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On October 28 2010 14:38 MinoMino wrote:Show nested quote +On October 28 2010 13:44 irninja wrote: See the giant castle near the middle? I haven't seen you around since it happened, but the castle was heavily griefed like a day or two after I last saw you online.
I wouldnt be surprised if thats why you havent seen him on lately.
Ive spent the last couple of days repairing most of the damage to the castle though so we can resume work on it if the server doesnt get reset.
Speaking of the server reset, Id really hate to have the work Ive done over the last few days go to waste but I think thats overshadowed by my desire to have room to build something that isnt a 20 minute walk from spawn. If we do end up having a reset, I think, as others have said, we need to come up with some sort of plan for the server so everything is accessible and everyones not building right on top of each other.
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Perhaps a 50-100 block rule or something. Nothing too strict, but a general idea that mods like Mino can say "hey, for aesthetic reasons build a bit further away if u dont mind".
I sort of gave up on the castle once someone put a giant eiffel tower in its way, ruining the view from the mod-town. And then someone built a horrid place east of it against the wall.
Its out of my hands, but the greifing had little to do with it. Im ready for a new start with more organization.
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ARrrgghhghghh.
Sorry I haven't been around everyone.
Work > My Life at the moment. I am fully booked every day Mon - Sat all the way until Feb 26th. >< I am busy man.
That being said, I will try my best to be around this weekend, as it is one of the very few I don't have to work. X_X
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I think it might also help if one of the first things we do is lay down two big roads at least 5 (+borders) blocks wide that bisect the entire map into four quadrants. All other roads will be smaller and originate from one of the main roads. Itll allow us to label things based on the quadrant theyre in and also help keep people from getting lost as youll always be able to know which direction the center of the map is if you find one of the main roads.
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Does restricted mean the server is online and there is some kind of maintenance? Should I be able to log in while it's restricted? When the server is not restricted? It've been now something like 7/10 of times restricted when I'm online :S Have to look for another server if it doesn't change.
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can we stop building with cobblestone anything until he gets better textures for them. FUGLY FUGLY FUGLY.
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On October 28 2010 18:35 Ryndika wrote: Does restricted mean the server is online and there is some kind of maintenance? Should I be able to log in while it's restricted? When the server is not restricted? It've been now something like 7/10 of times restricted when I'm online :S Have to look for another server if it doesn't change.
Online (Restricted) means only a select handful of people are able to log in. Moderators and VIPs essentially. It's usually only in Restricted status for a few hours at night into the morning.
It's just a safety precaution against griefing, no one wants to go to bed and wake up to see their entire town/city filled with obsidian or lava etc.
A general idea of when it opens up I think is sometime between 8-10am EST and it goes into restricted around 12-3am EST so you get a pretty solid 12-14hrs a day of open access.
On October 28 2010 18:38 threehundred wrote: can we stop building with cobblestone anything until he gets better textures for them. FUGLY FUGLY FUGLY.
Download a texture pack, there are tons of them here: MineCraft Forums Link ==============================================
That being said, I definitely wouldn't mind a new world/new start. I know everyone has put a ton of work into the current world but none of it would be 'lost' per se. Sere could easily upload the map and whomever wants it can download it and keep it around for showing off purposes and whatnot, maybe have retro weekends where we upload the old map and blow it to hell for kicks 
I'm fine either way but if Biomes and damage/health/monsters are implemented this patch then a new world would be awesome!
Marzyn/EternaL
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I would personally like for there to be a rule against giant, obstructing buildings that occupy entire hemispheres, like say for instance if someone built a bunch of walls with a few towers and called it a castle. It would then be made clear that you cannot also attempt to lay claim to everything within 200 blocks of said series of walls .
It'd also be nice to make sure that large constructions actually progress. If a player or a team of players don't work on said construction for a predefined period of time then that construction is either leveled (preferable) or turned over to someone else.
I wouldn't want it to go so far as to actually distribute lots to people, but some semblance of order is needed.
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I prefer to make real castles for my home. My last one I made was the Bastille from France in my single player game. I just finished making all the building plans for Rochester castle in England and now have the tricky parts figured out (not always easy to adapt these things with a 1m precision). I think I may wait to start on it until we find out if the patch will necesitate a restart though . . .
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Alak, I disagree with almost all of your points completely. If someone builds a bunch of walls with a few towers and calls it a castle, it's a castle. We're not Minecraft critics. Sure, they can't claim everything within 200 blocks of their castle, but if they build on those block, they're theirs.
And large constructions? They're just that. They're LARGE. Large scale, large effort, large time, if you want them to be built properly. You can't just take it from them without asking to have them log in after coming back from vacation to find their half-built Death Star completely leveled.
And order within towns is perfectly fine. If you have a town, fine, fence off lots, put signs up designating to whom they belong, perfect. That adds a very nice semblance of reality to the town, but we can't do that everywhere, it ruins the server. It's a survival multiplayer, so we need to let people do their own thing. If you weren't allowed to do pretty much whatever you wanted, the concept of SMP wouldn't be as interesting.
