• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:01
CET 02:01
KST 10:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1255 users

Call of Duty: Black Ops - Official Thread - Page 46

Forum Index > General Games
Post a Reply
Prev 1 44 45 46 47 48 64 Next
Vortok
Profile Joined December 2009
United States830 Posts
Last Edited: 2010-11-19 07:38:02
November 19 2010 07:36 GMT
#901
From the PS3 thread.
http://www.callofduty.com/board/viewtopic.php?f=72&t=313365&sid=scp3fi0o35av91ruhqklk7kvr7

11/18
· Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
· Experimental slight reduction in knife lunge range – this is a trial change
· Prevention of Prestige glitching – trying to prestige from Combat Training will reset your stats but not give you prestige

Hot damn. From reading Vahn's thread about spawning, I'm almost positive that the issue vaguely mentioned about spawns is napalm. He mentioned around page 10 or so that they found a bug that was causing Napalm to flag sections of the map as bad. Apparently it didn't unflag after the Napalm was gone. As he explained there, with software (and many things) once they've changed one thing they have to get a whole new set of data to see what may still be causing an issue. There's a number of things, as most anyone with a brain can see, but at least they're making progress.

Personally, I think that spawns should only be useable once every second or two. Having half of a team stream out of one or two spawn points (not a spawn area, which would be fine, but a single spot in such that you see your teammate's back 5 feet in front of you as he just spawned there) over the course of 4 seconds is just silly, especially when you walk around the corner and have three guys staring you in the face since you spawned 20 feet away.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
November 19 2010 08:25 GMT
#902
The change to the spawns is quite horrible. In a game yesterday, I spawned in Napalm 2 times. My friend spawned in napalm THREE TIMES IN A ROW. Died 3 times in like 2 seconds, awesome right? The map was firing range on demolition, and we jumped into an already lost game where we were horribly spawn-raped, so hopefully it won't happen to people too often.

They didn't even fix the matchmaking though, it's still messed up on 360, parties are split constantly.

N00bs.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
November 19 2010 08:31 GMT
#903
On November 19 2010 16:36 Vortok wrote:
He mentioned around page 10 or so that they found a bug that was causing Napalm to flag sections of the map as bad. Apparently it didn't unflag after the Napalm was gone.


I wonder if the RCXD isn't flagged either because today I was killed twice by one after spawning before I could react.

Some more of my thoughts about the multiplayer now that I've clocked around 35 hours:

-Famas and AK74 are not only the best guns in the game, but they seem to be quickly gaining popularity. I was in a server today where literally half the players had a Famas and a quarter had the AK74. I suspect that if they aren't nerfed a bit we'll see nothing but these 2 guns in serious play.

-Shotguns are not useless. Silenced Spas with lightweight, steady aim and marathon is a really fun and quite effective way to play. You just need to be smart about which routes you take around the map and make good use of your flash/stun nades.

-Claymores are the dumbest thing in any mulitplayer game ever. The add nothing but frustration to the game, take no skill to use and are not rewarding to use. There is no reason for them to be in the game other than a free kill per life to whoever is using them.

elkram
Profile Blog Joined October 2010
United States221 Posts
November 19 2010 08:34 GMT
#904
So I know this may be a tad off topic and such, but I search TL and didn't find any info on it. is there any efforts to start a Call of Duty Clan for TL. I know that TL isn't a professional Call of Duty site, but I just mean casually.

You can get like hundreds of people in a clan and then just have like online "meetups" and stuff and play like TL only games.

I know it said something about the PC having clans for TL in the OP, but what about for the console versions, i.e. PS3, and XBOX 360.

These are just ideas, and I feel it would be a cool way to get the community together.

--Proposed clan tag: [TL] (short, simple, and to the point) or [xTLx] (just to fill up the 4 characters)

Or (one more idea, and then I'm done) having LAN/private tournies. Just for fun though. Get like 4 player teams and have tourney once in a while on each CoD console (PS3, XBOX 360, PC). It would be similar to the TL open, but for Call of Duty. Idk, I know that this idea might not be so popular on a TL, a pro starcraft site, but I think it would be cool. Plus, we stay even more relevant if we expand slightly, not by much, just slightly.

