing freezing after the patch? It's happening to me like once every hour. Super annoying.
isM
Profile Joined September 2010
United States735 Posts
November 20 2010 08:22 GMT
#940
On November 20 2010 14:17 Enervate wrote:
I have a question to anyone who has this game for Xbox. How does this game compare to Halo Reach? I'm only asking because I bought Halo Reach and I'm kind of hesitant about spending another 60 dollars so soon after. I don't usually buy a lot of games. Could anyone tell me how this compares to Reach first off on a competitive level? Is it more balanced and do you think the competitive scene in this game will be bigger than Reach? And secondly, which game is more fun? (Purely subjective, I know, but I'd love to hear what other people think.) So basically, should I buy this game, when I own Reach, and Modern Warfare 2?


Well I have both and don't particularly like either, I think the predecessors are better in both cases (I am sure this is exactly the response you were looking for.) I think that Reach will probably have a bigger console competitive scene because its not split over systems, however COD for PC will probably equal reach (guessing). I think Reach is also better balanced, COD's spawn system is really terrible for the most part. However COD released with better maps which is a given... since Reach's map pool is probably the worst map pool ever in a video game just so you can buy DLC ones+ Show Spoiler +
I fucking hate console games for this lately
. COD also added a lot of community features that haven't been explored much yet.
Loose lips sink ships
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