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On October 28 2010 21:59 Godking Kaiser wrote: Alak, I disagree with almost all of your points completely. If someone builds a bunch of walls with a few towers and calls it a castle, it's a castle. We're not Minecraft critics. Sure, they can't claim everything within 200 blocks of their castle, but if they build on those block, they're theirs.
And large constructions? They're just that. They're LARGE. Large scale, large effort, large time, if you want them to be built properly. You can't just take it from them without asking to have them log in after coming back from vacation to find their half-built Death Star completely leveled.
And order within towns is perfectly fine. If you have a town, fine, fence off lots, put signs up designating to whom they belong, perfect. That adds a very nice semblance of reality to the town, but we can't do that everywhere, it ruins the server. It's a survival multiplayer, so we need to let people do their own thing. If you weren't allowed to do pretty much whatever you wanted, the concept of SMP wouldn't be as interesting.
My first point about walls + tower = castle was more of a poke against the eyesore just outside spawnville in the current server. I spent some time a while ago repairing parts of it after griefing, and it's basically what I said: A bunch of huge walls with a few towers. Inside there's some geography and nothing much else. Apparently the creators didn't deem it necessary to finish this behemoth because of the eiffel tower, which isn't obstructing it in any way. Oh, and someone built something to the east as well. The result is what we have now, and I don't like it.
I think my second point stands though. If you're going to engage in a large construction project, great! Just make sure you intend to finish it. If you're going on vacation, nothing is easier than posting in this thread or grabbing hold of me or another mod and saying "I'll be away for a while, my death star isn't abandoned". As long as such projects aren't just left to rot halfway through.
My personal opinion is that we should strive for some standards on how create things on the server as well. Making efficient use of the space we have is a good method of expanding the map and causing more strain on the server. It's not necessary to trek across the hills for 15 minutes before planting down your cottage. I'm exaggerating here, but I think you get my point. Think before you build and all that.
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I guess I'm somewhere in between you guys. I don't like the complaining about people's creations blocking the view to other creations when you decide to build something huge so close to spawn. If you're building something that big, either do it far away, or expect people to build stuff in the vicinity, potentially blocking the view and whatnot. If I make a house near spawn, I could say exactly the same, "I don't like the castle in the background ruining the view of my house from spawn". If we go with what Godking Kaiser said, we're not Minecraft critics, then no one has the right to tell me that my house, even if it's a small 5x5 house, is less worth than a huge 100x100 castle.
If you build something near spawn and complain about other people's creations, blame yourself for not being able to predict the situation you're in now before you started building it. Even after all these days since the current world started, there are still large unoccupied areas. Had irninja built his castle there, I'm sure it'd be free from Eiffel towers and whatnot. If getting there is the issue, you have /home and you can request a warp point.
On October 28 2010 21:59 Godking Kaiser wrote: And order within towns is perfectly fine. If you have a town, fine, fence off lots, put signs up designating to whom they belong, perfect. That adds a very nice semblance of reality to the town, but we can't do that everywhere, it ruins the server. It's a survival multiplayer, so we need to let people do their own thing. If you weren't allowed to do pretty much whatever you wanted, the concept of SMP wouldn't be as interesting. Sure, the concept of SMP wouldn't be as interesting, but SMP as it stands now is not even close to representing the concept. Until Notch fixes the essentials, it's more of a creative 2.0 mode.
EDIT: Typo.
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its so gonna be fun when creepers start popping up everywhere at night to level any town wall and building they can find lol :D
anyhow, i had seen this large castle too, and i really must say, its kind of pisses me off, because its honestly just too large. I don't have an issue with building enormous things. But things that indeed cover an "entire hemisphere" without having a purpose for doing that except looking stupidly large, i don't like that. The question of a rule against something like this exceeds my competence however. I can not think of any meaningful guideline at all. Too huge with too much nothing inside just annoys me, but i can't put into words how much either of those too's is.
but actually what annoys me most about that castle is that it simply stands in the way and you can't pass it without running around it which takes like half an hour or building your own door into the wall and closing it again behind you. I think there should definitely be a rule on having large structures at least not block general movement too much. I think if it was possible to simply walk through that castle because it has like one gate on each wall or something, its probably fine. But i got more or less lost so a few times because that wall is just so long that you lose any orientation, that i was raged already, just to see that its a completely pointless wall with nothing at all inside it, which makes me rage even harder.
so: i am for a rule like "any building that takes longer than one minute to walk a circle around it must offer a path to pass through it" or something like that. Maybe not that specific, but sometimes rules need to be stupid specific so people don't whine "i don't feel like its too long of a way around it" and instead whine "but its 99 blocks and not 100, i counted it five times so i don't have to make a way through!" >.>
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Hey guys, I have applied for whitelist status but I would like to know some more about the server before me and my friends begins the foundation of a town and so on. 