Like I said, these are ideas, no need to take 'em seriously, but I think it would be cool.
Tiger Tiger. burning bright, In the forests of the night; What immortal hand or eye. Could frame thy fearful symmetry?
drlame
Profile Joined February 2010
Sweden574 Posts
Last Edited: 2010-11-19 11:32:09
November 19 2010 11:29 GMT
#905

drlame
Profile Joined February 2010
Sweden574 Posts
Last Edited: 2010-11-19 11:31:41
November 19 2010 11:31 GMT
#906

drlame
Profile Joined February 2010
Sweden574 Posts
Last Edited: 2010-11-19 11:32:38
November 19 2010 11:31 GMT
#907
On November 19 2010 17:31 sleeepy wrote:
Show nested quote +
On November 19 2010 16:36 Vortok wrote:
He mentioned around page 10 or so that they found a bug that was causing Napalm to flag sections of the map as bad. Apparently it didn't unflag after the Napalm was gone.


I wonder if the RCXD isn't flagged either because today I was killed twice by one after spawning before I could react.

Some more of my thoughts about the multiplayer now that I've clocked around 35 hours:

-Famas and AK74 are not only the best guns in the game, but they seem to be quickly gaining popularity. I was in a server today where literally half the players had a Famas and a quarter had the AK74. I suspect that if they aren't nerfed a bit we'll see nothing but these 2 guns in serious play.

-Shotguns are not useless. Silenced Spas with lightweight, steady aim and marathon is a really fun and quite effective way to play. You just need to be smart about which routes you take around the map and make good use of your flash/stun nades.

-Claymores are the dumbest thing in any mulitplayer game ever. The add nothing but frustration to the game, take no skill to use and are not rewarding to use. There is no reason for them to be in the game other than a free kill per life to whoever is using them.



The case with the weapons have been the same in almost every CoD game. In cod4 you rarely saw any gun except the AKs (47 and 74) and the M40 in competitive play. In MW2 you basically only saw the ACR.

As for claymores, why don't you use hacker? That's the only third perk in my opinion that's useful.

Edit: Sorry for (triple??) post.
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
November 19 2010 11:35 GMT
#908
On November 19 2010 06:59 On_Slaught wrote:
Noob question; is there a way to switch your weapon set/class mid game or do you have to wait until the next match?

Oh.. and fuck nuketown. Map is way too small to take seriously. Throw in domination or CTF and it becomes a clusterfuck. I won't even go into the spawn system. In some situations it's pretty fun and interesting. In others it's an aggrivating death trap.


1. About the guns you only have to play a few games to get to lvl 10 and then you can have plenty of ok guns. I like how it's done, it let you discover the guns bit by bit. Also don't forget to buy contracts.

2. Just press ESC --> Choose class

3. NukeTown DOM is the shiznit, it's the only game I play all the time, so fun and yeah there is skill, it's not as random as you think.


I will be prestige 2 pretty soon, I'm almost at 40 !!!

Yesterday I break my record on Nuke, 5500 pts on a full server, something like 55-15 5 capt 4 def.

Come play on 24/7 Nuke DOM, there is 2 americans servers that are running all the time, i'll post em if someone is interested.

Brood War is forever
muse5187
Profile Blog Joined September 2009
1125 Posts
November 19 2010 13:57 GMT
#909
On November 19 2010 20:31 drlame wrote:
Show nested quote +
On November 19 2010 17:31 sleeepy wrote:
On November 19 2010 16:36 Vortok wrote:
He mentioned around page 10 or so that they found a bug that was causing Napalm to flag sections of the map as bad. Apparently it didn't unflag after the Napalm was gone.


I wonder if the RCXD isn't flagged either because today I was killed twice by one after spawning before I could react.

Some more of my thoughts about the multiplayer now that I've clocked around 35 hours:

-Famas and AK74 are not only the best guns in the game, but they seem to be quickly gaining popularity. I was in a server today where literally half the players had a Famas and a quarter had the AK74. I suspect that if they aren't nerfed a bit we'll see nothing but these 2 guns in serious play.

-Shotguns are not useless. Silenced Spas with lightweight, steady aim and marathon is a really fun and quite effective way to play. You just need to be smart about which routes you take around the map and make good use of your flash/stun nades.

-Claymores are the dumbest thing in any mulitplayer game ever. The add nothing but frustration to the game, take no skill to use and are not rewarding to use. There is no reason for them to be in the game other than a free kill per life to whoever is using them.



The case with the weapons have been the same in almost every CoD game. In cod4 you rarely saw any gun except the AKs (47 and 74) and the M40 in competitive play. In MW2 you basically only saw the ACR.

As for claymores, why don't you use hacker? That's the only third perk in my opinion that's useful.

Edit: Sorry for (triple??) post.


I only saw intervention in mw2. xD
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
November 19 2010 16:02 GMT
#910
On November 19 2010 17:31 sleeepy wrote:
Show nested quote +
On November 19 2010 16:36 Vortok wrote:
He mentioned around page 10 or so that they found a bug that was causing Napalm to flag sections of the map as bad. Apparently it didn't unflag after the Napalm was gone.


I wonder if the RCXD isn't flagged either because today I was killed twice by one after spawning before I could react.

Some more of my thoughts about the multiplayer now that I've clocked around 35 hours:

-Famas and AK74 are not only the best guns in the game, but they seem to be quickly gaining popularity. I was in a server today where literally half the players had a Famas and a quarter had the AK74. I suspect that if they aren't nerfed a bit we'll see nothing but these 2 guns in serious play.

-Shotguns are not useless. Silenced Spas with lightweight, steady aim and marathon is a really fun and quite effective way to play. You just need to be smart about which routes you take around the map and make good use of your flash/stun nades.

-Claymores are the dumbest thing in any mulitplayer game ever. The add nothing but frustration to the game, take no skill to use and are not rewarding to use. There is no reason for them to be in the game other than a free kill per life to whoever is using them.



Hacker is only a free kill per life on people without Hacker. Just use Hacker, and you have no excuse to ever be killed by Claymores again.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
eXiled
Profile Blog Joined May 2010
Netherlands91 Posts
November 19 2010 17:58 GMT
#911
Anyone know some good barebone servers? I recently played on one and I have to say the game is much more enjoyable without all the killstreaks, perks and equipment. Now you can purely focus on enemies and listen to footsteps and not worry about an rcxd racing around the corner. I wonder why you can't filter on barebone, makes me sad.
Vortok
Profile Joined December 2009
United States830 Posts
November 19 2010 20:12 GMT
#912
Jammers also short out claymores (all equipment, I believe). Tested it in a private match and the claymore simply wouldn't trigger (they are constantly fizzling while withing the jammer range). I heard that Jammers make the RC XD hard to drive, but that appears to be false. Even started driving while within the Jammer range (so both the car and the player were within enemy Jammer range) and saw no difference.

It can be a tad tricky to use effectively, but it's still a better and more useable version of Scrambler. Seems that more and more people are realizing that using Hacker is a really good option due to everyone having an equipment slot, so some people you run into will hunt it down rather quickly. I had some limited success with it in Headquarters while using it to get Hacker Pro instead of using a Motion Sensor this time.
eXiled
Profile Blog Joined May 2010
Netherlands91 Posts
November 19 2010 20:37 GMT
#913
On November 20 2010 05:12 Vortok wrote:
Jammers also short out claymores (all equipment, I believe). Tested it in a private match and the claymore simply wouldn't trigger (they are constantly fizzling while withing the jammer range). I heard that Jammers make the RC XD hard to drive, but that appears to be false. Even started driving while within the Jammer range (so both the car and the player were within enemy Jammer range) and saw no difference.

It can be a tad tricky to use effectively, but it's still a better and more useable version of Scrambler. Seems that more and more people are realizing that using Hacker is a really good option due to everyone having an equipment slot, so some people you run into will hunt it down rather quickly. I had some limited success with it in Headquarters while using it to get Hacker Pro instead of using a Motion Sensor this time.


I find myself using Hacker more often too. It feels sometimes like a wallhack because a lot of people camp near their equipment. When I'm not using Hacker I use Warlord Pro most of the time. Extra tactical nades and frag nades really help out.
Bebop07
Profile Blog Joined January 2010
United States291 Posts
November 19 2010 21:05 GMT
#914
I just bought this game and a 360..havent played any console games for literally years. Man I'm getting smashed. Sometimes on small maps I'll do decent, like go 7-7 or maybe 10-8 but like on big complicated maps I'm just running around like a chicken with my head cut off getting owned and go like 1-14. I guess I should maybe play single player and get used to it before just going online.
drlame
Profile Joined February 2010
Sweden574 Posts
November 19 2010 21:13 GMT
#915
On November 19 2010 22:57 muse5187 wrote:
Show nested quote +
On November 19 2010 20:31 drlame wrote:
On November 19 2010 17:31 sleeepy wrote:
On November 19 2010 16:36 Vortok wrote:
He mentioned around page 10 or so that they found a bug that was causing Napalm to flag sections of the map as bad. Apparently it didn't unflag after the Napalm was gone.