First off two questions: How do you aquire resources, is it like standard minecraft and just mine, or do you have something else in place?
What can you use the in-game currency for? And how do you aquire it?
Thanks alot, looks like an awesome server to be in! Looking forward to start minecraftiiing.
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How do you aquire resources, is it like standard minecraft and just mine, or do you have something else in place? It's like standard Minecraft. Additionally you can trade items with other players.
What can you use the in-game currency for? And how do you aquire it? You earn money by being online on the server. Currently the only way to spend your money is by sending it to another player (/pay *amount* *recipient*). It's up to the players to decide on how they want to use their money, some use it to buy materials and items from other players and some try their luck at the Mino Casino.
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Mino Casino?! Wow! I am amazed. :D How does that work?
I am stoked, can´t wait to get online buildin'.
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I want a server reset so that hopefully a lot of my problems get fixed .
On a side note about huge buildings. To me, they are fine as long as they get finished... you want to make a huge 64x64x64 cube and thats all it is, go for it... as long as you finish it. Half built things littered around the server taking up space is not cool.
I mean seriously, for me to find space to make crazytown I had to go to the map edge, and then ask some other players if it was ok to build near them simply because stuff was every where, with like 100x100 square boarders around them, and 90% of the stuff was half finished.
I would love some sort of a marker system, where people use say fence to show the land they claim, and then build w/e they want, and then when done, they take down the fence and people generally go "k, lets not build 2 blocks from that guys huge castle" they build like 10-20 away and its cool.
But wandering around for 2 hours trying to find building space because you have no idea who has claim to what is really annoying, and was very unfun at the start of me playing on the server this time.
I think that a few general rules should be:
1) Mark your territory (fenses, a wall, a trench, w/e) 2) If you leave your creation half built with no progress for a week, people can then claim your land and demolish your project to make their own (you can of course leave it longer if you contact an admin saying something like "im on vacation" or w/e) 3) Build roads to your creations. While you may not need the road, others do, especially to get to stuff that is past your creation, and no one wants to build a road next to your house so they can connect their house to the spawn by road.
With these 3 things, we will have a much more organized and compact server, as well as make it a lot more noob friendly
Noob: "Where can I build?" Random: "Just walk to the end of any road and there is guranteed free space there"
easy peasy.
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On October 28 2010 23:40 philippo wrote: Mino Casino?! Wow! I am amazed. :D How does that work?
I am stoked, can´t wait to get online buildin'. We have a couple of games, all luck based at the moment. Well except for one we haven't even played yet, but the main attraction is the roulette. Since there's a plugin that relays the chat to IRC and vice versa, I wrote a script that "rolls the ball" (i.e. a random number within the corresponding range). There's a board with all the numbers and their respective colors, in this case either dirt or sand, so you can see what you can bet on and all that.
I'll use this post as an opportunity to let you guys know of the rest of the scripts and their commands. As some of you may know, I put together a ranking system with Elo ratings and all that for spleefing. Available commands:
!win <opponent> - Use this when you win in a spleef match. !loss - Used by the loser to confirm that he lost. !tie <opponent> - Used when there's a tie. !tie - No argument. Used after one of the players report a tie, in order to confirm it. !stats [player] - Displays rating, wins/losses/draws and win ratio. If no argument is given, it will display your stats. !top5 - Displays the top 5 players ordered by rating. !bottom5 - Displays the bottom 5 players ordered by rating.
Feel free to suggest anything else to be added. For the curious ones, the Elo rating calculation use a K-factor of 8 for non-tournament matches and 32 in tournaments. I might raise the non-tourney to 16, since there haven't been all that many tournaments as of yet.
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On October 28 2010 23:40 philippo wrote: Mino Casino?! Wow! I am amazed. :D How does that work?
I am stoked, can´t wait to get online buildin'.
I'll be glad to fill you in on how the casino works.
First, you make sure MinoMino is online.
Then you type /pay <all your money here> MinoMino
Next, you yell out "SAND" in capital letters
Lastly, you receive a big fat pay check as Mino rages at you because he's now broke.
Worked for me, at least.
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On October 29 2010 00:23 Serejai wrote:Show nested quote +On October 28 2010 23:40 philippo wrote: Mino Casino?! Wow! I am amazed. :D How does that work?
I am stoked, can´t wait to get online buildin'. I'll be glad to fill you in on how the casino works. First, you make sure MinoMino is online. Then you type /pay <all your money here> MinoMino Next, you yell out "SAND" in capital letters Lastly, you receive a big fat pay check as Mino rages at you because he's now broke. Worked for me, at least. Haha :D Hey man btw do you need any IP info or anything for the server? I don´t really know what info you need to set user statuses on Minecraft servers. My Minecraft ID in any case is Philippo, if that matters.
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