I wonder if the RCXD isn't flagged either because today I was killed twice by one after spawning before I could react.

Some more of my thoughts about the multiplayer now that I've clocked around 35 hours:

-Famas and AK74 are not only the best guns in the game, but they seem to be quickly gaining popularity. I was in a server today where literally half the players had a Famas and a quarter had the AK74. I suspect that if they aren't nerfed a bit we'll see nothing but these 2 guns in serious play.

-Shotguns are not useless. Silenced Spas with lightweight, steady aim and marathon is a really fun and quite effective way to play. You just need to be smart about which routes you take around the map and make good use of your flash/stun nades.

-Claymores are the dumbest thing in any mulitplayer game ever. The add nothing but frustration to the game, take no skill to use and are not rewarding to use. There is no reason for them to be in the game other than a free kill per life to whoever is using them.



The case with the weapons have been the same in almost every CoD game. In cod4 you rarely saw any gun except the AKs (47 and 74) and the M40 in competitive play. In MW2 you basically only saw the ACR.

As for claymores, why don't you use hacker? That's the only third perk in my opinion that's useful.

Edit: Sorry for (triple??) post.


I only saw intervention in mw2. xD


Haha, yeah if you watch on youtube, but in competitive play (not sniper lobbys), like in MLG, if you watched the stream you would've noticed. The commentators basically joked about snipers. When one team was so far behind they had no chance of getting back the commentator was like: "Now is the time to whip out that 50cal and have some fun".
TurboMaN
Profile Joined October 2005
Germany925 Posts
Last Edited: 2010-11-19 21:50:20
November 19 2010 21:45 GMT
#916
Interview about the latest patch


This is why the patch needs so long:
http://www.grapheine.com/bombaytv/v2/play.php?id=146999
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 19 2010 21:55 GMT
#917
Can anyone post the PC patch notes? o_o
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
whiteLotus
Profile Blog Joined July 2009
1833 Posts
November 19 2010 22:06 GMT
#918
guys, is it only me or AK47 has like no recoil lol? i always thought people are using grip with ak47, but then i reached level 38,picked it up, saw that there is no grip, tried in game.. fucking amazing realy lol
The bird of Hermes is my name, eating my wings to make me tame
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
November 19 2010 22:14 GMT
#919
@ all the people saying "use hacker, don't worry about claymores"

Yeah, I know what hacker does and that doesn't change the fact that claymores are still a stupid idea in a fast paced fps game. I shouldn't be forced to select a single perk just so I don't randomly explode every third or fourth corner I turn.
eXiled
Profile Blog Joined May 2010
Netherlands91 Posts
November 19 2010 23:57 GMT
#920
Finally found a sniper load out that worked for me:

sniper: WA2000 with extended mags and acog scope.
sidearm: cz75 with extended mags
perks: Ghost, Warlord Pro, any third I have Ninja
equipment: Frags,Nova gas, Claymore.

Tried for a long time to make it work with scopes, but the maps are just not suited for long range sniping. And the scope sway is so awful that any AR can easily kill you on long range engagements. Since I have put on an acog sight I get a lot more kills. Aim for the chest and you get one hit kills. The claymore to secure a chokepoint. If your claymore is gone use nova gas to lock down chokepoints if enemies are trying to flank. Thought to share this for other people wanting to snipe. Just don't use the zooming scopes, Acog on any sniper will do better I think.
Prev 1 44 45 46 47 48 64 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings142
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech125
Nathanias 69
CosmosSc2 44
trigger 15
StarCraft: Brood War
Artosis 680
Counter-Strike
fl0m774
taco 569
Super Smash Bros
hungrybox1215
AZ_Axe124
Other Games
summit1g12410
Grubby2020
Day[9].tv540
shahzam335
ViBE154
Maynarde135
C9.Mang0104
fpsfer 1
Organizations
Other Games
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 89
• davetesta12
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 25
• Azhi_Dahaki14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21169
League of Legends
• imaqtpie3281
Other Games
• Scarra812
• Day9tv540
• WagamamaTV421
Upcoming Events
Replay Cast
7h 59m
OSC
10h 29m
Kung Fu Cup
10h 59m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
21h 59m
The PondCast
1d 8h
RSL Revival
1d 8h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 10h
WardiTV Korean Royale
1d 10h
PiGosaur Monday
1d 23h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.